#pragma once class hook { private: public: //HOOK_NUT的替换函数 static uint32_t H_Register_Nut(uint32_t v, void* f, int freeVarsCnt); //HOOK_收包的替换函数 static void H_Register_Pack(void* Ecx); //总HOOK static int RegisterHook(); //插件执行Nut static int InitGameScript(); };