434 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			434 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| 
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| // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻. 
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| function onSetState_AvengerAttack(obj, state, datas, isResetTimer)
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| {	
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| 	if(!obj) return;
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| 	if(isAvengerAwakenning(obj) == false) {
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| 		obj.getVar().clear_vector();
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| 
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| 		obj.getVar().push_vector(0); // 0廓樯策蝶
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| 		obj.getVar().push_vector(0); // 1廓樯策蝶
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| 		obj.getVar().push_vector(0);// 2廓樯策蝶
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| 		obj.getVar().push_vector(0);// 3廓樯策蝶
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| 		obj.getVar().push_vector(0);// 4廓樯策蝶
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| 		
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| 		if(obj.getAttackIndex() == 0)
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| 		{
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| 			obj.setAttackXVelocity(100);
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| 			obj.setAttackXAccel(-300);
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| 			obj.setAttackXVelocityFast(200);
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| 			obj.setAttackXAccelFast(-300);	
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| 		}
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| 
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| 		if(obj.getAttackIndex() == 1) { //
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| 			obj.setAttackXVelocity(50);
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| 			obj.setAttackXAccel(-300);
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| 			obj.setAttackXVelocityFast(50);
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| 			obj.setAttackXAccelFast(-300);	
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| 		}		
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| 		
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| 		if(obj.getAttackIndex() == 2) { //
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| 			obj.setAttackXVelocity(20);
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| 			obj.setAttackXAccel(-300);
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| 			obj.setAttackXVelocityFast(50);
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| 			obj.setAttackXAccelFast(-30);
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| 		}
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| 		if(obj.getAttackIndex() == 3) 
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| 		{ //
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| 
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| 		}
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| 		return;
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| 	}
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| 	
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| 	obj.sq_stopMove();
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| 
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| 	local posX = obj.getXPos();
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| 	local posY = obj.getYPos();
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| 	local posZ = obj.getZPos();	
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| 	local dir = sq_GetDirection(obj);
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| 
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| 	obj.getVar().clear_vector();
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| 	obj.getVar().push_vector(0);
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| 	
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| 	obj.setAttackXVelocity(0);
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| 	obj.setAttackXAccel(0);
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| 	obj.setAttackXVelocityFast(0);
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| 	obj.setAttackXAccelFast(0);
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| 	
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| 	
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| }
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| 
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| 
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| function onAfterSetState_AvengerAttack(obj, state, datas, isResetTimer)
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| {
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| 	if(!obj) return;
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| 	
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| 	if(isAvengerAwakenning(obj) == false) {
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| 		return;
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| 	}
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| 		
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| 	print("	onAfterSetState_AvengerAttack obj.getAttackIndex():" + obj.getAttackIndex());
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| 	
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| 	// Awakening.skl 蝶鉴溯涟 才桧绾
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| 	//SL_PERFECT_CHANGE_HP <- 0 // (0) 谏瞪 渗褐羹 HP 
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| 	//SL_CHANGE_TIME <- 1 // (1) 虽楼卫除 
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| 	//SL_DEF_INC <- 2 // (2) 寞横溘隶陛(+)
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| 	//SL_ATK_SPD <- 3 // (3) 奢问楼紫(+)
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| 	//SL_MOV_SPD <- 4 // (4) 桧翕楼紫(+)
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| 	//SL_1_HIT_MAGIC_ATK <- 5 // (5) 1颤 葆彻奢问溘(+)
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| 	//SL_2_HIT_MAGIC_ATK <- 6 // (6) 2颤 葆彻奢问溘(+)
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| 	//SL_3_HIT_MAGIC_ATK <- 7 // (7) 3颤 葆彻奢问溘(+)
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| 	//SL_DASH_MAGIC_ATK <- 8 // (8) 渠卫 葆彻奢问溘(+)
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| 	//SL_JUMP_MAGIC_ATK <- 9 // (9) C(薄?) 葆彻奢问溘(+)		
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| 	
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| 
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| 	local posX = obj.getXPos();
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| 	local posY = obj.getYPos();
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| 	local posZ = obj.getZPos();	
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| 	local dir = sq_GetDirection(obj);
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| 	local power = 0;
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| 
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| 
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| 	if(obj.getAttackIndex() == 0) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..			
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| 		local v = 5;
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| 		local dstX = sq_GetDistancePos(posX, obj.getDirection(), v);
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| 		
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| 		if(obj.isMovablePos(dstX, posY)) {
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| 			obj.setCurrentPos(dstX, posY, posZ);
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| 		}
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| 		
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| 		obj.setAttackXVelocity(50);
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| 		obj.setAttackXAccel(-300);
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| 		obj.setAttackXVelocityFast(100);
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| 		obj.setAttackXAccelFast(-300);
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| 
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| 			//print("	sqr_CreatePooledObject 4_dust_normal.ani");
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| 		sqr_CreatePooledObject(obj, "Effect/Animation/Awakening/attack/attack1/4_dust_normal.ani", posX, posY + 1, posZ, dir);
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| 
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| 	}		
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| 	if(obj.getAttackIndex() == 1) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..			
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| 		obj.getVar().push_vector(0);
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| 		
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| 		obj.getVar().push_vector(0);
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| 		obj.getVar().push_vector(0);
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| 		
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| 			//print("	sqr_CreatePooledObject 4_dust_normal_0.ani");
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| 			//print("	sqr_CreatePooledObject 4_dust_normal_1.ani");
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| 			
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| 		sqr_CreatePooledObject(obj, "Effect/Animation/Awakening/attack/attack2/4_dust_normal_0.ani", posX, posY + 1, posZ, dir);
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| 		sqr_CreatePooledObject(obj, "Effect/Animation/Awakening/attack/attack2/4_dust_normal_1.ani", posX, posY + 1, posZ, dir);
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| 	}		
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| 	if(obj.getAttackIndex() == 2) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..
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| 		obj.getVar().push_vector(0);
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| 		obj.getVar().push_vector(0);
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| 		obj.getVar().push_vector(0);
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| 	}
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| 	if(obj.getAttackIndex() == 3) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..
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| 		obj.getVar().push_vector(0); 
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| 		obj.getVar().push_vector(0); // 2廓 ?楚斜 醱瞪酝樯虽 嬴棋虽 ?钦?朝 ?楚斜
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| 		obj.getVar().push_vector(0);
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| 	}
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| 	
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| 	if(obj.getAttackIndex() == 4) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..
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| 		obj.getVar().push_vector(0); 
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| 		obj.getVar().push_vector(0); // 2廓 ?楚斜 醱瞪酝樯虽 嬴棋虽 ?钦?朝 ?楚斜
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| 		obj.getVar().push_vector(0);
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| 	}
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| 
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| 	
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| 	// 陕撩?卫粽 : 学跦(48溯涟)
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| 	// 1. 陕撩 渗褐 翕寰 陕撩晦 奢问溘桧 隶陛?
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| 	// 2. 等网 蝶?塭桧醴暧 学葆 啪桧虽 离朝榆 隶陛.
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| 	// 陕撩?卫粽 学跦击 乾坚 毡朝虽 羹觼?坚 乾坚 毡棻贼 学葆 啪桧虽 离朝榆击 隶陛卫面怃 葬欐?栖棻..	
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| 	
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| 	if(obj.getAttackIndex() < 3) {
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| 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_AW_ATTACK1 + obj.getAttackIndex());
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| 		// 
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| 		
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| 		local rate = obj.sq_getPassiveAttackRate(0, state, 1.0);
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| 		
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| 	    //print("sq_getPassiveAttackRate:" + rate.tofloat());
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| 	    
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| 	    power = obj.sq_getBonusRateWithPassive(SKILL_AVENGER_AWAKENING, state, SL_1_HIT_MAGIC_ATK + obj.getAttackIndex(),1.0);	
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| 	    
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| 		//local before_power = obj.sq_getSkillPower(SKILL_AVENGER_AWAKENING, SL_1_HIT_MAGIC_ATK + obj.getAttackIndex());
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| 		
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| 		
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| 	    //print("before CUSTOM_ATTACKINFO_AW_ATTACK1:" + before_power);
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| 	    //print("CUSTOM_ATTACKINFO_AW_ATTACK1:" + power);
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| 	}
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| 	
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| 	if(obj.getAttackIndex() >= 4)
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| 	{ // 横渐荡 - 菸蝶陛蛤树 虞颤 奢问溘 醱瞪缣 评塭 离桧蒂 尔殓栖棻..
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| 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_AW_ATTACK4);
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| 		//power = obj.sq_getSkillPower(SKILL_AVENGER_AWAKENING, SL_JUMP_MAGIC_ATK);
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| 		
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| 	    //power = obj.sq_getPowerWithPassive(SKILL_AVENGER_AWAKENING,SL_1_HIT_MAGIC_ATK + obj.getAttackIndex(),-1,1.0);	
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| 	    //print("CUSTOM_ATTACKINFO_AW_ATTACK4:" + power);
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| 	    
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| 	    ///////////////////////////////////
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| 		local chargeTime = sq_GetIntData(obj, SKILL_AVENGER_AWAKENING, 0); //薄? 葆彻 奢问 譆渠 醱瞪卫除
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| 		
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| 		//local level = sq_GetSkillLevel(obj, SKILL_AVENGER_AWAKENING);		
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| 		//local AtkAdd = sq_GetLevelData(obj, SKILL_AVENGER_AWAKENING, SL_JUMP_MAGIC_ATK, level);		
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| 		//local fullchargeAtkAdd = sq_GetLevelData(obj, SKILL_AVENGER_AWAKENING, SL_JUMP_FULLCHARGE_MAGIC_ATK, level);				
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| 		//local offset = fullchargeAtkAdd - AtkAdd; // ?醱瞪 奢问溘娄 晦狱 奢问溘 饵桧暧 offset高击 掘?鱼棻..				
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| 		//local stateTimer = obj.getStateTimer();
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| 		
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| 	    local basePower = obj.sq_getBonusRateWithPassive(SKILL_AVENGER_AWAKENING, state, SL_JUMP_MAGIC_ATK,1.0);
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| 	    local maxPower = obj.sq_getBonusRateWithPassive(SKILL_AVENGER_AWAKENING, state, SL_JUMP_FULLCHARGE_MAGIC_ATK,1.0);
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| 
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| 		local stateTimer = obj.sq_getVectorData(datas, 1); // 罗廓箪 substate殓栖棻..	
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| 
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| 		local resultPower = sq_GetUniformVelocity(basePower, maxPower, stateTimer, chargeTime); // 醱瞪高
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| 		
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| 		// ?姜溯涟 桧鼻橾唳办 鼠亵勒 裟蝶 ?表
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| 		if(obj.isOverSkillLevel(SKILL_AVENGER_AWAKENING, 3))
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| 			resultPower = maxPower;
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| 			
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| 		power = resultPower;
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| 		
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| 		//print("stateTimer:" + stateTimer + " chargeTime:" + chargeTime);
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| 		print("basePower:" + basePower + " maxPower:" + maxPower + " resultPower:" + resultPower + " timer:" + stateTimer);	
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| 	    //////////////////////////////////
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| 	    
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| 		local awakening_var = obj.getVar("awakening");
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| 		awakening_var.get_ct_vector(0).Reset();
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| 		awakening_var.get_ct_vector(0).Start(0,0);
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| 		
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| 		local cooltime = getLoadSkillEnableTime(obj, SKILL_AVENGER_AWAKENING, 1); // 蛤?? 藤颤歜
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| 		awakening_var.set_vector(0, cooltime); // 藤颤歜撮?
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| 		
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| 	}
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| 		
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| 	obj.sq_setCurrentAttackBonusRate(power);
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| }
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| 
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| 
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| // prepareDraw ?热 殓栖棻..
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| function prepareDraw_AvengerAttack(obj)
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| {
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| }
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| 
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| 
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| // loop 睡碟殓栖棻 ismycontrol煎 马谆虽 强擎 翱念胀 赅苌 object菟桧 桧够击 剪纂啪腌栖棻.
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| function onProc_AvengerAttack(obj)
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| {
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| 	if(!obj) return;
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| 	if(isAvengerAwakenning(obj) == false) {
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| 		return;
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| 	}
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| 	
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| 	local substate = obj.getSkillSubState();
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| 	
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| 	local posX = obj.getXPos();
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| 	local posY = obj.getYPos();
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| 	local posZ = obj.getZPos();
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| 	
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| 	local pAni = obj.sq_getCurrentAni();
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|     local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni);
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 
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| 	
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| 	if(obj.getAttackIndex() == 2) {
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| 		// 撮廓箪 ?纂朝 楼紫蒂 觊 绪脑啪
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| 		if(!obj.getVar().get_vector(0)) {
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| 			if(frmIndex >= 0 && frmIndex < 5) {
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| 				local pA = obj.sq_getCurrentAni();
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| 				obj.sq_setAnimationSpeedRate(pA, 160.0);
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| 				obj.getVar().set_vector(0, 1);
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| 			}
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| 		}
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| 		
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| 		if(!obj.getVar().get_vector(1)) {
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| 			if(frmIndex >= 5) {
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| 				local pA = obj.sq_getCurrentAni();
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| 				obj.sq_setAnimationSpeedRate(pA, 100.0);
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| 				obj.getVar().set_vector(1, 1);
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| 			}
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| 		}		
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| 		
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| 		if(frmIndex >= 6) {
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| 			local dustFlag = obj.getVar().get_vector(3);
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| 			if(!dustFlag) {
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| 				obj.getVar().set_vector(3, 1);
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| 				//print("size_vector:" + obj.getVar().size_vector());
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| 				
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| 				//local dustN = obj.getVar().GetAnimationMap("15_dust_normal","Character/Priest/Effect/Animation/Awakening/attack/attack3/15_dust_normal.ani");
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| 				//pAni.addLayerAnimation(1, dustN, false);
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| 				
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| 				// 奢问 试虽 当撩
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| 				local dust_n_Ani = obj.sq_createCNRDAnimation("Effect/Animation/Awakening/attack/attack3/15_dust_normal.ani");
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| 				local dustObj = obj.sq_createCNRDPooledObject(dust_n_Ani, true);
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| 				dustObj.setCurrentDirection(obj.getDirection());
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| 		
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| 				
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| 				dustObj.setCurrentPos(posX, posY + 2, 0);
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| 				obj.sq_AddObject(dustObj);
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| 				
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| 				//print("dustFlag:" + dustFlag);
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| 				
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| 			}
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| 		}
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| 	}
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| 	
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| 	if(obj.getAttackIndex() == 3) { // 葆虽虞 顶溥镒晦 醱瞪 酝
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| 		// 撮廓箪 ?纂朝 楼紫蒂 觊 绪脑啪
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| 		local chargeTime = sq_GetIntData(obj, SKILL_AVENGER_AWAKENING, 0); //薄? 葆彻 奢问 譆渠 醱瞪卫除
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| 		local stateTimer = obj.sq_getStateTimer();
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| 		
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| 		if(chargeTime <= stateTimer && !obj.getVar().get_vector(0)) {
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| 			print("\n fullCharge");
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| 			local pfullChargeAni = obj.getVar().GetAnimationMap("Attack4_2", "Character/Priest/Animation/AvengerAwakening/Attack4_2.ani");
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| 			if(pfullChargeAni) {
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| 				obj.setCurrentAnimation(pfullChargeAni);
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| 			}
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| 			obj.getVar().set_vector(0, 1);
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| 		}
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| 	}
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| 	
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| 	
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| 	if(obj.getAttackIndex() == 4) { // 葆虽虞 顶溥镒晦 奢问
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| 		// 撮廓箪 ?纂朝 楼紫蒂 觊 绪脑啪
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| 		if(!obj.getVar().get_vector(1)) {
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| 			local pA = obj.sq_getCurrentAni();
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| 			obj.sq_setAnimationSpeedRate(pA, 100.0);
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| 			obj.getVar().set_vector(1, 1);
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| 		}
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| 	}
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| 	
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| 	
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| }
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| 
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| // loop 睡碟殓栖棻 ismycontrol ?蝶?陛 狱樯桧 object陛 桧够击 菟横骨栖棻. setstate 撮?桧釭 ?卫粽螃粽薛? 当撩 , 蛔蛔 籀葬?栖棻.
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| function onProcCon_AvengerAttack(obj)
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| {
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| 	if(!obj) return;
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| 	if(isAvengerAwakenning(obj) == false) {
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| 		local pAni = obj.sq_getCurrentAni();
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| 		local bEnd = obj.sq_ani_IsEnd(pAni);
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| 		 local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni);
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| 		
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| 		
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| 		if(obj.getAttackIndex() == 2) // 虏擒 3颤 箪塭贼..
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| 		{	
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| 			// (梦姜谏噢 ?棚)
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| 			if(frmIndex >= 5) // 6廓 ?溯歜 桧鼻桧塭贼.
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| 			{ 
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| 				if(obj.getVar().get_vector(2) == 0)
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| 				{ // 2廓 ?楚斜陛 0桧塭贼
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| 					obj.getVar().set_vector(2, 1); // 2廓?楚斜蒂 1煎 夥羞棻 谒傍?贼 词 ?廓虏 桧寰戏煎 菟横谛捡?晦阳侥缣..
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| 					//print("CUSTOM_ATTACKINFO_AVENGER_ATTACK_3_2:" + CUSTOM_ATTACKINFO_AVENGER_ATTACK_3_2);
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| 					obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_AVENGER_ATTACK_3_2); // 镒晦 奢问击 嫔? 
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| 				}
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| 			}
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| 		}
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| 		
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| 		// 锰?朝匙击 礼棻..
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| 		if(obj.getAttackIndex() == 3) // 虏擒 4颤 箪塭贼..
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| 		{	
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| 			if(frmIndex >= 7) {
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| 				if(obj.getVar().get_vector(3) == 0)
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| 				{ // 3廓 ?楚斜陛 0桧塭贼
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| 					// 横渐荡 ?虞颤 2廓箪 atk?橾击 撮??晦 嫔?桧棻.. 镒晦奢问戏煎 夥绂晦 嫔?怃殓栖棻..
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| 					//print("obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_AVENGER_ATTACK_4_2);");
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| 					obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_AVENGER_ATTACK_4_2);
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| 					
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| 					obj.getVar().set_vector(3, 1); // 2廓?楚斜蒂 1煎 夥羞棻 谒傍?贼 词 ?廓虏 桧寰戏煎 菟横谛捡?晦阳侥缣..
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| 					
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| 				}
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| 			}
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| 			if(frmIndex >= 8) // 8廓 ?溯歜 桧鼻桧塭贼.
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| 			{ 
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| 				if(obj.getVar().get_vector(2) == 0)
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| 				{ // 2廓 ?楚斜陛 0桧塭贼
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| 					obj.sq_setShake(obj, 1, 200); // 虽霞击 橾戏监棻.. 
 | ||
| 					obj.getVar().set_vector(2, 1); // 2廓?楚斜蒂 1煎 夥羞棻 谒傍?贼 词 ?廓虏 桧寰戏煎 菟横谛捡?晦阳侥缣..
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 		
 | ||
| 		
 | ||
| 		return;
 | ||
| 	}
 | ||
| 	
 | ||
| 	local pAni = obj.sq_getCurrentAni();
 | ||
| 	local bEnd = obj.sq_ani_IsEnd(pAni);
 | ||
|     local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni);
 | ||
| 	
 | ||
|     local substate = obj.getSkillSubState();
 | ||
|     
 | ||
|     //if (obj.getAttackIndex() < obj.sq_getAttackCancelStartFrameSize() &&
 | ||
| 		//frmIndex >= obj.sq_getAttackCancelStartFrame(obj.getAttackIndex()) &&
 | ||
| 		//sq_IsEnterCommand(obj, 1)
 | ||
| 	//)
 | ||
| 	
 | ||
|     
 | ||
|         
 | ||
| 	if(obj.getAttackIndex() == 2) { // 陕撩 渗褐鼻鹧 晦狱 奢问 葆虽虞桧塭贼..	
 | ||
| 	
 | ||
| 		if(frmIndex >= 5) {
 | ||
| 			if(obj.getVar().get_vector(2) == 0) {
 | ||
| 				obj.getVar().set_vector(2, 1);
 | ||
| 				obj.sq_setShake(obj, 2, 500);
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 	
 | ||
| 	if(obj.getAttackIndex() < 3) {
 | ||
| 	
 | ||
| 		sq_SetKeyxEnable(obj, 1, true);	
 | ||
| 			
 | ||
| 		local bCommand = sq_IsEnterCommand(obj, 1);
 | ||
| 		
 | ||
| 		if (bCommand)
 | ||
| 		{
 | ||
| 		   local var_awakening = obj.getVar("awakening");
 | ||
| 		   local t = var_awakening.get_ct_vector(0).Get();	
 | ||
| 		   
 | ||
| 		   //print("var_awakening.get_ct_vector(0).Get():" + t + "var_awakening.get_vector(0):" + var_awakening.get_vector(0));
 | ||
| 
 | ||
| 		   if(var_awakening.get_ct_vector(0).Get() > var_awakening.get_vector(0)) { // 濠羹 藤颤歜 羹觼
 | ||
| 				obj.sq_IntVectClear();
 | ||
| 				obj.sq_IntVectPush(3); // substate撮?
 | ||
| 				obj.sq_addSetStatePacket(STATE_ATTACK, STATE_PRIORITY_USER, true);
 | ||
| 		   }
 | ||
| 		   else { // 藤颤歜桧 测 腑棻..
 | ||
| 				obj.startCantUseSkillWarning();
 | ||
| 				if (obj.isMessage()) {
 | ||
| 					sq_AddMessage(414); // 414>藤颤歜殓栖棻.
 | ||
| 				}
 | ||
| 		   }
 | ||
| 			return;
 | ||
| 		}
 | ||
| 	
 | ||
| 	}
 | ||
| 	
 | ||
| 	local posX = obj.getXPos();
 | ||
| 	local posY = obj.getYPos();
 | ||
| 	local posZ = obj.getZPos();
 | ||
| 	
 | ||
| 	if(obj.getAttackIndex() == 3) {		
 | ||
| 		
 | ||
| 		local bDownKey = sq_IsDownKey(obj, 1, false);
 | ||
| 		local chargeTime = sq_GetIntData(obj, SKILL_AVENGER_AWAKENING, 0) * 2; //薄? 葆彻 奢问 譆渠 醱瞪卫除
 | ||
| 		local stateTimer = obj.sq_getStateTimer();
 | ||
| 		print("\n chargeTime:" + chargeTime + " stateTimer:" + stateTimer);
 | ||
| 		
 | ||
| 		// 蹂羶饵?
 | ||
| 		// 谏醱 ?缣 谏醱卫除虏踯 ?脑贼 濠翕戏煎 剩横骨栖棻..		
 | ||
| 		if(!bDownKey || stateTimer >= chargeTime) { // 桨击 嗥历棻朝匙擎.. 
 | ||
| 			
 | ||
| 			obj.sq_IntVectClear();
 | ||
| 			obj.sq_IntVectPush(4); // substate撮?
 | ||
| 			obj.sq_IntVectPush(stateTimer); // 晦狱缣怃 跷陛 奢问溘
 | ||
| 			
 | ||
| 			
 | ||
| 			obj.sq_addSetStatePacket(STATE_ATTACK, STATE_PRIORITY_USER, true);
 | ||
| 			return;
 | ||
| 		}
 | ||
| 	}
 | ||
| 	
 | ||
| }
 | ||
|  |