115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			115 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| function checkExecutableSkill_IceArea(obj)
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| {
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| 
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| 	if(!obj) return false;
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| 
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| 	local b_useskill = obj.sq_IsUseSkill(SKILL_ICE_AREA);
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| 	if(b_useskill) {
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| 		obj.sq_AddSetStatePacket(STATE_ICE_AREA , STATE_PRIORITY_USER, false);
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| 		return true;
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| 	}	
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| 	return false;
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| 
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| }
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| 
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| function checkCommandEnable_IceArea(obj)
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| {
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| 	if(!obj)
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| 		return false;
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| 
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| 	local state = obj.sq_GetState();
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| 	
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| 	if(state == STATE_ATTACK) {
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| 		// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
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| 		return obj.sq_IsCommandEnable(SKILL_ICE_AREA);
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| 	}	
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| 	
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| 	return true;
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| }
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| 
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| function startSkillCoolTime_IceArea(obj, skillIndex, skillLevel, currentCoolTime)
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| {
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| 	local newCoolTime = currentCoolTime;
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| 	
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| 	if(SKILL_ICE_AREA == skillIndex)
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| 	{
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| 		local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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| 		local addCoolTime = sq_GetIntData(obj, SKILL_ICE_AREA, 1, level);		
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| 		newCoolTime = currentCoolTime + addCoolTime;		
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| 	}
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| 	return newCoolTime;	
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| }
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| 
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| function onSetState_IceArea(obj, state, datas, isResetTimer)
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| {
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| 	if(!obj) return;
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| 
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| 	obj.sq_StopMove();
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| 	obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICE_AREA);	
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| 	
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| 	// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
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| 	// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
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| 	// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
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| 	local skillLevel = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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| 	local castTime  = sq_GetCastTime(obj, SKILL_ICE_AREA, skillLevel);
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| 	local animation = sq_GetCurrentAnimation(obj);
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| 	local castAniTime = sq_GetFrameStartTime(animation, 2);
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| 	local speedRate = castAniTime.tofloat() / castTime.tofloat();
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| 	obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
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| 		SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
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| 
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| 	sq_StartDrawCastGauge(obj, castAniTime, true);
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| 	addElementalChain_ATMage(obj, ENUM_ELEMENT_WATER);
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| }
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| 
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| function prepareDraw_IceArea(obj)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 	local substate = obj.getSkillSubState();
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| 
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| }
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| 
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| function onEndCurrentAni_IceArea(obj)
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| {
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| 	if(!obj) return;
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| 	
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| 	obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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| }
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| 
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| function onKeyFrameFlag_IceArea(obj, flagIndex)
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| {
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| 	if(!obj) return true;
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| 	
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| 	if(flagIndex == 1) {		
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| 		if(obj.isMyControlObject())
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| 		{
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| 			local level		  = sq_GetSkillLevel(obj, SKILL_ICE_AREA);
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| 			local iceAreaRate = sq_GetIntData(obj, SKILL_ICE_AREA, 0, level);
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| 			iceAreaRate = iceAreaRate * 0.01; //100碟嫔煎 渗唳
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| 			
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| 			local lifeTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 0, level);			
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| 			local iceRainCount= sq_GetLevelData(obj, SKILL_ICE_AREA, 2, level);
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| 			local iceRate	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 3, level);
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| 			local iceLevel	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 4, level);
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| 			local iceTime	  = sq_GetLevelData(obj, SKILL_ICE_AREA, 5, level);		
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| 					
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| 			sq_BinaryStartWrite();
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| 			sq_BinaryWriteFloat(iceAreaRate); // static : 葆彻霞 觼晦
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| 			sq_BinaryWriteDword(lifeTime);		// 0.虽楼卫除
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| 			
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| 			sq_BinaryWriteDword(iceRainCount);	// 2.嬴桧蝶嘐饵橾 当撩 偎热
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| 			sq_BinaryWriteDword(iceRate);		// 3.彩念 ?睦
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| 			sq_BinaryWriteDword(iceLevel);		// 4.彩念 溯涟
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| 			sq_BinaryWriteDword(iceTime);		// 5.彩念 卫除			
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| 				
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| 			obj.sq_SendCreatePassiveObjectPacket(24225, 0, 260, 1, 0);
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| 		}
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| 		sq_EndDrawCastGauge(obj);
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| 	}
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| 	return true;
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| 
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| }
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|  |