438 lines
14 KiB
Plaintext
438 lines
14 KiB
Plaintext
/*
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文件名:RaidAuction.nut
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路径:Plugins/RaidAuction/RaidAuction.nut
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创建日期:2023-04-24 15:43
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文件用途:团本竞拍
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*/
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//HudPro按钮类
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class RAIDAUCTIONButtonPro extends BasicsDrawTool // obj -- 按钮名称 -- X坐标 -- Y坐标 -- Ani调用路径 -- 宽度 -- 高度
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{
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obj = null; //Obj对象
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State = 0; //按钮状态
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ClickEnble = false; //点击效果
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ButtonDynamic = false; //动态按钮效果
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BaseFrame = null;
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CustomClickEnble = false; //自定义点击效果
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CustomClickAnifile = null; //自定义点击效果Ani路径
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CustomButtonName = null; //自定义点击效果名称
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CustomClickFrame = null; //自定义点击效果Ani编号
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CustomClickx = null; //自定义点击效果X坐标
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CustomClicky = null; //自定义点击效果Y坐标
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RectEnble = false; //悬停效果
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RectButtonName = null; //悬停名称
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RectBaseAnifile = null; //悬停Ani路径
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RectFrame = null; //非动态按钮的悬停调用Ani编号
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Rectx = null; //悬停X坐标
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Recty = null; //悬停Y坐标
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ButtonName = null; //按钮名称
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x = null; //X坐标
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y = null; //Y坐标
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BaseAnifile = null; //调用Ani路径
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width = null; //可点击宽度
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length = null; //可点击高度
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Mobj = null; //鼠标对象
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//构造函数
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constructor(gObj, gButtonName, gX, gY, gAnifile, gWidth, gLength, gBaseFrame) {
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obj = gObj;
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ButtonName = gButtonName;
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x = gX;
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y = gY;
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BaseAnifile = gAnifile;
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width = gWidth;
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length = gLength;
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BaseFrame = gBaseFrame;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//绘制按钮
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function Show() {
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if (ClickEnble) //是否开启点击效果
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{
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if (isLBDown() && State == 0) //按下左键并且按钮处于弹起状态
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{
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State = 1; //按键进入按下状态
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++y;
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}
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if (!isLBDown() && State == 1) //按下左键并且按钮处于弹起状态
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{
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State = 0; //按键进入弹起状态
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--y;
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}
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}
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if (CustomClickEnble) //是否开启自定义点击效果
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{
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if (isLBDown()) //按下左键并且按钮处于弹起状态
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{
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if (!ButtonDynamic) T_DrawStayAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomClickFrame, CustomButtonName);
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else T_DrawDynamicAni(obj, CustomClickAnifile, CustomClickx, CustomClicky, CustomButtonName);
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}
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}
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if (RectEnble) //开启悬停效果时
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{
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if ((isInRect() && !isLBDown()) || (isInRect() && !CustomClickEnble)) //如果鼠标悬停的时候 并且没有点击的时候
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{
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//IMouse.SetMouseTask(44);
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if (!ButtonDynamic) T_DrawStayAni(obj, RectBaseAnifile, Rectx, Recty, RectFrame, RectButtonName);
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else T_DrawDynamicAni(obj, RectBaseAnifile, Rectx, Recty, RectButtonName);
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}
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}
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if (!isInRect()) //如果鼠标没有悬停的时候
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{
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//IMouse.SetMouseTask(0);
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if (!ButtonDynamic) T_DrawStayAni(obj, BaseAnifile, x, y, BaseFrame, ButtonName);
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else T_DrawDynamicAni(obj, BaseAnifile, x, y, ButtonName);
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}
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}
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//设置自定义点击效果
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function SetCustomClickEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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CustomClickEnble = bool; //自定义点击效果
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CustomClickAnifile = gAnifile; //自定义点击效果Ani路径
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CustomButtonName = gButtonName; //自定义点击效果名称
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CustomClickFrame = gFrame; //自定义点击效果Ani编号
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CustomClickx = gX; //自定义点击效果X坐标
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CustomClicky = gY; //自定义点击效果Y坐标
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}
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//设置悬停效果
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function SetRectEnble(bool, gButtonName, gX, gY, gAnifile, gFrame) {
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RectEnble = bool; //悬停效果
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RectButtonName = gButtonName; //悬停名称
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RectBaseAnifile = gAnifile; //悬停Ani路径
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RectFrame = gFrame; //非动态按钮的悬停调用Ani编号
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Rectx = gX; //悬停X坐标
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Recty = gY; //悬停Y坐标
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}
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//设置动态按钮
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function SetClickEnble(bool) {
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ButtonDynamic = bool;
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}
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//设置点击效果
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function SetClickEnble(bool) {
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ClickEnble = bool;
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}
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//悬停状态
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function isInRect() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 5, 5, x, y, width, length)) return true;
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else return false;
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}
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//左键按下状态
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function isLBDown() {
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if (isInRect() && Mobj.Lb == 1) return true;
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else return false;
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}
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//左键弹起状态
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function isLBUp() {
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if (isInRect() && Mobj.Lb == 0) return true;
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else return false;
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}
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//左键单击状态
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function isLBActive() {
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if (isInRect() && Mobj.LbEvent) return true;
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else return false;
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}
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}
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class RAIDAUCTIONWindow extends BasicsDrawTool {
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//宽度
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Width = null;
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//高度
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Height = null;
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//标题高度
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TitleH = null;
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//X坐标
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X = null;
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//Y坐标
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Y = null;
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YMouseSw = true;
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Mobj = null; //鼠标对象
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constructor(gX, gY, gWidth, gHeight, gTitleH) {
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//宽度
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Width = gWidth;
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//高度
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Height = gHeight;
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//标题高度
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TitleH = gTitleH;
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//X坐标
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X = gX;
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//Y坐标
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Y = gY;
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if (getroottable().rawin("MouseObject")) Mobj = getroottable()["MouseObject"];
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}
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//设定鼠标逻辑
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function LockMouse() {
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if (sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, X, Y, Width, Height)) {
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IMouse.LockMouseClick();
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YMouseSw = false;
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} else {
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if (YMouseSw == false && sq_IsIntersectRect(IMouse.GetXPos(), IMouse.GetYPos(), 1, 1, 0, 0, 800, 600)) {
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IMouse.ReleaseMouseClick();
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YMouseSw = true;
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}
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}
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}
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function Show(obj) {
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//sq_DrawBox(X, Y, Width, Height, 0xffffffff);
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//设定鼠标逻辑
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LockMouse();
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}
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}
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class RAIDAUCTIONC extends BasicsDrawTool {
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Window = null;
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WindowName = null;
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X = 235;
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Y = 109;
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State = 0;
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AuctionPack = null;
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Cost = null;
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NowPrice = null;
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TimeObj = null;
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function Raid_Auction_Item_Pack_CallBack(Chunk) {
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//Sout("收到包内容为 \n %L", Chunk);
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local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack");
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Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("RAIDAUCTIONObj")) {
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RootTab["RAIDAUCTIONObj"].State = 1;
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RootTab["RAIDAUCTIONObj"].Cost = Buffer.Get("cost");
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RootTab["RAIDAUCTIONObj"].WindowName = Buffer.Get("PDungeon_Name");
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RootTab["RAIDAUCTIONObj"].AuctionTimeReset();
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RootTab["RAIDAUCTIONObj"].AuctionPack = null;
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RootTab["RAIDAUCTIONObj"].AuctionPack = [];
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for (local i = 0; i< 5; i++) {
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local Gid = Buffer.Get("auctionpack->" + i + "->id");
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if (Gid == false) break;
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local Gcount = Buffer.Get("auctionpack->" + i + "->count");
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local Gname = Buffer.Get("auctionpack->" + i + "->name");
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local Grarity = Buffer.Get("auctionpack->" + i + "->rarity");
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local Gprice = Buffer.Get("auctionpack->" + i + "->price");
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// local Gnow = i == 0 ? true : false;
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local Gnow = Buffer.Get("auctionpack->" + i + "->now");
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local Gover = Buffer.Get("auctionpack->" + i + "->over");
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local Gplayer = Buffer.Get("auctionpack->" + i + "->playername");
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local T = {
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id = Gid,
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count = Gcount,
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name = Gname,
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rarity = Grarity,
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price = Gprice,
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now = Gnow,
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over = Gover,
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player = Gplayer,
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}
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RootTab["RAIDAUCTIONObj"].AuctionPack.append(T);
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}
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}
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}
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function Raid_Auction_Close_Window_CallBack(Chunk) {
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////Sout("收到包内容为 \n %L", Chunk);
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//local Buffer = Json_STL("Raid_Auction_Item_Pack_CallBack");
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//Buffer.Parse(Chunk, 0, false);
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local RootTab = getroottable();
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if (RootTab.rawin("RAIDAUCTIONObj")) {
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RootTab["RAIDAUCTIONObj"].State = 0;
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RootTab["RAIDAUCTIONObj"].Cost = null;
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RootTab["RAIDAUCTIONObj"].WindowName = null;
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RootTab["RAIDAUCTIONObj"].AuctionPack = null;
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}
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}
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constructor() {
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AuctionPack = [];
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//注册装备信息回调
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Pack_Control.rawset(25700002, Raid_Auction_Item_Pack_CallBack);
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//关闭窗口回调
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Pack_Control.rawset(25700008, Raid_Auction_Close_Window_CallBack);
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}
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function AuctionTimeReset() {
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if (TimeObj) TimeObj.Delete();
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TimeObj = null;
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TimeObj = TimeSTL("AuctionTimeObj", 15000);
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TimeObj.Start();
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}
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function Proc(obj) {
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//窗口打开生成窗口
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if (!this.Window && State == 1) {
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this.Window = RAIDAUCTIONWindow(235, 109, 329, 382, 24);
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} else if (this.Window && State == 1) {
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this.Window.Show(obj);
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} else if (State == 0) {
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if (this.Window && this.Window.YMouseSw == false) {
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IMouse.ReleaseMouseClick();
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this.Window.YMouseSw = true;
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}
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}
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if (KeyPressNB.isKeyPress(48, "RaidAuction")) {
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State = 0;
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}
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}
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//绘制主界面
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function DrawMain(obj) {
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//主界面背景
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T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X, Y, 4, "Raid_AuctionSystemMain");
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//绘制窗口名字
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L_sq_DrawCode("副本: 【" + WindowName + "】 的竞拍", X + 112, Y + 7, sq_RGBA(255, 255, 184, 250), 0, 1);
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}
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//绘制竞拍项目
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function DrawItem(obj) {
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foreach(Pos, Item in AuctionPack) {
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if (Item.now == true) {
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T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 3, "Raid_AuctionSystemSlotLight");
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T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 38 + (Pos * 50), Y + 40, 7, "Raid_AuctionSystemSlotLight + 1");
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//绘制竞拍物品名字
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L_sq_DrawCode("【" + Item.name + "】", X + 52, Y + 230 - 35, sq_RGBA(255, 255, 184, 250), 0, 1);
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//绘制竞拍者名字
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L_sq_DrawCode("【" + Item.player + "】", X + 52, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1);
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//绘制当前价格
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L_sq_DrawCode(Item.price.tostring(), X + 52 + 172, Y + 230, sq_RGBA(255, 255, 184, 250), 0, 1);
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NowPrice = Item.price;
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}
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L_Sq_DrawItem(X + 51 + (Pos * 50), Y + 53, Item.id, Item.count, 0, 0, 0);
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if (Item.over == true) {
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T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 48 + (Pos * 50), Y + 50, 5, "Raid_AuctionSystemSlotOver");
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}
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}
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}
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//绘制进度条
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function DrawTimeP(obj) {
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if (TimeObj == null) return;
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local Time = TimeObj.Get();
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local NTime = ((15000 - Time).tofloat() / 1000.0).tostring();
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local HRate = Time.tofloat() / 15000.0;
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//进度条
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setClip(X + 29, Y + 119, X + 29 + 272 - (272.0 * HRate).tointeger(), Y + 119 + 12); //开始裁切
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T_DrawStayAni(obj, "common/raid_auction/yosin/tbjp.ani", X + 29, Y + 119, 6, "Raid_AuctionSystemTimeP");
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releaseClip(); //裁切结束
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//剩余时间
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L_sq_DrawCode("剩余时间: " + NTime + "s", X + 128, Y + 119, sq_RGBA(21, 187, 255, 250), 0, 1);
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}
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function GetNum(count) {
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local a = 1;
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if (count == 0) return a;
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local b = 10;
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for (local i = 0; i< count - 1; i++) {
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b *= b;
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}
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return a * b;
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}
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//绘制按钮
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function DrawAuctionButton(obj) {
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for (local i = 0; i< 3; i++) {
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local Button = RAIDAUCTIONButtonPro(obj, "Raid_AuctionButton" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 77, 24, 0);
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Button.SetRectEnble(true, "Raid_AuctionButtonr" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 1);
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Button.SetCustomClickEnble(true, "Raid_AuctionButtonc" + i, X + 28 + (i * 98), Y + 266, "common/raid_auction/yosin/tbjp.ani", 2);
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Button.Show();
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L_sq_DrawCode("+" + GetNum(i), X + 60 + (i * 98), Y + 272, sq_RGBA(21, 187, 255, 250), 0, 1);
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if (Button.isLBActive()) {
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//print(i);
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local T = {
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op = 25700003,
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price = NowPrice + GetNum(i),
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cost = this.Cost,
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addcost = GetNum(i),
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}
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local str = Json.Encode(T);
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L_sq_SendPackType(130);
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L_sq_SendPackWChar(str);
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L_sq_SendPack();
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}
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}
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}
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function Draw(obj) {
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if (State == 1) {
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DrawMain(obj); //绘制主界面
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DrawItem(obj); //绘制竞拍项目
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DrawTimeP(obj); //绘制进度条
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DrawAuctionButton(obj); //绘制按钮
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}
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}
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}
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function Raid_Auction(obj) {
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local RootTab = getroottable();
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if (!RootTab.rawin("RAIDAUCTIONObj")) {
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local Cobj = RAIDAUCTIONC();
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RootTab.rawset("RAIDAUCTIONObj", Cobj);
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} else {
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RootTab["RAIDAUCTIONObj"].Proc(obj);
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RootTab["RAIDAUCTIONObj"].Draw(obj);
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}
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// print(11);
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} |