245 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			245 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| //******************************************************************************************
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| // 陴彻饵 奢鳝
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| //******************************************************************************************
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| IRDSQRCharacter.pushScriptFiles("Character/ATMage/atmage_header.nut"); // 陴彻饵 蝶觼董? 偃嫦击 嫔? 厥横菩 鼻热(enum高 赅挤)
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| IRDSQRCharacter.pushScriptFiles("Character/ATMage/atmage_common.nut"); //  桧够擎 state煎 掘碟骋朝匙桧 嬴棋 陴彻饵 奢鳝 ?热 殓栖棻
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| //IRDSQRCharacter.pushScriptFiles("Character/ATMage/atmage_throw.nut"); //  state_throw缣怃 籀葬?丑捡?朝 ?热殓栖棻.
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| IRDSQRCharacter.pushScriptFiles("Character/ATMage/passive_skill_ATMage.nut"); // 晦狱瞳樯 ?卫粽 蝶鉴击 籀葬?朝 睡碟殓栖棻.
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| 
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| 
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| //******************************************************************************************
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| // 蝶鉴偃涤 NUT?橾 煎萄
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| //******************************************************************************************
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/WindStrike/wind_strike.nut", "WindStrike", STATE_WIND_STRIKE, SKILL_WIND_STRIKE);
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| // IRDSQRCharacter.pushState(0, "Character/ATMage/WindStrike/wind_strike.nut", "upperslash", 8, 1);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/Attack/attack.nut", "Attack", STATE_ATTACK, -1);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ATMageDashAttack/ATMageDashAttack.nut", "ATMageDashAttack", STATE_DASH_ATTACK, -1);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/JumpAttack/jump_attack.nut", "JumpAttack", STATE_JUMP_ATTACK, -1);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/CrystalAttack/CrystalAttack.nut", "CrystalAttack", STATE_CRYSTALATTACK, SKILL_CRYSTALATTACK);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ElementalChange/elemental_change.nut", "ElementalChange", STATE_ELEMENTAL_CHANGE, SKILL_ELEMENTAL_CHANGE);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/FireRoad/fire_road.nut", "FireRoad", STATE_FIRE_ROAD, SKILL_FIRE_ROAD);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceSword/ice_sword.nut", "IceSword", STATE_ICE_SWORD, SKILL_ICE_SWORD);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/DarkChange/dark_change.nut", "DarkChange", STATE_DARK_CHANGE, SKILL_DARK_CHANGE);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/PieceOfIce/piece_of_ice.nut", "PieceOfIce", STATE_PIECE_OF_ICE, SKILL_PIECE_OF_ICE);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/Holonglight/holong_light.nut", "HolongLight", STATE_HOLONG_LIGHT, SKILL_HOLONG_LIGHT);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceArea/IceArea.nut", "IceArea", STATE_ICE_AREA, SKILL_ICE_AREA);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceCrash/IceCrash.nut", "IceCrash", STATE_ICE_CRASH, SKILL_ICE_CRASH);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/PushOut/PushOut.nut", "PushOut", STATE_PUSH_OUT, SKILL_PUSH_OUT);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/MagicCannon/MagicCannon.nut", "MagicCannon", STATE_MAGIC_CANNON, SKILL_MAGIC_CANNON);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/MagicShield/MagicShield.nut", "MagicShield", STATE_MAGIC_SHIELD, SKILL_MAGIC_SHIELD);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/WaterCannon/WaterCannon.nut", "WaterCannon", STATE_WATER_CANNON, SKILL_WATER_CANNON);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/Resonance/Resonance.nut", "Resonance", STATE_RESONANCE, SKILL_RESONANCE);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ElementalRain/ElementalRain.nut", "ElementalRain", STATE_ELEMENTAL_RAIN, SKILL_ELEMENTAL_RAIN);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/LightningWall/LightningWall.nut", "LightningWall", STATE_LIGHTNING_WALL, SKILL_LIGHTNING_WALL);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/atmage_throw.nut", "Throw", STATE_THROW, -1);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/atmage_buff.nut", "Buff", STATE_BUFF, -1);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/MultiShot/MultiShot.nut", "MultiShot", STATE_MULTI_SHOT, SKILL_MULTI_SHOT);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceOrbEx/IceOrbEx.nut", "IceOrbEx", STATE_ICE_ORB_EX, SKILL_ICE_ORB_EX);
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceFieldEx/IceFieldEx.nut", "IceFieldEx", STATE_ICE_FIELD_EX, SKILL_ICE_FIELD_EX);
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| 
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| 
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| // 县溯诠骁 帼蝶搅 [陕撩晦]
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ElementalBuster/ElementalBuster.nut",
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|     "ElementalBuster",
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|     STATE_ELEMENTAL_BUSTER,
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|     SKILL_ELEMENTAL_BUSTER);
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| 
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| // 县溯诠骁 帼蝶搅 [?卫粽 螃粽薛?]
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| local path = "Character/ATMage/ElementalBuster/po_ATElementalBusterExpBody.nut";
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| IRDSQRCharacter.pushPassiveObj(path, 24290);
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| IRDSQRCharacter.pushPassiveObj(path, 24291);
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| IRDSQRCharacter.pushPassiveObj(path, 24292);
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| IRDSQRCharacter.pushPassiveObj(path, 24293);
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| IRDSQRCharacter.pushPassiveObj(path, 24294);
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| IRDSQRCharacter.pushPassiveObj(path, 24295);
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| IRDSQRCharacter.pushPassiveObj(path, 24296);
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| IRDSQRCharacter.pushPassiveObj(path, 24297);
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| IRDSQRCharacter.pushPassiveObj(path, 24298);
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| IRDSQRCharacter.pushPassiveObj(path, 24299);
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| IRDSQRCharacter.pushPassiveObj(path, 24300);
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| IRDSQRCharacter.pushPassiveObj(path, 24301);
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| 
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| 
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| 
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| // 钟抚?溯桧?
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/Concentrate/Concentrate.nut",
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|     "Concentrate",
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|     STATE_CONCENTRATE_EX,
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|     SKILL_CONCENTRATE_EX);
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| path = "Character/ATMage/Concentrate/po_ATConcentrateExp.nut";
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| IRDSQRCharacter.pushPassiveObj(path, 24284); // 钟抚?溯桧?(?撩) 蒙擎 ?嫦 螃粽薛?
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| IRDSQRCharacter.pushPassiveObj(path, 24285); // 钟抚?溯桧?(?撩) 赎 ?嫦 螃粽薛?
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| IRDSQRCharacter.pushPassiveObj(path, 24286); // 钟抚?溯桧?(?撩) 楼撩掘 螃粽薛?
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| 
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| 
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| 
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| 
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| 
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| //******************************************************************************************
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| // 蝶鉴妇湿 ?卫粽 螃粽薛? NUT?橾 煎萄
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| //******************************************************************************************
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/CrystalAttack/po_CrystalCore.nut", 24221); // 24221	`Character/Mage/CrystalCore.obj`	// 陴彻饵 - 觼葬蝶骁横鸥
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| 
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| // 横?
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/WindStrike/po_wind_strike.nut", 24201);
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| 
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| // 葆彻 掘羹 (?颤)
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24202);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24203);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24204);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24205);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24206);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24207);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24208);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24209);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24210);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24211);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24228);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24229);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24230);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24231);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24232);
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| 
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| 
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| // 翱楼 葆彻掘 妇湿 ?卫粽 螃粽薛?
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24266);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24267);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24268);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24269);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/Attack/po_magic_ball.nut", 24270);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24271);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24272);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24273);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24274);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/JumpAttack/po_magic_ball.nut", 24275);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24276);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24277);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24278);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24279);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MultiShot/po_magic_ball.nut", 24280);
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| 
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| // ?桧横煎萄
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FireRoad/po_fire_road.nut", 24212);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FireRoad/po_fire_road.nut", 24213);
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| 
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| // 橡挤??
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/PieceOfIce/po_ATPieceOfIce.nut", 24223);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/PieceOfIce/po_ATPieceOfIceCore.nut", 24224);
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| 
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| // ?炀碳
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/HolongLight/po_ATHolongLight.nut", 24222);
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| 
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| // 嬴桧蝶 缣横葬横
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceArea/po_IceArea.nut", 24225);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceArea/po_IceAreaIceRain.nut", 24226);
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| 
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| // 衙霜 议凯
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/MagicCannon/po_MagicCannon.nut", 24227);
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| 
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| // 彩盟?
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceChakram/po_ATIceChakramLarge.nut", 24234);
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| 
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| 
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| // ?撩 : 嬴桧蝶 螃粽
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceOrbEx/po_ATIceOrbEx.nut", 24235); // 陴彻饵 : ?撩 嬴桧蝶 螃粽 (掘羹)
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceOrbEx/po_ATIceOrbExPrickle.nut", 24236); // 陴彻饵 : ?撩 嬴桧蝶 螃粽 (陛卫)
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| 
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| // ?撩 : 嬴桧蝶 ?萄
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceFieldEx/po_ATIceFieldEx.nut", 24237); // 陴彻饵 : ?撩 嬴桧蝶 ?萄
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ChainLightning/ChainLightning.nut", "ChainLightning", STATE_CHAINLIGHTNING, SKILL_ATCHAINLIGHTNING);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ChainLightning/po_ATChainLightning.nut", 24241);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ChainLightning/po_ATChainLightningTarget.nut", 24242);
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| 
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| 
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceRoad/IceRoad.nut", "IceRoad", STATE_ICEROAD, SKILL_ICEROAD);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceRoad/po_ATIceRoad.nut", 24243);
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| 
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/FlameCircle/FlameCircle.nut", "FlameCircle", STATE_FLAMECIRCLE, SKILL_FLAMECIRCLE);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FlameCircle/po_ATFlameCircle.nut", 24244);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/BlueDragonWill/BlueDragonWill.nut", "BlueDragonWill", STATE_BLUEDRAGONWILL, SKILL_BLUEDRAGONWILL);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/BlueDragonWill/po_ATBlueDragonWillExp.nut", 24245);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/BlueDragonWill/po_ATBlueDragonWillSub.nut", 24246);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/FrozenLand/FrozenLand.nut", "FrozenLand", STATE_FROZENLAND, SKILL_FROZENLAND);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FrozenLand/po_ATFrozenLandMagicCircle.nut", 24247);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FrozenLand/po_ATFrozenLandPole.nut", 24248);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FrozenLand/po_ATFrozenLandExp.nut", 24249);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/BrokenArrow/BrokenArrow.nut", "BrokenArrow", STATE_BROKENARROW, SKILL_BROKENARROW);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/BrokenArrow/po_ATBrokenArrow.nut", 24250);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/Teleport/Teleport.nut", "Teleport", STATE_TELEPORT, SKILL_TELEPORT);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/FallenBlossoms/FallenBlossoms.nut", "FallenBlossoms", STATE_FALLENBLOSSOMS, SKILL_FALLENBLOSSOMS);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/TurnWindmill/TurnWindmill.nut", "TurnWindmill", STATE_TURNWINDMILL, SKILL_TURNWINDMILL);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/TurnWindmill/po_ATTurnWidmill.nut", 24251);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/DarknessMantle/DarknessMantle.nut", "DarknessMantle", STATE_DARKNESSMANTLE, SKILL_DARKNESSMANTLE);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/DarknessMantle/po_ATDarknessMantle.nut", 24252);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/DarknessMantle/po_ATDarknessMantleExp.nut", 24253);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/WaterCannon/po_ATWaterCannon.nut", 24217);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ManaBurst/ManaBurst.nut", "ManaBurst", STATE_MANABURST, SKILL_MANABURST);
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| 
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/LightningWall/po_LightningWall.nut", 24218);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/FirePillar/FirePillar.nut", "FirePillar", STATE_FIREPILLAR, SKILL_FIREPILLAR);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FirePillar/po_ATFirePillar.nut", 24254);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceMan/IceMan.nut", "IceMan", STATE_ICEMAN, SKILL_ICEMAN);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceMan/po_ATIceManMagicCircle.nut", 24255);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/FirePillar/po_ATFirePillar.nut", 24254);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalRain/po_ElementalRainBigBall.nut", 24219);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalRain/po_ElementalRainBigBallExp.nut", 24220);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalRain/po_ElementalRainCreator.nut", 24233);
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| 
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| 
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/DieHard/DieHard.nut", "DieHard", STATE_DIEHARD, SKILL_DIEHARD);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/WaterCannon/po_ATWaterCannonExp.nut", 24256);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/IceChakram/IceChakram.nut", "IceChakram", STATE_ICECHAKRAM, SKILL_ICECHAKRAM);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceChakram/po_ATIceChakramSmallMgr.nut", 24257);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/IceChakram/po_ATIceChakramSmallIceRing.nut", 24258);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/TundraSoul/po_ATTundraSoulFrozen.nut", 24259);
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| 
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| IRDSQRCharacter.pushState(ENUM_CHARACTERJOB_AT_MAGE, "Character/ATMage/ElementalStrikeEx/ElementalStrikeEx.nut", "ElementalStrikeEx", STATE_ELEMENTAL_STRIKE_EX, SKILL_ELEMENTAL_STRIKE_EX);
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| 
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalStrikeEx/po_ATElementalStrikeEx.nut", 24310);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalStrikeEx/po_ATElementalStrikeEx.nut", 24311);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalStrikeEx/po_ATElementalStrikeEx.nut", 24312);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalStrikeEx/po_ATElementalStrikeEx.nut", 24313);
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| IRDSQRCharacter.pushPassiveObj("Character/ATMage/ElementalStrikeEx/po_ATElementalStrikeEx.nut", 24314);
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| 
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| for (local i = 0; i< ENUM_CHARACTERJOB_MAX; i += 1) {
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|     IRDSQRCharacter.pushState(i, "Character/Common/Burster/Burster.nut", "Burster", STATE_BURSTER, SKILL_BURSTER);
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| } |