4163 lines
		
	
	
		
			208 KiB
		
	
	
	
		
			C++
		
	
	
	
		
		
			
		
	
	
			4163 lines
		
	
	
		
			208 KiB
		
	
	
	
		
			C++
		
	
	
	
|  | // dear imgui, v1.89 WIP
 | ||
|  | // (drawing and font code)
 | ||
|  | 
 | ||
|  | /*
 | ||
|  | 
 | ||
|  | Index of this file: | ||
|  | 
 | ||
|  | // [SECTION] STB libraries implementation
 | ||
|  | // [SECTION] Style functions
 | ||
|  | // [SECTION] ImDrawList
 | ||
|  | // [SECTION] ImDrawListSplitter
 | ||
|  | // [SECTION] ImDrawData
 | ||
|  | // [SECTION] Helpers ShadeVertsXXX functions
 | ||
|  | // [SECTION] ImFontConfig
 | ||
|  | // [SECTION] ImFontAtlas
 | ||
|  | // [SECTION] ImFontAtlas glyph ranges helpers
 | ||
|  | // [SECTION] ImFontGlyphRangesBuilder
 | ||
|  | // [SECTION] ImFont
 | ||
|  | // [SECTION] ImGui Internal Render Helpers
 | ||
|  | // [SECTION] Decompression code
 | ||
|  | // [SECTION] Default font data (ProggyClean.ttf)
 | ||
|  | 
 | ||
|  | */ | ||
|  | 
 | ||
|  | #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
 | ||
|  | #define _CRT_SECURE_NO_WARNINGS
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include "imgui.h"
 | ||
|  | #ifndef IMGUI_DISABLE
 | ||
|  | 
 | ||
|  | #ifndef IMGUI_DEFINE_MATH_OPERATORS
 | ||
|  | #define IMGUI_DEFINE_MATH_OPERATORS
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include "imgui_internal.h"
 | ||
|  | #ifdef IMGUI_ENABLE_FREETYPE
 | ||
|  | #include "misc/freetype/imgui_freetype.h"
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #include <stdio.h>      // vsnprintf, sscanf, printf
 | ||
|  | #if !defined(alloca)
 | ||
|  | #if defined(__GLIBC__) || defined(__sun) || defined(__APPLE__) || defined(__NEWLIB__)
 | ||
|  | #include <alloca.h>     // alloca (glibc uses <alloca.h>. Note that Cygwin may have _WIN32 defined, so the order matters here)
 | ||
|  | #elif defined(_WIN32)
 | ||
|  | #include <malloc.h>     // alloca
 | ||
|  | #if !defined(alloca)
 | ||
|  | #define alloca _alloca  // for clang with MS Codegen
 | ||
|  | #endif
 | ||
|  | #else
 | ||
|  | #include <stdlib.h>     // alloca
 | ||
|  | #endif
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Visual Studio warnings
 | ||
|  | #ifdef _MSC_VER
 | ||
|  | #pragma warning (disable: 4127)     // condition expression is constant
 | ||
|  | #pragma warning (disable: 4505)     // unreferenced local function has been removed (stb stuff)
 | ||
|  | #pragma warning (disable: 4996)     // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
 | ||
|  | #pragma warning (disable: 6255)     // [Static Analyzer] _alloca indicates failure by raising a stack overflow exception.  Consider using _malloca instead.
 | ||
|  | #pragma warning (disable: 26451)    // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
 | ||
|  | #pragma warning (disable: 26812)    // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | // Clang/GCC warnings with -Weverything
 | ||
|  | #if defined(__clang__)
 | ||
|  | #if __has_warning("-Wunknown-warning-option")
 | ||
|  | #pragma clang diagnostic ignored "-Wunknown-warning-option"         // warning: unknown warning group 'xxx'                      // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
 | ||
|  | #endif
 | ||
|  | #if __has_warning("-Walloca")
 | ||
|  | #pragma clang diagnostic ignored "-Walloca"                         // warning: use of function '__builtin_alloca' is discouraged
 | ||
|  | #endif
 | ||
|  | #pragma clang diagnostic ignored "-Wunknown-pragmas"                // warning: unknown warning group 'xxx'
 | ||
|  | #pragma clang diagnostic ignored "-Wold-style-cast"                 // warning: use of old-style cast                            // yes, they are more terse.
 | ||
|  | #pragma clang diagnostic ignored "-Wfloat-equal"                    // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
 | ||
|  | #pragma clang diagnostic ignored "-Wglobal-constructors"            // warning: declaration requires a global destructor         // similar to above, not sure what the exact difference is.
 | ||
|  | #pragma clang diagnostic ignored "-Wsign-conversion"                // warning: implicit conversion changes signedness
 | ||
|  | #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"  // warning: zero as null pointer constant                    // some standard header variations use #define NULL 0
 | ||
|  | #pragma clang diagnostic ignored "-Wcomma"                          // warning: possible misuse of comma operator here
 | ||
|  | #pragma clang diagnostic ignored "-Wreserved-id-macro"              // warning: macro name is a reserved identifier
 | ||
|  | #pragma clang diagnostic ignored "-Wdouble-promotion"               // warning: implicit conversion from 'float' to 'double' when passing argument to function  // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
 | ||
|  | #pragma clang diagnostic ignored "-Wimplicit-int-float-conversion"  // warning: implicit conversion from 'xxx' to 'float' may lose precision
 | ||
|  | #elif defined(__GNUC__)
 | ||
|  | #pragma GCC diagnostic ignored "-Wpragmas"                  // warning: unknown option after '#pragma GCC diagnostic' kind
 | ||
|  | #pragma GCC diagnostic ignored "-Wunused-function"          // warning: 'xxxx' defined but not used
 | ||
|  | #pragma GCC diagnostic ignored "-Wdouble-promotion"         // warning: implicit conversion from 'float' to 'double' when passing argument to function
 | ||
|  | #pragma GCC diagnostic ignored "-Wconversion"               // warning: conversion to 'xxxx' from 'xxxx' may alter its value
 | ||
|  | #pragma GCC diagnostic ignored "-Wstack-protector"          // warning: stack protector not protecting local variables: variable length buffer
 | ||
|  | #pragma GCC diagnostic ignored "-Wclass-memaccess"          // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Compile time options:
 | ||
|  | //#define IMGUI_STB_NAMESPACE           ImStb
 | ||
|  | //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
 | ||
|  | //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
 | ||
|  | //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 | ||
|  | //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 | ||
|  | 
 | ||
|  | #ifdef IMGUI_STB_NAMESPACE
 | ||
|  | namespace IMGUI_STB_NAMESPACE | ||
|  | { | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef _MSC_VER
 | ||
|  | #pragma warning (push)
 | ||
|  | #pragma warning (disable: 4456)                             // declaration of 'xx' hides previous local declaration
 | ||
|  | #pragma warning (disable: 6011)                             // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
 | ||
|  | #pragma warning (disable: 6385)                             // (stb_truetype) Reading invalid data from 'buffer':  the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
 | ||
|  | #pragma warning (disable: 28182)                            // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #if defined(__clang__)
 | ||
|  | #pragma clang diagnostic push
 | ||
|  | #pragma clang diagnostic ignored "-Wunused-function"
 | ||
|  | #pragma clang diagnostic ignored "-Wmissing-prototypes"
 | ||
|  | #pragma clang diagnostic ignored "-Wimplicit-fallthrough"
 | ||
|  | #pragma clang diagnostic ignored "-Wcast-qual"              // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #if defined(__GNUC__)
 | ||
|  | #pragma GCC diagnostic push
 | ||
|  | #pragma GCC diagnostic ignored "-Wtype-limits"              // warning: comparison is always true due to limited range of data type [-Wtype-limits]
 | ||
|  | #pragma GCC diagnostic ignored "-Wcast-qual"                // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifndef STB_RECT_PACK_IMPLEMENTATION                        // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
 | ||
|  | #ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION          // in case the user already have an implementation in another compilation unit
 | ||
|  | #define STBRP_STATIC
 | ||
|  | #define STBRP_ASSERT(x)     do { IM_ASSERT(x); } while (0)
 | ||
|  | #define STBRP_SORT          ImQsort
 | ||
|  | #define STB_RECT_PACK_IMPLEMENTATION
 | ||
|  | #endif
 | ||
|  | #ifdef IMGUI_STB_RECT_PACK_FILENAME
 | ||
|  | #include IMGUI_STB_RECT_PACK_FILENAME
 | ||
|  | #else
 | ||
|  | #include "imstb_rectpack.h"
 | ||
|  | #endif
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef  IMGUI_ENABLE_STB_TRUETYPE
 | ||
|  | #ifndef STB_TRUETYPE_IMPLEMENTATION                         // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
 | ||
|  | #ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION           // in case the user already have an implementation in another compilation unit
 | ||
|  | #define STBTT_malloc(x,u)   ((void)(u), IM_ALLOC(x))
 | ||
|  | #define STBTT_free(x,u)     ((void)(u), IM_FREE(x))
 | ||
|  | #define STBTT_assert(x)     do { IM_ASSERT(x); } while(0)
 | ||
|  | #define STBTT_fmod(x,y)     ImFmod(x,y)
 | ||
|  | #define STBTT_sqrt(x)       ImSqrt(x)
 | ||
|  | #define STBTT_pow(x,y)      ImPow(x,y)
 | ||
|  | #define STBTT_fabs(x)       ImFabs(x)
 | ||
|  | #define STBTT_ifloor(x)     ((int)ImFloorSigned(x))
 | ||
|  | #define STBTT_iceil(x)      ((int)ImCeil(x))
 | ||
|  | #define STBTT_STATIC
 | ||
|  | #define STB_TRUETYPE_IMPLEMENTATION
 | ||
|  | #else
 | ||
|  | #define STBTT_DEF extern
 | ||
|  | #endif
 | ||
|  | #ifdef IMGUI_STB_TRUETYPE_FILENAME
 | ||
|  | #include IMGUI_STB_TRUETYPE_FILENAME
 | ||
|  | #else
 | ||
|  | #include "imstb_truetype.h"
 | ||
|  | #endif
 | ||
|  | #endif
 | ||
|  | #endif // IMGUI_ENABLE_STB_TRUETYPE
 | ||
|  | 
 | ||
|  | #if defined(__GNUC__)
 | ||
|  | #pragma GCC diagnostic pop
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #if defined(__clang__)
 | ||
|  | #pragma clang diagnostic pop
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #if defined(_MSC_VER)
 | ||
|  | #pragma warning (pop)
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  | #ifdef IMGUI_STB_NAMESPACE
 | ||
|  | } // namespace ImStb
 | ||
|  | using namespace IMGUI_STB_NAMESPACE; | ||
|  | #endif
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Style functions
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | void ImGui::StyleColorsDark(ImGuiStyle* dst) | ||
|  | { | ||
|  |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | ||
|  |     ImVec4* colors = style->Colors; | ||
|  | 
 | ||
|  |     colors[ImGuiCol_Text]                   = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | ||
|  |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.50f, 0.50f, 0.50f, 1.00f); | ||
|  |     colors[ImGuiCol_WindowBg]               = ImVec4(0.06f, 0.06f, 0.06f, 0.94f); | ||
|  |     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_PopupBg]                = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); | ||
|  |     colors[ImGuiCol_Border]                 = ImVec4(0.43f, 0.43f, 0.50f, 0.50f); | ||
|  |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_FrameBg]                = ImVec4(0.16f, 0.29f, 0.48f, 0.54f); | ||
|  |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | ||
|  |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | ||
|  |     colors[ImGuiCol_TitleBg]                = ImVec4(0.04f, 0.04f, 0.04f, 1.00f); | ||
|  |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.16f, 0.29f, 0.48f, 1.00f); | ||
|  |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); | ||
|  |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.14f, 0.14f, 0.14f, 1.00f); | ||
|  |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.02f, 0.02f, 0.02f, 0.53f); | ||
|  |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.31f, 0.31f, 0.31f, 1.00f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.41f, 0.41f, 0.41f, 1.00f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.51f, 0.51f, 0.51f, 1.00f); | ||
|  |     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_SliderGrab]             = ImVec4(0.24f, 0.52f, 0.88f, 1.00f); | ||
|  |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | ||
|  |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | ||
|  |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | ||
|  |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_Separator]              = colors[ImGuiCol_Border]; | ||
|  |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.10f, 0.40f, 0.75f, 0.78f); | ||
|  |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.10f, 0.40f, 0.75f, 1.00f); | ||
|  |     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.26f, 0.59f, 0.98f, 0.20f); | ||
|  |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | ||
|  |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | ||
|  |     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f); | ||
|  |     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | ||
|  |     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | ||
|  |     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | ||
|  |     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | ||
|  |     colors[ImGuiCol_PlotLines]              = ImVec4(0.61f, 0.61f, 0.61f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.19f, 0.19f, 0.20f, 1.00f); | ||
|  |     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.06f); | ||
|  |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | ||
|  |     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | ||
|  |     colors[ImGuiCol_NavHighlight]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||
|  |     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | ||
|  |     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.80f, 0.80f, 0.80f, 0.35f); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::StyleColorsClassic(ImGuiStyle* dst) | ||
|  | { | ||
|  |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | ||
|  |     ImVec4* colors = style->Colors; | ||
|  | 
 | ||
|  |     colors[ImGuiCol_Text]                   = ImVec4(0.90f, 0.90f, 0.90f, 1.00f); | ||
|  |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | ||
|  |     colors[ImGuiCol_WindowBg]               = ImVec4(0.00f, 0.00f, 0.00f, 0.85f); | ||
|  |     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_PopupBg]                = ImVec4(0.11f, 0.11f, 0.14f, 0.92f); | ||
|  |     colors[ImGuiCol_Border]                 = ImVec4(0.50f, 0.50f, 0.50f, 0.50f); | ||
|  |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_FrameBg]                = ImVec4(0.43f, 0.43f, 0.43f, 0.39f); | ||
|  |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.47f, 0.47f, 0.69f, 0.40f); | ||
|  |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.42f, 0.41f, 0.64f, 0.69f); | ||
|  |     colors[ImGuiCol_TitleBg]                = ImVec4(0.27f, 0.27f, 0.54f, 0.83f); | ||
|  |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.32f, 0.32f, 0.63f, 0.87f); | ||
|  |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(0.40f, 0.40f, 0.80f, 0.20f); | ||
|  |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.40f, 0.40f, 0.55f, 0.80f); | ||
|  |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.20f, 0.25f, 0.30f, 0.60f); | ||
|  |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.40f, 0.40f, 0.80f, 0.30f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.40f, 0.40f, 0.80f, 0.40f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | ||
|  |     colors[ImGuiCol_CheckMark]              = ImVec4(0.90f, 0.90f, 0.90f, 0.50f); | ||
|  |     colors[ImGuiCol_SliderGrab]             = ImVec4(1.00f, 1.00f, 1.00f, 0.30f); | ||
|  |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.41f, 0.39f, 0.80f, 0.60f); | ||
|  |     colors[ImGuiCol_Button]                 = ImVec4(0.35f, 0.40f, 0.61f, 0.62f); | ||
|  |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.40f, 0.48f, 0.71f, 0.79f); | ||
|  |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.46f, 0.54f, 0.80f, 1.00f); | ||
|  |     colors[ImGuiCol_Header]                 = ImVec4(0.40f, 0.40f, 0.90f, 0.45f); | ||
|  |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.45f, 0.45f, 0.90f, 0.80f); | ||
|  |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.53f, 0.53f, 0.87f, 0.80f); | ||
|  |     colors[ImGuiCol_Separator]              = ImVec4(0.50f, 0.50f, 0.50f, 0.60f); | ||
|  |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.60f, 0.60f, 0.70f, 1.00f); | ||
|  |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.70f, 0.70f, 0.90f, 1.00f); | ||
|  |     colors[ImGuiCol_ResizeGrip]             = ImVec4(1.00f, 1.00f, 1.00f, 0.10f); | ||
|  |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.78f, 0.82f, 1.00f, 0.60f); | ||
|  |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.78f, 0.82f, 1.00f, 0.90f); | ||
|  |     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.80f); | ||
|  |     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | ||
|  |     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | ||
|  |     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | ||
|  |     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | ||
|  |     colors[ImGuiCol_PlotLines]              = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.60f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.27f, 0.27f, 0.38f, 1.00f); | ||
|  |     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.31f, 0.31f, 0.45f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(1.00f, 1.00f, 1.00f, 0.07f); | ||
|  |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.00f, 0.00f, 1.00f, 0.35f); | ||
|  |     colors[ImGuiCol_DragDropTarget]         = ImVec4(1.00f, 1.00f, 0.00f, 0.90f); | ||
|  |     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | ||
|  |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(1.00f, 1.00f, 1.00f, 0.70f); | ||
|  |     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.80f, 0.80f, 0.80f, 0.20f); | ||
|  |     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||
|  | } | ||
|  | 
 | ||
|  | // Those light colors are better suited with a thicker font than the default one + FrameBorder
 | ||
|  | void ImGui::StyleColorsLight(ImGuiStyle* dst) | ||
|  | { | ||
|  |     ImGuiStyle* style = dst ? dst : &ImGui::GetStyle(); | ||
|  |     ImVec4* colors = style->Colors; | ||
|  | 
 | ||
|  |     colors[ImGuiCol_Text]                   = ImVec4(0.00f, 0.00f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_TextDisabled]           = ImVec4(0.60f, 0.60f, 0.60f, 1.00f); | ||
|  |     colors[ImGuiCol_WindowBg]               = ImVec4(0.94f, 0.94f, 0.94f, 1.00f); | ||
|  |     colors[ImGuiCol_ChildBg]                = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_PopupBg]                = ImVec4(1.00f, 1.00f, 1.00f, 0.98f); | ||
|  |     colors[ImGuiCol_Border]                 = ImVec4(0.00f, 0.00f, 0.00f, 0.30f); | ||
|  |     colors[ImGuiCol_BorderShadow]           = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_FrameBg]                = ImVec4(1.00f, 1.00f, 1.00f, 1.00f); | ||
|  |     colors[ImGuiCol_FrameBgHovered]         = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | ||
|  |     colors[ImGuiCol_FrameBgActive]          = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | ||
|  |     colors[ImGuiCol_TitleBg]                = ImVec4(0.96f, 0.96f, 0.96f, 1.00f); | ||
|  |     colors[ImGuiCol_TitleBgActive]          = ImVec4(0.82f, 0.82f, 0.82f, 1.00f); | ||
|  |     colors[ImGuiCol_TitleBgCollapsed]       = ImVec4(1.00f, 1.00f, 1.00f, 0.51f); | ||
|  |     colors[ImGuiCol_MenuBarBg]              = ImVec4(0.86f, 0.86f, 0.86f, 1.00f); | ||
|  |     colors[ImGuiCol_ScrollbarBg]            = ImVec4(0.98f, 0.98f, 0.98f, 0.53f); | ||
|  |     colors[ImGuiCol_ScrollbarGrab]          = ImVec4(0.69f, 0.69f, 0.69f, 0.80f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabHovered]   = ImVec4(0.49f, 0.49f, 0.49f, 0.80f); | ||
|  |     colors[ImGuiCol_ScrollbarGrabActive]    = ImVec4(0.49f, 0.49f, 0.49f, 1.00f); | ||
|  |     colors[ImGuiCol_CheckMark]              = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_SliderGrab]             = ImVec4(0.26f, 0.59f, 0.98f, 0.78f); | ||
|  |     colors[ImGuiCol_SliderGrabActive]       = ImVec4(0.46f, 0.54f, 0.80f, 0.60f); | ||
|  |     colors[ImGuiCol_Button]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.40f); | ||
|  |     colors[ImGuiCol_ButtonHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_ButtonActive]           = ImVec4(0.06f, 0.53f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_Header]                 = ImVec4(0.26f, 0.59f, 0.98f, 0.31f); | ||
|  |     colors[ImGuiCol_HeaderHovered]          = ImVec4(0.26f, 0.59f, 0.98f, 0.80f); | ||
|  |     colors[ImGuiCol_HeaderActive]           = ImVec4(0.26f, 0.59f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_Separator]              = ImVec4(0.39f, 0.39f, 0.39f, 0.62f); | ||
|  |     colors[ImGuiCol_SeparatorHovered]       = ImVec4(0.14f, 0.44f, 0.80f, 0.78f); | ||
|  |     colors[ImGuiCol_SeparatorActive]        = ImVec4(0.14f, 0.44f, 0.80f, 1.00f); | ||
|  |     colors[ImGuiCol_ResizeGrip]             = ImVec4(0.35f, 0.35f, 0.35f, 0.17f); | ||
|  |     colors[ImGuiCol_ResizeGripHovered]      = ImVec4(0.26f, 0.59f, 0.98f, 0.67f); | ||
|  |     colors[ImGuiCol_ResizeGripActive]       = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | ||
|  |     colors[ImGuiCol_Tab]                    = ImLerp(colors[ImGuiCol_Header],       colors[ImGuiCol_TitleBgActive], 0.90f); | ||
|  |     colors[ImGuiCol_TabHovered]             = colors[ImGuiCol_HeaderHovered]; | ||
|  |     colors[ImGuiCol_TabActive]              = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f); | ||
|  |     colors[ImGuiCol_TabUnfocused]           = ImLerp(colors[ImGuiCol_Tab],          colors[ImGuiCol_TitleBg], 0.80f); | ||
|  |     colors[ImGuiCol_TabUnfocusedActive]     = ImLerp(colors[ImGuiCol_TabActive],    colors[ImGuiCol_TitleBg], 0.40f); | ||
|  |     colors[ImGuiCol_PlotLines]              = ImVec4(0.39f, 0.39f, 0.39f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotLinesHovered]       = ImVec4(1.00f, 0.43f, 0.35f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogram]          = ImVec4(0.90f, 0.70f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_PlotHistogramHovered]   = ImVec4(1.00f, 0.45f, 0.00f, 1.00f); | ||
|  |     colors[ImGuiCol_TableHeaderBg]          = ImVec4(0.78f, 0.87f, 0.98f, 1.00f); | ||
|  |     colors[ImGuiCol_TableBorderStrong]      = ImVec4(0.57f, 0.57f, 0.64f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableBorderLight]       = ImVec4(0.68f, 0.68f, 0.74f, 1.00f);   // Prefer using Alpha=1.0 here
 | ||
|  |     colors[ImGuiCol_TableRowBg]             = ImVec4(0.00f, 0.00f, 0.00f, 0.00f); | ||
|  |     colors[ImGuiCol_TableRowBgAlt]          = ImVec4(0.30f, 0.30f, 0.30f, 0.09f); | ||
|  |     colors[ImGuiCol_TextSelectedBg]         = ImVec4(0.26f, 0.59f, 0.98f, 0.35f); | ||
|  |     colors[ImGuiCol_DragDropTarget]         = ImVec4(0.26f, 0.59f, 0.98f, 0.95f); | ||
|  |     colors[ImGuiCol_NavHighlight]           = colors[ImGuiCol_HeaderHovered]; | ||
|  |     colors[ImGuiCol_NavWindowingHighlight]  = ImVec4(0.70f, 0.70f, 0.70f, 0.70f); | ||
|  |     colors[ImGuiCol_NavWindowingDimBg]      = ImVec4(0.20f, 0.20f, 0.20f, 0.20f); | ||
|  |     colors[ImGuiCol_ModalWindowDimBg]       = ImVec4(0.20f, 0.20f, 0.20f, 0.35f); | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImDrawList
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | ImDrawListSharedData::ImDrawListSharedData() | ||
|  | { | ||
|  |     memset(this, 0, sizeof(*this)); | ||
|  |     for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++) | ||
|  |     { | ||
|  |         const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx); | ||
|  |         ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a)); | ||
|  |     } | ||
|  |     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error) | ||
|  | { | ||
|  |     if (CircleSegmentMaxError == max_error) | ||
|  |         return; | ||
|  | 
 | ||
|  |     IM_ASSERT(max_error > 0.0f); | ||
|  |     CircleSegmentMaxError = max_error; | ||
|  |     for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++) | ||
|  |     { | ||
|  |         const float radius = (float)i; | ||
|  |         CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX); | ||
|  |     } | ||
|  |     ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError); | ||
|  | } | ||
|  | 
 | ||
|  | // Initialize before use in a new frame. We always have a command ready in the buffer.
 | ||
|  | void ImDrawList::_ResetForNewFrame() | ||
|  | { | ||
|  |     // Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
 | ||
|  |     IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, ClipRect) == 0); | ||
|  |     IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, TextureId) == sizeof(ImVec4)); | ||
|  |     IM_STATIC_ASSERT(IM_OFFSETOF(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID)); | ||
|  | 
 | ||
|  |     CmdBuffer.resize(0); | ||
|  |     IdxBuffer.resize(0); | ||
|  |     VtxBuffer.resize(0); | ||
|  |     Flags = _Data->InitialFlags; | ||
|  |     memset(&_CmdHeader, 0, sizeof(_CmdHeader)); | ||
|  |     _VtxCurrentIdx = 0; | ||
|  |     _VtxWritePtr = NULL; | ||
|  |     _IdxWritePtr = NULL; | ||
|  |     _ClipRectStack.resize(0); | ||
|  |     _TextureIdStack.resize(0); | ||
|  |     _Path.resize(0); | ||
|  |     _Splitter.Clear(); | ||
|  |     CmdBuffer.push_back(ImDrawCmd()); | ||
|  |     _FringeScale = 1.0f; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::_ClearFreeMemory() | ||
|  | { | ||
|  |     CmdBuffer.clear(); | ||
|  |     IdxBuffer.clear(); | ||
|  |     VtxBuffer.clear(); | ||
|  |     Flags = ImDrawListFlags_None; | ||
|  |     _VtxCurrentIdx = 0; | ||
|  |     _VtxWritePtr = NULL; | ||
|  |     _IdxWritePtr = NULL; | ||
|  |     _ClipRectStack.clear(); | ||
|  |     _TextureIdStack.clear(); | ||
|  |     _Path.clear(); | ||
|  |     _Splitter.ClearFreeMemory(); | ||
|  | } | ||
|  | 
 | ||
|  | ImDrawList* ImDrawList::CloneOutput() const | ||
|  | { | ||
|  |     ImDrawList* dst = IM_NEW(ImDrawList(_Data)); | ||
|  |     dst->CmdBuffer = CmdBuffer; | ||
|  |     dst->IdxBuffer = IdxBuffer; | ||
|  |     dst->VtxBuffer = VtxBuffer; | ||
|  |     dst->Flags = Flags; | ||
|  |     return dst; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddDrawCmd() | ||
|  | { | ||
|  |     ImDrawCmd draw_cmd; | ||
|  |     draw_cmd.ClipRect = _CmdHeader.ClipRect;    // Same as calling ImDrawCmd_HeaderCopy()
 | ||
|  |     draw_cmd.TextureId = _CmdHeader.TextureId; | ||
|  |     draw_cmd.VtxOffset = _CmdHeader.VtxOffset; | ||
|  |     draw_cmd.IdxOffset = IdxBuffer.Size; | ||
|  | 
 | ||
|  |     IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w); | ||
|  |     CmdBuffer.push_back(draw_cmd); | ||
|  | } | ||
|  | 
 | ||
|  | // Pop trailing draw command (used before merging or presenting to user)
 | ||
|  | // Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
 | ||
|  | void ImDrawList::_PopUnusedDrawCmd() | ||
|  | { | ||
|  |     if (CmdBuffer.Size == 0) | ||
|  |         return; | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     if (curr_cmd->ElemCount == 0 && curr_cmd->UserCallback == NULL) | ||
|  |         CmdBuffer.pop_back(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data) | ||
|  | { | ||
|  |     IM_ASSERT_PARANOID(CmdBuffer.Size > 0); | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     IM_ASSERT(curr_cmd->UserCallback == NULL); | ||
|  |     if (curr_cmd->ElemCount != 0) | ||
|  |     { | ||
|  |         AddDrawCmd(); | ||
|  |         curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     } | ||
|  |     curr_cmd->UserCallback = callback; | ||
|  |     curr_cmd->UserCallbackData = callback_data; | ||
|  | 
 | ||
|  |     AddDrawCmd(); // Force a new command after us (see comment below)
 | ||
|  | } | ||
|  | 
 | ||
|  | // Compare ClipRect, TextureId and VtxOffset with a single memcmp()
 | ||
|  | #define ImDrawCmd_HeaderSize                            (IM_OFFSETOF(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
 | ||
|  | #define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS)       (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize))    // Compare ClipRect, TextureId, VtxOffset
 | ||
|  | #define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC)          (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize))    // Copy ClipRect, TextureId, VtxOffset
 | ||
|  | #define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1)  (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
 | ||
|  | 
 | ||
|  | // Try to merge two last draw commands
 | ||
|  | void ImDrawList::_TryMergeDrawCmds() | ||
|  | { | ||
|  |     IM_ASSERT_PARANOID(CmdBuffer.Size > 0); | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     ImDrawCmd* prev_cmd = curr_cmd - 1; | ||
|  |     if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL) | ||
|  |     { | ||
|  |         prev_cmd->ElemCount += curr_cmd->ElemCount; | ||
|  |         CmdBuffer.pop_back(); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
 | ||
|  | // The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
 | ||
|  | void ImDrawList::_OnChangedClipRect() | ||
|  | { | ||
|  |     // If current command is used with different settings we need to add a new command
 | ||
|  |     IM_ASSERT_PARANOID(CmdBuffer.Size > 0); | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0) | ||
|  |     { | ||
|  |         AddDrawCmd(); | ||
|  |         return; | ||
|  |     } | ||
|  |     IM_ASSERT(curr_cmd->UserCallback == NULL); | ||
|  | 
 | ||
|  |     // Try to merge with previous command if it matches, else use current command
 | ||
|  |     ImDrawCmd* prev_cmd = curr_cmd - 1; | ||
|  |     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) | ||
|  |     { | ||
|  |         CmdBuffer.pop_back(); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     curr_cmd->ClipRect = _CmdHeader.ClipRect; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::_OnChangedTextureID() | ||
|  | { | ||
|  |     // If current command is used with different settings we need to add a new command
 | ||
|  |     IM_ASSERT_PARANOID(CmdBuffer.Size > 0); | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId) | ||
|  |     { | ||
|  |         AddDrawCmd(); | ||
|  |         return; | ||
|  |     } | ||
|  |     IM_ASSERT(curr_cmd->UserCallback == NULL); | ||
|  | 
 | ||
|  |     // Try to merge with previous command if it matches, else use current command
 | ||
|  |     ImDrawCmd* prev_cmd = curr_cmd - 1; | ||
|  |     if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL) | ||
|  |     { | ||
|  |         CmdBuffer.pop_back(); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     curr_cmd->TextureId = _CmdHeader.TextureId; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::_OnChangedVtxOffset() | ||
|  | { | ||
|  |     // We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
 | ||
|  |     _VtxCurrentIdx = 0; | ||
|  |     IM_ASSERT_PARANOID(CmdBuffer.Size > 0); | ||
|  |     ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     //IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
 | ||
|  |     if (curr_cmd->ElemCount != 0) | ||
|  |     { | ||
|  |         AddDrawCmd(); | ||
|  |         return; | ||
|  |     } | ||
|  |     IM_ASSERT(curr_cmd->UserCallback == NULL); | ||
|  |     curr_cmd->VtxOffset = _CmdHeader.VtxOffset; | ||
|  | } | ||
|  | 
 | ||
|  | int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const | ||
|  | { | ||
|  |     // Automatic segment count
 | ||
|  |     const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
 | ||
|  |     if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts)) | ||
|  |         return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
 | ||
|  |     else | ||
|  |         return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError); | ||
|  | } | ||
|  | 
 | ||
|  | // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
 | ||
|  | void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect) | ||
|  | { | ||
|  |     ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y); | ||
|  |     if (intersect_with_current_clip_rect) | ||
|  |     { | ||
|  |         ImVec4 current = _CmdHeader.ClipRect; | ||
|  |         if (cr.x < current.x) cr.x = current.x; | ||
|  |         if (cr.y < current.y) cr.y = current.y; | ||
|  |         if (cr.z > current.z) cr.z = current.z; | ||
|  |         if (cr.w > current.w) cr.w = current.w; | ||
|  |     } | ||
|  |     cr.z = ImMax(cr.x, cr.z); | ||
|  |     cr.w = ImMax(cr.y, cr.w); | ||
|  | 
 | ||
|  |     _ClipRectStack.push_back(cr); | ||
|  |     _CmdHeader.ClipRect = cr; | ||
|  |     _OnChangedClipRect(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PushClipRectFullScreen() | ||
|  | { | ||
|  |     PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w)); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PopClipRect() | ||
|  | { | ||
|  |     _ClipRectStack.pop_back(); | ||
|  |     _CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1]; | ||
|  |     _OnChangedClipRect(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PushTextureID(ImTextureID texture_id) | ||
|  | { | ||
|  |     _TextureIdStack.push_back(texture_id); | ||
|  |     _CmdHeader.TextureId = texture_id; | ||
|  |     _OnChangedTextureID(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PopTextureID() | ||
|  | { | ||
|  |     _TextureIdStack.pop_back(); | ||
|  |     _CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1]; | ||
|  |     _OnChangedTextureID(); | ||
|  | } | ||
|  | 
 | ||
|  | // Reserve space for a number of vertices and indices.
 | ||
|  | // You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
 | ||
|  | // submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
 | ||
|  | void ImDrawList::PrimReserve(int idx_count, int vtx_count) | ||
|  | { | ||
|  |     // Large mesh support (when enabled)
 | ||
|  |     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); | ||
|  |     if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset)) | ||
|  |     { | ||
|  |         // FIXME: In theory we should be testing that vtx_count <64k here.
 | ||
|  |         // In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
 | ||
|  |         // to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
 | ||
|  |         _CmdHeader.VtxOffset = VtxBuffer.Size; | ||
|  |         _OnChangedVtxOffset(); | ||
|  |     } | ||
|  | 
 | ||
|  |     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     draw_cmd->ElemCount += idx_count; | ||
|  | 
 | ||
|  |     int vtx_buffer_old_size = VtxBuffer.Size; | ||
|  |     VtxBuffer.resize(vtx_buffer_old_size + vtx_count); | ||
|  |     _VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size; | ||
|  | 
 | ||
|  |     int idx_buffer_old_size = IdxBuffer.Size; | ||
|  |     IdxBuffer.resize(idx_buffer_old_size + idx_count); | ||
|  |     _IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size; | ||
|  | } | ||
|  | 
 | ||
|  | // Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
 | ||
|  | void ImDrawList::PrimUnreserve(int idx_count, int vtx_count) | ||
|  | { | ||
|  |     IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0); | ||
|  | 
 | ||
|  |     ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1]; | ||
|  |     draw_cmd->ElemCount -= idx_count; | ||
|  |     VtxBuffer.shrink(VtxBuffer.Size - vtx_count); | ||
|  |     IdxBuffer.shrink(IdxBuffer.Size - idx_count); | ||
|  | } | ||
|  | 
 | ||
|  | // Fully unrolled with inline call to keep our debug builds decently fast.
 | ||
|  | void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col) | ||
|  | { | ||
|  |     ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel); | ||
|  |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | ||
|  |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | ||
|  |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | ||
|  |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | ||
|  |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col; | ||
|  |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col; | ||
|  |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col; | ||
|  |     _VtxWritePtr += 4; | ||
|  |     _VtxCurrentIdx += 4; | ||
|  |     _IdxWritePtr += 6; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col) | ||
|  | { | ||
|  |     ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y); | ||
|  |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | ||
|  |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | ||
|  |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | ||
|  |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | ||
|  |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | ||
|  |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | ||
|  |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | ||
|  |     _VtxWritePtr += 4; | ||
|  |     _VtxCurrentIdx += 4; | ||
|  |     _IdxWritePtr += 6; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col) | ||
|  | { | ||
|  |     ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx; | ||
|  |     _IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2); | ||
|  |     _IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3); | ||
|  |     _VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col; | ||
|  |     _VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col; | ||
|  |     _VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col; | ||
|  |     _VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col; | ||
|  |     _VtxWritePtr += 4; | ||
|  |     _VtxCurrentIdx += 4; | ||
|  |     _IdxWritePtr += 6; | ||
|  | } | ||
|  | 
 | ||
|  | // On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
 | ||
|  | // - Those macros expects l-values and need to be used as their own statement.
 | ||
|  | // - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
 | ||
|  | #define IM_NORMALIZE2F_OVER_ZERO(VX,VY)     { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
 | ||
|  | #define IM_FIXNORMAL2F_MAX_INVLEN2          100.0f // 500.0f (see #4053, #3366)
 | ||
|  | #define IM_FIXNORMAL2F(VX,VY)               { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
 | ||
|  | 
 | ||
|  | // TODO: Thickness anti-aliased lines cap are missing their AA fringe.
 | ||
|  | // We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
 | ||
|  | void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness) | ||
|  | { | ||
|  |     if (points_count < 2) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const bool closed = (flags & ImDrawFlags_Closed) != 0; | ||
|  |     const ImVec2 opaque_uv = _Data->TexUvWhitePixel; | ||
|  |     const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
 | ||
|  |     const bool thick_line = (thickness > _FringeScale); | ||
|  | 
 | ||
|  |     if (Flags & ImDrawListFlags_AntiAliasedLines) | ||
|  |     { | ||
|  |         // Anti-aliased stroke
 | ||
|  |         const float AA_SIZE = _FringeScale; | ||
|  |         const ImU32 col_trans = col & ~IM_COL32_A_MASK; | ||
|  | 
 | ||
|  |         // Thicknesses <1.0 should behave like thickness 1.0
 | ||
|  |         thickness = ImMax(thickness, 1.0f); | ||
|  |         const int integer_thickness = (int)thickness; | ||
|  |         const float fractional_thickness = thickness - integer_thickness; | ||
|  | 
 | ||
|  |         // Do we want to draw this line using a texture?
 | ||
|  |         // - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
 | ||
|  |         // - If AA_SIZE is not 1.0f we cannot use the texture path.
 | ||
|  |         const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f); | ||
|  | 
 | ||
|  |         // We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
 | ||
|  |         IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines)); | ||
|  | 
 | ||
|  |         const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12); | ||
|  |         const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3); | ||
|  |         PrimReserve(idx_count, vtx_count); | ||
|  | 
 | ||
|  |         // Temporary buffer
 | ||
|  |         // The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
 | ||
|  |         ImVec2* temp_normals = (ImVec2*)alloca(points_count * ((use_texture || !thick_line) ? 3 : 5) * sizeof(ImVec2)); //-V630
 | ||
|  |         ImVec2* temp_points = temp_normals + points_count; | ||
|  | 
 | ||
|  |         // Calculate normals (tangents) for each line segment
 | ||
|  |         for (int i1 = 0; i1 < count; i1++) | ||
|  |         { | ||
|  |             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; | ||
|  |             float dx = points[i2].x - points[i1].x; | ||
|  |             float dy = points[i2].y - points[i1].y; | ||
|  |             IM_NORMALIZE2F_OVER_ZERO(dx, dy); | ||
|  |             temp_normals[i1].x = dy; | ||
|  |             temp_normals[i1].y = -dx; | ||
|  |         } | ||
|  |         if (!closed) | ||
|  |             temp_normals[points_count - 1] = temp_normals[points_count - 2]; | ||
|  | 
 | ||
|  |         // If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
 | ||
|  |         if (use_texture || !thick_line) | ||
|  |         { | ||
|  |             // [PATH 1] Texture-based lines (thick or non-thick)
 | ||
|  |             // [PATH 2] Non texture-based lines (non-thick)
 | ||
|  | 
 | ||
|  |             // The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
 | ||
|  |             // - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
 | ||
|  |             //   (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
 | ||
|  |             // - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
 | ||
|  |             //   allow scaling geometry while preserving one-screen-pixel AA fringe).
 | ||
|  |             const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE; | ||
|  | 
 | ||
|  |             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
 | ||
|  |             if (!closed) | ||
|  |             { | ||
|  |                 temp_points[0] = points[0] + temp_normals[0] * half_draw_size; | ||
|  |                 temp_points[1] = points[0] - temp_normals[0] * half_draw_size; | ||
|  |                 temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size; | ||
|  |                 temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
 | ||
|  |             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
 | ||
|  |             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 | ||
|  |             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
 | ||
|  |             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
 | ||
|  |             { | ||
|  |                 const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
 | ||
|  |                 const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
 | ||
|  | 
 | ||
|  |                 // Average normals
 | ||
|  |                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; | ||
|  |                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; | ||
|  |                 IM_FIXNORMAL2F(dm_x, dm_y); | ||
|  |                 dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
 | ||
|  |                 dm_y *= half_draw_size; | ||
|  | 
 | ||
|  |                 // Add temporary vertexes for the outer edges
 | ||
|  |                 ImVec2* out_vtx = &temp_points[i2 * 2]; | ||
|  |                 out_vtx[0].x = points[i2].x + dm_x; | ||
|  |                 out_vtx[0].y = points[i2].y + dm_y; | ||
|  |                 out_vtx[1].x = points[i2].x - dm_x; | ||
|  |                 out_vtx[1].y = points[i2].y - dm_y; | ||
|  | 
 | ||
|  |                 if (use_texture) | ||
|  |                 { | ||
|  |                     // Add indices for two triangles
 | ||
|  |                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
 | ||
|  |                     _IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
 | ||
|  |                     _IdxWritePtr += 6; | ||
|  |                 } | ||
|  |                 else | ||
|  |                 { | ||
|  |                     // Add indexes for four triangles
 | ||
|  |                     _IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
 | ||
|  |                     _IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
 | ||
|  |                     _IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
 | ||
|  |                     _IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
 | ||
|  |                     _IdxWritePtr += 12; | ||
|  |                 } | ||
|  | 
 | ||
|  |                 idx1 = idx2; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Add vertexes for each point on the line
 | ||
|  |             if (use_texture) | ||
|  |             { | ||
|  |                 // If we're using textures we only need to emit the left/right edge vertices
 | ||
|  |                 ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness]; | ||
|  |                 /*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
 | ||
|  |                 { | ||
|  |                     const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1]; | ||
|  |                     tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
 | ||
|  |                     tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness; | ||
|  |                     tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness; | ||
|  |                     tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness; | ||
|  |                 }*/ | ||
|  |                 ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y); | ||
|  |                 ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w); | ||
|  |                 for (int i = 0; i < points_count; i++) | ||
|  |                 { | ||
|  |                     _VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
 | ||
|  |                     _VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
 | ||
|  |                     _VtxWritePtr += 2; | ||
|  |                 } | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 // If we're not using a texture, we need the center vertex as well
 | ||
|  |                 for (int i = 0; i < points_count; i++) | ||
|  |                 { | ||
|  |                     _VtxWritePtr[0].pos = points[i];              _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;       // Center of line
 | ||
|  |                     _VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
 | ||
|  |                     _VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
 | ||
|  |                     _VtxWritePtr += 3; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             // [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
 | ||
|  |             const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f; | ||
|  | 
 | ||
|  |             // If line is not closed, the first and last points need to be generated differently as there are no normals to blend
 | ||
|  |             if (!closed) | ||
|  |             { | ||
|  |                 const int points_last = points_count - 1; | ||
|  |                 temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE); | ||
|  |                 temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness); | ||
|  |                 temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness); | ||
|  |                 temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE); | ||
|  |                 temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE); | ||
|  |                 temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness); | ||
|  |                 temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness); | ||
|  |                 temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE); | ||
|  |             } | ||
|  | 
 | ||
|  |             // Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
 | ||
|  |             // This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
 | ||
|  |             // FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
 | ||
|  |             unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
 | ||
|  |             for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
 | ||
|  |             { | ||
|  |                 const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
 | ||
|  |                 const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
 | ||
|  | 
 | ||
|  |                 // Average normals
 | ||
|  |                 float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f; | ||
|  |                 float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f; | ||
|  |                 IM_FIXNORMAL2F(dm_x, dm_y); | ||
|  |                 float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE); | ||
|  |                 float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE); | ||
|  |                 float dm_in_x = dm_x * half_inner_thickness; | ||
|  |                 float dm_in_y = dm_y * half_inner_thickness; | ||
|  | 
 | ||
|  |                 // Add temporary vertices
 | ||
|  |                 ImVec2* out_vtx = &temp_points[i2 * 4]; | ||
|  |                 out_vtx[0].x = points[i2].x + dm_out_x; | ||
|  |                 out_vtx[0].y = points[i2].y + dm_out_y; | ||
|  |                 out_vtx[1].x = points[i2].x + dm_in_x; | ||
|  |                 out_vtx[1].y = points[i2].y + dm_in_y; | ||
|  |                 out_vtx[2].x = points[i2].x - dm_in_x; | ||
|  |                 out_vtx[2].y = points[i2].y - dm_in_y; | ||
|  |                 out_vtx[3].x = points[i2].x - dm_out_x; | ||
|  |                 out_vtx[3].y = points[i2].y - dm_out_y; | ||
|  | 
 | ||
|  |                 // Add indexes
 | ||
|  |                 _IdxWritePtr[0]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2]  = (ImDrawIdx)(idx1 + 2); | ||
|  |                 _IdxWritePtr[3]  = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4]  = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5]  = (ImDrawIdx)(idx2 + 1); | ||
|  |                 _IdxWritePtr[6]  = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7]  = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8]  = (ImDrawIdx)(idx1 + 0); | ||
|  |                 _IdxWritePtr[9]  = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); | ||
|  |                 _IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3); | ||
|  |                 _IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2); | ||
|  |                 _IdxWritePtr += 18; | ||
|  | 
 | ||
|  |                 idx1 = idx2; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Add vertices
 | ||
|  |             for (int i = 0; i < points_count; i++) | ||
|  |             { | ||
|  |                 _VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans; | ||
|  |                 _VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; | ||
|  |                 _VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; | ||
|  |                 _VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans; | ||
|  |                 _VtxWritePtr += 4; | ||
|  |             } | ||
|  |         } | ||
|  |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // [PATH 4] Non texture-based, Non anti-aliased lines
 | ||
|  |         const int idx_count = count * 6; | ||
|  |         const int vtx_count = count * 4;    // FIXME-OPT: Not sharing edges
 | ||
|  |         PrimReserve(idx_count, vtx_count); | ||
|  | 
 | ||
|  |         for (int i1 = 0; i1 < count; i1++) | ||
|  |         { | ||
|  |             const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; | ||
|  |             const ImVec2& p1 = points[i1]; | ||
|  |             const ImVec2& p2 = points[i2]; | ||
|  | 
 | ||
|  |             float dx = p2.x - p1.x; | ||
|  |             float dy = p2.y - p1.y; | ||
|  |             IM_NORMALIZE2F_OVER_ZERO(dx, dy); | ||
|  |             dx *= (thickness * 0.5f); | ||
|  |             dy *= (thickness * 0.5f); | ||
|  | 
 | ||
|  |             _VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; | ||
|  |             _VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col; | ||
|  |             _VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col; | ||
|  |             _VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col; | ||
|  |             _VtxWritePtr += 4; | ||
|  | 
 | ||
|  |             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2); | ||
|  |             _IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3); | ||
|  |             _IdxWritePtr += 6; | ||
|  |             _VtxCurrentIdx += 4; | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
 | ||
|  | // - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
 | ||
|  | void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col) | ||
|  | { | ||
|  |     if (points_count < 3) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const ImVec2 uv = _Data->TexUvWhitePixel; | ||
|  | 
 | ||
|  |     if (Flags & ImDrawListFlags_AntiAliasedFill) | ||
|  |     { | ||
|  |         // Anti-aliased Fill
 | ||
|  |         const float AA_SIZE = _FringeScale; | ||
|  |         const ImU32 col_trans = col & ~IM_COL32_A_MASK; | ||
|  |         const int idx_count = (points_count - 2)*3 + points_count * 6; | ||
|  |         const int vtx_count = (points_count * 2); | ||
|  |         PrimReserve(idx_count, vtx_count); | ||
|  | 
 | ||
|  |         // Add indexes for fill
 | ||
|  |         unsigned int vtx_inner_idx = _VtxCurrentIdx; | ||
|  |         unsigned int vtx_outer_idx = _VtxCurrentIdx + 1; | ||
|  |         for (int i = 2; i < points_count; i++) | ||
|  |         { | ||
|  |             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1)); | ||
|  |             _IdxWritePtr += 3; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Compute normals
 | ||
|  |         ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2)); //-V630
 | ||
|  |         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) | ||
|  |         { | ||
|  |             const ImVec2& p0 = points[i0]; | ||
|  |             const ImVec2& p1 = points[i1]; | ||
|  |             float dx = p1.x - p0.x; | ||
|  |             float dy = p1.y - p0.y; | ||
|  |             IM_NORMALIZE2F_OVER_ZERO(dx, dy); | ||
|  |             temp_normals[i0].x = dy; | ||
|  |             temp_normals[i0].y = -dx; | ||
|  |         } | ||
|  | 
 | ||
|  |         for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++) | ||
|  |         { | ||
|  |             // Average normals
 | ||
|  |             const ImVec2& n0 = temp_normals[i0]; | ||
|  |             const ImVec2& n1 = temp_normals[i1]; | ||
|  |             float dm_x = (n0.x + n1.x) * 0.5f; | ||
|  |             float dm_y = (n0.y + n1.y) * 0.5f; | ||
|  |             IM_FIXNORMAL2F(dm_x, dm_y); | ||
|  |             dm_x *= AA_SIZE * 0.5f; | ||
|  |             dm_y *= AA_SIZE * 0.5f; | ||
|  | 
 | ||
|  |             // Add vertices
 | ||
|  |             _VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;        // Inner
 | ||
|  |             _VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans;  // Outer
 | ||
|  |             _VtxWritePtr += 2; | ||
|  | 
 | ||
|  |             // Add indexes for fringes
 | ||
|  |             _IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); | ||
|  |             _IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); | ||
|  |             _IdxWritePtr += 6; | ||
|  |         } | ||
|  |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Non Anti-aliased Fill
 | ||
|  |         const int idx_count = (points_count - 2)*3; | ||
|  |         const int vtx_count = points_count; | ||
|  |         PrimReserve(idx_count, vtx_count); | ||
|  |         for (int i = 0; i < vtx_count; i++) | ||
|  |         { | ||
|  |             _VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; | ||
|  |             _VtxWritePtr++; | ||
|  |         } | ||
|  |         for (int i = 2; i < points_count; i++) | ||
|  |         { | ||
|  |             _IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i); | ||
|  |             _IdxWritePtr += 3; | ||
|  |         } | ||
|  |         _VtxCurrentIdx += (ImDrawIdx)vtx_count; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step) | ||
|  | { | ||
|  |     if (radius < 0.5f) | ||
|  |     { | ||
|  |         _Path.push_back(center); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Calculate arc auto segment step size
 | ||
|  |     if (a_step <= 0) | ||
|  |         a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius); | ||
|  | 
 | ||
|  |     // Make sure we never do steps larger than one quarter of the circle
 | ||
|  |     a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4); | ||
|  | 
 | ||
|  |     const int sample_range = ImAbs(a_max_sample - a_min_sample); | ||
|  |     const int a_next_step = a_step; | ||
|  | 
 | ||
|  |     int samples = sample_range + 1; | ||
|  |     bool extra_max_sample = false; | ||
|  |     if (a_step > 1) | ||
|  |     { | ||
|  |         samples            = sample_range / a_step + 1; | ||
|  |         const int overstep = sample_range % a_step; | ||
|  | 
 | ||
|  |         if (overstep > 0) | ||
|  |         { | ||
|  |             extra_max_sample = true; | ||
|  |             samples++; | ||
|  | 
 | ||
|  |             // When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
 | ||
|  |             // distribute first step range evenly between them by reducing first step size.
 | ||
|  |             if (sample_range > 0) | ||
|  |                 a_step -= (a_step - overstep) / 2; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     _Path.resize(_Path.Size + samples); | ||
|  |     ImVec2* out_ptr = _Path.Data + (_Path.Size - samples); | ||
|  | 
 | ||
|  |     int sample_index = a_min_sample; | ||
|  |     if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) | ||
|  |     { | ||
|  |         sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  |         if (sample_index < 0) | ||
|  |             sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (a_max_sample >= a_min_sample) | ||
|  |     { | ||
|  |         for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step) | ||
|  |         { | ||
|  |             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
 | ||
|  |             if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX) | ||
|  |                 sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  | 
 | ||
|  |             const ImVec2 s = _Data->ArcFastVtx[sample_index]; | ||
|  |             out_ptr->x = center.x + s.x * radius; | ||
|  |             out_ptr->y = center.y + s.y * radius; | ||
|  |             out_ptr++; | ||
|  |         } | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step) | ||
|  |         { | ||
|  |             // a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
 | ||
|  |             if (sample_index < 0) | ||
|  |                 sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  | 
 | ||
|  |             const ImVec2 s = _Data->ArcFastVtx[sample_index]; | ||
|  |             out_ptr->x = center.x + s.x * radius; | ||
|  |             out_ptr->y = center.y + s.y * radius; | ||
|  |             out_ptr++; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     if (extra_max_sample) | ||
|  |     { | ||
|  |         int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  |         if (normalized_max_sample < 0) | ||
|  |             normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  | 
 | ||
|  |         const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample]; | ||
|  |         out_ptr->x = center.x + s.x * radius; | ||
|  |         out_ptr->y = center.y + s.y * radius; | ||
|  |         out_ptr++; | ||
|  |     } | ||
|  | 
 | ||
|  |     IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) | ||
|  | { | ||
|  |     if (radius < 0.5f) | ||
|  |     { | ||
|  |         _Path.push_back(center); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Note that we are adding a point at both a_min and a_max.
 | ||
|  |     // If you are trying to draw a full closed circle you don't want the overlapping points!
 | ||
|  |     _Path.reserve(_Path.Size + (num_segments + 1)); | ||
|  |     for (int i = 0; i <= num_segments; i++) | ||
|  |     { | ||
|  |         const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min); | ||
|  |         _Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius)); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // 0: East, 3: South, 6: West, 9: North, 12: East
 | ||
|  | void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12) | ||
|  | { | ||
|  |     if (radius < 0.5f) | ||
|  |     { | ||
|  |         _Path.push_back(center); | ||
|  |         return; | ||
|  |     } | ||
|  |     _PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments) | ||
|  | { | ||
|  |     if (radius < 0.5f) | ||
|  |     { | ||
|  |         _Path.push_back(center); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (num_segments > 0) | ||
|  |     { | ||
|  |         _PathArcToN(center, radius, a_min, a_max, num_segments); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Automatic segment count
 | ||
|  |     if (radius <= _Data->ArcFastRadiusCutoff) | ||
|  |     { | ||
|  |         const bool a_is_reverse = a_max < a_min; | ||
|  | 
 | ||
|  |         // We are going to use precomputed values for mid samples.
 | ||
|  |         // Determine first and last sample in lookup table that belong to the arc.
 | ||
|  |         const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f); | ||
|  |         const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f); | ||
|  | 
 | ||
|  |         const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f); | ||
|  |         const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f); | ||
|  |         const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0); | ||
|  | 
 | ||
|  |         const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  |         const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX; | ||
|  |         const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f; | ||
|  |         const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f; | ||
|  | 
 | ||
|  |         _Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0))); | ||
|  |         if (a_emit_start) | ||
|  |             _Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius)); | ||
|  |         if (a_mid_samples > 0) | ||
|  |             _PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0); | ||
|  |         if (a_emit_end) | ||
|  |             _Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius)); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         const float arc_length = ImAbs(a_max - a_min); | ||
|  |         const int circle_segment_count = _CalcCircleAutoSegmentCount(radius); | ||
|  |         const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length)); | ||
|  |         _PathArcToN(center, radius, a_min, a_max, arc_segment_count); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t) | ||
|  | { | ||
|  |     float u = 1.0f - t; | ||
|  |     float w1 = u * u * u; | ||
|  |     float w2 = 3 * u * u * t; | ||
|  |     float w3 = 3 * u * t * t; | ||
|  |     float w4 = t * t * t; | ||
|  |     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y); | ||
|  | } | ||
|  | 
 | ||
|  | ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t) | ||
|  | { | ||
|  |     float u = 1.0f - t; | ||
|  |     float w1 = u * u; | ||
|  |     float w2 = 2 * u * t; | ||
|  |     float w3 = t * t; | ||
|  |     return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y); | ||
|  | } | ||
|  | 
 | ||
|  | // Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
 | ||
|  | static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level) | ||
|  | { | ||
|  |     float dx = x4 - x1; | ||
|  |     float dy = y4 - y1; | ||
|  |     float d2 = (x2 - x4) * dy - (y2 - y4) * dx; | ||
|  |     float d3 = (x3 - x4) * dy - (y3 - y4) * dx; | ||
|  |     d2 = (d2 >= 0) ? d2 : -d2; | ||
|  |     d3 = (d3 >= 0) ? d3 : -d3; | ||
|  |     if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy)) | ||
|  |     { | ||
|  |         path->push_back(ImVec2(x4, y4)); | ||
|  |     } | ||
|  |     else if (level < 10) | ||
|  |     { | ||
|  |         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; | ||
|  |         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; | ||
|  |         float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f; | ||
|  |         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; | ||
|  |         float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f; | ||
|  |         float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f; | ||
|  |         PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1); | ||
|  |         PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level) | ||
|  | { | ||
|  |     float dx = x3 - x1, dy = y3 - y1; | ||
|  |     float det = (x2 - x3) * dy - (y2 - y3) * dx; | ||
|  |     if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy)) | ||
|  |     { | ||
|  |         path->push_back(ImVec2(x3, y3)); | ||
|  |     } | ||
|  |     else if (level < 10) | ||
|  |     { | ||
|  |         float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f; | ||
|  |         float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f; | ||
|  |         float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f; | ||
|  |         PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1); | ||
|  |         PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments) | ||
|  | { | ||
|  |     ImVec2 p1 = _Path.back(); | ||
|  |     if (num_segments == 0) | ||
|  |     { | ||
|  |         PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
 | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         float t_step = 1.0f / (float)num_segments; | ||
|  |         for (int i_step = 1; i_step <= num_segments; i_step++) | ||
|  |             _Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step)); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments) | ||
|  | { | ||
|  |     ImVec2 p1 = _Path.back(); | ||
|  |     if (num_segments == 0) | ||
|  |     { | ||
|  |         PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
 | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         float t_step = 1.0f / (float)num_segments; | ||
|  |         for (int i_step = 1; i_step <= num_segments; i_step++) | ||
|  |             _Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step)); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4)); | ||
|  | static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags) | ||
|  | { | ||
|  | #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 | ||
|  |     // Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
 | ||
|  |     //   ~0   --> ImDrawFlags_RoundCornersAll or 0
 | ||
|  |     if (flags == ~0) | ||
|  |         return ImDrawFlags_RoundCornersAll; | ||
|  | 
 | ||
|  |     // Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations)
 | ||
|  |     //   0x01 --> ImDrawFlags_RoundCornersTopLeft (VALUE 0x01 OVERLAPS ImDrawFlags_Closed but ImDrawFlags_Closed is never valid in this path!)
 | ||
|  |     //   0x02 --> ImDrawFlags_RoundCornersTopRight
 | ||
|  |     //   0x03 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersTopRight
 | ||
|  |     //   0x04 --> ImDrawFlags_RoundCornersBotLeft
 | ||
|  |     //   0x05 --> ImDrawFlags_RoundCornersTopLeft | ImDrawFlags_RoundCornersBotLeft
 | ||
|  |     //   ...
 | ||
|  |     //   0x0F --> ImDrawFlags_RoundCornersAll or 0
 | ||
|  |     // (See all values in ImDrawCornerFlags_)
 | ||
|  |     if (flags >= 0x01 && flags <= 0x0F) | ||
|  |         return (flags << 4); | ||
|  | 
 | ||
|  |     // We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
 | ||
|  | #endif
 | ||
|  | 
 | ||
|  |     // If this triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
 | ||
|  |     // Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc...
 | ||
|  |     IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!"); | ||
|  | 
 | ||
|  |     if ((flags & ImDrawFlags_RoundCornersMask_) == 0) | ||
|  |         flags |= ImDrawFlags_RoundCornersAll; | ||
|  | 
 | ||
|  |     return flags; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags) | ||
|  | { | ||
|  |     flags = FixRectCornerFlags(flags); | ||
|  |     rounding = ImMin(rounding, ImFabs(b.x - a.x) * ( ((flags & ImDrawFlags_RoundCornersTop)  == ImDrawFlags_RoundCornersTop)  || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f ) - 1.0f); | ||
|  |     rounding = ImMin(rounding, ImFabs(b.y - a.y) * ( ((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight)  == ImDrawFlags_RoundCornersRight)  ? 0.5f : 1.0f ) - 1.0f); | ||
|  | 
 | ||
|  |     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) | ||
|  |     { | ||
|  |         PathLineTo(a); | ||
|  |         PathLineTo(ImVec2(b.x, a.y)); | ||
|  |         PathLineTo(b); | ||
|  |         PathLineTo(ImVec2(a.x, b.y)); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft)     ? rounding : 0.0f; | ||
|  |         const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight)    ? rounding : 0.0f; | ||
|  |         const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f; | ||
|  |         const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft)  ? rounding : 0.0f; | ||
|  |         PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9); | ||
|  |         PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12); | ||
|  |         PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3); | ||
|  |         PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  |     PathLineTo(p1 + ImVec2(0.5f, 0.5f)); | ||
|  |     PathLineTo(p2 + ImVec2(0.5f, 0.5f)); | ||
|  |     PathStroke(col, 0, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | // p_min = upper-left, p_max = lower-right
 | ||
|  | // Note we don't render 1 pixels sized rectangles properly.
 | ||
|  | void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  |     if (Flags & ImDrawListFlags_AntiAliasedLines) | ||
|  |         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags); | ||
|  |     else | ||
|  |         PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.49f, 0.49f), rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
 | ||
|  |     PathStroke(col, ImDrawFlags_Closed, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  |     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) | ||
|  |     { | ||
|  |         PrimReserve(6, 4); | ||
|  |         PrimRect(p_min, p_max, col); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         PathRect(p_min, p_max, rounding, flags); | ||
|  |         PathFillConvex(col); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // p_min = upper-left, p_max = lower-right
 | ||
|  | void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) | ||
|  | { | ||
|  |     if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const ImVec2 uv = _Data->TexUvWhitePixel; | ||
|  |     PrimReserve(6, 4); | ||
|  |     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); | ||
|  |     PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3)); | ||
|  |     PrimWriteVtx(p_min, uv, col_upr_left); | ||
|  |     PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right); | ||
|  |     PrimWriteVtx(p_max, uv, col_bot_right); | ||
|  |     PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathLineTo(p2); | ||
|  |     PathLineTo(p3); | ||
|  |     PathLineTo(p4); | ||
|  |     PathStroke(col, ImDrawFlags_Closed, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathLineTo(p2); | ||
|  |     PathLineTo(p3); | ||
|  |     PathLineTo(p4); | ||
|  |     PathFillConvex(col); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathLineTo(p2); | ||
|  |     PathLineTo(p3); | ||
|  |     PathStroke(col, ImDrawFlags_Closed, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathLineTo(p2); | ||
|  |     PathLineTo(p3); | ||
|  |     PathFillConvex(col); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) | ||
|  |         return; | ||
|  | 
 | ||
|  |     if (num_segments <= 0) | ||
|  |     { | ||
|  |         // Use arc with automatic segment count
 | ||
|  |         _PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); | ||
|  |         _Path.Size--; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
 | ||
|  |         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); | ||
|  | 
 | ||
|  |         // Because we are filling a closed shape we remove 1 from the count of segments/points
 | ||
|  |         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||
|  |         PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); | ||
|  |     } | ||
|  | 
 | ||
|  |     PathStroke(col, ImDrawFlags_Closed, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f) | ||
|  |         return; | ||
|  | 
 | ||
|  |     if (num_segments <= 0) | ||
|  |     { | ||
|  |         // Use arc with automatic segment count
 | ||
|  |         _PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0); | ||
|  |         _Path.Size--; | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
 | ||
|  |         num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX); | ||
|  | 
 | ||
|  |         // Because we are filling a closed shape we remove 1 from the count of segments/points
 | ||
|  |         const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||
|  |         PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); | ||
|  |     } | ||
|  | 
 | ||
|  |     PathFillConvex(col); | ||
|  | } | ||
|  | 
 | ||
|  | // Guaranteed to honor 'num_segments'
 | ||
|  | void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Because we are filling a closed shape we remove 1 from the count of segments/points
 | ||
|  |     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||
|  |     PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1); | ||
|  |     PathStroke(col, ImDrawFlags_Closed, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | // Guaranteed to honor 'num_segments'
 | ||
|  | void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Because we are filling a closed shape we remove 1 from the count of segments/points
 | ||
|  |     const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments; | ||
|  |     PathArcTo(center, radius, 0.0f, a_max, num_segments - 1); | ||
|  |     PathFillConvex(col); | ||
|  | } | ||
|  | 
 | ||
|  | // Cubic Bezier takes 4 controls points
 | ||
|  | void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathBezierCubicCurveTo(p2, p3, p4, num_segments); | ||
|  |     PathStroke(col, 0, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | // Quadratic Bezier takes 3 controls points
 | ||
|  | void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     PathLineTo(p1); | ||
|  |     PathBezierQuadraticCurveTo(p2, p3, num_segments); | ||
|  |     PathStroke(col, 0, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     if (text_end == NULL) | ||
|  |         text_end = text_begin + strlen(text_begin); | ||
|  |     if (text_begin == text_end) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Pull default font/size from the shared ImDrawListSharedData instance
 | ||
|  |     if (font == NULL) | ||
|  |         font = _Data->Font; | ||
|  |     if (font_size == 0.0f) | ||
|  |         font_size = _Data->FontSize; | ||
|  | 
 | ||
|  |     IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId);  // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
 | ||
|  | 
 | ||
|  |     ImVec4 clip_rect = _CmdHeader.ClipRect; | ||
|  |     if (cpu_fine_clip_rect) | ||
|  |     { | ||
|  |         clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x); | ||
|  |         clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y); | ||
|  |         clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z); | ||
|  |         clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w); | ||
|  |     } | ||
|  |     font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) | ||
|  | { | ||
|  |     AddText(NULL, 0.0f, pos, col, text_begin, text_end); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; | ||
|  |     if (push_texture_id) | ||
|  |         PushTextureID(user_texture_id); | ||
|  | 
 | ||
|  |     PrimReserve(6, 4); | ||
|  |     PrimRectUV(p_min, p_max, uv_min, uv_max, col); | ||
|  | 
 | ||
|  |     if (push_texture_id) | ||
|  |         PopTextureID(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; | ||
|  |     if (push_texture_id) | ||
|  |         PushTextureID(user_texture_id); | ||
|  | 
 | ||
|  |     PrimReserve(6, 4); | ||
|  |     PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col); | ||
|  | 
 | ||
|  |     if (push_texture_id) | ||
|  |         PopTextureID(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags) | ||
|  | { | ||
|  |     if ((col & IM_COL32_A_MASK) == 0) | ||
|  |         return; | ||
|  | 
 | ||
|  |     flags = FixRectCornerFlags(flags); | ||
|  |     if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone) | ||
|  |     { | ||
|  |         AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     const bool push_texture_id = user_texture_id != _CmdHeader.TextureId; | ||
|  |     if (push_texture_id) | ||
|  |         PushTextureID(user_texture_id); | ||
|  | 
 | ||
|  |     int vert_start_idx = VtxBuffer.Size; | ||
|  |     PathRect(p_min, p_max, rounding, flags); | ||
|  |     PathFillConvex(col); | ||
|  |     int vert_end_idx = VtxBuffer.Size; | ||
|  |     ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true); | ||
|  | 
 | ||
|  |     if (push_texture_id) | ||
|  |         PopTextureID(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImDrawListSplitter
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | void ImDrawListSplitter::ClearFreeMemory() | ||
|  | { | ||
|  |     for (int i = 0; i < _Channels.Size; i++) | ||
|  |     { | ||
|  |         if (i == _Current) | ||
|  |             memset(&_Channels[i], 0, sizeof(_Channels[i]));  // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
 | ||
|  |         _Channels[i]._CmdBuffer.clear(); | ||
|  |         _Channels[i]._IdxBuffer.clear(); | ||
|  |     } | ||
|  |     _Current = 0; | ||
|  |     _Count = 1; | ||
|  |     _Channels.clear(); | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count) | ||
|  | { | ||
|  |     IM_UNUSED(draw_list); | ||
|  |     IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter."); | ||
|  |     int old_channels_count = _Channels.Size; | ||
|  |     if (old_channels_count < channels_count) | ||
|  |     { | ||
|  |         _Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
 | ||
|  |         _Channels.resize(channels_count); | ||
|  |     } | ||
|  |     _Count = channels_count; | ||
|  | 
 | ||
|  |     // Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
 | ||
|  |     // The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
 | ||
|  |     // When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
 | ||
|  |     memset(&_Channels[0], 0, sizeof(ImDrawChannel)); | ||
|  |     for (int i = 1; i < channels_count; i++) | ||
|  |     { | ||
|  |         if (i >= old_channels_count) | ||
|  |         { | ||
|  |             IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel(); | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             _Channels[i]._CmdBuffer.resize(0); | ||
|  |             _Channels[i]._IdxBuffer.resize(0); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawListSplitter::Merge(ImDrawList* draw_list) | ||
|  | { | ||
|  |     // Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
 | ||
|  |     if (_Count <= 1) | ||
|  |         return; | ||
|  | 
 | ||
|  |     SetCurrentChannel(draw_list, 0); | ||
|  |     draw_list->_PopUnusedDrawCmd(); | ||
|  | 
 | ||
|  |     // Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
 | ||
|  |     int new_cmd_buffer_count = 0; | ||
|  |     int new_idx_buffer_count = 0; | ||
|  |     ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL; | ||
|  |     int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0; | ||
|  |     for (int i = 1; i < _Count; i++) | ||
|  |     { | ||
|  |         ImDrawChannel& ch = _Channels[i]; | ||
|  |         if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
 | ||
|  |             ch._CmdBuffer.pop_back(); | ||
|  | 
 | ||
|  |         if (ch._CmdBuffer.Size > 0 && last_cmd != NULL) | ||
|  |         { | ||
|  |             // Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
 | ||
|  |             // Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
 | ||
|  |             ImDrawCmd* next_cmd = &ch._CmdBuffer[0]; | ||
|  |             if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL) | ||
|  |             { | ||
|  |                 // Merge previous channel last draw command with current channel first draw command if matching.
 | ||
|  |                 last_cmd->ElemCount += next_cmd->ElemCount; | ||
|  |                 idx_offset += next_cmd->ElemCount; | ||
|  |                 ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
 | ||
|  |             } | ||
|  |         } | ||
|  |         if (ch._CmdBuffer.Size > 0) | ||
|  |             last_cmd = &ch._CmdBuffer.back(); | ||
|  |         new_cmd_buffer_count += ch._CmdBuffer.Size; | ||
|  |         new_idx_buffer_count += ch._IdxBuffer.Size; | ||
|  |         for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++) | ||
|  |         { | ||
|  |             ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset; | ||
|  |             idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount; | ||
|  |         } | ||
|  |     } | ||
|  |     draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count); | ||
|  |     draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count); | ||
|  | 
 | ||
|  |     // Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
 | ||
|  |     ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count; | ||
|  |     ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count; | ||
|  |     for (int i = 1; i < _Count; i++) | ||
|  |     { | ||
|  |         ImDrawChannel& ch = _Channels[i]; | ||
|  |         if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; } | ||
|  |         if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; } | ||
|  |     } | ||
|  |     draw_list->_IdxWritePtr = idx_write; | ||
|  | 
 | ||
|  |     // Ensure there's always a non-callback draw command trailing the command-buffer
 | ||
|  |     if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL) | ||
|  |         draw_list->AddDrawCmd(); | ||
|  | 
 | ||
|  |     // If current command is used with different settings we need to add a new command
 | ||
|  |     ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; | ||
|  |     if (curr_cmd->ElemCount == 0) | ||
|  |         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
 | ||
|  |     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) | ||
|  |         draw_list->AddDrawCmd(); | ||
|  | 
 | ||
|  |     _Count = 1; | ||
|  | } | ||
|  | 
 | ||
|  | void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx) | ||
|  | { | ||
|  |     IM_ASSERT(idx >= 0 && idx < _Count); | ||
|  |     if (_Current == idx) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
 | ||
|  |     memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer)); | ||
|  |     memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer)); | ||
|  |     _Current = idx; | ||
|  |     memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer)); | ||
|  |     memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer)); | ||
|  |     draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size; | ||
|  | 
 | ||
|  |     // If current command is used with different settings we need to add a new command
 | ||
|  |     ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1]; | ||
|  |     if (curr_cmd == NULL) | ||
|  |         draw_list->AddDrawCmd(); | ||
|  |     else if (curr_cmd->ElemCount == 0) | ||
|  |         ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
 | ||
|  |     else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0) | ||
|  |         draw_list->AddDrawCmd(); | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImDrawData
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
 | ||
|  | void ImDrawData::DeIndexAllBuffers() | ||
|  | { | ||
|  |     ImVector<ImDrawVert> new_vtx_buffer; | ||
|  |     TotalVtxCount = TotalIdxCount = 0; | ||
|  |     for (int i = 0; i < CmdListsCount; i++) | ||
|  |     { | ||
|  |         ImDrawList* cmd_list = CmdLists[i]; | ||
|  |         if (cmd_list->IdxBuffer.empty()) | ||
|  |             continue; | ||
|  |         new_vtx_buffer.resize(cmd_list->IdxBuffer.Size); | ||
|  |         for (int j = 0; j < cmd_list->IdxBuffer.Size; j++) | ||
|  |             new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]]; | ||
|  |         cmd_list->VtxBuffer.swap(new_vtx_buffer); | ||
|  |         cmd_list->IdxBuffer.resize(0); | ||
|  |         TotalVtxCount += cmd_list->VtxBuffer.Size; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Helper to scale the ClipRect field of each ImDrawCmd.
 | ||
|  | // Use if your final output buffer is at a different scale than draw_data->DisplaySize,
 | ||
|  | // or if there is a difference between your window resolution and framebuffer resolution.
 | ||
|  | void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) | ||
|  | { | ||
|  |     for (int i = 0; i < CmdListsCount; i++) | ||
|  |     { | ||
|  |         ImDrawList* cmd_list = CmdLists[i]; | ||
|  |         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) | ||
|  |         { | ||
|  |             ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; | ||
|  |             cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); | ||
|  |         } | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Helpers ShadeVertsXXX functions
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Generic linear color gradient, write to RGB fields, leave A untouched.
 | ||
|  | void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1) | ||
|  | { | ||
|  |     ImVec2 gradient_extent = gradient_p1 - gradient_p0; | ||
|  |     float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent); | ||
|  |     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; | ||
|  |     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; | ||
|  |     const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF; | ||
|  |     const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF; | ||
|  |     const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF; | ||
|  |     const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r; | ||
|  |     const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g; | ||
|  |     const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b; | ||
|  |     for (ImDrawVert* vert = vert_start; vert < vert_end; vert++) | ||
|  |     { | ||
|  |         float d = ImDot(vert->pos - gradient_p0, gradient_extent); | ||
|  |         float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f); | ||
|  |         int r = (int)(col0_r + col_delta_r * t); | ||
|  |         int g = (int)(col0_g + col_delta_g * t); | ||
|  |         int b = (int)(col0_b + col_delta_b * t); | ||
|  |         vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Distribute UV over (a, b) rectangle
 | ||
|  | void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp) | ||
|  | { | ||
|  |     const ImVec2 size = b - a; | ||
|  |     const ImVec2 uv_size = uv_b - uv_a; | ||
|  |     const ImVec2 scale = ImVec2( | ||
|  |         size.x != 0.0f ? (uv_size.x / size.x) : 0.0f, | ||
|  |         size.y != 0.0f ? (uv_size.y / size.y) : 0.0f); | ||
|  | 
 | ||
|  |     ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx; | ||
|  |     ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx; | ||
|  |     if (clamp) | ||
|  |     { | ||
|  |         const ImVec2 min = ImMin(uv_a, uv_b); | ||
|  |         const ImVec2 max = ImMax(uv_a, uv_b); | ||
|  |         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | ||
|  |             vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max); | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex) | ||
|  |             vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImFontConfig
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | ImFontConfig::ImFontConfig() | ||
|  | { | ||
|  |     memset(this, 0, sizeof(*this)); | ||
|  |     FontDataOwnedByAtlas = true; | ||
|  |     OversampleH = 3; // FIXME: 2 may be a better default?
 | ||
|  |     OversampleV = 1; | ||
|  |     GlyphMaxAdvanceX = FLT_MAX; | ||
|  |     RasterizerMultiply = 1.0f; | ||
|  |     EllipsisChar = (ImWchar)-1; | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImFontAtlas
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // A work of art lies ahead! (. = white layer, X = black layer, others are blank)
 | ||
|  | // The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
 | ||
|  | // (This is used when io.MouseDrawCursor = true)
 | ||
|  | const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
 | ||
|  | const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27; | ||
|  | static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] = | ||
|  | { | ||
|  |     "..-         -XXXXXXX-    X    -           X           -XXXXXXX          -          XXXXXXX-     XX          - XX       XX " | ||
|  |     "..-         -X.....X-   X.X   -          X.X          -X.....X          -          X.....X-    X..X         -X..X     X..X" | ||
|  |     "---         -XXX.XXX-  X...X  -         X...X         -X....X           -           X....X-    X..X         -X...X   X...X" | ||
|  |     "X           -  X.X  - X.....X -        X.....X        -X...X            -            X...X-    X..X         - X...X X...X " | ||
|  |     "XX          -  X.X  -X.......X-       X.......X       -X..X.X           -           X.X..X-    X..X         -  X...X...X  " | ||
|  |     "X.X         -  X.X  -XXXX.XXXX-       XXXX.XXXX       -X.X X.X          -          X.X X.X-    X..XXX       -   X.....X   " | ||
|  |     "X..X        -  X.X  -   X.X   -          X.X          -XX   X.X         -         X.X   XX-    X..X..XXX    -    X...X    " | ||
|  |     "X...X       -  X.X  -   X.X   -    XX    X.X    XX    -      X.X        -        X.X      -    X..X..X..XX  -     X.X     " | ||
|  |     "X....X      -  X.X  -   X.X   -   X.X    X.X    X.X   -       X.X       -       X.X       -    X..X..X..X.X -    X...X    " | ||
|  |     "X.....X     -  X.X  -   X.X   -  X..X    X.X    X..X  -        X.X      -      X.X        -XXX X..X..X..X..X-   X.....X   " | ||
|  |     "X......X    -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -         X.X   XX-XX   X.X         -X..XX........X..X-  X...X...X  " | ||
|  |     "X.......X   -  X.X  -   X.X   -X.....................X-          X.X X.X-X.X X.X          -X...X...........X- X...X X...X " | ||
|  |     "X........X  -  X.X  -   X.X   - X...XXXXXX.XXXXXX...X -           X.X..X-X..X.X           - X..............X-X...X   X...X" | ||
|  |     "X.........X -XXX.XXX-   X.X   -  X..X    X.X    X..X  -            X...X-X...X            -  X.............X-X..X     X..X" | ||
|  |     "X..........X-X.....X-   X.X   -   X.X    X.X    X.X   -           X....X-X....X           -  X.............X- XX       XX " | ||
|  |     "X......XXXXX-XXXXXXX-   X.X   -    XX    X.X    XX    -          X.....X-X.....X          -   X............X--------------" | ||
|  |     "X...X..X    ---------   X.X   -          X.X          -          XXXXXXX-XXXXXXX          -   X...........X -             " | ||
|  |     "X..X X..X   -       -XXXX.XXXX-       XXXX.XXXX       -------------------------------------    X..........X -             " | ||
|  |     "X.X  X..X   -       -X.......X-       X.......X       -    XX           XX    -           -    X..........X -             " | ||
|  |     "XX    X..X  -       - X.....X -        X.....X        -   X.X           X.X   -           -     X........X  -             " | ||
|  |     "      X..X  -       -  X...X  -         X...X         -  X..X           X..X  -           -     X........X  -             " | ||
|  |     "       XX   -       -   X.X   -          X.X          - X...XXXXXXXXXXXXX...X -           -     XXXXXXXXXX  -             " | ||
|  |     "-------------       -    X    -           X           -X.....................X-           -------------------             " | ||
|  |     "                    ----------------------------------- X...XXXXXXXXXXXXX...X -                                           " | ||
|  |     "                                                      -  X..X           X..X  -                                           " | ||
|  |     "                                                      -   X.X           X.X   -                                           " | ||
|  |     "                                                      -    XX           XX    -                                           " | ||
|  | }; | ||
|  | 
 | ||
|  | static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] = | ||
|  | { | ||
|  |     // Pos ........ Size ......... Offset ......
 | ||
|  |     { ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
 | ||
|  |     { ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
 | ||
|  |     { ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
 | ||
|  |     { ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
 | ||
|  |     { ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
 | ||
|  |     { ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
 | ||
|  |     { ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
 | ||
|  |     { ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
 | ||
|  |     { ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
 | ||
|  | }; | ||
|  | 
 | ||
|  | ImFontAtlas::ImFontAtlas() | ||
|  | { | ||
|  |     memset(this, 0, sizeof(*this)); | ||
|  |     TexGlyphPadding = 1; | ||
|  |     PackIdMouseCursors = PackIdLines = -1; | ||
|  | } | ||
|  | 
 | ||
|  | ImFontAtlas::~ImFontAtlas() | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     Clear(); | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::ClearInputData() | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     for (int i = 0; i < ConfigData.Size; i++) | ||
|  |         if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas) | ||
|  |         { | ||
|  |             IM_FREE(ConfigData[i].FontData); | ||
|  |             ConfigData[i].FontData = NULL; | ||
|  |         } | ||
|  | 
 | ||
|  |     // When clearing this we lose access to the font name and other information used to build the font.
 | ||
|  |     for (int i = 0; i < Fonts.Size; i++) | ||
|  |         if (Fonts[i]->ConfigData >= ConfigData.Data && Fonts[i]->ConfigData < ConfigData.Data + ConfigData.Size) | ||
|  |         { | ||
|  |             Fonts[i]->ConfigData = NULL; | ||
|  |             Fonts[i]->ConfigDataCount = 0; | ||
|  |         } | ||
|  |     ConfigData.clear(); | ||
|  |     CustomRects.clear(); | ||
|  |     PackIdMouseCursors = PackIdLines = -1; | ||
|  |     // Important: we leave TexReady untouched
 | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::ClearTexData() | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     if (TexPixelsAlpha8) | ||
|  |         IM_FREE(TexPixelsAlpha8); | ||
|  |     if (TexPixelsRGBA32) | ||
|  |         IM_FREE(TexPixelsRGBA32); | ||
|  |     TexPixelsAlpha8 = NULL; | ||
|  |     TexPixelsRGBA32 = NULL; | ||
|  |     TexPixelsUseColors = false; | ||
|  |     // Important: we leave TexReady untouched
 | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::ClearFonts() | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     Fonts.clear_delete(); | ||
|  |     TexReady = false; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::Clear() | ||
|  | { | ||
|  |     ClearInputData(); | ||
|  |     ClearTexData(); | ||
|  |     ClearFonts(); | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | ||
|  | { | ||
|  |     // Build atlas on demand
 | ||
|  |     if (TexPixelsAlpha8 == NULL) | ||
|  |         Build(); | ||
|  | 
 | ||
|  |     *out_pixels = TexPixelsAlpha8; | ||
|  |     if (out_width) *out_width = TexWidth; | ||
|  |     if (out_height) *out_height = TexHeight; | ||
|  |     if (out_bytes_per_pixel) *out_bytes_per_pixel = 1; | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel) | ||
|  | { | ||
|  |     // Convert to RGBA32 format on demand
 | ||
|  |     // Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
 | ||
|  |     if (!TexPixelsRGBA32) | ||
|  |     { | ||
|  |         unsigned char* pixels = NULL; | ||
|  |         GetTexDataAsAlpha8(&pixels, NULL, NULL); | ||
|  |         if (pixels) | ||
|  |         { | ||
|  |             TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4); | ||
|  |             const unsigned char* src = pixels; | ||
|  |             unsigned int* dst = TexPixelsRGBA32; | ||
|  |             for (int n = TexWidth * TexHeight; n > 0; n--) | ||
|  |                 *dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++)); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     *out_pixels = (unsigned char*)TexPixelsRGBA32; | ||
|  |     if (out_width) *out_width = TexWidth; | ||
|  |     if (out_height) *out_height = TexHeight; | ||
|  |     if (out_bytes_per_pixel) *out_bytes_per_pixel = 4; | ||
|  | } | ||
|  | 
 | ||
|  | ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg) | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0); | ||
|  |     IM_ASSERT(font_cfg->SizePixels > 0.0f); | ||
|  | 
 | ||
|  |     // Create new font
 | ||
|  |     if (!font_cfg->MergeMode) | ||
|  |         Fonts.push_back(IM_NEW(ImFont)); | ||
|  |     else | ||
|  |         IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
 | ||
|  | 
 | ||
|  |     ConfigData.push_back(*font_cfg); | ||
|  |     ImFontConfig& new_font_cfg = ConfigData.back(); | ||
|  |     if (new_font_cfg.DstFont == NULL) | ||
|  |         new_font_cfg.DstFont = Fonts.back(); | ||
|  |     if (!new_font_cfg.FontDataOwnedByAtlas) | ||
|  |     { | ||
|  |         new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize); | ||
|  |         new_font_cfg.FontDataOwnedByAtlas = true; | ||
|  |         memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize); | ||
|  |     } | ||
|  | 
 | ||
|  |     if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1) | ||
|  |         new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar; | ||
|  | 
 | ||
|  |     // Invalidate texture
 | ||
|  |     TexReady = false; | ||
|  |     ClearTexData(); | ||
|  |     return new_font_cfg.DstFont; | ||
|  | } | ||
|  | 
 | ||
|  | // Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
 | ||
|  | static unsigned int stb_decompress_length(const unsigned char* input); | ||
|  | static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length); | ||
|  | static const char*  GetDefaultCompressedFontDataTTFBase85(); | ||
|  | static unsigned int Decode85Byte(char c)                                    { return c >= '\\' ? c-36 : c-35; } | ||
|  | static void         Decode85(const unsigned char* src, unsigned char* dst) | ||
|  | { | ||
|  |     while (*src) | ||
|  |     { | ||
|  |         unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4])))); | ||
|  |         dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF);   // We can't assume little-endianness.
 | ||
|  |         src += 5; | ||
|  |         dst += 4; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Load embedded ProggyClean.ttf at size 13, disable oversampling
 | ||
|  | ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) | ||
|  | { | ||
|  |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | ||
|  |     if (!font_cfg_template) | ||
|  |     { | ||
|  |         font_cfg.OversampleH = font_cfg.OversampleV = 1; | ||
|  |         font_cfg.PixelSnapH = true; | ||
|  |     } | ||
|  |     if (font_cfg.SizePixels <= 0.0f) | ||
|  |         font_cfg.SizePixels = 13.0f * 1.0f; | ||
|  |     if (font_cfg.Name[0] == '\0') | ||
|  |         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); | ||
|  |     font_cfg.EllipsisChar = (ImWchar)0x0085; | ||
|  |     font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units
 | ||
|  | 
 | ||
|  |     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); | ||
|  |     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); | ||
|  |     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); | ||
|  |     return font; | ||
|  | } | ||
|  | 
 | ||
|  | ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     size_t data_size = 0; | ||
|  |     void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0); | ||
|  |     if (!data) | ||
|  |     { | ||
|  |         IM_ASSERT_USER_ERROR(0, "Could not load font file!"); | ||
|  |         return NULL; | ||
|  |     } | ||
|  |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | ||
|  |     if (font_cfg.Name[0] == '\0') | ||
|  |     { | ||
|  |         // Store a short copy of filename into into the font name for convenience
 | ||
|  |         const char* p; | ||
|  |         for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {} | ||
|  |         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels); | ||
|  |     } | ||
|  |     return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges); | ||
|  | } | ||
|  | 
 | ||
|  | // NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
 | ||
|  | ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | ||
|  |     IM_ASSERT(font_cfg.FontData == NULL); | ||
|  |     font_cfg.FontData = ttf_data; | ||
|  |     font_cfg.FontDataSize = ttf_size; | ||
|  |     font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels; | ||
|  |     if (glyph_ranges) | ||
|  |         font_cfg.GlyphRanges = glyph_ranges; | ||
|  |     return AddFont(&font_cfg); | ||
|  | } | ||
|  | 
 | ||
|  | ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges) | ||
|  | { | ||
|  |     const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data); | ||
|  |     unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size); | ||
|  |     stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size); | ||
|  | 
 | ||
|  |     ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig(); | ||
|  |     IM_ASSERT(font_cfg.FontData == NULL); | ||
|  |     font_cfg.FontDataOwnedByAtlas = true; | ||
|  |     return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges); | ||
|  | } | ||
|  | 
 | ||
|  | ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges) | ||
|  | { | ||
|  |     int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4; | ||
|  |     void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size); | ||
|  |     Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf); | ||
|  |     ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges); | ||
|  |     IM_FREE(compressed_ttf); | ||
|  |     return font; | ||
|  | } | ||
|  | 
 | ||
|  | int ImFontAtlas::AddCustomRectRegular(int width, int height) | ||
|  | { | ||
|  |     IM_ASSERT(width > 0 && width <= 0xFFFF); | ||
|  |     IM_ASSERT(height > 0 && height <= 0xFFFF); | ||
|  |     ImFontAtlasCustomRect r; | ||
|  |     r.Width = (unsigned short)width; | ||
|  |     r.Height = (unsigned short)height; | ||
|  |     CustomRects.push_back(r); | ||
|  |     return CustomRects.Size - 1; // Return index
 | ||
|  | } | ||
|  | 
 | ||
|  | int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset) | ||
|  | { | ||
|  | #ifdef IMGUI_USE_WCHAR32
 | ||
|  |     IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX); | ||
|  | #endif
 | ||
|  |     IM_ASSERT(font != NULL); | ||
|  |     IM_ASSERT(width > 0 && width <= 0xFFFF); | ||
|  |     IM_ASSERT(height > 0 && height <= 0xFFFF); | ||
|  |     ImFontAtlasCustomRect r; | ||
|  |     r.Width = (unsigned short)width; | ||
|  |     r.Height = (unsigned short)height; | ||
|  |     r.GlyphID = id; | ||
|  |     r.GlyphAdvanceX = advance_x; | ||
|  |     r.GlyphOffset = offset; | ||
|  |     r.Font = font; | ||
|  |     CustomRects.push_back(r); | ||
|  |     return CustomRects.Size - 1; // Return index
 | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const | ||
|  | { | ||
|  |     IM_ASSERT(TexWidth > 0 && TexHeight > 0);   // Font atlas needs to be built before we can calculate UV coordinates
 | ||
|  |     IM_ASSERT(rect->IsPacked());                // Make sure the rectangle has been packed
 | ||
|  |     *out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y); | ||
|  |     *out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y); | ||
|  | } | ||
|  | 
 | ||
|  | bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2]) | ||
|  | { | ||
|  |     if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT) | ||
|  |         return false; | ||
|  |     if (Flags & ImFontAtlasFlags_NoMouseCursors) | ||
|  |         return false; | ||
|  | 
 | ||
|  |     IM_ASSERT(PackIdMouseCursors != -1); | ||
|  |     ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors); | ||
|  |     ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y); | ||
|  |     ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1]; | ||
|  |     *out_size = size; | ||
|  |     *out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2]; | ||
|  |     out_uv_border[0] = (pos) * TexUvScale; | ||
|  |     out_uv_border[1] = (pos + size) * TexUvScale; | ||
|  |     pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; | ||
|  |     out_uv_fill[0] = (pos) * TexUvScale; | ||
|  |     out_uv_fill[1] = (pos + size) * TexUvScale; | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | bool    ImFontAtlas::Build() | ||
|  | { | ||
|  |     IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!"); | ||
|  | 
 | ||
|  |     // Default font is none are specified
 | ||
|  |     if (ConfigData.Size == 0) | ||
|  |         AddFontDefault(); | ||
|  | 
 | ||
|  |     // Select builder
 | ||
|  |     // - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
 | ||
|  |     //   may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
 | ||
|  |     //   using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
 | ||
|  |     //   and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
 | ||
|  |     const ImFontBuilderIO* builder_io = FontBuilderIO; | ||
|  |     if (builder_io == NULL) | ||
|  |     { | ||
|  | #ifdef IMGUI_ENABLE_FREETYPE
 | ||
|  |         builder_io = ImGuiFreeType::GetBuilderForFreeType(); | ||
|  | #elif defined(IMGUI_ENABLE_STB_TRUETYPE)
 | ||
|  |         builder_io = ImFontAtlasGetBuilderForStbTruetype(); | ||
|  | #else
 | ||
|  |         IM_ASSERT(0); // Invalid Build function
 | ||
|  | #endif
 | ||
|  |     } | ||
|  | 
 | ||
|  |     // Build
 | ||
|  |     return builder_io->FontBuilder_Build(this); | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor) | ||
|  | { | ||
|  |     for (unsigned int i = 0; i < 256; i++) | ||
|  |     { | ||
|  |         unsigned int value = (unsigned int)(i * in_brighten_factor); | ||
|  |         out_table[i] = value > 255 ? 255 : (value & 0xFF); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride) | ||
|  | { | ||
|  |     unsigned char* data = pixels + x + y * stride; | ||
|  |     for (int j = h; j > 0; j--, data += stride) | ||
|  |         for (int i = 0; i < w; i++) | ||
|  |             data[i] = table[data[i]]; | ||
|  | } | ||
|  | 
 | ||
|  | #ifdef IMGUI_ENABLE_STB_TRUETYPE
 | ||
|  | // Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
 | ||
|  | // (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
 | ||
|  | struct ImFontBuildSrcData | ||
|  | { | ||
|  |     stbtt_fontinfo      FontInfo; | ||
|  |     stbtt_pack_range    PackRange;          // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
 | ||
|  |     stbrp_rect*         Rects;              // Rectangle to pack. We first fill in their size and the packer will give us their position.
 | ||
|  |     stbtt_packedchar*   PackedChars;        // Output glyphs
 | ||
|  |     const ImWchar*      SrcRanges;          // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
 | ||
|  |     int                 DstIndex;           // Index into atlas->Fonts[] and dst_tmp_array[]
 | ||
|  |     int                 GlyphsHighest;      // Highest requested codepoint
 | ||
|  |     int                 GlyphsCount;        // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
 | ||
|  |     ImBitVector         GlyphsSet;          // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
 | ||
|  |     ImVector<int>       GlyphsList;         // Glyph codepoints list (flattened version of GlyphsMap)
 | ||
|  | }; | ||
|  | 
 | ||
|  | // Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
 | ||
|  | struct ImFontBuildDstData | ||
|  | { | ||
|  |     int                 SrcCount;           // Number of source fonts targeting this destination font.
 | ||
|  |     int                 GlyphsHighest; | ||
|  |     int                 GlyphsCount; | ||
|  |     ImBitVector         GlyphsSet;          // This is used to resolve collision when multiple sources are merged into a same destination font.
 | ||
|  | }; | ||
|  | 
 | ||
|  | static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out) | ||
|  | { | ||
|  |     IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int)); | ||
|  |     const ImU32* it_begin = in->Storage.begin(); | ||
|  |     const ImU32* it_end = in->Storage.end(); | ||
|  |     for (const ImU32* it = it_begin; it < it_end; it++) | ||
|  |         if (ImU32 entries_32 = *it) | ||
|  |             for (ImU32 bit_n = 0; bit_n < 32; bit_n++) | ||
|  |                 if (entries_32 & ((ImU32)1 << bit_n)) | ||
|  |                     out->push_back((int)(((it - it_begin) << 5) + bit_n)); | ||
|  | } | ||
|  | 
 | ||
|  | static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas) | ||
|  | { | ||
|  |     IM_ASSERT(atlas->ConfigData.Size > 0); | ||
|  | 
 | ||
|  |     ImFontAtlasBuildInit(atlas); | ||
|  | 
 | ||
|  |     // Clear atlas
 | ||
|  |     atlas->TexID = (ImTextureID)NULL; | ||
|  |     atlas->TexWidth = atlas->TexHeight = 0; | ||
|  |     atlas->TexUvScale = ImVec2(0.0f, 0.0f); | ||
|  |     atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f); | ||
|  |     atlas->ClearTexData(); | ||
|  | 
 | ||
|  |     // Temporary storage for building
 | ||
|  |     ImVector<ImFontBuildSrcData> src_tmp_array; | ||
|  |     ImVector<ImFontBuildDstData> dst_tmp_array; | ||
|  |     src_tmp_array.resize(atlas->ConfigData.Size); | ||
|  |     dst_tmp_array.resize(atlas->Fonts.Size); | ||
|  |     memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes()); | ||
|  |     memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes()); | ||
|  | 
 | ||
|  |     // 1. Initialize font loading structure, check font data validity
 | ||
|  |     for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         ImFontConfig& cfg = atlas->ConfigData[src_i]; | ||
|  |         IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas)); | ||
|  | 
 | ||
|  |         // Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
 | ||
|  |         src_tmp.DstIndex = -1; | ||
|  |         for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++) | ||
|  |             if (cfg.DstFont == atlas->Fonts[output_i]) | ||
|  |                 src_tmp.DstIndex = output_i; | ||
|  |         if (src_tmp.DstIndex == -1) | ||
|  |         { | ||
|  |             IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
 | ||
|  |             return false; | ||
|  |         } | ||
|  |         // Initialize helper structure for font loading and verify that the TTF/OTF data is correct
 | ||
|  |         const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo); | ||
|  |         IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found."); | ||
|  |         if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset)) | ||
|  |             return false; | ||
|  | 
 | ||
|  |         // Measure highest codepoints
 | ||
|  |         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; | ||
|  |         src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault(); | ||
|  |         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) | ||
|  |             src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]); | ||
|  |         dst_tmp.SrcCount++; | ||
|  |         dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest); | ||
|  |     } | ||
|  | 
 | ||
|  |     // 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
 | ||
|  |     int total_glyphs_count = 0; | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex]; | ||
|  |         src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1); | ||
|  |         if (dst_tmp.GlyphsSet.Storage.empty()) | ||
|  |             dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1); | ||
|  | 
 | ||
|  |         for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2) | ||
|  |             for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++) | ||
|  |             { | ||
|  |                 if (dst_tmp.GlyphsSet.TestBit(codepoint))    // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
 | ||
|  |                     continue; | ||
|  |                 if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint))    // It is actually in the font?
 | ||
|  |                     continue; | ||
|  | 
 | ||
|  |                 // Add to avail set/counters
 | ||
|  |                 src_tmp.GlyphsCount++; | ||
|  |                 dst_tmp.GlyphsCount++; | ||
|  |                 src_tmp.GlyphsSet.SetBit(codepoint); | ||
|  |                 dst_tmp.GlyphsSet.SetBit(codepoint); | ||
|  |                 total_glyphs_count++; | ||
|  |             } | ||
|  |     } | ||
|  | 
 | ||
|  |     // 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
 | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount); | ||
|  |         UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList); | ||
|  |         src_tmp.GlyphsSet.Clear(); | ||
|  |         IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount); | ||
|  |     } | ||
|  |     for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++) | ||
|  |         dst_tmp_array[dst_i].GlyphsSet.Clear(); | ||
|  |     dst_tmp_array.clear(); | ||
|  | 
 | ||
|  |     // Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
 | ||
|  |     // (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
 | ||
|  |     ImVector<stbrp_rect> buf_rects; | ||
|  |     ImVector<stbtt_packedchar> buf_packedchars; | ||
|  |     buf_rects.resize(total_glyphs_count); | ||
|  |     buf_packedchars.resize(total_glyphs_count); | ||
|  |     memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes()); | ||
|  |     memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes()); | ||
|  | 
 | ||
|  |     // 4. Gather glyphs sizes so we can pack them in our virtual canvas.
 | ||
|  |     int total_surface = 0; | ||
|  |     int buf_rects_out_n = 0; | ||
|  |     int buf_packedchars_out_n = 0; | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         if (src_tmp.GlyphsCount == 0) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         src_tmp.Rects = &buf_rects[buf_rects_out_n]; | ||
|  |         src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n]; | ||
|  |         buf_rects_out_n += src_tmp.GlyphsCount; | ||
|  |         buf_packedchars_out_n += src_tmp.GlyphsCount; | ||
|  | 
 | ||
|  |         // Convert our ranges in the format stb_truetype wants
 | ||
|  |         ImFontConfig& cfg = atlas->ConfigData[src_i]; | ||
|  |         src_tmp.PackRange.font_size = cfg.SizePixels; | ||
|  |         src_tmp.PackRange.first_unicode_codepoint_in_range = 0; | ||
|  |         src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data; | ||
|  |         src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size; | ||
|  |         src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars; | ||
|  |         src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH; | ||
|  |         src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV; | ||
|  | 
 | ||
|  |         // Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
 | ||
|  |         const float scale = (cfg.SizePixels > 0) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels); | ||
|  |         const int padding = atlas->TexGlyphPadding; | ||
|  |         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++) | ||
|  |         { | ||
|  |             int x0, y0, x1, y1; | ||
|  |             const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]); | ||
|  |             IM_ASSERT(glyph_index_in_font != 0); | ||
|  |             stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1); | ||
|  |             src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1); | ||
|  |             src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1); | ||
|  |             total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // We need a width for the skyline algorithm, any width!
 | ||
|  |     // The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
 | ||
|  |     // User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
 | ||
|  |     const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1; | ||
|  |     atlas->TexHeight = 0; | ||
|  |     if (atlas->TexDesiredWidth > 0) | ||
|  |         atlas->TexWidth = atlas->TexDesiredWidth; | ||
|  |     else | ||
|  |         atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512; | ||
|  | 
 | ||
|  |     // 5. Start packing
 | ||
|  |     // Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
 | ||
|  |     const int TEX_HEIGHT_MAX = 1024 * 32; | ||
|  |     stbtt_pack_context spc = {}; | ||
|  |     stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL); | ||
|  |     ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info); | ||
|  | 
 | ||
|  |     // 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
 | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         if (src_tmp.GlyphsCount == 0) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount); | ||
|  | 
 | ||
|  |         // Extend texture height and mark missing glyphs as non-packed so we won't render them.
 | ||
|  |         // FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
 | ||
|  |         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) | ||
|  |             if (src_tmp.Rects[glyph_i].was_packed) | ||
|  |                 atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h); | ||
|  |     } | ||
|  | 
 | ||
|  |     // 7. Allocate texture
 | ||
|  |     atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight); | ||
|  |     atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight); | ||
|  |     atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight); | ||
|  |     memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight); | ||
|  |     spc.pixels = atlas->TexPixelsAlpha8; | ||
|  |     spc.height = atlas->TexHeight; | ||
|  | 
 | ||
|  |     // 8. Render/rasterize font characters into the texture
 | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontConfig& cfg = atlas->ConfigData[src_i]; | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         if (src_tmp.GlyphsCount == 0) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects); | ||
|  | 
 | ||
|  |         // Apply multiply operator
 | ||
|  |         if (cfg.RasterizerMultiply != 1.0f) | ||
|  |         { | ||
|  |             unsigned char multiply_table[256]; | ||
|  |             ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply); | ||
|  |             stbrp_rect* r = &src_tmp.Rects[0]; | ||
|  |             for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++) | ||
|  |                 if (r->was_packed) | ||
|  |                     ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1); | ||
|  |         } | ||
|  |         src_tmp.Rects = NULL; | ||
|  |     } | ||
|  | 
 | ||
|  |     // End packing
 | ||
|  |     stbtt_PackEnd(&spc); | ||
|  |     buf_rects.clear(); | ||
|  | 
 | ||
|  |     // 9. Setup ImFont and glyphs for runtime
 | ||
|  |     for (int src_i = 0; src_i < src_tmp_array.Size; src_i++) | ||
|  |     { | ||
|  |         ImFontBuildSrcData& src_tmp = src_tmp_array[src_i]; | ||
|  |         if (src_tmp.GlyphsCount == 0) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         // When merging fonts with MergeMode=true:
 | ||
|  |         // - We can have multiple input fonts writing into a same destination font.
 | ||
|  |         // - dst_font->ConfigData is != from cfg which is our source configuration.
 | ||
|  |         ImFontConfig& cfg = atlas->ConfigData[src_i]; | ||
|  |         ImFont* dst_font = cfg.DstFont; | ||
|  | 
 | ||
|  |         const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels); | ||
|  |         int unscaled_ascent, unscaled_descent, unscaled_line_gap; | ||
|  |         stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap); | ||
|  | 
 | ||
|  |         const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1)); | ||
|  |         const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1)); | ||
|  |         ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent); | ||
|  |         const float font_off_x = cfg.GlyphOffset.x; | ||
|  |         const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent); | ||
|  | 
 | ||
|  |         for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++) | ||
|  |         { | ||
|  |             // Register glyph
 | ||
|  |             const int codepoint = src_tmp.GlyphsList[glyph_i]; | ||
|  |             const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i]; | ||
|  |             stbtt_aligned_quad q; | ||
|  |             float unused_x = 0.0f, unused_y = 0.0f; | ||
|  |             stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0); | ||
|  |             dst_font->AddGlyph(&cfg, (ImWchar)codepoint, q.x0 + font_off_x, q.y0 + font_off_y, q.x1 + font_off_x, q.y1 + font_off_y, q.s0, q.t0, q.s1, q.t1, pc.xadvance); | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     // Cleanup
 | ||
|  |     src_tmp_array.clear_destruct(); | ||
|  | 
 | ||
|  |     ImFontAtlasBuildFinish(atlas); | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype() | ||
|  | { | ||
|  |     static ImFontBuilderIO io; | ||
|  |     io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype; | ||
|  |     return &io; | ||
|  | } | ||
|  | 
 | ||
|  | #endif // IMGUI_ENABLE_STB_TRUETYPE
 | ||
|  | 
 | ||
|  | void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent) | ||
|  | { | ||
|  |     if (!font_config->MergeMode) | ||
|  |     { | ||
|  |         font->ClearOutputData(); | ||
|  |         font->FontSize = font_config->SizePixels; | ||
|  |         font->ConfigData = font_config; | ||
|  |         font->ConfigDataCount = 0; | ||
|  |         font->ContainerAtlas = atlas; | ||
|  |         font->Ascent = ascent; | ||
|  |         font->Descent = descent; | ||
|  |     } | ||
|  |     font->ConfigDataCount++; | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque) | ||
|  | { | ||
|  |     stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque; | ||
|  |     IM_ASSERT(pack_context != NULL); | ||
|  | 
 | ||
|  |     ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects; | ||
|  |     IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
 | ||
|  | 
 | ||
|  |     ImVector<stbrp_rect> pack_rects; | ||
|  |     pack_rects.resize(user_rects.Size); | ||
|  |     memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes()); | ||
|  |     for (int i = 0; i < user_rects.Size; i++) | ||
|  |     { | ||
|  |         pack_rects[i].w = user_rects[i].Width; | ||
|  |         pack_rects[i].h = user_rects[i].Height; | ||
|  |     } | ||
|  |     stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size); | ||
|  |     for (int i = 0; i < pack_rects.Size; i++) | ||
|  |         if (pack_rects[i].was_packed) | ||
|  |         { | ||
|  |             user_rects[i].X = (unsigned short)pack_rects[i].x; | ||
|  |             user_rects[i].Y = (unsigned short)pack_rects[i].y; | ||
|  |             IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height); | ||
|  |             atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h); | ||
|  |         } | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value) | ||
|  | { | ||
|  |     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); | ||
|  |     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); | ||
|  |     unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth); | ||
|  |     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) | ||
|  |         for (int off_x = 0; off_x < w; off_x++) | ||
|  |             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00; | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value) | ||
|  | { | ||
|  |     IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth); | ||
|  |     IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight); | ||
|  |     unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth); | ||
|  |     for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w) | ||
|  |         for (int off_x = 0; off_x < w; off_x++) | ||
|  |             out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS; | ||
|  | } | ||
|  | 
 | ||
|  | static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas) | ||
|  | { | ||
|  |     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors); | ||
|  |     IM_ASSERT(r->IsPacked()); | ||
|  | 
 | ||
|  |     const int w = atlas->TexWidth; | ||
|  |     if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | ||
|  |     { | ||
|  |         // Render/copy pixels
 | ||
|  |         IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H); | ||
|  |         const int x_for_white = r->X; | ||
|  |         const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1; | ||
|  |         if (atlas->TexPixelsAlpha8 != NULL) | ||
|  |         { | ||
|  |             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF); | ||
|  |             ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF); | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE); | ||
|  |             ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE); | ||
|  |         } | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         // Render 4 white pixels
 | ||
|  |         IM_ASSERT(r->Width == 2 && r->Height == 2); | ||
|  |         const int offset = (int)r->X + (int)r->Y * w; | ||
|  |         if (atlas->TexPixelsAlpha8 != NULL) | ||
|  |         { | ||
|  |             atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE; | ||
|  |         } | ||
|  |     } | ||
|  |     atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y); | ||
|  | } | ||
|  | 
 | ||
|  | static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas) | ||
|  | { | ||
|  |     if (atlas->Flags & ImFontAtlasFlags_NoBakedLines) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
 | ||
|  |     ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines); | ||
|  |     IM_ASSERT(r->IsPacked()); | ||
|  |     for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
 | ||
|  |     { | ||
|  |         // Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
 | ||
|  |         unsigned int y = n; | ||
|  |         unsigned int line_width = n; | ||
|  |         unsigned int pad_left = (r->Width - line_width) / 2; | ||
|  |         unsigned int pad_right = r->Width - (pad_left + line_width); | ||
|  | 
 | ||
|  |         // Write each slice
 | ||
|  |         IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
 | ||
|  |         if (atlas->TexPixelsAlpha8 != NULL) | ||
|  |         { | ||
|  |             unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)]; | ||
|  |             for (unsigned int i = 0; i < pad_left; i++) | ||
|  |                 *(write_ptr + i) = 0x00; | ||
|  | 
 | ||
|  |             for (unsigned int i = 0; i < line_width; i++) | ||
|  |                 *(write_ptr + pad_left + i) = 0xFF; | ||
|  | 
 | ||
|  |             for (unsigned int i = 0; i < pad_right; i++) | ||
|  |                 *(write_ptr + pad_left + line_width + i) = 0x00; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)]; | ||
|  |             for (unsigned int i = 0; i < pad_left; i++) | ||
|  |                 *(write_ptr + i) = IM_COL32(255, 255, 255, 0); | ||
|  | 
 | ||
|  |             for (unsigned int i = 0; i < line_width; i++) | ||
|  |                 *(write_ptr + pad_left + i) = IM_COL32_WHITE; | ||
|  | 
 | ||
|  |             for (unsigned int i = 0; i < pad_right; i++) | ||
|  |                 *(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0); | ||
|  |         } | ||
|  | 
 | ||
|  |         // Calculate UVs for this line
 | ||
|  |         ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale; | ||
|  |         ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale; | ||
|  |         float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
 | ||
|  |         atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // Note: this is called / shared by both the stb_truetype and the FreeType builder
 | ||
|  | void ImFontAtlasBuildInit(ImFontAtlas* atlas) | ||
|  | { | ||
|  |     // Register texture region for mouse cursors or standard white pixels
 | ||
|  |     if (atlas->PackIdMouseCursors < 0) | ||
|  |     { | ||
|  |         if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors)) | ||
|  |             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H); | ||
|  |         else | ||
|  |             atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Register texture region for thick lines
 | ||
|  |     // The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
 | ||
|  |     if (atlas->PackIdLines < 0) | ||
|  |     { | ||
|  |         if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines)) | ||
|  |             atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | // This is called/shared by both the stb_truetype and the FreeType builder.
 | ||
|  | void ImFontAtlasBuildFinish(ImFontAtlas* atlas) | ||
|  | { | ||
|  |     // Render into our custom data blocks
 | ||
|  |     IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL); | ||
|  |     ImFontAtlasBuildRenderDefaultTexData(atlas); | ||
|  |     ImFontAtlasBuildRenderLinesTexData(atlas); | ||
|  | 
 | ||
|  |     // Register custom rectangle glyphs
 | ||
|  |     for (int i = 0; i < atlas->CustomRects.Size; i++) | ||
|  |     { | ||
|  |         const ImFontAtlasCustomRect* r = &atlas->CustomRects[i]; | ||
|  |         if (r->Font == NULL || r->GlyphID == 0) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         // Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
 | ||
|  |         IM_ASSERT(r->Font->ContainerAtlas == atlas); | ||
|  |         ImVec2 uv0, uv1; | ||
|  |         atlas->CalcCustomRectUV(r, &uv0, &uv1); | ||
|  |         r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Build all fonts lookup tables
 | ||
|  |     for (int i = 0; i < atlas->Fonts.Size; i++) | ||
|  |         if (atlas->Fonts[i]->DirtyLookupTables) | ||
|  |             atlas->Fonts[i]->BuildLookupTable(); | ||
|  | 
 | ||
|  |     atlas->TexReady = true; | ||
|  | } | ||
|  | 
 | ||
|  | // Retrieve list of range (2 int per range, values are inclusive)
 | ||
|  | const ImWchar*   ImFontAtlas::GetGlyphRangesDefault() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesKorean() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0x3131, 0x3163, // Korean alphabets
 | ||
|  |         0xAC00, 0xD7A3, // Korean characters
 | ||
|  |         0xFFFD, 0xFFFD, // Invalid
 | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesChineseFull() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0x2000, 0x206F, // General Punctuation
 | ||
|  |         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
 | ||
|  |         0x31F0, 0x31FF, // Katakana Phonetic Extensions
 | ||
|  |         0xFF00, 0xFFEF, // Half-width characters
 | ||
|  |         0xFFFD, 0xFFFD, // Invalid
 | ||
|  |         0x4e00, 0x9FAF, // CJK Ideograms
 | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges) | ||
|  | { | ||
|  |     for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2) | ||
|  |     { | ||
|  |         out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]); | ||
|  |         base_codepoint += accumulative_offsets[n]; | ||
|  |     } | ||
|  |     out_ranges[0] = 0; | ||
|  | } | ||
|  | 
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImFontAtlas glyph ranges helpers
 | ||
|  | //-------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon() | ||
|  | { | ||
|  |     // Store 2500 regularly used characters for Simplified Chinese.
 | ||
|  |     // Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
 | ||
|  |     // This table covers 97.97% of all characters used during the month in July, 1987.
 | ||
|  |     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
 | ||
|  |     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
 | ||
|  |     static const short accumulative_offsets_from_0x4E00[] = | ||
|  |     { | ||
|  |         0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2, | ||
|  |         1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4, | ||
|  |         2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1, | ||
|  |         1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2, | ||
|  |         3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6, | ||
|  |         1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1, | ||
|  |         1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3, | ||
|  |         2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4, | ||
|  |         27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12, | ||
|  |         3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1, | ||
|  |         1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23, | ||
|  |         176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6, | ||
|  |         5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6, | ||
|  |         1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1, | ||
|  |         6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5, | ||
|  |         2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15, | ||
|  |         2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6, | ||
|  |         2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4, | ||
|  |         3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5, | ||
|  |         3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2, | ||
|  |         3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16, | ||
|  |         1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31, | ||
|  |         140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7, | ||
|  |         5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2, | ||
|  |         2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13, | ||
|  |         4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3, | ||
|  |         2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4, | ||
|  |         4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1, | ||
|  |         3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3, | ||
|  |         3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11, | ||
|  |         2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9, | ||
|  |         5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2, | ||
|  |         3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3, | ||
|  |         1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12, | ||
|  |         4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8, | ||
|  |         4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5, | ||
|  |         26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1, | ||
|  |         3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5, | ||
|  |         2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6, | ||
|  |         10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6 | ||
|  |     }; | ||
|  |     static ImWchar base_ranges[] = // not zero-terminated
 | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0x2000, 0x206F, // General Punctuation
 | ||
|  |         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
 | ||
|  |         0x31F0, 0x31FF, // Katakana Phonetic Extensions
 | ||
|  |         0xFF00, 0xFFEF, // Half-width characters
 | ||
|  |         0xFFFD, 0xFFFD  // Invalid
 | ||
|  |     }; | ||
|  |     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 }; | ||
|  |     if (!full_ranges[0]) | ||
|  |     { | ||
|  |         memcpy(full_ranges, base_ranges, sizeof(base_ranges)); | ||
|  |         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); | ||
|  |     } | ||
|  |     return &full_ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesJapanese() | ||
|  | { | ||
|  |     // 2999 ideograms code points for Japanese
 | ||
|  |     // - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
 | ||
|  |     // - 863 Jinmeiyo (meaning "for personal name") Kanji code points
 | ||
|  |     // - Sourced from the character information database of the Information-technology Promotion Agency, Japan
 | ||
|  |     //   - https://mojikiban.ipa.go.jp/mji/
 | ||
|  |     //   - Available under the terms of the Creative Commons Attribution-ShareAlike 2.1 Japan (CC BY-SA 2.1 JP).
 | ||
|  |     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/deed.en
 | ||
|  |     //     - https://creativecommons.org/licenses/by-sa/2.1/jp/legalcode
 | ||
|  |     //   - You can generate this code by the script at:
 | ||
|  |     //     - https://github.com/vaiorabbit/everyday_use_kanji
 | ||
|  |     // - References:
 | ||
|  |     //   - List of Joyo Kanji
 | ||
|  |     //     - (Official list by the Agency for Cultural Affairs) https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kakuki/14/tosin02/index.html
 | ||
|  |     //     - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
 | ||
|  |     //   - List of Jinmeiyo Kanji
 | ||
|  |     //     - (Official list by the Ministry of Justice) http://www.moj.go.jp/MINJI/minji86.html
 | ||
|  |     //     - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
 | ||
|  |     // - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
 | ||
|  |     // You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
 | ||
|  |     // (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
 | ||
|  |     static const short accumulative_offsets_from_0x4E00[] = | ||
|  |     { | ||
|  |         0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1, | ||
|  |         1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3, | ||
|  |         2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8, | ||
|  |         2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5, | ||
|  |         2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1, | ||
|  |         1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30, | ||
|  |         2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3, | ||
|  |         13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4, | ||
|  |         5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14, | ||
|  |         2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1, | ||
|  |         1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1, | ||
|  |         7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1, | ||
|  |         1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1, | ||
|  |         6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2, | ||
|  |         10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7, | ||
|  |         2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5, | ||
|  |         3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1, | ||
|  |         6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7, | ||
|  |         4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2, | ||
|  |         4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5, | ||
|  |         1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6, | ||
|  |         12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2, | ||
|  |         1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16, | ||
|  |         22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11, | ||
|  |         2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18, | ||
|  |         18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9, | ||
|  |         14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3, | ||
|  |         1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6, | ||
|  |         40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1, | ||
|  |         12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8, | ||
|  |         2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1, | ||
|  |         1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10, | ||
|  |         1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5, | ||
|  |         3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2, | ||
|  |         14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5, | ||
|  |         12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1, | ||
|  |         2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5, | ||
|  |         1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4, | ||
|  |         3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7, | ||
|  |         2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5, | ||
|  |         13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13, | ||
|  |         18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21, | ||
|  |         37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1, | ||
|  |         5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38, | ||
|  |         32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4, | ||
|  |         1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4, | ||
|  |         4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1, | ||
|  |         3,2,1,1,1,1,2,1,1, | ||
|  |     }; | ||
|  |     static ImWchar base_ranges[] = // not zero-terminated
 | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
 | ||
|  |         0x31F0, 0x31FF, // Katakana Phonetic Extensions
 | ||
|  |         0xFF00, 0xFFEF, // Half-width characters
 | ||
|  |         0xFFFD, 0xFFFD  // Invalid
 | ||
|  |     }; | ||
|  |     static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 }; | ||
|  |     if (!full_ranges[0]) | ||
|  |     { | ||
|  |         memcpy(full_ranges, base_ranges, sizeof(base_ranges)); | ||
|  |         UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges)); | ||
|  |     } | ||
|  |     return &full_ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesCyrillic() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin + Latin Supplement
 | ||
|  |         0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
 | ||
|  |         0x2DE0, 0x2DFF, // Cyrillic Extended-A
 | ||
|  |         0xA640, 0xA69F, // Cyrillic Extended-B
 | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesThai() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin
 | ||
|  |         0x2010, 0x205E, // Punctuations
 | ||
|  |         0x0E00, 0x0E7F, // Thai
 | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImWchar*  ImFontAtlas::GetGlyphRangesVietnamese() | ||
|  | { | ||
|  |     static const ImWchar ranges[] = | ||
|  |     { | ||
|  |         0x0020, 0x00FF, // Basic Latin
 | ||
|  |         0x0102, 0x0103, | ||
|  |         0x0110, 0x0111, | ||
|  |         0x0128, 0x0129, | ||
|  |         0x0168, 0x0169, | ||
|  |         0x01A0, 0x01A1, | ||
|  |         0x01AF, 0x01B0, | ||
|  |         0x1EA0, 0x1EF9, | ||
|  |         0, | ||
|  |     }; | ||
|  |     return &ranges[0]; | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImFontGlyphRangesBuilder
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end) | ||
|  | { | ||
|  |     while (text_end ? (text < text_end) : *text) | ||
|  |     { | ||
|  |         unsigned int c = 0; | ||
|  |         int c_len = ImTextCharFromUtf8(&c, text, text_end); | ||
|  |         text += c_len; | ||
|  |         if (c_len == 0) | ||
|  |             break; | ||
|  |         AddChar((ImWchar)c); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges) | ||
|  | { | ||
|  |     for (; ranges[0]; ranges += 2) | ||
|  |         for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
 | ||
|  |             AddChar((ImWchar)c); | ||
|  | } | ||
|  | 
 | ||
|  | void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges) | ||
|  | { | ||
|  |     const int max_codepoint = IM_UNICODE_CODEPOINT_MAX; | ||
|  |     for (int n = 0; n <= max_codepoint; n++) | ||
|  |         if (GetBit(n)) | ||
|  |         { | ||
|  |             out_ranges->push_back((ImWchar)n); | ||
|  |             while (n < max_codepoint && GetBit(n + 1)) | ||
|  |                 n++; | ||
|  |             out_ranges->push_back((ImWchar)n); | ||
|  |         } | ||
|  |     out_ranges->push_back(0); | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImFont
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | ImFont::ImFont() | ||
|  | { | ||
|  |     FontSize = 0.0f; | ||
|  |     FallbackAdvanceX = 0.0f; | ||
|  |     FallbackChar = (ImWchar)-1; | ||
|  |     EllipsisChar = (ImWchar)-1; | ||
|  |     DotChar = (ImWchar)-1; | ||
|  |     FallbackGlyph = NULL; | ||
|  |     ContainerAtlas = NULL; | ||
|  |     ConfigData = NULL; | ||
|  |     ConfigDataCount = 0; | ||
|  |     DirtyLookupTables = false; | ||
|  |     Scale = 1.0f; | ||
|  |     Ascent = Descent = 0.0f; | ||
|  |     MetricsTotalSurface = 0; | ||
|  |     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); | ||
|  | } | ||
|  | 
 | ||
|  | ImFont::~ImFont() | ||
|  | { | ||
|  |     ClearOutputData(); | ||
|  | } | ||
|  | 
 | ||
|  | void    ImFont::ClearOutputData() | ||
|  | { | ||
|  |     FontSize = 0.0f; | ||
|  |     FallbackAdvanceX = 0.0f; | ||
|  |     Glyphs.clear(); | ||
|  |     IndexAdvanceX.clear(); | ||
|  |     IndexLookup.clear(); | ||
|  |     FallbackGlyph = NULL; | ||
|  |     ContainerAtlas = NULL; | ||
|  |     DirtyLookupTables = true; | ||
|  |     Ascent = Descent = 0.0f; | ||
|  |     MetricsTotalSurface = 0; | ||
|  | } | ||
|  | 
 | ||
|  | static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count) | ||
|  | { | ||
|  |     for (int n = 0; n < candidate_chars_count; n++) | ||
|  |         if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL) | ||
|  |             return candidate_chars[n]; | ||
|  |     return (ImWchar)-1; | ||
|  | } | ||
|  | 
 | ||
|  | void ImFont::BuildLookupTable() | ||
|  | { | ||
|  |     int max_codepoint = 0; | ||
|  |     for (int i = 0; i != Glyphs.Size; i++) | ||
|  |         max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint); | ||
|  | 
 | ||
|  |     // Build lookup table
 | ||
|  |     IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
 | ||
|  |     IndexAdvanceX.clear(); | ||
|  |     IndexLookup.clear(); | ||
|  |     DirtyLookupTables = false; | ||
|  |     memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap)); | ||
|  |     GrowIndex(max_codepoint + 1); | ||
|  |     for (int i = 0; i < Glyphs.Size; i++) | ||
|  |     { | ||
|  |         int codepoint = (int)Glyphs[i].Codepoint; | ||
|  |         IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX; | ||
|  |         IndexLookup[codepoint] = (ImWchar)i; | ||
|  | 
 | ||
|  |         // Mark 4K page as used
 | ||
|  |         const int page_n = codepoint / 4096; | ||
|  |         Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Create a glyph to handle TAB
 | ||
|  |     // FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
 | ||
|  |     if (FindGlyph((ImWchar)' ')) | ||
|  |     { | ||
|  |         if (Glyphs.back().Codepoint != '\t')   // So we can call this function multiple times (FIXME: Flaky)
 | ||
|  |             Glyphs.resize(Glyphs.Size + 1); | ||
|  |         ImFontGlyph& tab_glyph = Glyphs.back(); | ||
|  |         tab_glyph = *FindGlyph((ImWchar)' '); | ||
|  |         tab_glyph.Codepoint = '\t'; | ||
|  |         tab_glyph.AdvanceX *= IM_TABSIZE; | ||
|  |         IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX; | ||
|  |         IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1); | ||
|  |     } | ||
|  | 
 | ||
|  |     // Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
 | ||
|  |     SetGlyphVisible((ImWchar)' ', false); | ||
|  |     SetGlyphVisible((ImWchar)'\t', false); | ||
|  | 
 | ||
|  |     // Ellipsis character is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
 | ||
|  |     // However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
 | ||
|  |     // FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
 | ||
|  |     const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 }; | ||
|  |     const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E }; | ||
|  |     if (EllipsisChar == (ImWchar)-1) | ||
|  |         EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars)); | ||
|  |     if (DotChar == (ImWchar)-1) | ||
|  |         DotChar = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars)); | ||
|  | 
 | ||
|  |     // Setup fallback character
 | ||
|  |     const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' }; | ||
|  |     FallbackGlyph = FindGlyphNoFallback(FallbackChar); | ||
|  |     if (FallbackGlyph == NULL) | ||
|  |     { | ||
|  |         FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars)); | ||
|  |         FallbackGlyph = FindGlyphNoFallback(FallbackChar); | ||
|  |         if (FallbackGlyph == NULL) | ||
|  |         { | ||
|  |             FallbackGlyph = &Glyphs.back(); | ||
|  |             FallbackChar = (ImWchar)FallbackGlyph->Codepoint; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     FallbackAdvanceX = FallbackGlyph->AdvanceX; | ||
|  |     for (int i = 0; i < max_codepoint + 1; i++) | ||
|  |         if (IndexAdvanceX[i] < 0.0f) | ||
|  |             IndexAdvanceX[i] = FallbackAdvanceX; | ||
|  | } | ||
|  | 
 | ||
|  | // API is designed this way to avoid exposing the 4K page size
 | ||
|  | // e.g. use with IsGlyphRangeUnused(0, 255)
 | ||
|  | bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last) | ||
|  | { | ||
|  |     unsigned int page_begin = (c_begin / 4096); | ||
|  |     unsigned int page_last = (c_last / 4096); | ||
|  |     for (unsigned int page_n = page_begin; page_n <= page_last; page_n++) | ||
|  |         if ((page_n >> 3) < sizeof(Used4kPagesMap)) | ||
|  |             if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7))) | ||
|  |                 return false; | ||
|  |     return true; | ||
|  | } | ||
|  | 
 | ||
|  | void ImFont::SetGlyphVisible(ImWchar c, bool visible) | ||
|  | { | ||
|  |     if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c)) | ||
|  |         glyph->Visible = visible ? 1 : 0; | ||
|  | } | ||
|  | 
 | ||
|  | void ImFont::GrowIndex(int new_size) | ||
|  | { | ||
|  |     IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size); | ||
|  |     if (new_size <= IndexLookup.Size) | ||
|  |         return; | ||
|  |     IndexAdvanceX.resize(new_size, -1.0f); | ||
|  |     IndexLookup.resize(new_size, (ImWchar)-1); | ||
|  | } | ||
|  | 
 | ||
|  | // x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
 | ||
|  | // Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
 | ||
|  | // 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
 | ||
|  | void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x) | ||
|  | { | ||
|  |     if (cfg != NULL) | ||
|  |     { | ||
|  |         // Clamp & recenter if needed
 | ||
|  |         const float advance_x_original = advance_x; | ||
|  |         advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX); | ||
|  |         if (advance_x != advance_x_original) | ||
|  |         { | ||
|  |             float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f; | ||
|  |             x0 += char_off_x; | ||
|  |             x1 += char_off_x; | ||
|  |         } | ||
|  | 
 | ||
|  |         // Snap to pixel
 | ||
|  |         if (cfg->PixelSnapH) | ||
|  |             advance_x = IM_ROUND(advance_x); | ||
|  | 
 | ||
|  |         // Bake spacing
 | ||
|  |         advance_x += cfg->GlyphExtraSpacing.x; | ||
|  |     } | ||
|  | 
 | ||
|  |     Glyphs.resize(Glyphs.Size + 1); | ||
|  |     ImFontGlyph& glyph = Glyphs.back(); | ||
|  |     glyph.Codepoint = (unsigned int)codepoint; | ||
|  |     glyph.Visible = (x0 != x1) && (y0 != y1); | ||
|  |     glyph.Colored = false; | ||
|  |     glyph.X0 = x0; | ||
|  |     glyph.Y0 = y0; | ||
|  |     glyph.X1 = x1; | ||
|  |     glyph.Y1 = y1; | ||
|  |     glyph.U0 = u0; | ||
|  |     glyph.V0 = v0; | ||
|  |     glyph.U1 = u1; | ||
|  |     glyph.V1 = v1; | ||
|  |     glyph.AdvanceX = advance_x; | ||
|  | 
 | ||
|  |     // Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
 | ||
|  |     // We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
 | ||
|  |     float pad = ContainerAtlas->TexGlyphPadding + 0.99f; | ||
|  |     DirtyLookupTables = true; | ||
|  |     MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad); | ||
|  | } | ||
|  | 
 | ||
|  | void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst) | ||
|  | { | ||
|  |     IM_ASSERT(IndexLookup.Size > 0);    // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
 | ||
|  |     unsigned int index_size = (unsigned int)IndexLookup.Size; | ||
|  | 
 | ||
|  |     if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
 | ||
|  |         return; | ||
|  |     if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
 | ||
|  |         return; | ||
|  | 
 | ||
|  |     GrowIndex(dst + 1); | ||
|  |     IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1; | ||
|  |     IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f; | ||
|  | } | ||
|  | 
 | ||
|  | const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const | ||
|  | { | ||
|  |     if (c >= (size_t)IndexLookup.Size) | ||
|  |         return FallbackGlyph; | ||
|  |     const ImWchar i = IndexLookup.Data[c]; | ||
|  |     if (i == (ImWchar)-1) | ||
|  |         return FallbackGlyph; | ||
|  |     return &Glyphs.Data[i]; | ||
|  | } | ||
|  | 
 | ||
|  | const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const | ||
|  | { | ||
|  |     if (c >= (size_t)IndexLookup.Size) | ||
|  |         return NULL; | ||
|  |     const ImWchar i = IndexLookup.Data[c]; | ||
|  |     if (i == (ImWchar)-1) | ||
|  |         return NULL; | ||
|  |     return &Glyphs.Data[i]; | ||
|  | } | ||
|  | 
 | ||
|  | const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const | ||
|  | { | ||
|  |     // Simple word-wrapping for English, not full-featured. Please submit failing cases!
 | ||
|  |     // FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
 | ||
|  | 
 | ||
|  |     // For references, possible wrap point marked with ^
 | ||
|  |     //  "aaa bbb, ccc,ddd. eee   fff. ggg!"
 | ||
|  |     //      ^    ^    ^   ^   ^__    ^    ^
 | ||
|  | 
 | ||
|  |     // List of hardcoded separators: .,;!?'"
 | ||
|  | 
 | ||
|  |     // Skip extra blanks after a line returns (that includes not counting them in width computation)
 | ||
|  |     // e.g. "Hello    world" --> "Hello" "World"
 | ||
|  | 
 | ||
|  |     // Cut words that cannot possibly fit within one line.
 | ||
|  |     // e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
 | ||
|  | 
 | ||
|  |     float line_width = 0.0f; | ||
|  |     float word_width = 0.0f; | ||
|  |     float blank_width = 0.0f; | ||
|  |     wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
 | ||
|  | 
 | ||
|  |     const char* word_end = text; | ||
|  |     const char* prev_word_end = NULL; | ||
|  |     bool inside_word = true; | ||
|  | 
 | ||
|  |     const char* s = text; | ||
|  |     while (s < text_end) | ||
|  |     { | ||
|  |         unsigned int c = (unsigned int)*s; | ||
|  |         const char* next_s; | ||
|  |         if (c < 0x80) | ||
|  |             next_s = s + 1; | ||
|  |         else | ||
|  |             next_s = s + ImTextCharFromUtf8(&c, s, text_end); | ||
|  |         if (c == 0) | ||
|  |             break; | ||
|  | 
 | ||
|  |         if (c < 32) | ||
|  |         { | ||
|  |             if (c == '\n') | ||
|  |             { | ||
|  |                 line_width = word_width = blank_width = 0.0f; | ||
|  |                 inside_word = true; | ||
|  |                 s = next_s; | ||
|  |                 continue; | ||
|  |             } | ||
|  |             if (c == '\r') | ||
|  |             { | ||
|  |                 s = next_s; | ||
|  |                 continue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX); | ||
|  |         if (ImCharIsBlankW(c)) | ||
|  |         { | ||
|  |             if (inside_word) | ||
|  |             { | ||
|  |                 line_width += blank_width; | ||
|  |                 blank_width = 0.0f; | ||
|  |                 word_end = s; | ||
|  |             } | ||
|  |             blank_width += char_width; | ||
|  |             inside_word = false; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             word_width += char_width; | ||
|  |             if (inside_word) | ||
|  |             { | ||
|  |                 word_end = next_s; | ||
|  |             } | ||
|  |             else | ||
|  |             { | ||
|  |                 prev_word_end = word_end; | ||
|  |                 line_width += word_width + blank_width; | ||
|  |                 word_width = blank_width = 0.0f; | ||
|  |             } | ||
|  | 
 | ||
|  |             // Allow wrapping after punctuation.
 | ||
|  |             inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"'); | ||
|  |         } | ||
|  | 
 | ||
|  |         // We ignore blank width at the end of the line (they can be skipped)
 | ||
|  |         if (line_width + word_width > wrap_width) | ||
|  |         { | ||
|  |             // Words that cannot possibly fit within an entire line will be cut anywhere.
 | ||
|  |             if (word_width < wrap_width) | ||
|  |                 s = prev_word_end ? prev_word_end : word_end; | ||
|  |             break; | ||
|  |         } | ||
|  | 
 | ||
|  |         s = next_s; | ||
|  |     } | ||
|  | 
 | ||
|  |     return s; | ||
|  | } | ||
|  | 
 | ||
|  | ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const | ||
|  | { | ||
|  |     if (!text_end) | ||
|  |         text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
 | ||
|  | 
 | ||
|  |     const float line_height = size; | ||
|  |     const float scale = size / FontSize; | ||
|  | 
 | ||
|  |     ImVec2 text_size = ImVec2(0, 0); | ||
|  |     float line_width = 0.0f; | ||
|  | 
 | ||
|  |     const bool word_wrap_enabled = (wrap_width > 0.0f); | ||
|  |     const char* word_wrap_eol = NULL; | ||
|  | 
 | ||
|  |     const char* s = text_begin; | ||
|  |     while (s < text_end) | ||
|  |     { | ||
|  |         if (word_wrap_enabled) | ||
|  |         { | ||
|  |             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
 | ||
|  |             if (!word_wrap_eol) | ||
|  |             { | ||
|  |                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width); | ||
|  |                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
 | ||
|  |                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
 | ||
|  |             } | ||
|  | 
 | ||
|  |             if (s >= word_wrap_eol) | ||
|  |             { | ||
|  |                 if (text_size.x < line_width) | ||
|  |                     text_size.x = line_width; | ||
|  |                 text_size.y += line_height; | ||
|  |                 line_width = 0.0f; | ||
|  |                 word_wrap_eol = NULL; | ||
|  | 
 | ||
|  |                 // Wrapping skips upcoming blanks
 | ||
|  |                 while (s < text_end) | ||
|  |                 { | ||
|  |                     const char c = *s; | ||
|  |                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | ||
|  |                 } | ||
|  |                 continue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         // Decode and advance source
 | ||
|  |         const char* prev_s = s; | ||
|  |         unsigned int c = (unsigned int)*s; | ||
|  |         if (c < 0x80) | ||
|  |         { | ||
|  |             s += 1; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             s += ImTextCharFromUtf8(&c, s, text_end); | ||
|  |             if (c == 0) // Malformed UTF-8?
 | ||
|  |                 break; | ||
|  |         } | ||
|  | 
 | ||
|  |         if (c < 32) | ||
|  |         { | ||
|  |             if (c == '\n') | ||
|  |             { | ||
|  |                 text_size.x = ImMax(text_size.x, line_width); | ||
|  |                 text_size.y += line_height; | ||
|  |                 line_width = 0.0f; | ||
|  |                 continue; | ||
|  |             } | ||
|  |             if (c == '\r') | ||
|  |                 continue; | ||
|  |         } | ||
|  | 
 | ||
|  |         const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale; | ||
|  |         if (line_width + char_width >= max_width) | ||
|  |         { | ||
|  |             s = prev_s; | ||
|  |             break; | ||
|  |         } | ||
|  | 
 | ||
|  |         line_width += char_width; | ||
|  |     } | ||
|  | 
 | ||
|  |     if (text_size.x < line_width) | ||
|  |         text_size.x = line_width; | ||
|  | 
 | ||
|  |     if (line_width > 0 || text_size.y == 0.0f) | ||
|  |         text_size.y += line_height; | ||
|  | 
 | ||
|  |     if (remaining) | ||
|  |         *remaining = s; | ||
|  | 
 | ||
|  |     return text_size; | ||
|  | } | ||
|  | 
 | ||
|  | // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
 | ||
|  | void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const | ||
|  | { | ||
|  |     const ImFontGlyph* glyph = FindGlyph(c); | ||
|  |     if (!glyph || !glyph->Visible) | ||
|  |         return; | ||
|  |     if (glyph->Colored) | ||
|  |         col |= ~IM_COL32_A_MASK; | ||
|  |     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; | ||
|  |     float x = IM_FLOOR(pos.x); | ||
|  |     float y = IM_FLOOR(pos.y); | ||
|  |     draw_list->PrimReserve(6, 4); | ||
|  |     draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); | ||
|  | } | ||
|  | 
 | ||
|  | // Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
 | ||
|  | void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const | ||
|  | { | ||
|  |     if (!text_end) | ||
|  |         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
 | ||
|  | 
 | ||
|  |     // Align to be pixel perfect
 | ||
|  |     float x = IM_FLOOR(pos.x); | ||
|  |     float y = IM_FLOOR(pos.y); | ||
|  |     if (y > clip_rect.w) | ||
|  |         return; | ||
|  | 
 | ||
|  |     const float start_x = x; | ||
|  |     const float scale = size / FontSize; | ||
|  |     const float line_height = FontSize * scale; | ||
|  |     const bool word_wrap_enabled = (wrap_width > 0.0f); | ||
|  |     const char* word_wrap_eol = NULL; | ||
|  | 
 | ||
|  |     // Fast-forward to first visible line
 | ||
|  |     const char* s = text_begin; | ||
|  |     if (y + line_height < clip_rect.y && !word_wrap_enabled) | ||
|  |         while (y + line_height < clip_rect.y && s < text_end) | ||
|  |         { | ||
|  |             s = (const char*)memchr(s, '\n', text_end - s); | ||
|  |             s = s ? s + 1 : text_end; | ||
|  |             y += line_height; | ||
|  |         } | ||
|  | 
 | ||
|  |     // For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
 | ||
|  |     // Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
 | ||
|  |     if (text_end - s > 10000 && !word_wrap_enabled) | ||
|  |     { | ||
|  |         const char* s_end = s; | ||
|  |         float y_end = y; | ||
|  |         while (y_end < clip_rect.w && s_end < text_end) | ||
|  |         { | ||
|  |             s_end = (const char*)memchr(s_end, '\n', text_end - s_end); | ||
|  |             s_end = s_end ? s_end + 1 : text_end; | ||
|  |             y_end += line_height; | ||
|  |         } | ||
|  |         text_end = s_end; | ||
|  |     } | ||
|  |     if (s == text_end) | ||
|  |         return; | ||
|  | 
 | ||
|  |     // Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
 | ||
|  |     const int vtx_count_max = (int)(text_end - s) * 4; | ||
|  |     const int idx_count_max = (int)(text_end - s) * 6; | ||
|  |     const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max; | ||
|  |     draw_list->PrimReserve(idx_count_max, vtx_count_max); | ||
|  | 
 | ||
|  |     ImDrawVert* vtx_write = draw_list->_VtxWritePtr; | ||
|  |     ImDrawIdx* idx_write = draw_list->_IdxWritePtr; | ||
|  |     unsigned int vtx_current_idx = draw_list->_VtxCurrentIdx; | ||
|  | 
 | ||
|  |     const ImU32 col_untinted = col | ~IM_COL32_A_MASK; | ||
|  | 
 | ||
|  |     while (s < text_end) | ||
|  |     { | ||
|  |         if (word_wrap_enabled) | ||
|  |         { | ||
|  |             // Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
 | ||
|  |             if (!word_wrap_eol) | ||
|  |             { | ||
|  |                 word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x)); | ||
|  |                 if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
 | ||
|  |                     word_wrap_eol++;    // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
 | ||
|  |             } | ||
|  | 
 | ||
|  |             if (s >= word_wrap_eol) | ||
|  |             { | ||
|  |                 x = start_x; | ||
|  |                 y += line_height; | ||
|  |                 word_wrap_eol = NULL; | ||
|  | 
 | ||
|  |                 // Wrapping skips upcoming blanks
 | ||
|  |                 while (s < text_end) | ||
|  |                 { | ||
|  |                     const char c = *s; | ||
|  |                     if (ImCharIsBlankA(c)) { s++; } else if (c == '\n') { s++; break; } else { break; } | ||
|  |                 } | ||
|  |                 continue; | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  |         // Decode and advance source
 | ||
|  |         unsigned int c = (unsigned int)*s; | ||
|  |         if (c < 0x80) | ||
|  |         { | ||
|  |             s += 1; | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             s += ImTextCharFromUtf8(&c, s, text_end); | ||
|  |             if (c == 0) // Malformed UTF-8?
 | ||
|  |                 break; | ||
|  |         } | ||
|  | 
 | ||
|  |         if (c < 32) | ||
|  |         { | ||
|  |             if (c == '\n') | ||
|  |             { | ||
|  |                 x = start_x; | ||
|  |                 y += line_height; | ||
|  |                 if (y > clip_rect.w) | ||
|  |                     break; // break out of main loop
 | ||
|  |                 continue; | ||
|  |             } | ||
|  |             if (c == '\r') | ||
|  |                 continue; | ||
|  |         } | ||
|  | 
 | ||
|  |         const ImFontGlyph* glyph = FindGlyph((ImWchar)c); | ||
|  |         if (glyph == NULL) | ||
|  |             continue; | ||
|  | 
 | ||
|  |         float char_width = glyph->AdvanceX * scale; | ||
|  |         if (glyph->Visible) | ||
|  |         { | ||
|  |             // We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
 | ||
|  |             float x1 = x + glyph->X0 * scale; | ||
|  |             float x2 = x + glyph->X1 * scale; | ||
|  |             float y1 = y + glyph->Y0 * scale; | ||
|  |             float y2 = y + glyph->Y1 * scale; | ||
|  |             if (x1 <= clip_rect.z && x2 >= clip_rect.x) | ||
|  |             { | ||
|  |                 // Render a character
 | ||
|  |                 float u1 = glyph->U0; | ||
|  |                 float v1 = glyph->V0; | ||
|  |                 float u2 = glyph->U1; | ||
|  |                 float v2 = glyph->V1; | ||
|  | 
 | ||
|  |                 // CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
 | ||
|  |                 if (cpu_fine_clip) | ||
|  |                 { | ||
|  |                     if (x1 < clip_rect.x) | ||
|  |                     { | ||
|  |                         u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1); | ||
|  |                         x1 = clip_rect.x; | ||
|  |                     } | ||
|  |                     if (y1 < clip_rect.y) | ||
|  |                     { | ||
|  |                         v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1); | ||
|  |                         y1 = clip_rect.y; | ||
|  |                     } | ||
|  |                     if (x2 > clip_rect.z) | ||
|  |                     { | ||
|  |                         u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1); | ||
|  |                         x2 = clip_rect.z; | ||
|  |                     } | ||
|  |                     if (y2 > clip_rect.w) | ||
|  |                     { | ||
|  |                         v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1); | ||
|  |                         y2 = clip_rect.w; | ||
|  |                     } | ||
|  |                     if (y1 >= y2) | ||
|  |                     { | ||
|  |                         x += char_width; | ||
|  |                         continue; | ||
|  |                     } | ||
|  |                 } | ||
|  | 
 | ||
|  |                 // Support for untinted glyphs
 | ||
|  |                 ImU32 glyph_col = glyph->Colored ? col_untinted : col; | ||
|  | 
 | ||
|  |                 // We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
 | ||
|  |                 { | ||
|  |                     idx_write[0] = (ImDrawIdx)(vtx_current_idx); idx_write[1] = (ImDrawIdx)(vtx_current_idx+1); idx_write[2] = (ImDrawIdx)(vtx_current_idx+2); | ||
|  |                     idx_write[3] = (ImDrawIdx)(vtx_current_idx); idx_write[4] = (ImDrawIdx)(vtx_current_idx+2); idx_write[5] = (ImDrawIdx)(vtx_current_idx+3); | ||
|  |                     vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1; | ||
|  |                     vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1; | ||
|  |                     vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2; | ||
|  |                     vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2; | ||
|  |                     vtx_write += 4; | ||
|  |                     vtx_current_idx += 4; | ||
|  |                     idx_write += 6; | ||
|  |                 } | ||
|  |             } | ||
|  |         } | ||
|  |         x += char_width; | ||
|  |     } | ||
|  | 
 | ||
|  |     // Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
 | ||
|  |     draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
 | ||
|  |     draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data); | ||
|  |     draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size); | ||
|  |     draw_list->_VtxWritePtr = vtx_write; | ||
|  |     draw_list->_IdxWritePtr = idx_write; | ||
|  |     draw_list->_VtxCurrentIdx = vtx_current_idx; | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] ImGui Internal Render Helpers
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Vaguely redesigned to stop accessing ImGui global state:
 | ||
|  | // - RenderArrow()
 | ||
|  | // - RenderBullet()
 | ||
|  | // - RenderCheckMark()
 | ||
|  | // - RenderArrowPointingAt()
 | ||
|  | // - RenderRectFilledRangeH()
 | ||
|  | // - RenderRectFilledWithHole()
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Function in need of a redesign (legacy mess)
 | ||
|  | // - RenderColorRectWithAlphaCheckerboard()
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | // Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
 | ||
|  | void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale) | ||
|  | { | ||
|  |     const float h = draw_list->_Data->FontSize * 1.00f; | ||
|  |     float r = h * 0.40f * scale; | ||
|  |     ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale); | ||
|  | 
 | ||
|  |     ImVec2 a, b, c; | ||
|  |     switch (dir) | ||
|  |     { | ||
|  |     case ImGuiDir_Up: | ||
|  |     case ImGuiDir_Down: | ||
|  |         if (dir == ImGuiDir_Up) r = -r; | ||
|  |         a = ImVec2(+0.000f, +0.750f) * r; | ||
|  |         b = ImVec2(-0.866f, -0.750f) * r; | ||
|  |         c = ImVec2(+0.866f, -0.750f) * r; | ||
|  |         break; | ||
|  |     case ImGuiDir_Left: | ||
|  |     case ImGuiDir_Right: | ||
|  |         if (dir == ImGuiDir_Left) r = -r; | ||
|  |         a = ImVec2(+0.750f, +0.000f) * r; | ||
|  |         b = ImVec2(-0.750f, +0.866f) * r; | ||
|  |         c = ImVec2(-0.750f, -0.866f) * r; | ||
|  |         break; | ||
|  |     case ImGuiDir_None: | ||
|  |     case ImGuiDir_COUNT: | ||
|  |         IM_ASSERT(0); | ||
|  |         break; | ||
|  |     } | ||
|  |     draw_list->AddTriangleFilled(center + a, center + b, center + c, col); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col) | ||
|  | { | ||
|  |     draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz) | ||
|  | { | ||
|  |     float thickness = ImMax(sz / 5.0f, 1.0f); | ||
|  |     sz -= thickness * 0.5f; | ||
|  |     pos += ImVec2(thickness * 0.25f, thickness * 0.25f); | ||
|  | 
 | ||
|  |     float third = sz / 3.0f; | ||
|  |     float bx = pos.x + third; | ||
|  |     float by = pos.y + sz - third * 0.5f; | ||
|  |     draw_list->PathLineTo(ImVec2(bx - third, by - third)); | ||
|  |     draw_list->PathLineTo(ImVec2(bx, by)); | ||
|  |     draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f)); | ||
|  |     draw_list->PathStroke(col, 0, thickness); | ||
|  | } | ||
|  | 
 | ||
|  | // Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
 | ||
|  | void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col) | ||
|  | { | ||
|  |     switch (direction) | ||
|  |     { | ||
|  |     case ImGuiDir_Left:  draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return; | ||
|  |     case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return; | ||
|  |     case ImGuiDir_Up:    draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return; | ||
|  |     case ImGuiDir_Down:  draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return; | ||
|  |     case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
 | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | static inline float ImAcos01(float x) | ||
|  | { | ||
|  |     if (x <= 0.0f) return IM_PI * 0.5f; | ||
|  |     if (x >= 1.0f) return 0.0f; | ||
|  |     return ImAcos(x); | ||
|  |     //return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
 | ||
|  | } | ||
|  | 
 | ||
|  | // FIXME: Cleanup and move code to ImDrawList.
 | ||
|  | void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding) | ||
|  | { | ||
|  |     if (x_end_norm == x_start_norm) | ||
|  |         return; | ||
|  |     if (x_start_norm > x_end_norm) | ||
|  |         ImSwap(x_start_norm, x_end_norm); | ||
|  | 
 | ||
|  |     ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y); | ||
|  |     ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y); | ||
|  |     if (rounding == 0.0f) | ||
|  |     { | ||
|  |         draw_list->AddRectFilled(p0, p1, col, 0.0f); | ||
|  |         return; | ||
|  |     } | ||
|  | 
 | ||
|  |     rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding); | ||
|  |     const float inv_rounding = 1.0f / rounding; | ||
|  |     const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding); | ||
|  |     const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding); | ||
|  |     const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
 | ||
|  |     const float x0 = ImMax(p0.x, rect.Min.x + rounding); | ||
|  |     if (arc0_b == arc0_e) | ||
|  |     { | ||
|  |         draw_list->PathLineTo(ImVec2(x0, p1.y)); | ||
|  |         draw_list->PathLineTo(ImVec2(x0, p0.y)); | ||
|  |     } | ||
|  |     else if (arc0_b == 0.0f && arc0_e == half_pi) | ||
|  |     { | ||
|  |         draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
 | ||
|  |         draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
 | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
 | ||
|  |         draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
 | ||
|  |     } | ||
|  |     if (p1.x > rect.Min.x + rounding) | ||
|  |     { | ||
|  |         const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding); | ||
|  |         const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding); | ||
|  |         const float x1 = ImMin(p1.x, rect.Max.x - rounding); | ||
|  |         if (arc1_b == arc1_e) | ||
|  |         { | ||
|  |             draw_list->PathLineTo(ImVec2(x1, p0.y)); | ||
|  |             draw_list->PathLineTo(ImVec2(x1, p1.y)); | ||
|  |         } | ||
|  |         else if (arc1_b == 0.0f && arc1_e == half_pi) | ||
|  |         { | ||
|  |             draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
 | ||
|  |             draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3);  // BR
 | ||
|  |         } | ||
|  |         else | ||
|  |         { | ||
|  |             draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
 | ||
|  |             draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
 | ||
|  |         } | ||
|  |     } | ||
|  |     draw_list->PathFillConvex(col); | ||
|  | } | ||
|  | 
 | ||
|  | void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding) | ||
|  | { | ||
|  |     const bool fill_L = (inner.Min.x > outer.Min.x); | ||
|  |     const bool fill_R = (inner.Max.x < outer.Max.x); | ||
|  |     const bool fill_U = (inner.Min.y > outer.Min.y); | ||
|  |     const bool fill_D = (inner.Max.y < outer.Max.y); | ||
|  |     if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft)); | ||
|  |     if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight)   | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight)); | ||
|  |     if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft)    | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight)); | ||
|  |     if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight)); | ||
|  |     if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft); | ||
|  |     if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight); | ||
|  |     if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft); | ||
|  |     if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight); | ||
|  | } | ||
|  | 
 | ||
|  | // Helper for ColorPicker4()
 | ||
|  | // NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
 | ||
|  | // Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
 | ||
|  | // FIXME: uses ImGui::GetColorU32
 | ||
|  | void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags) | ||
|  | { | ||
|  |     if ((flags & ImDrawFlags_RoundCornersMask_) == 0) | ||
|  |         flags = ImDrawFlags_RoundCornersDefault_; | ||
|  |     if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF) | ||
|  |     { | ||
|  |         ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(IM_COL32(204, 204, 204, 255), col)); | ||
|  |         ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(IM_COL32(128, 128, 128, 255), col)); | ||
|  |         draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags); | ||
|  | 
 | ||
|  |         int yi = 0; | ||
|  |         for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++) | ||
|  |         { | ||
|  |             float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y); | ||
|  |             if (y2 <= y1) | ||
|  |                 continue; | ||
|  |             for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f) | ||
|  |             { | ||
|  |                 float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x); | ||
|  |                 if (x2 <= x1) | ||
|  |                     continue; | ||
|  |                 ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone; | ||
|  |                 if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; } | ||
|  |                 if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; } | ||
|  | 
 | ||
|  |                 // Combine flags
 | ||
|  |                 cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags); | ||
|  |                 draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  |     else | ||
|  |     { | ||
|  |         draw_list->AddRectFilled(p_min, p_max, col, rounding, flags); | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Decompression code
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // Compressed with stb_compress() then converted to a C array and encoded as base85.
 | ||
|  | // Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
 | ||
|  | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
 | ||
|  | // Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | 
 | ||
|  | static unsigned int stb_decompress_length(const unsigned char *input) | ||
|  | { | ||
|  |     return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11]; | ||
|  | } | ||
|  | 
 | ||
|  | static unsigned char *stb__barrier_out_e, *stb__barrier_out_b; | ||
|  | static const unsigned char *stb__barrier_in_b; | ||
|  | static unsigned char *stb__dout; | ||
|  | static void stb__match(const unsigned char *data, unsigned int length) | ||
|  | { | ||
|  |     // INVERSE of memmove... write each byte before copying the next...
 | ||
|  |     IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | ||
|  |     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | ||
|  |     if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; } | ||
|  |     while (length--) *stb__dout++ = *data++; | ||
|  | } | ||
|  | 
 | ||
|  | static void stb__lit(const unsigned char *data, unsigned int length) | ||
|  | { | ||
|  |     IM_ASSERT(stb__dout + length <= stb__barrier_out_e); | ||
|  |     if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; } | ||
|  |     if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; } | ||
|  |     memcpy(stb__dout, data, length); | ||
|  |     stb__dout += length; | ||
|  | } | ||
|  | 
 | ||
|  | #define stb__in2(x)   ((i[x] << 8) + i[(x)+1])
 | ||
|  | #define stb__in3(x)   ((i[x] << 16) + stb__in2((x)+1))
 | ||
|  | #define stb__in4(x)   ((i[x] << 24) + stb__in3((x)+1))
 | ||
|  | 
 | ||
|  | static const unsigned char *stb_decompress_token(const unsigned char *i) | ||
|  | { | ||
|  |     if (*i >= 0x20) { // use fewer if's for cases that expand small
 | ||
|  |         if (*i >= 0x80)       stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2; | ||
|  |         else if (*i >= 0x40)  stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3; | ||
|  |         else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1); | ||
|  |     } else { // more ifs for cases that expand large, since overhead is amortized
 | ||
|  |         if (*i >= 0x18)       stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4; | ||
|  |         else if (*i >= 0x10)  stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5; | ||
|  |         else if (*i >= 0x08)  stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1); | ||
|  |         else if (*i == 0x07)  stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1); | ||
|  |         else if (*i == 0x06)  stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5; | ||
|  |         else if (*i == 0x04)  stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6; | ||
|  |     } | ||
|  |     return i; | ||
|  | } | ||
|  | 
 | ||
|  | static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen) | ||
|  | { | ||
|  |     const unsigned long ADLER_MOD = 65521; | ||
|  |     unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16; | ||
|  |     unsigned long blocklen = buflen % 5552; | ||
|  | 
 | ||
|  |     unsigned long i; | ||
|  |     while (buflen) { | ||
|  |         for (i=0; i + 7 < blocklen; i += 8) { | ||
|  |             s1 += buffer[0], s2 += s1; | ||
|  |             s1 += buffer[1], s2 += s1; | ||
|  |             s1 += buffer[2], s2 += s1; | ||
|  |             s1 += buffer[3], s2 += s1; | ||
|  |             s1 += buffer[4], s2 += s1; | ||
|  |             s1 += buffer[5], s2 += s1; | ||
|  |             s1 += buffer[6], s2 += s1; | ||
|  |             s1 += buffer[7], s2 += s1; | ||
|  | 
 | ||
|  |             buffer += 8; | ||
|  |         } | ||
|  | 
 | ||
|  |         for (; i < blocklen; ++i) | ||
|  |             s1 += *buffer++, s2 += s1; | ||
|  | 
 | ||
|  |         s1 %= ADLER_MOD, s2 %= ADLER_MOD; | ||
|  |         buflen -= blocklen; | ||
|  |         blocklen = 5552; | ||
|  |     } | ||
|  |     return (unsigned int)(s2 << 16) + (unsigned int)s1; | ||
|  | } | ||
|  | 
 | ||
|  | static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/) | ||
|  | { | ||
|  |     if (stb__in4(0) != 0x57bC0000) return 0; | ||
|  |     if (stb__in4(4) != 0)          return 0; // error! stream is > 4GB
 | ||
|  |     const unsigned int olen = stb_decompress_length(i); | ||
|  |     stb__barrier_in_b = i; | ||
|  |     stb__barrier_out_e = output + olen; | ||
|  |     stb__barrier_out_b = output; | ||
|  |     i += 16; | ||
|  | 
 | ||
|  |     stb__dout = output; | ||
|  |     for (;;) { | ||
|  |         const unsigned char *old_i = i; | ||
|  |         i = stb_decompress_token(i); | ||
|  |         if (i == old_i) { | ||
|  |             if (*i == 0x05 && i[1] == 0xfa) { | ||
|  |                 IM_ASSERT(stb__dout == output + olen); | ||
|  |                 if (stb__dout != output + olen) return 0; | ||
|  |                 if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2)) | ||
|  |                     return 0; | ||
|  |                 return olen; | ||
|  |             } else { | ||
|  |                 IM_ASSERT(0); /* NOTREACHED */ | ||
|  |                 return 0; | ||
|  |             } | ||
|  |         } | ||
|  |         IM_ASSERT(stb__dout <= output + olen); | ||
|  |         if (stb__dout > output + olen) | ||
|  |             return 0; | ||
|  |     } | ||
|  | } | ||
|  | 
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // [SECTION] Default font data (ProggyClean.ttf)
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // ProggyClean.ttf
 | ||
|  | // Copyright (c) 2004, 2005 Tristan Grimmer
 | ||
|  | // MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
 | ||
|  | // Download and more information at http://upperbounds.net
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | // File: 'ProggyClean.ttf' (41208 bytes)
 | ||
|  | // Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
 | ||
|  | // The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
 | ||
|  | //-----------------------------------------------------------------------------
 | ||
|  | static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] = | ||
|  |     "7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/" | ||
|  |     "2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#" | ||
|  |     "`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL" | ||
|  |     "i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N" | ||
|  |     "kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N" | ||
|  |     "*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)" | ||
|  |     "tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX" | ||
|  |     "ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc." | ||
|  |     "x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G" | ||
|  |     "CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)" | ||
|  |     "U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#" | ||
|  |     "'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM" | ||
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|  |     "Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/" | ||
|  |     "/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L" | ||
|  |     "%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#" | ||
|  |     "OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)(" | ||
|  |     "h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h" | ||
|  |     "o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO" | ||
|  |     "j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-" | ||
|  |     "sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-" | ||
|  |     "eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO" | ||
|  |     "M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%" | ||
|  |     "LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]" | ||
|  |     "%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et" | ||
|  |     "Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:" | ||
|  |     "a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL(" | ||
|  |     "$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<" | ||
|  |     "nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?" | ||
|  |     "7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;" | ||
|  |     ")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M" | ||
|  |     "D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX(" | ||
|  |     "P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs" | ||
|  |     "bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q" | ||
|  |     "h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-" | ||
|  |     "V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i" | ||
|  |     "sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7" | ||
|  |     ".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@" | ||
|  |     "$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*" | ||
|  |     "hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u" | ||
|  |     "@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#" | ||
|  |     "w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#" | ||
|  |     "u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0" | ||
|  |     "d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8" | ||
|  |     "6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#" | ||
|  |     "b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD" | ||
|  |     ":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+" | ||
|  |     "tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*" | ||
|  |     "$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7" | ||
|  |     ":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A" | ||
|  |     "7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7" | ||
|  |     "u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT" | ||
|  |     "LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M" | ||
|  |     ":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>" | ||
|  |     "_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%" | ||
|  |     "hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;" | ||
|  |     "^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:" | ||
|  |     "+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%" | ||
|  |     "9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-" | ||
|  |     "CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*" | ||
|  |     "hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY" | ||
|  |     "8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-" | ||
|  |     "S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`" | ||
|  |     "0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/" | ||
|  |     "+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj" | ||
|  |     "M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V" | ||
|  |     "?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK" | ||
|  |     "Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa" | ||
|  |     ">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>" | ||
|  |     "[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I" | ||
|  |     "wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#" | ||
|  |     "Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$" | ||
|  |     "MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)" | ||
|  |     "i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo" | ||
|  |     "1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P" | ||
|  |     "iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO" | ||
|  |     "URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#" | ||
|  |     ";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>" | ||
|  |     "w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#" | ||
|  |     "d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4" | ||
|  |     "A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#" | ||
|  |     "/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#" | ||
|  |     "m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#" | ||
|  |     "TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP" | ||
|  |     "GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp" | ||
|  |     "O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#"; | ||
|  | 
 | ||
|  | static const char* GetDefaultCompressedFontDataTTFBase85() | ||
|  | { | ||
|  |     return proggy_clean_ttf_compressed_data_base85; | ||
|  | } | ||
|  | 
 | ||
|  | #endif // #ifndef IMGUI_DISABLE
 |