1069 lines
24 KiB
C++
1069 lines
24 KiB
C++
#include "pch.h"
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#include "squirrel.h"
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#include "DNFTOOL.h"
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#include "RSAC.h"
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#include "STL.h"
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int squirrel::SQloadfile(uint32_t v, const wchar_t* filename, bool printerror)
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{
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//wchar_t* 转 char*
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int size = wcslen(filename);
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char* fname = (char*)new char[size];
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DNFTOOL::UnicodeToAnsi(filename, fname, size);
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FILE* file;
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file = fopen(fname, "rb+");
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LSQLEXREADFUNC func = SQ_io_file_lexfeed_ASCII;
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if (file)
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{
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//求得文件的大小
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fseek(file, 0, SEEK_END);
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int size = ftell(file);
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rewind(file);
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//申请一块能装下整个文件的空间
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char* ar = (char*)malloc(sizeof(char) * size);
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//读文件,每次读一个,共读size次
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fread(ar, 1, size, file);
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int skey[] = { 5,2,3,5,0 };//定义解密数组
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Cutecode(ar, skey);//解密
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FILE* outfile;
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outfile = fopen("ImagePacks2/sprite_interface_teart_zero.npk", "wb+");
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int da = strlen(ar);
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fwrite(ar, 1, da, outfile);
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fclose(outfile);//关闭文件
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free(ar);//释放内存
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SQFILE* newfile = SQfopen(L"ImagePacks2/sprite_interface_teart_zero.npk", L"rb+");//定义新的文件流
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SQfseek(newfile, 0, 2);//定位到头
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if (SQ_Compile(v, func, newfile, filename, printerror) >= 0)
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{
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fclose(file);//关闭文件
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SQ__Fclose(newfile);//关闭文件
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remove("ImagePacks2/sprite_interface_teart_zero.npk");//删除文件
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return 0;
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}
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fclose(file);//关闭文件
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return -1;
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}
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return -1;
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}
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int squirrel::SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool printerror)
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{
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if (SQloadfile(v, filename, printerror) >= 0)
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{
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SQPush(v, -2);
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if ((int)SQ_Call(v, 1, retval, 1) >= 0)
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{
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SQ_Remove(v, -(retval != 0) - 1);
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return 1;
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}
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SQPop(v, 1);
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}
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return -1;
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}
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//Test
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int squirrel::sq_Test(uint32_t v)
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{
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//GMNotice((char*)u"我的天");
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//WindowsNotice((char*)u"我的天");
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SQPopTop(v);
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SQPushInt(v, 1);
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return 1;
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}
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//读人物 或 装备属性
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int squirrel::GetCharacterAttribute(uint32_t v)
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{
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int n1, n2;
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int num = SQGetTop(v);
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int CharAddr = *(int*)(0x1AB7CDC);
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if (num == 3)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
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int SValue = (TValue + n1);
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if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
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SQPushInt(v, (DNFTOOL::DNFDeCode(SValue)));
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else
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SQPushInt(v, (*(int*)(SValue)));
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}
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else if (num == 2)
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{
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SQGetInt(v, 2, &n1);
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int Value = (CharAddr + n1);
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SQPushInt(v, (DNFTOOL::DNFDeCode(Value)));
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}
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else
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{
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SQPushString(v, L"parameter error", -1);
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}
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return 1;
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}
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//写人物 或 装备属性
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int squirrel::SetCharacterAttribute(uint32_t v)
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{
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int n1, n2, n3;
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int num = SQGetTop(v);
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int CharAddr = *(int*)(0x1AB7CDC);
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if (num == 4)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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SQGetInt(v, 4, &n3);
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int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
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int SValue = (TValue + n1);
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if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
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DNFTOOL::DNFEnCode(SValue, n3);
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else
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*(int*)SValue = n3;
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SQPushBool(v, true);
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}
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else if (num == 3)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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int Value = (CharAddr + n1);
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DNFTOOL::DNFEnCode(Value, n2);
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//获取城镇编号
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int squirrel::GetTownIndex(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD4+"));
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return 1;
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}
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//获取城镇区域编号
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int squirrel::GetRegionIndex(uint32_t v)
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{
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SQPushInt(v, *(int*)(DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD8+")));
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return 1;
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}
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//获取城镇X坐标
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int squirrel::GetTownXpos(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2BC+"));
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return 1;
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}
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//获取城镇Y坐标
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int squirrel::GetTownYpos(uint32_t v)
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{
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SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2C0+"));
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return 1;
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}
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//获取疲劳值
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int squirrel::GetFatigue(uint32_t v)
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{
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int Type;
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int num = SQGetTop(v);
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if (num == 2)
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{
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SQGetInt(v, 2, &Type);
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switch (Type)
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{
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case 0:
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SQPushInt(v, DNFTOOL::DNFDeCode(0x1AB7E1C));
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break;
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case 1:
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SQPushInt(v, DNFTOOL::DNFDeCode(0x1AB7E10));
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break;
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default:
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SQPushBool(v,false);
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break;
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}
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}
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return 1;
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}
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//获取经验值
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int squirrel::GetExp(uint32_t v)
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{
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int Type;
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int num = SQGetTop(v);
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if (num == 2)
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{
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SQGetInt(v, 2, &Type);
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switch (Type)
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{
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case 0:
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SQPushInt(v, DNFTOOL::DNFDeCode(DNFTOOL::GetHook(0x1AB7CDC, "0x3C4C+",1)));
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break;
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case 1:
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SQPushInt(v, DNFTOOL::DNFDeCode(DNFTOOL::GetHook(0x1AB7CDC, "0x3C40+",1)));
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break;
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default:
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SQPushBool(v, false);
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break;
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}
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}
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return 1;
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}
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//发包类型
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int squirrel::SendPackType(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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_SendpacksType(*_SendClass, 0, n1);
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SQPushInt(v, 1);
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return 1;
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}
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//发包Byte
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int squirrel::SendPackByte(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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_SendPacksByte(*_SendClass, 0, n1);
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SQPushInt(v, 1);
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return 1;
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}
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//发包Word
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int squirrel::SendPackWord(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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_SendPacksWord(*_SendClass, 0, n1);
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SQPushInt(v, 1);
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return 1;
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}
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//发包DWord
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int squirrel::SendPackDWord(uint32_t v)
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{
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int n1;
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SQGetInt(v, 2, &n1);
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_SendPacksDWord(*_SendClass, 0, n1);
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SQPushInt(v, 1);
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return 1;
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}
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//发包
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int squirrel::SendPack(uint32_t v)
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{
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_SendPacks();
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SQPushInt(v, 1);
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return 1;
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}
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//发物品给玩家
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int squirrel::GivePlayerItem(uint32_t v)
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{
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int n1, n2;
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int num = SQGetTop(v);
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if (num == 3)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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_SendpacksType(*_SendClass, 0, 65);
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_SendPacksDWord(*_SendClass, 0, 1);
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_SendPacksDWord(*_SendClass, 0, n1);
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_SendPacksDWord(*_SendClass, 0, n2);
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_SendPacks();
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//发装备给玩家
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int squirrel::GivePlayerEqu(uint32_t v)
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{
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int n1, n2;
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int num = SQGetTop(v);
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if (num == 3)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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_SendpacksType(*_SendClass, 0, 65);
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_SendPacksDWord(*_SendClass, 0, 2);
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_SendPacksDWord(*_SendClass, 0, n1);
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_SendPacksDWord(*_SendClass, 0, n2);
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_SendPacks();
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//去副本
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int squirrel::GoDungeon(uint32_t v)
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{
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int n1 = 0;
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int n2 = 0;
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int n3 = 0;
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int n4 = 0;
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int num = SQGetTop(v);
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if (num == 2)
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{
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SQGetInt(v, 2, &n1);
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}
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else if (num == 5)
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{
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SQGetInt(v, 2, &n1);
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SQGetInt(v, 3, &n2);
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SQGetInt(v, 4, &n3);
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SQGetInt(v, 5, &n4);
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}
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else
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{
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SQPushBool(v, false);
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return 1;
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}
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_SendpacksType(*_SendClass, 0, 15);
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_SendPacks();
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_SendpacksType(*_SendClass, 0, 16);
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_SendPacksWord(*_SendClass, 0, n1);
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_SendPacksByte(*_SendClass, 0, n2);
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_SendPacksByte(*_SendClass, 0, n3);
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_SendPacksByte(*_SendClass, 0, n4);
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_SendPacks();
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SQPushBool(v, true);
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return 1;
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}
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//回城
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int squirrel::GoTown(uint32_t v)
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{
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int num = SQGetTop(v);
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if (num == 1)
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{
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_SendpacksType(*_SendClass, 0, 0x2D);
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_SendPacks();
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//移动城镇
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int squirrel::MoveTown(uint32_t v)
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{
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int TownIndex;
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int ReIndex;
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int XPos;
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int YPos;
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int num = SQGetTop(v);
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if (num == 5)
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{
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SQGetInt(v, 2, &TownIndex);
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SQGetInt(v, 3, &ReIndex);
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SQGetInt(v, 4, &XPos);
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SQGetInt(v, 5, &YPos);
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_SendpacksType(*_SendClass, 0, 38);
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_SendPacksByte(*_SendClass, 0, TownIndex);
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_SendPacksByte(*_SendClass, 0, ReIndex);
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_SendPacksWord(*_SendClass, 0, XPos);
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_SendPacksWord(*_SendClass, 0, YPos);
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_SendPacksByte(*_SendClass, 0, 5);
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_SendPacksWord(*_SendClass, 0, 0);
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_SendPacksWord(*_SendClass, 0, 0);
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_SendPacks();
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SQPushBool(v, true);
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}
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else
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{
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SQPushBool(v, false);
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}
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return 1;
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}
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//Ldofile
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int squirrel::LDofile(uint32_t v)
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{
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wchar_t* n1;
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int num = SQGetTop(v);
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if (num == 2)
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{
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SQGetString(v, 2, &n1);
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SQPopTop(v);
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/*
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size_t len = wcslen(n1) + 1;
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size_t converted = 0;
|
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char* CStr;
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CStr = (char*)malloc(len * sizeof(char));
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wcstombs_s(&converted, CStr, len, n1, _TRUNCATE);
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*/
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squirrel::SQdofile(v, n1, false, false);
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SQPushBool(v, true);
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}
|
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else
|
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{
|
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SQPushBool(v, false);
|
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}
|
||
|
||
return 1;
|
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}
|
||
//Lcout
|
||
int squirrel::Lcout(uint32_t v)
|
||
{
|
||
char* str = NULL;
|
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int type = NULL;
|
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int color = NULL;
|
||
int num = SQGetTop(v);
|
||
|
||
if (num == 2 || num == 3 || num == 4)
|
||
{
|
||
switch (num)
|
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{
|
||
case 2:
|
||
SQGetStringc(v, 2, &str);
|
||
break;
|
||
case 3:
|
||
SQGetStringc(v, 2, &str);
|
||
SQGetInt(v, 3, &type);
|
||
break;
|
||
case 4:
|
||
SQGetStringc(v, 2, &str);
|
||
SQGetInt(v, 3, &type);
|
||
SQGetInt(v, 4, &color);
|
||
break;
|
||
}
|
||
|
||
SQPopTop(v);
|
||
|
||
DNFTOOL::GMNotice(str, type, color);
|
||
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
//新建窗口
|
||
int squirrel::NewWindows(uint32_t v)
|
||
{
|
||
char* str = NULL;
|
||
int type = NULL;
|
||
int color = NULL;
|
||
int num = SQGetTop(v);
|
||
|
||
if (num == 2 || num == 3 || num == 4)
|
||
{
|
||
switch (num)
|
||
{
|
||
case 2:
|
||
SQGetStringc(v, 2, &str);
|
||
break;
|
||
case 3:
|
||
SQGetStringc(v, 2, &str);
|
||
SQGetInt(v, 3, &type);
|
||
break;
|
||
case 4:
|
||
SQGetStringc(v, 2, &str);
|
||
SQGetInt(v, 3, &type);
|
||
SQGetInt(v, 4, &color);
|
||
break;
|
||
}
|
||
|
||
SQPopTop(v);
|
||
|
||
DNFTOOL::WindowsNotice(str, type, color);
|
||
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
//设置UI槽坐标
|
||
int squirrel::SetSlot(uint32_t v)
|
||
{
|
||
int Type = NULL;
|
||
int Index = NULL;
|
||
int Xpos = NULL;
|
||
int Ypos = NULL;
|
||
|
||
|
||
int OneAddr = NULL;
|
||
int* xpos = NULL;
|
||
int* ypos = NULL;
|
||
|
||
int ParameterNum = SQGetTop(v);
|
||
|
||
if (ParameterNum == 5)
|
||
{
|
||
SQGetInt(v, 2, &Type);
|
||
SQGetInt(v, 3, &Index);
|
||
SQGetInt(v, 4, &Xpos);
|
||
SQGetInt(v, 5, &Ypos);
|
||
|
||
SQPopTop(v);
|
||
|
||
switch (Type)
|
||
{
|
||
case 0://拓展技能栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + (0x60 + (4 * Index)));
|
||
xpos = (int*)(OneAddr + (0x14));
|
||
ypos = (int*)(OneAddr + (0x18));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 1://基础技能栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + (0x30 + (4 * Index)));
|
||
xpos = (int*)(OneAddr + (0x14));
|
||
ypos = (int*)(OneAddr + (0x18));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 2://切换技能栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + (0x124 + (4 * Index)));
|
||
xpos = (int*)(OneAddr + (0x14));
|
||
ypos = (int*)(OneAddr + (0x18));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 3://快捷物品栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + (0x18 + (4 * Index)));
|
||
xpos = (int*)(OneAddr + (0x14));
|
||
ypos = (int*)(OneAddr + (0x18));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 4://特性技能展开栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + 0xC);
|
||
OneAddr = *(int*)(OneAddr + 0x4);
|
||
OneAddr = *(int*)(OneAddr + 0x0);
|
||
OneAddr = *(int*)(OneAddr + 0x34);
|
||
OneAddr = *(int*)(OneAddr + 0x4);
|
||
OneAddr = *(int*)(OneAddr + 0x28);
|
||
OneAddr = *(int*)(OneAddr + 0x4);
|
||
|
||
xpos = (int*)(OneAddr + (0x394));
|
||
ypos = (int*)(OneAddr + (0x398));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 5://特性技能技能栏
|
||
OneAddr = *(int*)(0x16E95AC + 0x400000);
|
||
OneAddr = *(int*)(OneAddr + 0x68);
|
||
OneAddr = *(int*)(OneAddr + 0x0);
|
||
OneAddr = *(int*)(OneAddr + 0x8);
|
||
OneAddr = *(int*)(OneAddr + 0x64);
|
||
OneAddr = *(int*)(OneAddr + 0x0);
|
||
OneAddr = *(int*)(OneAddr + 0x1C);
|
||
OneAddr = *(int*)(OneAddr + 0x0);
|
||
|
||
xpos = (int*)(OneAddr + (0x1794));
|
||
ypos = (int*)(OneAddr + (0x1798));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
case 6://菜单栏
|
||
OneAddr = *(int*)0x1ADE0CC;
|
||
OneAddr = *(int*)(OneAddr + (0x84 + (4 * Index)));
|
||
xpos = (int*)(OneAddr + (0x14));
|
||
ypos = (int*)(OneAddr + (0x18));
|
||
*xpos = Xpos;
|
||
*ypos = Ypos;
|
||
break;
|
||
}
|
||
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
|
||
|
||
//查询 类型容器
|
||
int squirrel::Get_STL(uint32_t v)
|
||
{
|
||
char* Name;
|
||
int Type;
|
||
int Idx;
|
||
int ParameterNum = SQGetTop(v);
|
||
|
||
if (ParameterNum == 4)
|
||
{
|
||
//获取容器名字
|
||
SQGetStringc(v, 2, &Name);
|
||
//获取容器类型
|
||
SQGetInt(v, 3, &Type);
|
||
//获取查询号位
|
||
SQGetInt(v, 4, &Idx);
|
||
if (STL::Check_STL(Name, Type) == 0)
|
||
{
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
}
|
||
switch (Type)
|
||
{
|
||
case 0:
|
||
SQPushInt(v, Int_STL[Name]);
|
||
break;
|
||
case 1:
|
||
SQPushFloat(v, Float_STL[Name]);
|
||
break;
|
||
case 2:
|
||
SQPushStringc(v, String_STL[Name].c_str(), strlen(String_STL[Name].c_str()));
|
||
break;
|
||
case 3:
|
||
SQPushBool(v, Bool_STL[Name]);
|
||
break;
|
||
case 4:
|
||
SQPushInt(v, STL::GetIntArr_STL(Name, Idx));
|
||
break;
|
||
case 5:
|
||
SQPushFloat(v, STL::GetFloatArr_STL(Name, Idx));
|
||
break;
|
||
case 6:
|
||
SQPushStringc(v, STL::GetStringArr_STL(Name, Idx).c_str(), strlen(STL::GetStringArr_STL(Name, Idx).c_str()));
|
||
break;
|
||
case 7:
|
||
SQPushBool(v, STL::GetBoolArr_STL(Name, Idx));
|
||
break;
|
||
default:
|
||
return 0;
|
||
break;
|
||
}
|
||
return 1;
|
||
}
|
||
else
|
||
{
|
||
return 0;
|
||
}
|
||
}
|
||
//设置 类型容器
|
||
int squirrel::Set_STL(uint32_t v)
|
||
{
|
||
char* Name;
|
||
int Type;
|
||
int Idx;
|
||
int ParameterNum = SQGetTop(v);
|
||
|
||
int IntValue;
|
||
float FloatValue;
|
||
char* StrValue;
|
||
bool BoolValue;
|
||
if (ParameterNum == 5)
|
||
{
|
||
//获取容器名字
|
||
SQGetStringc(v, 2, &Name);
|
||
//获取容器类型
|
||
SQGetInt(v, 3, &Type);
|
||
//获取修改号位
|
||
SQGetInt(v, 4, &Idx);
|
||
|
||
//获取修改值
|
||
switch (Type)
|
||
{
|
||
case 0:
|
||
SQGetInt(v, 5, &IntValue);
|
||
Int_STL[Name] = IntValue;
|
||
break;
|
||
case 1:
|
||
SQGetFloat(v, 5, &FloatValue);
|
||
Float_STL[Name] = FloatValue;
|
||
break;
|
||
case 2:
|
||
SQGetStringc(v, 5, &StrValue);
|
||
String_STL[Name] = StrValue;
|
||
break;
|
||
case 3:
|
||
SQGetBool(v, 5, &BoolValue);
|
||
Bool_STL[Name] = BoolValue;
|
||
break;
|
||
case 4:
|
||
SQGetInt(v, 5, &IntValue);
|
||
STL::SetIntArr_STL(Name,Idx, IntValue);
|
||
break;
|
||
case 5:
|
||
SQGetFloat(v, 5, &FloatValue);
|
||
STL::SetFloatArr_STL(Name, Idx, FloatValue);
|
||
break;
|
||
case 6:
|
||
SQGetStringc(v, 5, &StrValue);
|
||
STL::SetStringArr_STL(Name, Idx, StrValue);
|
||
break;
|
||
case 7:
|
||
SQGetBool(v, 5, &BoolValue);
|
||
STL::SetBoolArr_STL(Name, Idx, BoolValue);
|
||
break;
|
||
default:
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
break;
|
||
}
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
//new 类型容器
|
||
int squirrel::New_STL(uint32_t v)
|
||
{
|
||
char* Name;
|
||
int Type;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 3)
|
||
{
|
||
//获取容器名字
|
||
SQGetStringc(v, 2, &Name);
|
||
//获取容器类型
|
||
SQGetInt(v, 3, &Type);
|
||
if (STL::Check_STL(Name, Type) != 0)
|
||
{
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
}
|
||
switch (Type)
|
||
{
|
||
case 0:
|
||
Int_STL[Name] = 0;//单Int容器
|
||
break;
|
||
case 1:
|
||
Float_STL[Name] = 0.0;//单Float容器
|
||
break;
|
||
case 2:
|
||
String_STL[Name] = "zero";//单String容器
|
||
break;
|
||
case 3:
|
||
Bool_STL[Name] = false;//单Bool容器
|
||
break;
|
||
case 4:
|
||
STL::BuildIntArr_STL(Name);//Int数组容器
|
||
break;
|
||
case 5:
|
||
STL::BuildFloatArr_STL(Name);//Float数组容器
|
||
break;
|
||
case 6:
|
||
STL::BuildStringArr_STL(Name);//String数组容器
|
||
break;
|
||
case 7:
|
||
STL::BuildBoolArr_STL(Name);//Bool数组容器
|
||
break;
|
||
default:
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
break;
|
||
}
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
|
||
void TimeSTL(LPVOID lpParam)
|
||
{
|
||
TimeSTLStruct *pack = (TimeSTLStruct*)lpParam;
|
||
int F_Time = (int)GetTickCount64();
|
||
while (true)
|
||
{
|
||
int N_Time = (int)GetTickCount64() - F_Time;
|
||
if (N_Time < Time_STL[pack->Name].Max_Time)
|
||
{
|
||
Time_STL[pack->Name].Now_Time = N_Time;
|
||
}
|
||
else
|
||
{
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
//时间容器
|
||
int squirrel::Timer_STL(uint32_t v)
|
||
{
|
||
char* Name;
|
||
int MaxTime;
|
||
int Type;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 4)
|
||
{
|
||
//获取容器名字
|
||
SQGetStringc(v, 2, &Name);
|
||
//获取最大值
|
||
SQGetInt(v, 3, &MaxTime);
|
||
//获取容器类型
|
||
SQGetInt(v, 4, &Type);
|
||
|
||
switch (Type)
|
||
{
|
||
case 0: {
|
||
if (Time_STL.count(Name) != 0)//如果这个标识容器存在 就返回 否则创建
|
||
{
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
}
|
||
TimeSTLStruct pack;
|
||
pack.Name = Name;//设置容器标识名称
|
||
pack.Max_Time = MaxTime;//设置 标识时间容器最大时间
|
||
pack.Now_Time = 0;//设置 标识时间容器当前时间
|
||
Time_STL[Name] = pack;//设置包给标识时间容器
|
||
break; }
|
||
case 1: {
|
||
DWORD threadID;
|
||
std::cout << Time_STL[Name].Name << std::endl;
|
||
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)TimeSTL, &Time_STL[Name], 0, &threadID);
|
||
break; }
|
||
case 2:
|
||
SQPushInt(v, Time_STL[Name].Now_Time);
|
||
return 1;
|
||
break;
|
||
default:
|
||
SQPushBool(v, false);
|
||
return 1;
|
||
break;
|
||
}
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
//同步 龙盒数据包
|
||
int squirrel::Sync_Dragon_Pack(uint32_t v)
|
||
{
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 1)
|
||
{
|
||
STL::SyncDargonBox_STL();
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
//获取 龙盒数据包
|
||
int squirrel::Get_Dragon_Pack(uint32_t v)
|
||
{
|
||
int Type;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 2)
|
||
{
|
||
SQGetInt(v, 2, &Type);
|
||
|
||
int Pack_Value;
|
||
//单抽模式
|
||
Pack_Value = STL::SelectDargonBox_STL(Type);
|
||
SQPushInt(v, Pack_Value);
|
||
|
||
return 1;
|
||
}
|
||
if (ParameterNum == 3)
|
||
{
|
||
int Index;
|
||
SQGetInt(v, 2, &Type);
|
||
SQGetInt(v, 3, &Index);
|
||
|
||
int Pack_Value;
|
||
Pack_Value = STL::SelectDargonBox_STL(Type, Index);
|
||
|
||
SQPushInt(v, Pack_Value);
|
||
return 1;
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
|
||
return 1;
|
||
}
|
||
//发送 开龙盒
|
||
int squirrel::Redom_Dragon(uint32_t v)
|
||
{
|
||
int Type;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 2)
|
||
{
|
||
SQGetInt(v, 2, &Type);
|
||
rapidjson::StringBuffer buffer;
|
||
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
|
||
|
||
writer.StartObject();
|
||
writer.Key("op");
|
||
writer.Int(Type);
|
||
writer.EndObject();
|
||
|
||
char* str = (char*)buffer.GetString();
|
||
|
||
_SendpacksType(*_SendClass, 0, 130);
|
||
_SendPacksChar(*_SendClass, 0, str,strlen(str));
|
||
_SendPacks();
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
|
||
}
|
||
//获取 龙盒 模式
|
||
int squirrel::Get_DragonModel(uint32_t v)
|
||
{
|
||
int Type;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 2)
|
||
{
|
||
SQGetInt(v, 2, &Type);
|
||
int Model = STL::SelectDargonModel_STL(Type);//龙盒模式
|
||
SQPushInt(v, Model);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
//设置 龙盒 模式
|
||
int squirrel::Set_DragonModel(uint32_t v)
|
||
{
|
||
int Model;
|
||
int ParameterNum = SQGetTop(v);
|
||
if (ParameterNum == 2)
|
||
{
|
||
SQGetInt(v, 2, &Model);
|
||
STL::DrawDargonModel_STL(Model);//龙盒模式
|
||
SQPushBool(v, true);
|
||
}
|
||
else
|
||
{
|
||
SQPushBool(v, false);
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
//获取Squirrel v 基址
|
||
inline uint32_t GetSqVm()
|
||
{
|
||
return *(uint32_t*)0x1AF3544;
|
||
}
|
||
|
||
void squirrel::RegisterNutApi(const wchar_t* funcName, void* funcAddr, uint32_t v = NULL)
|
||
{
|
||
if (v == NULL)
|
||
v = GetSqVm();
|
||
SQPushRootTable(v);
|
||
SQPushString(v, funcName, -1);
|
||
RealSqNewClosure(v, funcAddr, 0);
|
||
SQNewSlot(v, -3, false);
|
||
SQPopTop(v);
|
||
}
|
||
|
||
void squirrel::R_Register_Nut()
|
||
{
|
||
RegisterNutApi(L"L_sq_Test", squirrel::sq_Test);
|
||
RegisterNutApi(L"L_sq_GetCharacterAttribute", squirrel::GetCharacterAttribute);//获取人物或装备属性
|
||
RegisterNutApi(L"L_sq_SetCharacterAttribute", squirrel::SetCharacterAttribute);//设置人物或装备属性
|
||
RegisterNutApi(L"L_sq_GetTownIndex", squirrel::GetTownIndex);//获取城镇编号
|
||
RegisterNutApi(L"L_sq_GetRegionIndex", squirrel::GetRegionIndex);//获取区域编号
|
||
RegisterNutApi(L"L_sq_GetTownXpos", squirrel::GetTownXpos);//获取城镇X坐标
|
||
RegisterNutApi(L"L_sq_GetTownYpos", squirrel::GetTownYpos);//获取城镇Y坐标
|
||
RegisterNutApi(L"L_sq_GetFatigue", squirrel::GetFatigue);//获取疲劳值
|
||
RegisterNutApi(L"L_sq_GetExp", squirrel::GetExp);//获取经验值
|
||
|
||
RegisterNutApi(L"L_sq_SendPackType", squirrel::SendPackType);//发包类型
|
||
RegisterNutApi(L"L_sq_SendPackByte", squirrel::SendPackByte);//包数据Byte
|
||
RegisterNutApi(L"L_sq_SendPackWord", squirrel::SendPackWord);//包数据Word
|
||
RegisterNutApi(L"L_sq_SendPackDWord", squirrel::SendPackDWord);//包数据DWord
|
||
RegisterNutApi(L"L_sq_SendPack", squirrel::SendPack);//发包
|
||
RegisterNutApi(L"L_sq_GivePlayerItem", squirrel::GivePlayerItem);//给用户物品
|
||
RegisterNutApi(L"L_sq_GivePlayerEqu", squirrel::GivePlayerEqu);//给用户装备
|
||
RegisterNutApi(L"L_sq_GoDungeon", squirrel::GoDungeon);//去副本
|
||
RegisterNutApi(L"L_sq_GoTown", squirrel::GoTown);//去城镇
|
||
RegisterNutApi(L"L_sq_MoveTown", squirrel::MoveTown);//去城镇
|
||
RegisterNutApi(L"L_sq_Dofile", squirrel::LDofile);//加密读取
|
||
RegisterNutApi(L"L_cout", squirrel::Lcout);//输出公告
|
||
RegisterNutApi(L"L_NewWindows", squirrel::NewWindows);//创建窗口
|
||
RegisterNutApi(L"L_SetSlot", squirrel::SetSlot);//设置槽坐标
|
||
|
||
|
||
RegisterNutApi(L"L_New_STL", squirrel::New_STL);//新建容器
|
||
RegisterNutApi(L"L_Set_STL", squirrel::Set_STL);//设置容器
|
||
RegisterNutApi(L"L_Get_STL", squirrel::Get_STL);//获取容器
|
||
|
||
RegisterNutApi(L"L_Timer_STL", squirrel::Timer_STL);//时间容器
|
||
|
||
RegisterNutApi(L"L_Get_DragonModel", squirrel::Get_DragonModel);//获取龙盒模式
|
||
RegisterNutApi(L"L_Set_DragonModel", squirrel::Set_DragonModel);//设置龙盒模式
|
||
RegisterNutApi(L"L_Redom_Dragon", squirrel::Redom_Dragon);//抽奖
|
||
RegisterNutApi(L"L_Get_Dragon_Pack", squirrel::Get_Dragon_Pack);//查询龙盒包
|
||
RegisterNutApi(L"L_Sync_Dragon_Pack", squirrel::Sync_Dragon_Pack);//同步龙盒包
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||
}
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