#pragma once #include "MinHook.h" #pragma comment(lib, "libMinHook.x86.lib") class hook { private: public: //HOOK_NUT的替换函数 static uint32_t H_Register_Nut(uint32_t v, void* f, int freeVarsCnt); //HOOK_收包的替换函数 static void H_Register_Pack(void* Ecx); //HOOK_绘制字符的替换函数 static void _fastcall H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6); //总HOOK static int RegisterHook(); //插件执行Nut static int InitGameScript(); };