1003 lines
36 KiB
Plaintext
1003 lines
36 KiB
Plaintext
/*
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文件名:CollectBooks.nut
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路径:Plugins/CollectBooks/CollectBooks.nut
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创建日期:2023-07-22 18:33
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文件用途:
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*/
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//HudPro按钮类
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class CollectBooksPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseFrame, x, y);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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//TabTextButtonPro按钮类
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class CollectTabTextButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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SwitchState = false; //复选框是否选中
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str = null;
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strx = null;
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stry = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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BaseAnifileFrame = null; //调用的Ani帧数
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gBaseAnifileFrame, gWidth, gLength, gstr, gstrx, gstry) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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BaseAnifileFrame = gBaseAnifileFrame;
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width = gWidth;
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length = gLength;
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str = gstr;
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strx = gstrx;
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stry = gstry;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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//++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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//--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown() && SwitchState == false) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
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}
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}
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if (RectEnble && SwitchState == false) //开启悬停效果时
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{
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if ((isInRect()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) L_sq_DrawImg(RectBaseAnifile, RectFrame, Rectx, Recty);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
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}
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}
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if (!isInRect() && !SwitchState) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) L_sq_DrawImg(BaseAnifile, BaseAnifileFrame, x, y);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(221, 197, 147, 250), 1, 1);
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}
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if (SwitchState) {
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if (!ButtonDynamic) L_sq_DrawImg(CustomClickAnifile, CustomClickFrame, CustomClickx, CustomClicky);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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L_sq_DrawCode(str, CustomClickx + strx, CustomClicky + stry, sq_RGBA(255, 255, 184, 250), 1, 1);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class CollectBooksWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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B_X = null;
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//Y坐标
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Y = null;
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B_Y = null;
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YMouseSw = true;
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DeBugMode = false;
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Mobj = null;
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M_Xpos = null;
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M_Ypos = null;
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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//设定窗口拖动逻辑
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function MoveWindow() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, TitleH)) {
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if (Mobj.Lb == 1) {
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if (!M_Xpos) M_Xpos = IMouse.GetXPos(); //原始鼠标位置数据
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if (!M_Ypos) M_Ypos = IMouse.GetYPos();
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if (!B_X) B_X = X; //原始窗口位置
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if (!B_Y) B_Y = Y;
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X = B_X - (M_Xpos - IMouse.GetXPos());
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Y = B_Y - (M_Ypos - IMouse.GetYPos());
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} else if (Mobj.Lb == 0) {
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M_Xpos = null;
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M_Ypos = null;
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B_X = null;
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B_Y = null;
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}
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}
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}
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function Show(obj) {
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if (DeBugMode) sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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//设定窗口拖动逻辑
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MoveWindow();
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}
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}
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class CollectBooksLineC extends BasicsDrawTool {
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TabName = [
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"力量 +",
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"体力 +",
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"智力 +",
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"精神 +",
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"独立攻击力 +",
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"物理攻击力 +",
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"魔法攻击力 +",
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"物理防御 +",
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"魔法防御 +",
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"移动速度 +",
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"攻击速度 +",
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"释放速度 +",
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"物理暴击 +",
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"魔法暴击 +",
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"命中率 +",
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"光属性强化 +",
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"暗属性强化 +",
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"水属性强化 +",
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"火属性强化 +",
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"全属性强化 +",
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"冷却时间 -",
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"技能攻击力 + "
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]
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Name = null;
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ItemArr = null;
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Completion = null;
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AttributeArr = null;
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WarringMessage = false;
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constructor(gName, gItemArr, gAttributeArr) {
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Name = gName;
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ItemArr = gItemArr;
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AttributeArr = gAttributeArr;
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Completion = true;
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foreach(v in gItemArr) {
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if (!v.IsHave) Completion = false;
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}
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}
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//高级绘制文字(带换行)
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function L_sq_DrawCode_Ex(str, x, y, rgba, mb, jc, hl) {
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local strarr = [];
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if (str.find("\n") == null) L_sq_DrawCode(str, x, y, rgba, mb, jc);
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else {
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local Bpos = 0;
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while (true) {
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local Npos = str.find("\n", Bpos);
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if (!Npos) {
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local strbuff = str.slice(Bpos, str.len());
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strarr.append(strbuff);
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break;
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}
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local strbuff = str.slice(Bpos, Npos);
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strarr.append(strbuff);
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Bpos = Npos + 1;
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}
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for (local z = 0; z< strarr.len(); z++) {
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L_sq_DrawCode(strarr[z], x, y + (z * 14), rgba, mb, jc);
|
|
}
|
|
}
|
|
}
|
|
|
|
//绘制装备
|
|
function DrawItem(X, Y) {
|
|
//12个的时候597
|
|
//单个长36
|
|
local Spacing = (597 - (ItemArr.len() * 36)) / (ItemArr.len() - 1);
|
|
for (local i = 0; i< ItemArr.len(); i++) {
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 7, X + 6 + (i * Spacing + (i * 36)), Y + 27);
|
|
L_Sq_DrawItem(X + 9 + (i * Spacing + (i * 36)), Y + 30, ItemArr[i].Id, 1, 0, 0, 0);
|
|
if (!ItemArr[i].IsHave) {
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
|
|
// L_sq_DrawImg("interface2/yosin/shoujitujian.img", 6, X + 9 + (i * Spacing + (i * 36)), Y + 30);
|
|
}
|
|
}
|
|
}
|
|
|
|
//绘制属性信息
|
|
function DrawAttribute(X, Y) {
|
|
local JumpRealLine = 0;
|
|
local StrColor = sq_RGBA(174, 174, 174, 250);
|
|
if (Completion) StrColor = sq_RGBA(255, 177, 0, 250)
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 10, X + 320, Y + 100 + 34);
|
|
for (local i = 0; i< AttributeArr.len(); i++) {
|
|
//空属性 跳过绘制并且-1行
|
|
if (AttributeArr[i] == 0) {
|
|
JumpRealLine++;
|
|
continue;
|
|
}
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 11, X + 320, Y + 100 + 34 + 11 + ((i - JumpRealLine) * 14));
|
|
L_sq_DrawCode(TabName[i] + " " + AttributeArr[i], X + 330, Y + 100 + 34 + 11 + ((i - JumpRealLine) * 14), StrColor, 1, 1);
|
|
}
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 12, X + 320, Y + 100 + 34 + 11 + ((AttributeArr.len() - JumpRealLine) * 14));
|
|
}
|
|
|
|
//绘制收集信息
|
|
function DrawCompletionInfo(X, Y) {
|
|
if (Completion) L_sq_DrawImg("interface2/yosin/shoujitujian.img", 9, X + 628, Y + 34);
|
|
else L_sq_DrawImg("interface2/yosin/shoujitujian.img", 8, X + 628, Y + 34);
|
|
}
|
|
|
|
|
|
function Show(X, Y) {
|
|
//绘制主界面
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 5, X, Y);
|
|
//绘制列数名字
|
|
L_sq_DrawCode(Name, X + 5, Y + 6, sq_RGBA(255, 177, 0, 250), 1, 1);
|
|
//绘制装备
|
|
DrawItem(X, Y);
|
|
//绘制收集信息
|
|
DrawCompletionInfo(X, Y);
|
|
//绘制警告信息
|
|
if (WarringMessage) L_sq_DrawCode("警告! 此操作可能会导致您失去不想失去的装备,确认无误后再次点击镶嵌.", X + 215, Y + 6, sq_RGBA(225, 6, 2 250), 1, 1);
|
|
|
|
|
|
//绘制镶嵌按钮
|
|
local Button = CollectBooksPro("收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 56, 23, 13);
|
|
Button.SetRectEnble(true, "收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 14);
|
|
Button.SetCustomClickEnble(true, "收集图鉴镶嵌", X + 620, Y + 2, "interface2/yosin/shoujitujian.img", 15);
|
|
Button.Show();
|
|
local DownOffset = 0;
|
|
if (Button.isLBDown()) DownOffset = 1;
|
|
L_sq_DrawCode("镶 嵌", X + 631, Y + 7 + DownOffset, sq_RGBA(230, 200, 155, 250), 1, 1);
|
|
if (Button.isLBActive()) {
|
|
local obj = sq_GetMyMasterCharacter();
|
|
obj.sq_PlaySound("CLICK_BUTTON2");
|
|
if (!WarringMessage) WarringMessage = true;
|
|
else {
|
|
local Arrbuf = [];
|
|
local Xbuf = [];
|
|
local Ybuf = [];
|
|
local Spacing = (597 - (ItemArr.len() * 36)) / (ItemArr.len() - 1);
|
|
foreach(pos, v in ItemArr) {
|
|
if (!v.IsHave) {
|
|
Arrbuf.append(v.Id);
|
|
Xbuf.append(X + 9 + (pos * Spacing + (pos * 36)));
|
|
Ybuf.append(Y + 30);
|
|
}
|
|
}
|
|
if (Arrbuf.len() > 0) {
|
|
local T = {
|
|
op = 20026077,
|
|
equtab = Arrbuf,
|
|
equxtab = Xbuf,
|
|
equytab = Ybuf,
|
|
Page = getroottable()["CollectBooksCObj"].NowPage,
|
|
}
|
|
SendPack(T);
|
|
}
|
|
WarringMessage = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
function ShowStr(X, Y) {
|
|
//悬停属性信息
|
|
if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X + 628, Y + 34, 77, 21)) {
|
|
DrawAttribute(X, Y - 180);
|
|
}
|
|
}
|
|
}
|
|
|
|
class CollectBooksC extends BasicsDrawTool {
|
|
|
|
|
|
Myop = 20026000;
|
|
|
|
|
|
WindowObj = null; //窗口对象
|
|
MainState = false; //主状态
|
|
X = 34;
|
|
Y = 42;
|
|
|
|
//他人模式
|
|
OtherState = false;
|
|
|
|
BookButton = null;
|
|
AbtiButton = null;
|
|
BookButtonState = true;
|
|
AbtiButtonState = false;
|
|
|
|
NowPage = 1;
|
|
MaxPage = 1;
|
|
|
|
//页面标题
|
|
PageTitle = null;
|
|
//收集行对象
|
|
CollectBooksLineBuf = null;
|
|
CollectLineObject = null;
|
|
CollectLineNameObject = null;
|
|
CollectLineAttributeObject = null;
|
|
CollectAttributeObject = null;
|
|
//附加BUFF判断
|
|
DgnAddBuff = false;
|
|
//镶嵌回调动画
|
|
MosaicAnimotionArr = null;
|
|
|
|
TabName = [
|
|
"力量 +",
|
|
"体力 +",
|
|
"智力 +",
|
|
"精神 +",
|
|
"独立攻击力 +",
|
|
"物理攻击力 +",
|
|
"魔法攻击力 +",
|
|
"物理防御 +",
|
|
"魔法防御 +",
|
|
"移动速度 +",
|
|
"攻击速度 +",
|
|
"释放速度 +",
|
|
"物理暴击 +",
|
|
"魔法暴击 +",
|
|
"命中率 +",
|
|
"光属性强化 +",
|
|
"暗属性强化 +",
|
|
"水属性强化 +",
|
|
"火属性强化 +",
|
|
"全属性强化 +",
|
|
"冷却时间 -",
|
|
"技能攻击力 + "
|
|
]
|
|
|
|
//镶嵌动画回调
|
|
function MosaicAnimotionCallBack(Chunk) {
|
|
// Sout("收到的包: %L", Chunk);
|
|
local Buffer = Json_STL("CollectBooksCObjGetInfoCallBackBuffer");
|
|
Buffer.Parse(Chunk, 0, false);
|
|
local RootTab = getroottable();
|
|
if (RootTab.rawin("CollectBooksCObj")) {
|
|
local Tobj = RootTab["CollectBooksCObj"];
|
|
Tobj.MosaicAnimotionArr = [];
|
|
for (local i = 0; i< 15; i++) {
|
|
local X = Buffer.Get("Ani->" + i + "->x")
|
|
if (!X) break;
|
|
local Y = Buffer.Get("Ani->" + i + "->y")
|
|
local T = {
|
|
Ax = X,
|
|
Ay = Y,
|
|
}
|
|
Tobj.MosaicAnimotionArr.append(T);
|
|
}
|
|
}
|
|
local obj = sq_GetMyMasterCharacter();
|
|
obj.sq_PlaySound("DANJIN_GAMBLE_CLASS_A");
|
|
}
|
|
|
|
//获取收集信息回调
|
|
function GetCollectInfoCallBack(Chunk) {
|
|
local Buffer = Json_STL("CollectBooksCObjGetInfoCallBackBuffer");
|
|
Buffer.Parse(Chunk, 0, false);
|
|
local RootTab = getroottable();
|
|
if (RootTab.rawin("CollectBooksCObj")) {
|
|
local Tobj = RootTab["CollectBooksCObj"];
|
|
Tobj.PageTitle = {
|
|
Name = Buffer.Get("PageTitleName"),
|
|
X = Buffer.Get("PageTitleX"),
|
|
Y = Buffer.Get("PageTitleY"),
|
|
};
|
|
Tobj.CollectLineObject = [];
|
|
Tobj.CollectLineNameObject = [];
|
|
Tobj.CollectLineAttributeObject = [];
|
|
Tobj.CollectBooksLineBuf = [0, 0, 0, 0];
|
|
Tobj.MaxPage = Buffer.Get("MaxPage");
|
|
local Count = Buffer.Get("CollectLineCount");
|
|
for (local i = 0; i< Count; i++) {
|
|
local AbArr = [];
|
|
for (local q = 0; q< 22; q++) {
|
|
local AttributeBuffer = Buffer.Get("CollectLineAttribute->" + i + "->buff->" + q);
|
|
AbArr.append(AttributeBuffer);
|
|
}
|
|
Tobj.CollectLineAttributeObject.append(AbArr);
|
|
|
|
local EquArr = [];
|
|
for (local w = 0; w< 12; w++) {
|
|
local gName = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemName");
|
|
if (!gName) break;
|
|
local gId = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemId");
|
|
local gIsHave = Buffer.Get("CollectLineDrawS->" + i + "->collectLineDrawList->" + w + "->ItemIsHave");
|
|
local T = {
|
|
Name = gName,
|
|
Id = gId,
|
|
IsHave = gIsHave,
|
|
};
|
|
EquArr.append(T);
|
|
}
|
|
Tobj.CollectLineObject.append(EquArr);
|
|
local gLineName = Buffer.Get("CollectLineDrawS->" + i + "->LineName");
|
|
Tobj.CollectLineNameObject.append(gLineName);
|
|
}
|
|
}
|
|
}
|
|
|
|
//获取收集信息
|
|
function GetCollectInfo() {
|
|
local T = {
|
|
op = Myop + 1,
|
|
Page = NowPage,
|
|
};
|
|
SendPack(T);
|
|
}
|
|
|
|
//获取他人收集属性信息
|
|
function CheckOtherPlayerCollectBooksInfo(gname) {
|
|
local T = {
|
|
op = 20026000 + 7,
|
|
name = gname
|
|
}
|
|
local str = Json.Encode(T);
|
|
L_sq_SendPackType(130);
|
|
L_sq_SendPackWChar(str);
|
|
L_sq_SendPack();
|
|
}
|
|
|
|
//获取他人总属性回调
|
|
function GetOtherPlayerAttributeInfoCallBack(Chunk) {
|
|
local Buffer = Json_STL("CollectBooksCObjGetAttributeInfoCallBackBuffer");
|
|
Buffer.Parse(Chunk, 0, false);
|
|
local RootTab = getroottable();
|
|
if (RootTab.rawin("CollectBooksCObj")) {
|
|
local Tobj = RootTab["CollectBooksCObj"];
|
|
Tobj.CollectAttributeObject = [];
|
|
for (local i = 0; i< 22; i++) {
|
|
Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
|
|
}
|
|
Tobj.BookButtonState = false;
|
|
Tobj.AbtiButtonState = true;
|
|
Tobj.MainState = true;
|
|
Tobj.OtherState = true;
|
|
|
|
L_NewWindows("Lenheart", 170, 0x65535);
|
|
local W = sq_GetPopupWindowMainCotrol(170);
|
|
W.SetVisible(false);
|
|
W.SetEnable(false);
|
|
}
|
|
}
|
|
|
|
|
|
//获取总属性回调
|
|
function GetAttributeInfoCallBack(Chunk) {
|
|
local Buffer = Json_STL("CollectBooksCObjGetAttributeInfoCallBackBuffer");
|
|
Buffer.Parse(Chunk, 0, false);
|
|
local RootTab = getroottable();
|
|
if (RootTab.rawin("CollectBooksCObj")) {
|
|
local Tobj = RootTab["CollectBooksCObj"];
|
|
Tobj.CollectAttributeObject = [];
|
|
for (local i = 0; i< 22; i++) {
|
|
Tobj.CollectAttributeObject.append(Buffer.Get("buffs->" + i));
|
|
}
|
|
}
|
|
}
|
|
|
|
//获取总属性
|
|
function GetAttributeInfo() {
|
|
local T = {
|
|
op = Myop + 5,
|
|
};
|
|
SendPack(T);
|
|
}
|
|
|
|
constructor() {
|
|
CollectBooksLineBuf = [0, 0, 0, 0];
|
|
//注册获取收集信息回调
|
|
Pack_Control.rawset(Myop + 2, GetCollectInfoCallBack);
|
|
Pack_Control.rawset(Myop + 6, GetAttributeInfoCallBack);
|
|
Pack_Control.rawset(Myop + 8, GetOtherPlayerAttributeInfoCallBack);
|
|
Pack_Control.rawset(Myop + 104, MosaicAnimotionCallBack);
|
|
//获取收集信息
|
|
GetCollectInfo();
|
|
//获取属性信息
|
|
GetAttributeInfo();
|
|
}
|
|
|
|
//绘制主界面
|
|
function DrawMain(obj) {
|
|
//绘制主界面
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 0, X, Y);
|
|
|
|
BookButton = CollectTabTextButtonPro(obj, "收集图鉴收集", X + 5, Y + 10, "interface2/yosin/shoujitujian.img", 1, 70, 20, "收集概览", 10, 5);
|
|
BookButton.SwitchState = BookButtonState;
|
|
BookButton.SetRectEnble(true, "a收集图鉴收集", X + 5, Y + 10, "interface2/yosin/shoujitujian.img", 2);
|
|
BookButton.SetCustomClickEnble(true, "a收集图鉴收集", X + 5, Y + 9, "interface2/yosin/shoujitujian.img", 3);
|
|
|
|
//收集页
|
|
BookButton.Show();
|
|
if (BookButton.isLBActive() && !OtherState) {
|
|
obj.sq_PlaySound("CLICK_BUTTON2");
|
|
BookButtonState = true;
|
|
AbtiButtonState = false;
|
|
}
|
|
|
|
AbtiButton = CollectTabTextButtonPro(obj, "收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 1, 70, 20, "属性概览", 10, 5);
|
|
AbtiButton.SwitchState = AbtiButtonState;
|
|
AbtiButton.SetRectEnble(true, "a收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 2);
|
|
AbtiButton.SetCustomClickEnble(true, "a收集图鉴属性", X + 75, Y + 10, "interface2/yosin/shoujitujian.img", 3);
|
|
|
|
//收集页
|
|
AbtiButton.Show();
|
|
if (AbtiButton.isLBActive() && !OtherState) {
|
|
obj.sq_PlaySound("CLICK_BUTTON2");
|
|
BookButtonState = false;
|
|
AbtiButtonState = true;
|
|
}
|
|
|
|
//绘制分页线
|
|
L_sq_DrawImg("interface2/yosin/shoujitujian.img", 4, X + 3, Y + 30);
|
|
|
|
//属性显示页
|
|
if (AbtiButtonState && CollectAttributeObject) {
|
|
for (local r = 0; r< 22; r++) {
|
|
L_sq_DrawCode(TabName[r] + " " + CollectAttributeObject[r], X + 20 + ((r / 10) * 170), Y + 64 + ((r % 10) * 17), sq_RGBA(255, 255, 255, 250), 1, 1);
|
|
}
|
|
}
|
|
|
|
//收集概览显示页
|
|
if (BookButtonState && PageTitle && CollectLineObject) {
|
|
|
|
L_sq_DrawCode(PageTitle.Name, X + PageTitle.X, Y + PageTitle.Y, sq_RGBA(184, 249, 114, 250), 2, 1);
|
|
|
|
for (local i = 0; i< CollectLineObject.len(); i++) {
|
|
if (CollectBooksLineBuf[i] == 0)
|
|
CollectBooksLineBuf[i] = CollectBooksLineC(CollectLineNameObject[i], CollectLineObject[i], CollectLineAttributeObject[i]);
|
|
CollectBooksLineBuf[i].Show(X + 14, Y + 60 + (i * 80));
|
|
//L_sq_DrawImg("interface2/yosin/shoujitujian.img", 5, X + 14, Y + 60 + (i * 80));
|
|
}
|
|
|
|
local LeftButton = CollectBooksPro("收集图鉴左翻页", X + 310, Y + 370, "interface2/yosin/shoujitujian.img", 23, 23, 16);
|
|
LeftButton.SetRectEnble(true, "收集图鉴左翻页", X + 310, Y + 370 - 2, "interface2/yosin/shoujitujian.img", 17);
|
|
LeftButton.SetCustomClickEnble(true, "收集图鉴左翻页", X + 310, Y + 370 - 1, "interface2/yosin/shoujitujian.img", 18);
|
|
LeftButton.Show();
|
|
if (LeftButton.isLBActive()) {
|
|
obj.sq_PlaySound("CLICK_BUTTON2");
|
|
if (NowPage > 1)
|
|
NowPage--;
|
|
local T = {
|
|
op = Myop + 1,
|
|
Page = NowPage,
|
|
};
|
|
SendPack(T);
|
|
}
|
|
|
|
L_sq_DrawCode(NowPage + " / " + MaxPage, X + 350, Y + 374, sq_RGBA(230, 200, 155, 250), 1, 1);
|
|
|
|
local RightButton = CollectBooksPro("收集图鉴右翻页", X + 390, Y + 370, "interface2/yosin/shoujitujian.img", 23, 23, 19);
|
|
RightButton.SetRectEnble(true, "收集图鉴右翻页", X + 390, Y + 370 - 2, "interface2/yosin/shoujitujian.img", 20);
|
|
RightButton.SetCustomClickEnble(true, "收集图鉴右翻页", X + 390, Y + 370 - 1, "interface2/yosin/shoujitujian.img", 21);
|
|
RightButton.Show();
|
|
if (RightButton.isLBActive()) {
|
|
obj.sq_PlaySound("CLICK_BUTTON2");
|
|
if (NowPage< MaxPage)
|
|
NowPage++;
|
|
local T = {
|
|
op = Myop + 1,
|
|
Page = NowPage,
|
|
};
|
|
SendPack(T);
|
|
}
|
|
|
|
for (local w = 0; w< 4; w++) {
|
|
if (CollectBooksLineBuf[w] != 0) CollectBooksLineBuf[w].ShowStr(X + 14, Y + 60 + (w * 80));
|
|
}
|
|
|
|
//如果镶嵌动画存在
|
|
if (MosaicAnimotionArr) {
|
|
local AnimotionLen = MosaicAnimotionArr.len();
|
|
for (local ai = 0; ai< AnimotionLen; ai++) {
|
|
local ani = T_DrawDynamicAni(obj, "common/collectbooks/iconslot_01.ani", MosaicAnimotionArr[ai].Ax, MosaicAnimotionArr[ai].Ay, "CollectBooksAnimotions" + ai);
|
|
if (sq_IsEnd(ani)) {
|
|
sq_Rewind(ani);
|
|
if (ai == AnimotionLen - 1) {
|
|
MosaicAnimotionArr = null;
|
|
GetCollectInfo();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//附加属性
|
|
function AddAb(obj) {
|
|
if (sq_GetCurrentModuleType() == 3) {
|
|
if (!CollectAttributeObject) return;
|
|
|
|
if (DgnAddBuff == false) {
|
|
DgnAddBuff = true;
|
|
local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, -1, false, "appendage/collectbooks/collectbooks.nut", true);
|
|
CNSquirrelAppendage.sq_Append(appendage, obj, obj);
|
|
|
|
local change_appendage = appendage.sq_getChangeStatus("Yosin_collectbooksDgnBuff");
|
|
if (!change_appendage) {
|
|
change_appendage = appendage.sq_AddChangeStatusAppendageID(obj, obj, 0,
|
|
0,
|
|
false, 0, 0);
|
|
}
|
|
if (change_appendage) {
|
|
change_appendage.clearParameter();
|
|
//print(WearSlotM.Item.TabName[0]);
|
|
|
|
foreach(Key, Value in CollectAttributeObject) {
|
|
if (Key == 0) change_appendage.addParameter(0, false, Value.tofloat());
|
|
else if (Key == 1) change_appendage.addParameter(3, false, Value.tofloat());
|
|
else if (Key == 2) change_appendage.addParameter(2, false, Value.tofloat());
|
|
else if (Key == 3) change_appendage.addParameter(1, false, Value.tofloat());
|
|
else if (Key == 4) change_appendage.addParameter(53, false, Value.tofloat());
|
|
else if (Key == 5) change_appendage.addParameter(4, false, Value.tofloat());
|
|
else if (Key == 6) change_appendage.addParameter(31, false, Value.tofloat());
|
|
else if (Key == 7) change_appendage.addParameter(5, false, Value.tofloat());
|
|
else if (Key == 8) change_appendage.addParameter(32, false, Value.tofloat());
|
|
else if (Key == 9) change_appendage.addParameter(11, false, Value.tofloat());
|
|
else if (Key == 10) change_appendage.addParameter(10, false, Value.tofloat());
|
|
else if (Key == 11) change_appendage.addParameter(12, false, Value.tofloat());
|
|
else if (Key == 12) change_appendage.addParameter(15, false, Value.tofloat() / 10.0);
|
|
else if (Key == 13) change_appendage.addParameter(16, false, Value.tofloat() / 10.0);
|
|
else if (Key == 14) change_appendage.addParameter(33, false, 0 - (Value.tofloat() / 10.0));
|
|
|
|
else if (Key == 15) change_appendage.addParameter(45, false, Value.tofloat());
|
|
else if (Key == 16) change_appendage.addParameter(44, false, Value.tofloat());
|
|
else if (Key == 17) change_appendage.addParameter(43, false, Value.tofloat());
|
|
else if (Key == 18) change_appendage.addParameter(42, false, Value.tofloat());
|
|
else if (Key == 19) change_appendage.addParameter(46, false, Value.tofloat());
|
|
else if (Key == 20) {
|
|
local sss = 0 - ((Value.tofloat() / 100.00));
|
|
change_appendage.addParameter(CHANGE_STATUS_TYPE_COOLTIME_DECLINE, false, sss);
|
|
} else if (Key == 21) {
|
|
if (getroottable().rawin("LenheartCurrentModuleDamageRate")) {
|
|
getroottable().rawset("LenheartCurrentModuleDamageRate", getroottable()["LenheartCurrentModuleDamageRate"] + Value);
|
|
} else {
|
|
getroottable().rawset("LenheartCurrentModuleDamageRate", Value);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
DgnAddBuff = false;
|
|
}
|
|
}
|
|
|
|
//开启界面回调
|
|
function OpenClassCallBack() {
|
|
local obj = sq_GetMyMasterCharacter();
|
|
obj.sq_PlaySound("CLICK_BUTTON1");
|
|
L_NewWindows("Lenheart", 170, 0x65535);
|
|
local W = sq_GetPopupWindowMainCotrol(170);
|
|
W.SetVisible(false);
|
|
W.SetEnable(false);
|
|
|
|
|
|
//获取收集信息
|
|
GetCollectInfo();
|
|
//获取属性信息
|
|
GetAttributeInfo();
|
|
}
|
|
|
|
//绘制入口
|
|
function Draw(obj) {
|
|
if (MainState) {
|
|
if (WindowObj) {
|
|
DrawMain(obj);
|
|
WindowObj.Show(obj);
|
|
X = WindowObj.X;
|
|
Y = WindowObj.Y;
|
|
} else {
|
|
WindowObj = CollectBooksWindow(X, Y, 721, 399, 10); //坐标 大小 标题栏高度
|
|
//WindowObj.DeBugMode = true;
|
|
}
|
|
} else {
|
|
if (WindowObj && WindowObj.YMouseSw == false) {
|
|
IMouse.ReleaseMouseClick();
|
|
WindowObj.YMouseSw = true;
|
|
WindowObj = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
//逻辑入口
|
|
function Proc(obj) {
|
|
AddAb(obj);
|
|
if (obj.isDead()) DgnAddBuff = false;
|
|
if (KeyPressNB.isKeyPress(48, "CollectBooksCloseKey")) {
|
|
MainState = false;
|
|
OtherState = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
function CollectBooks(obj) {
|
|
local RootTab = getroottable();
|
|
if (!RootTab.rawin("CollectBooksCObj")) {
|
|
local Cobj = CollectBooksC();
|
|
RootTab.rawset("CollectBooksCObj", Cobj);
|
|
EventIcon("收集图鉴", 121, 121, Cobj);
|
|
PlayerEachIcon("查看收集信息", Cobj.CheckOtherPlayerCollectBooksInfo);
|
|
} else {
|
|
RootTab["CollectBooksCObj"].Proc(obj);
|
|
RootTab["CollectBooksCObj"].Draw(obj);
|
|
}
|
|
}
|
|
|
|
|
|
if (getroottable().rawin("LenheartFuncTab")) {
|
|
getroottable()["LenheartFuncTab"].rawset("CollectBooksFunc", CollectBooks);
|
|
} else {
|
|
local T = {};
|
|
T.rawset("CollectBooksFunc", CollectBooks);
|
|
getroottable().rawset("LenheartFuncTab", T);
|
|
} |