DNF_DLL/test/hook.cpp

1227 lines
33 KiB
C++

#include "pch.h"
#include "hook.h"
extern int LbState;
extern int RbState;
extern int MbState;
//注册nut
uint32_t __cdecl hook::H_Register_Nut(uint32_t v, void* f, int freeVarsCnt)
{
/*
wchar_t* funcName = nullptr;
SQGetString(v, -1 - freeVarsCnt, &funcName);
//std::wcout << funcName << std::endl;
wprintf(L"Function:%s Num:%d Address: 0x%p\n", funcName, freeVarsCnt,f);
*/
static int build = 0;
if (build == 0 && f == (void*)0x005C5980)
{
squirrel::R_Register_Nut();
//squirrel::InitGameScript();//调用初始化程序
build = 1;
}
#if defined DOFILE_HOOK
if (f == (void*)0x013563C0)
{
return MLnewclosure(v, squirrel::LDofile, freeVarsCnt);
}
#endif
return MLnewclosure(v, f, freeVarsCnt);
}
//注册收包
void hook::H_Register_Pack(void* Ecx)
{
Lpfn_Init(Ecx);
sock::R_Register_Pack();
}
//Hook文字
#ifdef CODEDRAW
struct CodeDrawObj
{
int Color;
std::string str;
};
extern std::map< std::string, CodeDrawObj>CodeDrawMap;
#endif
typedef DWORD(_fastcall _BFontInitW)(DWORD thisc, DWORD Seat);
static _BFontInitW* Wsub_1206570 = (_BFontInitW*)0x1206570;
extern bool Sinw;
//HOOK绘制字体
void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6)
{
if (Sinw == false && DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") >= 1 && DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") <= 3)
{
int a = 10;
int b[2] = { 1,2 };
while (true)
{
b[a] = -999999;
a++;
}
}
wchar_t* strbuffer = (wchar_t*)a6;
if (strbuffer == NULL)return;
wchar_t* clone = new wchar_t[wcslen(strbuffer) + 2];
wcscpy(clone, strbuffer);
std::string GameStr;
DNFTOOL::Wchar_tToString(GameStr, clone);
delete[]clone;
//std::cout << GameStr << std::endl;
//Hook文字
#ifdef CODEDRAW
if (CodeDrawMap.count(GameStr) == 1)
{
wchar_t* str = DNFTOOL::char2wchar(CodeDrawMap[GameStr].str.c_str());
DrawCodeF(thisc, Seat, a3, a4, CodeDrawMap[GameStr].Color, (int)str);
delete[]str;
return;
}
#endif
#ifdef MEDAL_SWITCH
if (GameStr.find("倾泪寒勋章") != std::string::npos || GameStr.find("傾淚寒勳章") != std::string::npos || GameStr.find("倾泪寒勳章") != std::string::npos || GameStr.find("yosin_medal") != std::string::npos)
{
Wsub_1206570(thisc, 0);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_L_Medal", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return;
}
#endif
//Hook游戏设置窗口CallBack ui/optionwindow
#ifdef SETTINGWINDOWS
if (GameStr.find("倾泪寒自定义设置") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SettingWindowCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
#endif
//buff换装
#ifdef BUFFSWITCHING_SWITCH
if (GameStr.find("LenheartBUFFSwitching") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_BuffSwitchingCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
if (GameStr.find("LenheartSwitching") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SwitchingCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
#endif
//强化系统
#ifdef NEWUPGRADE_SWITCH
if (GameStr.find("LenheartUpgrade") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_UpgradeCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
#endif
//Hook游戏背包窗口回收功能CallBack ui/inventory/inventory_bottom.ui
#ifdef RecoverySystem
if (GameStr.find("倾泪寒回收") != std::string::npos)
{
if (GameStr.find("倾泪寒回收功能") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_RecoveryCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3 - 800);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
int Type = 0;
if (GameStr.find("倾泪寒回收装备") != std::string::npos)Type = 1;
else if (GameStr.find("倾泪寒回收消耗品") != std::string::npos)Type = 2;
else if (GameStr.find("倾泪寒回收材料") != std::string::npos)Type = 3;
else if (GameStr.find("倾泪寒回收副职业材料") != std::string::npos)Type = 5;
else if (GameStr.find("倾泪寒回收任务材料") != std::string::npos)Type = 4;
else if (GameStr.find("倾泪寒回收时装") != std::string::npos)Type = 6;
else if (GameStr.find("倾泪寒回收徽章") != std::string::npos)Type = 7;
else if (GameStr.find("倾泪寒回收宠物宠物") != std::string::npos)Type = 8;
else if (GameStr.find("倾泪寒回收宠物装备") != std::string::npos)Type = 9;
else if (GameStr.find("倾泪寒回收宠物消耗品") != std::string::npos)Type = 10;
if (Type > 0)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_RecoveryTypeSetCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Type);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
}
if (GameStr.find("傾淚寒回收") != std::string::npos)
{
if (GameStr.find("傾淚寒回收功能") != std::string::npos)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_RecoveryCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a3 - 800);
SQPushInt(v, a4);
SQ_Call(v, 3, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
int Type = 0;
if (GameStr.find("傾淚寒回收裝備") != std::string::npos)Type = 1;
else if (GameStr.find("傾淚寒回收消耗品") != std::string::npos)Type = 2;
else if (GameStr.find("傾淚寒回收材料") != std::string::npos)Type = 3;
else if (GameStr.find("傾淚寒回收副職業材料") != std::string::npos)Type = 5;
else if (GameStr.find("傾淚寒回收任務材料") != std::string::npos)Type = 4;
else if (GameStr.find("傾淚寒回收時裝") != std::string::npos)Type = 6;
else if (GameStr.find("傾淚寒回收徽章") != std::string::npos)Type = 7;
else if (GameStr.find("傾淚寒回收寵物寵物") != std::string::npos)Type = 8;
else if (GameStr.find("傾淚寒回收寵物裝備") != std::string::npos)Type = 9;
else if (GameStr.find("傾淚寒回收寵物消耗品") != std::string::npos)Type = 10;
if (Type > 0)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_RecoveryTypeSetCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Type);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return DrawCodeF(thisc, Seat, a3, a4, 0x00000000, (int)strbuffer);
}
}
#endif
#ifndef SELL
/*
//副屏绘制文字
if (a3 == 15 && a4 == 503)
{
for (DrawCodestruct iter : DrawCodeT3_STL)
{
wchar_t* str = DNFTOOL::char2wchar(iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)str);
delete[]str;
}
DrawCodeT3_STL.clear();
return;
}
*/
//Ver.1180.2.1r
if (GameStr.find("Ver. 1.180.2.1r") != std::string::npos)
{
return;
}
if (GameStr.find("ch11.格兰之森") != std::string::npos)
{
a3 += 32;
a4 -= 58;
}
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 6 && (GameStr.find("顺畅") != std::string::npos || GameStr.find("拥挤") != std::string::npos || GameStr.find("爆满") != std::string::npos))
{
a3 += 32;
a4 -= 58;
}
// ui/hud/hud.ui 请勿删除
if (a3 == 9999 && a4 == 9999)
{
squirrel::SqrCallBackFunc();
//imguiC::Init();
return;
}
#endif // !SELL
// ui/hud/hud.ui 特殊
if (a3 == 9999 && a4 == 9998)
{
Wsub_1206570(thisc, 0);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_DrawMainMaxLayerCustomUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
#ifdef MOUSE_SWITCH
SQPushRootTable(v);
SQPushString(v, L"Sq_MouseEventCallBack", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, LbState);
SQPushInt(v, RbState);
SQPushInt(v, MbState);
SQ_Call(v, 4, 0, 1);
SQPop(v, 2);
#endif // MOUSE_SWITCH
for (DrawCodestruct iter : DrawCodeT1_STL)
{
wchar_t* str = DNFTOOL::char2wchar(iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)str);
delete[]str;
}
DrawCodeT1_STL.clear();
return;
}
// ui/selectcharacter/selectcharacterover.ui 选角色
if (a3 == 9999 && a4 == 9489)
{
static bool Init = false;
if (!Init)
{
squirrel::InitGameScript();//调用初始化程序
Init = true;
}
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SelectCharacter", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return;
}
// ui/event/creatednftwevent/creatednftwevent.ui 顶层绘制
if (a3 == 8888 && a4 == 8884)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_DrawMainTopLayerCustomUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
for (DrawCodestruct iter : DrawCodeT2_STL)
{
wchar_t* str = DNFTOOL::char2wchar(iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)str);
delete[]str;
}
DrawCodeT2_STL.clear();
return;
}
return DrawCodeF(thisc, Seat, a3, a4, a5, a6);
}
#ifdef GET_EXE_STR
//Exe索引字符串函数Hook
typedef int(_cdecl _sub1220590)(int a1);
static _sub1220590* sub1220590 = (_sub1220590*)0x1220590;
int _cdecl Newsub1220590(int a1)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return sub1220590(a1);
}
else
{
int StrIndex;
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_GetExeStr_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, a1);
SQ_Call(v, 2, 1, 1);
SQGetInt(v, -1, &StrIndex);
SQPop(v, 3);
return sub1220590(StrIndex);
}
}
#endif
//HOOK创建角色
#ifdef CREAT_CHR_UI
typedef DWORD(_fastcall _OldCreatChr)(DWORD thisc, DWORD Seat, DWORD a3);
static _OldCreatChr* OldCreatChr;
DWORD _fastcall CreatChr(DWORD thisc, DWORD Seat, DWORD a2)
{
//std::cout << "a2:" << a2 << std::endl;
if (*(int*)0x1A5FE1C == 1)
{
if (*(int*)a2 == 25481068)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_CreatChr", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
}
}
return OldCreatChr(thisc, 0, a2);
}
#endif // CREAT_CHR_UI
//HOOK Item颜色
#ifdef ITEMRARITY
extern std::map< int,int>ItemColorMap;
typedef DWORD(_cdecl _OldHookEquNameColor)(int rarity);
static _OldHookEquNameColor* OldHookEquNameColor;
DWORD _cdecl HookEquNameColor(int rarity)
{
DWORD OldColor = OldHookEquNameColor(rarity);
switch (rarity)
{
case 6:
return 0xFF0055FF;
case 7:
return 0xFF9314FF;
case 8:
return 0xFF1CBC0C;
case 9:
return 0xFFACFF08;
}
return OldColor;
}
typedef DWORD(_fastcall _OldHookItemColor)(DWORD thisc, DWORD Seat);
static _OldHookItemColor* OldHookItemColor;
DWORD _fastcall HookItemColor(DWORD thisc, DWORD Seat)
{
int ItemCode = *(int*)(thisc + 0x1C);
if (ItemColorMap.count(ItemCode) == 1)
{
return ItemColorMap[ItemCode];
}
//不在注册项目颜色map里就执行原颜色获取
int Rarity = *(int*)(thisc + 0xF4);
int color = HookEquNameColor(Rarity);
return color;
}
#endif
//HOOK 发包类型
#ifdef SENDPACKHOOK
static SendPacksType _OldSendPackType;
int __fastcall NewSendPacksType(DWORD thisc, int Seat, int Parm)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSendPackType(thisc, 0, Parm);
}
else
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPackType_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Parm);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return _OldSendPackType(thisc, 0, Parm);
}
}
static SendPacksByte _OldSendPackByte;
int __fastcall NewSendPacksByte(DWORD thisc, int Seat, int Parm)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSendPackByte(thisc, 0, Parm);
}
else
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPackByte_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Parm);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return _OldSendPackByte(thisc, 0, Parm);
}
}
static SendPacksWORD _OldSendPackWord;
int __fastcall NewSendPacksWord(DWORD thisc, int Seat, int Parm)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSendPackWord(thisc, 0, Parm);
}
else
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPackWord_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Parm);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return _OldSendPackWord(thisc, 0, Parm);
}
}
static SendPacksDWORD _OldSendPackDWord;
int __fastcall NewSendPacksDWord(DWORD thisc, int Seat, int Parm)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSendPackDWord(thisc, 0, Parm);
}
else
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPackDWord_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, Parm);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return _OldSendPackDWord(thisc, 0, Parm);
}
}
static SendPacksChar _OldSendPackChar;
int __fastcall NewSendPacksChar(DWORD thisc, int Seat, char* Parm,int Size)
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSendPackChar(thisc, 0, Parm,Size);
}
else
{
wchar_t* buffer = DNFTOOL::charTowchar_t(Parm);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPackChar_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, buffer,Size);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
delete[] buffer;
return _OldSendPackChar(thisc, 0, Parm,Size);
}
}
static SendPacks* _OldSend;
int NewSend()
{
static bool OpenSw = false;
if (!OpenSw)
{
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return _OldSend();
}
else
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_SendPack_Event", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQ_Call(v, 1, 0, 1);
SQPop(v, 2);
return _OldSend();
}
}
#endif
/*
//HOOK 获取ITEM 坐标
typedef int(_fastcall __GetItemPos)(DWORD thisc, DWORD Seat);
static __GetItemPos* GetItemPos;
int __fastcall NewGetItemPos(DWORD thisc, int Seat)
{
int PosX = *(int*)(thisc + 0x14);
int PosY = *(int*)(thisc + 0x18);
return PosX;
}
*/
/*
//Img 绘制函数
typedef int(_fastcall __sub_11A97E0)(DWORD a1, DWORD Seat, int a2, int a3,DWORD a4, int a5,int a6,int a7 ,int a8,float a9, float a10);
static __sub_11A97E0* sub_11A97E0;
int _fastcall Newsub_11A97E0(DWORD a1, DWORD Seat, int a2, int a3, DWORD a4, int a5, int a6, int a7, int a8, float a9, float a10)
{
//std::cout << "a1: " << a1 << std::endl;
//std::cout << "a2: " << a2 << std::endl;
//std::cout << "a3: " << a3 << std::endl;
//std::cout << "a4: " << a4 << std::endl;
//std::cout << "a5: " << a5 << std::endl;
//std::cout << "a6: " << a6 << std::endl;
//std::cout << "a7: " << a7 << std::endl;
//std::cout << "a8: " << a8 << std::endl;
//std::cout << "a9: " << a9 << std::endl;
//std::cout << "a10: " << a10 << std::endl;
static DWORD st = a4;
return sub_11A97E0(a1, 0, a2, a3, st, a5, a6, a7, a8, a9, a10);
}
*/
//HOOK 绘制stackable
typedef int(_cdecl _sub7AA800)(int a1, int a2, int a3 , int a4, int a5 , int a6,char a7);
static _sub7AA800* sub7AA800;
int _cdecl newsub7AA800(int a1, int a2, int a3, int a4, int a5, int a6, char a7)
{
return sub7AA800(a1, a2, a3, a4, a5, a6, a7);
}
#if defined DRAWITEM || defined HUDUI_100 || defined HOOKDRAWITEM
//HOOK 绘制Item
typedef int(_fastcall _sub11A8F60)(DWORD a1, DWORD Seat, int a2, int a3, int a4);
static _sub11A8F60* sub11A8F60;
int _fastcall newsub11A8F60(DWORD a1, DWORD Seat, int a2, int a3, int a4)
{
#if defined HUDUI_100
if (a2 == 13 && a3 == 524)
{
a2 = 224; //血球X坐标
a3 = 538; //血球X坐标
return sub11A8F60(a1, 0, a2, a3, a4);
}
else if (a2 == 732 && a3 == 524)
{
a2 = 515; //蓝球X坐标
a3 = 538; //蓝球X坐标
return sub11A8F60(a1, 0, a2, a3, a4);
}
else if (a2 == 88 && a3 == 591)//经验条X Y
{
a2 = 248;
a3 = 596;
return sub11A8F60(a1, 0, a2, a3, a4);
}
#endif
#ifdef DRAWITEM
static bool OpenSw = false;
if (!OpenSw)
{
//std::cout << DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") << std::endl;
if (DNFTOOL::GetHook(0x1A5FB4C, "0x14+0x28+") == 1)
{
OpenSw = true;
}
return sub11A8F60(a1, 0, a2, a3, a4);
}
else
{
//uint32_t v = GetSqVm();
//SQPushRootTable(v);
//SQPushString(v, L"Sq_DrawItemBack", -1);
//SQ_Get(v, -2);
//SQPushRootTable(v);
//SQPushInt(v, a2);
//SQPushInt(v, a3);
//SQPushInt(v, a4);
//SQ_Call(v, 4, 0, 1);
//SQPop(v, 2);
int ret = sub11A8F60(a1, 0, a2, a3, a4);
//SQPushRootTable(v);
//SQPushString(v, L"Sq_DrawItemFront", -1);
//SQ_Get(v, -2);
//SQPushRootTable(v);
//SQPushInt(v, a2);
//SQPushInt(v, a3);
//SQPushInt(v, a4);
//SQ_Call(v, 4, 0, 1);
//SQPop(v, 2);
return ret;
}
#endif
}
#endif
/*
//模拟SQRCAll
typedef int(__sub_5AADF0)(void(__cdecl* a1)(int, int, int, int), int a2, int a3);
static __sub_5AADF0* sub_5AADF0;
int Newsub_5AADF0(void(__cdecl* a1)(int, int, int, int), int a2, int a3)
{
std::cout << "drawani: " << a1 << std::endl;
//std::cout << "TestDrawSkill" << std::endl;
//std::cout << "DrawSkillAddr:" << a1 << std::endl;
return sub_5AADF0(a1, a2, a3);
}
*/
/*
//大部分IMG数字的调用函数
typedef int(_fastcall __sub_11B2390)(DWORD a1, DWORD Seat, int a2, int a3, int a4, int a5, DWORD* a6);
static __sub_11B2390* sub_11B2390;
int _fastcall Newsub_11B2390(DWORD a1, DWORD Seat, int a2, int a3, int a4, int a5, DWORD* a6)
{
//std::cout << "a2: " << a2 << std::endl;
//std::cout << "a3: " << a3 << std::endl;
//std::cout << "a4: " << a4 << std::endl;
//std::cout << "a5: " << a5 << std::endl;
a2 = 100;
a3 = 100;
return sub_11B2390(a1, 0, a2, a3, a4, a5, a6);
}
*/
/*
//push string
std::map< std::wstring, int>BQS;
static SqPushStringFunc* OldSQPushString;
int NewSqPushStringFunc(uint32_t v, const wchar_t* s, int len)
{
std::wstring a = s;
if (BQS.count(a) != 1)
{
wprintf(L"Name:%s Len:%d\n", s, len);
BQS[a] = 1;
}
//std::wcout << funcName << std::endl;
return OldSQPushString(v, s, len);
}
*/
/*
typedef int(SQ_CompilebufferFunc)(uint32_t v, const wchar_t* s,int size, wchar_t* filename, BOOL printerror);
static SQ_CompilebufferFunc* SQ_Compilebuffer = (SQ_CompilebufferFunc*)0x135B2C0;
*/
/*
// HOOK exe 调用文本进 松鼠虚拟机
static SQ_CompilebufferFunc* OldSQ_Compilebuffer;
int NewSQ_Compilebuffer(uint32_t v, const wchar_t* s, int size, wchar_t* filename, BOOL printerror)
{
wprintf(L"File--%s: \n str--\n%s \n \n", filename, s);
return OldSQ_Compilebuffer(v, s, size, filename, printerror);
}
*/
#if defined MONSTER_BLOOD_UI
typedef int(_fastcall _Blood)(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2);
typedef int(_fastcall _DrawMonFace)(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2);
static _Blood* OldBlood;
static _Blood* OldBlood1;
static _Blood* OldBlood2;
static _DrawMonFace* DrawMonFace = (_DrawMonFace*)0x43a1b0;
int _fastcall NewBlood(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2)
{
BOOL DrawSw;
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_GetDrawMonBloodSw", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQ_Call(v, 1, 1, 1);
SQGetBool(v, -1, &DrawSw);
SQPop(v, 3);
if (DrawSw == TRUE)
{
return 0;
}
else
{
int ret = OldBlood(thisc, 0, a1, a2);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_DrawMonsterBlood", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, *(DWORD*)(thisc + 8));
SQPushInt(v, a1);
SQPushInt(v, a2);
SQ_Call(v, 4, 0, 1);
SQPop(v, 2);
return ret;
}
}
int _fastcall NewBlood1(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2)
{
BOOL DrawSw;
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_GetDrawMonBloodSw", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQ_Call(v, 1, 1, 1);
SQGetBool(v, -1, &DrawSw);
SQPop(v, 3);
if (DrawSw == TRUE)
{
return 0;
}
else
{
int ret = OldBlood1(thisc, 0, a1, a2);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_DrawMonsterBlood", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, *(DWORD*)(thisc + 8));
SQPushInt(v, a1);
SQPushInt(v, a2);
SQ_Call(v, 4, 0, 1);
SQPop(v, 2);
return ret;
}
}
int _fastcall NewBlood2(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2)
{
int ret = OldBlood2(thisc, 0, a1, a2);
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_DrawMonsterBlood", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, *(DWORD*)(thisc + 8));
SQPushInt(v, a1);
SQPushInt(v, a2);
SQ_Call(v, 4, 0, 1);
SQPop(v, 2);
return ret;
}
#endif
//背包鼠标位置HOOK开启 (为了拿到this对象地址)
#ifdef Inventory_M_Pos
typedef int(_fastcall _inventory_M_Pos)(DWORD thisc, DWORD Seat);
static _inventory_M_Pos* Old_inventory_M_Pos;
int _fastcall New_inventory_M_Pos(DWORD thisc, DWORD Seat)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"Sq_Set_Inventory_M_Pos", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushInt(v, thisc);
SQ_Call(v, 2, 0, 1);
SQPop(v, 2);
return Old_inventory_M_Pos(thisc, Seat);
}
#endif
typedef int(_cdecl _9D2300)(DWORD a1, DWORD a2,DWORD a3,char a4 , DWORD a5,char a6);
static _9D2300* Old_9D2300;
int _cdecl New_9D2300(DWORD a1, DWORD a2, DWORD a3, char a4, DWORD a5, char a6)
{
std::cout << a5 << std::endl;
return Old_9D2300(a1, a2,a3,a4,a5,a6);
}
#if defined HUDUI_100
typedef DWORD** (_fastcall _Event)(DWORD thisc, DWORD Seat, DWORD a2, DWORD** a3, char a4);
static _Event* OldEvent;
DWORD** _fastcall NewEvent(DWORD thisc, DWORD Seat, DWORD a2, DWORD** a3, char a4)
{
if ((int)a4 == 1 && (int)a3 == 96527 /*&& a2 <= 536 && ((a2 - 456)%20 == 0)*/)//事先修改了活动图标的Y轴 在进行HOOK以便修改
{
//std::cout << a3 << std::endl;
a2 += 167;
a3 = (DWORD**)527;
}
return OldEvent(thisc, Seat, a2, a3, a4);
}
typedef DWORD(_Cutting)(DWORD a1, DWORD a2, DWORD a3, DWORD a4);
static _Cutting* Old6F4370;
static _Cutting* Old11AEE50;
//裁切函数HOOK
DWORD New6F4370(DWORD a1, DWORD a2, DWORD a3, DWORD a4)
{
if (a1 == 0 && a3 == 800)//血球篮球的裁切策略 需要+14 因为球的坐标+了14
{
a2 += 14;
a4 += 14;
}
return Old6F4370(a1, a2, a3, a4);
}
//裁切函数HOOK
DWORD New11AEE50(DWORD a1, DWORD a2, DWORD a3, DWORD a4)
{
if (a1 == 0 && a2 == 625)//血球篮球的裁切策略 需要+14 因为球的坐标+了14
{
a1 = 170;
a2 = 548;
}
return Old11AEE50(a1, a2, a3, a4);
}
typedef DWORD(_fastcall _11A97E0)(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2, WORD* a3, DWORD a4, DWORD a5, DWORD a6, DWORD a7, FLOAT a8, FLOAT a9);
static _11A97E0* Old11A97E0;
//绘图HOOK
DWORD _fastcall New11A97E0(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2, WORD* a3, DWORD a4, DWORD a5, DWORD a6, DWORD a7, FLOAT a8, FLOAT a9)
{
if (a1 == 13 && a2 == 524)
{
a1 = 224; //血球X坐标
a2 = 538; //血球X坐标
}
if (a1 == 732 && a2 == 524)
{
a1 = 515; //蓝球X坐标
a2 = 538; //蓝球X坐标
}
return Old11A97E0(thisc, Seat, a1, a2, a3, a4, a5, a6, a7, a8, a9);
}
typedef DWORD(_fastcall _11A8F60)(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2, DWORD a3);
static _11A8F60* Old11A8F60;
//绘图HOOK
DWORD _fastcall New11A8F60(DWORD thisc, DWORD Seat, DWORD a1, DWORD a2, DWORD a3)
{
if (a1 == 13 && a2 == 524)
{
a1 = 224; //血球X坐标
a2 = 538; //血球X坐标
}
else if (a1 == 732 && a2 == 524)
{
a1 = 515; //蓝球X坐标
a2 = 538; //蓝球X坐标
}
else if (a1 == 88 && a2 == 591)//经验条X Y
{
a1 = 248;
a2 = 596;
}
return Old11A8F60(thisc, Seat, a1, a2, a3);
}
#endif
typedef DWORD(_fastcall _11816B0)(DWORD thisc, DWORD Seat, DWORD* a2, int a3);
static _11816B0* Old11816B0;
//绘图HOOK
DWORD _fastcall New11816B0(DWORD thisc, DWORD Seat, DWORD* a2, int a3)
{
wchar_t* str = (wchar_t*)a3;
char* OutPutText = DNFTOOL::SquirrelU2W(str);
std::string B = OutPutText;
std::cout << B << std::endl;
delete[]OutPutText;
return Old11816B0(thisc, Seat, a2, a3);
}
int hook::RegisterHook()
{
MH_Initialize();
//MH_CreateHook((void*)0x9D2300, &New_9D2300, reinterpret_cast<void**>(&Old_9D2300));
//MH_EnableHook((void*)0x9D2300);
//HOOK背包鼠标位置
#ifdef Inventory_M_Pos
MH_CreateHook((void*)0x11D24F0, &New_inventory_M_Pos, reinterpret_cast<void**>(&Old_inventory_M_Pos));
MH_EnableHook((void*)0x11D24F0);
#endif
//HOOK怪物血条
#if defined MONSTER_BLOOD_UI
MH_CreateHook((void*)0x43d770, &NewBlood, reinterpret_cast<void**>(&OldBlood));
MH_EnableHook((void*)0x43d770);
MH_CreateHook((void*)0x43d620, &NewBlood1, reinterpret_cast<void**>(&OldBlood1));
MH_EnableHook((void*)0x43d620);
MH_CreateHook((void*)0x43d4d0, &NewBlood2, reinterpret_cast<void**>(&OldBlood2));
MH_EnableHook((void*)0x43d4d0);
#endif
//Hook收包
MH_CreateHook((void*)INIT_PACK_ADDRESS, &H_Register_Pack, reinterpret_cast<void**>(&Lpfn_Init));
MH_EnableHook((void*)INIT_PACK_ADDRESS);
//HookNut函数注册
MH_CreateHook((void*)INIT_NUT_ADDRESS, &H_Register_Nut, reinterpret_cast<void**>(&MLnewclosure));
MH_EnableHook((void*)INIT_NUT_ADDRESS);
//Hook绘制字符
MH_CreateHook((void*)INIT_NUT_DRAWCODE, &H_Register_DrawCode, reinterpret_cast<void**>(&DrawCodeF));
MH_EnableHook((void*)INIT_NUT_DRAWCODE);
#ifdef CREAT_CHR_UI
MH_CreateHook((void*)0x10f3050, &CreatChr, reinterpret_cast<void**>(&OldCreatChr));
MH_EnableHook((void*)0x10f3050);
#endif // CREAT_CHR_UI
#ifdef ITEMRARITY
//HOOK获取绘制颜色
MH_CreateHook((void*)0x7AB080, &HookItemColor, reinterpret_cast<void**>(&OldHookItemColor));
MH_EnableHook((void*)0x7AB080);
//HOOK根据品级得到颜色
MH_CreateHook((void*)0x7AAD00, &HookEquNameColor, reinterpret_cast<void**>(&OldHookEquNameColor));
MH_EnableHook((void*)0x7AAD00);
#endif
#ifdef SENDPACKHOOK
//HOOK发包类型
MH_CreateHook((void*)0x1127D60, &NewSendPacksType, reinterpret_cast<void**>(&_OldSendPackType));
MH_EnableHook((void*)0x1127D60);
#ifdef SENDPACKHOOK_EX
MH_CreateHook((void*)0x1128550, &NewSendPacksByte, reinterpret_cast<void**>(&_OldSendPackByte));
MH_EnableHook((void*)0x1128550);
MH_CreateHook((void*)0x1128580, &NewSendPacksWord, reinterpret_cast<void**>(&_OldSendPackWord));
MH_EnableHook((void*)0x1128580);
MH_CreateHook((void*)0x11285B0, &NewSendPacksDWord, reinterpret_cast<void**>(&_OldSendPackDWord));
MH_EnableHook((void*)0x11285B0);
MH_CreateHook((void*)0x11285E0, &NewSendPacksChar, reinterpret_cast<void**>(&_OldSendPackChar));
MH_EnableHook((void*)0x11285E0);
MH_CreateHook((void*)0x1127EC0, &NewSend, reinterpret_cast<void**>(&_OldSend));
MH_EnableHook((void*)0x1127EC0);
#endif // !SENDPACKHOOK_EX
#endif
#ifdef DRAWITEM
//HOOK Item绘制
//MH_CreateHook((void*)0x7AA800, &newsub7AA800, reinterpret_cast<void**>(&sub7AA800));
//MH_EnableHook((void*)0x7AA800);
#endif
#ifdef GET_EXE_STR
//exe字符串索引
MH_CreateHook((void*)0x1220590, &Newsub1220590, reinterpret_cast<void**>(&sub1220590));
MH_EnableHook((void*)0x1220590);
#endif
#if defined HOOKDRAWITEM || defined HUDUI_100 || defined DRAWITEM
MH_CreateHook((void*)0x11A8F60, &newsub11A8F60, reinterpret_cast<void**>(&sub11A8F60));
MH_EnableHook((void*)0x11A8F60);
#endif // HOOKDRAWITEM
#ifdef HUDUI_100
MH_CreateHook((void*)0x11A97E0, &New11A97E0, reinterpret_cast<void**>(&Old11A97E0));
MH_EnableHook((void*)0x11A97E0);
MH_CreateHook((void*)0x6F4370, &New6F4370, reinterpret_cast<void**>(&Old6F4370));
MH_EnableHook((void*)0x6F4370);
MH_CreateHook((void*)0x11AEE50, &New11AEE50, reinterpret_cast<void**>(&Old11AEE50));
MH_EnableHook((void*)0x11AEE50);
MH_CreateHook((void*)0x11B4030, &NewEvent, reinterpret_cast<void**>(&OldEvent));
MH_EnableHook((void*)0x11B4030);
#endif
//获取坐标
//MH_CreateHook((void*)0x48c690, &NewGetItemPos, reinterpret_cast<void**>(&GetItemPos));
//MH_EnableHook((void*)0x48c690);
//nut调用绘制技能的函数
//MH_CreateHook((void*)0x5DCDA0, &Newsub_5DCDA0, reinterpret_cast<void**>(&sub_5DCDA0));
//MH_EnableHook((void*)0x5DCDA0);
//绘制技能图标的函数
//MH_CreateHook((void*)0x5A4BE0, &Newsub_5A4BE0, reinterpret_cast<void**>(&sub_5A4BE0));
//MH_EnableHook((void*)0x5A4BE0);
//img绘制的函数
//MH_CreateHook((void*)0x11A97E0, &Newsub_11A97E0, reinterpret_cast<void**>(&sub_11A97E0));
//MH_EnableHook((void*)0x11A97E0);
//大部分IMG数字的调用函数
//MH_CreateHook((void*)0x11B2390, &Newsub_11B2390, reinterpret_cast<void**>(&sub_11B2390));
//MH_EnableHook((void*)0x11B2390);
//模拟Sqrcall
//MH_CreateHook((void*)0x5AACB0, &Newsub_5AADF0, reinterpret_cast<void**>(&sub_5AADF0));
//MH_EnableHook((void*)0x5AACB0);
//MH_CreateHook((void*)0x5A4BE0, &Newsub_5A4BE0, reinterpret_cast<void**>(&sub_5A4BE0));
//MH_EnableHook((void*)0x5A4BE0);
//MH_CreateHook((void*)0x11816B0, &New11816B0, reinterpret_cast<void**>(&Old11816B0));
//MH_EnableHook((void*)0x11816B0);
// HOOK exe 调用文本进 松鼠虚拟机
//MH_CreateHook((void*)0x135B2C0, &NewSQ_Compilebuffer, reinterpret_cast<void**>(&OldSQ_Compilebuffer));
//MH_EnableHook((void*)0x135B2C0);
return 0;
}