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a526a65f3e
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@ -59,6 +59,7 @@ void LenheartThread()
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LenheartBase::CBASE64 bb;
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LenheartBase::CBASE64 bb;
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ippack += "nima";
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ippack += "nima";
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std::string rsastring = bb.RsaPriEncrypt(ippack, Pri_key);
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std::string rsastring = bb.RsaPriEncrypt(ippack, Pri_key);
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std::string enstring = bb.encode(rsastring);
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std::string enstring = bb.encode(rsastring);
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@ -34,6 +34,17 @@ void hook::H_Register_Pack(void* Ecx)
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sock::R_Register_Pack();
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sock::R_Register_Pack();
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}
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}
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//HookÎÄ×Ö
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#ifdef CODEDRAW
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extern struct CodeDrawObj
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{
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int Color;
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std::string str;
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};
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extern std::map< std::string, CodeDrawObj>CodeDrawMap;
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#endif
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//HOOK绘制字体
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//HOOK绘制字体
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void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6)
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void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6)
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{
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{
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@ -47,6 +58,19 @@ void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4,
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std::string GameStr;
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std::string GameStr;
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DNFTOOL::Wchar_tToString(GameStr, clone);
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DNFTOOL::Wchar_tToString(GameStr, clone);
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delete[]clone;
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delete[]clone;
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//std::cout << GameStr << std::endl;
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//HookÎÄ×Ö
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#ifdef CODEDRAW
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if (CodeDrawMap.count(GameStr) == 1)
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{
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wchar_t* str = DNFTOOL::char2wchar(CodeDrawMap[GameStr].str.c_str());
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DrawCodeF(thisc, Seat, a3, a4, CodeDrawMap[GameStr].Color, (int)str);
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delete[]str;
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return;
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}
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#endif
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//Hook游戏设置窗口CallBack ui/optionwindow
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//Hook游戏设置窗口CallBack ui/optionwindow
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#ifdef SETTINGWINDOWS
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#ifdef SETTINGWINDOWS
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@ -702,8 +726,8 @@ int hook::RegisterHook()
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#ifdef DRAWITEM
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#ifdef DRAWITEM
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//HOOK Item绘制
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//HOOK Item绘制
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MH_CreateHook((void*)0x7AA800, &newsub7AA800, reinterpret_cast<void**>(&sub7AA800));
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//MH_CreateHook((void*)0x7AA800, &newsub7AA800, reinterpret_cast<void**>(&sub7AA800));
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MH_EnableHook((void*)0x7AA800);
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//MH_EnableHook((void*)0x7AA800);
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#endif
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#endif
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#ifdef GET_EXE_STR
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#ifdef GET_EXE_STR
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@ -712,6 +736,11 @@ int hook::RegisterHook()
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MH_EnableHook((void*)0x1220590);
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MH_EnableHook((void*)0x1220590);
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#endif
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#endif
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#ifdef HOOKDRAWITEM
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MH_CreateHook((void*)0x11A8F60, &newsub11A8F60, reinterpret_cast<void**>(&sub11A8F60));
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MH_EnableHook((void*)0x11A8F60);
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#endif // HOOKDRAWITEM
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//获取坐标
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//获取坐标
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//MH_CreateHook((void*)0x48c690, &NewGetItemPos, reinterpret_cast<void**>(&GetItemPos));
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//MH_CreateHook((void*)0x48c690, &NewGetItemPos, reinterpret_cast<void**>(&GetItemPos));
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//MH_EnableHook((void*)0x48c690);
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//MH_EnableHook((void*)0x48c690);
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@ -745,9 +774,6 @@ int hook::RegisterHook()
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//MH_CreateHook((void*)0x1358A60, &NewSqPushStringFunc, reinterpret_cast<void**>(&OldSQPushString));
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//MH_CreateHook((void*)0x1358A60, &NewSqPushStringFunc, reinterpret_cast<void**>(&OldSQPushString));
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//MH_EnableHook((void*)0x1358A60);
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//MH_EnableHook((void*)0x1358A60);
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//MH_CreateHook((void*)0x11A8F60, &newsub11A8F60, reinterpret_cast<void**>(&sub11A8F60));
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//MH_EnableHook((void*)0x11A8F60);
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// HOOK exe 调用文本进 松鼠虚拟机
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// HOOK exe 调用文本进 松鼠虚拟机
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//MH_CreateHook((void*)0x135B2C0, &NewSQ_Compilebuffer, reinterpret_cast<void**>(&OldSQ_Compilebuffer));
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//MH_CreateHook((void*)0x135B2C0, &NewSQ_Compilebuffer, reinterpret_cast<void**>(&OldSQ_Compilebuffer));
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Binary file not shown.
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@ -46,7 +46,9 @@
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#define CREAT_CHR_UI "创建角色 开启"
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#define CREAT_CHR_UI "创建角色 开启"
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#define GET_EXE_STR "获取EXE字符串索引 开启"
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#define GET_EXE_STR "获取EXE字符串索引 开启"
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#define DRAWITEM "绘制ITEM 开启"
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#define DRAWITEM "绘制ITEM 开启"
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#define HOOKDRAWITEM "HOOK绘制ITEM 开启"
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#define SETTINGWINDOWS "设置窗口HOOK 开启"
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#define SETTINGWINDOWS "设置窗口HOOK 开启"
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#define CODEDRAW "HOOK文字 开启"
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#define RecoverySystem "回收系统 开启"
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#define RecoverySystem "回收系统 开启"
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#define Inventory_M_Pos "背包鼠标位置HOOK 开启"//(开启回收系统需要鼠标位置支持)
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#define Inventory_M_Pos "背包鼠标位置HOOK 开启"//(开启回收系统需要鼠标位置支持)
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@ -935,6 +935,44 @@ int squirrel::RegisterItemColor_STL(uint32_t v)
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}
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}
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#endif
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#endif
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//ÉèÖÃÎÄ×ÖHOOK
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#ifdef CODEDRAW
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struct CodeDrawObj
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{
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int Color;
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std::string str;
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};
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std::map< std::string , CodeDrawObj>CodeDrawMap;
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int squirrel::RegisterCodeDraw_STL(uint32_t v)
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{
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int Clolr;
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wchar_t* Key;
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wchar_t* OutPutBuffer;
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int ParameterNum = SQGetTop(v);
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if (ParameterNum == 4)
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{
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SQGetString(v, 2, &Key);
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SQGetInt(v, 3, &Clolr);
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SQGetString(v, 4, &OutPutBuffer);
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char* OutPutKey = DNFTOOL::SquirrelU2W(Key);
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std::string BufferKey = OutPutKey;
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delete[]OutPutKey;
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char* OutPutText = DNFTOOL::SquirrelU2W(OutPutBuffer);
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std::string str = OutPutText;
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delete[]OutPutText;
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CodeDrawObj buffobj;
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buffobj.Color = Clolr;
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buffobj.str = str;
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CodeDrawMap[BufferKey] = buffobj;
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}
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return 0;
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}
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#endif
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//普通 STL
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//普通 STL
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#if defined NORMAL_STL
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#if defined NORMAL_STL
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//查询 类型容器
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//查询 类型容器
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@ -1904,6 +1942,11 @@ void squirrel::R_Register_Nut()
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RegisterNutApi(L"L_RegisterItemColor_STL", squirrel::RegisterItemColor_STL);//注册Item颜色
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RegisterNutApi(L"L_RegisterItemColor_STL", squirrel::RegisterItemColor_STL);//注册Item颜色
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#endif
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#endif
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#ifdef CODEDRAW
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RegisterNutApi(L"L_RegisterCodeDraw_STL", squirrel::RegisterCodeDraw_STL);//×¢²áÎÄ×Ö»æÖÆHOOK
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#endif
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//龙盒
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//龙盒
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#if defined DRAGONBOX_SWITCH
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#if defined DRAGONBOX_SWITCH
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//RegisterNutApi(L"L_Get_DragonModel", squirrel::Get_DragonModel);//获取龙盒模式
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//RegisterNutApi(L"L_Get_DragonModel", squirrel::Get_DragonModel);//获取龙盒模式
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@ -1917,6 +1960,8 @@ void squirrel::R_Register_Nut()
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//线程循环调用Sqr回调函数
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//线程循环调用Sqr回调函数
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void squirrel::SqrCallBackFunc()
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void squirrel::SqrCallBackFunc()
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{
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{
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#ifndef DOFILE_HOOK
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#ifndef SELL
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static int SqrCallBackFuncTimer = clock();
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static int SqrCallBackFuncTimer = clock();
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int NowTime = clock();
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int NowTime = clock();
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if ((NowTime - SqrCallBackFuncTimer) >= 2000)
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if ((NowTime - SqrCallBackFuncTimer) >= 2000)
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@ -1935,7 +1980,8 @@ void squirrel::SqrCallBackFunc()
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SqrCallBackFuncTimer = NowTime;
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SqrCallBackFuncTimer = NowTime;
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}
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}
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#endif // !DOFILE_HOOK
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#endif // !DOFILE_HOOK
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}
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}
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@ -249,6 +249,7 @@ public://NUT API
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static int NewWindows(uint32_t v);//新建窗口
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static int NewWindows(uint32_t v);//新建窗口
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static int SetSlot(uint32_t v);//设置UI槽坐标
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static int SetSlot(uint32_t v);//设置UI槽坐标
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static int RegisterItemColor_STL(uint32_t v);//设置项目颜色
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static int RegisterItemColor_STL(uint32_t v);//设置项目颜色
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static int RegisterCodeDraw_STL(uint32_t v);//ÉèÖÃÏîÄ¿ÑÕÉ«
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static int Sout(uint32_t v);//输出
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static int Sout(uint32_t v);//输出
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public://发包 API
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public://发包 API
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