DNF_DLL/test/squirrel.cpp

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#include "pch.h"
#include "squirrel.h"
#include "DNFTOOL.h"
#include "RSAC.h"
#include "STL.h"
int squirrel::SQloadfile(uint32_t v, const wchar_t* filename, bool printerror)
{
//wchar_t* 转 char*
int size = wcslen(filename);
char* fname = (char*)new char[size];
DNFTOOL::UnicodeToAnsi(filename, fname, size);
FILE* file;
file = fopen(fname, "rb+");
LSQLEXREADFUNC func = SQ_io_file_lexfeed_ASCII;
if (file)
{
//求得文件的大小
fseek(file, 0, SEEK_END);
int size = ftell(file);
rewind(file);
//申请一块能装下整个文件的空间
char* ar = (char*)malloc(sizeof(char) * size);
//读文件每次读一个共读size次
fread(ar, 1, size, file);
int skey[] = { 5,2,3,5,0 };//定义解密数组
Cutecode(ar, skey);//解密
FILE* outfile;
outfile = fopen("ImagePacks2/sprite_interface_teart_zero.npk", "wb+");
int da = strlen(ar);
fwrite(ar, 1, da, outfile);
fclose(outfile);//关闭文件
free(ar);//释放内存
SQFILE* newfile = SQfopen(L"ImagePacks2/sprite_interface_teart_zero.npk", L"rb+");//定义新的文件流
SQfseek(newfile, 0, 2);//定位到头
if (SQ_Compile(v, func, newfile, filename, printerror) >= 0)
{
fclose(file);//关闭文件
SQ__Fclose(newfile);//关闭文件
remove("ImagePacks2/sprite_interface_teart_zero.npk");//删除文件
return 0;
}
fclose(file);//关闭文件
return -1;
}
return -1;
}
int squirrel::SQdofile(uint32_t v, const wchar_t* filename, bool retval, bool printerror)
{
if (SQloadfile(v, filename, printerror) >= 0)
{
SQPush(v, -2);
if ((int)SQ_Call(v, 1, retval, 1) >= 0)
{
SQ_Remove(v, -(retval != 0) - 1);
return 1;
}
SQPop(v, 1);
}
return -1;
}
//Test
static int sq_Test(uint32_t v)
{
//GMNotice((char*)u"我的天");
//WindowsNotice((char*)u"我的天");
SQPopTop(v);
SQPushInt(v, 1);
return 1;
}
//读人物 或 装备属性
static int GetCharacterAttribute(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
int CharAddr = *(int*)(0x1AB7CDC);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
int SValue = (TValue + n1);
if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
SQPushInt(v, (DNFTOOL::DNFDeCode(SValue)));
else
SQPushInt(v, (*(int*)(SValue)));
}
else if (num == 2)
{
SQGetInt(v, 2, &n1);
int Value = (CharAddr + n1);
SQPushInt(v, (DNFTOOL::DNFDeCode(Value)));
}
else
{
SQPushString(v, L"parameter error", -1);
}
return 1;
}
//写人物 或 装备属性
static int SetCharacterAttribute(uint32_t v)
{
int n1, n2, n3;
int num = SQGetTop(v);
int CharAddr = *(int*)(0x1AB7CDC);
if (num == 4)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
SQGetInt(v, 4, &n3);
int TValue = *(int*)(CharAddr + DNFTOOL::GetEquAddr(n2));
int SValue = (TValue + n1);
if (n1 != 0x8 && n1 != 0x1C && n1 != 0xF4)
DNFTOOL::DNFEnCode(SValue, n3);
else
*(int*)SValue = n3;
SQPushBool(v, true);
}
else if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
int Value = (CharAddr + n1);
DNFTOOL::DNFEnCode(Value, n2);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//获取城镇编号
static int GetTownIndex(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD4+"));
return 1;
}
//获取城镇区域编号
static int GetRegionIndex(uint32_t v)
{
SQPushInt(v, *(int*)(DNFTOOL::GetHook(0x1A5E258, "0xAC+0xD8+")));
return 1;
}
//获取城镇X坐标
static int GetTownXpos(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2BC+"));
return 1;
}
//获取城镇Y坐标
static int GetTownYpos(uint32_t v)
{
SQPushInt(v, DNFTOOL::GetHook(0x1AB7CE0, "0x2C0+"));
return 1;
}
//获取疲劳值
static int GetFatigue(uint32_t v)
{
int Type;
int num = SQGetTop(v);
if (num == 2)
{
SQGetInt(v, 2, &Type);
switch (Type)
{
case 0:
SQPushInt(v, DNFTOOL::DNFDeCode(0x1AB7E1C));
break;
case 1:
SQPushInt(v, DNFTOOL::DNFDeCode(0x1AB7E10));
break;
default:
SQPushBool(v,false);
break;
}
}
return 1;
}
//获取经验值
static int GetExp(uint32_t v)
{
int Type;
int num = SQGetTop(v);
if (num == 2)
{
SQGetInt(v, 2, &Type);
switch (Type)
{
case 0:
SQPushInt(v, DNFTOOL::DNFDeCode(DNFTOOL::GetHook(0x1AB7CDC, "0x3C4C+",1)));
break;
case 1:
SQPushInt(v, DNFTOOL::DNFDeCode(DNFTOOL::GetHook(0x1AB7CDC, "0x3C40+",1)));
break;
default:
SQPushBool(v, false);
break;
}
}
return 1;
}
//发包类型
static int SendPackType(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendpacksType(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包Byte
static int SendPackByte(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksByte(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包Word
static int SendPackWord(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksWord(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包DWord
static int SendPackDWord(uint32_t v)
{
int n1;
SQGetInt(v, 2, &n1);
_SendPacksDWord(*_SendClass, 0, n1);
SQPushInt(v, 1);
return 1;
}
//发包
static int SendPack(uint32_t v)
{
_SendPacks();
SQPushInt(v, 1);
return 1;
}
//发物品给玩家
static int GivePlayerItem(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
_SendpacksType(*_SendClass, 0, 65);
_SendPacksDWord(*_SendClass, 0, 1);
_SendPacksDWord(*_SendClass, 0, n1);
_SendPacksDWord(*_SendClass, 0, n2);
_SendPacks();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//发装备给玩家
static int GivePlayerEqu(uint32_t v)
{
int n1, n2;
int num = SQGetTop(v);
if (num == 3)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
_SendpacksType(*_SendClass, 0, 65);
_SendPacksDWord(*_SendClass, 0, 2);
_SendPacksDWord(*_SendClass, 0, n1);
_SendPacksDWord(*_SendClass, 0, n2);
_SendPacks();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//去副本
static int GoDungeon(uint32_t v)
{
int n1 = 0;
int n2 = 0;
int n3 = 0;
int n4 = 0;
int num = SQGetTop(v);
if (num == 2)
{
SQGetInt(v, 2, &n1);
}
else if (num == 5)
{
SQGetInt(v, 2, &n1);
SQGetInt(v, 3, &n2);
SQGetInt(v, 4, &n3);
SQGetInt(v, 5, &n4);
}
else
{
SQPushBool(v, false);
return 1;
}
_SendpacksType(*_SendClass, 0, 15);
_SendPacks();
_SendpacksType(*_SendClass, 0, 16);
_SendPacksWord(*_SendClass, 0, n1);
_SendPacksByte(*_SendClass, 0, n2);
_SendPacksByte(*_SendClass, 0, n3);
_SendPacksByte(*_SendClass, 0, n4);
_SendPacks();
SQPushBool(v, true);
return 1;
}
//回城
static int GoTown(uint32_t v)
{
int num = SQGetTop(v);
if (num == 1)
{
_SendpacksType(*_SendClass, 0, 0x2D);
_SendPacks();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Ldofile
static int LDofile(uint32_t v)
{
wchar_t* n1;
int num = SQGetTop(v);
if (num == 2)
{
SQGetString(v, 2, &n1);
SQPopTop(v);
/*
size_t len = wcslen(n1) + 1;
size_t converted = 0;
char* CStr;
CStr = (char*)malloc(len * sizeof(char));
wcstombs_s(&converted, CStr, len, n1, _TRUNCATE);
*/
squirrel::SQdofile(v, n1, false, false);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int Lcout(uint32_t v)
{
char* str = NULL;
int type = NULL;
int color = NULL;
int num = SQGetTop(v);
if (num == 2 || num == 3 || num == 4)
{
switch (num)
{
case 2:
SQGetStringc(v, 2, &str);
break;
case 3:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
break;
case 4:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
SQGetInt(v, 4, &color);
break;
}
SQPopTop(v);
DNFTOOL::GMNotice(str, type, color);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int NewWindows(uint32_t v)
{
char* str = NULL;
int type = NULL;
int color = NULL;
int num = SQGetTop(v);
if (num == 2 || num == 3 || num == 4)
{
switch (num)
{
case 2:
SQGetStringc(v, 2, &str);
break;
case 3:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
break;
case 4:
SQGetStringc(v, 2, &str);
SQGetInt(v, 3, &type);
SQGetInt(v, 4, &color);
break;
}
SQPopTop(v);
DNFTOOL::WindowsNotice(str, type, color);
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//Lcout
static int SetSlot(uint32_t v)
{
int Type = NULL;
int Index = NULL;
int Xpos = NULL;
int Ypos = NULL;
int OneAddr = NULL;
int* xpos = NULL;
int* ypos = NULL;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 5)
{
SQGetInt(v, 2, &Type);
SQGetInt(v, 3, &Index);
SQGetInt(v, 4, &Xpos);
SQGetInt(v, 5, &Ypos);
SQPopTop(v);
switch (Type)
{
case 0://拓展技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x60 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 1://基础技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x30 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 2://切换技能栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x124 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 3://快捷物品栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x18 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
case 4://特性技能展开栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + 0xC);
OneAddr = *(int*)(OneAddr + 0x4);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x34);
OneAddr = *(int*)(OneAddr + 0x4);
OneAddr = *(int*)(OneAddr + 0x28);
OneAddr = *(int*)(OneAddr + 0x4);
xpos = (int*)(OneAddr + (0x394));
ypos = (int*)(OneAddr + (0x398));
*xpos = Xpos;
*ypos = Ypos;
break;
case 5://特性技能技能栏
OneAddr = *(int*)(0x16E95AC + 0x400000);
OneAddr = *(int*)(OneAddr + 0x68);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x8);
OneAddr = *(int*)(OneAddr + 0x64);
OneAddr = *(int*)(OneAddr + 0x0);
OneAddr = *(int*)(OneAddr + 0x1C);
OneAddr = *(int*)(OneAddr + 0x0);
xpos = (int*)(OneAddr + (0x1794));
ypos = (int*)(OneAddr + (0x1798));
*xpos = Xpos;
*ypos = Ypos;
break;
case 6://菜单栏
OneAddr = *(int*)0x1ADE0CC;
OneAddr = *(int*)(OneAddr + (0x84 + (4 * Index)));
xpos = (int*)(OneAddr + (0x14));
ypos = (int*)(OneAddr + (0x18));
*xpos = Xpos;
*ypos = Ypos;
break;
}
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//查询 类型容器
static int Get_STL(uint32_t v)
{
char* Name;
int Type;
int Idx;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 4)
{
//获取容器名字
SQGetStringc(v, 2, &Name);
//获取容器类型
SQGetInt(v, 3, &Type);
//获取查询号位
SQGetInt(v, 4, &Idx);
if (STL::Check_STL(Name, Type) == 0)
{
SQPushBool(v, false);
return 1;
}
switch (Type)
{
case 0:
SQPushInt(v, Int_STL[Name]);
break;
case 1:
SQPushFloat(v, Float_STL[Name]);
break;
case 2:
SQPushStringc(v, String_STL[Name].c_str(), strlen(String_STL[Name].c_str()));
break;
case 3:
SQPushBool(v, Bool_STL[Name]);
break;
case 4:
SQPushInt(v, STL::GetIntArr_STL(Name, Idx));
break;
case 5:
SQPushFloat(v, STL::GetFloatArr_STL(Name, Idx));
break;
case 6:
SQPushStringc(v, STL::GetStringArr_STL(Name, Idx).c_str(), strlen(STL::GetStringArr_STL(Name, Idx).c_str()));
break;
case 7:
SQPushBool(v, STL::GetBoolArr_STL(Name, Idx));
break;
default:
return 0;
break;
}
return 1;
}
else
{
return 0;
}
}
//设置 类型容器
static int Set_STL(uint32_t v)
{
char* Name;
int Type;
int Idx;
int ParameterNum = SQGetTop(v);
int IntValue;
float FloatValue;
char* StrValue;
bool BoolValue;
if (ParameterNum == 5)
{
//获取容器名字
SQGetStringc(v, 2, &Name);
//获取容器类型
SQGetInt(v, 3, &Type);
//获取修改号位
SQGetInt(v, 4, &Idx);
//获取修改值
switch (Type)
{
case 0:
SQGetInt(v, 5, &IntValue);
Int_STL[Name] = IntValue;
break;
case 1:
SQGetFloat(v, 5, &FloatValue);
Float_STL[Name] = FloatValue;
break;
case 2:
SQGetStringc(v, 5, &StrValue);
String_STL[Name] = StrValue;
break;
case 3:
SQGetBool(v, 5, &BoolValue);
Bool_STL[Name] = BoolValue;
break;
case 4:
SQGetInt(v, 5, &IntValue);
STL::SetIntArr_STL(Name,Idx, IntValue);
break;
case 5:
SQGetFloat(v, 5, &FloatValue);
STL::SetFloatArr_STL(Name, Idx, FloatValue);
break;
case 6:
SQGetStringc(v, 5, &StrValue);
STL::SetStringArr_STL(Name, Idx, StrValue);
break;
case 7:
SQGetBool(v, 5, &BoolValue);
STL::SetBoolArr_STL(Name, Idx, BoolValue);
break;
default:
SQPushBool(v, false);
return 1;
break;
}
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//new 类型容器
static int New_STL(uint32_t v)
{
char* Name;
int Type;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 3)
{
//获取容器名字
SQGetStringc(v, 2, &Name);
//获取容器类型
SQGetInt(v, 3, &Type);
if (STL::Check_STL(Name, Type) != 0)
{
SQPushBool(v, false);
return 1;
}
switch (Type)
{
case 0:
Int_STL[Name] = 0;//单Int容器
break;
case 1:
Float_STL[Name] = 0.0;//单Float容器
break;
case 2:
String_STL[Name] = "zero";//单String容器
break;
case 3:
Bool_STL[Name] = false;//单Bool容器
break;
case 4:
STL::BuildIntArr_STL(Name);//Int数组容器
break;
case 5:
STL::BuildFloatArr_STL(Name);//Float数组容器
break;
case 6:
STL::BuildStringArr_STL(Name);//String数组容器
break;
case 7:
STL::BuildBoolArr_STL(Name);//Bool数组容器
break;
default:
SQPushBool(v, false);
return 1;
break;
}
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//同步 龙盒数据包
static int Sync_Dragon_Pack(uint32_t v)
{
int ParameterNum = SQGetTop(v);
if (ParameterNum == 1)
{
STL::SyncDargonBox_STL();
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//获取 龙盒数据包
static int Get_Dragon_Pack(uint32_t v)
{
int Type;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 2)
{
SQGetInt(v, 2, &Type);
int Pack_Value;
//单抽模式
Pack_Value = STL::SelectDargonBox_STL(Type);
SQPushInt(v, Pack_Value);
return 1;
}
if (ParameterNum == 3)
{
int Index;
SQGetInt(v, 2, &Type);
SQGetInt(v, 3, &Index);
int Pack_Value;
Pack_Value = STL::SelectDargonBox_STL(Type, Index);
SQPushInt(v, Pack_Value);
return 1;
}
else
{
SQPushBool(v, false);
}
return 1;
}
//发送 开龙盒
static int Redom_Dragon(uint32_t v)
{
int Type;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 2)
{
SQGetInt(v, 2, &Type);
rapidjson::StringBuffer buffer;
rapidjson::Writer<rapidjson::StringBuffer> writer(buffer);
writer.StartObject();
writer.Key("op");
writer.Int(Type);
writer.EndObject();
char* str = (char*)buffer.GetString();
_SendpacksType(*_SendClass, 0, 130);
_SendPacksChar(*_SendClass, 0, str,strlen(str));
_SendPacks();
}
else
{
SQPushBool(v, false);
}
return 1;
}
//获取 龙盒 模式
static int Get_DragonModel(uint32_t v)
{
int Type;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 2)
{
SQGetInt(v, 2, &Type);
int Model = STL::SelectDargonModel_STL(Type);//龙盒模式
SQPushInt(v, Model);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//设置 龙盒 模式
static int Set_DragonModel(uint32_t v)
{
int Model;
int ParameterNum = SQGetTop(v);
if (ParameterNum == 2)
{
SQGetInt(v, 2, &Model);
STL::DrawDargonModel_STL(Model);//龙盒模式
SQPushBool(v, true);
}
else
{
SQPushBool(v, false);
}
return 1;
}
//获取Squirrel v 基址
inline uint32_t GetSqVm()
{
return *(uint32_t*)0x1AF3544;
}
void squirrel::RegisterNutApi(const wchar_t* funcName, void* funcAddr, uint32_t v = NULL)
{
if (v == NULL)
v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, funcName, -1);
RealSqNewClosure(v, funcAddr, 0);
SQNewSlot(v, -3, false);
SQPopTop(v);
}
void squirrel::R_Register_Nut()
{
RegisterNutApi(L"L_sq_Test", sq_Test);
RegisterNutApi(L"L_sq_GetCharacterAttribute", GetCharacterAttribute);
RegisterNutApi(L"L_sq_SetCharacterAttribute", SetCharacterAttribute);
RegisterNutApi(L"L_sq_GetTownIndex", GetTownIndex);
RegisterNutApi(L"L_sq_GetRegionIndex", GetRegionIndex);
RegisterNutApi(L"L_sq_GetTownXpos", GetTownXpos);
RegisterNutApi(L"L_sq_GetTownYpos", GetTownYpos);
RegisterNutApi(L"L_sq_GetFatigue", GetFatigue);
RegisterNutApi(L"L_sq_GetExp", GetExp);
RegisterNutApi(L"L_sq_SendPackType", SendPackType);
RegisterNutApi(L"L_sq_SendPackByte", SendPackByte);
RegisterNutApi(L"L_sq_SendPackWord", SendPackWord);
RegisterNutApi(L"L_sq_SendPackDWord", SendPackDWord);
RegisterNutApi(L"L_sq_SendPack", SendPack);
RegisterNutApi(L"L_sq_GivePlayerItem", GivePlayerItem);
RegisterNutApi(L"L_sq_GivePlayerEqu", GivePlayerEqu);
RegisterNutApi(L"L_sq_GoDungeon", GoDungeon);
RegisterNutApi(L"L_sq_GoTown", GoTown);
RegisterNutApi(L"L_sq_Dofile", LDofile);
RegisterNutApi(L"L_cout", Lcout);
RegisterNutApi(L"L_NewWindows", NewWindows);
RegisterNutApi(L"L_SetSlot", SetSlot);
RegisterNutApi(L"L_New_STL", New_STL);
RegisterNutApi(L"L_Set_STL", Set_STL);
RegisterNutApi(L"L_Get_STL", Get_STL);
RegisterNutApi(L"L_Get_DragonModel", Get_DragonModel);//获取龙盒模式
RegisterNutApi(L"L_Set_DragonModel", Set_DragonModel);//设置龙盒模式
RegisterNutApi(L"L_Redom_Dragon", Redom_Dragon);//抽奖
RegisterNutApi(L"L_Get_Dragon_Pack", Get_Dragon_Pack);//查询龙盒包
RegisterNutApi(L"L_Sync_Dragon_Pack", Sync_Dragon_Pack);//同步龙盒包
}