1003 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			1003 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| /*
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| 文件名:CollectBooks.nut
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| 路径:Plugins/CollectBooks/CollectBooks.nut
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| 创建日期:2023-07-22	18:33
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| 文件用途:
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| */
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| 
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| //HudPro按钮类
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| class CollectBooksPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度
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| {
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|     obj = null; //Obj对象
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|     State = 0; //按钮状态
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|     ClickEnble = false; //点击效果
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|     ButtonDynamic = false; //动态按钮效果
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|     BaseFrame = null;
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
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|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
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|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
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| 
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| 
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|     RectEnble = false; //悬停效果
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|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
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|     RectFrame = null; //非动态按钮的悬停调用Ani编号
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|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
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| 
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|     ButtonName = null; //按钮名称
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|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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| 
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|     Mobj = null; //鼠标对象
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|     //构造函数
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|     constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         width = gWidth;
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|         length = gLength;
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|         BaseFrame = gBaseFrame;
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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|     //绘制按钮
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|     function Show() {
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|         if (ClickEnble) //是否开启点击效果
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|         {
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|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 1; //按键进入按下状态
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|                 ++y;
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|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 --y;
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|             }
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|         }
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| 
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|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown()) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             }
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|         }
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| 
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|         if (RectEnble) //开启悬停效果时
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|         {
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|             if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
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|             {
 | |
|                 //IMouse.SetMouseTask(44);
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|                 if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|             }
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|         }
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|         if (!isInRect()) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|         }
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|     }
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| 
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|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
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|     //设置悬停效果
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|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
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|     }
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| 
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|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
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|     }
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| 
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|     //悬停状态
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|     function isInRect() {
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|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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|         else return false;
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|     }
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|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && Mobj.Lb == 1) return true;
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|         else return false;
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|     }
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|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && Mobj.Lb == 0) return true;
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|         else return false;
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|     }
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| 
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|     //左键单击状态
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|     function isLBActive() {
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|         if (isInRect() && Mobj.LbEvent) return true;
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|         else return false;
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|     }
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| }
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| 
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| //TabTextButtonPro按钮类
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| class CollectTabTextButtonPro extends BasicsDrawTool //  obj  --  按钮名称  --  X坐标  --  Y坐标  --  Ani调用路径  --  宽度  --  高度
 | |
| {
 | |
|     obj = null; //Obj对象
 | |
|     State = 0; //按钮状态
 | |
|     ClickEnble = false; //点击效果
 | |
|     ButtonDynamic = false; //动态按钮效果
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|     SwitchState = false; //复选框是否选中
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|     str = null;
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|     strx = null;
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|     stry = null;
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| 
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|     CustomClickEnble = false; //自定义点击效果
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|     CustomClickAnifile = null; //自定义点击效果Ani路径
 | |
|     CustomButtonName = null; //自定义点击效果名称
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|     CustomClickFrame = null; //自定义点击效果Ani编号
 | |
|     CustomClickx = null; //自定义点击效果X坐标
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|     CustomClicky = null; //自定义点击效果Y坐标
 | |
| 
 | |
| 
 | |
|     RectEnble = false; //悬停效果
 | |
|     RectButtonName = null; //悬停名称
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|     RectBaseAnifile = null; //悬停Ani路径
 | |
|     RectFrame = null; //非动态按钮的悬停调用Ani编号
 | |
|     Rectx = null; //悬停X坐标
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|     Recty = null; //悬停Y坐标
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| 
 | |
| 
 | |
|     ButtonName = null; //按钮名称
 | |
|     x = null; //X坐标
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|     y = null; //Y坐标
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|     BaseAnifile = null; //调用Ani路径
 | |
|     BaseAnifileFrame = null; //调用的Ani帧数
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|     width = null; //可点击宽度
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|     length = null; //可点击高度
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| 
 | |
|     Mobj = null; //鼠标对象
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|     //构造函数
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|     constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength, gstr, gstrx, gstry) {
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|         obj = gObj;
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|         ButtonName = gButtonName;
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|         x = gX;
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|         y = gY;
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|         BaseAnifile = gAnifile;
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|         BaseAnifileFrame = gBaseAnifileFrame;
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|         width = gWidth;
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|         length = gLength;
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|         str = gstr;
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|         strx = gstrx;
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|         stry = gstry;
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|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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|     }
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|     //绘制按钮
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|     function Show() {
 | |
|         if (ClickEnble) //是否开启点击效果
 | |
|         {
 | |
|             if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
 | |
|             {
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|                 State = 1; //按键进入按下状态
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|                 //++y;
 | |
|             }
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|             if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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|             {
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|                 State = 0; //按键进入弹起状态
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|                 //--y;
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|             }
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|         }
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| 
 | |
|         if (CustomClickEnble) //是否开启自定义点击效果
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|         {
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|             if (isLBDown() && SwitchState == false) //按下左键并且按钮处于弹起状态
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|             {
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|                 if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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|                 else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|                 L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
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|             }
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|         }
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| 
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|         if (RectEnble && SwitchState == false) //开启悬停效果时
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|         {
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|             if ((isInRect()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候  并且没有点击的时候
 | |
|             {
 | |
|                 //IMouse.SetMouseTask(44);
 | |
|                 if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
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|                 else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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|                 L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
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|             }
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|         }
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| 
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|         if (!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
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|         {
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|             //IMouse.SetMouseTask(0);
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|             if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseAnifileFrame, x, y);
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|             else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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|             L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(221, 197, 147, 250), 1, 1);
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|         }
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| 
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|         if (SwitchState) {
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|             if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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|             else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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|             L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
 | |
|         }
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|     }
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| 
 | |
|     //设置自定义点击效果
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|     function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         CustomClickEnble = bool; //自定义点击效果
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|         CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
 | |
|         CustomButtonName = gButtonName; //自定义点击效果名称
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|         CustomClickFrame = gFrame; //自定义点击效果Ani编号
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|         CustomClickx = gX; //自定义点击效果X坐标
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|         CustomClicky = gY; //自定义点击效果Y坐标
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|     }
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| 
 | |
|     //设置悬停效果
 | |
|     function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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|         RectEnble = bool; //悬停效果
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|         RectButtonName = gButtonName; //悬停名称
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|         RectBaseAnifile = gAnifile; //悬停Ani路径
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|         RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
 | |
|         Rectx = gX; //悬停X坐标
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|         Recty = gY; //悬停Y坐标
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|     }
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| 
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|     //设置动态按钮
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|     function SetClickEnble(bool) {
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|         ButtonDynamic = bool;
 | |
|     }
 | |
| 
 | |
|     //设置点击效果
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|     function SetClickEnble(bool) {
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|         ClickEnble = bool;
 | |
|     }
 | |
| 
 | |
|     //悬停状态
 | |
|     function isInRect() {
 | |
|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
 | |
|         else return false;
 | |
|     }
 | |
|     //左键按下状态
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|     function isLBDown() {
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|         if (isInRect() && Mobj.Lb == 1) return true;
 | |
|         else return false;
 | |
|     }
 | |
|     //左键弹起状态
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|     function isLBUp() {
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|         if (isInRect() && Mobj.Lb == 0) return true;
 | |
|         else return false;
 | |
|     }
 | |
| 
 | |
|     //左键单击状态
 | |
|     function isLBActive() {
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|         if (isInRect() && Mobj.LbEvent) return true;
 | |
|         else return false;
 | |
|     }
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| }
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| 
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| class CollectBooksWindow extends BasicsDrawTool {
 | |
|     //宽度
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|     Width = null;
 | |
|     //高度
 | |
|     Height = null;
 | |
|     //标题高度
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|     TitleH = null;
 | |
| 
 | |
|     //X坐标
 | |
|     X = null;
 | |
|     B_X = null;
 | |
|     //Y坐标
 | |
|     Y = null;
 | |
|     B_Y = null;
 | |
| 
 | |
|     YMouseSw = true;
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|     DeBugMode = false;
 | |
| 
 | |
|     Mobj = null;
 | |
|     M_Xpos = null;
 | |
|     M_Ypos = null;
 | |
| 
 | |
| 
 | |
|     constructor(gX, gY, gWidth, gHeight, gTitleH) {
 | |
|         //宽度
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|         Width = gWidth;
 | |
|         //高度
 | |
|         Height = gHeight;
 | |
|         //标题高度
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|         TitleH = gTitleH;
 | |
| 
 | |
|         //X坐标
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|         X = gX;
 | |
|         //Y坐标
 | |
|         Y = gY;
 | |
| 
 | |
|         if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
 | |
|     }
 | |
| 
 | |
|     //设定鼠标逻辑
 | |
|     function LockMouse() {
 | |
|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
 | |
|             IMouse.LockMouseClick();
 | |
|             YMouseSw = false;
 | |
|         } else {
 | |
|             if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
 | |
|                 IMouse.ReleaseMouseClick();
 | |
|                 YMouseSw = true;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|     }
 | |
| 
 | |
|     //设定窗口拖动逻辑
 | |
|     function MoveWindow() {
 | |
|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
 | |
| 
 | |
|             if (Mobj.Lb == 1) {
 | |
|                 if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
 | |
|                 if (!M_Ypos) M_Ypos = IMouse.GetYPos();
 | |
|                 if (!B_X) B_X = X; //原始窗口位置
 | |
|                 if (!B_Y) B_Y = Y;
 | |
| 
 | |
|                 X = B_X - (M_Xpos - IMouse.GetXPos());
 | |
|                 Y = B_Y - (M_Ypos - IMouse.GetYPos());
 | |
| 
 | |
|             } else if (Mobj.Lb == 0) {
 | |
|                 M_Xpos = null;
 | |
|                 M_Ypos = null;
 | |
|                 B_X = null;
 | |
|                 B_Y = null;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     function Show(obj) {
 | |
|         if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
 | |
| 
 | |
|         //设定鼠标逻辑
 | |
|         LockMouse();
 | |
| 
 | |
|         //设定窗口拖动逻辑
 | |
|         MoveWindow();
 | |
| 
 | |
|     }
 | |
| }
 | |
| 
 | |
| class CollectBooksLineC extends BasicsDrawTool {
 | |
| 
 | |
|     TabName = [
 | |
|         "力量 +",
 | |
|         "体力 +",
 | |
|         "智力 +",
 | |
|         "精神 +",
 | |
|         "独立攻击力 +",
 | |
|         "物理攻击力 +",
 | |
|         "魔法攻击力 +",
 | |
|         "物理防御 +",
 | |
|         "魔法防御 +",
 | |
|         "移动速度 +",
 | |
|         "攻击速度 +",
 | |
|         "释放速度 +",
 | |
|         "物理暴击 +",
 | |
|         "魔法暴击 +",
 | |
|         "命中率 +",
 | |
|         "光属性强化 +",
 | |
|         "暗属性强化 +",
 | |
|         "水属性强化 +",
 | |
|         "火属性强化 +",
 | |
|         "全属性强化 +",
 | |
|         "冷却时间 -",
 | |
|         "技能攻击力 + "
 | |
|     ]
 | |
| 
 | |
|     Name = null;
 | |
|     ItemArr = null;
 | |
|     Completion = null;
 | |
|     AttributeArr = null;
 | |
|     WarringMessage = false;
 | |
| 
 | |
|     constructor(gName, gItemArr, gAttributeArr) {
 | |
|         Name = gName;
 | |
|         ItemArr = gItemArr;
 | |
|         AttributeArr = gAttributeArr;
 | |
|         Completion = true;
 | |
|         foreach(v in gItemArr) {
 | |
|             if (!v.IsHave) Completion = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //高级绘制文字(带换行)
 | |
|     function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc, hl) {
 | |
|         local strarr = [];
 | |
|         if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
 | |
|         else {
 | |
|             local Bpos = 0;
 | |
|             while (true) {
 | |
|                 local Npos = str.find("\n", Bpos);
 | |
|                 if (!Npos) {
 | |
|                     local strbuff = str.slice(Bpos, str.len());
 | |
|                     strarr.append(strbuff);
 | |
|                     break;
 | |
|                 }
 | |
|                 local strbuff = str.slice(Bpos, Npos);
 | |
|                 strarr.append(strbuff);
 | |
|                 Bpos = Npos + 1;
 | |
|             }
 | |
|             for (local z = 0; z < strarr.len(); z++) {
 | |
|                 L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //绘制装备
 | |
|     function DrawItem(X, Y) {
 | |
|         //12个的时候597
 | |
|         //单个长36
 | |
|         local Spacing = (597 - (ItemArr.len() * 36)) / (ItemArr.len() - 1);
 | |
|         for (local i = 0; i < ItemArr.len(); i++) {
 | |
|             L_sq_DrawImg("interface2/yosin/shoujitujian.img", 7, X + 6 + (i * Spacing + (i * 36)), Y + 27);
 | |
|             L_Sq_DrawItem(X + 9 + (i * Spacing + (i * 36)), Y + 30, ItemArr[i].Id, 1, 0, 0, 0);
 | |
|             if (!ItemArr[i].IsHave) {
 | |
|                 L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
 | |
|                 L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
 | |
|                 L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
 | |
|                 // L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //绘制属性信息
 | |
|     function DrawAttribute(X, Y) {
 | |
|         local JumpRealLine = 0;
 | |
|         local StrColor = sq_RGBA(174, 174, 174, 250);
 | |
|         if (Completion) StrColor = sq_RGBA(255, 177, 0, 250)
 | |
|         L_sq_DrawImg("interface2/yosin/shoujitujian.img", 10, X + 320, Y + 100 + 34);
 | |
|         for (local i = 0; i < AttributeArr.len(); i++) {
 | |
|             //空属性 跳过绘制并且-1行
 | |
|             if (AttributeArr[i] == 0) {
 | |
|                 JumpRealLine++;
 | |
|                 continue;
 | |
|             }
 | |
|             L_sq_DrawImg("interface2/yosin/shoujitujian.img", 11, X + 320, Y + 100 + 34 + 11 + ((i - JumpRealLine) * 14));
 | |
|             L_sq_DrawCode(TabName[i] + " " + AttributeArr[i], X + 330, Y + 100 + 34 + 11 + ((i - JumpRealLine) * 14), StrColor, 1, 1);
 | |
|         }
 | |
|         L_sq_DrawImg("interface2/yosin/shoujitujian.img", 12, X + 320, Y + 100 + 34 + 11 + ((AttributeArr.len() - JumpRealLine) * 14));
 | |
|     }
 | |
| 
 | |
|     //绘制收集信息
 | |
|     function DrawCompletionInfo(X, Y) {
 | |
|         if (Completion) L_sq_DrawImg("interface2/yosin/shoujitujian.img", 9, X + 628, Y + 34);
 | |
|         else L_sq_DrawImg("interface2/yosin/shoujitujian.img", 8, X + 628, Y + 34);
 | |
|     }
 | |
| 
 | |
| 
 | |
|     function Show(X, Y) {
 | |
|         //绘制主界面
 | |
|         L_sq_DrawImg("interface2/yosin/shoujitujian.img", 5, X, Y);
 | |
|         //绘制列数名字
 | |
|         L_sq_DrawCode(Name, X + 5, Y + 6, sq_RGBA(255, 177, 0, 250), 1, 1);
 | |
|         //绘制装备
 | |
|         DrawItem(X, Y);
 | |
|         //绘制收集信息
 | |
|         DrawCompletionInfo(X, Y);
 | |
|         //绘制警告信息
 | |
|         if (WarringMessage) L_sq_DrawCode("警告! 此操作可能会导致您失去不想失去的装备,确认无误后再次点击镶嵌.", X + 215, Y + 6, sq_RGBA(225, 6, 2 250), 1, 1);
 | |
| 
 | |
| 
 | |
|         //绘制镶嵌按钮
 | |
|         local Button = CollectBooksPro("收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 56, 23, 13);
 | |
|         Button.SetRectEnble(true, "收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 14);
 | |
|         Button.SetCustomClickEnble(true, "收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 15);
 | |
|         Button.Show();
 | |
|         local DownOffset = 0;
 | |
|         if (Button.isLBDown()) DownOffset = 1;
 | |
|         L_sq_DrawCode("镶  嵌", X + 631, Y + 7 + DownOffset, sq_RGBA(230, 200, 155, 250), 1, 1);
 | |
|         if (Button.isLBActive()) {
 | |
|             local obj = sq_GetMyMasterCharacter();
 | |
|             obj.sq_PlaySound("CLICK_BUTTON2");
 | |
|             if (!WarringMessage) WarringMessage = true;
 | |
|             else {
 | |
|                 local Arrbuf = [];
 | |
|                 local Xbuf = [];
 | |
|                 local Ybuf = [];
 | |
|                 local Spacing = (597 - (ItemArr.len() * 36)) / (ItemArr.len() - 1);
 | |
|                 foreach(pos, v in ItemArr) {
 | |
|                     if (!v.IsHave) {
 | |
|                         Arrbuf.append(v.Id);
 | |
|                         Xbuf.append(X + 9 + (pos * Spacing + (pos * 36)));
 | |
|                         Ybuf.append(Y + 30);
 | |
|                     }
 | |
|                 }
 | |
|                 if (Arrbuf.len() > 0) {
 | |
|                     local T = {
 | |
|                         op = 20026077,
 | |
|                         equtab = Arrbuf,
 | |
|                         equxtab = Xbuf,
 | |
|                         equytab = Ybuf,
 | |
|                         Page = getroottable()["CollectBooksCObj"].NowPage,
 | |
|                     }
 | |
|                     SendPack(T);
 | |
|                 }
 | |
|                 WarringMessage = false;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     function ShowStr(X, Y) {
 | |
|         //悬停属性信息
 | |
|         if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 628, Y + 34, 77, 21)) {
 | |
|             DrawAttribute(X, Y - 180);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| class CollectBooksC extends BasicsDrawTool {
 | |
| 
 | |
| 
 | |
|     Myop = 20026000;
 | |
| 
 | |
| 
 | |
|     WindowObj = null; //窗口对象
 | |
|     MainState = false; //主状态
 | |
|     X = 34;
 | |
|     Y = 42;
 | |
| 
 | |
|     //他人模式
 | |
|     OtherState = false;
 | |
| 
 | |
|     BookButton = null;
 | |
|     AbtiButton = null;
 | |
|     BookButtonState = true;
 | |
|     AbtiButtonState = false;
 | |
| 
 | |
|     NowPage = 1;
 | |
|     MaxPage = 1;
 | |
| 
 | |
|     //页面标题
 | |
|     PageTitle = null;
 | |
|     //收集行对象
 | |
|     CollectBooksLineBuf = null;
 | |
|     CollectLineObject = null;
 | |
|     CollectLineNameObject = null;
 | |
|     CollectLineAttributeObject = null;
 | |
|     CollectAttributeObject = null;
 | |
|     //附加BUFF判断
 | |
|     DgnAddBuff = false;
 | |
|     //镶嵌回调动画
 | |
|     MosaicAnimotionArr = null;
 | |
| 
 | |
|     TabName = [
 | |
|         "力量 +",
 | |
|         "体力 +",
 | |
|         "智力 +",
 | |
|         "精神 +",
 | |
|         "独立攻击力 +",
 | |
|         "物理攻击力 +",
 | |
|         "魔法攻击力 +",
 | |
|         "物理防御 +",
 | |
|         "魔法防御 +",
 | |
|         "移动速度 +",
 | |
|         "攻击速度 +",
 | |
|         "释放速度 +",
 | |
|         "物理暴击 +",
 | |
|         "魔法暴击 +",
 | |
|         "命中率 +",
 | |
|         "光属性强化 +",
 | |
|         "暗属性强化 +",
 | |
|         "水属性强化 +",
 | |
|         "火属性强化 +",
 | |
|         "全属性强化 +",
 | |
|         "冷却时间 -",
 | |
|         "技能攻击力 + "
 | |
|     ]
 | |
| 
 | |
|     //镶嵌动画回调
 | |
|     function MosaicAnimotionCallBack(Chunk) {
 | |
|         // Sout("收到的包: %L", Chunk);
 | |
|         local Buffer = Json_STL("CollectBooksCObjGetInfoCallBackBuffer");
 | |
|         Buffer.Parse(Chunk, 0, false);
 | |
|         local RootTab = getroottable();
 | |
|         if (RootTab.rawin("CollectBooksCObj")) {
 | |
|             local Tobj = RootTab["CollectBooksCObj"];
 | |
|             Tobj.MosaicAnimotionArr = [];
 | |
|             for (local i = 0; i < 15; i++) {
 | |
|                 local X = Buffer.Get("Ani->" + i + "->x")
 | |
|                 if (!X) break;
 | |
|                 local Y = Buffer.Get("Ani->" + i + "->y")
 | |
|                 local T = {
 | |
|                     Ax = X,
 | |
|                     Ay = Y,
 | |
|                 }
 | |
|                 Tobj.MosaicAnimotionArr.append(T);
 | |
|             }
 | |
|         }
 | |
|         local obj = sq_GetMyMasterCharacter();
 | |
|         obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
 | |
|     }
 | |
| 
 | |
|     //获取收集信息回调
 | |
|     function GetCollectInfoCallBack(Chunk) {
 | |
|         local Buffer = Json_STL("CollectBooksCObjGetInfoCallBackBuffer");
 | |
|         Buffer.Parse(Chunk, 0, false);
 | |
|         local RootTab = getroottable();
 | |
|         if (RootTab.rawin("CollectBooksCObj")) {
 | |
|             local Tobj = RootTab["CollectBooksCObj"];
 | |
|             Tobj.PageTitle = {
 | |
|                 Name = Buffer.Get("PageTitleName"),
 | |
|                 X = Buffer.Get("PageTitleX"),
 | |
|                 Y = Buffer.Get("PageTitleY"),
 | |
|             };
 | |
|             Tobj.CollectLineObject = [];
 | |
|             Tobj.CollectLineNameObject = [];
 | |
|             Tobj.CollectLineAttributeObject = [];
 | |
|             Tobj.CollectBooksLineBuf = [0, 0, 0, 0];
 | |
|             Tobj.MaxPage = Buffer.Get("MaxPage");
 | |
|             local Count = Buffer.Get("CollectLineCount");
 | |
|             for (local i = 0; i < Count; i++) {
 | |
|                 local AbArr = [];
 | |
|                 for (local q = 0; q < 22; q++) {
 | |
|                     local AttributeBuffer = Buffer.Get("CollectLineAttribute->" + i + "->buff->" + q);
 | |
|                     AbArr.append(AttributeBuffer);
 | |
|                 }
 | |
|                 Tobj.CollectLineAttributeObject.append(AbArr);
 | |
| 
 | |
|                 local EquArr = [];
 | |
|                 for (local w = 0; w < 12; w++) {
 | |
|                     local gName = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemName");
 | |
|                     if (!gName) break;
 | |
|                     local gId = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemId");
 | |
|                     local gIsHave = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemIsHave");
 | |
|                     local T = {
 | |
|                         Name = gName,
 | |
|                         Id = gId,
 | |
|                         IsHave = gIsHave,
 | |
|                     };
 | |
|                     EquArr.append(T);
 | |
|                 }
 | |
|                 Tobj.CollectLineObject.append(EquArr);
 | |
|                 local gLineName = Buffer.Get("CollectLineDrawS->" + i + "->LineName");
 | |
|                 Tobj.CollectLineNameObject.append(gLineName);
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //获取收集信息
 | |
|     function GetCollectInfo() {
 | |
|         local T = {
 | |
|             op = Myop + 1,
 | |
|             Page = NowPage,
 | |
|         };
 | |
|         SendPack(T);
 | |
|     }
 | |
| 
 | |
|     //获取他人收集属性信息
 | |
|     function CheckOtherPlayerCollectBooksInfo(gname) {
 | |
|         local T = {
 | |
|             op = 20026000 + 7,
 | |
|             name = gname
 | |
|         }
 | |
|         local str = Json.Encode(T);
 | |
|         L_sq_SendPackType(130);
 | |
|         L_sq_SendPackWChar(str);
 | |
|         L_sq_SendPack();
 | |
|     }
 | |
| 
 | |
|     //获取他人总属性回调
 | |
|     function GetOtherPlayerAttributeInfoCallBack(Chunk) {
 | |
|         local Buffer = Json_STL("CollectBooksCObjGetAttributeInfoCallBackBuffer");
 | |
|         Buffer.Parse(Chunk, 0, false);
 | |
|         local RootTab = getroottable();
 | |
|         if (RootTab.rawin("CollectBooksCObj")) {
 | |
|             local Tobj = RootTab["CollectBooksCObj"];
 | |
|             Tobj.CollectAttributeObject = [];
 | |
|             for (local i = 0; i < 22; i++) {
 | |
|                 Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
 | |
|             }
 | |
|             Tobj.BookButtonState = false;
 | |
|             Tobj.AbtiButtonState = true;
 | |
|             Tobj.MainState = true;
 | |
|             Tobj.OtherState = true;
 | |
| 
 | |
|             L_NewWindows("Lenheart", 170, 0x65535);
 | |
|             local W = sq_GetPopupWindowMainCotrol(170);
 | |
|             W.SetVisible(false);
 | |
|             W.SetEnable(false);
 | |
|         }
 | |
|     }
 | |
| 
 | |
| 
 | |
|     //获取总属性回调
 | |
|     function GetAttributeInfoCallBack(Chunk) {
 | |
|         local Buffer = Json_STL("CollectBooksCObjGetAttributeInfoCallBackBuffer");
 | |
|         Buffer.Parse(Chunk, 0, false);
 | |
|         local RootTab = getroottable();
 | |
|         if (RootTab.rawin("CollectBooksCObj")) {
 | |
|             local Tobj = RootTab["CollectBooksCObj"];
 | |
|             Tobj.CollectAttributeObject = [];
 | |
|             for (local i = 0; i < 22; i++) {
 | |
|                 Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //获取总属性
 | |
|     function GetAttributeInfo() {
 | |
|         local T = {
 | |
|             op = Myop + 5,
 | |
|         };
 | |
|         SendPack(T);
 | |
|     }
 | |
| 
 | |
|     constructor() {
 | |
|         CollectBooksLineBuf = [0, 0, 0, 0];
 | |
|         //注册获取收集信息回调
 | |
|         Pack_Control.rawset(Myop + 2, GetCollectInfoCallBack);
 | |
|         Pack_Control.rawset(Myop + 6, GetAttributeInfoCallBack);
 | |
|         Pack_Control.rawset(Myop + 8, GetOtherPlayerAttributeInfoCallBack);
 | |
|         Pack_Control.rawset(Myop + 104, MosaicAnimotionCallBack);
 | |
|         //获取收集信息
 | |
|         GetCollectInfo();
 | |
|         //获取属性信息
 | |
|         GetAttributeInfo();
 | |
|     }
 | |
| 
 | |
|     //绘制主界面
 | |
|     function DrawMain(obj) {
 | |
|         //绘制主界面
 | |
|         L_sq_DrawImg("interface2/yosin/shoujitujian.img", 0, X, Y);
 | |
| 
 | |
|         BookButton = CollectTabTextButtonPro(obj, "收集图鉴收集", X + 5, Y + 10, "interface2/yosin/shoujitujian.img", 1, 70, 20, "收集概览", 10, 5);
 | |
|         BookButton.SwitchState = BookButtonState;
 | |
|         BookButton.SetRectEnble(true, "a收集图鉴收集", X + 5, Y + 10, "interface2/yosin/shoujitujian.img", 2);
 | |
|         BookButton.SetCustomClickEnble(true, "a收集图鉴收集", X + 5, Y + 9, "interface2/yosin/shoujitujian.img", 3);
 | |
| 
 | |
|         //收集页
 | |
|         BookButton.Show();
 | |
|         if (BookButton.isLBActive() && !OtherState) {
 | |
|             obj.sq_PlaySound("CLICK_BUTTON2");
 | |
|             BookButtonState = true;
 | |
|             AbtiButtonState = false;
 | |
|         }
 | |
| 
 | |
|         AbtiButton = CollectTabTextButtonPro(obj, "收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 1, 70, 20, "属性概览", 10, 5);
 | |
|         AbtiButton.SwitchState = AbtiButtonState;
 | |
|         AbtiButton.SetRectEnble(true, "a收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 2);
 | |
|         AbtiButton.SetCustomClickEnble(true, "a收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 3);
 | |
| 
 | |
|         //收集页
 | |
|         AbtiButton.Show();
 | |
|         if (AbtiButton.isLBActive() && !OtherState) {
 | |
|             obj.sq_PlaySound("CLICK_BUTTON2");
 | |
|             BookButtonState = false;
 | |
|             AbtiButtonState = true;
 | |
|         }
 | |
| 
 | |
|         //绘制分页线
 | |
|         L_sq_DrawImg("interface2/yosin/shoujitujian.img", 4, X + 3, Y + 30);
 | |
| 
 | |
|         //属性显示页
 | |
|         if (AbtiButtonState && CollectAttributeObject) {
 | |
|             for (local r = 0; r < 22; r++) {
 | |
|                 L_sq_DrawCode(TabName[r] + "  " + CollectAttributeObject[r], X + 20 + ((r / 10) * 170), Y + 64 + ((r % 10) * 17), sq_RGBA(255, 255, 255, 250), 1, 1);
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         //收集概览显示页
 | |
|         if (BookButtonState && PageTitle && CollectLineObject) {
 | |
| 
 | |
|             L_sq_DrawCode(PageTitle.Name, X + PageTitle.X, Y + PageTitle.Y, sq_RGBA(184, 249, 114, 250), 2, 1);
 | |
| 
 | |
|             for (local i = 0; i < CollectLineObject.len(); i++) {
 | |
|                 if (CollectBooksLineBuf[i] == 0)
 | |
|                     CollectBooksLineBuf[i] = CollectBooksLineC(CollectLineNameObject[i], CollectLineObject[i], CollectLineAttributeObject[i]);
 | |
|                 CollectBooksLineBuf[i].Show(X + 14, Y + 60 + (i * 80));
 | |
|                 //L_sq_DrawImg("interface2/yosin/shoujitujian.img", 5, X + 14, Y + 60 + (i * 80));
 | |
|             }
 | |
| 
 | |
|             local LeftButton = CollectBooksPro("收集图鉴左翻页", X + 310, Y + 370, "interface2/yosin/shoujitujian.img", 23, 23, 16);
 | |
|             LeftButton.SetRectEnble(true, "收集图鉴左翻页", X + 310, Y + 370 - 2, "interface2/yosin/shoujitujian.img", 17);
 | |
|             LeftButton.SetCustomClickEnble(true, "收集图鉴左翻页", X + 310, Y + 370 - 1, "interface2/yosin/shoujitujian.img", 18);
 | |
|             LeftButton.Show();
 | |
|             if (LeftButton.isLBActive()) {
 | |
|                 obj.sq_PlaySound("CLICK_BUTTON2");
 | |
|                 if (NowPage > 1)
 | |
|                     NowPage--;
 | |
|                 local T = {
 | |
|                     op = Myop + 1,
 | |
|                     Page = NowPage,
 | |
|                 };
 | |
|                 SendPack(T);
 | |
|             }
 | |
| 
 | |
|             L_sq_DrawCode(NowPage + " / " + MaxPage, X + 350, Y + 374, sq_RGBA(230, 200, 155, 250), 1, 1);
 | |
| 
 | |
|             local RightButton = CollectBooksPro("收集图鉴右翻页", X + 390, Y + 370, "interface2/yosin/shoujitujian.img", 23, 23, 19);
 | |
|             RightButton.SetRectEnble(true, "收集图鉴右翻页", X + 390, Y + 370 - 2, "interface2/yosin/shoujitujian.img", 20);
 | |
|             RightButton.SetCustomClickEnble(true, "收集图鉴右翻页", X + 390, Y + 370 - 1, "interface2/yosin/shoujitujian.img", 21);
 | |
|             RightButton.Show();
 | |
|             if (RightButton.isLBActive()) {
 | |
|                 obj.sq_PlaySound("CLICK_BUTTON2");
 | |
|                 if (NowPage < MaxPage)
 | |
|                     NowPage++;
 | |
|                 local T = {
 | |
|                     op = Myop + 1,
 | |
|                     Page = NowPage,
 | |
|                 };
 | |
|                 SendPack(T);
 | |
|             }
 | |
| 
 | |
|             for (local w = 0; w < 4; w++) {
 | |
|                 if (CollectBooksLineBuf[w] != 0) CollectBooksLineBuf[w].ShowStr(X + 14, Y + 60 + (w * 80));
 | |
|             }
 | |
| 
 | |
|             //如果镶嵌动画存在
 | |
|             if (MosaicAnimotionArr) {
 | |
|                 local AnimotionLen = MosaicAnimotionArr.len();
 | |
|                 for (local ai = 0; ai < AnimotionLen; ai++) {
 | |
|                     local ani = T_DrawDynamicAni(obj, "common/collectbooks/iconslot_01.ani", MosaicAnimotionArr[ai].Ax, MosaicAnimotionArr[ai].Ay, "CollectBooksAnimotions" + ai);
 | |
|                     if (sq_IsEnd(ani)) {
 | |
|                         sq_Rewind(ani);
 | |
|                         if (ai == AnimotionLen - 1) {
 | |
|                             MosaicAnimotionArr = null;
 | |
|                             GetCollectInfo();
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //附加属性
 | |
|     function AddAb(obj) {
 | |
|         if (sq_GetCurrentModuleType() == 3) {
 | |
|             if (!CollectAttributeObject) return;
 | |
| 
 | |
|             if (DgnAddBuff == false) {
 | |
|                 DgnAddBuff = true;
 | |
|                 local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, -1, false, "appendage/collectbooks/collectbooks.nut", true);
 | |
|                 CNSquirrelAppendage.sq_Append(appendage, obj, obj);
 | |
| 
 | |
|                 local change_appendage = appendage.sq_getChangeStatus("Yosin_collectbooksDgnBuff");
 | |
|                 if (!change_appendage) {
 | |
|                     change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, 0,
 | |
|                         0,
 | |
|                         false, 0, 0);
 | |
|                 }
 | |
|                 if (change_appendage) {
 | |
|                     change_appendage.clearParameter();
 | |
|                     //print(WearSlotM.Item.TabName[0]);
 | |
| 
 | |
|                     foreach(Key, Value in CollectAttributeObject) {
 | |
|                         if (Key == 0) change_appendage.addParameter(0, false, Value.tofloat());
 | |
|                         else if (Key == 1) change_appendage.addParameter(3, false, Value.tofloat());
 | |
|                         else if (Key == 2) change_appendage.addParameter(2, false, Value.tofloat());
 | |
|                         else if (Key == 3) change_appendage.addParameter(1, false, Value.tofloat());
 | |
|                         else if (Key == 4) change_appendage.addParameter(53, false, Value.tofloat());
 | |
|                         else if (Key == 5) change_appendage.addParameter(4, false, Value.tofloat());
 | |
|                         else if (Key == 6) change_appendage.addParameter(31, false, Value.tofloat());
 | |
|                         else if (Key == 7) change_appendage.addParameter(5, false, Value.tofloat());
 | |
|                         else if (Key == 8) change_appendage.addParameter(32, false, Value.tofloat());
 | |
|                         else if (Key == 9) change_appendage.addParameter(11, false, Value.tofloat());
 | |
|                         else if (Key == 10) change_appendage.addParameter(10, false, Value.tofloat());
 | |
|                         else if (Key == 11) change_appendage.addParameter(12, false, Value.tofloat());
 | |
|                         else if (Key == 12) change_appendage.addParameter(15, false, Value.tofloat() / 10.0);
 | |
|                         else if (Key == 13) change_appendage.addParameter(16, false, Value.tofloat() / 10.0);
 | |
|                         else if (Key == 14) change_appendage.addParameter(33, false, 0 - (Value.tofloat() / 10.0));
 | |
| 
 | |
|                         else if (Key == 15) change_appendage.addParameter(45, false, Value.tofloat());
 | |
|                         else if (Key == 16) change_appendage.addParameter(44, false, Value.tofloat());
 | |
|                         else if (Key == 17) change_appendage.addParameter(43, false, Value.tofloat());
 | |
|                         else if (Key == 18) change_appendage.addParameter(42, false, Value.tofloat());
 | |
|                         else if (Key == 19) change_appendage.addParameter(46, false, Value.tofloat());
 | |
|                         else if (Key == 20) {
 | |
|                             local sss = 0 - ((Value.tofloat() / 100.00));
 | |
|                             change_appendage.addParameter(CHANGE_STATUS_TYPE_COOLTIME_DECLINE, false, sss);
 | |
|                         } else if (Key == 21) {
 | |
|                             if (getroottable().rawin("LenheartCurrentModuleDamageRate")) {
 | |
|                                 getroottable().rawset("LenheartCurrentModuleDamageRate", getroottable()["LenheartCurrentModuleDamageRate"] + Value);
 | |
|                             } else {
 | |
|                                 getroottable().rawset("LenheartCurrentModuleDamageRate", Value);
 | |
|                             }
 | |
|                         }
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         } else {
 | |
|             DgnAddBuff = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //开启界面回调
 | |
|     function OpenClassCallBack() {
 | |
|         local obj = sq_GetMyMasterCharacter();
 | |
|         obj.sq_PlaySound("CLICK_BUTTON1");
 | |
|         L_NewWindows("Lenheart", 170, 0x65535);
 | |
|         local W = sq_GetPopupWindowMainCotrol(170);
 | |
|         W.SetVisible(false);
 | |
|         W.SetEnable(false);
 | |
| 
 | |
| 
 | |
|         //获取收集信息
 | |
|         GetCollectInfo();
 | |
|         //获取属性信息
 | |
|         GetAttributeInfo();
 | |
|     }
 | |
| 
 | |
|     //绘制入口
 | |
|     function Draw(obj) {
 | |
|         if (MainState) {
 | |
|             if (WindowObj) {
 | |
|                 DrawMain(obj);
 | |
|                 WindowObj.Show(obj);
 | |
|                 X = WindowObj.X;
 | |
|                 Y = WindowObj.Y;
 | |
|             } else {
 | |
|                 WindowObj = CollectBooksWindow(X, Y, 721, 399, 10); //坐标 大小 标题栏高度
 | |
|                 //WindowObj.DeBugMode = true;
 | |
|             }
 | |
|         } else {
 | |
|             if (WindowObj && WindowObj.YMouseSw == false) {
 | |
|                 IMouse.ReleaseMouseClick();
 | |
|                 WindowObj.YMouseSw = true;
 | |
|                 WindowObj = null;
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     //逻辑入口
 | |
|     function Proc(obj) {
 | |
|         AddAb(obj);
 | |
|         if (obj.isDead()) DgnAddBuff = false;
 | |
|         if (KeyPressNB.isKeyPress(48, "CollectBooksCloseKey")) {
 | |
|             MainState = false;
 | |
|             OtherState = false;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| function CollectBooks(obj) {
 | |
|     local RootTab = getroottable();
 | |
|     if (!RootTab.rawin("CollectBooksCObj")) {
 | |
|         local Cobj = CollectBooksC();
 | |
|         RootTab.rawset("CollectBooksCObj", Cobj);
 | |
|         EventIcon("收集图鉴", 121, 121, Cobj);
 | |
|         PlayerEachIcon("查看收集信息", Cobj.CheckOtherPlayerCollectBooksInfo);
 | |
|     } else {
 | |
|         RootTab["CollectBooksCObj"].Proc(obj);
 | |
|         RootTab["CollectBooksCObj"].Draw(obj);
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| if (getroottable().rawin("LenheartFuncTab")) {
 | |
|     getroottable()["LenheartFuncTab"].rawset("CollectBooksFunc", CollectBooks);
 | |
| } else {
 | |
|     local T = {};
 | |
|     T.rawset("CollectBooksFunc", CollectBooks);
 | |
|     getroottable().rawset("LenheartFuncTab", T);
 | |
| } |