248 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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function sq_AddFunctionName(appendage)
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{
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	appendage.sq_AddFunctionName("proc", "proc_appendage_grab_icemagic")
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	appendage.sq_AddFunctionName("prepareDraw", "prepareDraw_appendage_grab_icemagic")
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	appendage.sq_AddFunctionName("onStart", "onStart_appendage_grab_icemagic")
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	appendage.sq_AddFunctionName("onEnd", "onEnd_appendage_grab_icemagic")
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	appendage.sq_AddFunctionName("isEnd", "isEnd_appendage_grab_icemagic")
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	appendage.sq_AddFunctionName("onDestroyObject", "onDestroyObject_appendage_grab_icemagic")
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}
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function sq_AddEffect(appendage)
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{
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}
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function proc_appendage_grab_icemagic(appendage)
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{
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	if(!appendage)
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	{
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		return;
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	}
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	if(!appendage.isValid())
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		return;
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	local obj = appendage.getParent();	
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	if (obj.getState() != STATE_HOLD && obj.getState() != STATE_DIE)
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	{
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		//  湍螳虽朝 渠鼻桧 HOLD陛 嬴栖贼
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		if (obj.isMyControlObject())
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		{
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			//  HOLD煎 瞪?
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			local pIntVec = sq_GetGlobalIntVector();
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			sq_IntVectorClear(pIntVec);
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			sq_IntVectorPush(pIntVec, Z_ACCEL_TYPE_CONST);
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			obj.addSetStatePacket(STATE_HOLD, pIntVec, STATE_PRIORITY_FORCE, false, "");
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			obj.flushSetStatePacket();
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		}
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	}
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}
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function onDestroyObject_appendage_grab_icemagic(appendage, destroyObj)
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{
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	if(!appendage)
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		return true;
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	if (destroyObj == appendage.sq_GetSourceChrTarget())
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	{
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		appendage.setValid(false);
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	}
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	return true;
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}
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function onStart_appendage_grab_icemagic(appendage)
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{
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	if(!appendage)
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	{
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		return;
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	}
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	local obj = appendage.getParent();	
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	if(!obj)
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	{
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		return;
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	}
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	appendage.getVar().clear_vector();
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	appendage.getVar().push_vector(0); // 0
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	appendage.getVar().push_vector(0); // 1
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	appendage.getVar().push_vector(0); // 2
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	appendage.getVar().push_vector(0); // 3
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	appendage.getVar().push_vector(0); // 4
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	appendage.getVar().push_vector(0); // 5
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	sq_SetCustomDamageType(obj, true, 1); // DAMAGETYPE_SUPERARMOR = 1
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	sq_SetGrabable(obj, false);
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	if (sq_IsValidActiveStatus(obj, ACTIVESTATUS_STUN))
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	{
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		//  STUN 勘溥毡戏贼 ?薯卫霁. STATE_STAND煎 给嬴陛虽 强啪 disable卫霁
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		obj.setEnableChangeState(false);
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		sq_IsSetActiveStatus(obj, ACTIVESTATUS_STUN, 0.0);
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		obj.setEnableChangeState(true);
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	}
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	print("BBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBBB");
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}
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function prepareDraw_appendage_grab_icemagic(appendage)
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{
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	if(!appendage) {
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		return;
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	}
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	//if (attacker_->getState() != CNFighter::STATE_SUPLEX)
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	//	return;
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	if(!appendage.isValid())
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		return;
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	local attacker = appendage.sq_GetSourceChrTarget();
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	if(!attacker)
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	{
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		appendage.setValid(false);
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		return;
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	}
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	if (attacker.getState() != STATE_ICEMAN)
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	{
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		appendage.setValid(false);
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		return;
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	}
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	if(attacker.getState() == STATE_ICEMAN && attacker.getSkillSubState() == SUB_STATE_ICEMAN_4)
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	{
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		local frmIndex = sq_GetCurrentFrameIndex(attacker);
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		if(frmIndex >= 6)
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		{
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			appendage.setValid(false);
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			return;
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		}
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	}
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	//print(" attacker.getSkillSubState():" + attacker.getSkillSubState());
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	local obj = appendage.getParent();	
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	if(attacker.getState() == STATE_ICEMAN && attacker.getSkillSubState() == SUB_STATE_ICEMAN_3) // 陪颤翕蒙
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	{
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		//appendage.getVar().get_vector(0)
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		local isHit = false;
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		local frmIndex = sq_GetCurrentFrameIndex(attacker);
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		if(frmIndex >= 1 && !appendage.getVar().get_vector(0))
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		{
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			isHit = true;
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			appendage.getVar().set_vector(0, 1);
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		}
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		if(frmIndex >= 4 && !appendage.getVar().get_vector(1))
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		{
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			isHit = true;
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			appendage.getVar().set_vector(1, 1);
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		}
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		if(frmIndex >= 8 && !appendage.getVar().get_vector(2))
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		{
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			isHit = true;
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			appendage.getVar().set_vector(2, 1);
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		}
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		if(frmIndex >= 11 && !appendage.getVar().get_vector(3))
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		{
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			isHit = true;
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			appendage.getVar().set_vector(3, 1);
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		}
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		if(frmIndex >= 16 && !appendage.getVar().get_vector(4))
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		{
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			isHit = true;
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			appendage.getVar().set_vector(4, 1);
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		}
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		if(isHit)
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		{
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			if(attacker.isMyControlObject())
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			{
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				print(" hit");
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				local h = (sq_GetObjectHeight(obj) / 2);
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				//sq_SendHitObjectPacket(attacker,obj,0,0,0);
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			}
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		}
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	}
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	// 桧 横?蛤虽 勘萼吃击 嫡嬴蚂棻
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	// 勘萼吃桧 ?营 HOLD 鼻鹧陛 嬴栖塭贼
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	if (obj.getState() != STATE_HOLD)
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		// 警蜗
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		return;
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}
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function onEnd_appendage_grab_icemagic(appendage)
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{
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	if(!appendage)
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	{
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		return;
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	}
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	local obj = appendage.getParent();
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	//sq_SetCustomRotate(obj, 0.0);
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	sq_SetCustomDamageType(obj, false, 0); // DAMAGETYPE_NORMAL = 0
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	sq_SetGrabable(obj, true);
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	//CNSquirrelAppendage.sq_AppendAppendage(damager, pChr, SKILL_ICEMAN, 
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	//false, "Character/ATMage/IceMan/ap_ATIceManMagicCircle.nut", true);
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	//CNSquirrelAppendage.sq_RemoveAppendage(obj, "Character/ATMage/IceMan/ap_ATIceManMagicCircle.nut");
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	if(obj.isMyControlObject())
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	{
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		//sq_AddSetStatePacketActiveObject(obj, STATE_STAND, null, STATE_PRIORITY_USER);
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		//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
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		//local pIntVec = sq_GetGlobalIntVector();
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		//sq_IntVectorClear(pIntVec);
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		//sq_IntVectorPush(pIntVec, obj.getDirection());
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		//sq_IntVectorPush(pIntVec, 0);
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		//sq_IntVectorPush(pIntVec, DOWN_PARAM_TYPE_FORCE);
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		//sq_IntVectorPush(pIntVec, 0);
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		//sq_IntVectorPush(pIntVec, 10);
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		//obj.addSetStatePacket(STATE_DOWN, pIntVec, STATE_PRIORITY_FORCE, false, "");
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		obj.addSetStatePacket(STATE_STAND, null, STATE_PRIORITY_FORCE, false, "");
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		obj.flushSetStatePacket();
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		print("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA");
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	}
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}
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// 横渐螳 陕撩 渗褐暧 部睡碟
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function isEnd_appendage_grab_icemagic(appendage)
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{
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	if(!appendage) return false;
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	local T = appendage.getTimer().Get();
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	return false;
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} |