添加项目文件。

This commit is contained in:
Yosin-Lenheart 2022-02-03 19:20:05 +08:00
parent ad790366f3
commit f392d5d8e8
7 changed files with 327 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31729.503
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "test\test.vcxproj", "{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Debug|x64.ActiveCfg = Debug|x64
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Debug|x64.Build.0 = Debug|x64
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Debug|x86.ActiveCfg = Debug|Win32
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Debug|x86.Build.0 = Debug|Win32
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Release|x64.ActiveCfg = Release|x64
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Release|x64.Build.0 = Release|x64
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Release|x86.ActiveCfg = Release|Win32
{F3D55A8B-A1E8-4E81-A655-5F2BF73B00E9}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {334071A3-783E-4F8A-9E81-1A8AF321F2D9}
EndGlobalSection
EndGlobal

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// dllmain.cpp : 定义 DLL 应用程序的入口点。
#include "pch.h"
#include <iostream>
#include <Windows.h>
typedef int func(int a , int b);
func* f = (func*)0x401000;
int GetExeNutWrtNum(int Pos)
{
int num = *(int*)(0x40079F + (Pos * 4));
return num;
}
void ThreadFun(void)
{
while (true)
{
std::cout << GetExeNutWrtNum(40) << std::endl;;
}
Sleep(10);
}
__declspec(dllexport) void Lenheart()
{
DWORD threadID;
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadFun, NULL, 0, &threadID);
}
/*
extern "C" __declspec(dllexport) int Sub(int a, int b) {
int i = f(160, 80);
std::cout << i << std::endl;
getchar();
std::cout << "注入成功\n";
return a - b;
}
*/
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
//int i = f(60,80);
//std::cout << "12132132" << std::endl;
Lenheart();
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

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test/framework.h Normal file
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#pragma once
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
// Windows 头文件
#include <windows.h>

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test/pch.cpp Normal file
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// pch.cpp: 与预编译标头对应的源文件
#include "pch.h"
// 当使用预编译的头时,需要使用此源文件,编译才能成功。

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// pch.h: 这是预编译标头文件。
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
#ifndef PCH_H
#define PCH_H
// 添加要在此处预编译的标头
#include "framework.h"
#endif //PCH_H

170
test/test.vcxproj Normal file
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>D:\DOF\DOF-Lenheart\Plugins\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>WIN32;_DEBUG;TEST_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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33
test/test.vcxproj.filters Normal file
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