240 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			240 lines
		
	
	
		
			7.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| function setCustomData_po_ATMagicBallLightDownMultiShot(obj, receiveData)
 | |
| {
 | |
| 	setCustomData_po_ATMagicBallLightDown(obj, receiveData);
 | |
| }
 | |
| 
 | |
| function setCustomData_po_ATMagicBallDarkDownMultiShot(obj, receiveData)
 | |
| {
 | |
| 	setCustomData_po_ATMagicBallDarkDown(obj, receiveData);
 | |
| }
 | |
| 
 | |
| function setCustomData_po_ATMagicBallWaterDownMultiShot(obj, receiveData)
 | |
| {
 | |
| 	setCustomData_po_ATMagicBallWaterDown(obj, receiveData);
 | |
| }
 | |
| 
 | |
| function setCustomData_po_ATMagicBallFireDownMultiShot(obj, receiveData)
 | |
| {
 | |
| 	setCustomData_po_ATMagicBallFireDown(obj, receiveData);
 | |
| }
 | |
| 
 | |
| function setCustomData_po_ATMagicBallNoneDownMultiShot(obj, receiveData)
 | |
| {
 | |
| 	setCustomData_po_ATMagicBallNoneDown(obj, receiveData);
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // 葆彻掘羹 - 赀楼撩
 | |
| function setCustomData_po_ATMagicBallLightDown(obj, receiveData)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return;
 | |
| 
 | |
| 	local horizonAngle = receiveData.readFloat();
 | |
| 	local verticalAngle = receiveData.readFloat();
 | |
| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
 | |
| 	{
 | |
| 		// 县溯诠骁 溯樯 桧塭贼, 奢问溘击 荡潍?堡棻陛 ?嫦?阳 饵辨?紫烟 ?棻.
 | |
| 		
 | |
| 		// 奢问溘 掸?
 | |
| 		local attackBonusRate = receiveData.readDword();
 | |
| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
 | |
| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
 | |
| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
 | |
| 		
 | |
| 	}
 | |
| 	
 | |
| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
 | |
| 	obj.sq_SetMoveParticle("Particle/ATMagicBallLightMoveDown.ptl", horizonAngle, verticalAngle);
 | |
| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallLight", "PassiveObject/Character/Mage/Particle/ATMagicBallLightTail1.ptl", obj);
 | |
| 	particleCreater.Restart(0);
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown1.ptl");
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallLightTailDown2.ptl");
 | |
| }
 | |
| 
 | |
| 
 | |
| // 葆彻掘羹 - 檩楼撩
 | |
| function setCustomData_po_ATMagicBallDarkDown(obj, receiveData)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return;
 | |
| 		
 | |
| 	local horizonAngle = receiveData.readFloat();
 | |
| 	local verticalAngle = receiveData.readFloat();
 | |
| 	
 | |
| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
 | |
| 	{
 | |
| 		// 奢问溘 掸?
 | |
| 		local attackBonusRate = receiveData.readDword();
 | |
| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
 | |
| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
 | |
| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
 | |
| 	}
 | |
| 
 | |
| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
 | |
| 	obj.sq_SetMoveParticle("Particle/ATMagicBallDarkMoveDown.ptl", horizonAngle, verticalAngle);
 | |
| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallDark", "PassiveObject/Character/Mage/Particle/ATMagicBallDarkTail1.ptl", obj);
 | |
| 	particleCreater.Restart(0);
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown1.ptl");
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown2.ptl");
 | |
| 	//obj.sq_AddObjectParticleCreater("Particle/ATMagicBallDarkTailDown3.ptl");
 | |
| }
 | |
| 
 | |
| 
 | |
| // 葆彻掘羹 - 热楼撩
 | |
| function setCustomData_po_ATMagicBallWaterDown(obj, receiveData)
 | |
| {
 | |
| 	local horizonAngle = receiveData.readFloat();
 | |
| 	local verticalAngle = receiveData.readFloat();
 | |
| 	
 | |
| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
 | |
| 	{
 | |
| 		// 奢问溘 掸?
 | |
| 		local attackBonusRate = receiveData.readDword();
 | |
| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
 | |
| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
 | |
| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
 | |
| 	}
 | |
| 
 | |
| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
 | |
| 	obj.sq_SetMoveParticle("Particle/ATMagicBallWaterMoveDown.ptl", horizonAngle, verticalAngle);
 | |
| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallWaterTailDown", "PassiveObject/Character/Mage/Particle/ATMagicBallWaterTail1.ptl", obj);
 | |
| 	particleCreater.Restart(0);
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown1.ptl");
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallWaterTailDown2.ptl");
 | |
| }
 | |
| 
 | |
| 
 | |
| // 葆彻掘羹 - ?楼撩
 | |
| function setCustomData_po_ATMagicBallFireDown(obj, receiveData)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return;
 | |
| 
 | |
| 	local horizonAngle = receiveData.readFloat();
 | |
| 	local verticalAngle = receiveData.readFloat();
 | |
| 
 | |
| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
 | |
| 	{
 | |
| 		// 奢问溘 掸?
 | |
| 		local attackBonusRate = receiveData.readDword();
 | |
| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
 | |
| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);
 | |
| 		sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
 | |
| 	}
 | |
| 	
 | |
| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
 | |
| 	obj.sq_SetMoveParticle("Particle/ATMagicBallFireMoveDown.ptl", horizonAngle, verticalAngle);
 | |
| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallFireTail1.ptl", obj);
 | |
| 	particleCreater.Restart(0);
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown1.ptl");
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallFireTailDown2.ptl");
 | |
| }
 | |
| 
 | |
| // 葆彻掘羹 - 鼠楼撩
 | |
| function setCustomData_po_ATMagicBallNoneDown(obj, receiveData)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return;
 | |
| 	local horizonAngle = receiveData.readFloat();
 | |
| 	local verticalAngle = receiveData.readFloat();
 | |
| 
 | |
| 	if (sq_BinaryGetReadSize() < receiveData.getSize())
 | |
| 	{
 | |
| 		// 奢问溘 掸?
 | |
| 		local attackBonusRate = receiveData.readDword();
 | |
| 		local attackInfo = sq_GetCurrentAttackInfo(obj);
 | |
| 		sq_SetCurrentAttackBonusRate(attackInfo, attackBonusRate);		
 | |
| 	}
 | |
| 	
 | |
| 	// ??赝暧 桧翕 陕紫蒂 亵瞰?
 | |
| 	obj.sq_SetMoveParticle("Particle/ATMagicBallNoneMoveDown.ptl", horizonAngle, verticalAngle);
 | |
| 	local particleCreater = obj.sq_var.GetparticleCreaterMap("ATMagicBallNoneTail", "PassiveObject/Character/Mage/Particle/ATMagicBallNoneTail.ptl", obj);
 | |
| 	particleCreater.Restart(0);
 | |
| 	obj.sq_AddObjectParticleCreater("Particle/ATMagicBallNoneTailDown.ptl");
 | |
| 	
 | |
| 	local mage = obj.getTopCharacter();
 | |
| 	if (!mage)
 | |
| 		return;
 | |
| 		
 | |
| 	// 晦狱晦 熨湿 瞳辨
 | |
| 	mage.applyBasicAttackUp(sq_GetCurrentAttackInfo(obj),mage.getState());	
 | |
| 	sq_SetCurrentAttackInfo(obj,sq_GetCurrentAttackInfo(obj));
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // 瞳桧 翱楼 葆彻掘(?楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallFireDownMultiShot(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 	createFireExplosion(obj, damager, boundingBox, isStuck, 24281);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // 瞳桧 ?颤 葆彻掘(?楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallFireDown(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 
 | |
| 	createFireExplosion(obj, damager, boundingBox, isStuck, 24214);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // 瞳桧 翱楼 葆彻掘(热楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallWaterDownMultiShot(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 	// ?颤 热楼撩
 | |
| 	createWaterExplosion(obj, damager, boundingBox, isStuck, 24282);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // 瞳桧 ?颤 葆彻掘(热楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallWaterDown(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 	// ?颤 热楼撩
 | |
| 	createWaterExplosion(obj, damager, boundingBox, isStuck, 24215);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| // 瞳桧 翱楼 葆彻掘(赀楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallLightDownMultiShot(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 	// ?颤 赀楼撩
 | |
| 	createLightExplosion(obj, damager, boundingBox, isStuck, 24283);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| // 瞳桧 ?颤 葆彻掘(赀楼撩)缣 蜃挤.
 | |
| // ?嫦 当撩
 | |
| function onAttack_po_ATMagicBallLightDown(obj, damager, boundingBox, isStuck)
 | |
| {
 | |
| 	if(!obj)
 | |
| 		return 0;
 | |
| 	// ?颤 赀楼撩
 | |
| 	createLightExplosion(obj, damager, boundingBox, isStuck, 24216);
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| 
 |