DP-S-Script/Dps_A/ProjectClass/A_ServerControl/ServerControl.nut

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/*
文件名:ServerControl.nut
路径:Dps_A/ProjectClass/ServerControl/ServerControl.nut
创建日期:2024-05-01 16:24
文件用途:服务端核心类
*/
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function removeBackslashes(str) {
local result = "";
local index = 0;
local backslashIndex = -1;
while (true) {
backslashIndex = str.find("\\", index);
if (backslashIndex == null) {
result += str.slice(index);
break;
}
result += str.slice(index, backslashIndex);
index = backslashIndex + 1;
}
return result;
}
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class ServerControl {
function Get_User_Item_Count(SUser, ItemId) {
local InvenObj = SUser.GetInven();
local SlotIdx = InvenObj.GetSlotById(ItemId);
if (SlotIdx != -1) {
local SlotItem = GetSlot(1, SlotIdx);
if (SlotItem) {
if (SlotItem.GetType() != "装备") {
return {
count = SlotItem.GetAdd_Info(),
soltidx = SlotIdx
};
}
}
}
return {
count = 0,
soltidx = 0
};
}
constructor() {
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//分发来自网关的包
GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
local UserList = [];
foreach(_index, Value in Jso.uidlist) {
local SUser = World.GetUserByUid(Value);
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
foreach(_Index, SUser in UserList) {
if (SUser) {
Jso.uid <- SUser.GetUID();
Jso.cid <- SUser.GetCID();
Jso.op <- Jso.realop;
local Str = Json.Encode(Jso);
Str = removeBackslashes(Str);
local Pack = Packet();
Pack.Put_Header(1, 130);
Pack.Put_Byte(1);
Pack.Put_Int(Str.len());
Pack.Put_Binary(Str);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
// SUser.SendJso(Jso);
} else {
}
}
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}.bindenv(this));
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//给频道所有玩家分发网关的包
GatewaySocketPackFuncMap.rawset(20240806, function(Jso) {
Jso.op <- Jso.realop;
local Str = Json.Encode(Jso);
Str = removeBackslashes(Str);
local Pack = Packet();
Pack.Put_Header(1, 130);
Pack.Put_Byte(1);
Pack.Put_Int(Str.len());
Pack.Put_Binary(Str);
Pack.Finalize(true);
World.SendAll(Pack);
Pack.Delete();
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}.bindenv(this));
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//给查询指定uid cid列表的玩家信息
GatewaySocketPackFuncMap.rawset(2023101902, function(Jso) {
local UserList = [];
foreach(_index, Value in Jso.uidlist) {
local SUser = World.GetUserByUid(Value);
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
local UserInfo = [];
foreach(_Index, SUser in UserList) {
if (SUser) {
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local growjob = SUser.GetCharacGrowType();
if (growjob >= 16) {
growjob = growjob - 16;
}
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local T = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
//名字
name = SUser.GetCharacName(),
//基础职业
job = SUser.GetCharacJob(),
//转职职业
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growjob = SUser.GetCharacGrowType(),
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//觉醒职业
Secondjob = SUser.GetCharacSecondGrowType(),
//等级
level = SUser.GetCharacLevel(),
//使用了多少疲劳
fatigue = SUser.GetFatigue(),
//总疲劳
maxfatigue = SUser.GetMaxFatigue(),
//是否是GM
isgm = SUser.IsGmMode(),
//点券
cera = SUser.GetCera(),
//代币
cerapoint = SUser.GetCeraPoint(),
//胜点
winpoint = SUser.GetWinPoint(),
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//时装信息
avatar = SUser.GetAva()
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};
UserInfo.append(T);
} else {
UserInfo.append(null);
}
}
Jso.op = Jso.realop;
Jso.userinfo <- UserInfo;
Socket.SendGateway(Jso);
});
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//根据名称查询玩家信息
GatewaySocketPackFuncMap.rawset(20241124, function(Jso) {
local SUser = World.GetUserByName(Jso.Name);
if (SUser) {
local T = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
//名字
name = SUser.GetCharacName(),
//基础职业
job = SUser.GetCharacJob(),
//转职职业
growjob = SUser.GetCharacSecondGrowType(),
//觉醒职业
Secondjob = SUser.GetCharaecondGrowType(),
//等级
level = SUser.GetCharacLevel(),
//使用了多少疲劳
fatigue = SUser.GetFatigue(),
//总疲劳
maxfatigue = SUser.GetMaxFatigue(),
//是否是GM
isgm = SUser.IsGmMode(),
//点券
cera = SUser.GetCera(),
//代币
cerapoint = SUser.GetCeraPoint(),
//胜点
winpoint = SUser.GetWinPoint(),
//时装信息
avatar = SUser.GetAva()
};
Jso.userinfo <- T;
} else {
Jso.userinfo <- null;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
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//将玩家移出副本
GatewaySocketPackFuncMap.rawset(20240420, function(Jso) {
local UserList = [];
foreach(_index, Value in Jso.uidlist) {
local SUser = World.GetUserByUid(Value);
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
foreach(_Index, SUser in UserList) {
if (SUser) {
SUser.GiveupDgn();
}
}
});
//设置服务器最大等级
GatewaySocketPackFuncMap.rawset(2023110800, function(Jso) {
Cb_user_setusermaxlevel_Level <- Jso.level;
});
//将玩家移出队伍
GatewaySocketPackFuncMap.rawset(20240418, function(Jso) {
local UserList = [];
foreach(_index, Value in Jso.uidlist) {
local SUser = World.GetUserByUid(Value);
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
foreach(_Index, SUser in UserList) {
if (SUser) {
SUser.LeaveParty();
}
}
});
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//注册区域不可见hook
GatewaySocketPackFuncMap.rawset(20241128, function(Jso) {
local id = Jso.id;
local Town = Jso.Town;
local Area = Jso.Area;
Cb_Insert_User_Func[id] <- function(C_Area, C_User) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Town && SUser.GetLocation().Area == Area) {
Sq_WriteAddress(C_Area, 0x68, 1);
}
}
});
//设置玩家可见
GatewaySocketPackFuncMap.rawset(20241130, function(Jso) {
local uids = Jso.uids;
local RealList = [];
foreach(uid in uids) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Put_Byte(SUser.GetArea(1)); //区域
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
foreach(__Index, MapObj in RealList) {
if (SUser.GetUID() == MapObj.GetUID()) continue;
Pack.Put_Short(MapObj.GetUniqueId());
Pack.Put_Short(MapObj.GetAreaPos().X);
Pack.Put_Short(MapObj.GetAreaPos().Y);
Pack.Put_Byte(MapObj.GetDirections()); //朝向
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
});
//退出可见列表
GatewaySocketPackFuncMap.rawset(20241132, function(Jso) {
local uids = Jso.uids;
local uid = Jso.uid;
local MUser = World.GetUserByUid(uid);
foreach(_Index, Value in uids) {
local SUser = World.GetUserByUid(Value);
if (!SUser || !(SUser.GetState() >= 3) || !MUser || !(MUser.GetState() >= 3)) continue;
if (SUser.GetUID() == MUser.GetUID()) continue;
local Pack = Packet();
Pack.Put_Header(0, 23);
Pack.Put_Short(MUser.GetUniqueId()); //唯一id
Pack.Put_Byte(MUser.GetLocation().Town); //城镇
Pack.Put_Byte(99); //区域
Pack.Put_Short(MUser.GetAreaPos().X);
Pack.Put_Short(MUser.GetAreaPos().Y);
Pack.Put_Byte(MUser.GetDirections()); //朝向
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
});
//玩家移动回调
GatewaySocketPackFuncMap.rawset(20241134, function(Jso) {
local MoveSUser = World.GetUserByUid(Jso.uid);
if (!MoveSUser) return;
local uids = Jso.list;
local RealList = [];
foreach(uid in uids) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local Pack = Packet();
Pack.Put_Header(0, 22);
Pack.Put_Short(MoveSUser.GetUniqueId());
Pack.Put_Short(Jso.XPos);
Pack.Put_Short(Jso.YPos);
Pack.Put_Byte(Jso.Direction);
Pack.Put_Short(Jso.Code);
Pack.Finalize(true);
foreach(_Index, Value in RealList) {
local SUser = Value;
if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue;
SUser.Send(Pack);
}
Pack.Delete();
});
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//给注册玩家使用道具回调
GatewaySocketPackFuncMap.rawset(2023110702, function(Jso) {
local ItemId = Jso.ItemId;
local RealOp = Jso.realop;
Cb_Use_Item_Sp_Func[ItemId] <- function(SUser, ItemId) {
local T = {
op = RealOp,
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itemId = ItemId,
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uid = SUser.GetUID(),
cid = SUser.GetCID()
};
Socket.SendGateway(T);
}
});
//查询玩家背包里的某个道具
GatewaySocketPackFuncMap.rawset(2023100802, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
local ItemId = Jso.itemid;
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local num = 0;
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if (SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
local SlotIdx = InvenObj.GetSlotById(ItemId);
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local SlotItem = InvenObj.GetSlot(1, SlotIdx);
if (SlotItem != null && SlotItem.GetIndex() == ItemId) {
local Count = 1;
if (SlotItem.GetType() != "装备") {
Count = SlotItem.GetAdd_Info();
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}
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Jso.Count <- Count;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
return;
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}
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print(num);
for (local i = 0; i< 120; i++) {
local ItemObj = InvenObj.GetSlot(3, i);
if (ItemObj != null && ItemObj.GetIndex() == ItemId) {
num++;
}
ItemObj = InvenObj.GetSlot(2, i);
if (ItemObj != null && ItemObj.GetIndex() == ItemId) {
num++;
}
};
print(num);
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}
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Jso.Count <- num;
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Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给指定玩家下发道具
GatewaySocketPackFuncMap.rawset(2023100804, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
local GiveTable = [];
foreach(_a, v in Jso.result) {
//点券
if (v.item == -1) {
SUser.RechargeCera(v.num);
SUser.SendItemSpace(0);
continue;
}
//代币券
else if (v.item == -2) {
SUser.RechargeCeraPoint(v.num);
SUser.SendItemSpace(0);
continue;
}
//金币
else if (v.item == 0) {
SUser.RechargeMoney(v.num);
SUser.SendItemSpace(0);
continue;
}
GiveTable.append({
id = v.item,
count = v.num
});
}
SUser.GiveItemEx(GiveTable);
}
});
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//给指定玩家下发邮件
GatewaySocketPackFuncMap.rawset(20240928, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
User.SendItemMail(UID, CID, Jso.result, Jso.title, Jso.content);
});
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//给指定队伍设置复活币数量
GatewaySocketPackFuncMap.rawset(20240804, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
local PartyObj = SUser.GetParty();
if (PartyObj) {
PartyObj.SetPartyMemberCoinLimit(Jso.count);
}
}
});
//查询指定玩家所在队伍的队长cid
GatewaySocketPackFuncMap.rawset(20240722, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
local PartyObj = SUser.GetParty();
if (PartyObj) {
Jso.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
Jso.PartyPlayer.append(SUserB.GetCID());
}
}
local Master = PartyObj.GetMaster();
if (Master) {
Jso.Master <- Master.GetCID();
}
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给指定玩家扣除道具
GatewaySocketPackFuncMap.rawset(2023100806, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
}
});
//给指定玩家扣除道具 并且会返回是否成功的
GatewaySocketPackFuncMap.rawset(2023100810, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
Jso.DeleteFlag <- InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
} else {
Jso.DeleteFlag <- false;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给指定玩家列表扣除道具
GatewaySocketPackFuncMap.rawset(2023100808, function(Jso) {
local Flag = true;
foreach(uid in Jso.uidlist) {
local SUser = World.GetUserByUid(uid);
if (SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
local FlagBuf = InvenObj.CheckArrItemCount([{
Id = Jso.itemid,
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Count = Jso.itemcount,
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}]);
if (!FlagBuf) Flag = false;
Jso.Loser <- uid;
} else {
Flag = false;
}
}
if (Flag) {
foreach(uid in Jso.uidlist) {
local SUser = World.GetUserByUid(uid);
local InvenObj = SUser.GetInven();
InvenObj.DeleteItemCount(Jso.itemid, Jso.itemcount);
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SUser.SendItemSpace(0);
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}
Jso.DeleteFlag <- true;
} else {
Jso.DeleteFlag <- false;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
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//给指定玩家扣除装备 并且会返回是否成功的
GatewaySocketPackFuncMap.rawset(20250318, function(Jso) {
local UID = Jso.uid;
local SUser = World.GetUserByUid(UID);
if (SUser) {
local InvenObj = SUser.GetInven();
local slot = InvenObj.GetSlotById(Jso.itemId);
if (slot == -1) {
Jso.DeleteFlag <- false;
} else {
local itemobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot);
itemobj.Delete();
SUser.SendUpdateItemList(1, 0, slot);
Jso.DeleteFlag <- true;
}
} else {
Jso.DeleteFlag <- false;
}
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给一个玩家 批量扣除道具
GatewaySocketPackFuncMap.rawset(20241122, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
local InvenObj = SUser.GetInven();
if (SUser) {
//获取背包对象
local FlagBuf = InvenObj.CheckArrItemCountRindro(Jso.ItemS);
if (!FlagBuf) Flag = false;
} else {
Flag = false;
}
if (Flag) {
InvenObj.DeleteArrItemCountRindro(Jso.ItemS);
SUser.SendItemSpace(0);
}
Jso.DeleteFlag <- Flag;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给一个玩家 设置角色栏上限
GatewaySocketPackFuncMap.rawset(20250227, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
if (SUser == null) {
SUser = WebAddressUser;
}
Sq_CallFunc(S_Ptr("0x0869755C"), "int", ["pointer", "int"], SUser.C_Object, Jso.num);
});
//给一个玩家 设置当天交易额
GatewaySocketPackFuncMap.rawset(20250228, function(Jso) {
local SUser = World.GetUserByUid(Jso.uid);
SUser.SetTradeGoldDaily(Jso.num);
print(SUser.GetTradeGoldDaily());
});
//设置全服交易上限
GatewaySocketPackFuncMap.rawset(20250229, function(Jso) {
GameManager.FixGlodTradeDaily(Jso.num);
});
//给一个玩家 批量扣除道具 并且如果第一个道具是装备 就返回装备的强化信息
GatewaySocketPackFuncMap.rawset(20241210, function(Jso) {
local Flag = true;
local SUser = World.GetUserByUid(Jso.uid);
local InvenObj = SUser.GetInven();
local ItemObj1 = InvenObj.GetSlot(1, Jso.pos);
if (SUser) {
//获取背包对象
local FlagBuf = InvenObj.CheckArrItemCountRindro(Jso.ItemS);
if (!FlagBuf) Flag = false;
} else {
Flag = false;
}
if (Flag) {
if (!ItemObj1.IsEmpty && ItemObj1.GetType() == "装备") {
local forging = ItemObj1.GetForging(); //锻造
local upgrade = ItemObj1.GetUpgrade(); //强化
local amplification = ItemObj1.GetAmplification(); //增幅
local enchanting = ItemObj1.GetEnchanting(); //附魔
Jso.up <- [forging, upgrade, amplification, enchanting];
}
InvenObj.DeleteArrItemCountRindro(Jso.ItemS);
SUser.SendItemSpace(0);
}
Jso.DeleteFlag <- Flag;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
//给指定玩家下发道具 并且如果道具是装备 就给加上强化信息
GatewaySocketPackFuncMap.rawset(20241212, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
local item = SUser.GiveItem(Jso.itemId, Jso.count);
//最后获得的道具
local reitem = InvenObj.GetSlot(1, item[1]);
if (reitem.GetType() == "装备") {
reitem.SetForging(Jso.up[0]);
reitem.SetUpgrade(Jso.up[1]);
reitem.SetAmplification(Jso.up[2]);
reitem.SetEnchanting(Jso.up[3]);
reitem.Flush();
}
});
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//公告包
GatewaySocketPackFuncMap.rawset(2023082102, function(Jso) {
World.SendNotiPacketMessage(Jso.str, Jso.type);
});
//单人公告包
GatewaySocketPackFuncMap.rawset(2024012700, function(Jso) {
local UID = Jso.uid;
local CID = Jso.cid;
local SUser = World.GetUserByUidCid(UID, CID);
if (SUser) {
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if (Jso.type == -1) {
SUser.SendNotiBox(Jso.str, 1);
} else {
SUser.SendNotiPacketMessage(Jso.str, Jso.type);
}
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}
});
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//获取玩家位置信息
GatewaySocketPackFuncMap.rawset(20241126, function(Jso) {
local SUser = World.GetUserByUid(Jso.uid);
local Info = SUser.GetLocation();
local list = [];
list.append(Info.Town);
list.append(Info.Area);
list.append(Info.Pos.X);
list.append(Info.Pos.Y);
Jso.Location <- list;
Jso.op = Jso.realop;
Socket.SendGateway(Jso);
});
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//玩家进入副本
Cb_History_DungeonEnter_Func["RindroGoDgn"] <- function(SUser, Data) {
local PartyObj = SUser.GetParty();
if (PartyObj) {
local Bfobj = PartyObj.GetBattleField();
local DgnObj = Bfobj.GetDgn();
if (DgnObj) {
local Dungeon_Id = DgnObj.GetId();
local Dungeon_Name = DgnObj.GetName();
local Dungeon_Level = DgnObj.GetMinLevel();
local Hell_Info = Bfobj.GetHellDifficulty();
local UserArr = [];
PartyObj.ForeachMember(function(SUser, Pos) {
UserArr.append({
PUID = SUser.GetUID(),
PCID = SUser.GetCID(),
PNAME = SUser.GetCharacName(),
PLEVEL = SUser.GetCharacLevel(),
});
})
local T = {
op = 25001039,
PDungeon_Id = Dungeon_Id,
PDungeon_Name = Dungeon_Name,
PDungeon_Level = Dungeon_Level,
PHell_Info = Hell_Info,
RESULT = UserArr
}
Socket.SendGateway(T);
}
}
}
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//给注册玩家通关副本
GatewaySocketPackFuncMap.rawset(2023110704, function(Jso) {
local RealOp = Jso.realop;
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print("注册副本了");
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Cb_ClearDungeon_Enter_Func[RealOp] <- function(arg) {
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print("通关副本了");
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local PartyObj = Party(arg[0]);
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if (PartyObj) {
local Bfobj = PartyObj.GetBattleField();
local DgnObj = Bfobj.GetDgn();
if (DgnObj) {
local Dungeon_Id = DgnObj.GetId();
local Dungeon_Name = DgnObj.GetName();
local Dungeon_Level = DgnObj.GetMinLevel();
local UserArr = [];
PartyObj.ForeachMember(function(SUser, Pos) {
UserArr.append({
PUID = SUser.GetUID(),
PCID = SUser.GetCID(),
PNAME = SUser.GetCharacName(),
PLEVEL = SUser.GetCharacLevel(),
});
})
local T = {
op = RealOp,
PDungeon_Id = Dungeon_Id,
PDungeon_Name = Dungeon_Name,
PDungeon_Level = Dungeon_Level,
RESULT = UserArr
}
Socket.SendGateway(T);
}
}
}
});
//离开副本
Cb_History_DungeonLeave_Func["Rindro_DungeonLeave"] <- function(SUser, Data) {
local T = {
op = 25001003,
cid = SUser.GetCID(),
uid = SUser.GetUID()
};
local PartyObj = SUser.GetParty();
if (PartyObj) {
local Bfobj = PartyObj.GetBattleField();
local DgnObj = Bfobj.GetDgn();
if (DgnObj) {
T.dgnid <- DgnObj.GetId();
T.dgnname <- DgnObj.GetName();
T.dgnminlevel <- DgnObj.GetMinLevel();
}
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
}
Socket.SendGateway(T);
}
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//返回选择角色
Cb_return_select_character_Func["Rindro_return_select_character"] <- function(SUser) {
local T = {
op = 25001005,
cid = SUser.GetCID(),
uid = SUser.GetUID()
};
Socket.SendGateway(T);
}
//下线
Cb_player_exit_Func["Rindro_player_exit"] <- function(SUser) {
local T = {
op = 25001007,
cid = SUser.GetCID(),
uid = SUser.GetUID()
};
Socket.SendGateway(T);
}
//放弃副本
Cb_giveup_dgn_Func["Rindro_player_exit"] <- function(SUser) {
local T = {
op = 25001009,
cid = SUser.GetCID(),
uid = SUser.GetUID()
};
local PartyObj = SUser.GetParty();
if (PartyObj) {
local Bfobj = PartyObj.GetBattleField();
local DgnObj = Bfobj.GetDgn();
if (DgnObj) {
T.dgnid <- DgnObj.GetId();
T.dgnname <- DgnObj.GetName();
T.dgnminlevel <- DgnObj.GetMinLevel();
}
}
Socket.SendGateway(T);
}
//玩家上线
Cb_reach_game_world_Func["Rindro_player_reach_game_world"] <- function(SUser) {
local T = {
op = 25001011,
cid = SUser.GetCID(),
uid = SUser.GetUID(),
config = Sq_Game_GetConfig()
};
Socket.SendGateway(T);
}
//组队HOOK包 加入或者邀请
Cb_User_Party_Create_Func["Rindro_player_User_Party_Create"] <- function(SUser) {
local T = {
op = 25001023,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
local PartyObj = SUser.GetParty();
if (PartyObj) {
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
}
Socket.SendGateway(T);
return true;
}
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Cb_UseCoin_Enter_Func["Rindro_PCoinDown"] <- function(args) {
local SUser = User(args[1]);
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if (SUser) {
local T = {
op = 25001035,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
Socket.SendGateway(T);
}
}
//组队HOOK包 同意加入或者同意申请
Cb_User_Party_Agree_Func["Rindro_player_User_Party_Agree"] <- function(SUser) {
local T = {
op = 25001025,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
local PartyObj = SUser.GetParty();
if (PartyObj) {
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
local Master = PartyObj.GetMaster();
if (Master) {
T.Master <- Master.GetCID();
}
}
Socket.SendGateway(T);
return true;
}
//组队HOOK包 退出队伍
Cb_User_Party_Exit_Func["Rindro_player_User_Party_Exit"] <- function(SUser) {
local T = {
op = 25001027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
local PartyObj = SUser.GetParty();
if (PartyObj) {
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
local Master = PartyObj.GetMaster();
if (Master) {
T.Master <- Master.GetCID();
}
}
Socket.SendGateway(T);
return true;
}
//组队HOOK包 委任队长
Cb_User_Party_GiveMaster_Func["Rindro_player_User_Party_GiveMaster"] <- function(SUser) {
local T = {
op = 25001029,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
local PartyObj = SUser.GetParty();
if (PartyObj) {
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
local Master = PartyObj.GetMaster();
if (Master) {
T.Master <- Master.GetCID();
}
}
Socket.SendGateway(T);
return true;
}
//组队HOOK包 踢出队伍
Cb_User_Party_Kick_Func["Rindro_player_User_Party_GiveMaster"] <- function(SUser) {
local T = {
op = 25001031,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
local PartyObj = SUser.GetParty();
if (PartyObj) {
T.PartyPlayer <- [];
for (local i = 0; i< 4; i++) {
local SUserB = PartyObj.GetUser(i);
if (SUserB) {
T.PartyPlayer.append(SUserB.GetCID());
}
}
local Master = PartyObj.GetMaster();
if (Master) {
T.Master <- Master.GetCID();
}
}
Socket.SendGateway(T);
return true;
}
//角色上线包
//上线HOOK
// Cb_History_IPUp_Func.ServerControl <- function(UID, CID, Data) {
// local T = {
// op = 25001017,
// cid = UID,
// uid = CID,
// };
// Socket.SendGateway(T);
// };
//副本清除
Cb_History_DungeonClearInfo_Func.ServerControl <- function(SUser, Data) {
local PartyObj = SUser.GetParty();
if (PartyObj) {
local T = {
op = 25001019,
cid = SUser.GetCID(),
uid = SUser.GetUID(),
state = PartyObj.Get_Dgn_Clear_State()
};
Socket.SendGateway(T);
}
};
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Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) {
if (args.pop() >= 0) {
local SUser = User(args[1]);
local Unid = NativePointer(args[2]).add(13).readShort();
local OtherUser = World.GetUserBySession(Unid);
if (OtherUser && SUser) {
local Jso = {
seeUid = SUser.GetUID(),
seeCid = SUser.GetCID(),
viewedUid = OtherUser.GetUID(),
viewedCid = OtherUser.GetCID(),
op = 20069009
}
Socket.SendGateway(Jso);
}
}
}
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//任务完成
Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) {
local SUser = User(args[0])
local Jso = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
queId = args[1],
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op = 25001041
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}
Socket.SendGateway(Jso);
};
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// 登录游戏时点击开始游戏的回调
Cb_User_Set_WebAddress_Leave_Func.ServerControl <- function(args) {
local SUser = User(args[0]);
local Jso = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
op = 25001043
}
Socket.SendGateway(Jso);
WebAddressUser = SUser;
}
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}
}
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//刚登录游戏没办法从世界里找到这个角色 在这暂存下
WebAddressUser <- null;
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ProjectInitFuncMap.P_ServerControl <- ServerControl();