144 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			144 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| function sq_AddFunctionName(appendage)
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| {
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| 	appendage.sq_AddFunctionName("proc", "proc_appendage_atmage_effect")
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| 	appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_atmage_effect")
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| 	appendage.sq_AddFunctionName("onStart", "onStart_appendage_atmage_effect")
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| 	appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_atmage_effect")
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| 	appendage.sq_AddFunctionName("drawAppend", "drawAppend_appendage_atmage_effect")
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| 	appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_atmage_effect")
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| }
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| 
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| 
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| function sq_AddEffect(appendage)
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| {
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| 	//appendage.sq_AddEffectFront("Character/Priest/Effect/Animation/ScytheMastery/1_aura_normal.ani")
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| }
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| 
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| function proc_appendage_atmage_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| }
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| 
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| 
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| function onStart_appendage_atmage_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();	
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| 	
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| 	
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| }
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| 
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| 
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| function prepareDraw_appendage_atmage_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();	
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| }
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| 
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| 
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| 
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| 
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| function onEnd_appendage_atmage_effect(appendage)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();
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| }
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| 
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| function drawAppend_appendage_atmage_effect(appendage, isOver, x, y, isFlip)
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| {
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| 	if(!appendage) {
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| 		return;
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| 	}
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| 	
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| 	local obj = appendage.getParent();
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| 	
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| 	if(!obj) {
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| 		appendage.setValid(false);
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| 		return;
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| 	}
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| 	
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| 	local pAni = sq_GetCurrentAnimation(obj);
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| 	
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| 	if(!pAni) {
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| 		appendage.setValid(false);
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| 		return;
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| 	}
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| 	
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 	
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| 	local startT = 150;
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| 	local endT = 250;
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| 	local effectT = 500;
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| 	local effectType = GRAPHICEFFECT_DODGE;
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| 	local rgb = sq_RGB(0, 90, 255);
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| 	
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| 	if(appendage.sq_GetSkillIndex() == SKILL_FLAMECIRCLE) {
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| 		startT = 50;
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| 		endT = 250;
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| 		effectT = 500;
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| 		effectType = GRAPHICEFFECT_DODGE;
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| 		rgb = sq_RGB(0, 0, 0);
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| 	}
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| 	else if(appendage.sq_GetSkillIndex() == SKILL_BROKENARROW)
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| 	{
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| 		startT = 100;
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| 		endT = 200;
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| 		effectT = 100;
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| 		effectType = GRAPHICEFFECT_LINEARDODGE;
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| 		rgb = sq_RGB(0, 75, 255);
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| 	}
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| 	
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| 	
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| 	local targetV = endT;
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| 
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| 	local al = sq_GetUniformVelocity(startT, targetV, appendage.getTimer().Get(), effectT);
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| 	
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| 	local alpha = sq_ALPHA(al);
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| 	pAni.setEffectLayer(true, effectType, true, rgb, alpha, true, false);
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| 	
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| 	
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| 	local size = sq_AniLayerListSize(pAni);
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| 	
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| 	if(appendage.sq_GetSkillIndex() != SKILL_FLAMECIRCLE) {	
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| 		if(size > 0) {
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| 			for(local i=0;i<size;i+=1) {
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| 				local aniL = sq_getAniLayerListObject(pAni, i);
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| 				
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| 				if(aniL) {
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| 					local effect = aniL.GetCurrentFrame().GetGraphicEffect();
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| 					
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| 					if(effect != GRAPHICEFFECT_LINEARDODGE) {
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| 						aniL.setEffectLayer(true, effectType, true, rgb, alpha, true, false);
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| 					}
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| 				}
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| 			}
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| 		}
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| 	}
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| 	
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| 	if(al == targetV) {
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| 		appendage.setValid(false);
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| 	}
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| }
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| 
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| // 横渐螳 陕撩 渗褐暧 部睡碟
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| function isEnd_appendage_atmage_effect(appendage)
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| {
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| 	if(!appendage) return false;
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| 	
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| 	local T = appendage.getTimer().Get();
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| 	
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| 	return false;
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| } |