255 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			255 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| 
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| function insertWindmillDust(obj, dx, dy, dz)
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| {
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| 	if(!obj)
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| 		return;
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| 		
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| 	local x = sq_GetXPos(obj);
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| 	local y = sq_GetYPos(obj);
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| 	local z = sq_GetZPos(obj);
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| 	
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| 	local particleCreater = obj.getVar().GetparticleCreaterMap("ATTurnWindmillDust", "Character/Mage/Effect/Particle/ATTurnWindmillDust.ptl", obj);
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| 		
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| 	particleCreater.Restart(0);
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| 	particleCreater.SetPos(x + dx, y + dy, z + dz);	
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| 	
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| 	sq_AddParticleObject(obj, particleCreater);
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| }
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| 
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| 
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| function setCustomData_po_ATTurnWidmill(obj, reciveData)
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| {
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| 
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| 	if(!obj) return;
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| 
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| 
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| 	local flip = reciveData.readDword();
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| 	local distance = reciveData.readDword();	
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| 	local attackRate = reciveData.readDword();
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| 	local term = reciveData.readDword();
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| 	local dirType = reciveData.readDword();
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| 	local angle = reciveData.readDword();
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| 
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| 	local x = sq_GetXPos(obj);
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| 	local y = sq_GetYPos(obj);
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| 	local z = sq_GetZPos(obj);
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| 	
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| 	obj.getVar("dir").clear_vector();
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| 	obj.getVar("dir").push_vector(dirType);
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| 	obj.getVar("dir").push_vector(angle);
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| 	
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| 	local disW = distance;
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| 	local disH = 0;
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| 	if(dirType)
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| 	{
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| 		local cos_x = distance.tofloat() * sq_CosTable(angle);
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| 		local sin_y = distance.tofloat() * sq_SinTable(angle);
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| 		
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| 		disW = sq_Abs( cos_x.tointeger() );
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| 		disH = sq_Abs( sin_y.tointeger() );
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| 		
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| 		print(" angle:" + angle + " sin_y:" + sin_y);
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| 		
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| 	}
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| 	
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| 		
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| 	obj.getVar("dis").clear_vector();	
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| 	obj.getVar("dis").push_vector(x);
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| 	obj.getVar("dis").push_vector(y);
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| 	obj.getVar("dis").push_vector(z);
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| 	obj.getVar("dis").push_vector(disW); // x桧翕剪葬
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| 	obj.getVar("dis").push_vector(disH); // y桧翕剪葬
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| 	
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| 	
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| 
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| 	obj.getVar("flip").clear_vector(); // state vector
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| 	obj.getVar("flip").push_vector(flip);
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| 	
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| 	obj.getVar("state").clear_vector(); // state vector
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| 	obj.getVar("state").push_vector(PASSIVEOBJ_SUB_STATE_0);
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| 	
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| 	//print(" term:" + term);
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| 	initGetVarTimer(obj, 1, term, -1);
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| 	
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| 	obj.getVar("particle").clear_timer_vector();
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| 	obj.getVar("particle").push_timer_vector();
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| 	
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| 	local t = obj.getVar("particle").get_timer_vector(0);
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| 	t.setParameter(20, -1);		
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| 	t.resetInstant(0);
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| 	
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| 	local pAttack = sq_GetCurrentAttackInfo(obj);			
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| 	sq_SetCurrentAttackBonusRate(pAttack, attackRate);
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| 	
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| 		
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| 	if(obj.isMyControlObject()) {
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| 		local pIntVec = sq_GetGlobalIntVector();
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| 		
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| 		sq_IntVectorClear(pIntVec);
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| 		sq_IntVectorPush(pIntVec, 0);
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| 		
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| 		obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
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| 	}
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| 	
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| 	//ATTurnWindmillDust.ptl
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| 
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| }
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| 
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| function setState_po_ATTurnWidmill(obj, state, datas)
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| {
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| 
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| 	if(!obj) return;
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| 	
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| 	local passiveState = state;
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| 	
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| 	obj.getVar("state").set_vector(0, passiveState);
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| 
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| 	local x = sq_GetXPos(obj);
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| 	local y = sq_GetYPos(obj);
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| 	local z = sq_GetZPos(obj);
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| 	
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| 	if(passiveState == PASSIVEOBJ_SUB_STATE_0)
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| 	{
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| 		if(obj.getVar("flip").get_vector(0))
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| 		{
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| 			local ani = obj.getCustomAnimation(1);
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| 			obj.setCurrentAnimation(ani);
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| 		}
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| 	}
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| 	else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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| 	{
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| 		if(!obj.getVar("flip").get_vector(0))
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| 		{
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| 			local ani = obj.getCustomAnimation(0);
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| 			obj.setCurrentAnimation(ani);
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| 		}
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| 		else
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| 		{
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| 			local ani = obj.getCustomAnimation(2);
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| 			obj.setCurrentAnimation(ani);
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| 		}
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| 	
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| 	}
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| 	
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| 
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| }
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| 
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| function procAppend_po_ATTurnWidmill(obj)
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| {
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| 	if(!obj) return;
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| 	
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| 	local passiveState = obj.getVar("state").get_vector(0);
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| 	
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| 	local pAni = obj.getCurrentAnimation();
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| 	local currentT = sq_GetCurrentTime(pAni);
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| 	
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| 	if(passiveState == PASSIVEOBJ_SUB_STATE_0)
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| 	{
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| 		local fireT = 200;
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| 		local srcX = obj.getVar("dis").get_vector(0); // 卫蒙x
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| 		local srcY = obj.getVar("dis").get_vector(1); // 卫蒙y
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| 		local srcZ = obj.getVar("dis").get_vector(2); // 卫蒙z
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| 		    	
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| 		local distance = obj.getVar("dis").get_vector(3); // 识 桧翕剪葬
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| 		
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| 		local v = sq_GetUniformVelocity(0, distance, currentT, fireT);
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| 		
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| 		local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
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| 		 
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| 		sq_setCurrentAxisPos(obj, 0, dstX);
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| 		
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| 		
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| 		
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| 		// 跷陛
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| 		if(obj.getVar("dir").get_vector(0))
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| 		{
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| 			local disH = obj.getVar("dis").get_vector(4); // 撮煎 桧翕剪葬
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| 			local vH = sq_GetUniformVelocity(0, disH, currentT, fireT);
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| 			
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| 			//print(" disH:" + disH);
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| 			if(obj.getVar("dir").get_vector(0) == 1)
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| 			{
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| 				vH = -vH;
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| 			}
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| 			
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| 			local dstY = srcY + vH;
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| 			sq_setCurrentAxisPos(obj, 1, dstY);
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| 		}
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| 		
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| 		
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| 		if(currentT >= fireT)
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| 		{
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| 			if(obj.isMyControlObject())
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| 			{
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| 				local pIntVec = sq_GetGlobalIntVector();
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| 			
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| 				sq_IntVectorClear(pIntVec);
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| 				sq_IntVectorPush(pIntVec, 0);
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| 
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| 				obj.addSetStatePacket(PASSIVEOBJ_SUB_STATE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
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| 			}
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| 		}
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| 		
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| 		// 试虽 ??赝 当撩
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| 		local t = obj.getVar("particle").get_timer_vector(0);
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| 		
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| 		if(t.isOnEvent(currentT) == true)
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| 		{		
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| 			local dx = sq_GetDistancePos(0, obj.getDirection(), 10);
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| 			insertWindmillDust(obj, dx, 5, -8);
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| 		}
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| 		
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| 		local hitT = obj.getVar().get_timer_vector(0);
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| 	
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| 		if(hitT)
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| 		{		
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| 			if(hitT.isOnEvent(currentT) == true)
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| 			{
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| 				//print(" reset");
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| 				obj.resetHitObjectList();
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| 			}
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| 		}
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| 	}
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| 	else if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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| 	{
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| 	}
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| 
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| 
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| }
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| 
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| function onChangeSkillEffect_po_ATTurnWidmill(obj, skillIndex, reciveData)
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| {
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| 
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| 	if(!obj) return;
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| 
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| }
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| 
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| function onDestroyObject_po_ATTurnWidmill(obj, object)
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| {
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| 
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| 	if(!obj) return;
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| 
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| }
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| 
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| function onKeyFrameFlag_po_ATTurnWidmill(obj, flagIndex)
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| {
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| 
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| }
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| 
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| function onEndCurrentAni_po_ATTurnWidmill(obj)
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| {
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| 	if(!obj) return;
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| 	
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| 	local passiveState = obj.getVar("state").get_vector(0);
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| 	
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| 	if(passiveState == PASSIVEOBJ_SUB_STATE_1)
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| 	{
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| 		if(obj.isMyControlObject())
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| 		{
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| 			sq_SendDestroyPacketPassiveObject(obj);
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| 		}
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| 	}
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| 	
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| 
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| }
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|  |