68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			68 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
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SUB_STATE_FIREWALL_0	<- 0
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SUB_STATE_FIREWALL_1	<- 1
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function onMouseMoveCharacter_WindStorm(obj, x, y)
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{
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	if (!obj)
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		return;	
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}
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function onMouseButtonDown_WindStorm(obj)
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{
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	if (!obj) return;
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	local objectManager = obj.getObjectManager();
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	local xPos = objectManager.getFieldXPos(IMouse.GetXPos(), ENUM_DRAWLAYER_NORMAL);
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	local yPos = objectManager.getFieldYPos(IMouse.GetYPos(), 0, ENUM_DRAWLAYER_NORMAL);
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	local zPos = 0;
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	if (yPos < TILE_FLOOR_START_Y)
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	{ // 夥款桧 卫蒙?朝 y谢?塭贼..
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		return;
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	}
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	// 0.棻钦?? 除问
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	local multiHitTerm = sq_GetIntData(obj, SKILL_WINDSTORM, 0);
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	// 1.模赅榆
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	local consume = sq_GetIntData(obj, SKILL_WINDSTORM, 1);
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	// 奢问溘 跷陛热纂 蒙机
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	local level = sq_GetSkillLevel(obj, SKILL_CREATORWIND);
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	// 1.奢问溘 跷陛 热纂 (%)
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	local addValue = sq_GetLevelData(obj, SKILL_CREATORWIND, SKL_LV_1, level);
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	local addRate = addValue.tofloat() / 100.0;
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	local power =  obj.sq_GetPowerWithPassive(SKILL_WINDSTORM, STATE_STAND, SKL_LV_0, -1,addRate.tofloat());
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	local skill_level = obj.sq_GetSkillLevel(SKILL_WINDSTORM);
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	// ?渠徽 (%)
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	local imageRate = obj.sq_GetLevelData(SKILL_WINDSTORM, SKL_CL_LI_1, skill_level);
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	// 2.庄横渡晦朝 X蹴 ?
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	local xVel = obj.sq_GetLevelData(SKILL_WINDSTORM, SKL_CL_LI_2, skill_level);
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	// 3.庄横渡晦朝 Y蹴 ?
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	local yVel = obj.sq_GetLevelData(SKILL_WINDSTORM, SKL_CL_LI_3, skill_level);
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	sq_BinaryStartWrite();
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	sq_BinaryWriteDword(multiHitTerm);
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	sq_BinaryWriteDword(consume);
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	sq_BinaryWriteDword(power);
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	sq_BinaryWriteDword(imageRate);
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	sq_BinaryWriteDword(xVel);
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	sq_BinaryWriteDword(yVel);
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	// 24356 `Character/Mage/CreatorWindStorm.obj`			// 觼葬缣桧搅 : 孺萄蝶髓
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	sq_SendCreatePassiveObjectPacketPos(obj, 24356, 0, xPos, yPos, zPos);
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	//local consumeValue = getCreatorSkillConsumeValue(obj, SKILL_WINDSTORM);	
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}
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