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#pragma once
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class hook
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{
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private:
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public:
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//HOOK_NUT的替换函数
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static uint32_t H_Register_Nut(uint32_t v, void* f, int freeVarsCnt);
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//HOOK_收包的替换函数
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static void H_Register_Pack(void* Ecx);
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//总HOOK
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static int RegisterHook();
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//插件执行Nut
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static int InitGameScript();
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};
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