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								getroottable().DebugModelFlag <- false;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								//初始化插件
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								function InitPluginInfo() {
							 
						 
					
						
							
								
									
										
										
										
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								    //初始化定时器
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    _Timer_Object <- Timer();
							 
						 
					
						
							
								
									
										
										
										
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								    //初始化自动重载
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    GameManager.OpenHotFix("/dp_s/Dps_A");
							 
						 
					
						
							
								
									
										
										
										
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								    local PoolObj = MysqlPool.GetInstance();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //连接池大小
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PoolObj.PoolSize = 10;
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //初始化
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PoolObj.Init();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    //从池子拿连接
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    local SqlObj = MysqlPool.GetInstance().GetConnect();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //建库
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SqlObj.Select("create database if not exists frida default charset utf8;", []);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    SqlObj.Select("CREATE TABLE `frida`.`setCharacSlotLimit` (`account_id` INT NOT NULL,`slot` INT NOT NULL DEFAULT 2,PRIMARY KEY (`account_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;", []);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    //把连接还池子
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    MysqlPool.GetInstance().PutConnect(SqlObj);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    // Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
							 
						 
					
						
							
								
									
										
										
										
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								    Sq_CreatSocketConnect("192.168.200.24", "65109");
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								function PrintTag() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    print(InitSuccessTag);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								function main() {
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    InitPluginInfo();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								    PrintTag();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								    GameManager.SetGameMaxLevel(95);
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								}
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// getroottable().CombatRankServerProject <- CombatRank();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// getroottable().ServerControlProject <- ServerControl();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// getroottable().AntonServerProject <- Anton();
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								// getroottable().FiendwarServerProject <- Fiendwar();