471 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			471 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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SUB_STATE_ICEMAN_0	<- 0
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SUB_STATE_ICEMAN_1	<- 1
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SUB_STATE_ICEMAN_2	<- 2
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SUB_STATE_ICEMAN_3	<- 3
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SUB_STATE_ICEMAN_4	<- 4
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SUB_STATE_ICEMAN_WAIT <- 5
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function checkExecutableSkill_IceMan(obj)
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{
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	if(!obj) return false;
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	local b_useskill = obj.sq_IsUseSkill(SKILL_ICEMAN);
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	if(b_useskill) {
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		obj.sq_IntVectClear();
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		obj.sq_IntVectPush(SUB_STATE_ICEMAN_0); // substate撮?
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		obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
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		return true;
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	}	
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	return false;
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}
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function checkCommandEnable_IceMan(obj)
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{
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	if(!obj) return false;
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	local state = obj.sq_GetState();
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	if(state == STATE_ATTACK) {
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		// 警蜗 蝶鉴 偃? 蒙机濠: 姜霞热 [2012.04.20]
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		return obj.sq_IsCommandEnable(SKILL_ICEMAN);
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	}
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	return true;
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}
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function onSetState_IceMan(obj, state, datas, isResetTimer)
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{
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	if(!obj) return;
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	local substate = obj.sq_GetVectorData(datas, 0);
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	obj.setSkillSubState(substate);
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	obj.sq_StopMove();
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	local posX = obj.getXPos();
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	local posY = obj.getYPos();
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	local posZ = obj.getZPos();
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	obj.getVar("state").clear_ct_vector();
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	obj.getVar("state").push_ct_vector();
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	local t = obj.getVar("state").get_ct_vector(0);
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	t.Reset();
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	t.Start(10000,0);
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	obj.getVar().clear_vector();
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	obj.getVar().push_vector(0);
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	if(substate == SUB_STATE_ICEMAN_0)
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	{
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		//ICEBLADE_CAST
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		obj.sq_PlaySound("ICEBLADE_CAST");
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		local offsetX = 100;
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		offsetX = obj.sq_GetDistancePos(posX, obj.sq_GetDirection(), offsetX);
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		local vX = obj.sq_GetIntData(SKILL_ICEMAN, 0); // 0. 葆彻霞 桧翕楼紫
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		local vY = 0;
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		obj.sq_AddAimPointMark(offsetX, posY, vX, vY);
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN1);
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	}
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	else if(substate == SUB_STATE_ICEMAN_WAIT)
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	{
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		local dstX = obj.sq_GetVectorData(datas, 1);
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		obj.getVar("dash").clear_vector();
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		obj.getVar("dash").push_vector(dstX); //
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN6);
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	}
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	else if(substate == SUB_STATE_ICEMAN_1)
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	{
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		// 颤啃? 陛舒晦
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		print(" sub_state_1");
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN2);
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	}
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	else if(substate == SUB_STATE_ICEMAN_2)
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	{
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		// 殖溥陛晦	
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		local dstX = obj.getVar("dash").get_vector(0);
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		obj.getVar("dash").push_vector(posX); // ?营 x : i: 1
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		obj.getVar("dash").push_vector(posY); // ?营 y : i: 2
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		local disX = sq_Abs(dstX - posX);
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		local disY = posY;
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		if(dstX > posX)
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		{
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			obj.setDirection(ENUM_DIRECTION_RIGHT);
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		}
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		else
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		{
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			obj.setDirection(ENUM_DIRECTION_LEFT);
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		}
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		disX = disX - 120;
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		if(disX <= 0)
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			disX = 0;
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		obj.getVar("dash").push_vector(disX); // x蹴 桧翕剪葬 : i: 3
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		obj.getVar("dash").push_vector(disY); // y蹴 桧翕剪葬 : i: 4
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN3);
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	}
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	else if(substate == SUB_STATE_ICEMAN_3) {
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	// 阳葬晦
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN4);
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		obj.sq_SetCurrentAttackInfo(CUSTOM_ATTACK_INFO_ICEMAN);
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		local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN, 
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		STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
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		obj.sq_SetCurrentAttackBonusRate(multiHitAttackRate);
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		//CUSTOM_ATTACK_INFO_ICEMAN
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		// 觼煎栖赝 蒙机 翱颤楼紫陛 殖塭韩 热 毡蝗栖棻.
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		local currentAni = sq_GetCurrentAnimation(obj);
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		if(currentAni)
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		{
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			local multiHitSpeed100Rate = obj.sq_GetIntData(SKILL_ICEMAN, 2); // 2. 翱颤楼紫
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			currentAni.setSpeedRate(multiHitSpeed100Rate.tofloat());
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		}
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		//setSpeedRate
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	}
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	else if(substate == SUB_STATE_ICEMAN_4) {
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	// ?嫦
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		obj.sq_SetCurrentAnimation(CUSTOM_ANI_ICEMAN5);
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	}
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}
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function prepareDraw_IceMan(obj)
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{
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	if(!obj) return;
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	local substate = obj.getSkillSubState();
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}
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function onProc_IceMan(obj)
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{
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	if(!obj) return;
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	local substate = obj.getSkillSubState();
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	local pAni = obj.sq_GetCurrentAni();
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	local frmIndex = obj.sq_GetCurrentFrameIndex(pAni);
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	local currentT = sq_GetCurrentTime(pAni);
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	local sq_var = obj.getVar();
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	local posX = obj.getXPos();
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	local posY = obj.getYPos();
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	local posZ = obj.getZPos();
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	if(substate == SUB_STATE_ICEMAN_0)
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	{ // 颤啃? 僭仪
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		if(obj.isMyControlObject())
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		{
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			local targetTime = obj.sq_GetIntData(SKILL_ICEMAN, 1); // 1. 葆彻霞戏煎 颤啃陛栋 卫除
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			print( " targetTime:" + targetTime);
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			if(currentT > targetTime)
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			{
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				local skillLevel = sq_GetSkillLevel(obj, SKILL_ICEMAN);
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				local value = 0;
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				local freezeRate = obj.sq_GetLevelData(SKILL_ICEMAN,
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				 SKL_LVL_COLUMN_IDX_0, skillLevel); // 彩念?徽(%)
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				local multiHitAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN, 
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				STATE_ICEMAN, SKL_LVL_COLUMN_IDX_1, 1.0); //1.陪颤奢问溘(%)
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				local smashAttackRate = obj.sq_GetBonusRateWithPassive(SKILL_ICEMAN, 
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				STATE_ICEMAN, SKL_LVL_COLUMN_IDX_2, 1.0); //2.鬼颤奢问溘(%)
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				local expPower = obj.sq_GetPowerWithPassive(SKILL_ICEMAN, 
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				STATE_ICEMAN, SKL_LVL_COLUMN_IDX_3, -1, 1.0); //3.鼠伞虽朝 橡挤晦菅 奢问溘(+)				
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				sq_BinaryStartWrite();
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				sq_BinaryWriteDword(freezeRate); // 
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				sq_BinaryWriteDword(multiHitAttackRate); // 
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				sq_BinaryWriteDword(smashAttackRate); // 
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				sq_BinaryWriteDword(expPower); // 
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				local aimPosX = obj.sq_GetAimPosX(posX, posY, true);
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				local offsetX = aimPosX - posX;
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				if (offsetX < 0)
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				{
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					offsetX = -offsetX;
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				}
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				local offsetY = -1;
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				obj.sq_SendCreatePassiveObjectPacket(24255, 0, offsetX, offsetY, 0); // 陴彻饵 嬴桧蝶裔 葆彻霞 
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				obj.sq_IntVectClear();
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				obj.sq_IntVectPush(SUB_STATE_ICEMAN_WAIT); // substate撮?
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				obj.sq_IntVectPush(aimPosX); // substate撮?
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				obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
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			}
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		}
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	}
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	else if(substate == SUB_STATE_ICEMAN_WAIT)
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	{
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		local t = obj.getVar("state").get_ct_vector(0);
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		local currentT = t.Get();
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		if(currentT > 620)
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		//if(currentT > 880)
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		{		
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			if(obj.isMyControlObject())
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			{
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				obj.sq_IntVectClear();
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				obj.sq_IntVectPush(SUB_STATE_ICEMAN_1); //
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				obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
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			}
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		}
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	}
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	else if(substate == SUB_STATE_ICEMAN_1) {
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		// 颤啃? 陛舒晦
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		if(!obj.getVar().get_vector(0))
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		{
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			if(frmIndex >= 4)
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			{
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				obj.sq_PlaySound("MW_ICEMAN");
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				obj.getVar().set_vector(0, 1);
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			}
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		}
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	}
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	else if(substate == SUB_STATE_ICEMAN_2)
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	{
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		// 殖溥陛晦
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		local dash_t = pAni.getDelaySum(false); //
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		local srcX = obj.getVar("dash").get_vector(1); // 卫蒙x
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		local srcY = obj.getVar("dash").get_vector(2); // 卫蒙y
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    	local dis_x_len = obj.getVar("dash").get_vector(3); // 识 桧翕剪葬
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		local dis_y_len = obj.getVar("dash").get_vector(4); // y蹴 桧翕剪葬
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		local v = sq_GetAccel(0, dis_x_len, currentT, dash_t, true);
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		//local my = sq_GetUniformVelocity(0, dis_y_len, currentT, dash_t);
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		local dstX = sq_GetDistancePos(srcX, obj.getDirection(), v);
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		//local dstY = srcY + my;
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		sq_setCurrentAxisPos(obj, 0, dstX);
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		//sq_setCurrentAxisPos(obj, 1, dstY);
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	}
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	else if(substate == SUB_STATE_ICEMAN_3)
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	{
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		// 阳葬晦
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		local isHit = false;
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			local particleX = sq_GetXPos(obj);
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			local particleY = sq_GetYPos(obj);
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			local particleZ = sq_GetZPos(obj);
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		local offsetLen = 140;
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		if(frmIndex >= 1 && !obj.getVar().get_vector(0))
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		{
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			isHit = true;
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			offsetLen = 140;
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			obj.getVar().set_vector(0, 1);
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		}
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		if(frmIndex >= 4 && !obj.getVar().get_vector(1))
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		{
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			isHit = true;
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			offsetLen = 114;
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			obj.getVar().set_vector(1, 1);
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		}
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		if(frmIndex >= 8 && !obj.getVar().get_vector(2))
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		{
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			isHit = true;
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			offsetLen = 90;
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			obj.getVar().set_vector(2, 1);
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		}
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		if(frmIndex >= 11 && !obj.getVar().get_vector(3))
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		{
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			isHit = true;
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			offsetLen = 150;
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			obj.getVar().set_vector(3, 1);
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		}
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		if(frmIndex >= 16 && !obj.getVar().get_vector(4))
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		{
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			isHit = true;
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			offsetLen = 85;
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			obj.getVar().set_vector(4, 1);
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		}
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		if(isHit)
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		{		
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			obj.resetHitObjectList();
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			particleX = sq_GetDistancePos(posX, obj.getDirection(), offsetLen);
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			sq_SetMyShake(obj,2,100);
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			local particleCreater = obj.getVar().GetparticleCreaterMap("AtIceManPoleD2", 
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			"PassiveObject/Character/Mage/Particle/ATIceManPoleDestroy.ptl", obj);
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			particleCreater.Restart(0);
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			particleCreater.SetPos(particleX, particleY + 5, particleZ + 65);
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			sq_AddParticleObject(obj, particleCreater);
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		}
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	}
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	else if(substate == SUB_STATE_ICEMAN_4) {
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		// ?嫦
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	}
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}
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function onProcCon_IceMan(obj)
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{
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	if(!obj) return;
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	local substate = obj.getSkillSubState();
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	local posX = obj.getXPos();
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	local posY = obj.getYPos();
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	local posZ = obj.getZPos();
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	if(substate == SUB_STATE_ICEMAN_0)
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	{
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		local disX = sq_GetDistancePos(obj.getXPos(), sq_GetDirection(obj), 50);
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		local iPX = obj.sq_GetAimPosX(obj.getXPos(), posY, false);
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		if (sq_GetDirection(obj) == ENUM_DIRECTION_LEFT)
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		{
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			if (disX < iPX)
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			{
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				obj.sq_SetAimPointMarkPosition(disX, posY);
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			}
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		}
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		if (sq_GetDirection(obj) == ENUM_DIRECTION_RIGHT)
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		{
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			if (disX > iPX)
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			{
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				obj.sq_SetAimPointMarkPosition(disX, posY);
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			}
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		}
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	}
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	else if(substate == SUB_STATE_ICEMAN_1) {
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		// SUB_STATE_ICEMAN_1 怃粽蝶才桧? 蒙机
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	}
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	else if(substate == SUB_STATE_ICEMAN_2) {
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		// SUB_STATE_ICEMAN_2 怃粽蝶才桧? 蒙机
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	}
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	else if(substate == SUB_STATE_ICEMAN_3) {
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		// SUB_STATE_ICEMAN_3 怃粽蝶才桧? 蒙机
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	}
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	else if(substate == SUB_STATE_ICEMAN_4) {
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		// SUB_STATE_ICEMAN_4 怃粽蝶才桧? 蒙机
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	}
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}
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function onEndCurrentAni_IceMan(obj)
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{
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	if(!obj) return;
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	local substate = obj.getSkillSubState();
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	if(!obj.isMyControlObject())
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		return;
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	local posX = obj.getXPos();
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	local posY = obj.getYPos();
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	local posZ = obj.getZPos();	
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						||
 | 
						||
	if(substate == SUB_STATE_ICEMAN_0)
 | 
						||
	{
 | 
						||
	}
 | 
						||
	else if(substate == SUB_STATE_ICEMAN_1) {
 | 
						||
		//obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
 | 
						||
		obj.sq_IntVectClear();
 | 
						||
		obj.sq_IntVectPush(SUB_STATE_ICEMAN_2); // substate撮?
 | 
						||
		obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
 | 
						||
		
 | 
						||
	}
 | 
						||
	else if(substate == SUB_STATE_ICEMAN_2) {
 | 
						||
		obj.sq_IntVectClear();
 | 
						||
		obj.sq_IntVectPush(SUB_STATE_ICEMAN_3); // substate撮?
 | 
						||
		obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
 | 
						||
	}
 | 
						||
	else if(substate == SUB_STATE_ICEMAN_3) {
 | 
						||
		obj.sq_IntVectClear();
 | 
						||
		obj.sq_IntVectPush(SUB_STATE_ICEMAN_4); // substate撮?
 | 
						||
		obj.sq_AddSetStatePacket(STATE_ICEMAN, STATE_PRIORITY_IGNORE_FORCE, true);
 | 
						||
	}
 | 
						||
	else if(substate == SUB_STATE_ICEMAN_4) {
 | 
						||
		sq_SimpleMoveToNearMovablePos(obj,200);
 | 
						||
		obj.sq_AddSetStatePacket(STATE_STAND, STATE_PRIORITY_USER, false);
 | 
						||
	}
 | 
						||
	
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
function onKeyFrameFlag_IceMan(obj, flagIndex)
 | 
						||
{
 | 
						||
 | 
						||
	if(!obj) return false;
 | 
						||
 | 
						||
	local substate = obj.getSkillSubState();
 | 
						||
 | 
						||
 | 
						||
	return false;
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
function onEndState_IceMan(obj, new_state)
 | 
						||
{
 | 
						||
 | 
						||
	if(!obj) return;
 | 
						||
 | 
						||
	local substate = obj.getSkillSubState();
 | 
						||
	
 | 
						||
	if(new_state != STATE_ICEMAN)
 | 
						||
		obj.sq_RemoveAimPointMark();
 | 
						||
 | 
						||
 | 
						||
}
 | 
						||
 | 
						||
 |