202 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			202 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| HSS_SUB_STATE_READY		<- 0
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| HSS_SUB_STATE_ATTACK_1	<- 1
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| HSS_SUB_STATE_ATTACK_2  <- 2
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| HSS_SUB_STATE_ATTACK_3	<- 3
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| HSS_SUB_STATE_ATTACK_4	<- 4
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| HSS_SUB_STATE_LAST		<- 5
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| 
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| 
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| 
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| // 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻.
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| function checkExecutableSkill_HighSpeedSlash(obj)  
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| {
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| 	if(!obj) return false;
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| 	local b_useskill = obj.sq_IsUseSkill(SKILL_HIGH_SPEED_SLASH);
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| 	if(b_useskill) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(HSS_SUB_STATE_READY); // substate撮?
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| 		obj.sq_addSetStatePacket(STATE_HIGH_SPEED_SPLASH, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		return true;
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| 	}	
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| 	
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| 	return false;
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| }
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| 
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| // 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝  模蝶缣怃 籀葬腌栖棻.)
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| function checkCommandEnable_HighSpeedSlash(obj)
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| {
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| 	if(!obj) return false;
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| 	
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| 	local state = obj.sq_GetSTATE();
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| 	
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| 	if(state == STATE_ATTACK) {
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| 		return obj.sq_IsCommandEnable(SKILL_HIGH_SPEED_SLASH); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_HIGH_SPEED_SLASH);
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| 	}
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| 
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| 	return true;
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| }
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| 
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| //------------------------------------------------------------------------------
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| function onProc_HighSpeedSlash(obj)
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| {	
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| 	if(!obj) return;
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| 	if(obj.isMyControlObject())
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| 	{
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| 		obj.setSkillCommandEnable(SKILL_HIGH_SPEED_SLASH,true);
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| 		local subState = obj.getSkillSubState();
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| 		if(subState >= HSS_SUB_STATE_ATTACK_1 && subState <= HSS_SUB_STATE_ATTACK_4)
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| 		{	
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| 			
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| 			local b_useskill = obj.sq_IsEnterSkill(SKILL_HIGH_SPEED_SLASH);			
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| 			
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| 			if(b_useskill != -1)
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| 			{
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| 				local sq_var = obj.getVar();
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| 				sq_var.setBool(2,true);
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| 			}
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| 		}
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| 	}
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| }
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| 
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| function onEndState_HighSpeedSlash(obj, newState)
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| {
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| 	if(!obj) return;
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| 	if(newState != STATE_HIGH_SPEED_SPLASH) {
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| 		obj.setCarryWeapon(true);
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| 	}
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| }
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| 
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| 
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| 
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| function sendSubState_HighSpeedSlash(obj, subState)
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| {	
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| 	if(!obj) return;
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| 	
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| 	if(obj.sq_isMyControlObject()) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(subState); // substate撮?
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| 		obj.sq_addSetStatePacket(STATE_HIGH_SPEED_SPLASH, STATE_PRIORITY_USER, true);
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| 	}	
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| }
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| 
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| // state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻. 
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| function onSetState_HighSpeedSlash(obj, state, datas, isResetTimer)
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| {		
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| 	local sq_var = obj.getVar();
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| 	local subState = obj.sq_getVectorData(datas, 0);
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| 	obj.setSkillSubState(subState);
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| 	
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| 	//奢鳝 瞳辨
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| 	obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_HIGH_SPEED_SLASH);	
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| 		
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| 	if(subState == HSS_SUB_STATE_READY)
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| 	{		
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| 		sq_var.setInt(0,0);			   // ?营暧 棻钦 ?? ?热 蟾晦?	
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| 		sq_var.setFloat(1,100.0);			   // 楼紫 隶陛徽 蟾晦?			 
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| 		sq_var.setBool(2,false);	   // 郦殓溘 蟾晦?
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| 		
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| 		obj.sq_stopMove();
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_READY);		
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| 		obj.sq_PlaySound("PR_FASTCUT_READY");
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| 	}
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| 	else if(subState == HSS_SUB_STATE_ATTACK_1)
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| 	{	
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| 		if(obj.isCarryWeapon())
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| 			obj.setCarryWeapon(false);
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_ATTACK_1);		
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| 		obj.sq_PlaySound("FASTCUT_SWISH");
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| 	}
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| 	else if(subState == HSS_SUB_STATE_ATTACK_2)
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| 	{	
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_ATTACK_2);
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| 		obj.sq_PlaySound("FASTCUT_SWISH");
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| 	}
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| 	else if(subState == HSS_SUB_STATE_ATTACK_3)
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| 	{	
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_ATTACK_3);
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| 		obj.sq_PlaySound("FASTCUT_SWISH");
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| 	}
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| 	else if(subState == HSS_SUB_STATE_ATTACK_4)
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| 	{	
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_ATTACK_4);
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| 		obj.sq_PlaySound("FASTCUT_SWISH");
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| 	}
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| 	else if(subState == HSS_SUB_STATE_LAST)
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| 	{	
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| 		obj.sq_setCurrentAnimation(CUSTOM_ANI_HIGH_SPEED_LAST);
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| 		obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_HIGH_SPEED_SLASH_LAST);	
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| 		obj.sq_PlaySound("FASTCUT_WHOOSH");
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| 		obj.sq_PlaySound("PR_FASTCUT");
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| 	}
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| 	
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| 	if(subState >= HSS_SUB_STATE_ATTACK_1 && subState <= HSS_SUB_STATE_ATTACK_4)
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| 	{	
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| 		local isKeyInput = sq_var.getBool(2);
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| 		if(isKeyInput) {  //郦殓溘桧 毡历棻.
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| 			local speedUpRate = sq_var.getFloat(1); // 楼紫 隶陛徽
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| 			
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| 			//楼紫 隶陛. 
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| 			local intDataSpeedUpRate = obj.sq_getIntData(0);
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| 			local maxSpeedUpRate = obj.sq_getIntData(1);
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| 			
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| 			maxSpeedUpRate = maxSpeedUpRate.tofloat();
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| 			intDataSpeedUpRate = (intDataSpeedUpRate.tofloat() + 100.0) / 100;
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| 			speedUpRate = speedUpRate * intDataSpeedUpRate.tofloat();
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| 			
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| 			if(speedUpRate > maxSpeedUpRate)
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| 				speedUpRate = maxSpeedUpRate;
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| 			
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| 			sq_var.setBool(2,false);
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| 			sq_var.setFloat(1,speedUpRate); //?营 楼紫 侦褐			
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| 						
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| 			if(speedUpRate > 0)
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| 			{
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| 				local ani = obj.sq_getCurrentAni();
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| 				ani.setSpeedRate(speedUpRate);				
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| 				//print("subState" + subState + "speedUpRate : "+speedUpRate);								
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| 			}
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| 		}
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| 		//print("DelaySum : " + obj.sq_getDelaySum());
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| 	}
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| 	
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| 	obj.sq_setAttackPowerWithPassive(SKILL_HIGH_SPEED_SLASH, state, -1,1,1.0);
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| 	
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| }
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| 
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| function onEndCurrentAni_HighSpeedSlash(obj)
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| {
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| 	local sq_var = obj.getVar();
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| 	local subStateIndex = obj.getSkillSubState();
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| 	local currentHitCount = sq_var.getInt(0);
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| 	local maxHitCount = obj.sq_getLevelData(0);
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| 	
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| 	if(subStateIndex < HSS_SUB_STATE_LAST && currentHitCount >= maxHitCount){		
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| 		sendSubState_HighSpeedSlash(obj,HSS_SUB_STATE_LAST);
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| 		return;
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| 	}	
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| 	sq_var.setInt(0,currentHitCount+1); //棻钦?? ?热 侦褐
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| 	
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| 	if(subStateIndex == HSS_SUB_STATE_READY)
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| 		sendSubState_HighSpeedSlash(obj, HSS_SUB_STATE_ATTACK_1);
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| 	else if(subStateIndex == HSS_SUB_STATE_ATTACK_1)
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| 		sendSubState_HighSpeedSlash(obj, HSS_SUB_STATE_ATTACK_2);
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| 	else if(subStateIndex == HSS_SUB_STATE_ATTACK_2)
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| 		sendSubState_HighSpeedSlash(obj, HSS_SUB_STATE_ATTACK_3);
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| 	else if(subStateIndex == HSS_SUB_STATE_ATTACK_3)
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| 		sendSubState_HighSpeedSlash(obj, HSS_SUB_STATE_ATTACK_4);
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| 	else if(subStateIndex == HSS_SUB_STATE_ATTACK_4)
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| 		sendSubState_HighSpeedSlash(obj, HSS_SUB_STATE_ATTACK_1);
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| 	else if(subStateIndex == HSS_SUB_STATE_LAST){
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| 		obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);		
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| 	}
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| 	
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| 	
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| }
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| 
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| function onKeyFrameFlag_HighSpeedSlash(obj,flagIndex)
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| {
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| 	//if(flagIndex == 1)
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| 		
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| 		
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| 	return true;
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| } |