420 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			420 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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S_PO_FROZENLAND_POLE_0 <- 10
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S_PO_FROZENLAND_POLE_1 <- 11
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S_PO_FROZENLAND_POLE_2 <- 12
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S_PO_FROZENLAND_POLE_3 <- 13
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function procCreateShockWaveAnimation(obj, currentT)
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{
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	if(!obj)
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		return;
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	local x = sq_GetXPos(obj);
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	local y = sq_GetYPos(obj);
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	local z = sq_GetZPos(obj);
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	local t = obj.getVar("state").get_timer_vector(0);
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	if (t.getEventTerm() == -1) {
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		print(" return:" + t.getEventTerm());
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		return;
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	}
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	if (t.isOnEvent(currentT) == true)
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	{
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		createShockWaveAnimation(obj, x, y, z);
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	}
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}
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function setCustomData_po_ATFrozenLandPole(obj, reciveData)
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{
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	if(!obj) return;
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	local angle = reciveData.readDword() * 100;
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	local flip = reciveData.readDword();	
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	local radiusSize = reciveData.readDword(); // 奁虽荤
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	local spinNum = reciveData.readDword(); // 晦菅桧 釭颤釭怃 薯濠葬缣怃 蝶?击 紫朝 热
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	local spinTime = reciveData.readDword(); // 模辨给桧 药怃 陛遴等煎 菟横螃朝 卫除
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	local multiHitTerm = reciveData.readDword(); // 晦菅 棻钦?? 除问
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	local multiHitAttackRate = reciveData.readDword(); // 晦菅 棻钦?? 奢问溘 (%)
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	local spinAddTime = reciveData.readDword(); // 模辨给桧陛 议葛搅 舆渗击 ?瞪?朝 卫除 (0.001蟾钦嫔)
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	local atk = sq_GetCurrentAttackInfo(obj);
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	if(atk)
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	{
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		sq_SetCurrentAttackBonusRate(atk, multiHitAttackRate);
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	}
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	obj.getVar("state").clear_vector(); // state vector
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	obj.getVar("state").push_vector(0);
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	obj.getVar("spin_dir").clear_vector(); // state vector
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	obj.getVar("spin_dir").push_vector(angle); // state vector
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	obj.getVar("flip").clear_vector(); // state vector
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	obj.getVar("flip").push_vector(0);
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	obj.getVar("radius").clear_vector(); // state vector
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	obj.getVar("radius").push_vector(radiusSize);
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	obj.getVar("pole").clear_vector();
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	obj.getVar("pole").push_vector(spinNum);
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	obj.getVar("pole").push_vector(spinTime);
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	obj.getVar().clear_vector();
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	if(obj.isMyControlObject()) {
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		local pIntVec = sq_GetGlobalIntVector();
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		sq_IntVectorClear(pIntVec);
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		sq_IntVectorPush(pIntVec, 0);
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		obj.addSetStatePacket(S_PO_FROZENLAND_POLE_0, pIntVec, STATE_PRIORITY_AUTO, false, "");
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	}
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	if(flip)
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	{
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		obj.getVar("flip").set_vector(0, 1);
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	}
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	obj.getVar("state").clear_timer_vector();
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	obj.getVar("state").push_timer_vector();
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	local t = obj.getVar("state").get_timer_vector(0);
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	t.setParameter(200, -1);
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	t.resetInstant(0);
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	local hitCnt = obj.sq_var.get_vector(VECTOR_I_MULTI_HIT_COUNT);
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	print("\n\n multiHitTerm:" + multiHitTerm);
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	obj.timer_.setParameter(multiHitTerm, -1);
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	obj.timer_.resetInstant(0);
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	// 跷陛 觼煎栖赝 蒙机
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	// 觼煎栖赝 嬴桧蛊 跷陛 蒙机 薯濠葬缣怃 给坚毡朝 卫除桧 0尔棻 觼棻贼 舆嫔蒂 摹??朝 state煎 渗唳?捡 ?栖棻.
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	obj.getVar("spin").clear_vector();
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	obj.getVar("spin").push_vector(spinAddTime); // 譆渠偎热
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	obj.getVar("spin").push_vector(0);
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}
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function setState_po_ATFrozenLandPole(obj, state, datas)
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{
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	if(!obj) return;
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	local passiveState = state;
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	obj.getVar("state").set_vector(0, passiveState);
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	local x = sq_GetXPos(obj);
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	local y = sq_GetYPos(obj);
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	local z = sq_GetZPos(obj);
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	if(passiveState == S_PO_FROZENLAND_POLE_0)
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	{
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		// 晦遽谢?
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		obj.getVar().set_vector(0, x);
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		obj.getVar().set_vector(1, y);
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		obj.getVar().set_vector(2, z);
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		local radius = obj.getVar("radius").get_vector(0);
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		local current100Angle = obj.getVar("spin_dir").get_vector(0);
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		current100Angle = current100Angle % 36000;
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		local angle = (current100Angle.tofloat() / 100.0);
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		local disMovLen = radius * sq_CosTable(angle.tointeger());
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		local mov_x = sq_GetDistancePos(x, obj.getDirection(), disMovLen.tointeger());		
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		local axisMagnifyRate = 29.0;
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		local upMovLen = radius * sq_SinTable(angle.tointeger()) * axisMagnifyRate / 100;
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		local mov_y = y + upMovLen.tointeger();
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		sq_setCurrentAxisPos(obj, 1, mov_y);
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		sq_setCurrentAxisPos(obj, 0, mov_x);
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	}
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	else if(passiveState == S_PO_FROZENLAND_POLE_1)
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	{
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		if(obj.getVar("flip").get_vector(0))
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		{
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			local ani = obj.getCustomAnimation(1);
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			obj.setCurrentAnimation(ani);
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		}
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		else 
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		{
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			local ani = obj.getCustomAnimation(0);
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			obj.setCurrentAnimation(ani);
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		}
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		//local hitCnt = 10;
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		//local term = 4000 / hitCnt;	
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		//print(" \n\n term:" + term);
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		////obj.timer_.setParameter(term, hitCnt);
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		//obj.timer_.resetInstant(0);
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	}
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	if(passiveState == S_PO_FROZENLAND_POLE_1 || passiveState == S_PO_FROZENLAND_POLE_3)
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	{
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		obj.getVar().clear_ct_vector();
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		obj.getVar().push_ct_vector();	
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		local t = obj.getVar().get_ct_vector(0);
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		t.Reset();
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		t.Start(10000,0);
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		local stateTimer = obj.getVar("state").get_timer_vector(0);
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		stateTimer.setParameter(200, -1);
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		stateTimer.resetInstant(0);
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	}
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}
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function procAppend_po_ATFrozenLandPole(obj)
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{
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	if(!obj) return;
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	local pChr = obj.getTopCharacter();
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	if(!pChr) {
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		if(obj.isMyControlObject())
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		{
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			sq_SendDestroyPacketPassiveObject(obj);
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		}
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		return;
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	}
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	local state = obj.getVar("state").get_vector(0);
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	local passiveState = state;
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	local pAni = sq_GetCurrentAnimation(obj);
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	local frmIndex = sq_GetAnimationFrameIndex(pAni);
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	//local currentT = sq_GetCurrentTime(pAni);
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	local t = obj.getVar().get_ct_vector(0);
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	local currentT = 0;
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	if(t)
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		currentT = t.Get();
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	local x = sq_GetXPos(obj);
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	local y = sq_GetYPos(obj);
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	local z = sq_GetZPos(obj);
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	if(passiveState == S_PO_FROZENLAND_POLE_0) {
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	}
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	else if(passiveState == S_PO_FROZENLAND_POLE_1)
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	{
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		local stopSpinNum = obj.getVar("pole").get_vector(0);
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		if(obj.getVar().get_vector(2) >= stopSpinNum)
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		{
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			if(obj.isMyControlObject())
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			{
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				local pIntVec = sq_GetGlobalIntVector();
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				sq_IntVectorClear(pIntVec);
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				sq_IntVectorPush(pIntVec, 0);
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				// 觼煎栖赝 嬴桧蛊 跷陛 蒙机 薯濠葬缣怃 给坚毡朝 卫除桧 0尔棻 觼棻贼 舆嫔蒂 摹??朝 state煎 渗唳?捡 ?栖棻.
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				if(obj.getVar("spin").get_vector(0) > 0)
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					obj.addSetStatePacket(S_PO_FROZENLAND_POLE_3, pIntVec, STATE_PRIORITY_AUTO, false, "");
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				else
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					obj.addSetStatePacket(S_PO_FROZENLAND_POLE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
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			}
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		}
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		else
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		{
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			if(obj.getVar().get_vector(4) == 0) 
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			{
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				if(frmIndex >= 6)
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				{
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					local spinNum = obj.getVar().get_vector(2);
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					obj.getVar().set_vector(2, spinNum + 1);
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					obj.getVar().set_vector(4, 1);
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				}
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			}
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			else
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			{
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				if(obj.getVar().get_vector(4) == 1)
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				{
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					if(frmIndex < 6)
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					{
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						obj.getVar().set_vector(4, 0);
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					}
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				}
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			}
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			obj.getVar().set_vector(3, currentT);
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		}
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		procCreateShockWaveAnimation(obj, currentT);
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	}
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	else if(passiveState == S_PO_FROZENLAND_POLE_3)
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	{
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		local baseX = obj.getVar().get_vector(0);
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		local baseY = obj.getVar().get_vector(1);
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		//	陕紫 侦褐
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		local currentSpeedRate = 1.0;
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		local defaultRoundTime = obj.getVar("pole").get_vector(1);
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		local radiusBaseSize = obj.getVar("radius").get_vector(0);
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		local radius = radiusBaseSize;
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		local base100Angle = obj.getVar("spin_dir").get_vector(0);
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		local current100Angle = (base100Angle + (36000 * currentSpeedRate * (currentT) / defaultRoundTime)) % 36000;
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		local angle = (current100Angle.tofloat() / 100.0);
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		//print( " angle:" + angle);
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		local disMovLen = radius * sq_CosTable(angle.tointeger());
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		local mov_x = sq_GetDistancePos(baseX, obj.getDirection(), disMovLen.tointeger());		
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		local axisMagnifyRate = 29.0;
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		local upMovLen = radius * sq_SinTable(angle.tointeger()) * axisMagnifyRate / 100;
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		local mov_y = baseY + upMovLen.tointeger();
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		sq_setCurrentAxisPos(obj, 1, mov_y);
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		sq_setCurrentAxisPos(obj, 0, mov_x);
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		procCreateShockWaveAnimation(obj, currentT);
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		// 觼煎栖赝 嬴桧蛊 跷陛 蒙机 薯濠葬缣怃 给坚毡朝 卫除桧 0尔棻 觼棻贼 舆嫔蒂 摹??朝 state煎 渗唳?捡 ?栖棻.
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		local spinAddTime = obj.getVar("spin").get_vector(0);
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		if(currentT > spinAddTime)
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		{
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			if(obj.isMyControlObject())
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			{
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				local pIntVec = sq_GetGlobalIntVector();
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				sq_IntVectorClear(pIntVec);
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				sq_IntVectorPush(pIntVec, 0);
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				obj.addSetStatePacket(S_PO_FROZENLAND_POLE_2, pIntVec, STATE_PRIORITY_AUTO, false, "");
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			}
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			//obj.getVar("spin_dir").set_vector(0, angle.tointeger());
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			obj.getVar().set_vector(3, currentT);
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		}
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	}	
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	else if(passiveState == S_PO_FROZENLAND_POLE_2)
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	{
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		local delaySum = obj.getVar().get_vector(3);
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		//local delaySum = 0;
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		local baseX = obj.getVar().get_vector(0);
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		local baseY = obj.getVar().get_vector(1);
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		//	陕紫 侦褐
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		local currentSpeedRate = 1.0;
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		local defaultRoundTime = obj.getVar("pole").get_vector(1);
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		local radiusBaseSize = obj.getVar("radius").get_vector(0);
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		local radius = sq_GetUniformVelocity(radiusBaseSize, 0, currentT - delaySum, defaultRoundTime);
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		local base100Angle = obj.getVar("spin_dir").get_vector(0);
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		local current100Angle = (base100Angle + (36000 * currentSpeedRate * (currentT - delaySum) / defaultRoundTime)) % 36000;
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		local angle = (current100Angle.tofloat() / 100.0);
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		local disMovLen = radius * sq_CosTable(angle.tointeger());
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		local mov_x = sq_GetDistancePos(baseX, obj.getDirection(), disMovLen.tointeger());		
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		local axisMagnifyRate = 29.0;
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		local upMovLen = radius * sq_SinTable(angle.tointeger()) * axisMagnifyRate / 100;
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		local mov_y = baseY + upMovLen.tointeger();
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		sq_setCurrentAxisPos(obj, 1, mov_y);
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		sq_setCurrentAxisPos(obj, 0, mov_x);
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		if(currentT > (defaultRoundTime + delaySum))
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		{
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			if(obj.isMyControlObject())
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			{
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				sq_SendDestroyPacketPassiveObject(obj);
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			}
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		}
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		procCreateShockWaveAnimation(obj, currentT);
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	}
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	if (obj.timer_.isOnEvent(currentT) == true)
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	{
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		obj.resetHitObjectList();
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	}
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}
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function onDestroyObject_po_ATFrozenLandPole(obj, object)
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{
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	if(!obj) return;
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}
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function onKeyFrameFlag_po_ATFrozenLandPole(obj, flagIndex)
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{
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}
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function onEndCurrentAni_po_ATFrozenLandPole(obj)
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{
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	if(!obj) return;
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	if(!obj.isMyControlObject()) return;
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	local state = obj.getVar("state").get_vector(0);
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	local passiveState = state;
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	if(passiveState == S_PO_FROZENLAND_POLE_0) {
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		local pIntVec = sq_GetGlobalIntVector();
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		sq_IntVectorClear(pIntVec);
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		sq_IntVectorPush(pIntVec, 0);
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		obj.addSetStatePacket(S_PO_FROZENLAND_POLE_1, pIntVec, STATE_PRIORITY_AUTO, false, "");
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	}
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	else if(passiveState == S_PO_FROZENLAND_POLE_1) {
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	}
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	else if(passiveState == S_PO_FROZENLAND_POLE_2) {
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	}
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}
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						||
//*.obj;*.ani;*.als;*.lst;*.atk;*.skl;*.lst;*.ptl;*.nut;*.equ;*.ptl;*.etc
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						||
//*.obj;*.ani;*.als;*.lst;*.atk;*.skl;*.lst;*.ptl;*.nut;*.equ;*.ptl;*.etc
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						||
// *.obj;*.ani;*.als;*.lst;*.atk;*.skl;*.lst;*.ptl;*.nut;*.equ;*.ptl;*.etc;*.ui |