DNF/sqr/Plugins/Fiendwar/FiendwarHallMyParty.nut

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/*
文件名:FiendwarHallMyParty.nut
路径:Plugins/Fiendwar/FiendwarHallMyParty.nut
创建日期:2024-03-27 19:18
文件用途:
*/
//编队用按钮需要传递参数所以重写
class FiendwarHallMyPartyEdit_BaseButton extends LenheartNewUI_BaseButton {
MyInfoIndex = 0;
constructor(X, Y, W, H, Path, Idx, InfoIndex) {
MyInfoIndex = InfoIndex;
LenheartNewUI_BaseButton.constructor(X, Y, W, H, Path, Idx);
}
//鼠标左键弹起回调
function OnMouseLbUp(MousePos_X, MousePos_Y) {
if (isLBDown && OnClick) {
OnClick(MyInfoIndex);
}
isLBDown = false;
}
}
class FiendwarHallMyPartyEditC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
PartyMarkFlag = 0;
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(278, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
//搜索按钮
local QdButton = LenheartNewUI_ButtonText(10, 157, 5, "签到");
QdButton.State = 8;
QdButton.SetTextOffset(0, 1);
QdButton.OnClick = function() {
if (InputObject.str.len() > 0) {
}
}.bindenv(this);
Childrens.append(QdButton);
//解散队伍按钮
local BreakPartyButton = LenheartNewUI_ButtonText(80, 158, 5, "解散队伍");
BreakPartyButton.SetTextOffset(-12, 1);
BreakPartyButton.OnClick = function() {
}.bindenv(this);
Childrens.append(BreakPartyButton);
//关闭按钮
local CloseButton = LenheartNewUI_ButtonText(150, 158, 5, "关闭");
CloseButton.SetTextOffset(0, 1);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
for (local i = 0; i< 8; i++) {
//右翻页按钮
local PartyIndexButton = FiendwarHallMyPartyEdit_BaseButton(12 + (i % 2 * 136), 35 + ((i / 2) * 30), 41, 17, "interface/newstyle/windows/party/party_icon.img", 3 + (i * 3), i + 1);
//继承类 并重写 调用时传入InfoIndex
PartyIndexButton.OnClick = function(MyInfoIndex) {
PartyMarkFlag = MyInfoIndex;
}.bindenv(this);
Childrens.append(PartyIndexButton);
}
}
//绘制主界面
function DrawMain(obj) {
//标题栏
L_sq_DrawButton(X - 1, Y, 284, "interface/lenheartwindowcommon.img", 609, 2, 7);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 17, 272, 154, "interface/lenheartwindowcommon.img", 213, 12, 2, 13, 2);
for (local q = 0; q< 8; q++) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 358, X + 60 + (q % 2 * 136), Y + 34 + ((q / 2) * 30));
for (local i = 0; i< 3; i++) {
L_sq_DrawImg("interface/lenheartwindowcommon.img", 361, X + 80 + (q % 2 * 136) + (i * 20), Y + 34 + ((q / 2) * 30));
}
}
if (PartyMarkFlag != 0) {
L_sq_WA(0x1b46898, 2);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}
//队员显示类
class FiendwarHallMyPartyMemberC extends LenheartNewUI_CommonUi {
X = 0;
Y = 0;
Width = null;
Height = null;
InfoObj = null;
//选中状态
SelectState = false;
//攻坚状态
OffensiveState = 0;
HandBoxColor = [
0xff717272,
0xff7b2a29,
0xff874e0d,
0xff8b8108,
0xff658e2d,
0xff0f5c8a,
0xff27238f,
0xff4e2491,
0xff932586,
]
//X Y 裁切开始X Y 裁切结束X Y
OffsetArr = [
//男鬼剑士
[45, 103, 230, 231],
//女格斗家
[56, 102, 235, 279],
//男神枪手
[52, 130, 238, 246],
//女魔法师
[55, 87, 234, 293],
//男圣职者
[42, 115, 223, 200],
//女神枪手
[52, 119, 226, 209],
//暗夜使者
[56, 102, 225, 226],
//男格斗家
[50, 114, 239, 216],
//男魔法师
[54, 103, 236, 276],
//黑暗武士
[46, 102, 229, 232],
//缔造者
[56, 86, 235, 293],
]
constructor(gInfoObj) {
InfoObj = gInfoObj;
this.Width = 458;
this.Height = 21;
this.OnClick = function() {
local Win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyC, "超时空我的队伍窗口", 430, 15, 354, 290, 18);
//还原其他 选中自己
foreach(Obj in Win.MembersList) {
Obj.SelectState = false;
}
SelectState = !SelectState;
}
LenheartNewUI_CommonUi.constructor(10, 82, this.Width, this.Height);
//如果没有材料要建立一个购买材料的Button 并且要判断是否是自己 //TODO 这里还不行 要拓展一个函数来比对名字
/*
local Name = L_Sq_GetObjectName(sq_GetMyMasterCharacter());
local Name2 = "夜刃";
Name == Name2 失败了
*/
if (!InfoObj.StkHasFlag && InfoObj.Name == L_Sq_GetObjectName(sq_GetMyMasterCharacter())) {
}
}
function Show(obj) {
//绘制底槽
L_sq_DrawImg("hud/fiendwarl.img", 12, X, Y);
//绘制队伍编号
// L_sq_DrawImg("interface2/raid/raidcommon/partypinslot_medium/partypinslot_medium.img", 0, X, Y);
L_sq_DrawImg("interface/newstyle/windows/party/party_icon.img", InfoObj.TeamId * 3, X, Y + 1);
// L_sq_DrawCode(TeamObj.TeamId, X + 22 - LenheartTextClass.GetStringLength(TeamObj.TeamId) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
sq_DrawBox(X + 42, Y + 1, 22, 18, HandBoxColor[InfoObj.TeamId]);
//绘制队长头像
foreach(AvatarObj in InfoObj.EquVos) {
local AXpos = AvatarObj.D[0] + X + OffsetArr[InfoObj.Job][0];
local AYpos = AvatarObj.D[1] + Y + OffsetArr[InfoObj.Job][1];
setClip(AXpos + OffsetArr[InfoObj.Job][2], AYpos + OffsetArr[InfoObj.Job][3], AXpos + OffsetArr[InfoObj.Job][2] + 22, AYpos + OffsetArr[InfoObj.Job][3] + 18); //开始裁切
L_sq_DrawImg("character/" + AvatarObj.B + ".img", AvatarObj.C, AXpos, AYpos);
releaseClip(); //裁切结束
// }
}
//绘制等级
L_sq_DrawCode(InfoObj.Level, X + 76 - LenheartTextClass.GetStringLength(InfoObj.Level) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制角色名
L_sq_DrawCode(InfoObj.Name, X + 138 - LenheartTextClass.GetStringLength(InfoObj.Name) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//绘制职业名
L_sq_DrawCode(InfoObj.JobName, X + 234 - LenheartTextClass.GetStringLength(InfoObj.JobName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
if (!InfoObj.StkHasFlag) {
L_sq_DrawImg("hud/fiendwarlstk.img", 0, X + 280, Y + 3);
} else if (InfoObj.Name != L_Sq_GetObjectName(sq_GetMyMasterCharacter())) {
L_sq_DrawImg("hud/fiendwarlstk.img", 1, X + 280, Y + 3);
}
if (SelectState) {
L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y);
}
if (isInRect) {
L_sq_DrawImg("hud/fiendwarl.img", 13, X, Y);
}
}
}
class FiendwarHallMyPartyC extends LenheartNewUI_Windows {
//调试模式
// DeBugMode = true;
//队员列表
MembersList = null;
//队伍名称
TeamName = "";
//队伍ID
TeamID = 99999999;
//是否是我的攻坚队
IsMyTeam = false;
//收到请求加入攻坚队包
function JoinTeamCallBack(Chunk) {
Sout("收到请求加入包 : \n\n\n %L", Chunk);
local Jso = Json.Decode(Chunk);
local win = LenheartNewUI_CreateWindow(FiendwarHallApplyJoinC, "超时空申请加入队伍窗口", 542, 348, 244, 240, 18);
local T = {
Level = Jso.charac.PlayerLevel,
Name = Jso.charac.PlayerName,
Job = Jso.charac.PlayerJob,
PvpLevel = Jso.charac.pvp,
JobName = Jso.charac.PlayerGrowTypeJob,
Coin = Jso.charac.PlayCoin,
Fatigue = Jso.charac.PlayFatigue,
Combat = Jso.charac.ZL,
ClearanceCount = Jso.charac.ClearanceCount,
AvatarArr = Jso.charac.equVos,
}
//没人
if (win.RequestJoinTeamArr.len() == 0) {
win.RequestJoinTeamArr.append(T);
win.InitInfo();
} else win.RequestJoinTeamArr.append(T);
print(win.RequestJoinTeamArr.len());
}
constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH) {
Childrens = [];
//注册控件
RegisterWidget();
LenheartNewUI_Windows.constructor(gObjectId, gX, gY, gWidth, gHeight, gTitleH);
//测试数据
// MembersList = [];
// for (local i = 0; i< 8; i++) {
// local T = {
// TeamId = i + 1,
// Level = "100",
// Name = "玩家" + i,
// JobName = "银月",
// Job = i,
// StkHasFlag = i % 2
// EquVos = JobAniArr[i]
// }
// local TeamBuf = FiendwarHallMyPartyMemberC(T);
// Childrens.append(TeamBuf);
// MembersList.append(TeamBuf);
// }
Pack_Control.rawset(20063006, JoinTeamCallBack.bindenv(this));
}
function RegisterWidget() {
//关闭按钮
local CloseButton = LenheartNewUI_BaseButton(336, 0, 11, 12, "interface/lenheartwindowcommon.img", 276);
CloseButton.OnClick = function() {
this.Visible = false;
}.bindenv(this);
Childrens.append(CloseButton);
if (!IsMyTeam) {
local JoinPartyButton = LenheartNewUI_ButtonText(10, 268, 10, "参加攻坚队");
JoinPartyButton.SetTextOffset(-15, 1);
JoinPartyButton.OnClick = function() {
local T = {
op = 20063005,
teamsId = TeamID,
items = [L_sq_GetCharacterAttribute(0x1c, 21), L_sq_GetCharacterAttribute(0x1c, 15), L_sq_GetCharacterAttribute(0x1c, 14), L_sq_GetCharacterAttribute(0x1c, 13)],
}
BasicsDrawTool.SendPackEx(T);
}.bindenv(this);
Childrens.append(JoinPartyButton);
return;
}
//队伍按钮
local ModelButton = LenheartNewUI_ButtonText(9, 60, -18, "队伍");
ModelButton.Idx = 163;
ModelButton.DWidth = -8;
ModelButton.SetTextOffset(-9, 1);
Childrens.append(ModelButton);
//等级按钮
local StateButton = LenheartNewUI_ButtonText(51, 60, -18, "等级");
StateButton.Idx = 163;
StateButton.DWidth = -8;
StateButton.SetTextOffset(-9, 1);
Childrens.append(StateButton);
//角色名按钮
local ChannelButton = LenheartNewUI_ButtonText(93, 60, 44, "角色名");
ChannelButton.Idx = 163;
ChannelButton.DWidth = 120;
ChannelButton.FillWidth = 1;
ChannelButton.FirstWidth = 21;
ChannelButton.SetTextOffset(17, 1);
Childrens.append(ChannelButton);
//攻坚队名称按钮
local PartyNameButton = LenheartNewUI_ButtonText(196, 60, 36, "职业名");
PartyNameButton.Idx = 163;
PartyNameButton.DWidth = 100;
PartyNameButton.FillWidth = 1;
PartyNameButton.FirstWidth = 21;
PartyNameButton.SetTextOffset(11, 1);
Childrens.append(PartyNameButton);
//入场材料按钮
local StageButton = LenheartNewUI_ButtonText(289, 60, 0, "入场材料");
StageButton.Idx = 163;
StageButton.DWidth = 26;
StageButton.FillWidth = 1;
StageButton.FirstWidth = 21;
StageButton.SetTextOffset(-14, 1);
Childrens.append(StageButton);
//队伍编制按钮 //TODO 需要先知道自己是不是队长只有队长才可以编队
local PartyEditButton = LenheartNewUI_ButtonText(10, 268, 5, "队伍编制");
PartyEditButton.SetTextOffset(-12, 1);
PartyEditButton.OnClick = function() {
local win = LenheartNewUI_CreateWindow(FiendwarHallMyPartyEditC, "超时空我的队伍编队窗口", 105, 40, 294, 192, 18);
win.Visible = true;
}.bindenv(this);
Childrens.append(PartyEditButton);
//修改信息按钮
local FqButton = LenheartNewUI_ButtonText(100, 267, 5, "修改信息");
FqButton.State = 8;
FqButton.SetTextOffset(-12, 1);
Childrens.append(FqButton);
//队伍招募按钮
local FqButton1 = LenheartNewUI_ButtonText(160, 267, 5, "队伍招募");
FqButton1.State = 8;
FqButton1.SetTextOffset(-12, 1);
Childrens.append(FqButton1);
//退出按钮
local ExitButton = LenheartNewUI_ButtonText(220, 268, 5, "退出");
ExitButton.SetTextOffset(-1, 1);
ExitButton.OnClick = function() {
local T = {
op = 20063009,
teamsId = TeamID
}
BasicsDrawTool.SendPackEx(T);
}.bindenv(this);
Childrens.append(ExitButton);
}
//绘制主界面
function DrawMain(obj) {
//标题栏
L_sq_DrawButton(X, Y, 344, "interface/lenheartwindowcommon.img", 609, 2, 7);
//绘制队伍名字
L_sq_DrawCode(TeamName, X + 178 - LenheartTextClass.GetStringLength(TeamName) / 2, Y + 5, sq_RGBA(134, 120, 79, 255), 0, 1);
//Item信息框一般为211的宽度
L_sq_DrawWindow(X, Y + 17, 340, 250, "interface/lenheartwindowcommon.img", 97, 11, 12, 11, 13);
//绘制头图
L_sq_DrawImg("interface2/gcontents/180621_fiendwar/raid/memberwindow.img", 0, X + 10, Y + 24);
//绘制阶段图 //TODO 根据阶段绘制img
L_sq_DrawImg("hud/fiendwarl.img", 7, X + 296, Y + 34);
//绘制队伍List
DrawMembersList(obj);
}
//绘制队伍信息
function DrawMembersList(obj) {
if (MembersList.len() <= 0) return;
//遍历需要显示的同步坐标
foreach(Index, TeamObj in MembersList) {
TeamObj.SyncPos(X, Y + 2 + Index * 23);
}
}
function Show(obj) {
DrawMain(obj);
LenheartNewUI_Windows.Show(obj);
}
//逻辑入口
function Proc(obj) {
LenheartNewUI_Windows.SyncPos(X, Y);
}
}