211
This commit is contained in:
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01a3e912bf
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10
test/STL.h
10
test/STL.h
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@ -11,6 +11,15 @@ static std::map<std::string, std::string>String_STL;
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//构造bool类型容器
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static std::map<std::string, bool>Bool_STL;
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struct TimeSTLStruct
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{
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std::string Name;
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int Max_Time;
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int Now_Time;
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};
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//构造Time类型容器
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static std::map<std::string, TimeSTLStruct>Time_STL;
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//构造intarr类型容器
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static std::map<std::string, std::map<int, int>>IntArr_STL;
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//构造floatarr类型容器
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@ -21,6 +30,7 @@ static std::map<std::string, std::map<int, std::string>>StringArr_STL;
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static std::map<std::string, std::map<int, bool>>BoolArr_STL;
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//构造 抽奖 类型容器
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struct Dargonresult
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{
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@ -71,7 +71,7 @@ int squirrel::SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool pr
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}
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//Test
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static int sq_Test(uint32_t v)
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int squirrel::sq_Test(uint32_t v)
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{
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//GMNotice((char*)u"我的天");
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@ -82,7 +82,7 @@ static int sq_Test(uint32_t v)
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return 1;
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}
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//读人物 或 装备属性
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static int GetCharacterAttribute(uint32_t v)
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int squirrel::GetCharacterAttribute(uint32_t v)
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{
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int n1, n2;
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int num = SQGetTop(v);
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@ -113,7 +113,7 @@ static int GetCharacterAttribute(uint32_t v)
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return 1;
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}
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//写人物 或 装备属性
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static int SetCharacterAttribute(uint32_t v)
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int squirrel::SetCharacterAttribute(uint32_t v)
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{
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int n1, n2, n3;
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@ -151,31 +151,31 @@ static int SetCharacterAttribute(uint32_t v)
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return 1;
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}
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//获取城镇编号
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static int GetTownIndex(uint32_t v)
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int squirrel::GetTownIndex(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD4+"));
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return 1;
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}
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//获取城镇区域编号
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static int GetRegionIndex(uint32_t v)
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int squirrel::GetRegionIndex(uint32_t v)
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{
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SQPushInt(v, *(int*)(DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD8+")));
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return 1;
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}
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//获取城镇X坐标
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static int GetTownXpos(uint32_t v)
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int squirrel::GetTownXpos(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2BC+"));
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return 1;
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}
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//获取城镇Y坐标
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static int GetTownYpos(uint32_t v)
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int squirrel::GetTownYpos(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2C0+"));
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return 1;
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}
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//获取疲劳值
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static int GetFatigue(uint32_t v)
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int squirrel::GetFatigue(uint32_t v)
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{
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int Type;
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@ -200,7 +200,7 @@ static int GetFatigue(uint32_t v)
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return 1;
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}
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//获取经验值
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static int GetExp(uint32_t v)
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int squirrel::GetExp(uint32_t v)
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{
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int Type;
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@ -225,8 +225,12 @@ static int GetExp(uint32_t v)
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return 1;
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}
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//发包类型
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static int SendPackType(uint32_t v)
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int squirrel::SendPackType(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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@ -235,9 +239,8 @@ static int SendPackType(uint32_t v)
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SQPushInt(v, 1);
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return 1;
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}
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//发包Byte
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static int SendPackByte(uint32_t v)
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int squirrel::SendPackByte(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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@ -246,9 +249,8 @@ static int SendPackByte(uint32_t v)
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SQPushInt(v, 1);
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return 1;
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}
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//发包Word
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static int SendPackWord(uint32_t v)
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int squirrel::SendPackWord(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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@ -257,9 +259,8 @@ static int SendPackWord(uint32_t v)
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SQPushInt(v, 1);
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return 1;
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}
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//发包DWord
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static int SendPackDWord(uint32_t v)
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int squirrel::SendPackDWord(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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@ -268,17 +269,17 @@ static int SendPackDWord(uint32_t v)
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SQPushInt(v, 1);
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return 1;
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}
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//发包
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static int SendPack(uint32_t v)
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int squirrel::SendPack(uint32_t v)
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{
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_SendPacks();
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SQPushInt(v, 1);
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return 1;
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}
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//发物品给玩家
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static int GivePlayerItem(uint32_t v)
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int squirrel::GivePlayerItem(uint32_t v)
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{
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int n1, n2;
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@ -304,9 +305,8 @@ static int GivePlayerItem(uint32_t v)
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return 1;
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}
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//发装备给玩家
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static int GivePlayerEqu(uint32_t v)
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int squirrel::GivePlayerEqu(uint32_t v)
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{
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int n1, n2;
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@ -334,7 +334,7 @@ static int GivePlayerEqu(uint32_t v)
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}
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//去副本
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static int GoDungeon(uint32_t v)
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int squirrel::GoDungeon(uint32_t v)
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{
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int n1 = 0;
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int n2 = 0;
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@ -373,9 +373,8 @@ static int GoDungeon(uint32_t v)
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SQPushBool(v, true);
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return 1;
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}
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//回城
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static int GoTown(uint32_t v)
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int squirrel::GoTown(uint32_t v)
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{
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int num = SQGetTop(v);
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if (num == 1)
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@ -390,9 +389,41 @@ static int GoTown(uint32_t v)
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}
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return 1;
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}
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//移动城镇
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int squirrel::MoveTown(uint32_t v)
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{
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int TownIndex;
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int ReIndex;
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int XPos;
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int YPos;
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int num = SQGetTop(v);
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if (num == 5)
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{
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SQGetInt(v, 2, &TownIndex);
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SQGetInt(v, 3, &ReIndex);
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SQGetInt(v, 4, &XPos);
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SQGetInt(v, 5, &YPos);
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_SendpacksType(*_SendClass, 0, 38);
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_SendPacksByte(*_SendClass, 0, TownIndex);
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_SendPacksByte(*_SendClass, 0, ReIndex);
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_SendPacksWord(*_SendClass, 0, XPos);
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_SendPacksWord(*_SendClass, 0, YPos);
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_SendPacksByte(*_SendClass, 0, 5);
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_SendPacksWord(*_SendClass, 0, 0);
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_SendPacksWord(*_SendClass, 0, 0);
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_SendPacks();
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//Ldofile
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static int LDofile(uint32_t v)
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int squirrel::LDofile(uint32_t v)
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{
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wchar_t* n1;
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@ -420,9 +451,8 @@ static int LDofile(uint32_t v)
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return 1;
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}
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//Lcout
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static int Lcout(uint32_t v)
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int squirrel::Lcout(uint32_t v)
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{
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char* str = NULL;
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int type = NULL;
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@ -460,9 +490,8 @@ static int Lcout(uint32_t v)
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return 1;
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}
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//Lcout
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static int NewWindows(uint32_t v)
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//新建窗口
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int squirrel::NewWindows(uint32_t v)
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{
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char* str = NULL;
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int type = NULL;
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@ -500,9 +529,8 @@ static int NewWindows(uint32_t v)
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return 1;
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}
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//Lcout
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static int SetSlot(uint32_t v)
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//设置UI槽坐标
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int squirrel::SetSlot(uint32_t v)
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{
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int Type = NULL;
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int Index = NULL;
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@ -611,7 +639,7 @@ static int SetSlot(uint32_t v)
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//查询 类型容器
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static int Get_STL(uint32_t v)
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int squirrel::Get_STL(uint32_t v)
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{
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char* Name;
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int Type;
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@ -668,9 +696,8 @@ static int Get_STL(uint32_t v)
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return 0;
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}
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}
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//设置 类型容器
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static int Set_STL(uint32_t v)
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int squirrel::Set_STL(uint32_t v)
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{
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char* Name;
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int Type;
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@ -738,9 +765,8 @@ static int Set_STL(uint32_t v)
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}
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return 1;
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}
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//new 类型容器
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static int New_STL(uint32_t v)
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int squirrel::New_STL(uint32_t v)
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{
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char* Name;
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int Type;
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@ -796,27 +822,67 @@ static int New_STL(uint32_t v)
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return 1;
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}
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void TimeSTL(LPVOID lpParam)
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{
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TimeSTLStruct *pack = (TimeSTLStruct*)lpParam;
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int F_Time = (int)GetTickCount64();
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while (true)
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{
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int N_Time = (int)GetTickCount64() - F_Time;
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if (N_Time < Time_STL[pack->Name].Max_Time)
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{
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Time_STL[pack->Name].Now_Time = N_Time;
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}
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else
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{
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break;
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}
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}
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}
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//时间容器
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int squirrel::Timer_STL(uint32_t v)
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{
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char* Name;
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int MaxTime;
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int Type;
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int ParameterNum = SQGetTop(v);
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if (ParameterNum == 3)
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if (ParameterNum == 4)
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{
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//获取容器名字
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SQGetStringc(v, 2, &Name);
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//获取最大值
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SQGetInt(v, 3, &MaxTime);
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//获取容器类型
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SQGetInt(v, 3, &Type);
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if (STL::Check_STL(Name, Type) != 0)
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{
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SQPushBool(v, false);
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return 1;
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}
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SQGetInt(v, 4, &Type);
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switch (Type)
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{
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case 0:
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Int_STL[Name] = 0;//单Int容器
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case 0: {
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if (Time_STL.count(Name) != 0)//如果这个标识容器存在 就返回 否则创建
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{
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SQPushBool(v, false);
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return 1;
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}
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TimeSTLStruct pack;
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pack.Name = Name;//设置容器标识名称
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pack.Max_Time = MaxTime;//设置 标识时间容器最大时间
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pack.Now_Time = 0;//设置 标识时间容器当前时间
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Time_STL[Name] = pack;//设置包给标识时间容器
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break; }
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case 1: {
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DWORD threadID;
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std::cout << Time_STL[Name].Name << std::endl;
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CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)TimeSTL, &Time_STL[Name], 0, &threadID);
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break; }
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case 2:
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SQPushInt(v, Time_STL[Name].Now_Time);
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return 1;
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break;
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default:
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SQPushBool(v, false);
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return 1;
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break;
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}
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SQPushBool(v, true);
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@ -829,7 +895,7 @@ int squirrel::Timer_STL(uint32_t v)
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}
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//同步 龙盒数据包
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static int Sync_Dragon_Pack(uint32_t v)
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int squirrel::Sync_Dragon_Pack(uint32_t v)
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{
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int ParameterNum = SQGetTop(v);
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if (ParameterNum == 1)
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@ -843,10 +909,8 @@ static int Sync_Dragon_Pack(uint32_t v)
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}
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return 1;
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}
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//获取 龙盒数据包
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static int Get_Dragon_Pack(uint32_t v)
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int squirrel::Get_Dragon_Pack(uint32_t v)
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{
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int Type;
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int ParameterNum = SQGetTop(v);
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@ -880,10 +944,8 @@ static int Get_Dragon_Pack(uint32_t v)
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return 1;
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}
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//发送 开龙盒
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static int Redom_Dragon(uint32_t v)
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int squirrel::Redom_Dragon(uint32_t v)
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{
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int Type;
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int ParameterNum = SQGetTop(v);
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@ -912,7 +974,7 @@ static int Redom_Dragon(uint32_t v)
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}
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//获取 龙盒 模式
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static int Get_DragonModel(uint32_t v)
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int squirrel::Get_DragonModel(uint32_t v)
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{
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int Type;
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int ParameterNum = SQGetTop(v);
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@ -929,7 +991,7 @@ static int Get_DragonModel(uint32_t v)
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return 1;
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}
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//设置 龙盒 模式
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static int Set_DragonModel(uint32_t v)
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int squirrel::Set_DragonModel(uint32_t v)
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{
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int Model;
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int ParameterNum = SQGetTop(v);
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@ -966,40 +1028,41 @@ void squirrel::RegisterNutApi(const wchar_t* funcName, void* funcAddr, uint32_t
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void squirrel::R_Register_Nut()
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{
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RegisterNutApi(L"L_sq_Test", sq_Test);
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RegisterNutApi(L"L_sq_GetCharacterAttribute", GetCharacterAttribute);//获取人物或装备属性
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RegisterNutApi(L"L_sq_SetCharacterAttribute", SetCharacterAttribute);//设置人物或装备属性
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RegisterNutApi(L"L_sq_GetTownIndex", GetTownIndex);//获取城镇编号
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RegisterNutApi(L"L_sq_GetRegionIndex", GetRegionIndex);//获取区域编号
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RegisterNutApi(L"L_sq_GetTownXpos", GetTownXpos);//获取城镇X坐标
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RegisterNutApi(L"L_sq_GetTownYpos", GetTownYpos);//获取城镇Y坐标
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RegisterNutApi(L"L_sq_GetFatigue", GetFatigue);//获取疲劳值
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RegisterNutApi(L"L_sq_GetExp", GetExp);//获取经验值
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RegisterNutApi(L"L_sq_Test", squirrel::sq_Test);
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RegisterNutApi(L"L_sq_GetCharacterAttribute", squirrel::GetCharacterAttribute);//获取人物或装备属性
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RegisterNutApi(L"L_sq_SetCharacterAttribute", squirrel::SetCharacterAttribute);//设置人物或装备属性
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RegisterNutApi(L"L_sq_GetTownIndex", squirrel::GetTownIndex);//获取城镇编号
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RegisterNutApi(L"L_sq_GetRegionIndex", squirrel::GetRegionIndex);//获取区域编号
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RegisterNutApi(L"L_sq_GetTownXpos", squirrel::GetTownXpos);//获取城镇X坐标
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RegisterNutApi(L"L_sq_GetTownYpos", squirrel::GetTownYpos);//获取城镇Y坐标
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RegisterNutApi(L"L_sq_GetFatigue", squirrel::GetFatigue);//获取疲劳值
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RegisterNutApi(L"L_sq_GetExp", squirrel::GetExp);//获取经验值
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RegisterNutApi(L"L_sq_SendPackType", SendPackType);//发包类型
|
||||
RegisterNutApi(L"L_sq_SendPackByte", SendPackByte);//包数据Byte
|
||||
RegisterNutApi(L"L_sq_SendPackWord", SendPackWord);//包数据Word
|
||||
RegisterNutApi(L"L_sq_SendPackDWord", SendPackDWord);//包数据DWord
|
||||
RegisterNutApi(L"L_sq_SendPack", SendPack);//发包
|
||||
RegisterNutApi(L"L_sq_GivePlayerItem", GivePlayerItem);//给用户物品
|
||||
RegisterNutApi(L"L_sq_GivePlayerEqu", GivePlayerEqu);//给用户装备
|
||||
RegisterNutApi(L"L_sq_GoDungeon", GoDungeon);//去副本
|
||||
RegisterNutApi(L"L_sq_GoTown", GoTown);//去城镇
|
||||
RegisterNutApi(L"L_sq_Dofile", LDofile);//加密读取
|
||||
RegisterNutApi(L"L_cout", Lcout);//输出公告
|
||||
RegisterNutApi(L"L_NewWindows", NewWindows);//创建窗口
|
||||
RegisterNutApi(L"L_SetSlot", SetSlot);//设置槽坐标
|
||||
RegisterNutApi(L"L_sq_SendPackType", squirrel::SendPackType);//发包类型
|
||||
RegisterNutApi(L"L_sq_SendPackByte", squirrel::SendPackByte);//包数据Byte
|
||||
RegisterNutApi(L"L_sq_SendPackWord", squirrel::SendPackWord);//包数据Word
|
||||
RegisterNutApi(L"L_sq_SendPackDWord", squirrel::SendPackDWord);//包数据DWord
|
||||
RegisterNutApi(L"L_sq_SendPack", squirrel::SendPack);//发包
|
||||
RegisterNutApi(L"L_sq_GivePlayerItem", squirrel::GivePlayerItem);//给用户物品
|
||||
RegisterNutApi(L"L_sq_GivePlayerEqu", squirrel::GivePlayerEqu);//给用户装备
|
||||
RegisterNutApi(L"L_sq_GoDungeon", squirrel::GoDungeon);//去副本
|
||||
RegisterNutApi(L"L_sq_GoTown", squirrel::GoTown);//去城镇
|
||||
RegisterNutApi(L"L_sq_MoveTown", squirrel::MoveTown);//去城镇
|
||||
RegisterNutApi(L"L_sq_Dofile", squirrel::LDofile);//加密读取
|
||||
RegisterNutApi(L"L_cout", squirrel::Lcout);//输出公告
|
||||
RegisterNutApi(L"L_NewWindows", squirrel::NewWindows);//创建窗口
|
||||
RegisterNutApi(L"L_SetSlot", squirrel::SetSlot);//设置槽坐标
|
||||
|
||||
|
||||
RegisterNutApi(L"L_New_STL", New_STL);//新建容器
|
||||
RegisterNutApi(L"L_Set_STL", Set_STL);//设置容器
|
||||
RegisterNutApi(L"L_Get_STL", Get_STL);//获取容器
|
||||
RegisterNutApi(L"L_New_STL", squirrel::New_STL);//新建容器
|
||||
RegisterNutApi(L"L_Set_STL", squirrel::Set_STL);//设置容器
|
||||
RegisterNutApi(L"L_Get_STL", squirrel::Get_STL);//获取容器
|
||||
|
||||
RegisterNutApi(L"L_Timer_STL", Timer_STL);//获取容器
|
||||
RegisterNutApi(L"L_Timer_STL", squirrel::Timer_STL);//时间容器
|
||||
|
||||
RegisterNutApi(L"L_Get_DragonModel", Get_DragonModel);//获取龙盒模式
|
||||
RegisterNutApi(L"L_Set_DragonModel", Set_DragonModel);//设置龙盒模式
|
||||
RegisterNutApi(L"L_Redom_Dragon", Redom_Dragon);//抽奖
|
||||
RegisterNutApi(L"L_Get_Dragon_Pack", Get_Dragon_Pack);//查询龙盒包
|
||||
RegisterNutApi(L"L_Sync_Dragon_Pack", Sync_Dragon_Pack);//同步龙盒包
|
||||
RegisterNutApi(L"L_Get_DragonModel", squirrel::Get_DragonModel);//获取龙盒模式
|
||||
RegisterNutApi(L"L_Set_DragonModel", squirrel::Set_DragonModel);//设置龙盒模式
|
||||
RegisterNutApi(L"L_Redom_Dragon", squirrel::Redom_Dragon);//抽奖
|
||||
RegisterNutApi(L"L_Get_Dragon_Pack", squirrel::Get_Dragon_Pack);//查询龙盒包
|
||||
RegisterNutApi(L"L_Sync_Dragon_Pack", squirrel::Sync_Dragon_Pack);//同步龙盒包
|
||||
}
|
||||
|
|
|
|||
|
|
@ -139,15 +139,52 @@ class squirrel
|
|||
private:
|
||||
|
||||
|
||||
public:
|
||||
//╪сть
|
||||
public://加载
|
||||
static int SQloadfile(uint32_t v, const wchar_t* filename, bool printerror);
|
||||
static int SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool printerror);
|
||||
|
||||
public://NUT API 接口
|
||||
static int sq_Test(uint32_t v);//测试接口
|
||||
static int GetCharacterAttribute(uint32_t v);//读人物或装备属性
|
||||
static int SetCharacterAttribute(uint32_t v);//写人物或装备属性
|
||||
static int GetTownIndex(uint32_t v);//获取城镇编号
|
||||
static int GetRegionIndex(uint32_t v);//获取城镇区域编号
|
||||
static int GetTownXpos(uint32_t v);//获取城镇X坐标
|
||||
static int GetTownYpos(uint32_t v);//获取城镇Y坐标
|
||||
static int GetFatigue(uint32_t v);//获取疲劳值
|
||||
static int GetExp(uint32_t v);//获取经验值
|
||||
static int GoDungeon(uint32_t v);//去副本
|
||||
static int GoTown(uint32_t v);//回城
|
||||
static int MoveTown(uint32_t v);//回城
|
||||
static int LDofile(uint32_t v);//Ldofile
|
||||
static int Lcout(uint32_t v);//Lcout
|
||||
static int NewWindows(uint32_t v);//新建窗口
|
||||
static int SetSlot(uint32_t v);//设置UI槽坐标
|
||||
|
||||
public://发包 API
|
||||
static int SendPackType(uint32_t v);//发包类型
|
||||
static int SendPackByte(uint32_t v);//发包Byte
|
||||
static int SendPackWord(uint32_t v);//发包Word
|
||||
static int SendPackDWord(uint32_t v);//发包DWord
|
||||
static int SendPack(uint32_t v);//发包
|
||||
|
||||
static int GivePlayerItem(uint32_t v);//发物品给玩家
|
||||
static int GivePlayerEqu(uint32_t v);//发装备给玩家
|
||||
|
||||
public://容器类接口
|
||||
static int Get_STL(uint32_t v);//查询 类型容器
|
||||
static int Set_STL(uint32_t v);//设置 类型容器
|
||||
static int New_STL(uint32_t v);//new 类型容器
|
||||
static int Timer_STL(uint32_t v);//时间容器
|
||||
|
||||
public://龙盒
|
||||
static int Sync_Dragon_Pack(uint32_t v);//同步 龙盒数据包
|
||||
static int Get_Dragon_Pack(uint32_t v);//获取 龙盒数据包
|
||||
static int Redom_Dragon(uint32_t v);//发送 开龙盒
|
||||
static int Get_DragonModel(uint32_t v);//获取 龙盒 模式
|
||||
static int Set_DragonModel(uint32_t v);//设置 龙盒 模式
|
||||
|
||||
|
||||
public:
|
||||
|
||||
//新增nut接口funcName绑定C语言函数funcAddr
|
||||
|
|
|
|||
Loading…
Reference in New Issue