431 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			431 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
 | ||
| SUB_STATE_FLAMECIRCLE_0	<- 0
 | ||
| SUB_STATE_FLAMECIRCLE_1	<- 1
 | ||
| SUB_STATE_FLAMECIRCLE_2	<- 2
 | ||
| SUB_STATE_FLAMECIRCLE_3	<- 3
 | ||
| SUB_STATE_FLAMECIRCLE_4	<- 4
 | ||
| SUB_STATE_FLAMECIRCLE_CASTING	<- 5
 | ||
| 
 | ||
| SKL_LV_FRAMECIRCLE_0 <- 0 // 0. ?瞪热
 | ||
| SKL_LV_FRAMECIRCLE_1 <- 1 // 1. ?瞪楼紫 寡徽 (100%~)
 | ||
| SKL_LV_FRAMECIRCLE_2 <- 2 // 2. ?瞪 奢问溘(%)
 | ||
| SKL_LV_FRAMECIRCLE_3 <- 3 // 3. ?栖卫 奢问溘(%)
 | ||
| 
 | ||
| 
 | ||
| function checkExecutableSkill_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return false;
 | ||
| 
 | ||
| 	local b_useskill = obj.sq_IsUseSkill(SKILL_FLAMECIRCLE);
 | ||
| 
 | ||
| 	if(b_useskill) {
 | ||
| 		obj.sq_IntVectClear();
 | ||
| 		obj.sq_IntVectPush(SUB_STATE_FLAMECIRCLE_CASTING); // substate撮?
 | ||
| 		obj.sq_AddSetStatePacket(STATE_FLAMECIRCLE, STATE_PRIORITY_IGNORE_FORCE, true);
 | ||
| 		return true;
 | ||
| 	}	
 | ||
| 
 | ||
| 	return false;
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function checkCommandEnable_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return false;
 | ||
| 
 | ||
| 	local state = obj.sq_GetState();
 | ||
| 	
 | ||
| 	if(state == STATE_ATTACK)
 | ||
| 	{
 | ||
| 		// 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20]
 | ||
| 		return obj.sq_IsCommandEnable(SKILL_FLAMECIRCLE); // 念瘫潍缣怃朝 ?姜蝶鉴虏 警蜗桧 陛栋?栖棻. 蒙机濠:姜霞热 [2012.04.20] obj.sq_IsCommandEnable(SKILL_FLAMECIRCLE);
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| 	return true;
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onSetState_FlameCircle(obj, state, datas, isResetTimer)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.sq_GetVectorData(datas, 0);
 | ||
| 	obj.setSkillSubState(substate);
 | ||
| 	
 | ||
| 	obj.sq_StopMove();
 | ||
| 	
 | ||
| 	local posX = obj.getXPos();
 | ||
| 	local posY = obj.getYPos();
 | ||
| 	local posZ = obj.getZPos();
 | ||
| 	
 | ||
| 	obj.getVar().clear_vector();
 | ||
| 	obj.getVar().push_vector(0);	
 | ||
| 	obj.getVar().push_vector(0);
 | ||
| 
 | ||
| 	obj.getVar("expflag").clear_vector();
 | ||
| 	obj.getVar("expflag").push_vector(0);
 | ||
| 	
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_CASTING)
 | ||
| 	{
 | ||
| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FLAMECIRCLE_CASTING);
 | ||
| 		
 | ||
| 		// 议蝶? 楼紫蒂 评塭陛紫烟 扑姜
 | ||
| 		// 议蝶? 楼紫陛 渗唳肾贼, 缣栖诡桧暮 楼紫紫 渗唳 腌栖棻.
 | ||
| 		// 议蝶? 啪桧虽紫 ?卫蒂 ?鄹栖棻.
 | ||
| 		//local skillLevel = sq_GetSkillLevel(obj, SKILL_FLAMECIRCLE);
 | ||
| 		//local castTime = sq_GetCastTime(obj, SKILL_FLAMECIRCLE, skillLevel);
 | ||
| 		//local animation = sq_GetCurrentAnimation(obj);
 | ||
| 		//local startTime = sq_GetFrameStartTime(animation, 16);
 | ||
| 		//local speedRate = startTime.tofloat() / castTime.tofloat();
 | ||
| 		//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
 | ||
| 		//	SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, speedRate, speedRate);
 | ||
| 		//
 | ||
| 		//sq_StartDrawCastGauge(obj, startTime, true);
 | ||
| 		
 | ||
| 		addElementalChain_ATMage(obj, ENUM_ELEMENT_FIRE);
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FLAMECIRCLE1);
 | ||
| 		local pAni = obj.sq_GetCurrentAni();
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FLAMECIRCLE2);
 | ||
| 		local pAni = obj.sq_GetCurrentAni();
 | ||
| 		//pAni.setSpeedRate(100.0);
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		obj.sq_PlaySound("MW_FLAMECILCLE");
 | ||
| 	
 | ||
| 		obj.sq_SetCurrentAnimation(CUSTOM_ANI_FLAMECIRCLE3);
 | ||
| 		
 | ||
| 		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_FLAMECIRCLE);
 | ||
| 		local pAttack = sq_GetCurrentAttackInfo(obj);
 | ||
| 		
 | ||
| 		// 跷陛 觼煎栖赝 蒙机
 | ||
| 		local currentAni = sq_GetCurrentAnimation(obj);		
 | ||
| 		local exp100Rate = obj.sq_GetIntData(SKILL_FLAMECIRCLE, 1); // 1. 葆虽虞 ?嫦 等嘐虽 寡徽 (100%~)
 | ||
| 		local expRate = exp100Rate.tofloat() / 100.0;
 | ||
| 		print( " expRate:" + expRate);
 | ||
| 		sq_SetAttackBoundingBoxSizeRate(currentAni, expRate, expRate, expRate);
 | ||
| 		obj.getVar("expflag").set_vector(0, 1);
 | ||
| 		///////////////////////////
 | ||
| 		
 | ||
| 		//SKL_LV_FRAMECIRCLE_3 <- 3 // 3. ?栖卫 奢问溘(%)
 | ||
| 		local firstAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_FLAMECIRCLE, STATE_FLAMECIRCLE, SKL_LV_FRAMECIRCLE_3, 1.0); //3. ?栖卫 奢问溘(%)
 | ||
| 		sq_SetCurrentAttackBonusRate(pAttack, firstAttackRate);
 | ||
| 		obj.sq_SetShake(obj,2,300);
 | ||
| 		
 | ||
| 		//sq_SetCurrentAttackBonusRate(pAttack, attack_rate);
 | ||
| 		
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 
 | ||
| 	//obj.sq_SetStaticSpeedInfo(SPEED_TYPE_CAST_SPEED, SPEED_TYPE_CAST_SPEED,
 | ||
| 	//	SPEED_VALUE_DEFAULT, SPEED_VALUE_DEFAULT, 1.0, 1.0);
 | ||
| }
 | ||
| 
 | ||
| function prepareDraw_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_0 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_1 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_2 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onProc_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	local pAni = obj.sq_GetCurrentAni();
 | ||
| 	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
 | ||
| 	local currentT = sq_GetCurrentTime(pAni);
 | ||
| 
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		if(frmIndex >= 2) {
 | ||
| 			if(!obj.getVar().get_vector(0)) {
 | ||
| 			
 | ||
| 				
 | ||
| 				if(obj.isMyControlObject()) {
 | ||
| 					local distanceL = 0;
 | ||
| 					local h = 0;
 | ||
| 
 | ||
| //SKL_LV_FRAMECIRCLE_0 <- 0 // 0. ?瞪热
 | ||
| //SKL_LV_FRAMECIRCLE_1 <- 1 // 1. ?瞪楼紫 寡徽 (100%~)
 | ||
| //SKL_LV_FRAMECIRCLE_2 <- 2 // 2. ?瞪 奢问溘(%)
 | ||
| //SKL_LV_FRAMECIRCLE_3 <- 3 // 3. ?栖卫 奢问溘(%)
 | ||
| 					local skill_level = obj.sq_GetSkillLevel(SKILL_FLAMECIRCLE);
 | ||
| 					
 | ||
| 					local spin_num = obj.sq_GetLevelData(SKILL_FLAMECIRCLE, SKL_LV_FRAMECIRCLE_0, skill_level); // 0.葭觼 譆渠 偎热 
 | ||
| 					local speed_rate = obj.sq_GetLevelData(SKILL_FLAMECIRCLE, SKL_LV_FRAMECIRCLE_1, skill_level);	// 1.虽楼卫除
 | ||
| 					local firstAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_FLAMECIRCLE, STATE_FLAMECIRCLE, SKL_LV_FRAMECIRCLE_2, 1.0); //2.奢问溘(%)
 | ||
| 
 | ||
| 
 | ||
| 					local spin_radius = obj.sq_GetIntData(SKILL_FLAMECIRCLE, 0); // ?瞪奁唳 (100%~)
 | ||
| 					local spin_r = spin_radius.tofloat() / 100.0;
 | ||
| 					
 | ||
| 					sq_BinaryStartWrite();
 | ||
| 					sq_BinaryWriteWord(spin_num); // 蝶? 偎热
 | ||
| 					sq_BinaryWriteFloat(spin_r); // 蝶? 奁唳
 | ||
| 					sq_BinaryWriteFloat(speed_rate.tofloat()); // 楼紫
 | ||
| 					sq_BinaryWriteDword(firstAttackRate); // ?瞪 奢问溘(%)
 | ||
| 					obj.sq_SendCreatePassiveObjectPacket(24244, 0, distanceL, 1, h);
 | ||
| 				}
 | ||
| 				
 | ||
| 				obj.getVar().set_vector(0, 1);
 | ||
| 			}
 | ||
| 		}
 | ||
| 		
 | ||
| 		if(frmIndex >= 3) {
 | ||
| 			if(obj.getVar().get_vector(0) == 1) {
 | ||
| 				local flame_passive_obj = obj.sq_GetPassiveObject(24244); // 顶陛 当撩? ?溯歜怃赝 
 | ||
| 				local next_state = false;
 | ||
| 				
 | ||
| 				if(!flame_passive_obj) {
 | ||
| 					next_state = true;
 | ||
| 				}
 | ||
| 				else {
 | ||
| 					if(flame_passive_obj.sq_var.get_vector(3) == 1) {
 | ||
| 						next_state = true;
 | ||
| 					}
 | ||
| 				}
 | ||
| 				
 | ||
| 				if(next_state) {
 | ||
| 					// 桧啪 桡戏贼 
 | ||
| 					if(obj.isMyControlObject()) {
 | ||
| 						obj.sq_IntVectClear();
 | ||
| 						obj.sq_IntVectPush(SUB_STATE_FLAMECIRCLE_1);
 | ||
| 						obj.sq_AddSetStatePacket(STATE_FLAMECIRCLE, STATE_PRIORITY_USER, true);
 | ||
| 					}
 | ||
| 				}
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		if(frmIndex >= 1) {
 | ||
| 			if(!obj.getVar().get_vector(0)) {
 | ||
| 				local appendage = CNSquirrelAppendage.sq_AppendAppendage(obj, obj, SKILL_FLAMECIRCLE, true, "Appendage/Character/ap_atmage_effect.nut", true);
 | ||
| 				obj.getVar().set_vector(0, 1);
 | ||
| 			}
 | ||
| 		}
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onProcCon_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_0 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_1 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_2 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onEndCurrentAni_FlameCircle(obj)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	print( " substate:" + substate);
 | ||
| 	
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_CASTING)
 | ||
| 	{
 | ||
| 		if(obj.isMyControlObject()) {
 | ||
| 			obj.sq_IntVectClear();
 | ||
| 			obj.sq_IntVectPush(SUB_STATE_FLAMECIRCLE_0);
 | ||
| 			obj.sq_AddSetStatePacket(STATE_FLAMECIRCLE, STATE_PRIORITY_USER, true);
 | ||
| 		}
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		if(obj.isMyControlObject()) {
 | ||
| 			obj.sq_IntVectClear();
 | ||
| 			obj.sq_IntVectPush(SUB_STATE_FLAMECIRCLE_2);
 | ||
| 			obj.sq_AddSetStatePacket(STATE_FLAMECIRCLE, STATE_PRIORITY_USER, true);
 | ||
| 		}
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		if(obj.isMyControlObject()) {
 | ||
| 			obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
 | ||
| 		}
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onKeyFrameFlag_FlameCircle(obj, flagIndex)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return false;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_0 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_1 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_2 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| 	return false;
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| function onEndState_FlameCircle(obj, new_state)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 	
 | ||
| 	// 觼煎栖赝 跷陛 蒙机 
 | ||
| 	// 横鸥梦蝶 寡徽击 锰鼻鹧煎 给溥捡?栖棻.
 | ||
| 	if(obj.getVar("expflag").get_vector(0))
 | ||
| 	{
 | ||
| 		local ani = sq_GetCustomAni(obj, CUSTOM_ANI_FLAMECIRCLE3);	
 | ||
| 		if(ani)
 | ||
| 		{
 | ||
| 			local currentAni = sq_GetCurrentAnimation(obj);		
 | ||
| 			local exp100Rate = obj.sq_GetIntData(SKILL_FLAMECIRCLE, 1); // 1. 葆虽虞 ?嫦 等嘐虽 寡徽 (100%~)
 | ||
| 			local expOldRate = 100.0 / exp100Rate.tofloat();
 | ||
| 			sq_SetAttackBoundingBoxSizeRate(currentAni, expOldRate, expOldRate, expOldRate);
 | ||
| 		}
 | ||
| 	}
 | ||
| 	///////////////////////////
 | ||
| 	
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_0 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_1 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 	// 蝶才桧? 谦猿 ?擎 镞模 肾历棻贼 议蝶? 啪桧虽 桡据
 | ||
| 	//sq_EndDrawCastGauge(obj);
 | ||
| }
 | ||
| 
 | ||
| function onAfterSetState_FlameCircle(obj, state, datas, isResetTimer)
 | ||
| {
 | ||
| 
 | ||
| 	if(!obj) return;
 | ||
| 
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_0) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_0 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_1) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_1 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_2 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_3) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_3 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	else if(substate == SUB_STATE_FLAMECIRCLE_4) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_4 怃粽蝶才桧? 蒙机
 | ||
| 	}
 | ||
| 	
 | ||
| 
 | ||
| }
 | ||
| 
 | ||
| 
 | ||
| function onAttack_FlameCircle(obj, damager, boundingBox, isStuck)
 | ||
| {
 | ||
| 	if(!obj) return;
 | ||
| 	
 | ||
| 	local substate = obj.getSkillSubState();
 | ||
| 	
 | ||
| 	if(substate == SUB_STATE_FLAMECIRCLE_2) {
 | ||
| 		// SUB_STATE_FLAMECIRCLE_2 怃粽蝶才桧? 蒙机
 | ||
| 		sq_AddHitObject(obj, damager);
 | ||
| 		
 | ||
| 	}	
 | ||
| 
 | ||
| 
 | ||
| } |