91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			91 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
 | ||
| SUB_STATE_MANABURST_0	<- 0
 | ||
| SUB_STATE_MANABURST_1	<- 1
 | ||
| SUB_STATE_MANABURST_2	<- 2
 | ||
| SUB_STATE_MANABURST_3	<- 3
 | ||
| SUB_STATE_MANABURST_4	<- 4
 | ||
| 
 | ||
| function checkExecutableSkill_ManaBurst(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return false;
 | ||
| 	
 | ||
| 	local state = obj.sq_GetState();
 | ||
| 	
 | ||
| 	// ?卫粽?? 挡?粽蝶鉴桧塭 桧够缣怃 ?翕亵勒击 匏栖棻.
 | ||
| 	// ManaBurst.skl [executable states] 擎 -1击 撮??镀蝗栖棻.
 | ||
| 	// 桧匙擎 赅苌蝶鉴缣怃 奢问溘击 堪罹丑捡?棻朝 蝶鉴晦栋 阳侥殓栖棻.
 | ||
| 	if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) 
 | ||
| 	{	
 | ||
| 
 | ||
| 		local b_useskill = obj.sq_IsUseSkill(SKILL_MANABURST);
 | ||
| 		
 | ||
| 		if (b_useskill)
 | ||
| 		{
 | ||
| 			/*
 | ||
| 			# STATE_THROW
 | ||
| 			[0]   Throw State (0:赅戏晦, 1:湍虽晦, 2:偃樯卫瞪)
 | ||
| 			* Throw State 0 *
 | ||
| 			[1]   湍虽朝 颤殓 (ENUM_THROW_TYPE)
 | ||
| 			[2]   湍虽朝 渠鼻暧 樯策蝶 (蝶鉴 樯策蝶 or 嬴桧蛊 樯策蝶)
 | ||
| 			[3]   赅戏朝 卫除
 | ||
| 			[4]   嫦饵 卫除
 | ||
| 			[5]   湍虽晦 拥栖诡桧暮 颤殓 (0 or 1)
 | ||
| 			[6]   赅戏晦 楼紫 颤殓
 | ||
| 			[7]   嫦饵 楼紫 颤殓
 | ||
| 			[8]   赅戏晦 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT)
 | ||
| 			[9]   嫦饵 楼紫 (寰厥戏贼 SPEED_VALUE_DEFAULT)
 | ||
| 			[10]	偃樯卫瞪 彰嫔 (寰厥剪釭 -1桧贼 偃樯卫瞪 寰?)
 | ||
| 			* Throw State 1 *
 | ||
| 			// Throw State 2缣怃 剩横谘击 唳办缣虏
 | ||
| 			[1]	偃樯 卫瞪卫 渠鼻 Object Id
 | ||
| 			* Throw State 2 *
 | ||
| 			*/
 | ||
| 			local skillLevel = sq_GetSkillLevel(obj, SKILL_MANABURST);
 | ||
| 			local castTime = sq_GetCastTime(obj, SKILL_MANABURST, skillLevel);
 | ||
| 
 | ||
| 			obj.sq_IntVectClear();				
 | ||
| 			obj.sq_IntVectPush(0);		// throwState
 | ||
| 			obj.sq_IntVectPush(0);		// throwType
 | ||
| 			obj.sq_IntVectPush(SKILL_MANABURST);	// throwIndex
 | ||
| 			obj.sq_IntVectPush(castTime);	// throwChargeTime
 | ||
| 			obj.sq_IntVectPush(500);	// throwShootTime
 | ||
| 			obj.sq_IntVectPush(0);		// throwAnimationIndex
 | ||
| 			obj.sq_IntVectPush(4);		// chargeSpeedType
 | ||
| 			obj.sq_IntVectPush(4);		// throwShootSpeedType
 | ||
| 			obj.sq_IntVectPush(1000);	// chargeSpeedValue
 | ||
| 			obj.sq_IntVectPush(1000);	// throwShootSpeedValue
 | ||
| 			obj.sq_IntVectPush(-1);		// personalCastRange
 | ||
| 			obj.sq_AddSetStatePacket(STATE_THROW, STATE_PRIORITY_USER, true);
 | ||
| 			//obj.sq_AddSetStatePacket(STATE_ELEMENTAL_CHANGE, STATE_PRIORITY_USER, false);
 | ||
| 			return true;
 | ||
| 		}
 | ||
| 	}
 | ||
| 
 | ||
| 	return false;
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function checkCommandEnable_ManaBurst(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return false;
 | ||
| 
 | ||
| 	local state = obj.sq_GetState();
 | ||
| 	
 | ||
| 	if(state == STATE_ATTACK) {
 | ||
| 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
 | ||
| 		return obj.sq_IsCommandEnable(SKILL_MANABURST);
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| 	if(state == STATE_STAND || state == STATE_ATTACK || state == STATE_DASH) 
 | ||
| 	{
 | ||
| 		return true;
 | ||
| 	}
 | ||
| 	
 | ||
| 	return false;
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
|  |