664 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			664 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| SMALLICERING_START_X <- 0
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| SMALLICERING_START_Y <- 1
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| SMALLICERING_START_Z <- 2
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| 
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| SMALLICERING_MOV_X <- 3
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| SMALLICERING_MOV_Y <- 4
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| SMALLICERING_MOV_Z <- 5
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| 
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| 
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| function getTargetZPos(target)
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| {
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| 	if(!target)
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| 		return 50;
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| 		
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| 	local height = target.getZPos();
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| 	
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| 	height = height + sq_GetObjectHeight(target);
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| 		
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| 	height = height + 50;
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| 	
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| 	return height;
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| }
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| 
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| function updateAngle(obj, angle)
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| {
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| 	if(!obj)
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| 		return;
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| 
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| 	local currentAngle_ = obj.getVar("angle").get_vector(0);
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| 	
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| 	if (currentAngle_ == (angle + 360) % 360)
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| 		return;
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| 		
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| 	currentAngle_ = (angle + 360) % 360;
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| 	obj.getVar("angle").set_vector(0, currentAngle_);
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| 	
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| 	if (currentAngle_ >= 90 && currentAngle_ < 270)
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| 	{
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| 		obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
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| 	}
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| 	else
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| 	{
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| 		obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
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| 	}
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| }
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| 
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| function moveToBombingState(obj, currentAngle)
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| {
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| 	//local angle = 20 + sq_getRandom(0, 10);
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| 	if(!obj)
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| 		return;
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| 		
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| 	if(obj.isMyControlObject())
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| 	{
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| 		//int angle = 20 + Rand_r() % 10;
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| 		local angle = 50 + sq_getRandom(0, 10);
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| 		//local angle = sq_getRandom(0, 180);
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| 		
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| 		if(sq_getRandom(0, 2) != 0)
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| 			angle = -angle;
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| 
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| 		//print( " send changeAngle:" + angle);
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| 		
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| 		sq_BinaryStartWrite();
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| 		sq_BinaryWriteFloat(angle.tofloat());
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| 		
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| 		sq_SendChangeSkillEffectPacket(obj, SKILL_ICECHAKRAM);
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| 	}
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| }
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| 
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| 
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| 
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| function procSmallRingMove(obj)
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| {
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| 	if(!obj)
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| 		return;
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| 		
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| 	//local target = obj.sq_var.get_obj_vector(0);
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| 	
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| 	//if (target)
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| 	{
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| 		local t = obj.getVar("sr").get_ct_vector(0);
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| 		if(!t)
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| 			return;
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| 			
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| 		local time = t.Get();
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| 		
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| 		
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| 		local radius = 0;
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| 		local angle = 0;
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| 		local zPos = 0;
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| 		local currentAngle = 0;
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| 		//local bombingTurnStartTime_ = 10;
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| 		//local bombingTurnEndTime_ = 200;
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| 		local bombingTurnStartTime_ = 60;
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| 		local bombingTurnEndTime_ = 300;
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| 		local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
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| 		local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
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| 
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| 		//print( " bombingChangeAngle_:" + bombingChangeAngle_);		
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| 		//local BOMBING_RADIUS = 40;
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| 		local BOMBING_RADIUS = 30;
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| 		
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| 		local srcZ = obj.getVar("pos").get_vector(2);
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| 		local currentAngle_ = obj.getVar("angle").get_vector(0);
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| 		
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| 		
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| 		if (time <= bombingTurnStartTime_)
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| 		{
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| 			//	霜摹
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| 			//radius = sq_GetUniformVelocity((isFlyToCenter_)? 0 : -BOMBING_RADIUS, BOMBING_RADIUS, time, bombingTurnStartTime_);
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| 			radius = sq_GetUniformVelocity(0, BOMBING_RADIUS, time, bombingTurnStartTime_);
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| 			angle = bombingStartAngle_;
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| 			zPos = srcZ;
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| 			currentAngle = currentAngle_;
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| 		}
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| 		else
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| 		{
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| 			//	摹?
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| 			local dstZPos_ = obj.getVar("pos").get_vector(2);
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| 			
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| 
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| 			//local OVER_RADIUS = 50;
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| 			local OVER_RADIUS = 150;
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| 			local turnTime = time - bombingTurnStartTime_;
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| 			local turnEndTime = bombingTurnEndTime_ - bombingTurnStartTime_;
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| 			
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| 			if (turnTime <= turnEndTime / 2)
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| 				radius = BOMBING_RADIUS + sq_GetAccel(0, OVER_RADIUS, turnTime, turnEndTime / 2, true);
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| 			else
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| 				radius = BOMBING_RADIUS + sq_GetAccel(OVER_RADIUS, 0, turnTime - turnEndTime / 2, turnEndTime / 2, false);
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| 				
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| 			angle = bombingStartAngle_ + sq_GetUniformVelocity(0, bombingChangeAngle_, turnTime, turnEndTime);
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| 			//zPos = sq_GetUniformVelocity(srcZ, dstZPos_, turnTime, turnEndTime);
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| 			
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| 			if (bombingChangeAngle_ > 0)
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| 				currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ + 180 + bombingChangeAngle_, turnTime, turnEndTime);
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| 			else
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| 				currentAngle = sq_GetUniformVelocity(bombingStartAngle_, bombingStartAngle_ - 180 + bombingChangeAngle_, turnTime, turnEndTime);
 | |
| 		}
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| 
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| 		local posX = CNRDObject.getAngleDistanceXPos(obj.getVar("pos").get_vector(0), angle, radius, ENUM_DIRECTION_RIGHT);
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| 		local posY = CNRDObject.getAngleDistanceYPos(obj.getVar("pos").get_vector(1), angle, radius, false);
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| 		local posZ = obj.getVar("pos").get_vector(2);
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| 		sq_setCurrentAxisPos(obj, 0, posX);
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| 		sq_setCurrentAxisPos(obj, 1, posY);
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| 		sq_setCurrentAxisPos(obj, 2, posZ);
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| 		//setCurrentPos(2, zPos);
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| 		updateAngle(obj, currentAngle);
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| 		
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| 		//print( " time:" + time);
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| 		
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| 		if(time > bombingTurnEndTime_)
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| 		{
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| 			//print( " time out :" + time);
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| 			moveToBombingState(obj, 0);
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| 			//t.Reset();
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| 			//t.Start(10000,0);
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| 			//local changeAngle = moveToBombingState(obj, 0);
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| 			//obj.getVar("sr").set_vector(0, changeAngle);
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| 			//local currentAng = obj.getVar("angle").get_vector(0);
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| 			//obj.getVar("sr").set_vector(1, changeAngle);
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| 			//return;
 | |
| 		}
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| 		
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| 	}
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| }
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| 
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| 
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| function setCustomData_po_ATIceChakramSmallIceRing(obj, reciveData)
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| {
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| 
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| 	if(!obj) return;
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| 	
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| 	local id = reciveData.readDword();
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| 	local multi_hit_num = reciveData.readDword();
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| 	local power = reciveData.readDword();
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| 	local moveMode = reciveData.readDword();
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| 		
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| 	local hitCnt = multi_hit_num;
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| 	
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| 	local atk = sq_GetCurrentAttackInfo(obj);
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| 	
 | |
| 	if(atk)
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| 	{
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| 		sq_SetCurrentAttackBonusRate(atk, power);
 | |
| 	}
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| 	
 | |
| 	
 | |
| 	// 蒙擎 橡挤坚葬陛 奢问?贼怃 给嬴棻栖朝 卫除 卫除 (喻蝓霞)
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| 	local attackTime = 3000; // 0.01蟾钦嫔
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| 	
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| 	obj.getVar("attackTime").clear_vector();
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| 	obj.getVar("attackTime").push_vector(attackTime);
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| 	
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| 	
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| 	obj.getVar("move").clear_vector();
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| 	obj.getVar("move").push_vector(moveMode);
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| 	
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| 	local object = sq_GetObjectByObjectId(obj, id);
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| 	obj.sq_var.clear_obj_vector();
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| 	obj.sq_var.push_obj_vector(object);
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| 	
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| 	obj.getVar("findchr").clear_vector();
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| 	obj.getVar("findchr").push_vector(1);
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| 	
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| 	
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| 	
 | |
| 	if(!object)
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| 	{
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| 		obj.getVar("findchr").set_vector(0, 0);
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| 	}
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| 	
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| 	obj.getVar().clear_ct_vector();
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| 	obj.getVar().push_ct_vector();	
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| 	
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| 	local t = obj.getVar().get_ct_vector(0);
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| 	t.Reset();
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| 	t.Start(10000,0);
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| 	
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| 	obj.getVar("sr").clear_ct_vector();
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| 	obj.getVar("sr").push_ct_vector();	
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| 	
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| 	obj.getVar("sr").clear_vector();
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| 
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| 	local changeAngle = 45;
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| 	obj.getVar("sr").push_vector(changeAngle);
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| 	obj.getVar("sr").push_vector(20);
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| 	
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| 	
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| 	
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| 	
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| 	obj.getVar("dir").clear_vector();
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| 	obj.getVar("dir").push_vector(0);
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| 	
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| 	local pAni = obj.getCurrentAnimation();	
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| 	local initDelay = 0;
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| 
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| 	local term = attackTime / hitCnt;
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| 	
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| 	obj.timer_.setParameter(term, -1);
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| 	obj.timer_.resetInstant(initDelay);
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| 	
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| 	
 | |
| 	///////////////////////////////////////////////////////////////////////
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| 	local x = sq_GetXPos(obj);
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| 	local y = sq_GetYPos(obj);
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| 	local z = sq_GetZPos(obj);
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| 	
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| 	obj.getVar("pos").clear_vector();
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| 	
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| 	obj.getVar("pos").push_vector(x);
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| 	obj.getVar("pos").push_vector(y);
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| 	obj.getVar("pos").push_vector(z);
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| 	
 | |
| 	obj.getVar("dis").clear_vector();	
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| 	
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| 	
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| 	
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| 	obj.getVar("dis").push_vector(x);
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| 	obj.getVar("dis").push_vector(y);
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| 	obj.getVar("dis").push_vector(z);
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| 	
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| 	local xLen = 200;
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| 	local yLen = 0;
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| 	local zLen = 50;
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| 	//local zLen = 250;
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| 	
 | |
| 	if(object)
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| 	{
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| 		xLen = obj.getXDistance(object);
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| 		yLen = sq_GetYPos(object) - sq_GetYPos(obj);
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| 		zLen = sq_GetZPos(object) + (sq_GetObjectHeight(object) / 2);
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| 	}
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| 	
 | |
| 	obj.getVar("dis").push_vector(xLen);
 | |
| 	obj.getVar("dis").push_vector(yLen);
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| 	obj.getVar("dis").push_vector(zLen);
 | |
| 
 | |
| 	///////////////////////////////////////////////////////////////////////
 | |
| 	
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| 	obj.getVar("state").clear_vector(); // state vector
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| 	obj.getVar("state").push_vector(0);
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| 	
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| 	obj.getVar("hitCnt").clear_vector();
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| 	obj.getVar("hitCnt").push_vector(hitCnt);
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| 	obj.getVar("hitCnt").push_vector(1);
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| 	
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| 	obj.getVar("end").clear_vector();
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| 	obj.getVar("end").push_vector(0);
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| 	
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| 	
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| 	obj.getVar("state").clear_ct_vector();
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| 	
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| 	obj.getVar("state").push_ct_vector();
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| 	local t = obj.getVar("state").get_ct_vector(0);
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| 	t.Reset();
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| 	t.Start(100000,0);
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| 	
 | |
| 	//print(" term:" + term + "hitCnt:" + hitCnt);
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| 	initGetVarTimer(obj, 2, term, hitCnt + 1);
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| 	
 | |
| 	local currentT = 0;
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| 	
 | |
| 	local isMyControl = obj.isMyControlObject();
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| 	
 | |
| 	
 | |
| 
 | |
| 	if(isMyControl) {
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| 		local pIntVec = sq_GetGlobalIntVector();
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| 		
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| 		sq_IntVectorClear(pIntVec);
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| 		sq_IntVectorPush(pIntVec, 0);
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| 		
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| 		obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
 | |
| 	}
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| 	
 | |
| 	
 | |
| 
 | |
| }
 | |
| 
 | |
| function setState_po_ATIceChakramSmallIceRing(obj, state, datas)
 | |
| {
 | |
| 	if(!obj) return;
 | |
| 	
 | |
| 	local pChr = obj.getTopCharacter();
 | |
| 	
 | |
| 	if(!pChr)
 | |
| 	{
 | |
| 		if(obj.isMyControlObject())
 | |
| 		{
 | |
| 			sq_SendDestroyPacketPassiveObject(obj);			
 | |
| 		}
 | |
| 				
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	local t = obj.getVar().get_ct_vector(0);
 | |
| 	
 | |
| 	if(t)
 | |
| 	{
 | |
| 		t.Reset();
 | |
| 		t.Start(10000,0);
 | |
| 	}
 | |
| 	
 | |
| 	local srT = obj.getVar("sr").get_ct_vector(0);
 | |
| 	srT.Reset();
 | |
| 	srT.Start(10000,0);
 | |
| 	
 | |
| 	
 | |
| 
 | |
| 	local passiveState = state;
 | |
| 	
 | |
| 	obj.getVar("state").set_vector(0, passiveState);
 | |
| 	
 | |
| 	obj.getVar("angle").clear_vector();
 | |
| 	obj.getVar("angle").push_vector(0);
 | |
| 	
 | |
| 	
 | |
| 	if(passiveState == PASSIVEOBJ_SUB_STATE_0)
 | |
| 	{ // 跷问
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| 		local dir = obj.getDirection();
 | |
| 		obj.getVar("dir").set_vector(0, dir);
 | |
| 	}
 | |
| 	else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
 | |
| 	{ // 颤问
 | |
| 		local x = sq_GetXPos(obj);
 | |
| 		local y = sq_GetYPos(obj);
 | |
| 		local z = sq_GetZPos(obj);
 | |
| 		
 | |
| 		obj.getVar("pos").clear_vector();
 | |
| 		
 | |
| 		obj.getVar("pos").push_vector(x);
 | |
| 		obj.getVar("pos").push_vector(y);
 | |
| 		obj.getVar("pos").push_vector(z);
 | |
| 		
 | |
| 		//obj.sq_SetMoveParticle("Particle/Sparrow.ptl", 20.0, -25.0);
 | |
| 	}
 | |
| 	else if(passiveState == PASSIVEOBJ_SUB_STATE_2)
 | |
| 	{
 | |
| 		local x = sq_GetXPos(obj);
 | |
| 		local y = sq_GetYPos(obj);
 | |
| 		local z = sq_GetZPos(obj);
 | |
| 		
 | |
| 		obj.getVar("dis").clear_vector();
 | |
| 		
 | |
| 		obj.getVar("dis").push_vector(x);
 | |
| 		obj.getVar("dis").push_vector(y);
 | |
| 		obj.getVar("dis").push_vector(z);
 | |
| 		
 | |
| 		local dx = sq_GetXPos(pChr);
 | |
| 		local dy = sq_GetYPos(pChr) + 1;
 | |
| 		local dz = sq_GetZPos(pChr) + 160;
 | |
| 		
 | |
| 		local xLen = 200;
 | |
| 		local yLen = 0;
 | |
| 		local zLen = 50;
 | |
| 		
 | |
| 		xLen = obj.getXDistance(pChr);
 | |
| 		yLen = dy - sq_GetYPos(obj);
 | |
| 		zLen = dz;
 | |
| 
 | |
| 		print(" zLen:" + zLen);		
 | |
| 		//print( " xlen:" + xLen + " ylen:" + yLen + " zlen:" + zLen);
 | |
| 		
 | |
| 		obj.getVar("dis").push_vector(xLen);
 | |
| 		obj.getVar("dis").push_vector(yLen);
 | |
| 		obj.getVar("dis").push_vector(zLen);
 | |
| 		
 | |
| 		local initDir = obj.getVar("dir").get_vector(0);
 | |
| 		
 | |
| 		//local oppDir = sq_GetOppositeDirection(initDir);
 | |
| 		//obj.setCurrentDirection(oppDir);
 | |
| 		if(x > dx)
 | |
| 		{
 | |
| 			obj.setCurrentDirection(ENUM_DIRECTION_LEFT);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			obj.setCurrentDirection(ENUM_DIRECTION_RIGHT);
 | |
| 		}
 | |
| 	
 | |
| 	}
 | |
| }
 | |
| 
 | |
| function procAppend_po_ATIceChakramSmallIceRing(obj)
 | |
| {
 | |
| 	if(!obj) return;
 | |
| 
 | |
| 	local state = obj.getVar("state").get_vector(0);
 | |
| 	
 | |
| 	if(state == 0)
 | |
| 		return;
 | |
| 	
 | |
| 	local pChr = obj.getTopCharacter();
 | |
| 	
 | |
| 	if(!pChr)
 | |
| 	{
 | |
| 		if(obj.isMyControlObject())
 | |
| 		{
 | |
| 			sq_SendDestroyPacketPassiveObject(obj);			
 | |
| 		}
 | |
| 		
 | |
| 		return;
 | |
| 	}
 | |
| 	
 | |
| 	local passiveState = state;
 | |
| 		
 | |
| 	local pAni = obj.getCurrentAnimation();
 | |
| 	
 | |
| 	local t = obj.getVar().get_ct_vector(0);
 | |
| 	local currentT = 0;
 | |
| 	
 | |
| 	currentT = t.Get();
 | |
| 	
 | |
| 		
 | |
| 	if(passiveState == PASSIVEOBJ_SUB_STATE_0 || passiveState == PASSIVEOBJ_SUB_STATE_2)
 | |
| 	{ // 跷问, ?热
 | |
| 		local fireT = 150;
 | |
| 		
 | |
| 		if(obj.getVar("findchr").get_vector(0) == 0)
 | |
| 		{
 | |
| 			fireT = 350;
 | |
| 		}
 | |
| 		
 | |
| 		if(passiveState == PASSIVEOBJ_SUB_STATE_2)
 | |
| 		{
 | |
| 			fireT = 300;
 | |
| 		}
 | |
| 		local srcX = obj.getVar("dis").get_vector(SMALLICERING_START_X); // 卫蒙x
 | |
| 		local srcY = obj.getVar("dis").get_vector(SMALLICERING_START_Y); // 卫蒙y
 | |
| 		local srcZ = obj.getVar("dis").get_vector(SMALLICERING_START_Z); // 卫蒙z
 | |
| 		    	
 | |
| 		local dis_x_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_X); // 识 桧翕剪葬
 | |
| 		local dis_y_len = obj.getVar("dis").get_vector(SMALLICERING_MOV_Y); // y蹴 桧翕剪葬
 | |
| 		local endZ = obj.getVar("dis").get_vector(SMALLICERING_MOV_Z); // z蹴 桧翕剪葬
 | |
| 		
 | |
| 		local v = sq_GetAccel(0, dis_x_len, currentT, fireT, true);
 | |
| 		local my = sq_GetAccel(0, dis_y_len, currentT, fireT, true);
 | |
| 		local mz = sq_GetAccel(srcZ, endZ, currentT, fireT, true);
 | |
| 		//local v = sq_GetUniformVelocity(0, dis_x_len, currentT, fireT);
 | |
| 		//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, fireT);
 | |
| 		//local mz = sq_GetUniformVelocity(srcZ, endZ, currentT, fireT);
 | |
| 		
 | |
| 		local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
 | |
| 		local dstY = srcY + my;
 | |
| 		 
 | |
| 		sq_setCurrentAxisPos(obj, 0, dstX);
 | |
| 		sq_setCurrentAxisPos(obj, 1, dstY);
 | |
| 		sq_setCurrentAxisPos(obj, 2, mz);
 | |
| 		
 | |
| 		if(passiveState == PASSIVEOBJ_SUB_STATE_2)
 | |
| 		{
 | |
| 			
 | |
| 		}
 | |
| 	
 | |
| 		if(currentT >= fireT)
 | |
| 		{
 | |
| 			if(passiveState == PASSIVEOBJ_SUB_STATE_0)
 | |
| 			{
 | |
| 				if(obj.isMyControlObject())
 | |
| 				{
 | |
| 					local pIntVec = sq_GetGlobalIntVector();
 | |
| 				
 | |
| 					sq_IntVectorClear(pIntVec);
 | |
| 					sq_IntVectorPush(pIntVec, 0);
 | |
| 
 | |
| 					obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
 | |
| 				}
 | |
| 			}
 | |
| 			else if(passiveState == PASSIVEOBJ_SUB_STATE_2)			
 | |
| 			{
 | |
| 				if(obj.isMyControlObject())
 | |
| 				{
 | |
| 					sq_SendDestroyPacketPassiveObject(obj);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	
 | |
| 	}
 | |
| 	else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
 | |
| 	{ // 颤问
 | |
| 	
 | |
| 		local hitT = obj.getVar().get_timer_vector(0);
 | |
| 
 | |
| 		if(!obj.getVar("move").get_vector(0))
 | |
| 		{
 | |
| 			procSmallRingMove(obj);
 | |
| 		}
 | |
| 		else
 | |
| 		{		
 | |
| 			local movT = obj.getVar().get_timer_vector(1);
 | |
| 			if(movT)
 | |
| 			{
 | |
| 				if(movT.isOnEvent(currentT) == true)
 | |
| 				{			
 | |
| 					local x = sq_GetXPos(obj);
 | |
| 					local y = sq_GetYPos(obj);
 | |
| 					local z = sq_GetZPos(obj);
 | |
| 					
 | |
| 					local ox = obj.getVar("pos").get_vector(0);
 | |
| 					local oy = obj.getVar("pos").get_vector(1);
 | |
| 					local oz = obj.getVar("pos").get_vector(2);
 | |
| 					
 | |
| 					local dx = 0;
 | |
| 					local dy = 0;
 | |
| 					local dz = 0;
 | |
| 					
 | |
| 					
 | |
| 					if(ox != x)
 | |
| 						dx = ox;
 | |
| 					else
 | |
| 						dx = x + sq_getRandom(-40, 40);
 | |
| 					
 | |
| 					if(oy != y)
 | |
| 						dy = oy;
 | |
| 					else
 | |
| 						dy = y + sq_getRandom(-40, 40);
 | |
| 				
 | |
| 					//print( " ox:" + ox + " oy:" + oy + " x:" + x + " y:" + y + " dx:" + dx + " dy:" + dy);
 | |
| 					
 | |
| 					sq_setCurrentAxisPos(obj, 0, dx);
 | |
| 					sq_setCurrentAxisPos(obj, 1, dy);
 | |
| 					sq_setCurrentAxisPos(obj, 2, z);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	
 | |
| 		if(hitT)
 | |
| 		{		
 | |
| 			if(hitT.isOnEvent(currentT) == true)
 | |
| 			{			
 | |
| 				obj.resetHitObjectList();
 | |
| 			}
 | |
| 		}	
 | |
| 
 | |
| 		local targetObj = obj.sq_var.get_obj_vector(0);
 | |
| 		
 | |
| 		if(targetObj)
 | |
| 		{
 | |
| 			local x = sq_GetXPos(targetObj);
 | |
| 			local y = sq_GetYPos(targetObj);
 | |
| 			local z = targetObj.getZPos() + (sq_GetObjectHeight(targetObj) / 2);
 | |
| 			
 | |
| 			obj.getVar("pos").set_vector(0, x);
 | |
| 			obj.getVar("pos").set_vector(1, y);
 | |
| 			obj.getVar("pos").set_vector(2, z);
 | |
| 		}
 | |
| 		
 | |
| 		
 | |
| 		local attackTime = obj.getVar("attackTime").get_vector(0); // 0.01蟾钦嫔
 | |
| 		if(currentT > attackTime || obj.getVar("findchr").get_vector(0) == 0)
 | |
| 		{
 | |
| 			if(obj.isMyControlObject())
 | |
| 			{
 | |
| 				local pIntVec = sq_GetGlobalIntVector();
 | |
| 				
 | |
| 				sq_IntVectorClear(pIntVec);
 | |
| 				sq_IntVectorPush(pIntVec, 0);
 | |
| 				
 | |
| 				obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| function onChangeSkillEffect_po_ATIceChakramSmallIceRing(obj, skillIndex, reciveData)
 | |
| {
 | |
| 	if(!obj) return;
 | |
| 	
 | |
| 	if(skillIndex != SKILL_ICECHAKRAM) return;	
 | |
| 	
 | |
| 	local pChr = obj.getTopCharacter();	
 | |
| 	
 | |
| 	if(!pChr) return;	
 | |
| 	
 | |
| 	local changeAngle = reciveData.readFloat();
 | |
| 
 | |
| 	//print( " changeAngle:" + changeAngle);
 | |
| 	local t = obj.getVar("sr").get_ct_vector(0);
 | |
| 	
 | |
| 	if(!t)
 | |
| 		return;
 | |
| 		
 | |
| 	t.Reset();
 | |
| 	t.Start(10000,0);
 | |
| 	
 | |
| 	//print( " changeAngle:" + changeAngle);
 | |
| 	
 | |
| 		//local bombingStartAngle_ = obj.getVar("sr").get_vector(1)
 | |
| 		//local bombingChangeAngle_ = obj.getVar("sr").get_vector(0);
 | |
| 	
 | |
| 	obj.getVar("sr").set_vector(0, changeAngle.tointeger());
 | |
| 	local currentAng = obj.getVar("angle").get_vector(0);
 | |
| 	obj.getVar("sr").set_vector(1, currentAng);
 | |
| 	
 | |
| 	
 | |
| }
 | |
| 
 | |
| function onDestroyObject_po_ATIceChakramSmallIceRing(obj, object)
 | |
| {
 | |
| 
 | |
| 	if(!obj) return;
 | |
| 
 | |
| }
 | |
| 
 | |
| function onKeyFrameFlag_po_ATIceChakramSmallIceRing(obj, flagIndex)
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| function onEndCurrentAni_po_ATIceChakramSmallIceRing(obj)
 | |
| {
 | |
| 
 | |
| 	if(!obj) return;
 | |
| 
 | |
| }
 | |
| 
 | |
| function getCustomHitEffectFileName_po_ATIceChakramSmallIceRing(obj, isAttachOnDamager)
 | |
| {
 | |
| 	return "PassiveObject/Character/Mage/Animation/ATIceChakram/fire/08_chakrahit_dodge.ani";
 | |
| }
 |