2024-09-16 17:05:26 +08:00
|
|
|
|
/*
|
|
|
|
|
|
文件名:GameManagerClass.nut
|
|
|
|
|
|
路径:BaseClass/GameManagerClass/GameManagerClass.nut
|
|
|
|
|
|
创建日期:2024-04-09 20:30
|
|
|
|
|
|
文件用途:游戏管理器类
|
|
|
|
|
|
*/
|
|
|
|
|
|
class GameManager extends Base_C_Object {
|
|
|
|
|
|
|
|
|
|
|
|
constructor() {
|
|
|
|
|
|
local CObject = Sq_GameManager_GameManager();
|
|
|
|
|
|
base.constructor(CObject);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function GetParty() {
|
|
|
|
|
|
local C_Party = Sq_GameManager_GetParty(C_Object);
|
|
|
|
|
|
return Party(C_Party);
|
|
|
|
|
|
}
|
2024-09-20 19:24:32 +08:00
|
|
|
|
|
|
|
|
|
|
//设置游戏最大等级
|
|
|
|
|
|
function SetGameMaxLevel(MaxLevel) {
|
|
|
|
|
|
NativePointer("0x8360C38").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8360C76").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8360CC1").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x84EF802").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x858F002").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x865A5C0").add(1).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x865B091").add(4).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x865B757").add(4).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8662F53").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x86630F0").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x86638F4").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8665D24").add(4).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8666E9A").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x866A4A6").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x866A657").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x866A926").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x866A93F").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x867AEC0").add(2).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x8689D48").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x868fecb").add(3).writeU8(MaxLevel);
|
|
|
|
|
|
NativePointer("0x868fed4").add(6).writeU8(MaxLevel);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//设置装备解锁需要时间
|
2025-04-05 22:03:40 +08:00
|
|
|
|
function SetItemLockTime(UnLockTime) {
|
|
|
|
|
|
NativePointer("0x854242F").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x8402D29").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x854274D").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x854296F").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x8542AD9").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x8542BDE").writeInt(UnLockTime);
|
|
|
|
|
|
NativePointer("0x85F3EB9").writeInt(UnLockTime);
|
|
|
|
|
|
Cb_CItemLock_DoItemUnlock_Leave_Func["DPS装备解锁定时器注册任务"] <- function(args) {
|
|
|
|
|
|
if (UnLockTime > 0) {
|
|
|
|
|
|
local SUser = User(args[1]);
|
|
|
|
|
|
Timer.SetTimeOut(function(SUser) {
|
|
|
|
|
|
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
|
|
|
|
|
|
}, UnLockTime * 1000, SUser)
|
|
|
|
|
|
} else {
|
|
|
|
|
|
Sq_CallFunc(S_Ptr("0x08646912"), "int", ["pointer"], SUser.C_Object);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-09-20 19:24:32 +08:00
|
|
|
|
}
|
2024-10-02 21:00:21 +08:00
|
|
|
|
|
|
|
|
|
|
//开启创建鼠标妹
|
|
|
|
|
|
function OpenCreateJob_CreatorMage() {
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//开启获得魔法封印时自动解除魔法封印
|
|
|
|
|
|
function OpenRandomAutomaticUnblocking() {
|
|
|
|
|
|
Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) {
|
|
|
|
|
|
local SUser = User(NativePointer(args[0]).readPointer());
|
|
|
|
|
|
local InvenObj = SUser.GetInven();
|
|
|
|
|
|
local idx = args.pop();
|
|
|
|
|
|
if (idx > 0) {
|
|
|
|
|
|
local inven_item = InvenObj.GetSlot(1, idx);
|
|
|
|
|
|
local item_id = inven_item.GetIndex();
|
|
|
|
|
|
local pvfitem = PvfItem.GetPvfItemById(item_id);
|
|
|
|
|
|
//如果是魔法封印装备
|
2025-04-05 22:03:40 +08:00
|
|
|
|
if (!pvfitem || !pvfitem.IsRandomOption()) {
|
2024-10-02 21:00:21 +08:00
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
local random_option = NativePointer(inven_item.C_Object).add(37);
|
|
|
|
|
|
if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) {
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1);
|
|
|
|
|
|
}
|
|
|
|
|
|
SUser.SendItemSpace(0);
|
|
|
|
|
|
return null;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//开启自动热重载
|
|
|
|
|
|
function OpenHotFix(Path = "/dp_s/MyProject") {
|
2025-04-05 22:03:40 +08:00
|
|
|
|
if (getroottable()._HotFixPath_.rawin(Path)) return;
|
2024-10-02 21:00:21 +08:00
|
|
|
|
print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
|
|
|
|
|
|
print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响");
|
|
|
|
|
|
Sq_AutoReload(Path);
|
2025-04-05 22:03:40 +08:00
|
|
|
|
getroottable()._HotFixPath_.rawset(Path, true);
|
2024-10-02 21:00:21 +08:00
|
|
|
|
}
|
2024-10-11 23:56:27 +08:00
|
|
|
|
|
|
|
|
|
|
//开启时装镶嵌
|
|
|
|
|
|
function FixAvatarUseJewel() {
|
|
|
|
|
|
//时装镶嵌修复
|
|
|
|
|
|
_AvatarUseJewel_Object <- AvatarUseJewel();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2025-03-27 20:21:11 +08:00
|
|
|
|
//开启装备镶嵌
|
|
|
|
|
|
function FixEquipUseJewel() {
|
|
|
|
|
|
//装备镶嵌修复
|
|
|
|
|
|
_EquimentUseJewel_Object <- EquimentUseJewel();
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//修复14技能
|
|
|
|
|
|
function Fix14Skill() {
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x08604B1E"), [0x83, 0x7D, 0xEC, 0x07]);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x08604B8C"), [0xC7, 0x45, 0xE4, 0x08, 0x00, 0x00, 0x00]);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x08604A09"), [0x83, 0x7D, 0x0C, 0x07]);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x086050b1"), [0xC7, 0x45, 0xEC, 0x08, 0x00, 0x00, 0x00]);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x0860511c"), [0xC7, 0x45, 0xE8, 0x08, 0x00, 0x00, 0x00]);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x08608D7B"), [0x83, 0xF8, 0x0B]);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-11 23:56:27 +08:00
|
|
|
|
//修复下线卡城镇
|
|
|
|
|
|
function FixSaveTown() {
|
|
|
|
|
|
Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) {
|
|
|
|
|
|
local curArea = NativePointer(arg[3]).add(34).readS8();
|
|
|
|
|
|
if (curArea == 12 || curArea == 13) {
|
|
|
|
|
|
NativePointer(arg[3]).add(34).writeS8(11);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//修复绝望金币异常
|
|
|
|
|
|
function FixDespairGold() {
|
|
|
|
|
|
getroottable()._FixDespairGold_Data_ <- {};
|
|
|
|
|
|
Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) {
|
|
|
|
|
|
local DgnObj = Dungeon(arg[1]);
|
|
|
|
|
|
local DgnIndex = DgnObj.GetId();
|
|
|
|
|
|
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
|
|
|
|
|
|
getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8();
|
|
|
|
|
|
NativePointer(arg[1]).add(2044).writeS8(0);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) {
|
|
|
|
|
|
local DgnObj = Dungeon(arg[1]);
|
|
|
|
|
|
local DgnIndex = DgnObj.GetId();
|
|
|
|
|
|
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
|
|
|
|
|
|
//绝望之塔 不再扣除金币
|
|
|
|
|
|
NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]);
|
|
|
|
|
|
getroottable()._FixDespairGold_Data_.rawdelete(arg[1]);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//修复绝望之塔通关后可以用门票继续进入
|
|
|
|
|
|
function FixDespairDungeon() {
|
2025-04-05 22:03:40 +08:00
|
|
|
|
Cb_User_CheckDailyScheduleTime_Leave_Func.DailyScheduleTime <- function(args) {
|
|
|
|
|
|
return true;
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Cb_User_TOD_UserState_getLastClearTime_Leave_Func.DailyScheduleTime <- function(args) {
|
2024-10-11 23:56:27 +08:00
|
|
|
|
return 0;
|
2025-04-05 22:03:40 +08:00
|
|
|
|
};
|
2024-10-11 23:56:27 +08:00
|
|
|
|
}
|
2024-10-27 15:32:44 +08:00
|
|
|
|
|
|
|
|
|
|
//修改交易金币上限
|
|
|
|
|
|
function FixGlodTradeDaily(Count) {
|
|
|
|
|
|
local Arr = [0xB8];
|
|
|
|
|
|
local BlobObj = blob(0);
|
|
|
|
|
|
BlobObj.writen(Count, 'i');
|
|
|
|
|
|
for (local i = 0; i< 4; i++) {
|
|
|
|
|
|
Arr.append(BlobObj[i]);
|
|
|
|
|
|
}
|
|
|
|
|
|
Arr.append(0x90);
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-11-15 19:53:44 +08:00
|
|
|
|
//+13免刷新
|
|
|
|
|
|
function Fix_13Upgrade() {
|
|
|
|
|
|
Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return null;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
local Pos = NativePointer(args[2]).add(27).readU16();
|
|
|
|
|
|
local SUser = User(args[1]);
|
|
|
|
|
|
SUser.SendUpdateItemList(1, 0, Pos);
|
|
|
|
|
|
return null;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
2025-03-27 20:21:11 +08:00
|
|
|
|
|
|
|
|
|
|
//副本可丢弃品级 传入一个值 3为神器
|
|
|
|
|
|
function FixDungeonDropGrade(Level) {
|
|
|
|
|
|
NativePointer("0x085A69F2").writeS8(Level);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//邮件去除验证
|
|
|
|
|
|
function FixEmailRemovalVerification() {
|
|
|
|
|
|
local HexCode = Haker.AsmGenerateMcd(
|
|
|
|
|
|
"mov eax, 0x0",
|
|
|
|
|
|
"ret");
|
|
|
|
|
|
Sq_WriteByteArr(S_Ptr("0x0868A51A"), HexCode);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//修复拍卖行消耗品上架,设置最大总价,建议值2E
|
|
|
|
|
|
function Fix_Auction_Regist_Item() {
|
|
|
|
|
|
Haker.LoadHook("0x08213E40", ["int", "int", "bool"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return null;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return true;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
2025-04-05 22:03:40 +08:00
|
|
|
|
|
|
|
|
|
|
//开启独立掉落模式 此功能需要传入一个回调函数 参数为 //角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
|
|
|
|
|
|
function OpenIndependenceDropMode(Func) {
|
|
|
|
|
|
Haker.LoadHook("0x0830BC78", ["pointer", "pointer", "pointer", "pointer", "pointer", "int"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return null;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
getroottable().LashKillMonsterId <- NativePointer(args[2]).add(3 * 4).readInt();
|
|
|
|
|
|
return null;
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
Haker.LoadHook("0x085A27E8", ["pointer", "pointer", "short", "pointer", "pointer", "int"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return null;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
//杀死怪物了 要判断是否掉落
|
|
|
|
|
|
//获取队伍
|
|
|
|
|
|
local PartyObj = Party(args[0]);
|
|
|
|
|
|
//获取战斗对象
|
|
|
|
|
|
local BattleFieldObj = PartyObj.GetBattleField();
|
|
|
|
|
|
//怪物等级
|
|
|
|
|
|
local MonsterLevel = NativePointer(args[4]).add(2605).readInt();
|
|
|
|
|
|
//怪物ID
|
|
|
|
|
|
local MonsterId = getroottable().LashKillMonsterId;
|
|
|
|
|
|
//坐标
|
|
|
|
|
|
local Xpos = NativePointer(args[4]).add(2596).readShort();
|
|
|
|
|
|
local Ypos = NativePointer(args[4]).add(2598).readShort();
|
|
|
|
|
|
local DgnObj = BattleFieldObj.GetDgn();
|
|
|
|
|
|
//副本名称
|
|
|
|
|
|
local DgnName = DgnObj.GetName();
|
|
|
|
|
|
//副本ID
|
|
|
|
|
|
local DgnId = DgnObj.GetId();
|
|
|
|
|
|
//副本等级
|
|
|
|
|
|
local DgnLevel = DgnObj.GetMinLevel();
|
|
|
|
|
|
//副本难度
|
|
|
|
|
|
local DgnDiff = Sq_CallFunc(S_Ptr("0x080F981C"), "int", ["pointer"], BattleFieldObj.C_Object);
|
|
|
|
|
|
//深渊标识
|
|
|
|
|
|
local HellDiff = BattleFieldObj.GetHellDifficulty();
|
|
|
|
|
|
|
|
|
|
|
|
for (local i = 0; i< 4; i++) {
|
|
|
|
|
|
local SUser = PartyObj.GetUser(i);
|
|
|
|
|
|
if (SUser) {
|
|
|
|
|
|
//角色 怪物ID 怪物等级 坐标X 坐标Y 副本名称 副本ID 副本等级 副本难度 深渊标识
|
|
|
|
|
|
Func(SUser, MonsterId, MonsterLevel, Xpos, Ypos, DgnName, DgnId, DgnLevel, DgnDiff, HellDiff);
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
return null;
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
//修改独立掉落原逻辑为不掉落
|
|
|
|
|
|
local HexCode = Haker.AsmGenerateMcd(
|
|
|
|
|
|
"mov eax, 0x830CD5D",
|
|
|
|
|
|
"jmp eax");
|
|
|
|
|
|
Haker.InsertCode("0x830CCE2", HexCode);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//开启防入侵
|
|
|
|
|
|
function FixInvasion() {
|
|
|
|
|
|
NativePointer("0x81DB4EA").writeS8(0x00);
|
|
|
|
|
|
|
|
|
|
|
|
getroottable()._TH_MEM_K_ <- Memory.allocUtf8String("/");
|
|
|
|
|
|
{
|
|
|
|
|
|
local _Execve_Address = Module.getExportByName(null, "execve");
|
|
|
|
|
|
local _Execve_Address_Str = "" + _Execve_Address;
|
|
|
|
|
|
_Execve_Address_Str = _Execve_Address_Str.slice(_Execve_Address_Str.find("0x0x") + 2, -1);
|
|
|
|
|
|
|
|
|
|
|
|
Haker.LoadHook(_Execve_Address_Str, ["pointer", "pointer", "pointer", "int"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
args[0] = getroottable()._TH_MEM_K_.C_Object;
|
|
|
|
|
|
return args;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
{
|
|
|
|
|
|
local _System_Address = Module.getExportByName(null, "system");
|
|
|
|
|
|
local _System_Address_Str = "" + _System_Address;
|
|
|
|
|
|
_System_Address_Str = _System_Address_Str.slice(_System_Address_Str.find("0x0x") + 2, -1);
|
|
|
|
|
|
|
|
|
|
|
|
Haker.LoadHook(_System_Address_Str, ["pointer", "int"],
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
args[0] = getroottable()._TH_MEM_K_.C_Object;
|
|
|
|
|
|
return args;
|
|
|
|
|
|
},
|
|
|
|
|
|
function(args) {
|
|
|
|
|
|
return -1;
|
|
|
|
|
|
});
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-02 21:00:21 +08:00
|
|
|
|
}
|
|
|
|
|
|
//热重载
|
2025-04-05 22:03:40 +08:00
|
|
|
|
getroottable()._HotFixPath_ <- {};
|
|
|
|
|
|
getroottable()._HotFixPathChangeTimer_ <- {};
|
|
|
|
|
|
|
2024-10-02 21:00:21 +08:00
|
|
|
|
function _Reload_List_Write_(Path) {
|
2025-04-05 22:03:40 +08:00
|
|
|
|
local NowTime = Sq_GetTimestampString().slice(-9).tointeger();
|
|
|
|
|
|
if (!getroottable()._HotFixPathChangeTimer_.rawin(Path) || NowTime - getroottable()._HotFixPathChangeTimer_[Path] > 1000) {
|
|
|
|
|
|
//判断类型
|
|
|
|
|
|
if (endswith(Path, ".nut")) {
|
|
|
|
|
|
dofile(Path);
|
|
|
|
|
|
print("位于 [" + Path + "] 的脚本已重载")
|
|
|
|
|
|
} else if (endswith(Path, ".json")) {
|
|
|
|
|
|
try {
|
|
|
|
|
|
local PArr = split(Path, "/");
|
|
|
|
|
|
local RealName = PArr[PArr.len() - 1];
|
|
|
|
|
|
GlobalConfig.LoadJson(RealName, Path);
|
|
|
|
|
|
|
|
|
|
|
|
print("位于 [" + Path + "] 的配置已重载");
|
|
|
|
|
|
|
|
|
|
|
|
} catch (exception) {
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
getroottable()._HotFixPathChangeTimer_[Path] <- NowTime;
|
|
|
|
|
|
}
|
2024-09-16 17:05:26 +08:00
|
|
|
|
}
|