DNF_DLL/test/hook.cpp

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#include "pch.h"
#include "hook.h"
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extern std::vector<DrawCodestruct>DrawCodeT1_STL;
extern std::vector<DrawCodestruct>DrawCodeT2_STL;
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uint32_t hook::H_Register_Nut(uint32_t v, void* f, int freeVarsCnt)
{
static int build = 0;
if (build == 0 && f == (void*)0x005C5980)
{
squirrel::R_Register_Nut();
}
return MLnewclosure(v, f, freeVarsCnt);
}
void hook::H_Register_Pack(void* Ecx)
{
Lpfn_Init(Ecx);
sock::R_Register_Pack();
}
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void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6)
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{
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//<2F><><EFBFBD><EFBFBD>ɾ<EFBFBD><C9BE>
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if (a3 == 9999 && a4 == 9999)
{
for (DrawCodestruct iter : DrawCodeT1_STL)
{
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//wchar_t* str = DNFTOOL::charTowchar_t((char*)iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)iter.str);
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}
DrawCodeT1_STL.clear();
}
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//<2F><><EFBFBD><EFBFBD>
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if (a3 == 9999 && a4 == 9998)
{
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uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"DrawMainMaxLayerCustomUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
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SQ_Call(v, 2, 0, 0);
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SQPop(v, 2);
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//int num = SQGetTop(v);
//std::cout << num << std::endl;
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for (DrawCodestruct iter : DrawCodeT2_STL)
{
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//wchar_t* str = DNFTOOL::charTowchar_t((char*)iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)iter.str);
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}
DrawCodeT2_STL.clear();
}
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//ѡ<><D1A1>ɫ
if (a3 == 9999 && a4 == 9489)
{
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static bool Init = false;
if (!Init)
{
InitGameScript();//<2F><><EFBFBD>ó<EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Init = true;
}
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uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"InitLenheartClass", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
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SQ_Call(v, 2, 0, 0);
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SQPop(v, 2);
}
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#if defined MONSTER_BLOOD_UI
if (a4 == 100 || a4 == 107 || a4 == 99)
{
//if (a3 == 37 || a3 == 100 || a3 == 74 || a3 == 70)
//{
a3 = 5000;
a4 = 5000;
//}
}
#endif
//std::cout << "xPos:" << a3 << "yPos:" << a4 <<std::endl;
//thisc = 0;
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return DrawCodeF(thisc, Seat, a3, a4, a5, a6);
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}
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int hook::RegisterHook()
{
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MH_Initialize();
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//Hook<6F>հ<EFBFBD>
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MH_CreateHook((void*)INIT_PACK_ADDRESS, &H_Register_Pack, reinterpret_cast<void**>(&Lpfn_Init));
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//HookNut<75><74><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>
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MH_CreateHook((void*)INIT_NUT_ADDRESS, &H_Register_Nut, reinterpret_cast<void**>(&MLnewclosure));
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//Hook<6F><6B><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD>
MH_CreateHook((void*)INIT_NUT_DRAWCODE, &H_Register_DrawCode, reinterpret_cast<void**>(&DrawCodeF));
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MH_EnableHook((void*)INIT_PACK_ADDRESS);
MH_EnableHook((void*)INIT_NUT_ADDRESS);
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MH_EnableHook((void*)INIT_NUT_DRAWCODE);
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return 0;
}
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int hook::InitGameScript()
{
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#if defined LOCALHOSTS_SWITCH
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uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"SetHudUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
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SQPushString(v, L"1.cpp", -1);
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SQ_Call(v, 2, 1, 0);
SQPop(v, 2);
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#else
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"L_sq_Dofile", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"licbylist.dll", -1);
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SQ_Call(v, 2, 0, 0);
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SQPop(v, 2);
#endif
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return 0;
}