618 lines
21 KiB
Plaintext
618 lines
21 KiB
Plaintext
EXECUTION_SUB_STATE_GRAB <- 0
|
||
EXECUTION_SUB_STATE_GRAB_EX <- 1
|
||
EXECUTION_SUB_STATE_TURNOVER <- 2
|
||
EXECUTION_SUB_STATE_RUN <- 3
|
||
EXECUTION_SUB_STATE_LAST <- 4
|
||
EXECUTION_SUB_STATE_FAILED <- 5
|
||
|
||
TEST_MODE_EXCUTION <- DEBUG;
|
||
|
||
EXC_READY_FOR_THROW <- 0;
|
||
|
||
function sendSubState_Execution(obj,subState)
|
||
{
|
||
if(!obj) return;
|
||
|
||
if(obj.isMyControlObject()) {
|
||
obj.sq_IntVectClear();
|
||
obj.sq_IntVectPush(subState); // substate撮?
|
||
obj.sq_addSetStatePacket(STATE_EXECUTION, STATE_PRIORITY_USER, true);
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
|
||
|
||
// 籀?擎 学葆啪桧虽煎 亵瞰胀棻..斜楝嘎煎 学葆啪桧虽 comsume睡碟击 籀?缣 ?热?蒂 卫面捡?栖棻..
|
||
function IsEnableExecution(obj)
|
||
{
|
||
if(!obj) return false;
|
||
|
||
//if(TEST_MODE_EXCUTION)
|
||
// return true;
|
||
|
||
//if(!isInDevilStrike(obj)) return false;
|
||
if(!isInDevilStrikeSkill(obj)) return false;
|
||
|
||
|
||
|
||
local appendage = obj.GetSquirrelAppendage("Appendage/Character/ap_avenger_devilstrike.nut"); // 等网蝶?塭桧醴 横?蛤虽
|
||
|
||
if(!appendage) return false;
|
||
print("appendage.sq_var.size_vector():" + appendage.sq_var.size_vector());
|
||
|
||
if(appendage.sq_var.size_vector() > 1) {
|
||
// 7. 学葆啪桧虽 模赅榆
|
||
local skillLevel = sq_GetSkillLevel(obj, SKILL_EXECUTION);
|
||
local consumeValue = sq_GetLevelData(obj, SKILL_EXECUTION, 7, skillLevel);
|
||
|
||
//DS_APEND_MAX_GAUGE <- 0 // 譆渠 学葆啪桧虽 热纂
|
||
//DS_APEND_GAUGE <- 1 // ?营 学
|
||
|
||
|
||
local devil_gauge = appendage.sq_var.get_vector(DS_APEND_GAUGE); // gauge index 0
|
||
|
||
if(devil_gauge >= consumeValue)
|
||
{
|
||
consumeDevilGauge(obj, consumeValue); // 学葆啪桧虽蒂 还罹鄹栖棻..
|
||
return true;
|
||
}
|
||
else {
|
||
obj.startCantUseSkillWarning();
|
||
if (obj.isMessage()) {
|
||
sq_AddMessage(29002); // 29002>学葆啪桧虽陛 睡褶?栖棻.
|
||
}
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
function onEndState_Execution(obj, newState)
|
||
{
|
||
if(newState != STATE_EXECUTION)
|
||
removeAllExcutionAppendage(obj);
|
||
}
|
||
|
||
|
||
|
||
// 蝶鉴 撮睡嫦翕 亵勒击 虏菟横舆朝 ?热殓栖棻.. 嫦翕 亵勒 state朝 桧嘐 模蝶缣怃 掘?肾横 毡蝗栖棻. 桧够缣怃 useskill娄 setstate蒂 虽姜?舆贼 腌栖棻.
|
||
function checkExecutableSkill_Execution(obj)
|
||
{
|
||
if(!obj) return false;
|
||
local b_useskill = obj.sq_IsUseSkill(SKILL_EXECUTION);
|
||
|
||
if(b_useskill) {
|
||
if(IsEnableExecution(obj)) { // 学葆啪桧虽煎 籀?击 噩 热 毡蝗栖棻..
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_GRAB);
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
// 蝶鉴嬴桧夔 ?撩? 亵勒击 评虽朝 ?热殓栖棻. true蒂 葬欐?贼 蝶鉴 嬴桧夔桧 ?撩?陛 腌栖棻. (嫦翕亵勒 state朝 模蝶缣怃 籀葬腌栖棻.)
|
||
function checkCommandEnable_Execution(obj)
|
||
{ //橾奁 鼻?缣怃 绿?撩? 卫监棻.. 桧匙击 ?撩? 卫郦朝 钦啗朝 螃煎虽.. 渗褐-陕撩击 ?朝 钦啗缣怃 殓栖棻.
|
||
|
||
//if(TEST_MODE_EXCUTION)
|
||
// return true;
|
||
return false;
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
|
||
//isCheckHitCollision谛 checkHit朝 ?问 羹觼蒂 鼻渠寞桧 嬴棋 顶陛 ?捡 ?唳办缣 噙樯棻. pvp缣摹 鼻渠寞桧 ?问羹觼蒂 ?贼 拟港卫除桧 替溥 蝶鉴桧 警蜗肾朝 唳办陛 毡晦 阳侥.
|
||
function onIsCheckHitCollision_Execution(obj,damager)
|
||
{
|
||
local subState = obj.getSkillSubState();
|
||
if(subState == EXECUTION_SUB_STATE_GRAB) //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?.
|
||
return obj.isMyControlObject();
|
||
|
||
//晦狱瞳戏烦 釭暧 螃粽薛?陛 嬴栖贼 false棻. 罹晦怃 false蒂 ?啪 肾贼 釭暧 螃粽薛? 樯虽 念娄陛 葬欐胀棻.
|
||
return (damager && damager.isMyControlObject());
|
||
}
|
||
|
||
function isForceHitCheck_Execution(obj)
|
||
{
|
||
if(obj.isMyControlObject()) {
|
||
local subState = obj.getSkillSubState();
|
||
if(subState == EXECUTION_SUB_STATE_GRAB) { //横菸暧 掏栋 pvp缣怃 罗颤 褒? 虞晦 嫔?.
|
||
return true;
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
|
||
|
||
|
||
// state蒂 撮??坚 籀挤戏煎 菟横螃啪 腌栖棻. 陕谦 葬模蝶蒂 撮??栖棻.
|
||
function onSetState_Execution(obj, state, datas, isResetTimer)
|
||
{
|
||
if(!obj) return;
|
||
// 怃粽 蝶才桧? 扑姜
|
||
local sq_var = obj.getVar();
|
||
local subState = obj.sq_getVectorData(datas, 0);
|
||
obj.setSkillSubState(subState);
|
||
|
||
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
|
||
sq_var.clear_vector(); // als缣怃 create draw only object 蒂 跤噙晦 阳侥缣 ?溯歜 郦 ?楚斜煎 桧辨?啊蝗栖棻..
|
||
sq_var.push_vector(0); // index : 0
|
||
sq_var.push_vector(0); // index : 1
|
||
sq_var.push_vector(0); // index : 2
|
||
sq_var.push_vector(0); // index : 3
|
||
sq_var.push_vector(0); // index : 4
|
||
sq_var.push_vector(0); // index : 5
|
||
|
||
local ani = null; // 蝶监嬴夥颤 阳侥缣 getcustomani蒂 桧辨?虽 跤?栖棻.. 瞪睡 谖睡缣怃 拥栖诡桧暮击 煎注?怃 陛螳褫栖棻..
|
||
|
||
if(subState == EXECUTION_SUB_STATE_GRAB)
|
||
{
|
||
obj.sq_stopMove();
|
||
//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_GRAB);
|
||
ani = obj.getVar().GetAnimationMap("EXC_GRAB", "Character/Priest/Animation/execution/grab.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_1);
|
||
obj.sq_PlaySound("PR_EXECUTION_READY");
|
||
sq_var.setBool(EXC_READY_FOR_THROW,false);
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_GRAB_EX)
|
||
{
|
||
obj.sq_stopMove();
|
||
//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_GRAB_EX);
|
||
ani = obj.getVar().GetAnimationMap("EXC_GRAB_EX", "Character/Priest/Animation/execution/grabEx.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_2);
|
||
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION,state, 0,-1,1.0); // 0廓 樯策蝶 奢问溘 虽姜
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_TURNOVER)
|
||
{
|
||
//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_TURNOVER);
|
||
ani = obj.getVar().GetAnimationMap("EXC_TURNOVER", "Character/Priest/Animation/execution/turnOver.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
|
||
local sizeRate = obj.sq_getLevelData(3);
|
||
local explosionSizeRate = sizeRate.tofloat()/100.0;
|
||
|
||
|
||
local pAni = obj.sq_getCurrentAni();
|
||
pAni.applyBoundingBoxRate(explosionSizeRate,0,0); // 醱问? 彰嫔 瞳辨
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_3);
|
||
|
||
local sq_var = obj.getVar();
|
||
local i=0;
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
for(;i<objectsSize;++i)
|
||
{
|
||
local damager = sq_GetCNRDObjectToCollisionObject(sq_var.get_obj_vector(i));
|
||
if(damager)
|
||
obj.addHitObject(damager);
|
||
}
|
||
|
||
|
||
local ani = sq_CreateAnimation("","Character/Priest/Effect/Animation/execution/turnOver/finger.ani")
|
||
local fingerObj = sq_CreatePooledObject(ani,true);
|
||
fingerObj.setCurrentPos(obj.getXPos(),obj.getYPos()+2,obj.getZPos());
|
||
fingerObj.setCurrentDirection(obj.getDirection());
|
||
sq_AddObject(obj,fingerObj,2,false);
|
||
|
||
//obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 2,-1,1.0);
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 1,-1,1.0); // // 1. 阶缣 镒历击阳 濩?拥缣 渠? 奢问溘(+)
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_RUN)
|
||
{
|
||
obj.sq_PlaySound("PR_EXECUTION_DRAWN");
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_4);
|
||
|
||
local moveDistance = obj.sq_getIntData(SKILL_EXECUTION,0); // 桧翕剪葬
|
||
local velocityX = obj.sq_getIntData(SKILL_EXECUTION,1); // 蟾渡 桧翕楼紫
|
||
local velocityY = obj.sq_getIntData(SKILL_EXECUTION,2); // 蟾渡 桧翕楼紫
|
||
|
||
|
||
// ?蹂?勒 卫除 = 剪葬/楼紫
|
||
local targetTime = 0;
|
||
if(velocityX != 0)
|
||
targetTime = moveDistance* 1000 / velocityX;
|
||
|
||
obj.sq_timer_.setParameter(targetTime, 1);
|
||
obj.sq_timer_.setEventOnStart(false);
|
||
obj.sq_timer_.resetInstant(0);
|
||
|
||
obj.sq_setStaticMoveInfo(0,velocityX,velocityX,false);
|
||
obj.sq_setStaticMoveInfo(1,velocityY,velocityY,true);
|
||
obj.sq_setMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
|
||
//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_RUN);
|
||
ani = obj.getVar().GetAnimationMap("EXC_RUN", "Character/Priest/Animation/execution/run.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
obj.playSound("EXECUTION_DRAWN_LOOP",3711,0,0,0);
|
||
|
||
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_LAST)
|
||
{
|
||
obj.stopSound(3711);
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_5);
|
||
|
||
local velocityX = obj.sq_getIntData(SKILL_EXECUTION,1); // 蟾渡 桧翕楼紫
|
||
local accelX = obj.sq_getIntData(SKILL_EXECUTION,3); // 马楼紫
|
||
|
||
obj.sq_setStaticMoveInfo(0,velocityX,velocityX,false,accelX,true);
|
||
obj.sq_setStaticMoveInfo(1,0,0,false);
|
||
obj.sq_setMoveDirection(obj.getDirection(), ENUM_DIRECTION_NEUTRAL);
|
||
|
||
ani = obj.getVar().GetAnimationMap("EXC_LAST", "Character/Priest/Animation/execution/last.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION,state, 5,-1,1.0);
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_FAILED)
|
||
{
|
||
//obj.sq_setCurrentAnimation(CUSTOM_ANI_EXC_FAILED);
|
||
ani = obj.getVar().GetAnimationMap("EXC_FAILED", "Character/Priest/Animation/execution/grabFailed.ani"); // 蝶监嬴夥颤 阳侥缣 谖睡缣怃 拥栖诡桧暮击 陛虽坚 谛捡 ?栖棻..
|
||
obj.setCurrentAnimation(ani);
|
||
|
||
}
|
||
}
|
||
|
||
function onProc_Execution(obj)
|
||
{
|
||
if(!obj) return;
|
||
|
||
|
||
local subState = obj.getSkillSubState();
|
||
|
||
local pAni = obj.sq_getCurrentAni();
|
||
local frmIndex = obj.sq_ani_GetCurrentFrameIndex(pAni);
|
||
local posX = obj.getXPos();
|
||
local posY = obj.getYPos();
|
||
local posZ = obj.getZPos();
|
||
local dir = sq_GetDirection(obj);
|
||
|
||
local sq_var = obj.getVar();
|
||
if(subState == EXECUTION_SUB_STATE_RUN) {
|
||
// [use animation] `../../Effect/Animation/execution/run/26_dust_a_normal.ani` `5`
|
||
//[create draw only object] 4 `5` 0 50 0
|
||
//[create draw only object] 2 `5` 0 50 0
|
||
//[create draw only object] 0 `5` 0 50 0
|
||
|
||
// [use animation] `../../Effect/Animation/execution/run/1_dust_a_normal.ani` `1`
|
||
//[create draw only object] 1 `1` 0 -1 0
|
||
//[create draw only object] 3 `1` 0 -1 0
|
||
//[create draw only object] 5 `1` 0 -1 0
|
||
|
||
if(frmIndex >= 0 && !sq_var.get_vector(0)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir);
|
||
sq_var.set_vector(0, 1);
|
||
}
|
||
|
||
if(frmIndex >= 1 && !sq_var.get_vector(1)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir);
|
||
sq_var.set_vector(1, 1);
|
||
}
|
||
|
||
if(frmIndex >= 2 && !sq_var.get_vector(2)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir);
|
||
sq_var.set_vector(2, 1);
|
||
}
|
||
|
||
if(frmIndex >= 3 && !sq_var.get_vector(3)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir);
|
||
sq_var.set_vector(3, 1);
|
||
}
|
||
|
||
if(frmIndex >= 4 && !sq_var.get_vector(4)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", posX, posY + 50, posZ, dir);
|
||
sq_var.set_vector(4, 1);
|
||
}
|
||
|
||
if(frmIndex >= 5 && !sq_var.get_vector(5)) {
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", posX, posY - 1, posZ, dir);
|
||
sq_var.set_vector(5, 1);
|
||
}
|
||
|
||
//
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_LAST) {
|
||
//[use animation] `../../Effect/Animation/execution/run/26_dust_a_normal.ani` `3`
|
||
//[use animation] `../../Effect/Animation/execution/run/1_dust_a_normal.ani` `2`
|
||
|
||
//[create draw only object] 3 `3` 60 50 0
|
||
//[create draw only object] 1 `3` 30 50 0
|
||
|
||
//[create draw only object] 0 `2` 30 -1 0
|
||
//[create draw only object] 2 `2` 60 -1 0
|
||
//
|
||
|
||
if(frmIndex >= 0 && !sq_var.get_vector(0)) {
|
||
local dstX = sq_GetDistancePos(posX, obj.getDirection(), 30);
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", dstX, posY - 1, posZ, obj.getDirection());
|
||
sq_var.set_vector(0, 1);
|
||
}
|
||
|
||
if(frmIndex >= 0 && !sq_var.get_vector(4)) {
|
||
local dstX = sq_GetDistancePos(posX, obj.getDirection(), 90);
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/last/drawOnly/drawOnlyBase.ani", dstX, posY + 1, posZ, obj.getDirection());
|
||
sq_var.set_vector(4, 1);
|
||
}
|
||
|
||
if(frmIndex >= 1 && !sq_var.get_vector(1)) {
|
||
local dstX = sq_GetDistancePos(posX, obj.getDirection(), 30);
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", dstX, posY + 50, posZ, obj.getDirection());
|
||
sq_var.set_vector(1, 1);
|
||
}
|
||
|
||
if(frmIndex >= 2 && !sq_var.get_vector(2)) {
|
||
local dstX = sq_GetDistancePos(posX, obj.getDirection(), 60);
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/1_dust_a_normal.ani", dstX, posY - 1, posZ, obj.getDirection());
|
||
sq_var.set_vector(2, 1);
|
||
}
|
||
|
||
if(frmIndex >= 3 && !sq_var.get_vector(3)) {
|
||
local dstX = sq_GetDistancePos(posX, obj.getDirection(), 60);
|
||
sqr_CreatePooledObject(obj, "Effect/Animation/execution/run/26_dust_a_normal.ani", dstX, posY + 50, posZ, obj.getDirection());
|
||
sq_var.set_vector(3, 1);
|
||
}
|
||
}
|
||
|
||
|
||
if(obj.isMyControlObject())
|
||
{
|
||
if(subState == EXECUTION_SUB_STATE_RUN)
|
||
{
|
||
local pAni = obj.sq_getCurrentAni();
|
||
local currentT = pAni.getCurrentTime();
|
||
|
||
|
||
if (obj.sq_timer_.isOnEvent(currentT) == true)
|
||
{
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST);
|
||
}
|
||
obj.setSkillCommandEnable(SKILL_EXECUTION,true);
|
||
|
||
local b_useskill = obj.sq_IsEnterSkill(SKILL_EXECUTION);
|
||
if(b_useskill != -1)
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
function onTimeEvent_Execution(obj, timeEventIndex, timeEventCount)
|
||
{
|
||
if(obj.isMyControlObject())
|
||
{
|
||
local subState = obj.getSkillSubState();
|
||
if(subState == EXECUTION_SUB_STATE_RUN)
|
||
{
|
||
local power = obj.sq_getPowerWithPassive(SKILL_EXECUTION, STATE_EXECUTION, 4,-1,1.0);
|
||
sq_createAttackObjectWithPath(obj, "Character/Priest/Effect/Animation/execution/run/runDamage.ani","PassiveObject/Character/Priest/AttackInfo/excutionBox.atk",false,power,100,0,0,0);
|
||
}
|
||
}
|
||
return false; // true贼 属寥 酝钦
|
||
}
|
||
|
||
function isExcutionGrabable(obj)
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local i=0;
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
|
||
for(;i<objectsSize;++i)
|
||
{
|
||
local damager = sq_var.get_obj_vector(i);
|
||
if(damager) {
|
||
if(sq_IsGrabable(obj,damager) && sq_IsHoldable(obj,damager)) //濩击热 毡朝 鼻鹧
|
||
return true;
|
||
}
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
function removeAllExcutionAppendage(obj)
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local i=0;
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
if(objectsSize <= 0)
|
||
return;
|
||
|
||
for(;i<objectsSize;++i)
|
||
{
|
||
local damager = sq_var.get_obj_vector(i);
|
||
if(damager)
|
||
CNSquirrelAppendage.sq_RemoveAppendage(damager, "Appendage/Character/executionAppendage.nut");
|
||
}
|
||
|
||
sq_var.clear_obj_vector();
|
||
}
|
||
|
||
|
||
function onEndCurrentAni_Execution(obj)
|
||
{
|
||
local subState = obj.getSkillSubState();
|
||
local sq_var = obj.getVar();
|
||
if(subState == EXECUTION_SUB_STATE_GRAB)
|
||
{
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
if(objectsSize > 0)
|
||
{
|
||
//?问 螃粽薛?陛 ?涡绾桧贼 EXECUTION_SUB_STATE_TURNOVER 嬴栖贼 EXECUTION_SUB_STATE_GRAB_EX
|
||
if(isExcutionGrabable(obj)) {
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_TURNOVER);
|
||
}
|
||
else {
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_GRAB_EX);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_FAILED);
|
||
}
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_TURNOVER)
|
||
{
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_RUN);
|
||
|
||
local gap = obj.sq_getIntData(SKILL_EXECUTION,4);
|
||
obj.setTimeEvent(0,gap,0,true);
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_RUN)
|
||
{
|
||
sendSubState_Execution(obj,EXECUTION_SUB_STATE_LAST);
|
||
}
|
||
else if(subState == EXECUTION_SUB_STATE_LAST || subState == EXECUTION_SUB_STATE_GRAB_EX || subState == EXECUTION_SUB_STATE_FAILED) //虞颤 部釭贼 stand
|
||
{
|
||
obj.sq_addSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
|
||
|
||
removeAllExcutionAppendage(obj);
|
||
}
|
||
}
|
||
|
||
// onAttack 属寥?热 殓栖棻
|
||
function onAttack_Execution(obj, damager, boundingBox)
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local subState = obj.getSkillSubState();
|
||
|
||
if(subState == EXECUTION_SUB_STATE_GRAB)
|
||
{
|
||
if(!CNSquirrelAppendage.sq_IsAppendAppendage(damager,"Appendage/Character/executionAppendage.nut")) // 桧嘐 称横 毡朝 拥菟擎 称桧虽 强朝棻.
|
||
{
|
||
local masterAppendage = CNSquirrelAppendage.sq_AppendAppendage(damager, obj, SKILL_EXECUTION, false, "Appendage/Character/executionAppendage.nut", true);
|
||
|
||
if(masterAppendage) {
|
||
sq_HoldAndDelayDie(damager, obj, true, true, true, 300, 300, ENUM_DIRECTION_NEUTRAL , masterAppendage);
|
||
damager.setCurrentDirection(sq_GetOppositeDirection(obj.getDirection()));
|
||
|
||
sq_var.push_obj_vector(damager);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
local isLastThrowMode = sq_var.getBool(EXC_READY_FOR_THROW);
|
||
if(isLastThrowMode && damager)
|
||
CNSquirrelAppendage.sq_RemoveAppendage(damager, "Appendage/Character/executionAppendage.nut");
|
||
|
||
}
|
||
|
||
|
||
|
||
|
||
|
||
function onKeyFrameFlag_Execution(obj,flagIndex)
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local i=0;
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
|
||
|
||
// 赅苌 横?蛤虽缣 瞪殖
|
||
for(;i<objectsSize;++i)
|
||
{
|
||
local damager = sq_var.get_obj_vector(i);
|
||
local ao = sq_GetCNRDObjectToActiveObject(damager);
|
||
if(ao) {
|
||
local appendage = ao.GetSquirrelAppendage("Appendage/Character/executionAppendage.nut");
|
||
if(appendage)
|
||
appendage.setState(flagIndex,sq_GetGlobalIntVector());
|
||
}
|
||
}
|
||
|
||
if(flagIndex == 18)
|
||
{
|
||
|
||
}
|
||
else if(flagIndex == 30 && obj.isMyControlObject()) // 濩挤
|
||
{
|
||
local fScreen = sq_flashScreen(obj,80,0,0,150, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_addFlashScreen(fScreen,0,240,320,250, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_SetShake(obj,6,400);
|
||
|
||
sq_setFullScreenEffect(obj,"Character/Priest/Effect/Animation/execution/grabEx/finish.ani");
|
||
}
|
||
else if(flagIndex == 11) // 阶缣 顶溥 蔼
|
||
{
|
||
sq_SetMyShake(obj,7,400);
|
||
sq_CreateParticle("Character/Priest/Effect/Particle/ExcutionStonsSmall.ptl", obj, -200, 0, 0, true, 30, 0,2);
|
||
}
|
||
else if(flagIndex == 12) //
|
||
{
|
||
local sq_var = obj.getVar();
|
||
local i=0;
|
||
local objectsSize = sq_var.get_obj_vector_size();
|
||
|
||
local state = obj.sq_GetSTATE();
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 1,-1,1.0);
|
||
for(;i<objectsSize;++i)
|
||
{
|
||
local damager = sq_GetCNRDObjectToCollisionObject(sq_var.get_obj_vector(i));
|
||
if(damager && sq_IsHoldable(obj,damager) && sq_IsGrabable(obj,damager))
|
||
sq_SendHitObjectPacket(obj,damager,0,0,0);
|
||
}
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 2,-1,1.0);
|
||
|
||
}
|
||
else if(flagIndex == 19)
|
||
sq_SetMyShake(obj,4,80);
|
||
else if(flagIndex == 21)
|
||
sq_SetMyShake(obj,4,80);
|
||
else if(flagIndex == 23)
|
||
sq_SetMyShake(obj,4,80);
|
||
else if(flagIndex == 26)
|
||
sq_SetMyShake(obj,5,200);
|
||
else if(flagIndex == 32 && obj.isMyControlObject()) // 濩挤
|
||
{
|
||
local fScreen = sq_flashScreen(obj,80,0,0,150, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_addFlashScreen(fScreen,0,240,320,250, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_SetShake(obj,6,400);
|
||
|
||
sq_setFullScreenEffect(obj,"Character/Priest/Effect/Animation/execution/grabEx/finish.ani");
|
||
}
|
||
else if(flagIndex == 27 && obj.isMyControlObject())
|
||
{
|
||
local currentAni = obj.getCurrentAnimation();
|
||
local frameDelay = currentAni.getDelayBySpeedRate(1);
|
||
local fScreen = sq_flashScreen(obj,0,frameDelay*7,0, 200, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
sq_addFlashScreen(fScreen,0,0,frameDelay*2,100, sq_RGB(255,255,255), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
obj.sq_setCurrentAttackInfo(CUSTOM_ATTACKINFO_EXCUTION_6);
|
||
local state = obj.sq_GetSTATE();
|
||
obj.sq_setAttackPowerWithPassive(SKILL_EXECUTION, state, 6,-1,1.0);
|
||
obj.stopTimeEvent(0);
|
||
}
|
||
else if(flagIndex == 28)
|
||
sq_SetMyShake(obj,6,160);
|
||
else if(flagIndex == 30) {
|
||
|
||
if(obj.isMyControlObject()) {
|
||
sq_SetMyShake(obj,6,400);
|
||
local currentAni = obj.getCurrentAnimation();
|
||
local frameDelay = currentAni.getDelayBySpeedRate(1);
|
||
local fScreen = sq_flashScreen(obj, frameDelay*2, frameDelay*5, frameDelay*3, 200, sq_RGB(0,0,0), GRAPHICEFFECT_NONE, ENUM_DRAWLAYER_BOTTOM);
|
||
}
|
||
|
||
sq_CreateParticle("Character/Priest/Effect/Particle/ExcutionStonsLarge.ptl", obj, 180, 5, 250, true, 30, 0, 2);
|
||
|
||
sq_var.setBool(EXC_READY_FOR_THROW,true);
|
||
}
|
||
else if(flagIndex == 31) {
|
||
removeAllExcutionAppendage(obj);
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|