1241241
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@ -739,7 +739,6 @@ static int Set_STL(uint32_t v)
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return 1;
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}
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//new 잚謹휭포
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static int New_STL(uint32_t v)
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{
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@ -797,6 +796,38 @@ static int New_STL(uint32_t v)
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return 1;
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}
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//时间容器
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int squirrel::Timer_STL(uint32_t v)
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{
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char* Name;
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int Type;
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int ParameterNum = SQGetTop(v);
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if (ParameterNum == 3)
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{
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//获取容器名字
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SQGetStringc(v, 2, &Name);
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//获取容器类型
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SQGetInt(v, 3, &Type);
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if (STL::Check_STL(Name, Type) != 0)
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{
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SQPushBool(v, false);
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return 1;
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}
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switch (Type)
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{
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case 0:
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Int_STL[Name] = 0;//单Int容器
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break;
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}
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//谿꼍 질분鑒앴관
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static int Sync_Dragon_Pack(uint32_t v)
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{
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@ -936,35 +967,35 @@ void squirrel::RegisterNutApi(const wchar_t* funcName, void* funcAddr, uint32_t
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void squirrel::R_Register_Nut()
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{
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RegisterNutApi(L"L_sq_Test", sq_Test);
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RegisterNutApi(L"L_sq_GetCharacterAttribute", GetCharacterAttribute);
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RegisterNutApi(L"L_sq_SetCharacterAttribute", SetCharacterAttribute);
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RegisterNutApi(L"L_sq_GetTownIndex", GetTownIndex);
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RegisterNutApi(L"L_sq_GetRegionIndex", GetRegionIndex);
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RegisterNutApi(L"L_sq_GetTownXpos", GetTownXpos);
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RegisterNutApi(L"L_sq_GetTownYpos", GetTownYpos);
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RegisterNutApi(L"L_sq_GetFatigue", GetFatigue);
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RegisterNutApi(L"L_sq_GetExp", GetExp);
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RegisterNutApi(L"L_sq_GetCharacterAttribute", GetCharacterAttribute);//获取人物或装备属性
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RegisterNutApi(L"L_sq_SetCharacterAttribute", SetCharacterAttribute);//设置人物或装备属性
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RegisterNutApi(L"L_sq_GetTownIndex", GetTownIndex);//获取城镇编号
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RegisterNutApi(L"L_sq_GetRegionIndex", GetRegionIndex);//获取区域编号
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RegisterNutApi(L"L_sq_GetTownXpos", GetTownXpos);//获取城镇X坐标
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RegisterNutApi(L"L_sq_GetTownYpos", GetTownYpos);//获取城镇Y坐标
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RegisterNutApi(L"L_sq_GetFatigue", GetFatigue);//获取疲劳值
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RegisterNutApi(L"L_sq_GetExp", GetExp);//获取经验值
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RegisterNutApi(L"L_sq_SendPackType", SendPackType);
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RegisterNutApi(L"L_sq_SendPackByte", SendPackByte);
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RegisterNutApi(L"L_sq_SendPackWord", SendPackWord);
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RegisterNutApi(L"L_sq_SendPackDWord", SendPackDWord);
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RegisterNutApi(L"L_sq_SendPack", SendPack);
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RegisterNutApi(L"L_sq_GivePlayerItem", GivePlayerItem);
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RegisterNutApi(L"L_sq_GivePlayerEqu", GivePlayerEqu);
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RegisterNutApi(L"L_sq_GoDungeon", GoDungeon);
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RegisterNutApi(L"L_sq_GoTown", GoTown);
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RegisterNutApi(L"L_sq_Dofile", LDofile);
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RegisterNutApi(L"L_cout", Lcout);
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RegisterNutApi(L"L_NewWindows", NewWindows);
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RegisterNutApi(L"L_SetSlot", SetSlot);
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RegisterNutApi(L"L_sq_SendPackType", SendPackType);//发包类型
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RegisterNutApi(L"L_sq_SendPackByte", SendPackByte);//包数据Byte
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RegisterNutApi(L"L_sq_SendPackWord", SendPackWord);//包数据Word
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RegisterNutApi(L"L_sq_SendPackDWord", SendPackDWord);//包数据DWord
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RegisterNutApi(L"L_sq_SendPack", SendPack);//发包
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RegisterNutApi(L"L_sq_GivePlayerItem", GivePlayerItem);//给用户物品
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RegisterNutApi(L"L_sq_GivePlayerEqu", GivePlayerEqu);//给用户装备
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RegisterNutApi(L"L_sq_GoDungeon", GoDungeon);//去副本
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RegisterNutApi(L"L_sq_GoTown", GoTown);//去城镇
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RegisterNutApi(L"L_sq_Dofile", LDofile);//加密读取
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RegisterNutApi(L"L_cout", Lcout);//输出公告
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RegisterNutApi(L"L_NewWindows", NewWindows);//创建窗口
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RegisterNutApi(L"L_SetSlot", SetSlot);//设置槽坐标
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RegisterNutApi(L"L_New_STL", New_STL);
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RegisterNutApi(L"L_Set_STL", Set_STL);
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RegisterNutApi(L"L_Get_STL", Get_STL);
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RegisterNutApi(L"L_New_STL", New_STL);//新建容器
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RegisterNutApi(L"L_Set_STL", Set_STL);//设置容器
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RegisterNutApi(L"L_Get_STL", Get_STL);//获取容器
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RegisterNutApi(L"L_Timer_STL", Timer_STL);//获取容器
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RegisterNutApi(L"L_Get_DragonModel", Get_DragonModel);//삿혤질분친駕
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RegisterNutApi(L"L_Set_DragonModel", Set_DragonModel);//<2F>零질분친駕
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@ -145,6 +145,9 @@ public:
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static int SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool printerror);
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public://容器类接口
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static int Timer_STL(uint32_t v);//时间容器
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public:
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//新增nut接口funcName绑定C语言函数funcAddr
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