DNF_DLL/test/hook.cpp

141 lines
3.4 KiB
C++

#include "pch.h"
#include "hook.h"
extern std::vector<DrawCodestruct>DrawCodeT1_STL;
extern std::vector<DrawCodestruct>DrawCodeT2_STL;
uint32_t hook::H_Register_Nut(uint32_t v, void* f, int freeVarsCnt)
{
static int build = 0;
if (build == 0 && f == (void*)0x005C5980)
{
squirrel::R_Register_Nut();
}
return MLnewclosure(v, f, freeVarsCnt);
}
void hook::H_Register_Pack(void* Ecx)
{
Lpfn_Init(Ecx);
sock::R_Register_Pack();
}
void _fastcall hook::H_Register_DrawCode(DWORD thisc, int Seat, int a3, int a4, int a5, int a6)
{
//请勿删除
if (a3 == 9999 && a4 == 9999)
{
for (DrawCodestruct iter : DrawCodeT1_STL)
{
//wchar_t* str = DNFTOOL::charTowchar_t((char*)iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)iter.str);
}
DrawCodeT1_STL.clear();
}
//特殊
if (a3 == 9999 && a4 == 9998)
{
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"DrawMainMaxLayerCustomUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 0);
SQPop(v, 2);
//int num = SQGetTop(v);
//std::cout << num << std::endl;
for (DrawCodestruct iter : DrawCodeT2_STL)
{
//wchar_t* str = DNFTOOL::charTowchar_t((char*)iter.str.c_str());
DrawCodeF(thisc, Seat, iter.Xpos, iter.Ypos, iter.Color, (int)iter.str);
}
DrawCodeT2_STL.clear();
}
//选角色
if (a3 == 9999 && a4 == 9489)
{
static bool Init = false;
if (!Init)
{
InitGameScript();//调用初始化程序
Init = true;
}
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"InitLenheartClass", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"Lenheart", -1);
SQ_Call(v, 2, 0, 0);
SQPop(v, 2);
}
#if defined MONSTER_BLOOD_UI
if (a4 == 100 || a4 == 107 || a4 == 99)
{
//if (a3 == 37 || a3 == 100 || a3 == 74 || a3 == 70)
//{
a3 = 5000;
a4 = 5000;
//}
}
#endif
//std::cout << "xPos:" << a3 << "yPos:" << a4 <<std::endl;
//thisc = 0;
return DrawCodeF(thisc, Seat, a3, a4, a5, a6);
}
int hook::RegisterHook()
{
MH_Initialize();
//Hook收包
MH_CreateHook((void*)INIT_PACK_ADDRESS, &H_Register_Pack, reinterpret_cast<void**>(&Lpfn_Init));
//HookNut函数注册
MH_CreateHook((void*)INIT_NUT_ADDRESS, &H_Register_Nut, reinterpret_cast<void**>(&MLnewclosure));
//Hook绘制字符
MH_CreateHook((void*)INIT_NUT_DRAWCODE, &H_Register_DrawCode, reinterpret_cast<void**>(&DrawCodeF));
MH_EnableHook((void*)INIT_PACK_ADDRESS);
MH_EnableHook((void*)INIT_NUT_ADDRESS);
MH_EnableHook((void*)INIT_NUT_DRAWCODE);
return 0;
}
int hook::InitGameScript()
{
#if defined LOCALHOSTS_SWITCH
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"SetHudUI", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"1.cpp", -1);
SQ_Call(v, 2, 1, 0);
SQPop(v, 2);
#else
uint32_t v = GetSqVm();
SQPushRootTable(v);
SQPushString(v, L"L_sq_Dofile", -1);
SQ_Get(v, -2);
SQPushRootTable(v);
SQPushString(v, L"licbylist.dll", -1);
SQ_Call(v, 2, 0, 0);
SQPop(v, 2);
#endif
return 0;
}