148 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			148 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| function checkExecutableSkill_HolongLight(obj)
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| {
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| 	if(!obj) return false;	
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| 	local count = obj.getMyPassiveObjectCount(24222);
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| 	
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| 	if(count > 0) {
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| 		local loadSlot = obj.sq_GetSkillLoad(SKILL_HOLONG_LIGHT);
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| 		if(!loadSlot) {
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| 			return false;
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| 		}
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| 		
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| 		local isCool = loadSlot.isCooling();
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| 		if(!isCool) {			
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| 			// 陛虽坚 毡朝 ?炀碳 酝缣 桧嘐 嫦饵胀 偃羹陛 嬴栖贼 嫦饵?棻.
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| 			local holongObj;
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| 			for(local i=0;i<count;++i) {
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| 				holongObj = obj.getMyPassiveObject(24222,i);				
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| 				if(holongObj && holongObj.getState() < HOLONG_LIGHT_STATE_ATTACK) {
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| 					holongObj.sendStateOnlyPacket(HOLONG_LIGHT_STATE_ATTACK);	
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| 					local loadSlot = obj.sq_GetSkillLoad(SKILL_HOLONG_LIGHT);	
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| 					loadSlot.use(1);
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| 					break;
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| 				}
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| 			}
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| 			
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| 			// 葆虽虞 嫦樯虽蒂 琼嬴 顶朝 睡碟
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| 			local buffCount = 0;
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| 			for(local i=0;i<count;++i) {
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| 				local passiveObj = obj.getMyPassiveObject(24222,i);
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| 				if(passiveObj && !isSameObject(holongObj,passiveObj) && passiveObj.getState() < HOLONG_LIGHT_STATE_ATTACK) {
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| 					buffCount++;
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| 				}
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| 			}
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| 			
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| 			// 葆虽虞 嫦桧贼 藤颤歜击 给萼棻.
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| 			if(buffCount <= 0) { // ?偃 陴擎 鼻?缣摹 藤击 给萼棻.					
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| 				obj.startSkillCoolTime(SKILL_HOLONG_LIGHT,1,-1);
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| 			}
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| 					
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| 									
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| 			return false;			
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| 		}
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| 	}
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| 	else if(obj.getState() == STATE_STAND || obj.getState() == STATE_DASH || obj.getState() == STATE_ATTACK) {	
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| 		
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| 		local b_useskill = obj.sq_IsUseSkill(SKILL_HOLONG_LIGHT);
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| 		if(b_useskill) {
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| 			obj.sq_AddSetStatePacket(STATE_HOLONG_LIGHT, STATE_PRIORITY_USER, false);			
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| 			return true;
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| 		}	
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| 	}	
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| 	return false;
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| }
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| 
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| function checkCommandEnable_HolongLight(obj)
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| {	
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| 	if(!obj) return false;
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| 	
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| 	local count = obj.getMyPassiveObjectCount(24222);	
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| 	
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| 	
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| 	//警蜗晦 饷薯 蒙机 (2012.04.12)
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| 	if(count == 0 && obj.getState() != STATE_STAND && obj.getState() != STATE_DASH && obj.getState() != STATE_ATTACK)
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| 		return false;
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| 	
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| 	local state = obj.sq_GetState();	
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| 	
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| 	if(state == STATE_ATTACK) {
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| 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
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| 		return obj.sq_IsCommandEnable(SKILL_HOLONG_LIGHT);
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| 	}
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| 	
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| 		
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| 	return true;
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| }
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| 
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| function onSetState_HolongLight(obj, state, datas, isResetTimer)
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| {
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| 	if(!obj) return;
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| 
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| 	obj.sq_StopMove();
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| 	obj.sq_SetCurrentAnimation(CUSTOM_ANI_HOLONG_LIGHT);
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| 	
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| 	obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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| 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
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| 			
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| 	local level		  = sq_GetSkillLevel(obj, SKILL_HOLONG_LIGHT);
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| 	local lifeTime    = sq_GetLevelData(obj, SKILL_HOLONG_LIGHT, 0, level); //?炀碳 帼? 嵘? 卫除
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| 	AppendAppendageToSimple(obj, SKILL_HOLONG_LIGHT, "Appendage/Character/ap_atmage_buff.nut", lifeTime, true);
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| 			
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| }
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| 
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| 
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| function onEndCurrentAni_HolongLight(obj)
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| {
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| 	if(!obj) return;
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| 
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| 	obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| }
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| 
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| function onKeyFrameFlag_HolongLight(obj, flagIndex)
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| {
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| 	if(!obj) return true;
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| 	
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| 	if(flagIndex == 1) {
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| 		obj.sq_AddSkillLoad(SKILL_HOLONG_LIGHT, 40, 2, 500);
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| 		local x = -26;
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| 		local y = 0;
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| 		local z = 90;		
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| 		
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| 		local activeObject = sq_FindShootingTarget(obj, sq_GetDistancePos(sq_GetXPos(obj),obj.getDirection(),x), sq_GetYPos(obj), sq_GetZPos(obj) + z, 0, 0, 4, 14, -1, 300, 100, 50, 100);
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| 		local horizonAngle = 0.0;
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| 		local verticalAngle = 0.0;
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| 	
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| 		if (activeObject != NULL) {		
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| 			local maxDistance = abs(activeObject.getXPos() - x);
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| 			horizonAngle = sq_GetShootingHorizonAngle(activeObject, y, 0, 5, maxDistance);
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| 			verticalAngle = sq_GetShootingVerticalAngle(activeObject, z, 0, 5, maxDistance, 300);
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| 		}
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| 		
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| 		
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| 		local level		  = sq_GetSkillLevel(obj, SKILL_HOLONG_LIGHT);
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| 		local lifeTime    = sq_GetLevelData(obj, SKILL_HOLONG_LIGHT, 0, level); //?炀碳 帼? 嵘? 卫除
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| 		local defenceUp   = sq_GetLevelData(obj, SKILL_HOLONG_LIGHT, 1, level);
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| 		local attackPower = obj.sq_GetBonusRateWithPassive(SKILL_HOLONG_LIGHT,STATE_HOLONG_LIGHT, 2, 1.0);
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| 		local shotTime	  = sq_GetIntData(obj, SKILL_HOLONG_LIGHT, 0);
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| 		local coolTime	  = sq_GetIntData(obj, SKILL_HOLONG_LIGHT, 1);
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| 		
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| 		
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| 		for(local i=0;i<2;++i) {					
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| 			if(obj.isMyControlObject())
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| 			{
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| 				obj.sq_StartWrite();
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| 				obj.sq_WriteBool(i); // 颤殓 A : 桨嫔缣 当撩	
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| 				obj.sq_WriteFloat(horizonAngle);
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| 				obj.sq_WriteFloat(verticalAngle);
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| 				obj.sq_WriteDword(lifeTime);
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| 				obj.sq_WriteDword(defenceUp);
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| 				obj.sq_WriteDword(attackPower);
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| 				obj.sq_WriteDword(shotTime);
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| 				obj.sq_WriteDword(coolTime);			
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| 				obj.sq_SendCreatePassiveObjectPacket(24222, x, y, z, 0);
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| 			}
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| 		}
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| 	}
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| 	
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| 	return true;
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| } |