4075 lines
		
	
	
		
			212 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			4075 lines
		
	
	
		
			212 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // dear imgui, v1.89 WIP
 | ||
|  | // (tables and columns code)
 | ||
|  | 
 | ||
|  | /*
 | ||
|  | 
 | ||
|  | Index of this file: | ||
|  | 
 | ||
|  | // [SECTION] Commentary
 | ||
|  | // [SECTION] Header mess
 | ||
|  | // [SECTION] Tables: Main code
 | ||
|  | // [SECTION] Tables: Simple accessors
 | ||
|  | // [SECTION] Tables: Row changes
 | ||
|  | // [SECTION] Tables: Columns changes
 | ||
|  | // [SECTION] Tables: Columns width management
 | ||
|  | // [SECTION] Tables: Drawing
 | ||
|  | // [SECTION] Tables: Sorting
 | ||
|  | // [SECTION] Tables: Headers
 | ||
|  | // [SECTION] Tables: Context Menu
 | ||
|  | // [SECTION] Tables: Settings (.ini data)
 | ||
|  | // [SECTION] Tables: Garbage Collection
 | ||
|  | // [SECTION] Tables: Debugging
 | ||
|  | // [SECTION] Columns, BeginColumns, EndColumns, etc.
 | ||
|  | 
 | ||
|  | */ | ||
|  | 
 | ||
|  | // Navigating this file:
 | ||
|  | // - In Visual Studio IDE: CTRL+comma ("Edit.GoToAll") can follow symbols in comments, whereas CTRL+F12 ("Edit.GoToImplementation") cannot.
 | ||
|  | // - With Visual Assist installed: ALT+G ("VAssistX.GoToImplementation") can also follow symbols in comments.
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Commentary
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Typical tables call flow: (root level is generally public API):
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - BeginTable()                               user begin into a table
 | ||
|  | //    | BeginChild()                            - (if ScrollX/ScrollY is set)
 | ||
|  | //    | TableBeginInitMemory()                  - first time table is used
 | ||
|  | //    | TableResetSettings()                    - on settings reset
 | ||
|  | //    | TableLoadSettings()                     - on settings load
 | ||
|  | //    | TableBeginApplyRequests()               - apply queued resizing/reordering/hiding requests
 | ||
|  | //    | - TableSetColumnWidth()                 - apply resizing width (for mouse resize, often requested by previous frame)
 | ||
|  | //    |    - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of stretch columns) from their respective width
 | ||
|  | // - TableSetupColumn()                         user submit columns details (optional)
 | ||
|  | // - TableSetupScrollFreeze()                   user submit scroll freeze information (optional)
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - TableUpdateLayout() [Internal]             followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
 | ||
|  | //    | TableSetupDrawChannels()                - setup ImDrawList channels
 | ||
|  | //    | TableUpdateBorders()                    - detect hovering columns for resize, ahead of contents submission
 | ||
|  | //    | TableDrawContextMenu()                  - draw right-click context menu
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - TableHeadersRow() or TableHeader()         user submit a headers row (optional)
 | ||
|  | //    | TableSortSpecsClickColumn()             - when left-clicked: alter sort order and sort direction
 | ||
|  | //    | TableOpenContextMenu()                  - when right-clicked: trigger opening of the default context menu
 | ||
|  | // - TableGetSortSpecs()                        user queries updated sort specs (optional, generally after submitting headers)
 | ||
|  | // - TableNextRow()                             user begin into a new row (also automatically called by TableHeadersRow())
 | ||
|  | //    | TableEndRow()                           - finish existing row
 | ||
|  | //    | TableBeginRow()                         - add a new row
 | ||
|  | // - TableSetColumnIndex() / TableNextColumn()  user begin into a cell
 | ||
|  | //    | TableEndCell()                          - close existing column/cell
 | ||
|  | //    | TableBeginCell()                        - enter into current column/cell
 | ||
|  | // - [...]                                      user emit contents
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - EndTable()                                 user ends the table
 | ||
|  | //    | TableDrawBorders()                      - draw outer borders, inner vertical borders
 | ||
|  | //    | TableMergeDrawChannels()                - merge draw channels if clipping isn't required
 | ||
|  | //    | EndChild()                              - (if ScrollX/ScrollY is set)
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // TABLE SIZING
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // (Read carefully because this is subtle but it does make sense!)
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About 'outer_size':
 | ||
|  | // Its meaning needs to differ slightly depending on if we are using ScrollX/ScrollY flags.
 | ||
|  | // Default value is ImVec2(0.0f, 0.0f).
 | ||
|  | //   X
 | ||
|  | //   - outer_size.x <= 0.0f  ->  Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
 | ||
|  | //   - outer_size.x  > 0.0f  ->  Set Fixed width.
 | ||
|  | //   Y with ScrollX/ScrollY disabled: we output table directly in current window
 | ||
|  | //   - outer_size.y  < 0.0f  ->  Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
 | ||
|  | //   - outer_size.y  = 0.0f  ->  No minimum height (but will auto extend, unless _NoHostExtendY is set)
 | ||
|  | //   - outer_size.y  > 0.0f  ->  Set Minimum height (but will auto extend, unless _NoHostExtenY is set)
 | ||
|  | //   Y with ScrollX/ScrollY enabled: using a child window for scrolling
 | ||
|  | //   - outer_size.y  < 0.0f  ->  Bottom-align. Not meaningful is parent window can vertically scroll.
 | ||
|  | //   - outer_size.y  = 0.0f  ->  Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
 | ||
|  | //   - outer_size.y  > 0.0f  ->  Set Exact height. Recommended when using Scrolling on any axis.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
 | ||
|  | // Important to that note how the two flags have slightly different behaviors!
 | ||
|  | //   - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
 | ||
|  | //   - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY is disabled. Data below the limit will be clipped and not visible.
 | ||
|  | // In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
 | ||
|  | // This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About 'inner_width':
 | ||
|  | //   With ScrollX disabled:
 | ||
|  | //   - inner_width          ->  *ignored*
 | ||
|  | //   With ScrollX enabled:
 | ||
|  | //   - inner_width  < 0.0f  ->  *illegal* fit in known width (right align from outer_size.x) <-- weird
 | ||
|  | //   - inner_width  = 0.0f  ->  fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
 | ||
|  | //   - inner_width  > 0.0f  ->  override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Details:
 | ||
|  | // - If you want to use Stretch columns with ScrollX, you generally need to specify 'inner_width' otherwise the concept
 | ||
|  | //   of "available space" doesn't make sense.
 | ||
|  | // - Even if not really useful, we allow 'inner_width < outer_size.x' for consistency and to facilitate understanding
 | ||
|  | //   of what the value does.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // COLUMNS SIZING POLICIES
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About overriding column sizing policy and width/weight with TableSetupColumn():
 | ||
|  | // We use a default parameter of 'init_width_or_weight == -1'.
 | ||
|  | //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  <= 0 (default)  --> width is automatic
 | ||
|  | //   - with ImGuiTableColumnFlags_WidthFixed,    init_width  >  0 (explicit) --> width is custom
 | ||
|  | //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight <= 0 (default)  --> weight is 1.0f
 | ||
|  | //   - with ImGuiTableColumnFlags_WidthStretch,  init_weight >  0 (explicit) --> weight is custom
 | ||
|  | // Widths are specified _without_ CellPadding. If you specify a width of 100.0f, the column will be cover (100.0f + Padding * 2.0f)
 | ||
|  | // and you can fit a 100.0f wide item in it without clipping and with full padding.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About default sizing policy (if you don't specify a ImGuiTableColumnFlags_WidthXXXX flag)
 | ||
|  | //   - with Table policy ImGuiTableFlags_SizingFixedFit      --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is equal to contents width
 | ||
|  | //   - with Table policy ImGuiTableFlags_SizingFixedSame     --> default Column policy is ImGuiTableColumnFlags_WidthFixed, default Width is max of all contents width
 | ||
|  | //   - with Table policy ImGuiTableFlags_SizingStretchSame   --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is 1.0f
 | ||
|  | //   - with Table policy ImGuiTableFlags_SizingStretchWeight --> default Column policy is ImGuiTableColumnFlags_WidthStretch, default Weight is proportional to contents
 | ||
|  | // Default Width and default Weight can be overridden when calling TableSetupColumn().
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About mixing Fixed/Auto and Stretch columns together:
 | ||
|  | //   - the typical use of mixing sizing policies is: any number of LEADING Fixed columns, followed by one or two TRAILING Stretch columns.
 | ||
|  | //   - using mixed policies with ScrollX does not make much sense, as using Stretch columns with ScrollX does not make much sense in the first place!
 | ||
|  | //     that is, unless 'inner_width' is passed to BeginTable() to explicitly provide a total width to layout columns in.
 | ||
|  | //   - when using ImGuiTableFlags_SizingFixedSame with mixed columns, only the Fixed/Auto columns will match their widths to the width of the maximum contents.
 | ||
|  | //   - when using ImGuiTableFlags_SizingStretchSame with mixed columns, only the Stretch columns will match their weight/widths.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About using column width:
 | ||
|  | // If a column is manual resizable or has a width specified with TableSetupColumn():
 | ||
|  | //   - you may use GetContentRegionAvail().x to query the width available in a given column.
 | ||
|  | //   - right-side alignment features such as SetNextItemWidth(-x) or PushItemWidth(-x) will rely on this width.
 | ||
|  | // If the column is not resizable and has no width specified with TableSetupColumn():
 | ||
|  | //   - its width will be automatic and be set to the max of items submitted.
 | ||
|  | //   - therefore you generally cannot have ALL items of the columns use e.g. SetNextItemWidth(-FLT_MIN).
 | ||
|  | //   - but if the column has one or more items of known/fixed size, this will become the reference width used by SetNextItemWidth(-FLT_MIN).
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // TABLES CLIPPING/CULLING
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About clipping/culling of Rows in Tables:
 | ||
|  | // - For large numbers of rows, it is recommended you use ImGuiListClipper to only submit visible rows.
 | ||
|  | //   ImGuiListClipper is reliant on the fact that rows are of equal height.
 | ||
|  | //   See 'Demo->Tables->Vertical Scrolling' or 'Demo->Tables->Advanced' for a demo of using the clipper.
 | ||
|  | // - Note that auto-resizing columns don't play well with using the clipper.
 | ||
|  | //   By default a table with _ScrollX but without _Resizable will have column auto-resize.
 | ||
|  | //   So, if you want to use the clipper, make sure to either enable _Resizable, either setup columns width explicitly with _WidthFixed.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About clipping/culling of Columns in Tables:
 | ||
|  | // - Both TableSetColumnIndex() and TableNextColumn() return true when the column is visible or performing
 | ||
|  | //   width measurements. Otherwise, you may skip submitting the contents of a cell/column, BUT ONLY if you know
 | ||
|  | //   it is not going to contribute to row height.
 | ||
|  | //   In many situations, you may skip submitting contents for every column but one (e.g. the first one).
 | ||
|  | // - Case A: column is not hidden by user, and at least partially in sight (most common case).
 | ||
|  | // - Case B: column is clipped / out of sight (because of scrolling or parent ClipRect): TableNextColumn() return false as a hint but we still allow layout output.
 | ||
|  | // - Case C: column is hidden explicitly by the user (e.g. via the context menu, or _DefaultHide column flag, etc.).
 | ||
|  | //
 | ||
|  | //                        [A]         [B]          [C]
 | ||
|  | //  TableNextColumn():    true        false        false       -> [userland] when TableNextColumn() / TableSetColumnIndex() return false, user can skip submitting items but only if the column doesn't contribute to row height.
 | ||
|  | //          SkipItems:    false       false        true        -> [internal] when SkipItems is true, most widgets will early out if submitted, resulting is no layout output.
 | ||
|  | //           ClipRect:    normal      zero-width   zero-width  -> [internal] when ClipRect is zero, ItemAdd() will return false and most widgets will early out mid-way.
 | ||
|  | //  ImDrawList output:    normal      dummy        dummy       -> [internal] when using the dummy channel, ImDrawList submissions (if any) will be wasted (because cliprect is zero-width anyway).
 | ||
|  | //
 | ||
|  | // - We need to distinguish those cases because non-hidden columns that are clipped outside of scrolling bounds should still contribute their height to the row.
 | ||
|  | //   However, in the majority of cases, the contribution to row height is the same for all columns, or the tallest cells are known by the programmer.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // About clipping/culling of whole Tables:
 | ||
|  | // - Scrolling tables with a known outer size can be clipped earlier as BeginTable() will return false.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Header mess
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
 | ||
|  | #define _CRT_SECURE_NO_WARNINGS
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include "imgui.h"
 | ||
|  | #ifndef IMGUI_DISABLE
 | ||
|  | 
 | ||
|  | #ifndef IMGUI_DEFINE_MATH_OPERATORS
 | ||
|  | #define IMGUI_DEFINE_MATH_OPERATORS
 | ||
|  | #endif
 | ||
|  | #include "imgui_internal.h"
 | ||
|  | 
 | ||
|  | // System includes
 | ||
|  | #if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
 | ||
|  | #include <stddef.h>     // intptr_t
 | ||
|  | #else
 | ||
|  | #include <stdint.h>     // intptr_t
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Visual Studio warnings
 | ||
|  | #ifdef _MSC_VER
 | ||
|  | #pragma warning (disable: 4127)     // condition expression is constant
 | ||
|  | #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
 | ||
|  | #if defined(_MSC_VER) && _MSC_VER >= 1922 // MSVC 2019 16.2 or later
 | ||
|  | #pragma warning (disable: 5054)     // operator '|': deprecated between enumerations of different types
 | ||
|  | #endif
 | ||
|  | #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
 | ||
|  | #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Clang/GCC warnings with -Weverything
 | ||
|  | #if defined(__clang__)
 | ||
|  | #if __has_warning("-Wunknown-warning-option")
 | ||
|  | #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
 | ||
|  | #endif
 | ||
|  | #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
 | ||
|  | #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
 | ||
|  | #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants (typically 0.0f) is ok.
 | ||
|  | #pragma clang diagnostic ignored "-Wformat-nonliteral"              // warning: format string is not a string literal            // passing non-literal to vsnformat(). yes, user passing incorrect format strings can crash the code.
 | ||
|  | #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
 | ||
|  | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
 | ||
|  | #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
 | ||
|  | #pragma clang diagnostic ignored "-Wenum-enum-conversion"           // warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_')
 | ||
|  | #pragma clang diagnostic ignored "-Wdeprecated-enum-enum-conversion"// warning: bitwise operation between different enumeration types ('XXXFlags_' and 'XXXFlagsPrivate_') is deprecated
 | ||
|  | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
 | ||
|  | #elif defined(__GNUC__)
 | ||
|  | #pragma GCC diagnostic ignored "-Wpragmas"                          // warning: unknown option after '#pragma GCC diagnostic' kind
 | ||
|  | #pragma GCC diagnostic ignored "-Wformat-nonliteral"                // warning: format not a string literal, format string not checked
 | ||
|  | #pragma GCC diagnostic ignored "-Wclass-memaccess"                  // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Main code
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - TableFixFlags() [Internal]
 | ||
|  | // - TableFindByID() [Internal]
 | ||
|  | // - BeginTable()
 | ||
|  | // - BeginTableEx() [Internal]
 | ||
|  | // - TableBeginInitMemory() [Internal]
 | ||
|  | // - TableBeginApplyRequests() [Internal]
 | ||
|  | // - TableSetupColumnFlags() [Internal]
 | ||
|  | // - TableUpdateLayout() [Internal]
 | ||
|  | // - TableUpdateBorders() [Internal]
 | ||
|  | // - EndTable()
 | ||
|  | // - TableSetupColumn()
 | ||
|  | // - TableSetupScrollFreeze()
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Configuration
 | ||
|  | static const int TABLE_DRAW_CHANNEL_BG0 = 0; | ||
|  | static const int TABLE_DRAW_CHANNEL_BG2_FROZEN = 1; | ||
|  | static const int TABLE_DRAW_CHANNEL_NOCLIP = 2;                     // When using ImGuiTableFlags_NoClip (this becomes the last visible channel)
 | ||
|  | static const float TABLE_BORDER_SIZE                     = 1.0f;    // FIXME-TABLE: Currently hard-coded because of clipping assumptions with outer borders rendering.
 | ||
|  | static const float TABLE_RESIZE_SEPARATOR_HALF_THICKNESS = 4.0f;    // Extend outside inner borders.
 | ||
|  | static const float TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER = 0.06f;   // Delay/timer before making the hover feedback (color+cursor) visible because tables/columns tends to be more cramped.
 | ||
|  | 
 | ||
|  | // Helper
 | ||
|  | inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_window) | ||
|  | { | ||
|  |     // Adjust flags: set default sizing policy
 | ||
|  |     if ((flags & ImGuiTableFlags_SizingMask_) == 0) | ||
|  |         flags |= ((flags & ImGuiTableFlags_ScrollX) || (outer_window->Flags & ImGuiWindowFlags_AlwaysAutoResize)) ? ImGuiTableFlags_SizingFixedFit : ImGuiTableFlags_SizingStretchSame; | ||
|  | 
 | ||
|  |     // Adjust flags: enable NoKeepColumnsVisible when using ImGuiTableFlags_SizingFixedSame
 | ||
|  |     if ((flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) | ||
|  |         flags |= ImGuiTableFlags_NoKeepColumnsVisible; | ||
|  | 
 | ||
|  |     // Adjust flags: enforce borders when resizable
 | ||
|  |     if (flags & ImGuiTableFlags_Resizable) | ||
|  |         flags |= ImGuiTableFlags_BordersInnerV; | ||
|  | 
 | ||
|  |     // Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
 | ||
|  |     if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) | ||
|  |         flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY); | ||
|  | 
 | ||
|  |     // Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
 | ||
|  |     if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize) | ||
|  |         flags &= ~ImGuiTableFlags_NoBordersInBody; | ||
|  | 
 | ||
|  |     // Adjust flags: disable saved settings if there's nothing to save
 | ||
|  |     if ((flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Sortable)) == 0) | ||
|  |         flags |= ImGuiTableFlags_NoSavedSettings; | ||
|  | 
 | ||
|  |     // Inherit _NoSavedSettings from top-level window (child windows always have _NoSavedSettings set)
 | ||
|  |     if (outer_window->RootWindow->Flags & ImGuiWindowFlags_NoSavedSettings) | ||
|  |         flags |= ImGuiTableFlags_NoSavedSettings; | ||
|  | 
 | ||
|  |     return flags; | ||
|  | } | ||
|  | 
 | ||
|  | ImGuiTable* ImGui::TableFindByID(ImGuiID id) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     return g.Tables.GetByKey(id); | ||
|  | } | ||
|  | 
 | ||
|  | // Read about "TABLE SIZING" at the top of this file.
 | ||
|  | bool    ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) | ||
|  | { | ||
|  |     ImGuiID id = GetID(str_id); | ||
|  |     return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width); | ||
|  | } | ||
|  | 
 | ||
|  | bool    ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* outer_window = GetCurrentWindow(); | ||
|  |     if (outer_window->SkipItems) // Consistent with other tables + beneficial side effect that assert on miscalling EndTable() will be more visible.
 | ||
|  |         return false; | ||
|  | 
 | ||
|  |     // Sanity checks
 | ||
|  |     IM_ASSERT(columns_count > 0 && columns_count <= IMGUI_TABLE_MAX_COLUMNS && "Only 1..64 columns allowed!"); | ||
|  |     if (flags & ImGuiTableFlags_ScrollX) | ||
|  |         IM_ASSERT(inner_width >= 0.0f); | ||
|  | 
 | ||
|  |     // If an outer size is specified ahead we will be able to early out when not visible. Exact clipping rules may evolve.
 | ||
|  |     const bool use_child_window = (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0; | ||
|  |     const ImVec2 avail_size = GetContentRegionAvail(); | ||
|  |     ImVec2 actual_outer_size = CalcItemSize(outer_size, ImMax(avail_size.x, 1.0f), use_child_window ? ImMax(avail_size.y, 1.0f) : 0.0f); | ||
|  |     ImRect outer_rect(outer_window->DC.CursorPos, outer_window->DC.CursorPos + actual_outer_size); | ||
|  |     if (use_child_window && IsClippedEx(outer_rect, 0)) | ||
|  |     { | ||
|  |         ItemSize(outer_rect); | ||
|  |         return false; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Acquire storage for the table
 | ||
|  |     ImGuiTable* table = g.Tables.GetOrAddByKey(id); | ||
|  |     const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1; | ||
|  |     const ImGuiID instance_id = id + instance_no; | ||
|  |     const ImGuiTableFlags table_last_flags = table->Flags; | ||
|  |     if (instance_no > 0) | ||
|  |         IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID"); | ||
|  | 
 | ||
|  |     // Acquire temporary buffers
 | ||
|  |     const int table_idx = g.Tables.GetIndex(table); | ||
|  |     if (++g.TablesTempDataStacked > g.TablesTempData.Size) | ||
|  |         g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData()); | ||
|  |     ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1]; | ||
|  |     temp_data->TableIndex = table_idx; | ||
|  |     table->DrawSplitter = &table->TempData->DrawSplitter; | ||
|  |     table->DrawSplitter->Clear(); | ||
|  | 
 | ||
|  |     // Fix flags
 | ||
|  |     table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0; | ||
|  |     flags = TableFixFlags(flags, outer_window); | ||
|  | 
 | ||
|  |     // Initialize
 | ||
|  |     table->ID = id; | ||
|  |     table->Flags = flags; | ||
|  |     table->InstanceCurrent = (ImS16)instance_no; | ||
|  |     table->LastFrameActive = g.FrameCount; | ||
|  |     table->OuterWindow = table->InnerWindow = outer_window; | ||
|  |     table->ColumnsCount = columns_count; | ||
|  |     table->IsLayoutLocked = false; | ||
|  |     table->InnerWidth = inner_width; | ||
|  |     temp_data->UserOuterSize = outer_size; | ||
|  |     if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no) | ||
|  |         table->InstanceDataExtra.push_back(ImGuiTableInstanceData()); | ||
|  | 
 | ||
|  |     // When not using a child window, WorkRect.Max will grow as we append contents.
 | ||
|  |     if (use_child_window) | ||
|  |     { | ||
|  |         // Ensure no vertical scrollbar appears if we only want horizontal one, to make flag consistent
 | ||
|  |         // (we have no other way to disable vertical scrollbar of a window while keeping the horizontal one showing)
 | ||
|  |         ImVec2 override_content_size(FLT_MAX, FLT_MAX); | ||
|  |         if ((flags & ImGuiTableFlags_ScrollX) && !(flags & ImGuiTableFlags_ScrollY)) | ||
|  |             override_content_size.y = FLT_MIN; | ||
|  | 
 | ||
|  |         // Ensure specified width (when not specified, Stretched columns will act as if the width == OuterWidth and
 | ||
|  |         // never lead to any scrolling). We don't handle inner_width < 0.0f, we could potentially use it to right-align
 | ||
|  |         // based on the right side of the child window work rect, which would require knowing ahead if we are going to
 | ||
|  |         // have decoration taking horizontal spaces (typically a vertical scrollbar).
 | ||
|  |         if ((flags & ImGuiTableFlags_ScrollX) && inner_width > 0.0f) | ||
|  |             override_content_size.x = inner_width; | ||
|  | 
 | ||
|  |         if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX) | ||
|  |             SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f)); | ||
|  | 
 | ||
|  |         // Reset scroll if we are reactivating it
 | ||
|  |         if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0) | ||
|  |             SetNextWindowScroll(ImVec2(0.0f, 0.0f)); | ||
|  | 
 | ||
|  |         // Create scrolling region (without border and zero window padding)
 | ||
|  |         ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None; | ||
|  |         BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags); | ||
|  |         table->InnerWindow = g.CurrentWindow; | ||
|  |         table->WorkRect = table->InnerWindow->WorkRect; | ||
|  |         table->OuterRect = table->InnerWindow->Rect(); | ||
|  |         table->InnerRect = table->InnerWindow->InnerRect; | ||
|  |         IM_ASSERT(table->InnerWindow->WindowPadding.x == 0.0f && table->InnerWindow->WindowPadding.y == 0.0f && table->InnerWindow->WindowBorderSize == 0.0f); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // For non-scrolling tables, WorkRect == OuterRect == InnerRect.
 | ||
|  |         // But at this point we do NOT have a correct value for .Max.y (unless a height has been explicitly passed in). It will only be updated in EndTable().
 | ||
|  |         table->WorkRect = table->OuterRect = table->InnerRect = outer_rect; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Push a standardized ID for both child-using and not-child-using tables
 | ||
|  |     PushOverrideID(instance_id); | ||
|  | 
 | ||
|  |     // Backup a copy of host window members we will modify
 | ||
|  |     ImGuiWindow* inner_window = table->InnerWindow; | ||
|  |     table->HostIndentX = inner_window->DC.Indent.x; | ||
|  |     table->HostClipRect = inner_window->ClipRect; | ||
|  |     table->HostSkipItems = inner_window->SkipItems; | ||
|  |     temp_data->HostBackupWorkRect = inner_window->WorkRect; | ||
|  |     temp_data->HostBackupParentWorkRect = inner_window->ParentWorkRect; | ||
|  |     temp_data->HostBackupColumnsOffset = outer_window->DC.ColumnsOffset; | ||
|  |     temp_data->HostBackupPrevLineSize = inner_window->DC.PrevLineSize; | ||
|  |     temp_data->HostBackupCurrLineSize = inner_window->DC.CurrLineSize; | ||
|  |     temp_data->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos; | ||
|  |     temp_data->HostBackupItemWidth = outer_window->DC.ItemWidth; | ||
|  |     temp_data->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size; | ||
|  |     inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); | ||
|  | 
 | ||
|  |     // Padding and Spacing
 | ||
|  |     // - None               ........Content..... Pad .....Content........
 | ||
|  |     // - PadOuter           | Pad ..Content..... Pad .....Content.. Pad |
 | ||
|  |     // - PadInner           ........Content.. Pad | Pad ..Content........
 | ||
|  |     // - PadOuter+PadInner  | Pad ..Content.. Pad | Pad ..Content.. Pad |
 | ||
|  |     const bool pad_outer_x = (flags & ImGuiTableFlags_NoPadOuterX) ? false : (flags & ImGuiTableFlags_PadOuterX) ? true : (flags & ImGuiTableFlags_BordersOuterV) != 0; | ||
|  |     const bool pad_inner_x = (flags & ImGuiTableFlags_NoPadInnerX) ? false : true; | ||
|  |     const float inner_spacing_for_border = (flags & ImGuiTableFlags_BordersInnerV) ? TABLE_BORDER_SIZE : 0.0f; | ||
|  |     const float inner_spacing_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) == 0) ? g.Style.CellPadding.x : 0.0f; | ||
|  |     const float inner_padding_explicit = (pad_inner_x && (flags & ImGuiTableFlags_BordersInnerV) != 0) ? g.Style.CellPadding.x : 0.0f; | ||
|  |     table->CellSpacingX1 = inner_spacing_explicit + inner_spacing_for_border; | ||
|  |     table->CellSpacingX2 = inner_spacing_explicit; | ||
|  |     table->CellPaddingX = inner_padding_explicit; | ||
|  |     table->CellPaddingY = g.Style.CellPadding.y; | ||
|  | 
 | ||
|  |     const float outer_padding_for_border = (flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; | ||
|  |     const float outer_padding_explicit = pad_outer_x ? g.Style.CellPadding.x : 0.0f; | ||
|  |     table->OuterPaddingX = (outer_padding_for_border + outer_padding_explicit) - table->CellPaddingX; | ||
|  | 
 | ||
|  |     table->CurrentColumn = -1; | ||
|  |     table->CurrentRow = -1; | ||
|  |     table->RowBgColorCounter = 0; | ||
|  |     table->LastRowFlags = ImGuiTableRowFlags_None; | ||
|  |     table->InnerClipRect = (inner_window == outer_window) ? table->WorkRect : inner_window->ClipRect; | ||
|  |     table->InnerClipRect.ClipWith(table->WorkRect);     // We need this to honor inner_width
 | ||
|  |     table->InnerClipRect.ClipWithFull(table->HostClipRect); | ||
|  |     table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y; | ||
|  | 
 | ||
|  |     table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
 | ||
|  |     table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
 | ||
|  |     table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
 | ||
|  |     table->FreezeColumnsRequest = table->FreezeColumnsCount = 0; | ||
|  |     table->IsUnfrozenRows = true; | ||
|  |     table->DeclColumnsCount = 0; | ||
|  | 
 | ||
|  |     // Using opaque colors facilitate overlapping elements of the grid
 | ||
|  |     table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong); | ||
|  |     table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight); | ||
|  | 
 | ||
|  |     // Make table current
 | ||
|  |     g.CurrentTable = table; | ||
|  |     outer_window->DC.CurrentTableIdx = table_idx; | ||
|  |     if (inner_window != outer_window) // So EndChild() within the inner window can restore the table properly.
 | ||
|  |         inner_window->DC.CurrentTableIdx = table_idx; | ||
|  | 
 | ||
|  |     if ((table_last_flags & ImGuiTableFlags_Reorderable) && (flags & ImGuiTableFlags_Reorderable) == 0) | ||
|  |         table->IsResetDisplayOrderRequest = true; | ||
|  | 
 | ||
|  |     // Mark as used
 | ||
|  |     if (table_idx >= g.TablesLastTimeActive.Size) | ||
|  |         g.TablesLastTimeActive.resize(table_idx + 1, -1.0f); | ||
|  |     g.TablesLastTimeActive[table_idx] = (float)g.Time; | ||
|  |     temp_data->LastTimeActive = (float)g.Time; | ||
|  |     table->MemoryCompacted = false; | ||
|  | 
 | ||
|  |     // Setup memory buffer (clear data if columns count changed)
 | ||
|  |     ImGuiTableColumn* old_columns_to_preserve = NULL; | ||
|  |     void* old_columns_raw_data = NULL; | ||
|  |     const int old_columns_count = table->Columns.size(); | ||
|  |     if (old_columns_count != 0 && old_columns_count != columns_count) | ||
|  |     { | ||
|  |         // Attempt to preserve width on column count change (#4046)
 | ||
|  |         old_columns_to_preserve = table->Columns.Data; | ||
|  |         old_columns_raw_data = table->RawData; | ||
|  |         table->RawData = NULL; | ||
|  |     } | ||
|  |     if (table->RawData == NULL) | ||
|  |     { | ||
|  |         TableBeginInitMemory(table, columns_count); | ||
|  |         table->IsInitializing = table->IsSettingsRequestLoad = true; | ||
|  |     } | ||
|  |     if (table->IsResetAllRequest) | ||
|  |         TableResetSettings(table); | ||
|  |     if (table->IsInitializing) | ||
|  |     { | ||
|  |         // Initialize
 | ||
|  |         table->SettingsOffset = -1; | ||
|  |         table->IsSortSpecsDirty = true; | ||
|  |         table->InstanceInteracted = -1; | ||
|  |         table->ContextPopupColumn = -1; | ||
|  |         table->ReorderColumn = table->ResizedColumn = table->LastResizedColumn = -1; | ||
|  |         table->AutoFitSingleColumn = -1; | ||
|  |         table->HoveredColumnBody = table->HoveredColumnBorder = -1; | ||
|  |         for (int n = 0; n < columns_count; n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[n]; | ||
|  |             if (old_columns_to_preserve && n < old_columns_count) | ||
|  |             { | ||
|  |                 // FIXME: We don't attempt to preserve column order in this path.
 | ||
|  |                 *column = old_columns_to_preserve[n]; | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 float width_auto = column->WidthAuto; | ||
|  |                 *column = ImGuiTableColumn(); | ||
|  |                 column->WidthAuto = width_auto; | ||
|  |                 column->IsPreserveWidthAuto = true; // Preserve WidthAuto when reinitializing a live table: not technically necessary but remove a visible flicker
 | ||
|  |                 column->IsEnabled = column->IsUserEnabled = column->IsUserEnabledNextFrame = true; | ||
|  |             } | ||
|  |             column->DisplayOrder = table->DisplayOrderToIndex[n] = (ImGuiTableColumnIdx)n; | ||
|  |         } | ||
|  |     } | ||
|  |     if (old_columns_raw_data) | ||
|  |         IM_FREE(old_columns_raw_data); | ||
|  | 
 | ||
|  |     // Load settings
 | ||
|  |     if (table->IsSettingsRequestLoad) | ||
|  |         TableLoadSettings(table); | ||
|  | 
 | ||
|  |     // Handle DPI/font resize
 | ||
|  |     // This is designed to facilitate DPI changes with the assumption that e.g. style.CellPadding has been scaled as well.
 | ||
|  |     // It will also react to changing fonts with mixed results. It doesn't need to be perfect but merely provide a decent transition.
 | ||
|  |     // FIXME-DPI: Provide consistent standards for reference size. Perhaps using g.CurrentDpiScale would be more self explanatory.
 | ||
|  |     // This is will lead us to non-rounded WidthRequest in columns, which should work but is a poorly tested path.
 | ||
|  |     const float new_ref_scale_unit = g.FontSize; // g.Font->GetCharAdvance('A') ?
 | ||
|  |     if (table->RefScale != 0.0f && table->RefScale != new_ref_scale_unit) | ||
|  |     { | ||
|  |         const float scale_factor = new_ref_scale_unit / table->RefScale; | ||
|  |         //IMGUI_DEBUG_PRINT("[table] %08X RefScaleUnit %.3f -> %.3f, scaling width by %.3f\n", table->ID, table->RefScaleUnit, new_ref_scale_unit, scale_factor);
 | ||
|  |         for (int n = 0; n < columns_count; n++) | ||
|  |             table->Columns[n].WidthRequest = table->Columns[n].WidthRequest * scale_factor; | ||
|  |     } | ||
|  |     table->RefScale = new_ref_scale_unit; | ||
|  | 
 | ||
|  |     // Disable output until user calls TableNextRow() or TableNextColumn() leading to the TableUpdateLayout() call..
 | ||
|  |     // This is not strictly necessary but will reduce cases were "out of table" output will be misleading to the user.
 | ||
|  |     // Because we cannot safely assert in EndTable() when no rows have been created, this seems like our best option.
 | ||
|  |     inner_window->SkipItems = true; | ||
|  | 
 | ||
|  |     // Clear names
 | ||
|  |     // At this point the ->NameOffset field of each column will be invalid until TableUpdateLayout() or the first call to TableSetupColumn()
 | ||
|  |     if (table->ColumnsNames.Buf.Size > 0) | ||
|  |         table->ColumnsNames.Buf.resize(0); | ||
|  | 
 | ||
|  |     // Apply queued resizing/reordering/hiding requests
 | ||
|  |     TableBeginApplyRequests(table); | ||
|  | 
 | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | // For reference, the average total _allocation count_ for a table is:
 | ||
|  | // + 0 (for ImGuiTable instance, we are pooling allocations in g.Tables)
 | ||
|  | // + 1 (for table->RawData allocated below)
 | ||
|  | // + 1 (for table->ColumnsNames, if names are used)
 | ||
|  | // Shared allocations per number of nested tables
 | ||
|  | // + 1 (for table->Splitter._Channels)
 | ||
|  | // + 2 * active_channels_count (for ImDrawCmd and ImDrawIdx buffers inside channels)
 | ||
|  | // Where active_channels_count is variable but often == columns_count or columns_count + 1, see TableSetupDrawChannels() for details.
 | ||
|  | // Unused channels don't perform their +2 allocations.
 | ||
|  | void ImGui::TableBeginInitMemory(ImGuiTable* table, int columns_count) | ||
|  | { | ||
|  |     // Allocate single buffer for our arrays
 | ||
|  |     ImSpanAllocator<3> span_allocator; | ||
|  |     span_allocator.Reserve(0, columns_count * sizeof(ImGuiTableColumn)); | ||
|  |     span_allocator.Reserve(1, columns_count * sizeof(ImGuiTableColumnIdx)); | ||
|  |     span_allocator.Reserve(2, columns_count * sizeof(ImGuiTableCellData), 4); | ||
|  |     table->RawData = IM_ALLOC(span_allocator.GetArenaSizeInBytes()); | ||
|  |     memset(table->RawData, 0, span_allocator.GetArenaSizeInBytes()); | ||
|  |     span_allocator.SetArenaBasePtr(table->RawData); | ||
|  |     span_allocator.GetSpan(0, &table->Columns); | ||
|  |     span_allocator.GetSpan(1, &table->DisplayOrderToIndex); | ||
|  |     span_allocator.GetSpan(2, &table->RowCellData); | ||
|  | } | ||
|  | 
 | ||
|  | // Apply queued resizing/reordering/hiding requests
 | ||
|  | void ImGui::TableBeginApplyRequests(ImGuiTable* table) | ||
|  | { | ||
|  |     // Handle resizing request
 | ||
|  |     // (We process this at the first TableBegin of the frame)
 | ||
|  |     // FIXME-TABLE: Contains columns if our work area doesn't allow for scrolling?
 | ||
|  |     if (table->InstanceCurrent == 0) | ||
|  |     { | ||
|  |         if (table->ResizedColumn != -1 && table->ResizedColumnNextWidth != FLT_MAX) | ||
|  |             TableSetColumnWidth(table->ResizedColumn, table->ResizedColumnNextWidth); | ||
|  |         table->LastResizedColumn = table->ResizedColumn; | ||
|  |         table->ResizedColumnNextWidth = FLT_MAX; | ||
|  |         table->ResizedColumn = -1; | ||
|  | 
 | ||
|  |         // Process auto-fit for single column, which is a special case for stretch columns and fixed columns with FixedSame policy.
 | ||
|  |         // FIXME-TABLE: Would be nice to redistribute available stretch space accordingly to other weights, instead of giving it all to siblings.
 | ||
|  |         if (table->AutoFitSingleColumn != -1) | ||
|  |         { | ||
|  |             TableSetColumnWidth(table->AutoFitSingleColumn, table->Columns[table->AutoFitSingleColumn].WidthAuto); | ||
|  |             table->AutoFitSingleColumn = -1; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Handle reordering request
 | ||
|  |     // Note: we don't clear ReorderColumn after handling the request.
 | ||
|  |     if (table->InstanceCurrent == 0) | ||
|  |     { | ||
|  |         if (table->HeldHeaderColumn == -1 && table->ReorderColumn != -1) | ||
|  |             table->ReorderColumn = -1; | ||
|  |         table->HeldHeaderColumn = -1; | ||
|  |         if (table->ReorderColumn != -1 && table->ReorderColumnDir != 0) | ||
|  |         { | ||
|  |             // We need to handle reordering across hidden columns.
 | ||
|  |             // In the configuration below, moving C to the right of E will lead to:
 | ||
|  |             //    ... C [D] E  --->  ... [D] E  C   (Column name/index)
 | ||
|  |             //    ... 2  3  4        ...  2  3  4   (Display order)
 | ||
|  |             const int reorder_dir = table->ReorderColumnDir; | ||
|  |             IM_ASSERT(reorder_dir == -1 || reorder_dir == +1); | ||
|  |             IM_ASSERT(table->Flags & ImGuiTableFlags_Reorderable); | ||
|  |             ImGuiTableColumn* src_column = &table->Columns[table->ReorderColumn]; | ||
|  |             ImGuiTableColumn* dst_column = &table->Columns[(reorder_dir == -1) ? src_column->PrevEnabledColumn : src_column->NextEnabledColumn]; | ||
|  |             IM_UNUSED(dst_column); | ||
|  |             const int src_order = src_column->DisplayOrder; | ||
|  |             const int dst_order = dst_column->DisplayOrder; | ||
|  |             src_column->DisplayOrder = (ImGuiTableColumnIdx)dst_order; | ||
|  |             for (int order_n = src_order + reorder_dir; order_n != dst_order + reorder_dir; order_n += reorder_dir) | ||
|  |                 table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder -= (ImGuiTableColumnIdx)reorder_dir; | ||
|  |             IM_ASSERT(dst_column->DisplayOrder == dst_order - reorder_dir); | ||
|  | 
 | ||
|  |             // Display order is stored in both columns->IndexDisplayOrder and table->DisplayOrder[],
 | ||
|  |             // rebuild the later from the former.
 | ||
|  |             for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |                 table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; | ||
|  |             table->ReorderColumnDir = 0; | ||
|  |             table->IsSettingsDirty = true; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Handle display order reset request
 | ||
|  |     if (table->IsResetDisplayOrderRequest) | ||
|  |     { | ||
|  |         for (int n = 0; n < table->ColumnsCount; n++) | ||
|  |             table->DisplayOrderToIndex[n] = table->Columns[n].DisplayOrder = (ImGuiTableColumnIdx)n; | ||
|  |         table->IsResetDisplayOrderRequest = false; | ||
|  |         table->IsSettingsDirty = true; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Adjust flags: default width mode + stretch columns are not allowed when auto extending
 | ||
|  | static void TableSetupColumnFlags(ImGuiTable* table, ImGuiTableColumn* column, ImGuiTableColumnFlags flags_in) | ||
|  | { | ||
|  |     ImGuiTableColumnFlags flags = flags_in; | ||
|  | 
 | ||
|  |     // Sizing Policy
 | ||
|  |     if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0) | ||
|  |     { | ||
|  |         const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); | ||
|  |         if (table_sizing_policy == ImGuiTableFlags_SizingFixedFit || table_sizing_policy == ImGuiTableFlags_SizingFixedSame) | ||
|  |             flags |= ImGuiTableColumnFlags_WidthFixed; | ||
|  |         else | ||
|  |             flags |= ImGuiTableColumnFlags_WidthStretch; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_WidthMask_)); // Check that only 1 of each set is used.
 | ||
|  |     } | ||
|  | 
 | ||
|  |     // Resize
 | ||
|  |     if ((table->Flags & ImGuiTableFlags_Resizable) == 0) | ||
|  |         flags |= ImGuiTableColumnFlags_NoResize; | ||
|  | 
 | ||
|  |     // Sorting
 | ||
|  |     if ((flags & ImGuiTableColumnFlags_NoSortAscending) && (flags & ImGuiTableColumnFlags_NoSortDescending)) | ||
|  |         flags |= ImGuiTableColumnFlags_NoSort; | ||
|  | 
 | ||
|  |     // Indentation
 | ||
|  |     if ((flags & ImGuiTableColumnFlags_IndentMask_) == 0) | ||
|  |         flags |= (table->Columns.index_from_ptr(column) == 0) ? ImGuiTableColumnFlags_IndentEnable : ImGuiTableColumnFlags_IndentDisable; | ||
|  | 
 | ||
|  |     // Alignment
 | ||
|  |     //if ((flags & ImGuiTableColumnFlags_AlignMask_) == 0)
 | ||
|  |     //    flags |= ImGuiTableColumnFlags_AlignCenter;
 | ||
|  |     //IM_ASSERT(ImIsPowerOfTwo(flags & ImGuiTableColumnFlags_AlignMask_)); // Check that only 1 of each set is used.
 | ||
|  | 
 | ||
|  |     // Preserve status flags
 | ||
|  |     column->Flags = flags | (column->Flags & ImGuiTableColumnFlags_StatusMask_); | ||
|  | 
 | ||
|  |     // Build an ordered list of available sort directions
 | ||
|  |     column->SortDirectionsAvailCount = column->SortDirectionsAvailMask = column->SortDirectionsAvailList = 0; | ||
|  |     if (table->Flags & ImGuiTableFlags_Sortable) | ||
|  |     { | ||
|  |         int count = 0, mask = 0, list = 0; | ||
|  |         if ((flags & ImGuiTableColumnFlags_PreferSortAscending)  != 0 && (flags & ImGuiTableColumnFlags_NoSortAscending)  == 0) { mask |= 1 << ImGuiSortDirection_Ascending;  list |= ImGuiSortDirection_Ascending  << (count << 1); count++; } | ||
|  |         if ((flags & ImGuiTableColumnFlags_PreferSortDescending) != 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } | ||
|  |         if ((flags & ImGuiTableColumnFlags_PreferSortAscending)  == 0 && (flags & ImGuiTableColumnFlags_NoSortAscending)  == 0) { mask |= 1 << ImGuiSortDirection_Ascending;  list |= ImGuiSortDirection_Ascending  << (count << 1); count++; } | ||
|  |         if ((flags & ImGuiTableColumnFlags_PreferSortDescending) == 0 && (flags & ImGuiTableColumnFlags_NoSortDescending) == 0) { mask |= 1 << ImGuiSortDirection_Descending; list |= ImGuiSortDirection_Descending << (count << 1); count++; } | ||
|  |         if ((table->Flags & ImGuiTableFlags_SortTristate) || count == 0) { mask |= 1 << ImGuiSortDirection_None; count++; } | ||
|  |         column->SortDirectionsAvailList = (ImU8)list; | ||
|  |         column->SortDirectionsAvailMask = (ImU8)mask; | ||
|  |         column->SortDirectionsAvailCount = (ImU8)count; | ||
|  |         ImGui::TableFixColumnSortDirection(table, column); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Layout columns for the frame. This is in essence the followup to BeginTable().
 | ||
|  | // Runs on the first call to TableNextRow(), to give a chance for TableSetupColumn() to be called first.
 | ||
|  | // FIXME-TABLE: Our width (and therefore our WorkRect) will be minimal in the first frame for _WidthAuto columns.
 | ||
|  | // Increase feedback side-effect with widgets relying on WorkRect.Max.x... Maybe provide a default distribution for _WidthAuto columns?
 | ||
|  | void ImGui::TableUpdateLayout(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     IM_ASSERT(table->IsLayoutLocked == false); | ||
|  | 
 | ||
|  |     const ImGuiTableFlags table_sizing_policy = (table->Flags & ImGuiTableFlags_SizingMask_); | ||
|  |     table->IsDefaultDisplayOrder = true; | ||
|  |     table->ColumnsEnabledCount = 0; | ||
|  |     table->EnabledMaskByIndex = 0x00; | ||
|  |     table->EnabledMaskByDisplayOrder = 0x00; | ||
|  |     table->LeftMostEnabledColumn = -1; | ||
|  |     table->MinColumnWidth = ImMax(1.0f, g.Style.FramePadding.x * 1.0f); // g.Style.ColumnsMinSpacing; // FIXME-TABLE
 | ||
|  | 
 | ||
|  |     // [Part 1] Apply/lock Enabled and Order states. Calculate auto/ideal width for columns. Count fixed/stretch columns.
 | ||
|  |     // Process columns in their visible orders as we are building the Prev/Next indices.
 | ||
|  |     int count_fixed = 0;                // Number of columns that have fixed sizing policies
 | ||
|  |     int count_stretch = 0;              // Number of columns that have stretch sizing policies
 | ||
|  |     int prev_visible_column_idx = -1; | ||
|  |     bool has_auto_fit_request = false; | ||
|  |     bool has_resizable = false; | ||
|  |     float stretch_sum_width_auto = 0.0f; | ||
|  |     float fixed_max_width_auto = 0.0f; | ||
|  |     for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | ||
|  |     { | ||
|  |         const int column_n = table->DisplayOrderToIndex[order_n]; | ||
|  |         if (column_n != order_n) | ||
|  |             table->IsDefaultDisplayOrder = false; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |         // Clear column setup if not submitted by user. Currently we make it mandatory to call TableSetupColumn() every frame.
 | ||
|  |         // It would easily work without but we're not ready to guarantee it since e.g. names need resubmission anyway.
 | ||
|  |         // We take a slight shortcut but in theory we could be calling TableSetupColumn() here with dummy values, it should yield the same effect.
 | ||
|  |         if (table->DeclColumnsCount <= column_n) | ||
|  |         { | ||
|  |             TableSetupColumnFlags(table, column, ImGuiTableColumnFlags_None); | ||
|  |             column->NameOffset = -1; | ||
|  |             column->UserID = 0; | ||
|  |             column->InitStretchWeightOrWidth = -1.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Update Enabled state, mark settings and sort specs dirty
 | ||
|  |         if (!(table->Flags & ImGuiTableFlags_Hideable) || (column->Flags & ImGuiTableColumnFlags_NoHide)) | ||
|  |             column->IsUserEnabledNextFrame = true; | ||
|  |         if (column->IsUserEnabled != column->IsUserEnabledNextFrame) | ||
|  |         { | ||
|  |             column->IsUserEnabled = column->IsUserEnabledNextFrame; | ||
|  |             table->IsSettingsDirty = true; | ||
|  |         } | ||
|  |         column->IsEnabled = column->IsUserEnabled && (column->Flags & ImGuiTableColumnFlags_Disabled) == 0; | ||
|  | 
 | ||
|  |         if (column->SortOrder != -1 && !column->IsEnabled) | ||
|  |             table->IsSortSpecsDirty = true; | ||
|  |         if (column->SortOrder > 0 && !(table->Flags & ImGuiTableFlags_SortMulti)) | ||
|  |             table->IsSortSpecsDirty = true; | ||
|  | 
 | ||
|  |         // Auto-fit unsized columns
 | ||
|  |         const bool start_auto_fit = (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? (column->WidthRequest < 0.0f) : (column->StretchWeight < 0.0f); | ||
|  |         if (start_auto_fit) | ||
|  |             column->AutoFitQueue = column->CannotSkipItemsQueue = (1 << 3) - 1; // Fit for three frames
 | ||
|  | 
 | ||
|  |         if (!column->IsEnabled) | ||
|  |         { | ||
|  |             column->IndexWithinEnabledSet = -1; | ||
|  |             continue; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Mark as enabled and link to previous/next enabled column
 | ||
|  |         column->PrevEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; | ||
|  |         column->NextEnabledColumn = -1; | ||
|  |         if (prev_visible_column_idx != -1) | ||
|  |             table->Columns[prev_visible_column_idx].NextEnabledColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |         else | ||
|  |             table->LeftMostEnabledColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |         column->IndexWithinEnabledSet = table->ColumnsEnabledCount++; | ||
|  |         table->EnabledMaskByIndex |= (ImU64)1 << column_n; | ||
|  |         table->EnabledMaskByDisplayOrder |= (ImU64)1 << column->DisplayOrder; | ||
|  |         prev_visible_column_idx = column_n; | ||
|  |         IM_ASSERT(column->IndexWithinEnabledSet <= column->DisplayOrder); | ||
|  | 
 | ||
|  |         // Calculate ideal/auto column width (that's the width required for all contents to be visible without clipping)
 | ||
|  |         // Combine width from regular rows + width from headers unless requested not to.
 | ||
|  |         if (!column->IsPreserveWidthAuto) | ||
|  |             column->WidthAuto = TableGetColumnWidthAuto(table, column); | ||
|  | 
 | ||
|  |         // Non-resizable columns keep their requested width (apply user value regardless of IsPreserveWidthAuto)
 | ||
|  |         const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; | ||
|  |         if (column_is_resizable) | ||
|  |             has_resizable = true; | ||
|  |         if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f && !column_is_resizable) | ||
|  |             column->WidthAuto = column->InitStretchWeightOrWidth; | ||
|  | 
 | ||
|  |         if (column->AutoFitQueue != 0x00) | ||
|  |             has_auto_fit_request = true; | ||
|  |         if (column->Flags & ImGuiTableColumnFlags_WidthStretch) | ||
|  |         { | ||
|  |             stretch_sum_width_auto += column->WidthAuto; | ||
|  |             count_stretch++; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             fixed_max_width_auto = ImMax(fixed_max_width_auto, column->WidthAuto); | ||
|  |             count_fixed++; | ||
|  |         } | ||
|  |     } | ||
|  |     if ((table->Flags & ImGuiTableFlags_Sortable) && table->SortSpecsCount == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) | ||
|  |         table->IsSortSpecsDirty = true; | ||
|  |     table->RightMostEnabledColumn = (ImGuiTableColumnIdx)prev_visible_column_idx; | ||
|  |     IM_ASSERT(table->LeftMostEnabledColumn >= 0 && table->RightMostEnabledColumn >= 0); | ||
|  | 
 | ||
|  |     // [Part 2] Disable child window clipping while fitting columns. This is not strictly necessary but makes it possible
 | ||
|  |     // to avoid the column fitting having to wait until the first visible frame of the child container (may or not be a good thing).
 | ||
|  |     // FIXME-TABLE: for always auto-resizing columns may not want to do that all the time.
 | ||
|  |     if (has_auto_fit_request && table->OuterWindow != table->InnerWindow) | ||
|  |         table->InnerWindow->SkipItems = false; | ||
|  |     if (has_auto_fit_request) | ||
|  |         table->IsSettingsDirty = true; | ||
|  | 
 | ||
|  |     // [Part 3] Fix column flags and record a few extra information.
 | ||
|  |     float sum_width_requests = 0.0f;        // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns but including spacing/padding.
 | ||
|  |     float stretch_sum_weights = 0.0f;       // Sum of all weights for stretch columns.
 | ||
|  |     table->LeftMostStretchedColumn = table->RightMostStretchedColumn = -1; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) | ||
|  |             continue; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |         const bool column_is_resizable = (column->Flags & ImGuiTableColumnFlags_NoResize) == 0; | ||
|  |         if (column->Flags & ImGuiTableColumnFlags_WidthFixed) | ||
|  |         { | ||
|  |             // Apply same widths policy
 | ||
|  |             float width_auto = column->WidthAuto; | ||
|  |             if (table_sizing_policy == ImGuiTableFlags_SizingFixedSame && (column->AutoFitQueue != 0x00 || !column_is_resizable)) | ||
|  |                 width_auto = fixed_max_width_auto; | ||
|  | 
 | ||
|  |             // Apply automatic width
 | ||
|  |             // Latch initial size for fixed columns and update it constantly for auto-resizing column (unless clipped!)
 | ||
|  |             if (column->AutoFitQueue != 0x00) | ||
|  |                 column->WidthRequest = width_auto; | ||
|  |             else if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !column_is_resizable && (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n))) | ||
|  |                 column->WidthRequest = width_auto; | ||
|  | 
 | ||
|  |             // FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
 | ||
|  |             // (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
 | ||
|  |             // large height (= first frame scrollbar display very off + clipper would skip lots of items).
 | ||
|  |             // This is merely making the side-effect less extreme, but doesn't properly fixes it.
 | ||
|  |             // FIXME: Move this to ->WidthGiven to avoid temporary lossyless?
 | ||
|  |             // FIXME: This break IsPreserveWidthAuto from not flickering if the stored WidthAuto was smaller.
 | ||
|  |             if (column->AutoFitQueue > 0x01 && table->IsInitializing && !column->IsPreserveWidthAuto) | ||
|  |                 column->WidthRequest = ImMax(column->WidthRequest, table->MinColumnWidth * 4.0f); // FIXME-TABLE: Another constant/scale?
 | ||
|  |             sum_width_requests += column->WidthRequest; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             // Initialize stretch weight
 | ||
|  |             if (column->AutoFitQueue != 0x00 || column->StretchWeight < 0.0f || !column_is_resizable) | ||
|  |             { | ||
|  |                 if (column->InitStretchWeightOrWidth > 0.0f) | ||
|  |                     column->StretchWeight = column->InitStretchWeightOrWidth; | ||
|  |                 else if (table_sizing_policy == ImGuiTableFlags_SizingStretchProp) | ||
|  |                     column->StretchWeight = (column->WidthAuto / stretch_sum_width_auto) * count_stretch; | ||
|  |                 else | ||
|  |                     column->StretchWeight = 1.0f; | ||
|  |             } | ||
|  | 
 | ||
|  |             stretch_sum_weights += column->StretchWeight; | ||
|  |             if (table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder > column->DisplayOrder) | ||
|  |                 table->LeftMostStretchedColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |             if (table->RightMostStretchedColumn == -1 || table->Columns[table->RightMostStretchedColumn].DisplayOrder < column->DisplayOrder) | ||
|  |                 table->RightMostStretchedColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |         } | ||
|  |         column->IsPreserveWidthAuto = false; | ||
|  |         sum_width_requests += table->CellPaddingX * 2.0f; | ||
|  |     } | ||
|  |     table->ColumnsEnabledFixedCount = (ImGuiTableColumnIdx)count_fixed; | ||
|  |     table->ColumnsStretchSumWeights = stretch_sum_weights; | ||
|  | 
 | ||
|  |     // [Part 4] Apply final widths based on requested widths
 | ||
|  |     const ImRect work_rect = table->WorkRect; | ||
|  |     const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); | ||
|  |     const float width_avail = ((table->Flags & ImGuiTableFlags_ScrollX) && table->InnerWidth == 0.0f) ? table->InnerClipRect.GetWidth() : work_rect.GetWidth(); | ||
|  |     const float width_avail_for_stretched_columns = width_avail - width_spacings - sum_width_requests; | ||
|  |     float width_remaining_for_stretched_columns = width_avail_for_stretched_columns; | ||
|  |     table->ColumnsGivenWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         if (!(table->EnabledMaskByIndex & ((ImU64)1 << column_n))) | ||
|  |             continue; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |         // Allocate width for stretched/weighted columns (StretchWeight gets converted into WidthRequest)
 | ||
|  |         if (column->Flags & ImGuiTableColumnFlags_WidthStretch) | ||
|  |         { | ||
|  |             float weight_ratio = column->StretchWeight / stretch_sum_weights; | ||
|  |             column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, table->MinColumnWidth) + 0.01f); | ||
|  |             width_remaining_for_stretched_columns -= column->WidthRequest; | ||
|  |         } | ||
|  | 
 | ||
|  |         // [Resize Rule 1] The right-most Visible column is not resizable if there is at least one Stretch column
 | ||
|  |         // See additional comments in TableSetColumnWidth().
 | ||
|  |         if (column->NextEnabledColumn == -1 && table->LeftMostStretchedColumn != -1) | ||
|  |             column->Flags |= ImGuiTableColumnFlags_NoDirectResize_; | ||
|  | 
 | ||
|  |         // Assign final width, record width in case we will need to shrink
 | ||
|  |         column->WidthGiven = ImFloor(ImMax(column->WidthRequest, table->MinColumnWidth)); | ||
|  |         table->ColumnsGivenWidth += column->WidthGiven; | ||
|  |     } | ||
|  | 
 | ||
|  |     // [Part 5] Redistribute stretch remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
 | ||
|  |     // Using right-to-left distribution (more likely to match resizing cursor).
 | ||
|  |     if (width_remaining_for_stretched_columns >= 1.0f && !(table->Flags & ImGuiTableFlags_PreciseWidths)) | ||
|  |         for (int order_n = table->ColumnsCount - 1; stretch_sum_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--) | ||
|  |         { | ||
|  |             if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) | ||
|  |                 continue; | ||
|  |             ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]]; | ||
|  |             if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | ||
|  |                 continue; | ||
|  |             column->WidthRequest += 1.0f; | ||
|  |             column->WidthGiven += 1.0f; | ||
|  |             width_remaining_for_stretched_columns -= 1.0f; | ||
|  |         } | ||
|  | 
 | ||
|  |     ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | ||
|  |     table->HoveredColumnBody = -1; | ||
|  |     table->HoveredColumnBorder = -1; | ||
|  |     const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight)); | ||
|  |     const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0); | ||
|  | 
 | ||
|  |     // [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
 | ||
|  |     // Process columns in their visible orders as we are comparing the visible order and adjusting host_clip_rect while looping.
 | ||
|  |     int visible_n = 0; | ||
|  |     bool offset_x_frozen = (table->FreezeColumnsCount > 0); | ||
|  |     float offset_x = ((table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x) + table->OuterPaddingX - table->CellSpacingX1; | ||
|  |     ImRect host_clip_rect = table->InnerClipRect; | ||
|  |     //host_clip_rect.Max.x += table->CellPaddingX + table->CellSpacingX2;
 | ||
|  |     table->VisibleMaskByIndex = 0x00; | ||
|  |     table->RequestOutputMaskByIndex = 0x00; | ||
|  |     for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | ||
|  |     { | ||
|  |         const int column_n = table->DisplayOrderToIndex[order_n]; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |         column->NavLayerCurrent = (ImS8)((table->FreezeRowsCount > 0 || column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); | ||
|  | 
 | ||
|  |         if (offset_x_frozen && table->FreezeColumnsCount == visible_n) | ||
|  |         { | ||
|  |             offset_x += work_rect.Min.x - table->OuterRect.Min.x; | ||
|  |             offset_x_frozen = false; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Clear status flags
 | ||
|  |         column->Flags &= ~ImGuiTableColumnFlags_StatusMask_; | ||
|  | 
 | ||
|  |         if ((table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n)) == 0) | ||
|  |         { | ||
|  |             // Hidden column: clear a few fields and we are done with it for the remainder of the function.
 | ||
|  |             // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper.
 | ||
|  |             column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; | ||
|  |             column->WidthGiven = 0.0f; | ||
|  |             column->ClipRect.Min.y = work_rect.Min.y; | ||
|  |             column->ClipRect.Max.y = FLT_MAX; | ||
|  |             column->ClipRect.ClipWithFull(host_clip_rect); | ||
|  |             column->IsVisibleX = column->IsVisibleY = column->IsRequestOutput = false; | ||
|  |             column->IsSkipItems = true; | ||
|  |             column->ItemWidth = 1.0f; | ||
|  |             continue; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Detect hovered column
 | ||
|  |         if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) | ||
|  |             table->HoveredColumnBody = (ImGuiTableColumnIdx)column_n; | ||
|  | 
 | ||
|  |         // Lock start position
 | ||
|  |         column->MinX = offset_x; | ||
|  | 
 | ||
|  |         // Lock width based on start position and minimum/maximum width for this position
 | ||
|  |         float max_width = TableGetMaxColumnWidth(table, column_n); | ||
|  |         column->WidthGiven = ImMin(column->WidthGiven, max_width); | ||
|  |         column->WidthGiven = ImMax(column->WidthGiven, ImMin(column->WidthRequest, table->MinColumnWidth)); | ||
|  |         column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | ||
|  | 
 | ||
|  |         // Lock other positions
 | ||
|  |         // - ClipRect.Min.x: Because merging draw commands doesn't compare min boundaries, we make ClipRect.Min.x match left bounds to be consistent regardless of merging.
 | ||
|  |         // - ClipRect.Max.x: using WorkMaxX instead of MaxX (aka including padding) makes things more consistent when resizing down, tho slightly detrimental to visibility in very-small column.
 | ||
|  |         // - ClipRect.Max.x: using MaxX makes it easier for header to receive hover highlight with no discontinuity and display sorting arrow.
 | ||
|  |         // - FIXME-TABLE: We want equal width columns to have equal (ClipRect.Max.x - WorkMinX) width, which means ClipRect.max.x cannot stray off host_clip_rect.Max.x else right-most column may appear shorter.
 | ||
|  |         column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; | ||
|  |         column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max
 | ||
|  |         column->ItemWidth = ImFloor(column->WidthGiven * 0.65f); | ||
|  |         column->ClipRect.Min.x = column->MinX; | ||
|  |         column->ClipRect.Min.y = work_rect.Min.y; | ||
|  |         column->ClipRect.Max.x = column->MaxX; //column->WorkMaxX;
 | ||
|  |         column->ClipRect.Max.y = FLT_MAX; | ||
|  |         column->ClipRect.ClipWithFull(host_clip_rect); | ||
|  | 
 | ||
|  |         // Mark column as Clipped (not in sight)
 | ||
|  |         // Note that scrolling tables (where inner_window != outer_window) handle Y clipped earlier in BeginTable() so IsVisibleY really only applies to non-scrolling tables.
 | ||
|  |         // FIXME-TABLE: Because InnerClipRect.Max.y is conservatively ==outer_window->ClipRect.Max.y, we never can mark columns _Above_ the scroll line as not IsVisibleY.
 | ||
|  |         // Taking advantage of LastOuterHeight would yield good results there...
 | ||
|  |         // FIXME-TABLE: Y clipping is disabled because it effectively means not submitting will reduce contents width which is fed to outer_window->DC.CursorMaxPos.x,
 | ||
|  |         // and this may be used (e.g. typically by outer_window using AlwaysAutoResize or outer_window's horizontal scrollbar, but could be something else).
 | ||
|  |         // Possible solution to preserve last known content width for clipped column. Test 'table_reported_size' fails when enabling Y clipping and window is resized small.
 | ||
|  |         column->IsVisibleX = (column->ClipRect.Max.x > column->ClipRect.Min.x); | ||
|  |         column->IsVisibleY = true; // (column->ClipRect.Max.y > column->ClipRect.Min.y);
 | ||
|  |         const bool is_visible = column->IsVisibleX; //&& column->IsVisibleY;
 | ||
|  |         if (is_visible) | ||
|  |             table->VisibleMaskByIndex |= ((ImU64)1 << column_n); | ||
|  | 
 | ||
|  |         // Mark column as requesting output from user. Note that fixed + non-resizable sets are auto-fitting at all times and therefore always request output.
 | ||
|  |         column->IsRequestOutput = is_visible || column->AutoFitQueue != 0 || column->CannotSkipItemsQueue != 0; | ||
|  |         if (column->IsRequestOutput) | ||
|  |             table->RequestOutputMaskByIndex |= ((ImU64)1 << column_n); | ||
|  | 
 | ||
|  |         // Mark column as SkipItems (ignoring all items/layout)
 | ||
|  |         column->IsSkipItems = !column->IsEnabled || table->HostSkipItems; | ||
|  |         if (column->IsSkipItems) | ||
|  |             IM_ASSERT(!is_visible); | ||
|  | 
 | ||
|  |         // Update status flags
 | ||
|  |         column->Flags |= ImGuiTableColumnFlags_IsEnabled; | ||
|  |         if (is_visible) | ||
|  |             column->Flags |= ImGuiTableColumnFlags_IsVisible; | ||
|  |         if (column->SortOrder != -1) | ||
|  |             column->Flags |= ImGuiTableColumnFlags_IsSorted; | ||
|  |         if (table->HoveredColumnBody == column_n) | ||
|  |             column->Flags |= ImGuiTableColumnFlags_IsHovered; | ||
|  | 
 | ||
|  |         // Alignment
 | ||
|  |         // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in
 | ||
|  |         // many cases (to be able to honor this we might be able to store a log of cells width, per row, for
 | ||
|  |         // visible rows, but nav/programmatic scroll would have visible artifacts.)
 | ||
|  |         //if (column->Flags & ImGuiTableColumnFlags_AlignRight)
 | ||
|  |         //    column->WorkMinX = ImMax(column->WorkMinX, column->MaxX - column->ContentWidthRowsUnfrozen);
 | ||
|  |         //else if (column->Flags & ImGuiTableColumnFlags_AlignCenter)
 | ||
|  |         //    column->WorkMinX = ImLerp(column->WorkMinX, ImMax(column->StartX, column->MaxX - column->ContentWidthRowsUnfrozen), 0.5f);
 | ||
|  | 
 | ||
|  |         // Reset content width variables
 | ||
|  |         column->ContentMaxXFrozen = column->ContentMaxXUnfrozen = column->WorkMinX; | ||
|  |         column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX; | ||
|  | 
 | ||
|  |         // Don't decrement auto-fit counters until container window got a chance to submit its items
 | ||
|  |         if (table->HostSkipItems == false) | ||
|  |         { | ||
|  |             column->AutoFitQueue >>= 1; | ||
|  |             column->CannotSkipItemsQueue >>= 1; | ||
|  |         } | ||
|  | 
 | ||
|  |         if (visible_n < table->FreezeColumnsCount) | ||
|  |             host_clip_rect.Min.x = ImClamp(column->MaxX + TABLE_BORDER_SIZE, host_clip_rect.Min.x, host_clip_rect.Max.x); | ||
|  | 
 | ||
|  |         offset_x += column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | ||
|  |         visible_n++; | ||
|  |     } | ||
|  | 
 | ||
|  |     // [Part 7] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
 | ||
|  |     // Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
 | ||
|  |     // because of using _WidthAuto/_WidthStretch). This will hide the resizing option from the context menu.
 | ||
|  |     const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x); | ||
|  |     if (is_hovering_table && table->HoveredColumnBody == -1) | ||
|  |     { | ||
|  |         if (g.IO.MousePos.x >= unused_x1) | ||
|  |             table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount; | ||
|  |     } | ||
|  |     if (has_resizable == false && (table->Flags & ImGuiTableFlags_Resizable)) | ||
|  |         table->Flags &= ~ImGuiTableFlags_Resizable; | ||
|  | 
 | ||
|  |     // [Part 8] Lock actual OuterRect/WorkRect right-most position.
 | ||
|  |     // This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
 | ||
|  |     // Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
 | ||
|  |     if (table->RightMostStretchedColumn != -1) | ||
|  |         table->Flags &= ~ImGuiTableFlags_NoHostExtendX; | ||
|  |     if (table->Flags & ImGuiTableFlags_NoHostExtendX) | ||
|  |     { | ||
|  |         table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1; | ||
|  |         table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1); | ||
|  |     } | ||
|  |     table->InnerWindow->ParentWorkRect = table->WorkRect; | ||
|  |     table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
 | ||
|  |     table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
 | ||
|  | 
 | ||
|  |     // [Part 9] Allocate draw channels and setup background cliprect
 | ||
|  |     TableSetupDrawChannels(table); | ||
|  | 
 | ||
|  |     // [Part 10] Hit testing on borders
 | ||
|  |     if (table->Flags & ImGuiTableFlags_Resizable) | ||
|  |         TableUpdateBorders(table); | ||
|  |     table_instance->LastFirstRowHeight = 0.0f; | ||
|  |     table->IsLayoutLocked = true; | ||
|  |     table->IsUsingHeaders = false; | ||
|  | 
 | ||
|  |     // [Part 11] Context menu
 | ||
|  |     if (TableBeginContextMenuPopup(table)) | ||
|  |     { | ||
|  |         TableDrawContextMenu(table); | ||
|  |         EndPopup(); | ||
|  |     } | ||
|  | 
 | ||
|  |     // [Part 13] Sanitize and build sort specs before we have a change to use them for display.
 | ||
|  |     // This path will only be exercised when sort specs are modified before header rows (e.g. init or visibility change)
 | ||
|  |     if (table->IsSortSpecsDirty && (table->Flags & ImGuiTableFlags_Sortable)) | ||
|  |         TableSortSpecsBuild(table); | ||
|  | 
 | ||
|  |     // Initial state
 | ||
|  |     ImGuiWindow* inner_window = table->InnerWindow; | ||
|  |     if (table->Flags & ImGuiTableFlags_NoClip) | ||
|  |         table->DrawSplitter->SetCurrentChannel(inner_window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); | ||
|  |     else | ||
|  |         inner_window->DrawList->PushClipRect(inner_window->ClipRect.Min, inner_window->ClipRect.Max, false); | ||
|  | } | ||
|  | 
 | ||
|  | // Process hit-testing on resizing borders. Actual size change will be applied in EndTable()
 | ||
|  | // - Set table->HoveredColumnBorder with a short delay/timer to reduce feedback noise
 | ||
|  | // - Submit ahead of table contents and header, use ImGuiButtonFlags_AllowItemOverlap to prioritize widgets
 | ||
|  | //   overlapping the same area.
 | ||
|  | void ImGui::TableUpdateBorders(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     IM_ASSERT(table->Flags & ImGuiTableFlags_Resizable); | ||
|  | 
 | ||
|  |     // At this point OuterRect height may be zero or under actual final height, so we rely on temporal coherency and
 | ||
|  |     // use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
 | ||
|  |     // really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
 | ||
|  |     // Actual columns highlight/render will be performed in EndTable() and not be affected.
 | ||
|  |     ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | ||
|  |     const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS; | ||
|  |     const float hit_y1 = table->OuterRect.Min.y; | ||
|  |     const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight); | ||
|  |     const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight; | ||
|  | 
 | ||
|  |     for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | ||
|  |     { | ||
|  |         if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         const int column_n = table->DisplayOrderToIndex[order_n]; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         // ImGuiTableFlags_NoBordersInBodyUntilResize will be honored in TableDrawBorders()
 | ||
|  |         const float border_y2_hit = (table->Flags & ImGuiTableFlags_NoBordersInBody) ? hit_y2_head : hit_y2_body; | ||
|  |         if ((table->Flags & ImGuiTableFlags_NoBordersInBody) && table->IsUsingHeaders == false) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         if (!column->IsVisibleX && table->LastResizedColumn != column_n) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         ImGuiID column_id = TableGetColumnResizeID(table, column_n, table->InstanceCurrent); | ||
|  |         ImRect hit_rect(column->MaxX - hit_half_width, hit_y1, column->MaxX + hit_half_width, border_y2_hit); | ||
|  |         //GetForegroundDrawList()->AddRect(hit_rect.Min, hit_rect.Max, IM_COL32(255, 0, 0, 100));
 | ||
|  |         KeepAliveID(column_id); | ||
|  | 
 | ||
|  |         bool hovered = false, held = false; | ||
|  |         bool pressed = ButtonBehavior(hit_rect, column_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap | ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_NoNavFocus); | ||
|  |         if (pressed && IsMouseDoubleClicked(0)) | ||
|  |         { | ||
|  |             TableSetColumnWidthAutoSingle(table, column_n); | ||
|  |             ClearActiveID(); | ||
|  |             held = hovered = false; | ||
|  |         } | ||
|  |         if (held) | ||
|  |         { | ||
|  |             if (table->LastResizedColumn == -1) | ||
|  |                 table->ResizeLockMinContentsX2 = table->RightMostEnabledColumn != -1 ? table->Columns[table->RightMostEnabledColumn].MaxX : -FLT_MAX; | ||
|  |             table->ResizedColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |             table->InstanceInteracted = table->InstanceCurrent; | ||
|  |         } | ||
|  |         if ((hovered && g.HoveredIdTimer > TABLE_RESIZE_SEPARATOR_FEEDBACK_TIMER) || held) | ||
|  |         { | ||
|  |             table->HoveredColumnBorder = (ImGuiTableColumnIdx)column_n; | ||
|  |             SetMouseCursor(ImGuiMouseCursor_ResizeEW); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void    ImGui::EndTable() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && "Only call EndTable() if BeginTable() returns true!"); | ||
|  | 
 | ||
|  |     // This assert would be very useful to catch a common error... unfortunately it would probably trigger in some
 | ||
|  |     // cases, and for consistency user may sometimes output empty tables (and still benefit from e.g. outer border)
 | ||
|  |     //IM_ASSERT(table->IsLayoutLocked && "Table unused: never called TableNextRow(), is that the intent?");
 | ||
|  | 
 | ||
|  |     // If the user never got to call TableNextRow() or TableNextColumn(), we call layout ourselves to ensure all our
 | ||
|  |     // code paths are consistent (instead of just hoping that TableBegin/TableEnd will work), get borders drawn, etc.
 | ||
|  |     if (!table->IsLayoutLocked) | ||
|  |         TableUpdateLayout(table); | ||
|  | 
 | ||
|  |     const ImGuiTableFlags flags = table->Flags; | ||
|  |     ImGuiWindow* inner_window = table->InnerWindow; | ||
|  |     ImGuiWindow* outer_window = table->OuterWindow; | ||
|  |     ImGuiTableTempData* temp_data = table->TempData; | ||
|  |     IM_ASSERT(inner_window == g.CurrentWindow); | ||
|  |     IM_ASSERT(outer_window == inner_window || outer_window == inner_window->ParentWindow); | ||
|  | 
 | ||
|  |     if (table->IsInsideRow) | ||
|  |         TableEndRow(table); | ||
|  | 
 | ||
|  |     // Context menu in columns body
 | ||
|  |     if (flags & ImGuiTableFlags_ContextMenuInBody) | ||
|  |         if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right)) | ||
|  |             TableOpenContextMenu((int)table->HoveredColumnBody); | ||
|  | 
 | ||
|  |     // Finalize table height
 | ||
|  |     ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | ||
|  |     inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize; | ||
|  |     inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize; | ||
|  |     inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos; | ||
|  |     const float inner_content_max_y = table->RowPosY2; | ||
|  |     IM_ASSERT(table->RowPosY2 == inner_window->DC.CursorPos.y); | ||
|  |     if (inner_window != outer_window) | ||
|  |         inner_window->DC.CursorMaxPos.y = inner_content_max_y; | ||
|  |     else if (!(flags & ImGuiTableFlags_NoHostExtendY)) | ||
|  |         table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
 | ||
|  |     table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y); | ||
|  |     table_instance->LastOuterHeight = table->OuterRect.GetHeight(); | ||
|  | 
 | ||
|  |     // Setup inner scrolling range
 | ||
|  |     // FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
 | ||
|  |     // but since the later is likely to be impossible to do we'd rather update both axises together.
 | ||
|  |     if (table->Flags & ImGuiTableFlags_ScrollX) | ||
|  |     { | ||
|  |         const float outer_padding_for_border = (table->Flags & ImGuiTableFlags_BordersOuterV) ? TABLE_BORDER_SIZE : 0.0f; | ||
|  |         float max_pos_x = table->InnerWindow->DC.CursorMaxPos.x; | ||
|  |         if (table->RightMostEnabledColumn != -1) | ||
|  |             max_pos_x = ImMax(max_pos_x, table->Columns[table->RightMostEnabledColumn].WorkMaxX + table->CellPaddingX + table->OuterPaddingX - outer_padding_for_border); | ||
|  |         if (table->ResizedColumn != -1) | ||
|  |             max_pos_x = ImMax(max_pos_x, table->ResizeLockMinContentsX2); | ||
|  |         table->InnerWindow->DC.CursorMaxPos.x = max_pos_x; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Pop clipping rect
 | ||
|  |     if (!(flags & ImGuiTableFlags_NoClip)) | ||
|  |         inner_window->DrawList->PopClipRect(); | ||
|  |     inner_window->ClipRect = inner_window->DrawList->_ClipRectStack.back(); | ||
|  | 
 | ||
|  |     // Draw borders
 | ||
|  |     if ((flags & ImGuiTableFlags_Borders) != 0) | ||
|  |         TableDrawBorders(table); | ||
|  | 
 | ||
|  | #if 0
 | ||
|  |     // Strip out dummy channel draw calls
 | ||
|  |     // We have no way to prevent user submitting direct ImDrawList calls into a hidden column (but ImGui:: calls will be clipped out)
 | ||
|  |     // Pros: remove draw calls which will have no effect. since they'll have zero-size cliprect they may be early out anyway.
 | ||
|  |     // Cons: making it harder for users watching metrics/debugger to spot the wasted vertices.
 | ||
|  |     if (table->DummyDrawChannel != (ImGuiTableColumnIdx)-1) | ||
|  |     { | ||
|  |         ImDrawChannel* dummy_channel = &table->DrawSplitter._Channels[table->DummyDrawChannel]; | ||
|  |         dummy_channel->_CmdBuffer.resize(0); | ||
|  |         dummy_channel->_IdxBuffer.resize(0); | ||
|  |     } | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     // Flatten channels and merge draw calls
 | ||
|  |     ImDrawListSplitter* splitter = table->DrawSplitter; | ||
|  |     splitter->SetCurrentChannel(inner_window->DrawList, 0); | ||
|  |     if ((table->Flags & ImGuiTableFlags_NoClip) == 0) | ||
|  |         TableMergeDrawChannels(table); | ||
|  |     splitter->Merge(inner_window->DrawList); | ||
|  | 
 | ||
|  |     // Update ColumnsAutoFitWidth to get us ahead for host using our size to auto-resize without waiting for next BeginTable()
 | ||
|  |     float auto_fit_width_for_fixed = 0.0f; | ||
|  |     float auto_fit_width_for_stretched = 0.0f; | ||
|  |     float auto_fit_width_for_stretched_min = 0.0f; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         if (table->EnabledMaskByIndex & ((ImU64)1 << column_n)) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             float column_width_request = ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && !(column->Flags & ImGuiTableColumnFlags_NoResize)) ? column->WidthRequest : TableGetColumnWidthAuto(table, column); | ||
|  |             if (column->Flags & ImGuiTableColumnFlags_WidthFixed) | ||
|  |                 auto_fit_width_for_fixed += column_width_request; | ||
|  |             else | ||
|  |                 auto_fit_width_for_stretched += column_width_request; | ||
|  |             if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) && (column->Flags & ImGuiTableColumnFlags_NoResize) != 0) | ||
|  |                 auto_fit_width_for_stretched_min = ImMax(auto_fit_width_for_stretched_min, column_width_request / (column->StretchWeight / table->ColumnsStretchSumWeights)); | ||
|  |         } | ||
|  |     const float width_spacings = (table->OuterPaddingX * 2.0f) + (table->CellSpacingX1 + table->CellSpacingX2) * (table->ColumnsEnabledCount - 1); | ||
|  |     table->ColumnsAutoFitWidth = width_spacings + (table->CellPaddingX * 2.0f) * table->ColumnsEnabledCount + auto_fit_width_for_fixed + ImMax(auto_fit_width_for_stretched, auto_fit_width_for_stretched_min); | ||
|  | 
 | ||
|  |     // Update scroll
 | ||
|  |     if ((table->Flags & ImGuiTableFlags_ScrollX) == 0 && inner_window != outer_window) | ||
|  |     { | ||
|  |         inner_window->Scroll.x = 0.0f; | ||
|  |     } | ||
|  |     else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) | ||
|  |     { | ||
|  |         // When releasing a column being resized, scroll to keep the resulting column in sight
 | ||
|  |         const float neighbor_width_to_keep_visible = table->MinColumnWidth + table->CellPaddingX * 2.0f; | ||
|  |         ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; | ||
|  |         if (column->MaxX < table->InnerClipRect.Min.x) | ||
|  |             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); | ||
|  |         else if (column->MaxX > table->InnerClipRect.Max.x) | ||
|  |             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Apply resizing/dragging at the end of the frame
 | ||
|  |     if (table->ResizedColumn != -1 && table->InstanceCurrent == table->InstanceInteracted) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[table->ResizedColumn]; | ||
|  |         const float new_x2 = (g.IO.MousePos.x - g.ActiveIdClickOffset.x + TABLE_RESIZE_SEPARATOR_HALF_THICKNESS); | ||
|  |         const float new_width = ImFloor(new_x2 - column->MinX - table->CellSpacingX1 - table->CellPaddingX * 2.0f); | ||
|  |         table->ResizedColumnNextWidth = new_width; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Pop from id stack
 | ||
|  |     IM_ASSERT_USER_ERROR(inner_window->IDStack.back() == table->ID + table->InstanceCurrent, "Mismatching PushID/PopID!"); | ||
|  |     IM_ASSERT_USER_ERROR(outer_window->DC.ItemWidthStack.Size >= temp_data->HostBackupItemWidthStackSize, "Too many PopItemWidth!"); | ||
|  |     PopID(); | ||
|  | 
 | ||
|  |     // Restore window data that we modified
 | ||
|  |     const ImVec2 backup_outer_max_pos = outer_window->DC.CursorMaxPos; | ||
|  |     inner_window->WorkRect = temp_data->HostBackupWorkRect; | ||
|  |     inner_window->ParentWorkRect = temp_data->HostBackupParentWorkRect; | ||
|  |     inner_window->SkipItems = table->HostSkipItems; | ||
|  |     outer_window->DC.CursorPos = table->OuterRect.Min; | ||
|  |     outer_window->DC.ItemWidth = temp_data->HostBackupItemWidth; | ||
|  |     outer_window->DC.ItemWidthStack.Size = temp_data->HostBackupItemWidthStackSize; | ||
|  |     outer_window->DC.ColumnsOffset = temp_data->HostBackupColumnsOffset; | ||
|  | 
 | ||
|  |     // Layout in outer window
 | ||
|  |     // (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
 | ||
|  |     // CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
 | ||
|  |     if (inner_window != outer_window) | ||
|  |     { | ||
|  |         EndChild(); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         ItemSize(table->OuterRect.GetSize()); | ||
|  |         ItemAdd(table->OuterRect, 0); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
 | ||
|  |     if (table->Flags & ImGuiTableFlags_NoHostExtendX) | ||
|  |     { | ||
|  |         // FIXME-TABLE: Could we remove this section?
 | ||
|  |         // ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
 | ||
|  |         IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0); | ||
|  |         outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth); | ||
|  |     } | ||
|  |     else if (temp_data->UserOuterSize.x <= 0.0f) | ||
|  |     { | ||
|  |         const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f; | ||
|  |         outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - temp_data->UserOuterSize.x); | ||
|  |         outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth)); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x); | ||
|  |     } | ||
|  |     if (temp_data->UserOuterSize.y <= 0.0f) | ||
|  |     { | ||
|  |         const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f; | ||
|  |         outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - temp_data->UserOuterSize.y); | ||
|  |         outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y)); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
 | ||
|  |         outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Save settings
 | ||
|  |     if (table->IsSettingsDirty) | ||
|  |         TableSaveSettings(table); | ||
|  |     table->IsInitializing = false; | ||
|  | 
 | ||
|  |     // Clear or restore current table, if any
 | ||
|  |     IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table); | ||
|  |     IM_ASSERT(g.TablesTempDataStacked > 0); | ||
|  |     temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL; | ||
|  |     g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL; | ||
|  |     if (g.CurrentTable) | ||
|  |     { | ||
|  |         g.CurrentTable->TempData = temp_data; | ||
|  |         g.CurrentTable->DrawSplitter = &temp_data->DrawSplitter; | ||
|  |     } | ||
|  |     outer_window->DC.CurrentTableIdx = g.CurrentTable ? g.Tables.GetIndex(g.CurrentTable) : -1; | ||
|  | } | ||
|  | 
 | ||
|  | // See "COLUMN SIZING POLICIES" comments at the top of this file
 | ||
|  | // If (init_width_or_weight <= 0.0f) it is ignored
 | ||
|  | void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); | ||
|  |     IM_ASSERT(table->IsLayoutLocked == false && "Need to call call TableSetupColumn() before first row!"); | ||
|  |     IM_ASSERT((flags & ImGuiTableColumnFlags_StatusMask_) == 0 && "Illegal to pass StatusMask values to TableSetupColumn()"); | ||
|  |     if (table->DeclColumnsCount >= table->ColumnsCount) | ||
|  |     { | ||
|  |         IM_ASSERT_USER_ERROR(table->DeclColumnsCount < table->ColumnsCount, "Called TableSetupColumn() too many times!"); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount]; | ||
|  |     table->DeclColumnsCount++; | ||
|  | 
 | ||
|  |     // Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
 | ||
|  |     // Give a grace to users of ImGuiTableFlags_ScrollX.
 | ||
|  |     if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0) | ||
|  |         IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitly in either Table or Column."); | ||
|  | 
 | ||
|  |     // When passing a width automatically enforce WidthFixed policy
 | ||
|  |     // (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
 | ||
|  |     if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f) | ||
|  |         if ((table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedFit || (table->Flags & ImGuiTableFlags_SizingMask_) == ImGuiTableFlags_SizingFixedSame) | ||
|  |             flags |= ImGuiTableColumnFlags_WidthFixed; | ||
|  | 
 | ||
|  |     TableSetupColumnFlags(table, column, flags); | ||
|  |     column->UserID = user_id; | ||
|  |     flags = column->Flags; | ||
|  | 
 | ||
|  |     // Initialize defaults
 | ||
|  |     column->InitStretchWeightOrWidth = init_width_or_weight; | ||
|  |     if (table->IsInitializing) | ||
|  |     { | ||
|  |         // Init width or weight
 | ||
|  |         if (column->WidthRequest < 0.0f && column->StretchWeight < 0.0f) | ||
|  |         { | ||
|  |             if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f) | ||
|  |                 column->WidthRequest = init_width_or_weight; | ||
|  |             if (flags & ImGuiTableColumnFlags_WidthStretch) | ||
|  |                 column->StretchWeight = (init_width_or_weight > 0.0f) ? init_width_or_weight : -1.0f; | ||
|  | 
 | ||
|  |             // Disable auto-fit if an explicit width/weight has been specified
 | ||
|  |             if (init_width_or_weight > 0.0f) | ||
|  |                 column->AutoFitQueue = 0x00; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Init default visibility/sort state
 | ||
|  |         if ((flags & ImGuiTableColumnFlags_DefaultHide) && (table->SettingsLoadedFlags & ImGuiTableFlags_Hideable) == 0) | ||
|  |             column->IsUserEnabled = column->IsUserEnabledNextFrame = false; | ||
|  |         if (flags & ImGuiTableColumnFlags_DefaultSort && (table->SettingsLoadedFlags & ImGuiTableFlags_Sortable) == 0) | ||
|  |         { | ||
|  |             column->SortOrder = 0; // Multiple columns using _DefaultSort will be reassigned unique SortOrder values when building the sort specs.
 | ||
|  |             column->SortDirection = (column->Flags & ImGuiTableColumnFlags_PreferSortDescending) ? (ImS8)ImGuiSortDirection_Descending : (ImU8)(ImGuiSortDirection_Ascending); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Store name (append with zero-terminator in contiguous buffer)
 | ||
|  |     column->NameOffset = -1; | ||
|  |     if (label != NULL && label[0] != 0) | ||
|  |     { | ||
|  |         column->NameOffset = (ImS16)table->ColumnsNames.size(); | ||
|  |         table->ColumnsNames.append(label, label + strlen(label) + 1); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // [Public]
 | ||
|  | void ImGui::TableSetupScrollFreeze(int columns, int rows) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && "Need to call TableSetupColumn() after BeginTable()!"); | ||
|  |     IM_ASSERT(table->IsLayoutLocked == false && "Need to call TableSetupColumn() before first row!"); | ||
|  |     IM_ASSERT(columns >= 0 && columns < IMGUI_TABLE_MAX_COLUMNS); | ||
|  |     IM_ASSERT(rows >= 0 && rows < 128); // Arbitrary limit
 | ||
|  | 
 | ||
|  |     table->FreezeColumnsRequest = (table->Flags & ImGuiTableFlags_ScrollX) ? (ImGuiTableColumnIdx)ImMin(columns, table->ColumnsCount) : 0; | ||
|  |     table->FreezeColumnsCount = (table->InnerWindow->Scroll.x != 0.0f) ? table->FreezeColumnsRequest : 0; | ||
|  |     table->FreezeRowsRequest = (table->Flags & ImGuiTableFlags_ScrollY) ? (ImGuiTableColumnIdx)rows : 0; | ||
|  |     table->FreezeRowsCount = (table->InnerWindow->Scroll.y != 0.0f) ? table->FreezeRowsRequest : 0; | ||
|  |     table->IsUnfrozenRows = (table->FreezeRowsCount == 0); // Make sure this is set before TableUpdateLayout() so ImGuiListClipper can benefit from it.b
 | ||
|  | 
 | ||
|  |     // Ensure frozen columns are ordered in their section. We still allow multiple frozen columns to be reordered.
 | ||
|  |     // FIXME-TABLE: This work for preserving 2143 into 21|43. How about 4321 turning into 21|43? (preserve relative order in each section)
 | ||
|  |     for (int column_n = 0; column_n < table->FreezeColumnsRequest; column_n++) | ||
|  |     { | ||
|  |         int order_n = table->DisplayOrderToIndex[column_n]; | ||
|  |         if (order_n != column_n && order_n >= table->FreezeColumnsRequest) | ||
|  |         { | ||
|  |             ImSwap(table->Columns[table->DisplayOrderToIndex[order_n]].DisplayOrder, table->Columns[table->DisplayOrderToIndex[column_n]].DisplayOrder); | ||
|  |             ImSwap(table->DisplayOrderToIndex[order_n], table->DisplayOrderToIndex[column_n]); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Simple accessors
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // - TableGetColumnCount()
 | ||
|  | // - TableGetColumnName()
 | ||
|  | // - TableGetColumnName() [Internal]
 | ||
|  | // - TableSetColumnEnabled()
 | ||
|  | // - TableGetColumnFlags()
 | ||
|  | // - TableGetCellBgRect() [Internal]
 | ||
|  | // - TableGetColumnResizeID() [Internal]
 | ||
|  | // - TableGetHoveredColumn() [Internal]
 | ||
|  | // - TableSetBgColor()
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | int ImGui::TableGetColumnCount() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     return table ? table->ColumnsCount : 0; | ||
|  | } | ||
|  | 
 | ||
|  | const char* ImGui::TableGetColumnName(int column_n) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return NULL; | ||
|  |     if (column_n < 0) | ||
|  |         column_n = table->CurrentColumn; | ||
|  |     return TableGetColumnName(table, column_n); | ||
|  | } | ||
|  | 
 | ||
|  | const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n) | ||
|  | { | ||
|  |     if (table->IsLayoutLocked == false && column_n >= table->DeclColumnsCount) | ||
|  |         return ""; // NameOffset is invalid at this point
 | ||
|  |     const ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     if (column->NameOffset == -1) | ||
|  |         return ""; | ||
|  |     return &table->ColumnsNames.Buf[column->NameOffset]; | ||
|  | } | ||
|  | 
 | ||
|  | // Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
 | ||
|  | // Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
 | ||
|  | // - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
 | ||
|  | // - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
 | ||
|  | // - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
 | ||
|  | // - Alternative: the ImGuiTableColumnFlags_Disabled is an overriding/master disable flag which will also hide the column from context menu.
 | ||
|  | void ImGui::TableSetColumnEnabled(int column_n, bool enabled) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL); | ||
|  |     if (!table) | ||
|  |         return; | ||
|  |     IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
 | ||
|  |     if (column_n < 0) | ||
|  |         column_n = table->CurrentColumn; | ||
|  |     IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | ||
|  |     ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     column->IsUserEnabledNextFrame = enabled; | ||
|  | } | ||
|  | 
 | ||
|  | // We allow querying for an extra column in order to poll the IsHovered state of the right-most section
 | ||
|  | ImGuiTableColumnFlags ImGui::TableGetColumnFlags(int column_n) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return ImGuiTableColumnFlags_None; | ||
|  |     if (column_n < 0) | ||
|  |         column_n = table->CurrentColumn; | ||
|  |     if (column_n == table->ColumnsCount) | ||
|  |         return (table->HoveredColumnBody == column_n) ? ImGuiTableColumnFlags_IsHovered : ImGuiTableColumnFlags_None; | ||
|  |     return table->Columns[column_n].Flags; | ||
|  | } | ||
|  | 
 | ||
|  | // Return the cell rectangle based on currently known height.
 | ||
|  | // - Important: we generally don't know our row height until the end of the row, so Max.y will be incorrect in many situations.
 | ||
|  | //   The only case where this is correct is if we provided a min_row_height to TableNextRow() and don't go below it, or in TableEndRow() when we locked that height.
 | ||
|  | // - Important: if ImGuiTableFlags_PadOuterX is set but ImGuiTableFlags_PadInnerX is not set, the outer-most left and right
 | ||
|  | //   columns report a small offset so their CellBgRect can extend up to the outer border.
 | ||
|  | //   FIXME: But the rendering code in TableEndRow() nullifies that with clamping required for scrolling.
 | ||
|  | ImRect ImGui::TableGetCellBgRect(const ImGuiTable* table, int column_n) | ||
|  | { | ||
|  |     const ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     float x1 = column->MinX; | ||
|  |     float x2 = column->MaxX; | ||
|  |     //if (column->PrevEnabledColumn == -1)
 | ||
|  |     //    x1 -= table->OuterPaddingX;
 | ||
|  |     //if (column->NextEnabledColumn == -1)
 | ||
|  |     //    x2 += table->OuterPaddingX;
 | ||
|  |     x1 = ImMax(x1, table->WorkRect.Min.x); | ||
|  |     x2 = ImMin(x2, table->WorkRect.Max.x); | ||
|  |     return ImRect(x1, table->RowPosY1, x2, table->RowPosY2); | ||
|  | } | ||
|  | 
 | ||
|  | // Return the resizing ID for the right-side of the given column.
 | ||
|  | ImGuiID ImGui::TableGetColumnResizeID(const ImGuiTable* table, int column_n, int instance_no) | ||
|  | { | ||
|  |     IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | ||
|  |     ImGuiID id = table->ID + 1 + (instance_no * table->ColumnsCount) + column_n; | ||
|  |     return id; | ||
|  | } | ||
|  | 
 | ||
|  | // Return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered.
 | ||
|  | int ImGui::TableGetHoveredColumn() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return -1; | ||
|  |     return (int)table->HoveredColumnBody; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(target != ImGuiTableBgTarget_None); | ||
|  | 
 | ||
|  |     if (color == IM_COL32_DISABLE) | ||
|  |         color = 0; | ||
|  | 
 | ||
|  |     // We cannot draw neither the cell or row background immediately as we don't know the row height at this point in time.
 | ||
|  |     switch (target) | ||
|  |     { | ||
|  |     case ImGuiTableBgTarget_CellBg: | ||
|  |     { | ||
|  |         if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
 | ||
|  |             return; | ||
|  |         if (column_n == -1) | ||
|  |             column_n = table->CurrentColumn; | ||
|  |         if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) | ||
|  |             return; | ||
|  |         if (table->RowCellDataCurrent < 0 || table->RowCellData[table->RowCellDataCurrent].Column != column_n) | ||
|  |             table->RowCellDataCurrent++; | ||
|  |         ImGuiTableCellData* cell_data = &table->RowCellData[table->RowCellDataCurrent]; | ||
|  |         cell_data->BgColor = color; | ||
|  |         cell_data->Column = (ImGuiTableColumnIdx)column_n; | ||
|  |         break; | ||
|  |     } | ||
|  |     case ImGuiTableBgTarget_RowBg0: | ||
|  |     case ImGuiTableBgTarget_RowBg1: | ||
|  |     { | ||
|  |         if (table->RowPosY1 > table->InnerClipRect.Max.y) // Discard
 | ||
|  |             return; | ||
|  |         IM_ASSERT(column_n == -1); | ||
|  |         int bg_idx = (target == ImGuiTableBgTarget_RowBg1) ? 1 : 0; | ||
|  |         table->RowBgColor[bg_idx] = color; | ||
|  |         break; | ||
|  |     } | ||
|  |     default: | ||
|  |         IM_ASSERT(0); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Row changes
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableGetRowIndex()
 | ||
|  | // - TableNextRow()
 | ||
|  | // - TableBeginRow() [Internal]
 | ||
|  | // - TableEndRow() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // [Public] Note: for row coloring we use ->RowBgColorCounter which is the same value without counting header rows
 | ||
|  | int ImGui::TableGetRowIndex() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return 0; | ||
|  |     return table->CurrentRow; | ||
|  | } | ||
|  | 
 | ||
|  | // [Public] Starts into the first cell of a new row
 | ||
|  | void ImGui::TableNextRow(ImGuiTableRowFlags row_flags, float row_min_height) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  | 
 | ||
|  |     if (!table->IsLayoutLocked) | ||
|  |         TableUpdateLayout(table); | ||
|  |     if (table->IsInsideRow) | ||
|  |         TableEndRow(table); | ||
|  | 
 | ||
|  |     table->LastRowFlags = table->RowFlags; | ||
|  |     table->RowFlags = row_flags; | ||
|  |     table->RowMinHeight = row_min_height; | ||
|  |     TableBeginRow(table); | ||
|  | 
 | ||
|  |     // We honor min_row_height requested by user, but cannot guarantee per-row maximum height,
 | ||
|  |     // because that would essentially require a unique clipping rectangle per-cell.
 | ||
|  |     table->RowPosY2 += table->CellPaddingY * 2.0f; | ||
|  |     table->RowPosY2 = ImMax(table->RowPosY2, table->RowPosY1 + row_min_height); | ||
|  | 
 | ||
|  |     // Disable output until user calls TableNextColumn()
 | ||
|  |     table->InnerWindow->SkipItems = true; | ||
|  | } | ||
|  | 
 | ||
|  | // [Internal] Called by TableNextRow()
 | ||
|  | void ImGui::TableBeginRow(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiWindow* window = table->InnerWindow; | ||
|  |     IM_ASSERT(!table->IsInsideRow); | ||
|  | 
 | ||
|  |     // New row
 | ||
|  |     table->CurrentRow++; | ||
|  |     table->CurrentColumn = -1; | ||
|  |     table->RowBgColor[0] = table->RowBgColor[1] = IM_COL32_DISABLE; | ||
|  |     table->RowCellDataCurrent = -1; | ||
|  |     table->IsInsideRow = true; | ||
|  | 
 | ||
|  |     // Begin frozen rows
 | ||
|  |     float next_y1 = table->RowPosY2; | ||
|  |     if (table->CurrentRow == 0 && table->FreezeRowsCount > 0) | ||
|  |         next_y1 = window->DC.CursorPos.y = table->OuterRect.Min.y; | ||
|  | 
 | ||
|  |     table->RowPosY1 = table->RowPosY2 = next_y1; | ||
|  |     table->RowTextBaseline = 0.0f; | ||
|  |     table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
 | ||
|  |     window->DC.PrevLineTextBaseOffset = 0.0f; | ||
|  |     window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); | ||
|  |     window->DC.IsSameLine = false; | ||
|  |     window->DC.CursorMaxPos.y = next_y1; | ||
|  | 
 | ||
|  |     // Making the header BG color non-transparent will allow us to overlay it multiple times when handling smooth dragging.
 | ||
|  |     if (table->RowFlags & ImGuiTableRowFlags_Headers) | ||
|  |     { | ||
|  |         TableSetBgColor(ImGuiTableBgTarget_RowBg0, GetColorU32(ImGuiCol_TableHeaderBg)); | ||
|  |         if (table->CurrentRow == 0) | ||
|  |             table->IsUsingHeaders = true; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // [Internal] Called by TableNextRow()
 | ||
|  | void ImGui::TableEndRow(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     IM_ASSERT(window == table->InnerWindow); | ||
|  |     IM_ASSERT(table->IsInsideRow); | ||
|  | 
 | ||
|  |     if (table->CurrentColumn != -1) | ||
|  |         TableEndCell(table); | ||
|  | 
 | ||
|  |     // Logging
 | ||
|  |     if (g.LogEnabled) | ||
|  |         LogRenderedText(NULL, "|"); | ||
|  | 
 | ||
|  |     // Position cursor at the bottom of our row so it can be used for e.g. clipping calculation. However it is
 | ||
|  |     // likely that the next call to TableBeginCell() will reposition the cursor to take account of vertical padding.
 | ||
|  |     window->DC.CursorPos.y = table->RowPosY2; | ||
|  | 
 | ||
|  |     // Row background fill
 | ||
|  |     const float bg_y1 = table->RowPosY1; | ||
|  |     const float bg_y2 = table->RowPosY2; | ||
|  |     const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount); | ||
|  |     const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest); | ||
|  |     if (table->CurrentRow == 0) | ||
|  |         TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1; | ||
|  | 
 | ||
|  |     const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y); | ||
|  |     if (is_visible) | ||
|  |     { | ||
|  |         // Decide of background color for the row
 | ||
|  |         ImU32 bg_col0 = 0; | ||
|  |         ImU32 bg_col1 = 0; | ||
|  |         if (table->RowBgColor[0] != IM_COL32_DISABLE) | ||
|  |             bg_col0 = table->RowBgColor[0]; | ||
|  |         else if (table->Flags & ImGuiTableFlags_RowBg) | ||
|  |             bg_col0 = GetColorU32((table->RowBgColorCounter & 1) ? ImGuiCol_TableRowBgAlt : ImGuiCol_TableRowBg); | ||
|  |         if (table->RowBgColor[1] != IM_COL32_DISABLE) | ||
|  |             bg_col1 = table->RowBgColor[1]; | ||
|  | 
 | ||
|  |         // Decide of top border color
 | ||
|  |         ImU32 border_col = 0; | ||
|  |         const float border_size = TABLE_BORDER_SIZE; | ||
|  |         if (table->CurrentRow > 0 || table->InnerWindow == table->OuterWindow) | ||
|  |             if (table->Flags & ImGuiTableFlags_BordersInnerH) | ||
|  |                 border_col = (table->LastRowFlags & ImGuiTableRowFlags_Headers) ? table->BorderColorStrong : table->BorderColorLight; | ||
|  | 
 | ||
|  |         const bool draw_cell_bg_color = table->RowCellDataCurrent >= 0; | ||
|  |         const bool draw_strong_bottom_border = unfreeze_rows_actual; | ||
|  |         if ((bg_col0 | bg_col1 | border_col) != 0 || draw_strong_bottom_border || draw_cell_bg_color) | ||
|  |         { | ||
|  |             // In theory we could call SetWindowClipRectBeforeSetChannel() but since we know TableEndRow() is
 | ||
|  |             // always followed by a change of clipping rectangle we perform the smallest overwrite possible here.
 | ||
|  |             if ((table->Flags & ImGuiTableFlags_NoClip) == 0) | ||
|  |                 window->DrawList->_CmdHeader.ClipRect = table->Bg0ClipRectForDrawCmd.ToVec4(); | ||
|  |             table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_BG0); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Draw row background
 | ||
|  |         // We soft/cpu clip this so all backgrounds and borders can share the same clipping rectangle
 | ||
|  |         if (bg_col0 || bg_col1) | ||
|  |         { | ||
|  |             ImRect row_rect(table->WorkRect.Min.x, bg_y1, table->WorkRect.Max.x, bg_y2); | ||
|  |             row_rect.ClipWith(table->BgClipRect); | ||
|  |             if (bg_col0 != 0 && row_rect.Min.y < row_rect.Max.y) | ||
|  |                 window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col0); | ||
|  |             if (bg_col1 != 0 && row_rect.Min.y < row_rect.Max.y) | ||
|  |                 window->DrawList->AddRectFilled(row_rect.Min, row_rect.Max, bg_col1); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Draw cell background color
 | ||
|  |         if (draw_cell_bg_color) | ||
|  |         { | ||
|  |             ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; | ||
|  |             for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) | ||
|  |             { | ||
|  |                 // As we render the BG here we need to clip things (for layout we would not)
 | ||
|  |                 // FIXME: This cancels the OuterPadding addition done by TableGetCellBgRect(), need to keep it while rendering correctly while scrolling.
 | ||
|  |                 const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; | ||
|  |                 ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); | ||
|  |                 cell_bg_rect.ClipWith(table->BgClipRect); | ||
|  |                 cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x);     // So that first column after frozen one gets clipped when scrolling
 | ||
|  |                 cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->MaxX); | ||
|  |                 window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         // Draw top border
 | ||
|  |         if (border_col && bg_y1 >= table->BgClipRect.Min.y && bg_y1 < table->BgClipRect.Max.y) | ||
|  |             window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y1), ImVec2(table->BorderX2, bg_y1), border_col, border_size); | ||
|  | 
 | ||
|  |         // Draw bottom border at the row unfreezing mark (always strong)
 | ||
|  |         if (draw_strong_bottom_border && bg_y2 >= table->BgClipRect.Min.y && bg_y2 < table->BgClipRect.Max.y) | ||
|  |             window->DrawList->AddLine(ImVec2(table->BorderX1, bg_y2), ImVec2(table->BorderX2, bg_y2), table->BorderColorStrong, border_size); | ||
|  |     } | ||
|  | 
 | ||
|  |     // End frozen rows (when we are past the last frozen row line, teleport cursor and alter clipping rectangle)
 | ||
|  |     // We need to do that in TableEndRow() instead of TableBeginRow() so the list clipper can mark end of row and
 | ||
|  |     // get the new cursor position.
 | ||
|  |     if (unfreeze_rows_request) | ||
|  |         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             column->NavLayerCurrent = (ImS8)((column_n < table->FreezeColumnsCount) ? ImGuiNavLayer_Menu : ImGuiNavLayer_Main); | ||
|  |         } | ||
|  |     if (unfreeze_rows_actual) | ||
|  |     { | ||
|  |         IM_ASSERT(table->IsUnfrozenRows == false); | ||
|  |         table->IsUnfrozenRows = true; | ||
|  | 
 | ||
|  |         // BgClipRect starts as table->InnerClipRect, reduce it now and make BgClipRectForDrawCmd == BgClipRect
 | ||
|  |         float y0 = ImMax(table->RowPosY2 + 1, window->InnerClipRect.Min.y); | ||
|  |         table->BgClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y = ImMin(y0, window->InnerClipRect.Max.y); | ||
|  |         table->BgClipRect.Max.y = table->Bg2ClipRectForDrawCmd.Max.y = window->InnerClipRect.Max.y; | ||
|  |         table->Bg2DrawChannelCurrent = table->Bg2DrawChannelUnfrozen; | ||
|  |         IM_ASSERT(table->Bg2ClipRectForDrawCmd.Min.y <= table->Bg2ClipRectForDrawCmd.Max.y); | ||
|  | 
 | ||
|  |         float row_height = table->RowPosY2 - table->RowPosY1; | ||
|  |         table->RowPosY2 = window->DC.CursorPos.y = table->WorkRect.Min.y + table->RowPosY2 - table->OuterRect.Min.y; | ||
|  |         table->RowPosY1 = table->RowPosY2 - row_height; | ||
|  |         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             column->DrawChannelCurrent = column->DrawChannelUnfrozen; | ||
|  |             column->ClipRect.Min.y = table->Bg2ClipRectForDrawCmd.Min.y; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Update cliprect ahead of TableBeginCell() so clipper can access to new ClipRect->Min.y
 | ||
|  |         SetWindowClipRectBeforeSetChannel(window, table->Columns[0].ClipRect); | ||
|  |         table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Columns[0].DrawChannelCurrent); | ||
|  |     } | ||
|  | 
 | ||
|  |     if (!(table->RowFlags & ImGuiTableRowFlags_Headers)) | ||
|  |         table->RowBgColorCounter++; | ||
|  |     table->IsInsideRow = false; | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Columns changes
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableGetColumnIndex()
 | ||
|  | // - TableSetColumnIndex()
 | ||
|  | // - TableNextColumn()
 | ||
|  | // - TableBeginCell() [Internal]
 | ||
|  | // - TableEndCell() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | int ImGui::TableGetColumnIndex() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return 0; | ||
|  |     return table->CurrentColumn; | ||
|  | } | ||
|  | 
 | ||
|  | // [Public] Append into a specific column
 | ||
|  | bool ImGui::TableSetColumnIndex(int column_n) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     if (table->CurrentColumn != column_n) | ||
|  |     { | ||
|  |         if (table->CurrentColumn != -1) | ||
|  |             TableEndCell(table); | ||
|  |         IM_ASSERT(column_n >= 0 && table->ColumnsCount); | ||
|  |         TableBeginCell(table, column_n); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Return whether the column is visible. User may choose to skip submitting items based on this return value,
 | ||
|  |     // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
 | ||
|  |     return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; | ||
|  | } | ||
|  | 
 | ||
|  | // [Public] Append into the next column, wrap and create a new row when already on last column
 | ||
|  | bool ImGui::TableNextColumn() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (!table) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     if (table->IsInsideRow && table->CurrentColumn + 1 < table->ColumnsCount) | ||
|  |     { | ||
|  |         if (table->CurrentColumn != -1) | ||
|  |             TableEndCell(table); | ||
|  |         TableBeginCell(table, table->CurrentColumn + 1); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         TableNextRow(); | ||
|  |         TableBeginCell(table, 0); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Return whether the column is visible. User may choose to skip submitting items based on this return value,
 | ||
|  |     // however they shouldn't skip submitting for columns that may have the tallest contribution to row height.
 | ||
|  |     int column_n = table->CurrentColumn; | ||
|  |     return (table->RequestOutputMaskByIndex & ((ImU64)1 << column_n)) != 0; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | // [Internal] Called by TableSetColumnIndex()/TableNextColumn()
 | ||
|  | // This is called very frequently, so we need to be mindful of unnecessary overhead.
 | ||
|  | // FIXME-TABLE FIXME-OPT: Could probably shortcut some things for non-active or clipped columns.
 | ||
|  | void ImGui::TableBeginCell(ImGuiTable* table, int column_n) | ||
|  | { | ||
|  |     ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     ImGuiWindow* window = table->InnerWindow; | ||
|  |     table->CurrentColumn = column_n; | ||
|  | 
 | ||
|  |     // Start position is roughly ~~ CellRect.Min + CellPadding + Indent
 | ||
|  |     float start_x = column->WorkMinX; | ||
|  |     if (column->Flags & ImGuiTableColumnFlags_IndentEnable) | ||
|  |         start_x += table->RowIndentOffsetX; // ~~ += window.DC.Indent.x - table->HostIndentX, except we locked it for the row.
 | ||
|  | 
 | ||
|  |     window->DC.CursorPos.x = start_x; | ||
|  |     window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY; | ||
|  |     window->DC.CursorMaxPos.x = window->DC.CursorPos.x; | ||
|  |     window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
 | ||
|  |     window->DC.CurrLineTextBaseOffset = table->RowTextBaseline; | ||
|  |     window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent; | ||
|  | 
 | ||
|  |     window->WorkRect.Min.y = window->DC.CursorPos.y; | ||
|  |     window->WorkRect.Min.x = column->WorkMinX; | ||
|  |     window->WorkRect.Max.x = column->WorkMaxX; | ||
|  |     window->DC.ItemWidth = column->ItemWidth; | ||
|  | 
 | ||
|  |     // To allow ImGuiListClipper to function we propagate our row height
 | ||
|  |     if (!column->IsEnabled) | ||
|  |         window->DC.CursorPos.y = ImMax(window->DC.CursorPos.y, table->RowPosY2); | ||
|  | 
 | ||
|  |     window->SkipItems = column->IsSkipItems; | ||
|  |     if (column->IsSkipItems) | ||
|  |     { | ||
|  |         ImGuiContext& g = *GImGui; | ||
|  |         g.LastItemData.ID = 0; | ||
|  |         g.LastItemData.StatusFlags = 0; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (table->Flags & ImGuiTableFlags_NoClip) | ||
|  |     { | ||
|  |         // FIXME: if we end up drawing all borders/bg in EndTable, could remove this and just assert that channel hasn't changed.
 | ||
|  |         table->DrawSplitter->SetCurrentChannel(window->DrawList, TABLE_DRAW_CHANNEL_NOCLIP); | ||
|  |         //IM_ASSERT(table->DrawSplitter._Current == TABLE_DRAW_CHANNEL_NOCLIP);
 | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // FIXME-TABLE: Could avoid this if draw channel is dummy channel?
 | ||
|  |         SetWindowClipRectBeforeSetChannel(window, column->ClipRect); | ||
|  |         table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Logging
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     if (g.LogEnabled && !column->IsSkipItems) | ||
|  |     { | ||
|  |         LogRenderedText(&window->DC.CursorPos, "|"); | ||
|  |         g.LogLinePosY = FLT_MAX; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // [Internal] Called by TableNextRow()/TableSetColumnIndex()/TableNextColumn()
 | ||
|  | void ImGui::TableEndCell(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; | ||
|  |     ImGuiWindow* window = table->InnerWindow; | ||
|  | 
 | ||
|  |     // Report maximum position so we can infer content size per column.
 | ||
|  |     float* p_max_pos_x; | ||
|  |     if (table->RowFlags & ImGuiTableRowFlags_Headers) | ||
|  |         p_max_pos_x = &column->ContentMaxXHeadersUsed;  // Useful in case user submit contents in header row that is not a TableHeader() call
 | ||
|  |     else | ||
|  |         p_max_pos_x = table->IsUnfrozenRows ? &column->ContentMaxXUnfrozen : &column->ContentMaxXFrozen; | ||
|  |     *p_max_pos_x = ImMax(*p_max_pos_x, window->DC.CursorMaxPos.x); | ||
|  |     table->RowPosY2 = ImMax(table->RowPosY2, window->DC.CursorMaxPos.y + table->CellPaddingY); | ||
|  |     column->ItemWidth = window->DC.ItemWidth; | ||
|  | 
 | ||
|  |     // Propagate text baseline for the entire row
 | ||
|  |     // FIXME-TABLE: Here we propagate text baseline from the last line of the cell.. instead of the first one.
 | ||
|  |     table->RowTextBaseline = ImMax(table->RowTextBaseline, window->DC.PrevLineTextBaseOffset); | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Columns width management
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableGetMaxColumnWidth() [Internal]
 | ||
|  | // - TableGetColumnWidthAuto() [Internal]
 | ||
|  | // - TableSetColumnWidth()
 | ||
|  | // - TableSetColumnWidthAutoSingle() [Internal]
 | ||
|  | // - TableSetColumnWidthAutoAll() [Internal]
 | ||
|  | // - TableUpdateColumnsWeightFromWidth() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Maximum column content width given current layout. Use column->MinX so this value on a per-column basis.
 | ||
|  | float ImGui::TableGetMaxColumnWidth(const ImGuiTable* table, int column_n) | ||
|  | { | ||
|  |     const ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     float max_width = FLT_MAX; | ||
|  |     const float min_column_distance = table->MinColumnWidth + table->CellPaddingX * 2.0f + table->CellSpacingX1 + table->CellSpacingX2; | ||
|  |     if (table->Flags & ImGuiTableFlags_ScrollX) | ||
|  |     { | ||
|  |         // Frozen columns can't reach beyond visible width else scrolling will naturally break.
 | ||
|  |         // (we use DisplayOrder as within a set of multiple frozen column reordering is possible)
 | ||
|  |         if (column->DisplayOrder < table->FreezeColumnsRequest) | ||
|  |         { | ||
|  |             max_width = (table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - column->DisplayOrder) * min_column_distance) - column->MinX; | ||
|  |             max_width = max_width - table->OuterPaddingX - table->CellPaddingX - table->CellSpacingX2; | ||
|  |         } | ||
|  |     } | ||
|  |     else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) | ||
|  |     { | ||
|  |         // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make
 | ||
|  |         // sure they are all visible. Because of this we also know that all of the columns will always fit in
 | ||
|  |         // table->WorkRect and therefore in table->InnerRect (because ScrollX is off)
 | ||
|  |         // FIXME-TABLE: This is solved incorrectly but also quite a difficult problem to fix as we also want ClipRect width to match.
 | ||
|  |         // See "table_width_distrib" and "table_width_keep_visible" tests
 | ||
|  |         max_width = table->WorkRect.Max.x - (table->ColumnsEnabledCount - column->IndexWithinEnabledSet - 1) * min_column_distance - column->MinX; | ||
|  |         //max_width -= table->CellSpacingX1;
 | ||
|  |         max_width -= table->CellSpacingX2; | ||
|  |         max_width -= table->CellPaddingX * 2.0f; | ||
|  |         max_width -= table->OuterPaddingX; | ||
|  |     } | ||
|  |     return max_width; | ||
|  | } | ||
|  | 
 | ||
|  | // Note this is meant to be stored in column->WidthAuto, please generally use the WidthAuto field
 | ||
|  | float ImGui::TableGetColumnWidthAuto(ImGuiTable* table, ImGuiTableColumn* column) | ||
|  | { | ||
|  |     const float content_width_body = ImMax(column->ContentMaxXFrozen, column->ContentMaxXUnfrozen) - column->WorkMinX; | ||
|  |     const float content_width_headers = column->ContentMaxXHeadersIdeal - column->WorkMinX; | ||
|  |     float width_auto = content_width_body; | ||
|  |     if (!(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) | ||
|  |         width_auto = ImMax(width_auto, content_width_headers); | ||
|  | 
 | ||
|  |     // Non-resizable fixed columns preserve their requested width
 | ||
|  |     if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) | ||
|  |         if (!(table->Flags & ImGuiTableFlags_Resizable) || (column->Flags & ImGuiTableColumnFlags_NoResize)) | ||
|  |             width_auto = column->InitStretchWeightOrWidth; | ||
|  | 
 | ||
|  |     return ImMax(width_auto, table->MinColumnWidth); | ||
|  | } | ||
|  | 
 | ||
|  | // 'width' = inner column width, without padding
 | ||
|  | void ImGui::TableSetColumnWidth(int column_n, float width) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && table->IsLayoutLocked == false); | ||
|  |     IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount); | ||
|  |     ImGuiTableColumn* column_0 = &table->Columns[column_n]; | ||
|  |     float column_0_width = width; | ||
|  | 
 | ||
|  |     // Apply constraints early
 | ||
|  |     // Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
 | ||
|  |     IM_ASSERT(table->MinColumnWidth > 0.0f); | ||
|  |     const float min_width = table->MinColumnWidth; | ||
|  |     const float max_width = ImMax(min_width, TableGetMaxColumnWidth(table, column_n)); | ||
|  |     column_0_width = ImClamp(column_0_width, min_width, max_width); | ||
|  |     if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width) | ||
|  |         return; | ||
|  | 
 | ||
|  |     //IMGUI_DEBUG_PRINT("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthGiven, column_0_width);
 | ||
|  |     ImGuiTableColumn* column_1 = (column_0->NextEnabledColumn != -1) ? &table->Columns[column_0->NextEnabledColumn] : NULL; | ||
|  | 
 | ||
|  |     // In this surprisingly not simple because of how we support mixing Fixed and multiple Stretch columns.
 | ||
|  |     // - All fixed: easy.
 | ||
|  |     // - All stretch: easy.
 | ||
|  |     // - One or more fixed + one stretch: easy.
 | ||
|  |     // - One or more fixed + more than one stretch: tricky.
 | ||
|  |     // Qt when manual resize is enabled only support a single _trailing_ stretch column.
 | ||
|  | 
 | ||
|  |     // When forwarding resize from Wn| to Fn+1| we need to be considerate of the _NoResize flag on Fn+1.
 | ||
|  |     // FIXME-TABLE: Find a way to rewrite all of this so interactions feel more consistent for the user.
 | ||
|  |     // Scenarios:
 | ||
|  |     // - F1 F2 F3  resize from F1| or F2|   --> ok: alter ->WidthRequested of Fixed column. Subsequent columns will be offset.
 | ||
|  |     // - F1 F2 F3  resize from F3|          --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered.
 | ||
|  |     // - F1 F2 W3  resize from F1| or F2|   --> ok: alter ->WidthRequested of Fixed column. If active, ScrollX extent can be altered, but it doesn't make much sense as the Stretch column will always be minimal size.
 | ||
|  |     // - F1 F2 W3  resize from W3|          --> ok: no-op (disabled by Resize Rule 1)
 | ||
|  |     // - W1 W2 W3  resize from W1| or W2|   --> ok
 | ||
|  |     // - W1 W2 W3  resize from W3|          --> ok: no-op (disabled by Resize Rule 1)
 | ||
|  |     // - W1 F2 F3  resize from F3|          --> ok: no-op (disabled by Resize Rule 1)
 | ||
|  |     // - W1 F2     resize from F2|          --> ok: no-op (disabled by Resize Rule 1)
 | ||
|  |     // - W1 W2 F3  resize from W1| or W2|   --> ok
 | ||
|  |     // - W1 F2 W3  resize from W1| or F2|   --> ok
 | ||
|  |     // - F1 W2 F3  resize from W2|          --> ok
 | ||
|  |     // - F1 W3 F2  resize from W3|          --> ok
 | ||
|  |     // - W1 F2 F3  resize from W1|          --> ok: equivalent to resizing |F2. F3 will not move.
 | ||
|  |     // - W1 F2 F3  resize from F2|          --> ok
 | ||
|  |     // All resizes from a Wx columns are locking other columns.
 | ||
|  | 
 | ||
|  |     // Possible improvements:
 | ||
|  |     // - W1 W2 W3  resize W1|               --> to not be stuck, both W2 and W3 would stretch down. Seems possible to fix. Would be most beneficial to simplify resize of all-weighted columns.
 | ||
|  |     // - W3 F1 F2  resize W3|               --> to not be stuck past F1|, both F1 and F2 would need to stretch down, which would be lossy or ambiguous. Seems hard to fix.
 | ||
|  | 
 | ||
|  |     // [Resize Rule 1] Can't resize from right of right-most visible column if there is any Stretch column. Implemented in TableUpdateLayout().
 | ||
|  | 
 | ||
|  |     // If we have all Fixed columns OR resizing a Fixed column that doesn't come after a Stretch one, we can do an offsetting resize.
 | ||
|  |     // This is the preferred resize path
 | ||
|  |     if (column_0->Flags & ImGuiTableColumnFlags_WidthFixed) | ||
|  |         if (!column_1 || table->LeftMostStretchedColumn == -1 || table->Columns[table->LeftMostStretchedColumn].DisplayOrder >= column_0->DisplayOrder) | ||
|  |         { | ||
|  |             column_0->WidthRequest = column_0_width; | ||
|  |             table->IsSettingsDirty = true; | ||
|  |             return; | ||
|  |         } | ||
|  | 
 | ||
|  |     // We can also use previous column if there's no next one (this is used when doing an auto-fit on the right-most stretch column)
 | ||
|  |     if (column_1 == NULL) | ||
|  |         column_1 = (column_0->PrevEnabledColumn != -1) ? &table->Columns[column_0->PrevEnabledColumn] : NULL; | ||
|  |     if (column_1 == NULL) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Resizing from right-side of a Stretch column before a Fixed column forward sizing to left-side of fixed column.
 | ||
|  |     // (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
 | ||
|  |     float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width); | ||
|  |     column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width; | ||
|  |     IM_ASSERT(column_0_width > 0.0f && column_1_width > 0.0f); | ||
|  |     column_0->WidthRequest = column_0_width; | ||
|  |     column_1->WidthRequest = column_1_width; | ||
|  |     if ((column_0->Flags | column_1->Flags) & ImGuiTableColumnFlags_WidthStretch) | ||
|  |         TableUpdateColumnsWeightFromWidth(table); | ||
|  |     table->IsSettingsDirty = true; | ||
|  | } | ||
|  | 
 | ||
|  | // Disable clipping then auto-fit, will take 2 frames
 | ||
|  | // (we don't take a shortcut for unclipped columns to reduce inconsistencies when e.g. resizing multiple columns)
 | ||
|  | void ImGui::TableSetColumnWidthAutoSingle(ImGuiTable* table, int column_n) | ||
|  | { | ||
|  |     // Single auto width uses auto-fit
 | ||
|  |     ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     if (!column->IsEnabled) | ||
|  |         return; | ||
|  |     column->CannotSkipItemsQueue = (1 << 0); | ||
|  |     table->AutoFitSingleColumn = (ImGuiTableColumnIdx)column_n; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSetColumnWidthAutoAll(ImGuiTable* table) | ||
|  | { | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (!column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) // Cannot reset weight of hidden stretch column
 | ||
|  |             continue; | ||
|  |         column->CannotSkipItemsQueue = (1 << 0); | ||
|  |         column->AutoFitQueue = (1 << 1); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableUpdateColumnsWeightFromWidth(ImGuiTable* table) | ||
|  | { | ||
|  |     IM_ASSERT(table->LeftMostStretchedColumn != -1 && table->RightMostStretchedColumn != -1); | ||
|  | 
 | ||
|  |     // Measure existing quantity
 | ||
|  |     float visible_weight = 0.0f; | ||
|  |     float visible_width = 0.0f; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | ||
|  |             continue; | ||
|  |         IM_ASSERT(column->StretchWeight > 0.0f); | ||
|  |         visible_weight += column->StretchWeight; | ||
|  |         visible_width += column->WidthRequest; | ||
|  |     } | ||
|  |     IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f); | ||
|  | 
 | ||
|  |     // Apply new weights
 | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (!column->IsEnabled || !(column->Flags & ImGuiTableColumnFlags_WidthStretch)) | ||
|  |             continue; | ||
|  |         column->StretchWeight = (column->WidthRequest / visible_width) * visible_weight; | ||
|  |         IM_ASSERT(column->StretchWeight > 0.0f); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Drawing
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TablePushBackgroundChannel() [Internal]
 | ||
|  | // - TablePopBackgroundChannel() [Internal]
 | ||
|  | // - TableSetupDrawChannels() [Internal]
 | ||
|  | // - TableMergeDrawChannels() [Internal]
 | ||
|  | // - TableDrawBorders() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Bg2 is used by Selectable (and possibly other widgets) to render to the background.
 | ||
|  | // Unlike our Bg0/1 channel which we uses for RowBg/CellBg/Borders and where we guarantee all shapes to be CPU-clipped, the Bg2 channel being widgets-facing will rely on regular ClipRect.
 | ||
|  | void ImGui::TablePushBackgroundChannel() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  | 
 | ||
|  |     // Optimization: avoid SetCurrentChannel() + PushClipRect()
 | ||
|  |     table->HostBackupInnerClipRect = window->ClipRect; | ||
|  |     SetWindowClipRectBeforeSetChannel(window, table->Bg2ClipRectForDrawCmd); | ||
|  |     table->DrawSplitter->SetCurrentChannel(window->DrawList, table->Bg2DrawChannelCurrent); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TablePopBackgroundChannel() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     ImGuiTableColumn* column = &table->Columns[table->CurrentColumn]; | ||
|  | 
 | ||
|  |     // Optimization: avoid PopClipRect() + SetCurrentChannel()
 | ||
|  |     SetWindowClipRectBeforeSetChannel(window, table->HostBackupInnerClipRect); | ||
|  |     table->DrawSplitter->SetCurrentChannel(window->DrawList, column->DrawChannelCurrent); | ||
|  | } | ||
|  | 
 | ||
|  | // Allocate draw channels. Called by TableUpdateLayout()
 | ||
|  | // - We allocate them following storage order instead of display order so reordering columns won't needlessly
 | ||
|  | //   increase overall dormant memory cost.
 | ||
|  | // - We isolate headers draw commands in their own channels instead of just altering clip rects.
 | ||
|  | //   This is in order to facilitate merging of draw commands.
 | ||
|  | // - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of channels.
 | ||
|  | // - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other
 | ||
|  | //   channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
 | ||
|  | // - We allocate 1 or 2 background draw channels. This is because we know TablePushBackgroundChannel() is only used for
 | ||
|  | //   horizontal spanning. If we allowed vertical spanning we'd need one background draw channel per merge group (1-4).
 | ||
|  | // Draw channel allocation (before merging):
 | ||
|  | // - NoClip                       --> 2+D+1 channels: bg0/1 + bg2 + foreground (same clip rect == always 1 draw call)
 | ||
|  | // - Clip                         --> 2+D+N channels
 | ||
|  | // - FreezeRows                   --> 2+D+N*2 (unless scrolling value is zero)
 | ||
|  | // - FreezeRows || FreezeColunns  --> 3+D+N*2 (unless scrolling value is zero)
 | ||
|  | // Where D is 1 if any column is clipped or hidden (dummy channel) otherwise 0.
 | ||
|  | void ImGui::TableSetupDrawChannels(ImGuiTable* table) | ||
|  | { | ||
|  |     const int freeze_row_multiplier = (table->FreezeRowsCount > 0) ? 2 : 1; | ||
|  |     const int channels_for_row = (table->Flags & ImGuiTableFlags_NoClip) ? 1 : table->ColumnsEnabledCount; | ||
|  |     const int channels_for_bg = 1 + 1 * freeze_row_multiplier; | ||
|  |     const int channels_for_dummy = (table->ColumnsEnabledCount < table->ColumnsCount || table->VisibleMaskByIndex != table->EnabledMaskByIndex) ? +1 : 0; | ||
|  |     const int channels_total = channels_for_bg + (channels_for_row * freeze_row_multiplier) + channels_for_dummy; | ||
|  |     table->DrawSplitter->Split(table->InnerWindow->DrawList, channels_total); | ||
|  |     table->DummyDrawChannel = (ImGuiTableDrawChannelIdx)((channels_for_dummy > 0) ? channels_total - 1 : -1); | ||
|  |     table->Bg2DrawChannelCurrent = TABLE_DRAW_CHANNEL_BG2_FROZEN; | ||
|  |     table->Bg2DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)((table->FreezeRowsCount > 0) ? 2 + channels_for_row : TABLE_DRAW_CHANNEL_BG2_FROZEN); | ||
|  | 
 | ||
|  |     int draw_channel_current = 2; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (column->IsVisibleX && column->IsVisibleY) | ||
|  |         { | ||
|  |             column->DrawChannelFrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current); | ||
|  |             column->DrawChannelUnfrozen = (ImGuiTableDrawChannelIdx)(draw_channel_current + (table->FreezeRowsCount > 0 ? channels_for_row + 1 : 0)); | ||
|  |             if (!(table->Flags & ImGuiTableFlags_NoClip)) | ||
|  |                 draw_channel_current++; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             column->DrawChannelFrozen = column->DrawChannelUnfrozen = table->DummyDrawChannel; | ||
|  |         } | ||
|  |         column->DrawChannelCurrent = column->DrawChannelFrozen; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
 | ||
|  |     // All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
 | ||
|  |     // (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
 | ||
|  |     table->BgClipRect = table->InnerClipRect; | ||
|  |     table->Bg0ClipRectForDrawCmd = table->OuterWindow->ClipRect; | ||
|  |     table->Bg2ClipRectForDrawCmd = table->HostClipRect; | ||
|  |     IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y); | ||
|  | } | ||
|  | 
 | ||
|  | // This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
 | ||
|  | // For simplicity we call it TableMergeDrawChannels() but in fact it only reorder channels + overwrite ClipRect,
 | ||
|  | // actual merging is done by table->DrawSplitter.Merge() which is called right after TableMergeDrawChannels().
 | ||
|  | //
 | ||
|  | // Columns where the contents didn't stray off their local clip rectangle can be merged. To achieve
 | ||
|  | // this we merge their clip rect and make them contiguous in the channel list, so they can be merged
 | ||
|  | // by the call to DrawSplitter.Merge() following to the call to this function.
 | ||
|  | // We reorder draw commands by arranging them into a maximum of 4 distinct groups:
 | ||
|  | //
 | ||
|  | //   1 group:               2 groups:              2 groups:              4 groups:
 | ||
|  | //   [ 0. ] no freeze       [ 0. ] row freeze      [ 01 ] col freeze      [ 01 ] row+col freeze
 | ||
|  | //   [ .. ]  or no scroll   [ 2. ]  and v-scroll   [ .. ]  and h-scroll   [ 23 ]  and v+h-scroll
 | ||
|  | //
 | ||
|  | // Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
 | ||
|  | // When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
 | ||
|  | // based on its position (within frozen rows/columns groups or not).
 | ||
|  | // At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect.
 | ||
|  | // This function assume that each column are pointing to a distinct draw channel,
 | ||
|  | // otherwise merge_group->ChannelsCount will not match set bit count of merge_group->ChannelsMask.
 | ||
|  | //
 | ||
|  | // Column channels will not be merged into one of the 1-4 groups in the following cases:
 | ||
|  | // - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
 | ||
|  | //   Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds
 | ||
|  | //   matches, by e.g. calling SetCursorScreenPos().
 | ||
|  | // - The channel uses more than one draw command itself. We drop all our attempt at merging stuff here..
 | ||
|  | //   we could do better but it's going to be rare and probably not worth the hassle.
 | ||
|  | // Columns for which the draw channel(s) haven't been merged with other will use their own ImDrawCmd.
 | ||
|  | //
 | ||
|  | // This function is particularly tricky to understand.. take a breath.
 | ||
|  | void ImGui::TableMergeDrawChannels(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImDrawListSplitter* splitter = table->DrawSplitter; | ||
|  |     const bool has_freeze_v = (table->FreezeRowsCount > 0); | ||
|  |     const bool has_freeze_h = (table->FreezeColumnsCount > 0); | ||
|  |     IM_ASSERT(splitter->_Current == 0); | ||
|  | 
 | ||
|  |     // Track which groups we are going to attempt to merge, and which channels goes into each group.
 | ||
|  |     struct MergeGroup | ||
|  |     { | ||
|  |         ImRect  ClipRect; | ||
|  |         int     ChannelsCount; | ||
|  |         ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> ChannelsMask; | ||
|  | 
 | ||
|  |         MergeGroup() { ChannelsCount = 0; } | ||
|  |     }; | ||
|  |     int merge_group_mask = 0x00; | ||
|  |     MergeGroup merge_groups[4]; | ||
|  | 
 | ||
|  |     // 1. Scan channels and take note of those which can be merged
 | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         if ((table->VisibleMaskByIndex & ((ImU64)1 << column_n)) == 0) | ||
|  |             continue; | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |         const int merge_group_sub_count = has_freeze_v ? 2 : 1; | ||
|  |         for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++) | ||
|  |         { | ||
|  |             const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelFrozen : column->DrawChannelUnfrozen; | ||
|  | 
 | ||
|  |             // Don't attempt to merge if there are multiple draw calls within the column
 | ||
|  |             ImDrawChannel* src_channel = &splitter->_Channels[channel_no]; | ||
|  |             if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0 && src_channel->_CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
 | ||
|  |                 src_channel->_CmdBuffer.pop_back(); | ||
|  |             if (src_channel->_CmdBuffer.Size != 1) | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             // Find out the width of this merge group and check if it will fit in our column
 | ||
|  |             // (note that we assume that rendering didn't stray on the left direction. we should need a CursorMinPos to detect it)
 | ||
|  |             if (!(column->Flags & ImGuiTableColumnFlags_NoClip)) | ||
|  |             { | ||
|  |                 float content_max_x; | ||
|  |                 if (!has_freeze_v) | ||
|  |                     content_max_x = ImMax(column->ContentMaxXUnfrozen, column->ContentMaxXHeadersUsed); // No row freeze
 | ||
|  |                 else if (merge_group_sub_n == 0) | ||
|  |                     content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed);   // Row freeze: use width before freeze
 | ||
|  |                 else | ||
|  |                     content_max_x = column->ContentMaxXUnfrozen;                                        // Row freeze: use width after freeze
 | ||
|  |                 if (content_max_x > column->ClipRect.Max.x) | ||
|  |                     continue; | ||
|  |             } | ||
|  | 
 | ||
|  |             const int merge_group_n = (has_freeze_h && column_n < table->FreezeColumnsCount ? 0 : 1) + (has_freeze_v && merge_group_sub_n == 0 ? 0 : 2); | ||
|  |             IM_ASSERT(channel_no < IMGUI_TABLE_MAX_DRAW_CHANNELS); | ||
|  |             MergeGroup* merge_group = &merge_groups[merge_group_n]; | ||
|  |             if (merge_group->ChannelsCount == 0) | ||
|  |                 merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX); | ||
|  |             merge_group->ChannelsMask.SetBit(channel_no); | ||
|  |             merge_group->ChannelsCount++; | ||
|  |             merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect); | ||
|  |             merge_group_mask |= (1 << merge_group_n); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Invalidate current draw channel
 | ||
|  |         // (we don't clear DrawChannelFrozen/DrawChannelUnfrozen solely to facilitate debugging/later inspection of data)
 | ||
|  |         column->DrawChannelCurrent = (ImGuiTableDrawChannelIdx)-1; | ||
|  |     } | ||
|  | 
 | ||
|  |     // [DEBUG] Display merge groups
 | ||
|  | #if 0
 | ||
|  |     if (g.IO.KeyShift) | ||
|  |         for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) | ||
|  |         { | ||
|  |             MergeGroup* merge_group = &merge_groups[merge_group_n]; | ||
|  |             if (merge_group->ChannelsCount == 0) | ||
|  |                 continue; | ||
|  |             char buf[32]; | ||
|  |             ImFormatString(buf, 32, "MG%d:%d", merge_group_n, merge_group->ChannelsCount); | ||
|  |             ImVec2 text_pos = merge_group->ClipRect.Min + ImVec2(4, 4); | ||
|  |             ImVec2 text_size = CalcTextSize(buf, NULL); | ||
|  |             GetForegroundDrawList()->AddRectFilled(text_pos, text_pos + text_size, IM_COL32(0, 0, 0, 255)); | ||
|  |             GetForegroundDrawList()->AddText(text_pos, IM_COL32(255, 255, 0, 255), buf, NULL); | ||
|  |             GetForegroundDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 255, 0, 255)); | ||
|  |         } | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     // 2. Rewrite channel list in our preferred order
 | ||
|  |     if (merge_group_mask != 0) | ||
|  |     { | ||
|  |         // We skip channel 0 (Bg0/Bg1) and 1 (Bg2 frozen) from the shuffling since they won't move - see channels allocation in TableSetupDrawChannels().
 | ||
|  |         const int LEADING_DRAW_CHANNELS = 2; | ||
|  |         g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
 | ||
|  |         ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data; | ||
|  |         ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask;                       // We need 132-bit of storage
 | ||
|  |         remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count); | ||
|  |         remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen); | ||
|  |         IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN); | ||
|  |         int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS); | ||
|  |         //ImRect host_rect = (table->InnerWindow == table->OuterWindow) ? table->InnerClipRect : table->HostClipRect;
 | ||
|  |         ImRect host_rect = table->HostClipRect; | ||
|  |         for (int merge_group_n = 0; merge_group_n < IM_ARRAYSIZE(merge_groups); merge_group_n++) | ||
|  |         { | ||
|  |             if (int merge_channels_count = merge_groups[merge_group_n].ChannelsCount) | ||
|  |             { | ||
|  |                 MergeGroup* merge_group = &merge_groups[merge_group_n]; | ||
|  |                 ImRect merge_clip_rect = merge_group->ClipRect; | ||
|  | 
 | ||
|  |                 // Extend outer-most clip limits to match those of host, so draw calls can be merged even if
 | ||
|  |                 // outer-most columns have some outer padding offsetting them from their parent ClipRect.
 | ||
|  |                 // The principal cases this is dealing with are:
 | ||
|  |                 // - On a same-window table (not scrolling = single group), all fitting columns ClipRect -> will extend and match host ClipRect -> will merge
 | ||
|  |                 // - Columns can use padding and have left-most ClipRect.Min.x and right-most ClipRect.Max.x != from host ClipRect -> will extend and match host ClipRect -> will merge
 | ||
|  |                 // FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column doesn't fit
 | ||
|  |                 // within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect.
 | ||
|  |                 if ((merge_group_n & 1) == 0 || !has_freeze_h) | ||
|  |                     merge_clip_rect.Min.x = ImMin(merge_clip_rect.Min.x, host_rect.Min.x); | ||
|  |                 if ((merge_group_n & 2) == 0 || !has_freeze_v) | ||
|  |                     merge_clip_rect.Min.y = ImMin(merge_clip_rect.Min.y, host_rect.Min.y); | ||
|  |                 if ((merge_group_n & 1) != 0) | ||
|  |                     merge_clip_rect.Max.x = ImMax(merge_clip_rect.Max.x, host_rect.Max.x); | ||
|  |                 if ((merge_group_n & 2) != 0 && (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0) | ||
|  |                     merge_clip_rect.Max.y = ImMax(merge_clip_rect.Max.y, host_rect.Max.y); | ||
|  | #if 0
 | ||
|  |                 GetOverlayDrawList()->AddRect(merge_group->ClipRect.Min, merge_group->ClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, 0, 1.0f); | ||
|  |                 GetOverlayDrawList()->AddLine(merge_group->ClipRect.Min, merge_clip_rect.Min, IM_COL32(255, 100, 0, 200)); | ||
|  |                 GetOverlayDrawList()->AddLine(merge_group->ClipRect.Max, merge_clip_rect.Max, IM_COL32(255, 100, 0, 200)); | ||
|  | #endif
 | ||
|  |                 remaining_count -= merge_group->ChannelsCount; | ||
|  |                 for (int n = 0; n < IM_ARRAYSIZE(remaining_mask.Storage); n++) | ||
|  |                     remaining_mask.Storage[n] &= ~merge_group->ChannelsMask.Storage[n]; | ||
|  |                 for (int n = 0; n < splitter->_Count && merge_channels_count != 0; n++) | ||
|  |                 { | ||
|  |                     // Copy + overwrite new clip rect
 | ||
|  |                     if (!merge_group->ChannelsMask.TestBit(n)) | ||
|  |                         continue; | ||
|  |                     merge_group->ChannelsMask.ClearBit(n); | ||
|  |                     merge_channels_count--; | ||
|  | 
 | ||
|  |                     ImDrawChannel* channel = &splitter->_Channels[n]; | ||
|  |                     IM_ASSERT(channel->_CmdBuffer.Size == 1 && merge_clip_rect.Contains(ImRect(channel->_CmdBuffer[0].ClipRect))); | ||
|  |                     channel->_CmdBuffer[0].ClipRect = merge_clip_rect.ToVec4(); | ||
|  |                     memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); | ||
|  |                 } | ||
|  |             } | ||
|  | 
 | ||
|  |             // Make sure Bg2DrawChannelUnfrozen appears in the middle of our groups (whereas Bg0/Bg1 and Bg2 frozen are fixed to 0 and 1)
 | ||
|  |             if (merge_group_n == 1 && has_freeze_v) | ||
|  |                 memcpy(dst_tmp++, &splitter->_Channels[table->Bg2DrawChannelUnfrozen], sizeof(ImDrawChannel)); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Append unmergeable channels that we didn't reorder at the end of the list
 | ||
|  |         for (int n = 0; n < splitter->_Count && remaining_count != 0; n++) | ||
|  |         { | ||
|  |             if (!remaining_mask.TestBit(n)) | ||
|  |                 continue; | ||
|  |             ImDrawChannel* channel = &splitter->_Channels[n]; | ||
|  |             memcpy(dst_tmp++, channel, sizeof(ImDrawChannel)); | ||
|  |             remaining_count--; | ||
|  |         } | ||
|  |         IM_ASSERT(dst_tmp == g.DrawChannelsTempMergeBuffer.Data + g.DrawChannelsTempMergeBuffer.Size); | ||
|  |         memcpy(splitter->_Channels.Data + LEADING_DRAW_CHANNELS, g.DrawChannelsTempMergeBuffer.Data, (splitter->_Count - LEADING_DRAW_CHANNELS) * sizeof(ImDrawChannel)); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // FIXME-TABLE: This is a mess, need to redesign how we render borders (as some are also done in TableEndRow)
 | ||
|  | void ImGui::TableDrawBorders(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiWindow* inner_window = table->InnerWindow; | ||
|  |     if (!table->OuterWindow->ClipRect.Overlaps(table->OuterRect)) | ||
|  |         return; | ||
|  | 
 | ||
|  |     ImDrawList* inner_drawlist = inner_window->DrawList; | ||
|  |     table->DrawSplitter->SetCurrentChannel(inner_drawlist, TABLE_DRAW_CHANNEL_BG0); | ||
|  |     inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false); | ||
|  | 
 | ||
|  |     // Draw inner border and resizing feedback
 | ||
|  |     ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent); | ||
|  |     const float border_size = TABLE_BORDER_SIZE; | ||
|  |     const float draw_y1 = table->InnerRect.Min.y; | ||
|  |     const float draw_y2_body = table->InnerRect.Max.y; | ||
|  |     const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1; | ||
|  |     if (table->Flags & ImGuiTableFlags_BordersInnerV) | ||
|  |     { | ||
|  |         for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | ||
|  |         { | ||
|  |             if (!(table->EnabledMaskByDisplayOrder & ((ImU64)1 << order_n))) | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             const int column_n = table->DisplayOrderToIndex[order_n]; | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             const bool is_hovered = (table->HoveredColumnBorder == column_n); | ||
|  |             const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent); | ||
|  |             const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0; | ||
|  |             const bool is_frozen_separator = (table->FreezeColumnsCount == order_n + 1); | ||
|  |             if (column->MaxX > table->InnerClipRect.Max.x && !is_resized) | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             // Decide whether right-most column is visible
 | ||
|  |             if (column->NextEnabledColumn == -1 && !is_resizable) | ||
|  |                 if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX)) | ||
|  |                     continue; | ||
|  |             if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
 | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             // Draw in outer window so right-most column won't be clipped
 | ||
|  |             // Always draw full height border when being resized/hovered, or on the delimitation of frozen column scrolling.
 | ||
|  |             ImU32 col; | ||
|  |             float draw_y2; | ||
|  |             if (is_hovered || is_resized || is_frozen_separator) | ||
|  |             { | ||
|  |                 draw_y2 = draw_y2_body; | ||
|  |                 col = is_resized ? GetColorU32(ImGuiCol_SeparatorActive) : is_hovered ? GetColorU32(ImGuiCol_SeparatorHovered) : table->BorderColorStrong; | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 draw_y2 = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? draw_y2_head : draw_y2_body; | ||
|  |                 col = (table->Flags & (ImGuiTableFlags_NoBordersInBody | ImGuiTableFlags_NoBordersInBodyUntilResize)) ? table->BorderColorStrong : table->BorderColorLight; | ||
|  |             } | ||
|  | 
 | ||
|  |             if (draw_y2 > draw_y1) | ||
|  |                 inner_drawlist->AddLine(ImVec2(column->MaxX, draw_y1), ImVec2(column->MaxX, draw_y2), col, border_size); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Draw outer border
 | ||
|  |     // FIXME: could use AddRect or explicit VLine/HLine helper?
 | ||
|  |     if (table->Flags & ImGuiTableFlags_BordersOuter) | ||
|  |     { | ||
|  |         // Display outer border offset by 1 which is a simple way to display it without adding an extra draw call
 | ||
|  |         // (Without the offset, in outer_window it would be rendered behind cells, because child windows are above their
 | ||
|  |         // parent. In inner_window, it won't reach out over scrollbars. Another weird solution would be to display part
 | ||
|  |         // of it in inner window, and the part that's over scrollbars in the outer window..)
 | ||
|  |         // Either solution currently won't allow us to use a larger border size: the border would clipped.
 | ||
|  |         const ImRect outer_border = table->OuterRect; | ||
|  |         const ImU32 outer_col = table->BorderColorStrong; | ||
|  |         if ((table->Flags & ImGuiTableFlags_BordersOuter) == ImGuiTableFlags_BordersOuter) | ||
|  |         { | ||
|  |             inner_drawlist->AddRect(outer_border.Min, outer_border.Max, outer_col, 0.0f, 0, border_size); | ||
|  |         } | ||
|  |         else if (table->Flags & ImGuiTableFlags_BordersOuterV) | ||
|  |         { | ||
|  |             inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Min.x, outer_border.Max.y), outer_col, border_size); | ||
|  |             inner_drawlist->AddLine(ImVec2(outer_border.Max.x, outer_border.Min.y), outer_border.Max, outer_col, border_size); | ||
|  |         } | ||
|  |         else if (table->Flags & ImGuiTableFlags_BordersOuterH) | ||
|  |         { | ||
|  |             inner_drawlist->AddLine(outer_border.Min, ImVec2(outer_border.Max.x, outer_border.Min.y), outer_col, border_size); | ||
|  |             inner_drawlist->AddLine(ImVec2(outer_border.Min.x, outer_border.Max.y), outer_border.Max, outer_col, border_size); | ||
|  |         } | ||
|  |     } | ||
|  |     if ((table->Flags & ImGuiTableFlags_BordersInnerH) && table->RowPosY2 < table->OuterRect.Max.y) | ||
|  |     { | ||
|  |         // Draw bottom-most row border
 | ||
|  |         const float border_y = table->RowPosY2; | ||
|  |         if (border_y >= table->BgClipRect.Min.y && border_y < table->BgClipRect.Max.y) | ||
|  |             inner_drawlist->AddLine(ImVec2(table->BorderX1, border_y), ImVec2(table->BorderX2, border_y), table->BorderColorLight, border_size); | ||
|  |     } | ||
|  | 
 | ||
|  |     inner_drawlist->PopClipRect(); | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Sorting
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableGetSortSpecs()
 | ||
|  | // - TableFixColumnSortDirection() [Internal]
 | ||
|  | // - TableGetColumnNextSortDirection() [Internal]
 | ||
|  | // - TableSetColumnSortDirection() [Internal]
 | ||
|  | // - TableSortSpecsSanitize() [Internal]
 | ||
|  | // - TableSortSpecsBuild() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Return NULL if no sort specs (most often when ImGuiTableFlags_Sortable is not set)
 | ||
|  | // You can sort your data again when 'SpecsChanged == true'. It will be true with sorting specs have changed since
 | ||
|  | // last call, or the first time.
 | ||
|  | // Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable()!
 | ||
|  | ImGuiTableSortSpecs* ImGui::TableGetSortSpecs() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL); | ||
|  | 
 | ||
|  |     if (!(table->Flags & ImGuiTableFlags_Sortable)) | ||
|  |         return NULL; | ||
|  | 
 | ||
|  |     // Require layout (in case TableHeadersRow() hasn't been called) as it may alter IsSortSpecsDirty in some paths.
 | ||
|  |     if (!table->IsLayoutLocked) | ||
|  |         TableUpdateLayout(table); | ||
|  | 
 | ||
|  |     TableSortSpecsBuild(table); | ||
|  | 
 | ||
|  |     return &table->SortSpecs; | ||
|  | } | ||
|  | 
 | ||
|  | static inline ImGuiSortDirection TableGetColumnAvailSortDirection(ImGuiTableColumn* column, int n) | ||
|  | { | ||
|  |     IM_ASSERT(n < column->SortDirectionsAvailCount); | ||
|  |     return (column->SortDirectionsAvailList >> (n << 1)) & 0x03; | ||
|  | } | ||
|  | 
 | ||
|  | // Fix sort direction if currently set on a value which is unavailable (e.g. activating NoSortAscending/NoSortDescending)
 | ||
|  | void ImGui::TableFixColumnSortDirection(ImGuiTable* table, ImGuiTableColumn* column) | ||
|  | { | ||
|  |     if (column->SortOrder == -1 || (column->SortDirectionsAvailMask & (1 << column->SortDirection)) != 0) | ||
|  |         return; | ||
|  |     column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); | ||
|  |     table->IsSortSpecsDirty = true; | ||
|  | } | ||
|  | 
 | ||
|  | // Calculate next sort direction that would be set after clicking the column
 | ||
|  | // - If the PreferSortDescending flag is set, we will default to a Descending direction on the first click.
 | ||
|  | // - Note that the PreferSortAscending flag is never checked, it is essentially the default and therefore a no-op.
 | ||
|  | IM_STATIC_ASSERT(ImGuiSortDirection_None == 0 && ImGuiSortDirection_Ascending == 1 && ImGuiSortDirection_Descending == 2); | ||
|  | ImGuiSortDirection ImGui::TableGetColumnNextSortDirection(ImGuiTableColumn* column) | ||
|  | { | ||
|  |     IM_ASSERT(column->SortDirectionsAvailCount > 0); | ||
|  |     if (column->SortOrder == -1) | ||
|  |         return TableGetColumnAvailSortDirection(column, 0); | ||
|  |     for (int n = 0; n < 3; n++) | ||
|  |         if (column->SortDirection == TableGetColumnAvailSortDirection(column, n)) | ||
|  |             return TableGetColumnAvailSortDirection(column, (n + 1) % column->SortDirectionsAvailCount); | ||
|  |     IM_ASSERT(0); | ||
|  |     return ImGuiSortDirection_None; | ||
|  | } | ||
|  | 
 | ||
|  | // Note that the NoSortAscending/NoSortDescending flags are processed in TableSortSpecsSanitize(), and they may change/revert
 | ||
|  | // the value of SortDirection. We could technically also do it here but it would be unnecessary and duplicate code.
 | ||
|  | void ImGui::TableSetColumnSortDirection(int column_n, ImGuiSortDirection sort_direction, bool append_to_sort_specs) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  | 
 | ||
|  |     if (!(table->Flags & ImGuiTableFlags_SortMulti)) | ||
|  |         append_to_sort_specs = false; | ||
|  |     if (!(table->Flags & ImGuiTableFlags_SortTristate)) | ||
|  |         IM_ASSERT(sort_direction != ImGuiSortDirection_None); | ||
|  | 
 | ||
|  |     ImGuiTableColumnIdx sort_order_max = 0; | ||
|  |     if (append_to_sort_specs) | ||
|  |         for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | ||
|  |             sort_order_max = ImMax(sort_order_max, table->Columns[other_column_n].SortOrder); | ||
|  | 
 | ||
|  |     ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |     column->SortDirection = (ImU8)sort_direction; | ||
|  |     if (column->SortDirection == ImGuiSortDirection_None) | ||
|  |         column->SortOrder = -1; | ||
|  |     else if (column->SortOrder == -1 || !append_to_sort_specs) | ||
|  |         column->SortOrder = append_to_sort_specs ? sort_order_max + 1 : 0; | ||
|  | 
 | ||
|  |     for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* other_column = &table->Columns[other_column_n]; | ||
|  |         if (other_column != column && !append_to_sort_specs) | ||
|  |             other_column->SortOrder = -1; | ||
|  |         TableFixColumnSortDirection(table, other_column); | ||
|  |     } | ||
|  |     table->IsSettingsDirty = true; | ||
|  |     table->IsSortSpecsDirty = true; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSortSpecsSanitize(ImGuiTable* table) | ||
|  | { | ||
|  |     IM_ASSERT(table->Flags & ImGuiTableFlags_Sortable); | ||
|  | 
 | ||
|  |     // Clear SortOrder from hidden column and verify that there's no gap or duplicate.
 | ||
|  |     int sort_order_count = 0; | ||
|  |     ImU64 sort_order_mask = 0x00; | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (column->SortOrder != -1 && !column->IsEnabled) | ||
|  |             column->SortOrder = -1; | ||
|  |         if (column->SortOrder == -1) | ||
|  |             continue; | ||
|  |         sort_order_count++; | ||
|  |         sort_order_mask |= ((ImU64)1 << column->SortOrder); | ||
|  |         IM_ASSERT(sort_order_count < (int)sizeof(sort_order_mask) * 8); | ||
|  |     } | ||
|  | 
 | ||
|  |     const bool need_fix_linearize = ((ImU64)1 << sort_order_count) != (sort_order_mask + 1); | ||
|  |     const bool need_fix_single_sort_order = (sort_order_count > 1) && !(table->Flags & ImGuiTableFlags_SortMulti); | ||
|  |     if (need_fix_linearize || need_fix_single_sort_order) | ||
|  |     { | ||
|  |         ImU64 fixed_mask = 0x00; | ||
|  |         for (int sort_n = 0; sort_n < sort_order_count; sort_n++) | ||
|  |         { | ||
|  |             // Fix: Rewrite sort order fields if needed so they have no gap or duplicate.
 | ||
|  |             // (e.g. SortOrder 0 disappeared, SortOrder 1..2 exists --> rewrite then as SortOrder 0..1)
 | ||
|  |             int column_with_smallest_sort_order = -1; | ||
|  |             for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |                 if ((fixed_mask & ((ImU64)1 << (ImU64)column_n)) == 0 && table->Columns[column_n].SortOrder != -1) | ||
|  |                     if (column_with_smallest_sort_order == -1 || table->Columns[column_n].SortOrder < table->Columns[column_with_smallest_sort_order].SortOrder) | ||
|  |                         column_with_smallest_sort_order = column_n; | ||
|  |             IM_ASSERT(column_with_smallest_sort_order != -1); | ||
|  |             fixed_mask |= ((ImU64)1 << column_with_smallest_sort_order); | ||
|  |             table->Columns[column_with_smallest_sort_order].SortOrder = (ImGuiTableColumnIdx)sort_n; | ||
|  | 
 | ||
|  |             // Fix: Make sure only one column has a SortOrder if ImGuiTableFlags_MultiSortable is not set.
 | ||
|  |             if (need_fix_single_sort_order) | ||
|  |             { | ||
|  |                 sort_order_count = 1; | ||
|  |                 for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |                     if (column_n != column_with_smallest_sort_order) | ||
|  |                         table->Columns[column_n].SortOrder = -1; | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Fallback default sort order (if no column had the ImGuiTableColumnFlags_DefaultSort flag)
 | ||
|  |     if (sort_order_count == 0 && !(table->Flags & ImGuiTableFlags_SortTristate)) | ||
|  |         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             if (column->IsEnabled && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | ||
|  |             { | ||
|  |                 sort_order_count = 1; | ||
|  |                 column->SortOrder = 0; | ||
|  |                 column->SortDirection = (ImU8)TableGetColumnAvailSortDirection(column, 0); | ||
|  |                 break; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |     table->SortSpecsCount = (ImGuiTableColumnIdx)sort_order_count; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSortSpecsBuild(ImGuiTable* table) | ||
|  | { | ||
|  |     bool dirty = table->IsSortSpecsDirty; | ||
|  |     if (dirty) | ||
|  |     { | ||
|  |         TableSortSpecsSanitize(table); | ||
|  |         table->SortSpecsMulti.resize(table->SortSpecsCount <= 1 ? 0 : table->SortSpecsCount); | ||
|  |         table->SortSpecs.SpecsDirty = true; // Mark as dirty for user
 | ||
|  |         table->IsSortSpecsDirty = false; // Mark as not dirty for us
 | ||
|  |     } | ||
|  | 
 | ||
|  |     // Write output
 | ||
|  |     ImGuiTableColumnSortSpecs* sort_specs = (table->SortSpecsCount == 0) ? NULL : (table->SortSpecsCount == 1) ? &table->SortSpecsSingle : table->SortSpecsMulti.Data; | ||
|  |     if (dirty && sort_specs != NULL) | ||
|  |         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |             if (column->SortOrder == -1) | ||
|  |                 continue; | ||
|  |             IM_ASSERT(column->SortOrder < table->SortSpecsCount); | ||
|  |             ImGuiTableColumnSortSpecs* sort_spec = &sort_specs[column->SortOrder]; | ||
|  |             sort_spec->ColumnUserID = column->UserID; | ||
|  |             sort_spec->ColumnIndex = (ImGuiTableColumnIdx)column_n; | ||
|  |             sort_spec->SortOrder = (ImGuiTableColumnIdx)column->SortOrder; | ||
|  |             sort_spec->SortDirection = column->SortDirection; | ||
|  |         } | ||
|  | 
 | ||
|  |     table->SortSpecs.Specs = sort_specs; | ||
|  |     table->SortSpecs.SpecsCount = table->SortSpecsCount; | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Headers
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableGetHeaderRowHeight() [Internal]
 | ||
|  | // - TableHeadersRow()
 | ||
|  | // - TableHeader()
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | float ImGui::TableGetHeaderRowHeight() | ||
|  | { | ||
|  |     // Caring for a minor edge case:
 | ||
|  |     // Calculate row height, for the unlikely case that some labels may be taller than others.
 | ||
|  |     // If we didn't do that, uneven header height would highlight but smaller one before the tallest wouldn't catch input for all height.
 | ||
|  |     // In your custom header row you may omit this all together and just call TableNextRow() without a height...
 | ||
|  |     float row_height = GetTextLineHeight(); | ||
|  |     int columns_count = TableGetColumnCount(); | ||
|  |     for (int column_n = 0; column_n < columns_count; column_n++) | ||
|  |     { | ||
|  |         ImGuiTableColumnFlags flags = TableGetColumnFlags(column_n); | ||
|  |         if ((flags & ImGuiTableColumnFlags_IsEnabled) && !(flags & ImGuiTableColumnFlags_NoHeaderLabel)) | ||
|  |             row_height = ImMax(row_height, CalcTextSize(TableGetColumnName(column_n)).y); | ||
|  |     } | ||
|  |     row_height += GetStyle().CellPadding.y * 2.0f; | ||
|  |     return row_height; | ||
|  | } | ||
|  | 
 | ||
|  | // [Public] This is a helper to output TableHeader() calls based on the column names declared in TableSetupColumn().
 | ||
|  | // The intent is that advanced users willing to create customized headers would not need to use this helper
 | ||
|  | // and can create their own! For example: TableHeader() may be preceeded by Checkbox() or other custom widgets.
 | ||
|  | // See 'Demo->Tables->Custom headers' for a demonstration of implementing a custom version of this.
 | ||
|  | // This code is constructed to not make much use of internal functions, as it is intended to be a template to copy.
 | ||
|  | // FIXME-TABLE: TableOpenContextMenu() and TableGetHeaderRowHeight() are not public.
 | ||
|  | void ImGui::TableHeadersRow() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && "Need to call TableHeadersRow() after BeginTable()!"); | ||
|  | 
 | ||
|  |     // Layout if not already done (this is automatically done by TableNextRow, we do it here solely to facilitate stepping in debugger as it is frequent to step in TableUpdateLayout)
 | ||
|  |     if (!table->IsLayoutLocked) | ||
|  |         TableUpdateLayout(table); | ||
|  | 
 | ||
|  |     // Open row
 | ||
|  |     const float row_y1 = GetCursorScreenPos().y; | ||
|  |     const float row_height = TableGetHeaderRowHeight(); | ||
|  |     TableNextRow(ImGuiTableRowFlags_Headers, row_height); | ||
|  |     if (table->HostSkipItems) // Merely an optimization, you may skip in your own code.
 | ||
|  |         return; | ||
|  | 
 | ||
|  |     const int columns_count = TableGetColumnCount(); | ||
|  |     for (int column_n = 0; column_n < columns_count; column_n++) | ||
|  |     { | ||
|  |         if (!TableSetColumnIndex(column_n)) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         // Push an id to allow unnamed labels (generally accidental, but let's behave nicely with them)
 | ||
|  |         // - in your own code you may omit the PushID/PopID all-together, provided you know they won't collide
 | ||
|  |         // - table->InstanceCurrent is only >0 when we use multiple BeginTable/EndTable calls with same identifier.
 | ||
|  |         const char* name = (TableGetColumnFlags(column_n) & ImGuiTableColumnFlags_NoHeaderLabel) ? "" : TableGetColumnName(column_n); | ||
|  |         PushID(table->InstanceCurrent * table->ColumnsCount + column_n); | ||
|  |         TableHeader(name); | ||
|  |         PopID(); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Allow opening popup from the right-most section after the last column.
 | ||
|  |     ImVec2 mouse_pos = ImGui::GetMousePos(); | ||
|  |     if (IsMouseReleased(1) && TableGetHoveredColumn() == columns_count) | ||
|  |         if (mouse_pos.y >= row_y1 && mouse_pos.y < row_y1 + row_height) | ||
|  |             TableOpenContextMenu(-1); // Will open a non-column-specific popup.
 | ||
|  | } | ||
|  | 
 | ||
|  | // Emit a column header (text + optional sort order)
 | ||
|  | // We cpu-clip text here so that all columns headers can be merged into a same draw call.
 | ||
|  | // Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
 | ||
|  | void ImGui::TableHeader(const char* label) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     if (window->SkipItems) | ||
|  |         return; | ||
|  | 
 | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     IM_ASSERT(table != NULL && "Need to call TableHeader() after BeginTable()!"); | ||
|  |     IM_ASSERT(table->CurrentColumn != -1); | ||
|  |     const int column_n = table->CurrentColumn; | ||
|  |     ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  | 
 | ||
|  |     // Label
 | ||
|  |     if (label == NULL) | ||
|  |         label = ""; | ||
|  |     const char* label_end = FindRenderedTextEnd(label); | ||
|  |     ImVec2 label_size = CalcTextSize(label, label_end, true); | ||
|  |     ImVec2 label_pos = window->DC.CursorPos; | ||
|  | 
 | ||
|  |     // If we already got a row height, there's use that.
 | ||
|  |     // FIXME-TABLE: Padding problem if the correct outer-padding CellBgRect strays off our ClipRect?
 | ||
|  |     ImRect cell_r = TableGetCellBgRect(table, column_n); | ||
|  |     float label_height = ImMax(label_size.y, table->RowMinHeight - table->CellPaddingY * 2.0f); | ||
|  | 
 | ||
|  |     // Calculate ideal size for sort order arrow
 | ||
|  |     float w_arrow = 0.0f; | ||
|  |     float w_sort_text = 0.0f; | ||
|  |     char sort_order_suf[4] = ""; | ||
|  |     const float ARROW_SCALE = 0.65f; | ||
|  |     if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | ||
|  |     { | ||
|  |         w_arrow = ImFloor(g.FontSize * ARROW_SCALE + g.Style.FramePadding.x); | ||
|  |         if (column->SortOrder > 0) | ||
|  |         { | ||
|  |             ImFormatString(sort_order_suf, IM_ARRAYSIZE(sort_order_suf), "%d", column->SortOrder + 1); | ||
|  |             w_sort_text = g.Style.ItemInnerSpacing.x + CalcTextSize(sort_order_suf).x; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // We feed our unclipped width to the column without writing on CursorMaxPos, so that column is still considering for merging.
 | ||
|  |     float max_pos_x = label_pos.x + label_size.x + w_sort_text + w_arrow; | ||
|  |     column->ContentMaxXHeadersUsed = ImMax(column->ContentMaxXHeadersUsed, column->WorkMaxX); | ||
|  |     column->ContentMaxXHeadersIdeal = ImMax(column->ContentMaxXHeadersIdeal, max_pos_x); | ||
|  | 
 | ||
|  |     // Keep header highlighted when context menu is open.
 | ||
|  |     const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent); | ||
|  |     ImGuiID id = window->GetID(label); | ||
|  |     ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f)); | ||
|  |     ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
 | ||
|  |     if (!ItemAdd(bb, id)) | ||
|  |         return; | ||
|  | 
 | ||
|  |     //GetForegroundDrawList()->AddRect(cell_r.Min, cell_r.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
 | ||
|  |     //GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 0, 0, 255)); // [DEBUG]
 | ||
|  | 
 | ||
|  |     // Using AllowItemOverlap mode because we cover the whole cell, and we want user to be able to submit subsequent items.
 | ||
|  |     bool hovered, held; | ||
|  |     bool pressed = ButtonBehavior(bb, id, &hovered, &held, ImGuiButtonFlags_AllowItemOverlap); | ||
|  |     if (g.ActiveId != id) | ||
|  |         SetItemAllowOverlap(); | ||
|  |     if (held || hovered || selected) | ||
|  |     { | ||
|  |         const ImU32 col = GetColorU32(held ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); | ||
|  |         //RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
 | ||
|  |         TableSetBgColor(ImGuiTableBgTarget_CellBg, col, table->CurrentColumn); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Submit single cell bg color in the case we didn't submit a full header row
 | ||
|  |         if ((table->RowFlags & ImGuiTableRowFlags_Headers) == 0) | ||
|  |             TableSetBgColor(ImGuiTableBgTarget_CellBg, GetColorU32(ImGuiCol_TableHeaderBg), table->CurrentColumn); | ||
|  |     } | ||
|  |     RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding); | ||
|  |     if (held) | ||
|  |         table->HeldHeaderColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |     window->DC.CursorPos.y -= g.Style.ItemSpacing.y * 0.5f; | ||
|  | 
 | ||
|  |     // Drag and drop to re-order columns.
 | ||
|  |     // FIXME-TABLE: Scroll request while reordering a column and it lands out of the scrolling zone.
 | ||
|  |     if (held && (table->Flags & ImGuiTableFlags_Reorderable) && IsMouseDragging(0) && !g.DragDropActive) | ||
|  |     { | ||
|  |         // While moving a column it will jump on the other side of the mouse, so we also test for MouseDelta.x
 | ||
|  |         table->ReorderColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |         table->InstanceInteracted = table->InstanceCurrent; | ||
|  | 
 | ||
|  |         // We don't reorder: through the frozen<>unfrozen line, or through a column that is marked with ImGuiTableColumnFlags_NoReorder.
 | ||
|  |         if (g.IO.MouseDelta.x < 0.0f && g.IO.MousePos.x < cell_r.Min.x) | ||
|  |             if (ImGuiTableColumn* prev_column = (column->PrevEnabledColumn != -1) ? &table->Columns[column->PrevEnabledColumn] : NULL) | ||
|  |                 if (!((column->Flags | prev_column->Flags) & ImGuiTableColumnFlags_NoReorder)) | ||
|  |                     if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (prev_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) | ||
|  |                         table->ReorderColumnDir = -1; | ||
|  |         if (g.IO.MouseDelta.x > 0.0f && g.IO.MousePos.x > cell_r.Max.x) | ||
|  |             if (ImGuiTableColumn* next_column = (column->NextEnabledColumn != -1) ? &table->Columns[column->NextEnabledColumn] : NULL) | ||
|  |                 if (!((column->Flags | next_column->Flags) & ImGuiTableColumnFlags_NoReorder)) | ||
|  |                     if ((column->IndexWithinEnabledSet < table->FreezeColumnsRequest) == (next_column->IndexWithinEnabledSet < table->FreezeColumnsRequest)) | ||
|  |                         table->ReorderColumnDir = +1; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Sort order arrow
 | ||
|  |     const float ellipsis_max = cell_r.Max.x - w_arrow - w_sort_text; | ||
|  |     if ((table->Flags & ImGuiTableFlags_Sortable) && !(column->Flags & ImGuiTableColumnFlags_NoSort)) | ||
|  |     { | ||
|  |         if (column->SortOrder != -1) | ||
|  |         { | ||
|  |             float x = ImMax(cell_r.Min.x, cell_r.Max.x - w_arrow - w_sort_text); | ||
|  |             float y = label_pos.y; | ||
|  |             if (column->SortOrder > 0) | ||
|  |             { | ||
|  |                 PushStyleColor(ImGuiCol_Text, GetColorU32(ImGuiCol_Text, 0.70f)); | ||
|  |                 RenderText(ImVec2(x + g.Style.ItemInnerSpacing.x, y), sort_order_suf); | ||
|  |                 PopStyleColor(); | ||
|  |                 x += w_sort_text; | ||
|  |             } | ||
|  |             RenderArrow(window->DrawList, ImVec2(x, y), GetColorU32(ImGuiCol_Text), column->SortDirection == ImGuiSortDirection_Ascending ? ImGuiDir_Up : ImGuiDir_Down, ARROW_SCALE); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Handle clicking on column header to adjust Sort Order
 | ||
|  |         if (pressed && table->ReorderColumn != column_n) | ||
|  |         { | ||
|  |             ImGuiSortDirection sort_direction = TableGetColumnNextSortDirection(column); | ||
|  |             TableSetColumnSortDirection(column_n, sort_direction, g.IO.KeyShift); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
 | ||
|  |     // be merged into a single draw call.
 | ||
|  |     //window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
 | ||
|  |     RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size); | ||
|  | 
 | ||
|  |     const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x); | ||
|  |     if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay) | ||
|  |         SetTooltip("%.*s", (int)(label_end - label), label); | ||
|  | 
 | ||
|  |     // We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
 | ||
|  |     if (IsMouseReleased(1) && IsItemHovered()) | ||
|  |         TableOpenContextMenu(column_n); | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Context Menu
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableOpenContextMenu() [Internal]
 | ||
|  | // - TableDrawContextMenu() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Use -1 to open menu not specific to a given column.
 | ||
|  | void ImGui::TableOpenContextMenu(int column_n) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTable* table = g.CurrentTable; | ||
|  |     if (column_n == -1 && table->CurrentColumn != -1)   // When called within a column automatically use this one (for consistency)
 | ||
|  |         column_n = table->CurrentColumn; | ||
|  |     if (column_n == table->ColumnsCount)                // To facilitate using with TableGetHoveredColumn()
 | ||
|  |         column_n = -1; | ||
|  |     IM_ASSERT(column_n >= -1 && column_n < table->ColumnsCount); | ||
|  |     if (table->Flags & (ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable)) | ||
|  |     { | ||
|  |         table->IsContextPopupOpen = true; | ||
|  |         table->ContextPopupColumn = (ImGuiTableColumnIdx)column_n; | ||
|  |         table->InstanceInteracted = table->InstanceCurrent; | ||
|  |         const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); | ||
|  |         OpenPopupEx(context_menu_id, ImGuiPopupFlags_None); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | bool ImGui::TableBeginContextMenuPopup(ImGuiTable* table) | ||
|  | { | ||
|  |     if (!table->IsContextPopupOpen || table->InstanceCurrent != table->InstanceInteracted) | ||
|  |         return false; | ||
|  |     const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID); | ||
|  |     if (BeginPopupEx(context_menu_id, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoSavedSettings)) | ||
|  |         return true; | ||
|  |     table->IsContextPopupOpen = false; | ||
|  |     return false; | ||
|  | } | ||
|  | 
 | ||
|  | // Output context menu into current window (generally a popup)
 | ||
|  | // FIXME-TABLE: Ideally this should be writable by the user. Full programmatic access to that data?
 | ||
|  | void ImGui::TableDrawContextMenu(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     if (window->SkipItems) | ||
|  |         return; | ||
|  | 
 | ||
|  |     bool want_separator = false; | ||
|  |     const int column_n = (table->ContextPopupColumn >= 0 && table->ContextPopupColumn < table->ColumnsCount) ? table->ContextPopupColumn : -1; | ||
|  |     ImGuiTableColumn* column = (column_n != -1) ? &table->Columns[column_n] : NULL; | ||
|  | 
 | ||
|  |     // Sizing
 | ||
|  |     if (table->Flags & ImGuiTableFlags_Resizable) | ||
|  |     { | ||
|  |         if (column != NULL) | ||
|  |         { | ||
|  |             const bool can_resize = !(column->Flags & ImGuiTableColumnFlags_NoResize) && column->IsEnabled; | ||
|  |             if (MenuItem("Size column to fit###SizeOne", NULL, false, can_resize)) | ||
|  |                 TableSetColumnWidthAutoSingle(table, column_n); | ||
|  |         } | ||
|  | 
 | ||
|  |         const char* size_all_desc; | ||
|  |         if (table->ColumnsEnabledFixedCount == table->ColumnsEnabledCount && (table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame) | ||
|  |             size_all_desc = "Size all columns to fit###SizeAll";        // All fixed
 | ||
|  |         else | ||
|  |             size_all_desc = "Size all columns to default###SizeAll";    // All stretch or mixed
 | ||
|  |         if (MenuItem(size_all_desc, NULL)) | ||
|  |             TableSetColumnWidthAutoAll(table); | ||
|  |         want_separator = true; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Ordering
 | ||
|  |     if (table->Flags & ImGuiTableFlags_Reorderable) | ||
|  |     { | ||
|  |         if (MenuItem("Reset order", NULL, false, !table->IsDefaultDisplayOrder)) | ||
|  |             table->IsResetDisplayOrderRequest = true; | ||
|  |         want_separator = true; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Reset all (should work but seems unnecessary/noisy to expose?)
 | ||
|  |     //if (MenuItem("Reset all"))
 | ||
|  |     //    table->IsResetAllRequest = true;
 | ||
|  | 
 | ||
|  |     // Sorting
 | ||
|  |     // (modify TableOpenContextMenu() to add _Sortable flag if enabling this)
 | ||
|  | #if 0
 | ||
|  |     if ((table->Flags & ImGuiTableFlags_Sortable) && column != NULL && (column->Flags & ImGuiTableColumnFlags_NoSort) == 0) | ||
|  |     { | ||
|  |         if (want_separator) | ||
|  |             Separator(); | ||
|  |         want_separator = true; | ||
|  | 
 | ||
|  |         bool append_to_sort_specs = g.IO.KeyShift; | ||
|  |         if (MenuItem("Sort in Ascending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Ascending, (column->Flags & ImGuiTableColumnFlags_NoSortAscending) == 0)) | ||
|  |             TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Ascending, append_to_sort_specs); | ||
|  |         if (MenuItem("Sort in Descending Order", NULL, column->SortOrder != -1 && column->SortDirection == ImGuiSortDirection_Descending, (column->Flags & ImGuiTableColumnFlags_NoSortDescending) == 0)) | ||
|  |             TableSetColumnSortDirection(table, column_n, ImGuiSortDirection_Descending, append_to_sort_specs); | ||
|  |     } | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     // Hiding / Visibility
 | ||
|  |     if (table->Flags & ImGuiTableFlags_Hideable) | ||
|  |     { | ||
|  |         if (want_separator) | ||
|  |             Separator(); | ||
|  |         want_separator = true; | ||
|  | 
 | ||
|  |         PushItemFlag(ImGuiItemFlags_SelectableDontClosePopup, true); | ||
|  |         for (int other_column_n = 0; other_column_n < table->ColumnsCount; other_column_n++) | ||
|  |         { | ||
|  |             ImGuiTableColumn* other_column = &table->Columns[other_column_n]; | ||
|  |             if (other_column->Flags & ImGuiTableColumnFlags_Disabled) | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             const char* name = TableGetColumnName(table, other_column_n); | ||
|  |             if (name == NULL || name[0] == 0) | ||
|  |                 name = "<Unknown>"; | ||
|  | 
 | ||
|  |             // Make sure we can't hide the last active column
 | ||
|  |             bool menu_item_active = (other_column->Flags & ImGuiTableColumnFlags_NoHide) ? false : true; | ||
|  |             if (other_column->IsUserEnabled && table->ColumnsEnabledCount <= 1) | ||
|  |                 menu_item_active = false; | ||
|  |             if (MenuItem(name, NULL, other_column->IsUserEnabled, menu_item_active)) | ||
|  |                 other_column->IsUserEnabledNextFrame = !other_column->IsUserEnabled; | ||
|  |         } | ||
|  |         PopItemFlag(); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Settings (.ini data)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // FIXME: The binding/finding/creating flow are too confusing.
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableSettingsInit() [Internal]
 | ||
|  | // - TableSettingsCalcChunkSize() [Internal]
 | ||
|  | // - TableSettingsCreate() [Internal]
 | ||
|  | // - TableSettingsFindByID() [Internal]
 | ||
|  | // - TableGetBoundSettings() [Internal]
 | ||
|  | // - TableResetSettings()
 | ||
|  | // - TableSaveSettings() [Internal]
 | ||
|  | // - TableLoadSettings() [Internal]
 | ||
|  | // - TableSettingsHandler_ClearAll() [Internal]
 | ||
|  | // - TableSettingsHandler_ApplyAll() [Internal]
 | ||
|  | // - TableSettingsHandler_ReadOpen() [Internal]
 | ||
|  | // - TableSettingsHandler_ReadLine() [Internal]
 | ||
|  | // - TableSettingsHandler_WriteAll() [Internal]
 | ||
|  | // - TableSettingsInstallHandler() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [Init] 1: TableSettingsHandler_ReadXXXX()   Load and parse .ini file into TableSettings.
 | ||
|  | // [Main] 2: TableLoadSettings()               When table is created, bind Table to TableSettings, serialize TableSettings data into Table.
 | ||
|  | // [Main] 3: TableSaveSettings()               When table properties are modified, serialize Table data into bound or new TableSettings, mark .ini as dirty.
 | ||
|  | // [Main] 4: TableSettingsHandler_WriteAll()   When .ini file is dirty (which can come from other source), save TableSettings into .ini file.
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Clear and initialize empty settings instance
 | ||
|  | static void TableSettingsInit(ImGuiTableSettings* settings, ImGuiID id, int columns_count, int columns_count_max) | ||
|  | { | ||
|  |     IM_PLACEMENT_NEW(settings) ImGuiTableSettings(); | ||
|  |     ImGuiTableColumnSettings* settings_column = settings->GetColumnSettings(); | ||
|  |     for (int n = 0; n < columns_count_max; n++, settings_column++) | ||
|  |         IM_PLACEMENT_NEW(settings_column) ImGuiTableColumnSettings(); | ||
|  |     settings->ID = id; | ||
|  |     settings->ColumnsCount = (ImGuiTableColumnIdx)columns_count; | ||
|  |     settings->ColumnsCountMax = (ImGuiTableColumnIdx)columns_count_max; | ||
|  |     settings->WantApply = true; | ||
|  | } | ||
|  | 
 | ||
|  | static size_t TableSettingsCalcChunkSize(int columns_count) | ||
|  | { | ||
|  |     return sizeof(ImGuiTableSettings) + (size_t)columns_count * sizeof(ImGuiTableColumnSettings); | ||
|  | } | ||
|  | 
 | ||
|  | ImGuiTableSettings* ImGui::TableSettingsCreate(ImGuiID id, int columns_count) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTableSettings* settings = g.SettingsTables.alloc_chunk(TableSettingsCalcChunkSize(columns_count)); | ||
|  |     TableSettingsInit(settings, id, columns_count, columns_count); | ||
|  |     return settings; | ||
|  | } | ||
|  | 
 | ||
|  | // Find existing settings
 | ||
|  | ImGuiTableSettings* ImGui::TableSettingsFindByID(ImGuiID id) | ||
|  | { | ||
|  |     // FIXME-OPT: Might want to store a lookup map for this?
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | ||
|  |         if (settings->ID == id) | ||
|  |             return settings; | ||
|  |     return NULL; | ||
|  | } | ||
|  | 
 | ||
|  | // Get settings for a given table, NULL if none
 | ||
|  | ImGuiTableSettings* ImGui::TableGetBoundSettings(ImGuiTable* table) | ||
|  | { | ||
|  |     if (table->SettingsOffset != -1) | ||
|  |     { | ||
|  |         ImGuiContext& g = *GImGui; | ||
|  |         ImGuiTableSettings* settings = g.SettingsTables.ptr_from_offset(table->SettingsOffset); | ||
|  |         IM_ASSERT(settings->ID == table->ID); | ||
|  |         if (settings->ColumnsCountMax >= table->ColumnsCount) | ||
|  |             return settings; // OK
 | ||
|  |         settings->ID = 0; // Invalidate storage, we won't fit because of a count change
 | ||
|  |     } | ||
|  |     return NULL; | ||
|  | } | ||
|  | 
 | ||
|  | // Restore initial state of table (with or without saved settings)
 | ||
|  | void ImGui::TableResetSettings(ImGuiTable* table) | ||
|  | { | ||
|  |     table->IsInitializing = table->IsSettingsDirty = true; | ||
|  |     table->IsResetAllRequest = false; | ||
|  |     table->IsSettingsRequestLoad = false;                   // Don't reload from ini
 | ||
|  |     table->SettingsLoadedFlags = ImGuiTableFlags_None;      // Mark as nothing loaded so our initialized data becomes authoritative
 | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSaveSettings(ImGuiTable* table) | ||
|  | { | ||
|  |     table->IsSettingsDirty = false; | ||
|  |     if (table->Flags & ImGuiTableFlags_NoSavedSettings) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Bind or create settings data
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiTableSettings* settings = TableGetBoundSettings(table); | ||
|  |     if (settings == NULL) | ||
|  |     { | ||
|  |         settings = TableSettingsCreate(table->ID, table->ColumnsCount); | ||
|  |         table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); | ||
|  |     } | ||
|  |     settings->ColumnsCount = (ImGuiTableColumnIdx)table->ColumnsCount; | ||
|  | 
 | ||
|  |     // Serialize ImGuiTable/ImGuiTableColumn into ImGuiTableSettings/ImGuiTableColumnSettings
 | ||
|  |     IM_ASSERT(settings->ID == table->ID); | ||
|  |     IM_ASSERT(settings->ColumnsCount == table->ColumnsCount && settings->ColumnsCountMax >= settings->ColumnsCount); | ||
|  |     ImGuiTableColumn* column = table->Columns.Data; | ||
|  |     ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); | ||
|  | 
 | ||
|  |     bool save_ref_scale = false; | ||
|  |     settings->SaveFlags = ImGuiTableFlags_None; | ||
|  |     for (int n = 0; n < table->ColumnsCount; n++, column++, column_settings++) | ||
|  |     { | ||
|  |         const float width_or_weight = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? column->StretchWeight : column->WidthRequest; | ||
|  |         column_settings->WidthOrWeight = width_or_weight; | ||
|  |         column_settings->Index = (ImGuiTableColumnIdx)n; | ||
|  |         column_settings->DisplayOrder = column->DisplayOrder; | ||
|  |         column_settings->SortOrder = column->SortOrder; | ||
|  |         column_settings->SortDirection = column->SortDirection; | ||
|  |         column_settings->IsEnabled = column->IsUserEnabled; | ||
|  |         column_settings->IsStretch = (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? 1 : 0; | ||
|  |         if ((column->Flags & ImGuiTableColumnFlags_WidthStretch) == 0) | ||
|  |             save_ref_scale = true; | ||
|  | 
 | ||
|  |         // We skip saving some data in the .ini file when they are unnecessary to restore our state.
 | ||
|  |         // Note that fixed width where initial width was derived from auto-fit will always be saved as InitStretchWeightOrWidth will be 0.0f.
 | ||
|  |         // FIXME-TABLE: We don't have logic to easily compare SortOrder to DefaultSortOrder yet so it's always saved when present.
 | ||
|  |         if (width_or_weight != column->InitStretchWeightOrWidth) | ||
|  |             settings->SaveFlags |= ImGuiTableFlags_Resizable; | ||
|  |         if (column->DisplayOrder != n) | ||
|  |             settings->SaveFlags |= ImGuiTableFlags_Reorderable; | ||
|  |         if (column->SortOrder != -1) | ||
|  |             settings->SaveFlags |= ImGuiTableFlags_Sortable; | ||
|  |         if (column->IsUserEnabled != ((column->Flags & ImGuiTableColumnFlags_DefaultHide) == 0)) | ||
|  |             settings->SaveFlags |= ImGuiTableFlags_Hideable; | ||
|  |     } | ||
|  |     settings->SaveFlags &= table->Flags; | ||
|  |     settings->RefScale = save_ref_scale ? table->RefScale : 0.0f; | ||
|  | 
 | ||
|  |     MarkIniSettingsDirty(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableLoadSettings(ImGuiTable* table) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     table->IsSettingsRequestLoad = false; | ||
|  |     if (table->Flags & ImGuiTableFlags_NoSavedSettings) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Bind settings
 | ||
|  |     ImGuiTableSettings* settings; | ||
|  |     if (table->SettingsOffset == -1) | ||
|  |     { | ||
|  |         settings = TableSettingsFindByID(table->ID); | ||
|  |         if (settings == NULL) | ||
|  |             return; | ||
|  |         if (settings->ColumnsCount != table->ColumnsCount) // Allow settings if columns count changed. We could otherwise decide to return...
 | ||
|  |             table->IsSettingsDirty = true; | ||
|  |         table->SettingsOffset = g.SettingsTables.offset_from_ptr(settings); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         settings = TableGetBoundSettings(table); | ||
|  |     } | ||
|  | 
 | ||
|  |     table->SettingsLoadedFlags = settings->SaveFlags; | ||
|  |     table->RefScale = settings->RefScale; | ||
|  | 
 | ||
|  |     // Serialize ImGuiTableSettings/ImGuiTableColumnSettings into ImGuiTable/ImGuiTableColumn
 | ||
|  |     ImGuiTableColumnSettings* column_settings = settings->GetColumnSettings(); | ||
|  |     ImU64 display_order_mask = 0; | ||
|  |     for (int data_n = 0; data_n < settings->ColumnsCount; data_n++, column_settings++) | ||
|  |     { | ||
|  |         int column_n = column_settings->Index; | ||
|  |         if (column_n < 0 || column_n >= table->ColumnsCount) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         ImGuiTableColumn* column = &table->Columns[column_n]; | ||
|  |         if (settings->SaveFlags & ImGuiTableFlags_Resizable) | ||
|  |         { | ||
|  |             if (column_settings->IsStretch) | ||
|  |                 column->StretchWeight = column_settings->WidthOrWeight; | ||
|  |             else | ||
|  |                 column->WidthRequest = column_settings->WidthOrWeight; | ||
|  |             column->AutoFitQueue = 0x00; | ||
|  |         } | ||
|  |         if (settings->SaveFlags & ImGuiTableFlags_Reorderable) | ||
|  |             column->DisplayOrder = column_settings->DisplayOrder; | ||
|  |         else | ||
|  |             column->DisplayOrder = (ImGuiTableColumnIdx)column_n; | ||
|  |         display_order_mask |= (ImU64)1 << column->DisplayOrder; | ||
|  |         column->IsUserEnabled = column->IsUserEnabledNextFrame = column_settings->IsEnabled; | ||
|  |         column->SortOrder = column_settings->SortOrder; | ||
|  |         column->SortDirection = column_settings->SortDirection; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Validate and fix invalid display order data
 | ||
|  |     const ImU64 expected_display_order_mask = (settings->ColumnsCount == 64) ? ~0 : ((ImU64)1 << settings->ColumnsCount) - 1; | ||
|  |     if (display_order_mask != expected_display_order_mask) | ||
|  |         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |             table->Columns[column_n].DisplayOrder = (ImGuiTableColumnIdx)column_n; | ||
|  | 
 | ||
|  |     // Rebuild index
 | ||
|  |     for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||
|  |         table->DisplayOrderToIndex[table->Columns[column_n].DisplayOrder] = (ImGuiTableColumnIdx)column_n; | ||
|  | } | ||
|  | 
 | ||
|  | static void TableSettingsHandler_ClearAll(ImGuiContext* ctx, ImGuiSettingsHandler*) | ||
|  | { | ||
|  |     ImGuiContext& g = *ctx; | ||
|  |     for (int i = 0; i != g.Tables.GetMapSize(); i++) | ||
|  |         if (ImGuiTable* table = g.Tables.TryGetMapData(i)) | ||
|  |             table->SettingsOffset = -1; | ||
|  |     g.SettingsTables.clear(); | ||
|  | } | ||
|  | 
 | ||
|  | // Apply to existing windows (if any)
 | ||
|  | static void TableSettingsHandler_ApplyAll(ImGuiContext* ctx, ImGuiSettingsHandler*) | ||
|  | { | ||
|  |     ImGuiContext& g = *ctx; | ||
|  |     for (int i = 0; i != g.Tables.GetMapSize(); i++) | ||
|  |         if (ImGuiTable* table = g.Tables.TryGetMapData(i)) | ||
|  |         { | ||
|  |             table->IsSettingsRequestLoad = true; | ||
|  |             table->SettingsOffset = -1; | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | static void* TableSettingsHandler_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*, const char* name) | ||
|  | { | ||
|  |     ImGuiID id = 0; | ||
|  |     int columns_count = 0; | ||
|  |     if (sscanf(name, "0x%08X,%d", &id, &columns_count) < 2) | ||
|  |         return NULL; | ||
|  | 
 | ||
|  |     if (ImGuiTableSettings* settings = ImGui::TableSettingsFindByID(id)) | ||
|  |     { | ||
|  |         if (settings->ColumnsCountMax >= columns_count) | ||
|  |         { | ||
|  |             TableSettingsInit(settings, id, columns_count, settings->ColumnsCountMax); // Recycle
 | ||
|  |             return settings; | ||
|  |         } | ||
|  |         settings->ID = 0; // Invalidate storage, we won't fit because of a count change
 | ||
|  |     } | ||
|  |     return ImGui::TableSettingsCreate(id, columns_count); | ||
|  | } | ||
|  | 
 | ||
|  | static void TableSettingsHandler_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line) | ||
|  | { | ||
|  |     // "Column 0  UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
 | ||
|  |     ImGuiTableSettings* settings = (ImGuiTableSettings*)entry; | ||
|  |     float f = 0.0f; | ||
|  |     int column_n = 0, r = 0, n = 0; | ||
|  | 
 | ||
|  |     if (sscanf(line, "RefScale=%f", &f) == 1) { settings->RefScale = f; return; } | ||
|  | 
 | ||
|  |     if (sscanf(line, "Column %d%n", &column_n, &r) == 1) | ||
|  |     { | ||
|  |         if (column_n < 0 || column_n >= settings->ColumnsCount) | ||
|  |             return; | ||
|  |         line = ImStrSkipBlank(line + r); | ||
|  |         char c = 0; | ||
|  |         ImGuiTableColumnSettings* column = settings->GetColumnSettings() + column_n; | ||
|  |         column->Index = (ImGuiTableColumnIdx)column_n; | ||
|  |         if (sscanf(line, "UserID=0x%08X%n", (ImU32*)&n, &r)==1) { line = ImStrSkipBlank(line + r); column->UserID = (ImGuiID)n; } | ||
|  |         if (sscanf(line, "Width=%d%n", &n, &r) == 1)            { line = ImStrSkipBlank(line + r); column->WidthOrWeight = (float)n; column->IsStretch = 0; settings->SaveFlags |= ImGuiTableFlags_Resizable; } | ||
|  |         if (sscanf(line, "Weight=%f%n", &f, &r) == 1)           { line = ImStrSkipBlank(line + r); column->WidthOrWeight = f; column->IsStretch = 1; settings->SaveFlags |= ImGuiTableFlags_Resizable; } | ||
|  |         if (sscanf(line, "Visible=%d%n", &n, &r) == 1)          { line = ImStrSkipBlank(line + r); column->IsEnabled = (ImU8)n; settings->SaveFlags |= ImGuiTableFlags_Hideable; } | ||
|  |         if (sscanf(line, "Order=%d%n", &n, &r) == 1)            { line = ImStrSkipBlank(line + r); column->DisplayOrder = (ImGuiTableColumnIdx)n; settings->SaveFlags |= ImGuiTableFlags_Reorderable; } | ||
|  |         if (sscanf(line, "Sort=%d%c%n", &n, &c, &r) == 2)       { line = ImStrSkipBlank(line + r); column->SortOrder = (ImGuiTableColumnIdx)n; column->SortDirection = (c == '^') ? ImGuiSortDirection_Descending : ImGuiSortDirection_Ascending; settings->SaveFlags |= ImGuiTableFlags_Sortable; } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf) | ||
|  | { | ||
|  |     ImGuiContext& g = *ctx; | ||
|  |     for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | ||
|  |     { | ||
|  |         if (settings->ID == 0) // Skip ditched settings
 | ||
|  |             continue; | ||
|  | 
 | ||
|  |         // TableSaveSettings() may clear some of those flags when we establish that the data can be stripped
 | ||
|  |         // (e.g. Order was unchanged)
 | ||
|  |         const bool save_size    = (settings->SaveFlags & ImGuiTableFlags_Resizable) != 0; | ||
|  |         const bool save_visible = (settings->SaveFlags & ImGuiTableFlags_Hideable) != 0; | ||
|  |         const bool save_order   = (settings->SaveFlags & ImGuiTableFlags_Reorderable) != 0; | ||
|  |         const bool save_sort    = (settings->SaveFlags & ImGuiTableFlags_Sortable) != 0; | ||
|  |         if (!save_size && !save_visible && !save_order && !save_sort) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         buf->reserve(buf->size() + 30 + settings->ColumnsCount * 50); // ballpark reserve
 | ||
|  |         buf->appendf("[%s][0x%08X,%d]\n", handler->TypeName, settings->ID, settings->ColumnsCount); | ||
|  |         if (settings->RefScale != 0.0f) | ||
|  |             buf->appendf("RefScale=%g\n", settings->RefScale); | ||
|  |         ImGuiTableColumnSettings* column = settings->GetColumnSettings(); | ||
|  |         for (int column_n = 0; column_n < settings->ColumnsCount; column_n++, column++) | ||
|  |         { | ||
|  |             // "Column 0  UserID=0x42AD2D21 Width=100 Visible=1 Order=0 Sort=0v"
 | ||
|  |             bool save_column = column->UserID != 0 || save_size || save_visible || save_order || (save_sort && column->SortOrder != -1); | ||
|  |             if (!save_column) | ||
|  |                 continue; | ||
|  |             buf->appendf("Column %-2d", column_n); | ||
|  |             if (column->UserID != 0)                    buf->appendf(" UserID=%08X", column->UserID); | ||
|  |             if (save_size && column->IsStretch)         buf->appendf(" Weight=%.4f", column->WidthOrWeight); | ||
|  |             if (save_size && !column->IsStretch)        buf->appendf(" Width=%d", (int)column->WidthOrWeight); | ||
|  |             if (save_visible)                           buf->appendf(" Visible=%d", column->IsEnabled); | ||
|  |             if (save_order)                             buf->appendf(" Order=%d", column->DisplayOrder); | ||
|  |             if (save_sort && column->SortOrder != -1)   buf->appendf(" Sort=%d%c", column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? 'v' : '^'); | ||
|  |             buf->append("\n"); | ||
|  |         } | ||
|  |         buf->append("\n"); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableSettingsAddSettingsHandler() | ||
|  | { | ||
|  |     ImGuiSettingsHandler ini_handler; | ||
|  |     ini_handler.TypeName = "Table"; | ||
|  |     ini_handler.TypeHash = ImHashStr("Table"); | ||
|  |     ini_handler.ClearAllFn = TableSettingsHandler_ClearAll; | ||
|  |     ini_handler.ReadOpenFn = TableSettingsHandler_ReadOpen; | ||
|  |     ini_handler.ReadLineFn = TableSettingsHandler_ReadLine; | ||
|  |     ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll; | ||
|  |     ini_handler.WriteAllFn = TableSettingsHandler_WriteAll; | ||
|  |     AddSettingsHandler(&ini_handler); | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Garbage Collection
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - TableRemove() [Internal]
 | ||
|  | // - TableGcCompactTransientBuffers() [Internal]
 | ||
|  | // - TableGcCompactSettings() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Remove Table (currently only used by TestEngine)
 | ||
|  | void ImGui::TableRemove(ImGuiTable* table) | ||
|  | { | ||
|  |     //IMGUI_DEBUG_PRINT("TableRemove() id=0x%08X\n", table->ID);
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     int table_idx = g.Tables.GetIndex(table); | ||
|  |     //memset(table->RawData.Data, 0, table->RawData.size_in_bytes());
 | ||
|  |     //memset(table, 0, sizeof(ImGuiTable));
 | ||
|  |     g.Tables.Remove(table->ID, table); | ||
|  |     g.TablesLastTimeActive[table_idx] = -1.0f; | ||
|  | } | ||
|  | 
 | ||
|  | // Free up/compact internal Table buffers for when it gets unused
 | ||
|  | void ImGui::TableGcCompactTransientBuffers(ImGuiTable* table) | ||
|  | { | ||
|  |     //IMGUI_DEBUG_PRINT("TableGcCompactTransientBuffers() id=0x%08X\n", table->ID);
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     IM_ASSERT(table->MemoryCompacted == false); | ||
|  |     table->SortSpecs.Specs = NULL; | ||
|  |     table->SortSpecsMulti.clear(); | ||
|  |     table->IsSortSpecsDirty = true; // FIXME: shouldn't have to leak into user performing a sort
 | ||
|  |     table->ColumnsNames.clear(); | ||
|  |     table->MemoryCompacted = true; | ||
|  |     for (int n = 0; n < table->ColumnsCount; n++) | ||
|  |         table->Columns[n].NameOffset = -1; | ||
|  |     g.TablesLastTimeActive[g.Tables.GetIndex(table)] = -1.0f; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::TableGcCompactTransientBuffers(ImGuiTableTempData* temp_data) | ||
|  | { | ||
|  |     temp_data->DrawSplitter.ClearFreeMemory(); | ||
|  |     temp_data->LastTimeActive = -1.0f; | ||
|  | } | ||
|  | 
 | ||
|  | // Compact and remove unused settings data (currently only used by TestEngine)
 | ||
|  | void ImGui::TableGcCompactSettings() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     int required_memory = 0; | ||
|  |     for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | ||
|  |         if (settings->ID != 0) | ||
|  |             required_memory += (int)TableSettingsCalcChunkSize(settings->ColumnsCount); | ||
|  |     if (required_memory == g.SettingsTables.Buf.Size) | ||
|  |         return; | ||
|  |     ImChunkStream<ImGuiTableSettings> new_chunk_stream; | ||
|  |     new_chunk_stream.Buf.reserve(required_memory); | ||
|  |     for (ImGuiTableSettings* settings = g.SettingsTables.begin(); settings != NULL; settings = g.SettingsTables.next_chunk(settings)) | ||
|  |         if (settings->ID != 0) | ||
|  |             memcpy(new_chunk_stream.alloc_chunk(TableSettingsCalcChunkSize(settings->ColumnsCount)), settings, TableSettingsCalcChunkSize(settings->ColumnsCount)); | ||
|  |     g.SettingsTables.swap(new_chunk_stream); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Tables: Debugging
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - DebugNodeTable() [Internal]
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | #ifndef IMGUI_DISABLE_DEBUG_TOOLS
 | ||
|  | 
 | ||
|  | static const char* DebugNodeTableGetSizingPolicyDesc(ImGuiTableFlags sizing_policy) | ||
|  | { | ||
|  |     sizing_policy &= ImGuiTableFlags_SizingMask_; | ||
|  |     if (sizing_policy == ImGuiTableFlags_SizingFixedFit)    { return "FixedFit"; } | ||
|  |     if (sizing_policy == ImGuiTableFlags_SizingFixedSame)   { return "FixedSame"; } | ||
|  |     if (sizing_policy == ImGuiTableFlags_SizingStretchProp) { return "StretchProp"; } | ||
|  |     if (sizing_policy == ImGuiTableFlags_SizingStretchSame) { return "StretchSame"; } | ||
|  |     return "N/A"; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::DebugNodeTable(ImGuiTable* table) | ||
|  | { | ||
|  |     char buf[512]; | ||
|  |     char* p = buf; | ||
|  |     const char* buf_end = buf + IM_ARRAYSIZE(buf); | ||
|  |     const bool is_active = (table->LastFrameActive >= ImGui::GetFrameCount() - 2); // Note that fully clipped early out scrolling tables will appear as inactive here.
 | ||
|  |     ImFormatString(p, buf_end - p, "Table 0x%08X (%d columns, in '%s')%s", table->ID, table->ColumnsCount, table->OuterWindow->Name, is_active ? "" : " *Inactive*"); | ||
|  |     if (!is_active) { PushStyleColor(ImGuiCol_Text, GetStyleColorVec4(ImGuiCol_TextDisabled)); } | ||
|  |     bool open = TreeNode(table, "%s", buf); | ||
|  |     if (!is_active) { PopStyleColor(); } | ||
|  |     if (IsItemHovered()) | ||
|  |         GetForegroundDrawList()->AddRect(table->OuterRect.Min, table->OuterRect.Max, IM_COL32(255, 255, 0, 255)); | ||
|  |     if (IsItemVisible() && table->HoveredColumnBody != -1) | ||
|  |         GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255)); | ||
|  |     if (!open) | ||
|  |         return; | ||
|  |     if (table->InstanceCurrent > 0) | ||
|  |         ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1); | ||
|  |     bool clear_settings = SmallButton("Clear settings"); | ||
|  |     BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags)); | ||
|  |     BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); | ||
|  |     BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); | ||
|  |     BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); | ||
|  |     BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); | ||
|  |     //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen);
 | ||
|  |     float sum_weights = 0.0f; | ||
|  |     for (int n = 0; n < table->ColumnsCount; n++) | ||
|  |         if (table->Columns[n].Flags & ImGuiTableColumnFlags_WidthStretch) | ||
|  |             sum_weights += table->Columns[n].StretchWeight; | ||
|  |     for (int n = 0; n < table->ColumnsCount; n++) | ||
|  |     { | ||
|  |         ImGuiTableColumn* column = &table->Columns[n]; | ||
|  |         const char* name = TableGetColumnName(table, n); | ||
|  |         ImFormatString(buf, IM_ARRAYSIZE(buf), | ||
|  |             "Column %d order %d '%s': offset %+.2f to %+.2f%s\n" | ||
|  |             "Enabled: %d, VisibleX/Y: %d/%d, RequestOutput: %d, SkipItems: %d, DrawChannels: %d,%d\n" | ||
|  |             "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f (%.1f%%)\n" | ||
|  |             "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" | ||
|  |             "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" | ||
|  |             "Sort: %d%s, UserID: 0x%08X, Flags: 0x%04X: %s%s%s..", | ||
|  |             n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, (n < table->FreezeColumnsRequest) ? " (Frozen)" : "", | ||
|  |             column->IsEnabled, column->IsVisibleX, column->IsVisibleY, column->IsRequestOutput, column->IsSkipItems, column->DrawChannelFrozen, column->DrawChannelUnfrozen, | ||
|  |             column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, column->StretchWeight > 0.0f ? (column->StretchWeight / sum_weights) * 100.0f : 0.0f, | ||
|  |             column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, | ||
|  |             column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, | ||
|  |             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? " (Asc)" : (column->SortDirection == ImGuiSortDirection_Descending) ? " (Des)" : "", column->UserID, column->Flags, | ||
|  |             (column->Flags & ImGuiTableColumnFlags_WidthStretch) ? "WidthStretch " : "", | ||
|  |             (column->Flags & ImGuiTableColumnFlags_WidthFixed) ? "WidthFixed " : "", | ||
|  |             (column->Flags & ImGuiTableColumnFlags_NoResize) ? "NoResize " : ""); | ||
|  |         Bullet(); | ||
|  |         Selectable(buf); | ||
|  |         if (IsItemHovered()) | ||
|  |         { | ||
|  |             ImRect r(column->MinX, table->OuterRect.Min.y, column->MaxX, table->OuterRect.Max.y); | ||
|  |             GetForegroundDrawList()->AddRect(r.Min, r.Max, IM_COL32(255, 255, 0, 255)); | ||
|  |         } | ||
|  |     } | ||
|  |     if (ImGuiTableSettings* settings = TableGetBoundSettings(table)) | ||
|  |         DebugNodeTableSettings(settings); | ||
|  |     if (clear_settings) | ||
|  |         table->IsResetAllRequest = true; | ||
|  |     TreePop(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings) | ||
|  | { | ||
|  |     if (!TreeNode((void*)(intptr_t)settings->ID, "Settings 0x%08X (%d columns)", settings->ID, settings->ColumnsCount)) | ||
|  |         return; | ||
|  |     BulletText("SaveFlags: 0x%08X", settings->SaveFlags); | ||
|  |     BulletText("ColumnsCount: %d (max %d)", settings->ColumnsCount, settings->ColumnsCountMax); | ||
|  |     for (int n = 0; n < settings->ColumnsCount; n++) | ||
|  |     { | ||
|  |         ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n]; | ||
|  |         ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None; | ||
|  |         BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X", | ||
|  |             n, column_settings->DisplayOrder, column_settings->SortOrder, | ||
|  |             (sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---", | ||
|  |             column_settings->IsEnabled, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID); | ||
|  |     } | ||
|  |     TreePop(); | ||
|  | } | ||
|  | 
 | ||
|  | #else // #ifndef IMGUI_DISABLE_DEBUG_TOOLS
 | ||
|  | 
 | ||
|  | void ImGui::DebugNodeTable(ImGuiTable*) {} | ||
|  | void ImGui::DebugNodeTableSettings(ImGuiTableSettings*) {} | ||
|  | 
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] Columns, BeginColumns, EndColumns, etc.
 | ||
|  | // (This is a legacy API, prefer using BeginTable/EndTable!)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // FIXME: sizing is lossy when columns width is very small (default width may turn negative etc.)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // - SetWindowClipRectBeforeSetChannel() [Internal]
 | ||
|  | // - GetColumnIndex()
 | ||
|  | // - GetColumnsCount()
 | ||
|  | // - GetColumnOffset()
 | ||
|  | // - GetColumnWidth()
 | ||
|  | // - SetColumnOffset()
 | ||
|  | // - SetColumnWidth()
 | ||
|  | // - PushColumnClipRect() [Internal]
 | ||
|  | // - PushColumnsBackground() [Internal]
 | ||
|  | // - PopColumnsBackground() [Internal]
 | ||
|  | // - FindOrCreateColumns() [Internal]
 | ||
|  | // - GetColumnsID() [Internal]
 | ||
|  | // - BeginColumns()
 | ||
|  | // - NextColumn()
 | ||
|  | // - EndColumns()
 | ||
|  | // - Columns()
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // [Internal] Small optimization to avoid calls to PopClipRect/SetCurrentChannel/PushClipRect in sequences,
 | ||
|  | // they would meddle many times with the underlying ImDrawCmd.
 | ||
|  | // Instead, we do a preemptive overwrite of clipping rectangle _without_ altering the command-buffer and let
 | ||
|  | // the subsequent single call to SetCurrentChannel() does it things once.
 | ||
|  | void ImGui::SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect) | ||
|  | { | ||
|  |     ImVec4 clip_rect_vec4 = clip_rect.ToVec4(); | ||
|  |     window->ClipRect = clip_rect; | ||
|  |     window->DrawList->_CmdHeader.ClipRect = clip_rect_vec4; | ||
|  |     window->DrawList->_ClipRectStack.Data[window->DrawList->_ClipRectStack.Size - 1] = clip_rect_vec4; | ||
|  | } | ||
|  | 
 | ||
|  | int ImGui::GetColumnIndex() | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     return window->DC.CurrentColumns ? window->DC.CurrentColumns->Current : 0; | ||
|  | } | ||
|  | 
 | ||
|  | int ImGui::GetColumnsCount() | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     return window->DC.CurrentColumns ? window->DC.CurrentColumns->Count : 1; | ||
|  | } | ||
|  | 
 | ||
|  | float ImGui::GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm) | ||
|  | { | ||
|  |     return offset_norm * (columns->OffMaxX - columns->OffMinX); | ||
|  | } | ||
|  | 
 | ||
|  | float ImGui::GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset) | ||
|  | { | ||
|  |     return offset / (columns->OffMaxX - columns->OffMinX); | ||
|  | } | ||
|  | 
 | ||
|  | static const float COLUMNS_HIT_RECT_HALF_WIDTH = 4.0f; | ||
|  | 
 | ||
|  | static float GetDraggedColumnOffset(ImGuiOldColumns* columns, int column_index) | ||
|  | { | ||
|  |     // Active (dragged) column always follow mouse. The reason we need this is that dragging a column to the right edge of an auto-resizing
 | ||
|  |     // window creates a feedback loop because we store normalized positions. So while dragging we enforce absolute positioning.
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     IM_ASSERT(column_index > 0); // We are not supposed to drag column 0.
 | ||
|  |     IM_ASSERT(g.ActiveId == columns->ID + ImGuiID(column_index)); | ||
|  | 
 | ||
|  |     float x = g.IO.MousePos.x - g.ActiveIdClickOffset.x + COLUMNS_HIT_RECT_HALF_WIDTH - window->Pos.x; | ||
|  |     x = ImMax(x, ImGui::GetColumnOffset(column_index - 1) + g.Style.ColumnsMinSpacing); | ||
|  |     if ((columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths)) | ||
|  |         x = ImMin(x, ImGui::GetColumnOffset(column_index + 1) - g.Style.ColumnsMinSpacing); | ||
|  | 
 | ||
|  |     return x; | ||
|  | } | ||
|  | 
 | ||
|  | float ImGui::GetColumnOffset(int column_index) | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (columns == NULL) | ||
|  |         return 0.0f; | ||
|  | 
 | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  |     IM_ASSERT(column_index < columns->Columns.Size); | ||
|  | 
 | ||
|  |     const float t = columns->Columns[column_index].OffsetNorm; | ||
|  |     const float x_offset = ImLerp(columns->OffMinX, columns->OffMaxX, t); | ||
|  |     return x_offset; | ||
|  | } | ||
|  | 
 | ||
|  | static float GetColumnWidthEx(ImGuiOldColumns* columns, int column_index, bool before_resize = false) | ||
|  | { | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  | 
 | ||
|  |     float offset_norm; | ||
|  |     if (before_resize) | ||
|  |         offset_norm = columns->Columns[column_index + 1].OffsetNormBeforeResize - columns->Columns[column_index].OffsetNormBeforeResize; | ||
|  |     else | ||
|  |         offset_norm = columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm; | ||
|  |     return ImGui::GetColumnOffsetFromNorm(columns, offset_norm); | ||
|  | } | ||
|  | 
 | ||
|  | float ImGui::GetColumnWidth(int column_index) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (columns == NULL) | ||
|  |         return GetContentRegionAvail().x; | ||
|  | 
 | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  |     return GetColumnOffsetFromNorm(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::SetColumnOffset(int column_index, float offset) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = g.CurrentWindow; | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     IM_ASSERT(columns != NULL); | ||
|  | 
 | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  |     IM_ASSERT(column_index < columns->Columns.Size); | ||
|  | 
 | ||
|  |     const bool preserve_width = !(columns->Flags & ImGuiOldColumnFlags_NoPreserveWidths) && (column_index < columns->Count - 1); | ||
|  |     const float width = preserve_width ? GetColumnWidthEx(columns, column_index, columns->IsBeingResized) : 0.0f; | ||
|  | 
 | ||
|  |     if (!(columns->Flags & ImGuiOldColumnFlags_NoForceWithinWindow)) | ||
|  |         offset = ImMin(offset, columns->OffMaxX - g.Style.ColumnsMinSpacing * (columns->Count - column_index)); | ||
|  |     columns->Columns[column_index].OffsetNorm = GetColumnNormFromOffset(columns, offset - columns->OffMinX); | ||
|  | 
 | ||
|  |     if (preserve_width) | ||
|  |         SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::SetColumnWidth(int column_index, float width) | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     IM_ASSERT(columns != NULL); | ||
|  | 
 | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  |     SetColumnOffset(column_index + 1, GetColumnOffset(column_index) + width); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::PushColumnClipRect(int column_index) | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (column_index < 0) | ||
|  |         column_index = columns->Current; | ||
|  | 
 | ||
|  |     ImGuiOldColumnData* column = &columns->Columns[column_index]; | ||
|  |     PushClipRect(column->ClipRect.Min, column->ClipRect.Max, false); | ||
|  | } | ||
|  | 
 | ||
|  | // Get into the columns background draw command (which is generally the same draw command as before we called BeginColumns)
 | ||
|  | void ImGui::PushColumnsBackground() | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (columns->Count == 1) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Optimization: avoid SetCurrentChannel() + PushClipRect()
 | ||
|  |     columns->HostBackupClipRect = window->ClipRect; | ||
|  |     SetWindowClipRectBeforeSetChannel(window, columns->HostInitialClipRect); | ||
|  |     columns->Splitter.SetCurrentChannel(window->DrawList, 0); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::PopColumnsBackground() | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindowRead(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (columns->Count == 1) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Optimization: avoid PopClipRect() + SetCurrentChannel()
 | ||
|  |     SetWindowClipRectBeforeSetChannel(window, columns->HostBackupClipRect); | ||
|  |     columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); | ||
|  | } | ||
|  | 
 | ||
|  | ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id) | ||
|  | { | ||
|  |     // We have few columns per window so for now we don't need bother much with turning this into a faster lookup.
 | ||
|  |     for (int n = 0; n < window->ColumnsStorage.Size; n++) | ||
|  |         if (window->ColumnsStorage[n].ID == id) | ||
|  |             return &window->ColumnsStorage[n]; | ||
|  | 
 | ||
|  |     window->ColumnsStorage.push_back(ImGuiOldColumns()); | ||
|  |     ImGuiOldColumns* columns = &window->ColumnsStorage.back(); | ||
|  |     columns->ID = id; | ||
|  |     return columns; | ||
|  | } | ||
|  | 
 | ||
|  | ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count) | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindow(); | ||
|  | 
 | ||
|  |     // Differentiate column ID with an arbitrary prefix for cases where users name their columns set the same as another widget.
 | ||
|  |     // In addition, when an identifier isn't explicitly provided we include the number of columns in the hash to make it uniquer.
 | ||
|  |     PushID(0x11223347 + (str_id ? 0 : columns_count)); | ||
|  |     ImGuiID id = window->GetID(str_id ? str_id : "columns"); | ||
|  |     PopID(); | ||
|  | 
 | ||
|  |     return id; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags) | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = GetCurrentWindow(); | ||
|  | 
 | ||
|  |     IM_ASSERT(columns_count >= 1); | ||
|  |     IM_ASSERT(window->DC.CurrentColumns == NULL);   // Nested columns are currently not supported
 | ||
|  | 
 | ||
|  |     // Acquire storage for the columns set
 | ||
|  |     ImGuiID id = GetColumnsID(str_id, columns_count); | ||
|  |     ImGuiOldColumns* columns = FindOrCreateColumns(window, id); | ||
|  |     IM_ASSERT(columns->ID == id); | ||
|  |     columns->Current = 0; | ||
|  |     columns->Count = columns_count; | ||
|  |     columns->Flags = flags; | ||
|  |     window->DC.CurrentColumns = columns; | ||
|  | 
 | ||
|  |     columns->HostCursorPosY = window->DC.CursorPos.y; | ||
|  |     columns->HostCursorMaxPosX = window->DC.CursorMaxPos.x; | ||
|  |     columns->HostInitialClipRect = window->ClipRect; | ||
|  |     columns->HostBackupParentWorkRect = window->ParentWorkRect; | ||
|  |     window->ParentWorkRect = window->WorkRect; | ||
|  | 
 | ||
|  |     // Set state for first column
 | ||
|  |     // We aim so that the right-most column will have the same clipping width as other after being clipped by parent ClipRect
 | ||
|  |     const float column_padding = g.Style.ItemSpacing.x; | ||
|  |     const float half_clip_extend_x = ImFloor(ImMax(window->WindowPadding.x * 0.5f, window->WindowBorderSize)); | ||
|  |     const float max_1 = window->WorkRect.Max.x + column_padding - ImMax(column_padding - window->WindowPadding.x, 0.0f); | ||
|  |     const float max_2 = window->WorkRect.Max.x + half_clip_extend_x; | ||
|  |     columns->OffMinX = window->DC.Indent.x - column_padding + ImMax(column_padding - window->WindowPadding.x, 0.0f); | ||
|  |     columns->OffMaxX = ImMax(ImMin(max_1, max_2) - window->Pos.x, columns->OffMinX + 1.0f); | ||
|  |     columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y; | ||
|  | 
 | ||
|  |     // Clear data if columns count changed
 | ||
|  |     if (columns->Columns.Size != 0 && columns->Columns.Size != columns_count + 1) | ||
|  |         columns->Columns.resize(0); | ||
|  | 
 | ||
|  |     // Initialize default widths
 | ||
|  |     columns->IsFirstFrame = (columns->Columns.Size == 0); | ||
|  |     if (columns->Columns.Size == 0) | ||
|  |     { | ||
|  |         columns->Columns.reserve(columns_count + 1); | ||
|  |         for (int n = 0; n < columns_count + 1; n++) | ||
|  |         { | ||
|  |             ImGuiOldColumnData column; | ||
|  |             column.OffsetNorm = n / (float)columns_count; | ||
|  |             columns->Columns.push_back(column); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     for (int n = 0; n < columns_count; n++) | ||
|  |     { | ||
|  |         // Compute clipping rectangle
 | ||
|  |         ImGuiOldColumnData* column = &columns->Columns[n]; | ||
|  |         float clip_x1 = IM_ROUND(window->Pos.x + GetColumnOffset(n)); | ||
|  |         float clip_x2 = IM_ROUND(window->Pos.x + GetColumnOffset(n + 1) - 1.0f); | ||
|  |         column->ClipRect = ImRect(clip_x1, -FLT_MAX, clip_x2, +FLT_MAX); | ||
|  |         column->ClipRect.ClipWithFull(window->ClipRect); | ||
|  |     } | ||
|  | 
 | ||
|  |     if (columns->Count > 1) | ||
|  |     { | ||
|  |         columns->Splitter.Split(window->DrawList, 1 + columns->Count); | ||
|  |         columns->Splitter.SetCurrentChannel(window->DrawList, 1); | ||
|  |         PushColumnClipRect(0); | ||
|  |     } | ||
|  | 
 | ||
|  |     // We don't generally store Indent.x inside ColumnsOffset because it may be manipulated by the user.
 | ||
|  |     float offset_0 = GetColumnOffset(columns->Current); | ||
|  |     float offset_1 = GetColumnOffset(columns->Current + 1); | ||
|  |     float width = offset_1 - offset_0; | ||
|  |     PushItemWidth(width * 0.65f); | ||
|  |     window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); | ||
|  |     window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | ||
|  |     window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::NextColumn() | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindow(); | ||
|  |     if (window->SkipItems || window->DC.CurrentColumns == NULL) | ||
|  |         return; | ||
|  | 
 | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  | 
 | ||
|  |     if (columns->Count == 1) | ||
|  |     { | ||
|  |         window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | ||
|  |         IM_ASSERT(columns->Current == 0); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Next column
 | ||
|  |     if (++columns->Current == columns->Count) | ||
|  |         columns->Current = 0; | ||
|  | 
 | ||
|  |     PopItemWidth(); | ||
|  | 
 | ||
|  |     // Optimization: avoid PopClipRect() + SetCurrentChannel() + PushClipRect()
 | ||
|  |     // (which would needlessly attempt to update commands in the wrong channel, then pop or overwrite them),
 | ||
|  |     ImGuiOldColumnData* column = &columns->Columns[columns->Current]; | ||
|  |     SetWindowClipRectBeforeSetChannel(window, column->ClipRect); | ||
|  |     columns->Splitter.SetCurrentChannel(window->DrawList, columns->Current + 1); | ||
|  | 
 | ||
|  |     const float column_padding = g.Style.ItemSpacing.x; | ||
|  |     columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); | ||
|  |     if (columns->Current > 0) | ||
|  |     { | ||
|  |         // Columns 1+ ignore IndentX (by canceling it out)
 | ||
|  |         // FIXME-COLUMNS: Unnecessary, could be locked?
 | ||
|  |         window->DC.ColumnsOffset.x = GetColumnOffset(columns->Current) - window->DC.Indent.x + column_padding; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // New row/line: column 0 honor IndentX.
 | ||
|  |         window->DC.ColumnsOffset.x = ImMax(column_padding - window->WindowPadding.x, 0.0f); | ||
|  |         window->DC.IsSameLine = false; | ||
|  |         columns->LineMinY = columns->LineMaxY; | ||
|  |     } | ||
|  |     window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | ||
|  |     window->DC.CursorPos.y = columns->LineMinY; | ||
|  |     window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); | ||
|  |     window->DC.CurrLineTextBaseOffset = 0.0f; | ||
|  | 
 | ||
|  |     // FIXME-COLUMNS: Share code with BeginColumns() - move code on columns setup.
 | ||
|  |     float offset_0 = GetColumnOffset(columns->Current); | ||
|  |     float offset_1 = GetColumnOffset(columns->Current + 1); | ||
|  |     float width = offset_1 - offset_0; | ||
|  |     PushItemWidth(width * 0.65f); | ||
|  |     window->WorkRect.Max.x = window->Pos.x + offset_1 - column_padding; | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::EndColumns() | ||
|  | { | ||
|  |     ImGuiContext& g = *GImGui; | ||
|  |     ImGuiWindow* window = GetCurrentWindow(); | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     IM_ASSERT(columns != NULL); | ||
|  | 
 | ||
|  |     PopItemWidth(); | ||
|  |     if (columns->Count > 1) | ||
|  |     { | ||
|  |         PopClipRect(); | ||
|  |         columns->Splitter.Merge(window->DrawList); | ||
|  |     } | ||
|  | 
 | ||
|  |     const ImGuiOldColumnFlags flags = columns->Flags; | ||
|  |     columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y); | ||
|  |     window->DC.CursorPos.y = columns->LineMaxY; | ||
|  |     if (!(flags & ImGuiOldColumnFlags_GrowParentContentsSize)) | ||
|  |         window->DC.CursorMaxPos.x = columns->HostCursorMaxPosX;  // Restore cursor max pos, as columns don't grow parent
 | ||
|  | 
 | ||
|  |     // Draw columns borders and handle resize
 | ||
|  |     // The IsBeingResized flag ensure we preserve pre-resize columns width so back-and-forth are not lossy
 | ||
|  |     bool is_being_resized = false; | ||
|  |     if (!(flags & ImGuiOldColumnFlags_NoBorder) && !window->SkipItems) | ||
|  |     { | ||
|  |         // We clip Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.
 | ||
|  |         const float y1 = ImMax(columns->HostCursorPosY, window->ClipRect.Min.y); | ||
|  |         const float y2 = ImMin(window->DC.CursorPos.y, window->ClipRect.Max.y); | ||
|  |         int dragging_column = -1; | ||
|  |         for (int n = 1; n < columns->Count; n++) | ||
|  |         { | ||
|  |             ImGuiOldColumnData* column = &columns->Columns[n]; | ||
|  |             float x = window->Pos.x + GetColumnOffset(n); | ||
|  |             const ImGuiID column_id = columns->ID + ImGuiID(n); | ||
|  |             const float column_hit_hw = COLUMNS_HIT_RECT_HALF_WIDTH; | ||
|  |             const ImRect column_hit_rect(ImVec2(x - column_hit_hw, y1), ImVec2(x + column_hit_hw, y2)); | ||
|  |             KeepAliveID(column_id); | ||
|  |             if (IsClippedEx(column_hit_rect, column_id)) // FIXME: Can be removed or replaced with a lower-level test
 | ||
|  |                 continue; | ||
|  | 
 | ||
|  |             bool hovered = false, held = false; | ||
|  |             if (!(flags & ImGuiOldColumnFlags_NoResize)) | ||
|  |             { | ||
|  |                 ButtonBehavior(column_hit_rect, column_id, &hovered, &held); | ||
|  |                 if (hovered || held) | ||
|  |                     g.MouseCursor = ImGuiMouseCursor_ResizeEW; | ||
|  |                 if (held && !(column->Flags & ImGuiOldColumnFlags_NoResize)) | ||
|  |                     dragging_column = n; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Draw column
 | ||
|  |             const ImU32 col = GetColorU32(held ? ImGuiCol_SeparatorActive : hovered ? ImGuiCol_SeparatorHovered : ImGuiCol_Separator); | ||
|  |             const float xi = IM_FLOOR(x); | ||
|  |             window->DrawList->AddLine(ImVec2(xi, y1 + 1.0f), ImVec2(xi, y2), col); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Apply dragging after drawing the column lines, so our rendered lines are in sync with how items were displayed during the frame.
 | ||
|  |         if (dragging_column != -1) | ||
|  |         { | ||
|  |             if (!columns->IsBeingResized) | ||
|  |                 for (int n = 0; n < columns->Count + 1; n++) | ||
|  |                     columns->Columns[n].OffsetNormBeforeResize = columns->Columns[n].OffsetNorm; | ||
|  |             columns->IsBeingResized = is_being_resized = true; | ||
|  |             float x = GetDraggedColumnOffset(columns, dragging_column); | ||
|  |             SetColumnOffset(dragging_column, x); | ||
|  |         } | ||
|  |     } | ||
|  |     columns->IsBeingResized = is_being_resized; | ||
|  | 
 | ||
|  |     window->WorkRect = window->ParentWorkRect; | ||
|  |     window->ParentWorkRect = columns->HostBackupParentWorkRect; | ||
|  |     window->DC.CurrentColumns = NULL; | ||
|  |     window->DC.ColumnsOffset.x = 0.0f; | ||
|  |     window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::Columns(int columns_count, const char* id, bool border) | ||
|  | { | ||
|  |     ImGuiWindow* window = GetCurrentWindow(); | ||
|  |     IM_ASSERT(columns_count >= 1); | ||
|  | 
 | ||
|  |     ImGuiOldColumnFlags flags = (border ? 0 : ImGuiOldColumnFlags_NoBorder); | ||
|  |     //flags |= ImGuiOldColumnFlags_NoPreserveWidths; // NB: Legacy behavior
 | ||
|  |     ImGuiOldColumns* columns = window->DC.CurrentColumns; | ||
|  |     if (columns != NULL && columns->Count == columns_count && columns->Flags == flags) | ||
|  |         return; | ||
|  | 
 | ||
|  |     if (columns != NULL) | ||
|  |         EndColumns(); | ||
|  | 
 | ||
|  |     if (columns_count != 1) | ||
|  |         BeginColumns(id, columns_count, flags); | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | #endif // #ifndef IMGUI_DISABLE
 |