385 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			385 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| SUB_STATE_ATCHAINLIGHTNING_0	<- 0
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| SUB_STATE_ATCHAINLIGHTNING_1	<- 1
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| SUB_STATE_ATCHAINLIGHTNING_2	<- 2
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| SUB_STATE_ATCHAINLIGHTNING_3	<- 3
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| SUB_STATE_ATCHAINLIGHTNING_4	<- 4
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| 
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| SKL_CL_SD_0 <- 0 //200	// 10.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
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| SKL_CL_SD_1 <- 1 //0	// 11.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
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| SKL_CL_SD_2 <- 2 //400	// 12.籀挤 颤啃?卫 X蹴 部 剪葬
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| SKL_CL_SD_3 <- 3 //320	// 13.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
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| SKL_CL_SD_4 <- 4 //300	// 14.颤问? 瞳暧 譆渠 堪桧
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| 
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| // 0.葭觼 譆渠 偎热 1.虽楼卫除 2.奢问溘(%) 3.棻钦?? ?热 4.棻钦?? 除问
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| SKL_CL_LI_0 <- 0 // 0.葭觼 譆渠 偎热 
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| SKL_CL_LI_1 <- 1 // 1.虽楼卫除
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| SKL_CL_LI_2 <- 2 // 2.奢问溘(%)
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| SKL_CL_LI_3 <- 3 // 3.棻钦?? ?热
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| SKL_CL_LI_4 <- 4 // 4.棻钦?? 除问
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| 
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| function checkExecutableSkill_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local b_useskill = obj.sq_IsUseSkill(SKILL_ATCHAINLIGHTNING);
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| 	
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| 	print("b_useskill : %d" + b_useskill);
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| 
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| 	if(b_useskill) {
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| 		obj.sq_IntVectClear();
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| 		obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_0); // substate撮?
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| 		obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_IGNORE_FORCE, true);
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| 		return true;
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| 	}	
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| 
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| 	return false;
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| 
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| }
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| 
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| function checkCommandEnable_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local state = obj.sq_GetState();
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| 	
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| 	if(state == STATE_ATTACK)
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| 	{
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| 		return obj.sq_IsCommandEnable(SKILL_ATCHAINLIGHTNING); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_BROKENARROW);
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| 	}
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| 
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| 	return true;
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| 
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| }
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| 
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| function onSetState_ChainLightning(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.sq_GetVectorData(datas, 0);
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| 	obj.setSkillSubState(substate);
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| 	obj.sq_StopMove();
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| 	
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| 	local posX = obj.getXPos();
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| 	local posY = obj.getYPos();
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| 	local posZ = obj.getZPos();
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| 	
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| 	obj.getVar().clear_vector();
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| 	obj.getVar().push_vector(0);
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_CAST);
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| 		local pAni = obj.sq_GetCurrentAni();
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| 		
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| 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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| 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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| 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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| 		local skillLevel = sq_GetSkillLevel(obj, SKILL_ATCHAINLIGHTNING);
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| 		
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| 		local castTime = sq_GetCastTime(obj, SKILL_ATCHAINLIGHTNING, skillLevel);
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| 		local animation = sq_GetCurrentAnimation(obj);
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| 		local startTime = sq_GetFrameStartTime(animation, 16);
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| 		local speedRate = startTime.tofloat() / castTime.tofloat();
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| 		obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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| 			SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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| 
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| 		sq_StartDrawCastGauge(obj, startTime, true);
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| 		addElementalChain_ATMage(obj, ENUM_ELEMENT_LIGHT);
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING);		
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| 		obj.sq_PlaySound("MW_CHAINLIGHT");
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| 
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| 		if(obj.isMyControlObject()) {
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| 			/////////////////////////////////////////////		
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| 			local firstTargetYRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_0); // 0.籀挤 颤啃?卫 Y蹴 彰嫔 (鼻? ??)
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| 			local firstTargetXStartRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1); // 1.籀挤 颤啃?卫 X蹴 卫蒙 剪葬
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| 			local firstTargetXEndRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_2); // 2.籀挤 颤啃?卫 X蹴 部 剪葬
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| 			local nextTargetRange = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_3); // 3.羹樯卫 棻挤 颤啃梱虽暧 譆渠 剪葬
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| 			local targetMaxHeight = obj.sq_GetIntData(SKILL_ATCHAINLIGHTNING, SKL_CL_SD_4); // 4.颤问? 瞳暧 譆渠 堪桧
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| 			
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| 			local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING);
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| 			
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| 			local link_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_0, skill_level); // 0.葭觼 譆渠 偎热 
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| 			local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level);	// 1.虽楼卫除
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| 			local firstAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ATCHAINLIGHTNING, STATE_CHAINLIGHTNING, SKL_CL_LI_2, 1.0); //2.奢问溘(%)
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| 			local multi_hit_num = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_3, skill_level);	// 3.棻钦?? ?热
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| 			//local multi_hit_term = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_4, skill_level);	// 4.棻钦?? 除问
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| 			////////////////////////////////////////////////
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| 			sq_BinaryStartWrite();
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| 			sq_BinaryWriteWord(firstTargetYRange);
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| 			sq_BinaryWriteWord(firstTargetXStartRange);
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| 			sq_BinaryWriteWord(firstTargetXEndRange);
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| 			sq_BinaryWriteWord(nextTargetRange);
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| 			sq_BinaryWriteWord(targetMaxHeight);
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|     		
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| 			sq_BinaryWriteWord(link_num);
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| 			sq_BinaryWriteWord(attack_time);
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| 			sq_BinaryWriteDword(firstAttackRate);
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| 			sq_BinaryWriteWord(multi_hit_num);
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| 			//sq_BinaryWriteWord(multi_hit_term);
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| 			
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| 			
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|     		//local ropeX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen);
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|     		local distanceL = 50;
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|     		local h = 88;
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|     		obj.sq_SendCreatePassiveObjectPacket(24241, 0, distanceL, 0, h);
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|     		
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|     		obj.sq_PlaySound("CHAINLIGHT_ELEC_LOOP", 7576);
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|     	}
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| 		
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_CHAINLIGHTNING_END);
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function prepareDraw_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onProc_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	local pAni = obj.sq_GetCurrentAni();
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| 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 		if(obj.isMyControlObject()) {
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| 			//if(!obj.sq_GetPassiveObject(24241)) {
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| 			
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| 			local skill_level = obj.sq_GetSkillLevel(SKILL_ATCHAINLIGHTNING);
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| 			local attack_time = obj.sq_GetLevelData(SKILL_ATCHAINLIGHTNING, SKL_CL_LI_1, skill_level);	// 1.虽楼卫除
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| 			
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| 			local passiveobj_cl = obj.sq_GetPassiveObject(24241);
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| 			
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| 			
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| 			if(passiveobj_cl) {
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| 				local flag = passiveobj_cl.getVar("nograb").get_vector(0);
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| 				
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| 				if(flag)
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| 				{
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| 					obj.sq_IntVectClear();
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| 					obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2);
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| 					obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
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| 					return;
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| 				}
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| 				else
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| 				{
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| 					if(obj.getVar().get_vector(0) == 0) {
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| 						obj.sq_SetShake(obj,1,attack_time);
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| 						obj.getVar().set_vector(0, 1);
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| 					}
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| 				}
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| 				
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| 			}
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| 			
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| 			if(currentT > attack_time) {
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| 				//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 				obj.sq_IntVectClear();
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| 				obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_2);
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| 				obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
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| 			}
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| 		}
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onProcCon_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onEndCurrentAni_ChainLightning(obj)
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| {
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| 
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| 	if(!obj) return;
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| 	
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| 	//local pSickleObj = obj.sq_GetPassiveObject(24101); // sickle 
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		if(obj.isMyControlObject()) {
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| 			obj.sq_IntVectClear();
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| 			obj.sq_IntVectPush(SUB_STATE_ATCHAINLIGHTNING_1);
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| 			obj.sq_AddSetStatePacket(STATE_CHAINLIGHTNING, STATE_PRIORITY_USER, true);
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| 		}
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 		//if(obj.isMyControlObject()) {
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| 			//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 		//}
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		if(obj.isMyControlObject()) {
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| 			obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| 		}
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| }
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| 
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| function onKeyFrameFlag_ChainLightning(obj, flagIndex)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	
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| 
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| 	return false;
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| 
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| }
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| 
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| function onEndState_ChainLightning(obj, new_state)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
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| 	}
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| 	// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
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| 	sq_EndDrawCastGauge(obj);
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| 	obj.stopSound(7576);
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| 
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| }
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| 
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| function onAfterSetState_ChainLightning(obj, state, datas, isResetTimer)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| 	if(substate == SUB_STATE_ATCHAINLIGHTNING_0) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_0 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_1) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_1 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_2) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_2 怃粽蝶才桧? 蒙机
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| 	}
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| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_3) {
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| 		// SUB_STATE_ATCHAINLIGHTNING_3 怃粽蝶才桧? 蒙机
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| 	}
 | ||
| 	else if(substate == SUB_STATE_ATCHAINLIGHTNING_4) {
 | ||
| 		// SUB_STATE_ATCHAINLIGHTNING_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
|  |