440 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			440 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| function setCustomData_po_ATMagicBallLightMultiShot(obj, receiveData)
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| {
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| 	setCustomData_po_ATMagicBallLight(obj, receiveData);
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| }
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| 
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| function setCustomData_po_ATMagicBallDarkMultiShot(obj, receiveData)
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| {
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| 	setCustomData_po_ATMagicBallDark(obj, receiveData);
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| }
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| 
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| function setCustomData_po_ATMagicBallWaterMultiShot(obj, receiveData)
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| {
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| 	setCustomData_po_ATMagicBallWater(obj, receiveData);
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| }
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| 
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| function setCustomData_po_ATMagicBallFireMultiShot(obj, receiveData)
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| {
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| 	setCustomData_po_ATMagicBallFire(obj, receiveData);
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| }
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| 
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| function setCustomData_po_ATMagicBallNoneMultiShot(obj, receiveData)
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| {
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| 	setCustomData_po_ATMagicBallNone(obj, receiveData);
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| }
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| 
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| 
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| 
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| 
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| 
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| // 葆彻掘羹 - 赀楼撩
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| function setCustomData_po_ATMagicBallLight(obj, receiveData)
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| {
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| 	if(!obj)
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| 		return;
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| 		
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| 	local horizonAngle = receiveData.readFloat();
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| 	local verticalAngle = receiveData.readFloat();	
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| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
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| 	{
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| 		// 奢问溘 掸?
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| 		local attackBonusRate = receiveData.readDword();
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| 		local attackInfo = sq_GetCurrentAttackInfo(obj);		
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| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| 	}
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| 	
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| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
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| 	obj.sq_SetMoveParticle("Particle/ATMagicBallLightMove.ptl", horizonAngle, verticalAngle);
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| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
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| 	particleCreater.Restart(0);
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail1.ptl");
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTail2.ptl");
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| 	obj.sq_SetObjectParticlePos(0, -1, 0);
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| }
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| 
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| 
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| // 葆彻掘羹 - 檩楼撩
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| function setCustomData_po_ATMagicBallDark(obj, receiveData)
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| {
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| 	if(!obj)
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| 		return;
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| 
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| 	local horizonAngle = receiveData.readFloat();
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| 	local verticalAngle = receiveData.readFloat();	
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| 	local attackBonusRate = 0;
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| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
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| 	{
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| 		// 奢问溘 掸?
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| 		attackBonusRate = receiveData.readDword();
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| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
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| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| 	}
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| 	
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| 	local mage = obj.getTopCharacter();
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| 	if (!mage)
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| 		return;
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| 
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| 	local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
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| 	local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
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| 	//attackBonusRate = sq_GetAttackBonusRate(skill, 6, 1.0) + attackBonusRate;
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| 	attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 6, 1.0) + attackBonusRate;
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| 
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| 	sq_SetCurrentAttackBonusRate(sq_GetCurrentAttackInfo(obj), attackBonusRate);
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| 
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| 	// 檩楼撩暧 唳办缚 ?嫦桧 嫦当?虽 强晦阳侥缣 鼻鹧桧鼻击 掘羹缣 夥煎 勘横遽棻.
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| 	local changeStatusLevel		= sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 7, skillLevel);// 7.荡舆 溯涟
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| 	local changeStatusProb		= sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 8, skillLevel);// 8.荡舆 ?睦(0.1%)
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| 	changeStatusProb /= 10;
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| 	local changeStatusDuration	= sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 9, skillLevel);// 9.荡舆 虽楼卫除
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| 	local attackInfo			= sq_GetCurrentAttackInfo(obj);
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| 	sq_SetChangeStatusIntoAttackInfo(attackInfo, 0, ACTIVESTATUS_CURSE, changeStatusProb, changeStatusLevel, changeStatusDuration);	
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| 
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| 
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| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
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| 	obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMove.ptl", horizonAngle, verticalAngle);
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| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
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| 	particleCreater.Restart(0);
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail1.ptl");
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTail2.ptl");
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| 	obj.sq_SetObjectParticlePos(0, -1, 0);
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| }
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| 
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| 
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| // 葆彻掘羹 - 热楼撩
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| function setCustomData_po_ATMagicBallWater(obj, receiveData)
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| {
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| 	if(!obj)
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| 		return;
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| 	
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| 	local horizonAngle = receiveData.readFloat();
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| 	local verticalAngle = receiveData.readFloat();	
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| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
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| 	{
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| 		// 奢问溘 掸?
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| 		local attackBonusRate = receiveData.readDword();
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| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
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| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| 	}
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| 	
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| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
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| 
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| 	obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMove.ptl", horizonAngle, verticalAngle);
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| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTail", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
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| 	particleCreater.Restart(0);
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail1.ptl");
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTail2.ptl");
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| 	obj.sq_SetObjectParticlePos(0, -1, 0);
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| }
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| 
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| 
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| // 葆彻掘羹 - ?楼撩
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| function setCustomData_po_ATMagicBallFire(obj, receiveData)
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| {
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| 	if(!obj)
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| 		return;
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| 	
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| 	local horizonAngle = receiveData.readFloat();
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| 	local verticalAngle = receiveData.readFloat();
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| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
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| 	{
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| 		// 奢问溘 掸?
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| 		local attackBonusRate = receiveData.readDword();
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| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
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| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| 	}
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| 	
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| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
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| 
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| 	obj.sq_SetMoveParticle("Particle/ATMagicBallFireMove.ptl", horizonAngle, verticalAngle);
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| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallFireTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
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| 	particleCreater.Restart(0);
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail1.ptl");
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTail2.ptl");
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| 	obj.sq_SetObjectParticlePos(0, -1, 0);
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| }
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| 
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| // 葆彻掘羹 - 鼠楼撩
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| function setCustomData_po_ATMagicBallNone(obj, receiveData)
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| {
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| 	if(!obj)
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| 		return;
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| 	
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| 	local horizonAngle = receiveData.readFloat();
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| 	local verticalAngle = receiveData.readFloat();
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| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
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| 	{
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| 		// 奢问溘 掸?
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| 		local attackBonusRate = receiveData.readDword();
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| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
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| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
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| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| 	}
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| 	
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| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
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| 	obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMove.ptl", horizonAngle, verticalAngle);
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| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
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| 	particleCreater.Restart(0);
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| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTail.ptl");
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| 	obj.sq_SetObjectParticlePos(0, -1, 0);
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| 	
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| 	local mage = obj.getTopCharacter();
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| 	if (!mage)
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| 		return;
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| 	
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| 	// 晦狱晦 熨湿 瞳辨
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| 	mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());	
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| 	sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
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| }
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| 
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| 
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| function onAttack_po_ATMagicBallNone(obj, damager, boundingBox, isStuck)
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| {	// ?颤 鼠楼撩
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| 	if (!obj)
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| 		return 0;
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| 	return 0;
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| }
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| 
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| 
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| 
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| 
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| // ?楼撩 ?嫦 螃粽薛? 当撩
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| function createFireExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
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| {
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| 	if (!obj)
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| 		return 0;
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| 		
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| 	if(!damager)
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| 		return 0;
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| 
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| 	local mage = obj.getTopCharacter();
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| 	
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| 	if (!mage)
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| 		return 0;
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| 	
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| 	if (obj.isMyControlObject())
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| 	{
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| 		// 嬴桧蛊 翱翕 偃嫦
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| 		// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
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| 		local var = obj.getVar();
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| 		local bonusRate = 1.0;
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| 		if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
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| 		{
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| 			local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
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| 			bonusRate = rate.tofloat() / 100.0;
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| 		}
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| 		
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| 		
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| 		local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
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| 		local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
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| 		local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 1, bonusRate);
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| 		local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 0);
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| 		local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
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| 		
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| 		local x = sq_GetCenterXPos(boundingBox);
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| 		local y = damager.getYPos() + 1;
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| 		local z = sq_GetCenterZPos(boundingBox);
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| 		
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| 		sq_BinaryStartWrite()
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| 		sq_BinaryWriteWord(sizeRate);		// ?嫦暧 觼晦
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| 		sq_BinaryWriteWord(totalDamage);	// 等嘐虽		
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| 		//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
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| 		print(" x:" + x + " y:" + y + " z:" + z);
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| 		sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
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| 		
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| 		//sq_SendDestroyPacketPassiveObject(obj);
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| 		
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| 	}
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| }
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| 
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| 
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| // 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
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| // ?嫦 当撩
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| function onAttack_po_ATMagicBallFireMultiShot(obj, damager, boundingBox, isStuck)
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| {	// 翱楼 葆彻掘 ?楼撩
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| 	createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
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| 	return 0;
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| }
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| 
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| 
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| // 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
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| // ?嫦 当撩
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| function onAttack_po_ATMagicBallFire(obj, damager, boundingBox, isStuck)
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| {	// ?颤 ?楼撩
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| 	createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
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| 	return 0;
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| }
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| 
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| 
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| // 热楼撩 ?嫦 螃粽薛? 当撩
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| function createWaterExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
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| {
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| 	if (!obj)
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| 		return 0;
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| 		
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| 	if(!damager)
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| 		return 0;
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| 
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| 	local mage = obj.getTopCharacter();
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| 	if (!mage)
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| 		return 0;
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| 
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| 	if (obj.isMyControlObject())
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| 	{
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| 		// 嬴桧蛊 翱翕 偃嫦
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| 		// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
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| 		local var = obj.getVar();
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| 		local bonusRate = 1.0;
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| 		if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
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| 		{
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| 			local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
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| 			bonusRate = rate.tofloat() / 100.0;
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| 		}
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| 		
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| 		local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
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| 		local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
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| 		//local attackBonusRate = sq_GetAttackBonusRate(skill, 2, 1.0);
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| 		local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 2, bonusRate);
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| 		local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 1);
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| 				
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| 		local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
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| 		
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| 		local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 3, skillLevel);
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| 		local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 4, skillLevel);
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| 		local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 5, skillLevel);
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| 		
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| 		local x = sq_GetCenterXPos(boundingBox);
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| 		local y = damager.getYPos() + 1;
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| 		local z = sq_GetCenterZPos(boundingBox);
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| 		
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| 		
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| 		sq_BinaryStartWrite()
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| 		sq_BinaryWriteWord(sizeRate);			// ?嫦暧 觼晦
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| 		sq_BinaryWriteWord(totalDamage);		// 等嘐虽
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| 		sq_BinaryWriteByte(ACTIVESTATUS_FREEZE);// 彩念 鼻鹧桧鼻
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| 		prob = prob / 10.0;
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| 		sq_BinaryWriteFloat(prob.tofloat());	// ?睦 (0.1%)
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| 		sq_BinaryWriteFloat(power.tofloat());	// 溯涟
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| 		sq_BinaryWriteDword(validTime);			// 虽楼卫除
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| 		//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
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| 		
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| 		sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
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| 	}
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| }
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| 
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| 
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| // 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
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| // ?嫦 当撩
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| function onAttack_po_ATMagicBallWaterMultiShot(obj, damager, boundingBox, isStuck)
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| {	// 翱楼 葆彻掘 ?楼撩
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| 	createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
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| 	return 0;
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| }
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| 
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| 
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| // 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
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| // ?嫦 当撩
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| function onAttack_po_ATMagicBallWater(obj, damager, boundingBox, isStuck)
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| {
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| 	// ?颤 热楼撩
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| 	createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
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| 	return 0;
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| }
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| 
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| function onAttack_po_ATMagicBallDark(obj, damager, boundingBox, isStuck)
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| {	// ?颤 檩楼撩
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| 	if (!obj)
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| 		return 0;
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| 
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| 	return 0;
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| }
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| 
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| 
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| // 赀楼撩 ?嫦 螃粽薛? 当撩
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| function createLightExplosion(obj, damager, boundingBox, isStuck, passiveObjectIndex)
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| {
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| 	if(!damager)
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| 		return 0;
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| 		
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| 	if (!obj)
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| 		return 0;
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| 
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| 	local mage = obj.getTopCharacter();
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| 	if (!mage)
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| 		return 0;
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| 
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| 	if (obj.isMyControlObject())
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| 	{
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| 		// 嬴桧蛊 翱翕 偃嫦
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| 		// 县溯诠骁 溯樯暧 static data(3)暧 奢问溘 隶陛 parameter谛 翱翕脾
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| 		local var = obj.getVar();
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| 		local bonusRate = 1.0;
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| 		if (var.getInt(VAR_IS_ELEMENTAL_RAIN_PASSIVE_OBJECT) > 0)
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| 		{
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| 			local rate = sq_GetIntData(mage, SKILL_ELEMENTAL_RAIN, 3);
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| 			bonusRate = rate.tofloat() / 100.0;
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| 		}
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| 		
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| 		local skill = sq_GetSkill(mage, SKILL_ELEMENTAL_CHANGE);
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| 		local skillLevel = sq_GetSkillLevel(mage, SKILL_ELEMENTAL_CHANGE);
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| 		//local attackBonusRate = sq_GetAttackBonusRate(skill, 10, 1.0);
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| 		local attackBonusRate = sq_GetBonusRateWithPassive(mage, SKILL_ELEMENTAL_CHANGE, STATE_ELEMENTAL_CHANGE, 10, bonusRate);
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| 		local sizeRate = sq_GetIntData(mage, SKILL_ELEMENTAL_CHANGE, 2);
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| 		
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| 		// 鼻鹧桧鼻 溯涟, ?睦, 虽楼卫除
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| 		local power = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 11, skillLevel);
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| 		local prob = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 12, skillLevel);
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| 		local validTime = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 13, skillLevel);
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| 		local damage = sq_GetLevelData(mage, SKILL_ELEMENTAL_CHANGE, 14, skillLevel);
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| 		local totalDamage = sq_GetCurrentAttackBonusRate(obj) + attackBonusRate;
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| 		
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| 		local x = sq_GetCenterXPos(boundingBox);
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| 		local y = damager.getYPos() + 1;
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| 		local z = sq_GetCenterZPos(boundingBox);
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| 		
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| 		
 | ||
| 		sq_BinaryStartWrite()
 | ||
| 		sq_BinaryWriteWord(sizeRate);			// ?嫦暧 觼晦
 | ||
| 		sq_BinaryWriteWord(totalDamage);	// 等嘐虽
 | ||
| 		sq_BinaryWriteByte(ACTIVESTATUS_LIGHTNING);	// 马瞪 鼻鹧桧鼻
 | ||
| 		prob = prob / 10.0;
 | ||
| 		sq_BinaryWriteFloat(prob.tofloat());	// ?睦 (0.1%)
 | ||
| 		sq_BinaryWriteFloat(power.tofloat());	// 溯涟
 | ||
| 		sq_BinaryWriteDword(validTime);			// 虽楼卫除
 | ||
| 		sq_BinaryWriteDword(damage);			// 马瞪 等嘐虽
 | ||
| 		//sq_SendCreatePassiveObjectPacket(obj, passiveObjectIndex, 0, 0, 1, 0, ENUM_DIRECTION_NEUTRAL);
 | ||
| 		
 | ||
| 		print(" x:" + x + " y:" + y + " z:" + z);
 | ||
| 		sq_SendCreatePassiveObjectPacketPos(mage, passiveObjectIndex, 0, x, y, z);
 | ||
| 		
 | ||
| 		
 | ||
| 	}
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| // 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
 | ||
| // ?嫦 当撩
 | ||
| function onAttack_po_ATMagicBallLight(obj, damager, boundingBox, isStuck)
 | ||
| {
 | ||
| 	createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
 | ||
| 	return 0;
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| // 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
 | ||
| // ?嫦 当撩
 | ||
| function onAttack_po_ATMagicBallLightMultiShot(obj, damager, boundingBox, isStuck)
 | ||
| {
 | ||
| 	createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
 | ||
| 	return 0;
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| function procAppend_po_ATMagicBallNone(obj)
 | ||
| {
 | ||
| }
 | ||
| 
 | ||
|  |