111
This commit is contained in:
parent
7f547f5fd4
commit
2d6e633410
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@ -50,4 +50,46 @@ class GameManager extends Base_C_Object {
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NativePointer("0x8542AD9").writeInt(time);
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NativePointer("0x8542BDE").writeInt(time);
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}
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//开启创建鼠标妹
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function OpenCreateJob_CreatorMage() {
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Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]);
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}
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//开启获得魔法封印时自动解除魔法封印
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function OpenRandomAutomaticUnblocking() {
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Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) {
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local SUser = User(NativePointer(args[0]).readPointer());
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local InvenObj = SUser.GetInven();
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local idx = args.pop();
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if (idx > 0) {
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local inven_item = InvenObj.GetSlot(1, idx);
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local item_id = inven_item.GetIndex();
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local pvfitem = PvfItem.GetPvfItemById(item_id);
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//如果是魔法封印装备
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if (!pvfitem.IsRandomOption()) {
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return;
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}
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local random_option = NativePointer(inven_item.C_Object).add(37);
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if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) {
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return;
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}
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NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1);
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}
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SUser.SendItemSpace(0);
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return null;
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}
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}
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//开启自动热重载
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function OpenHotFix(Path = "/dp_s/MyProject") {
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print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " .");
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print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响");
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Sq_AutoReload(Path);
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}
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}
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//热重载
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function _Reload_List_Write_(Path) {
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sq_RunScript(Path);
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print("位于 [" + Path + "] 的脚本已重载")
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}
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@ -0,0 +1,30 @@
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/*
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文件名:HackerClass.nut
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路径:Dps_A/BaseClass/HackerClass/HackerClass.nut
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创建日期:2024-09-22 11:33
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文件用途:黑客类
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*/
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class _Hacker {
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HookTable = null;
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constructor() {
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HookTable = {};
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}
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function UnLoadHook(AddressStr) {
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Sq_DeHookFunc(HookTable[AddressStr]);
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}
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function LoadHook(AddressStr, ArgumentArr, EnterFunc, LeaveFunc) {
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//如果已经HOOK过 需要先卸载原来的HOOK
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if (HookTable.rawin(AddressStr)) {
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UnLoadHook(AddressStr);
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print("地址: " + AddressStr + " 已经装载了Hook,本次操作将会卸载之前的Hook在执行。")
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}
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local Controler = Sq_HookFunc(S_Ptr(AddressStr), ArgumentArr, EnterFunc, LeaveFunc);
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HookTable.rawset(AddressStr, Controler);
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}
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}
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//初始化Hacker
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Haker <- _Hacker();
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@ -132,7 +132,4 @@ class Item extends Base_C_Object {
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}
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}
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@ -21,6 +21,52 @@ class MD5 {
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Sq_CallFunc(MD5_Final_ptr, "void", ["pointer", "pointer"], Ctx, Result);
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}
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function base64_encode(input) {
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local base64_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
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local inputLength = input.len();
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local i = 0;
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local j = 0;
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local charArray3 = array(3);
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local charArray4 = array(4);
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local encoded = "";
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while (inputLength--) {
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charArray3[i++] = input[inputLength];
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if (i == 3) {
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charArray4[0] = (charArray3[0] & 0xfc) >> 2;
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charArray4[1] = ((charArray3[0] & 0x03) << 4) + ((charArray3[1] & 0xf0) >> 4);
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charArray4[2] = ((charArray3[1] & 0x0f) << 2) + ((charArray3[2] & 0xc0) >> 6);
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charArray4[3] = charArray3[2] & 0x3f;
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for (i = 0; i< 4; i++) {
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encoded += base64_chars[charArray4[i]];
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}
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i = 0;
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}
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}
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if (i) {
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for (j = i; j< 3; j++) {
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charArray3[j] = 0;
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}
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charArray4[0] = (charArray3[0] & 0xfc) >> 2;
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charArray4[1] = ((charArray3[0] & 0x03) << 4) + ((charArray3[1] & 0xf0) >> 4);
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charArray4[2] = ((charArray3[1] & 0x0f) << 2) + ((charArray3[2] & 0xc0) >> 6);
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charArray4[3] = charArray3[2] & 0x3f;
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for (j = 0; j< i + 1; j++) {
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encoded += base64_chars[charArray4[j]];
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}
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while (i++<3) {
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encoded += "=";
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}
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}
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return encoded;
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}
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function GetFile(FileName) {
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local Io = IO(FileName, "r+");
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@ -37,6 +83,6 @@ class MD5 {
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local Result = Memory.alloc(16);
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MD5.MD5_Final(Result.C_Object, Ctx.C_Object);
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Io.Close();
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return Result.readUtf8String(16);
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return base64_encode(Result.readUtf8String(16));
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}
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}
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@ -231,8 +231,8 @@ class MysqlPool {
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}
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function GetInstance() {
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// if (!(getroottable().rawin("_MysqlPoolObject"))) MysqlPool();
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MysqlPool();
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if (!(getroottable().rawin("_MysqlPoolObject"))) MysqlPool();
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// MysqlPool();
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return getroottable()._MysqlPoolObject;
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}
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@ -55,9 +55,19 @@ class PvfItem extends Base_C_Object {
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return PvfItem(Ret);
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} else return null;
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}
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//Public
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function GetPvfData(Idx) {
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local Ret = Sq_CallFunc(S_Ptr("0x835FA32"), "pointer", ["pointer", "int"], Sq_CallFunc(S_Ptr("0x80CC19B"), "pointer", []), Idx);
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return NativePointer(Ret);
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//Public 是否是魔法封印
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function IsRandomOption() {
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return Sq_CallFunc(S_Ptr("0x8514E5E"), "int", ["pointer"], this.C_Object);
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}
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}
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//获取穿戴等级
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function PvfItem::GetUsableLevel() {
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return Sq_CallFunc(S_Ptr("0x80F12EE"), "int", ["pointer"], this.C_Object);
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}
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//是否为消耗品
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function PvfItem::IsStackable() {
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return Sq_CallFunc(S_Ptr("0x80f12fa"), "int", ["pointer"], this.C_Object);
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}
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@ -7,14 +7,18 @@
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class Timer {
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//执行任务队列树
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Wait_Exec_Tree = null;
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//定时执行任务队列树
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Date_Exec_Tree = null;
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constructor() {
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Wait_Exec_Tree = RedBlackTree();
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Date_Exec_Tree = RedBlackTree();
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Cb_timer_dispatch_Func.rawset("__System__Timer__Event", Update.bindenv(this));
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}
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function Update() {
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//检测延时任务
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function CheckTimeOut() {
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local Node = Wait_Exec_Tree.pop();
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if (!Node) {
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return;
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@ -24,7 +28,7 @@ class Timer {
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//执行时间
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local exec_time = Node.time;
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//如果没到执行时间,放回去,等待下次扫描
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if (time() <= exec_time) {
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if (clock() <= exec_time) {
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Wait_Exec_Tree.insert(exec_time, Node.Info);
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return;
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}
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@ -42,10 +46,10 @@ class Timer {
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for (local i = 0; i< vargv.len(); i++) {
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target_arg_list.push(vargv[i]);
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}
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//当前时间戳,单位:s
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local time_sec = time();
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//当前时间戳,单位:秒
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local time_sec = clock();
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//计算下一次执行的时间
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local exec_time_sec = time_sec + (delay_time - 1);
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local exec_time_sec = time_sec + (delay_time / 1000.0).tofloat();
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//设置下一次执行
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local func_info = [];
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_Timer_Object.Wait_Exec_Tree.insert(exec_time_sec, func_info);
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}
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//检测定时任务
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function CheckCronTask() {
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local Node = Date_Exec_Tree.pop();
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if (!Node) {
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return;
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}
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//取得函数体
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local Info = Node.Info;
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//执行时间
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local exec_time = Node.time;
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//如果没到执行时间,放回去,等待下次扫描
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if (time() <= exec_time) {
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Date_Exec_Tree.insert(exec_time, Node.Info);
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return;
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}
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//函数
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local func = Info[0];
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//参数
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local func_args = Info[1];
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//下次任务叠加时间
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local NextTimestep = Info[2];
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//执行函数
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func.acall(func_args);
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//继续构建下一次任务
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Date_Exec_Tree.insert(time() + NextTimestep, Info);
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}
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function SetCronTask(target_func, CronString, ...) {
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local parts = split(CronString, "/");
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local minute = parts[0].tointeger();
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local hour = parts[1].tointeger();
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local day = parts[2].tointeger();
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local weekday = parts[3].tointeger();
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local S_minute = minute * 60;
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local S_hour = hour * 60 * 60;
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local S_day = day * 24 * 60 * 60;
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local S_weekday = weekday * 7 * 24 * 60 * 60;
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local AddTimestep = S_minute + S_hour + S_day + S_weekday;
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local NowTimestep = time();
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//下一次执行的时间
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local NextTimestep = AddTimestep + NowTimestep;
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local target_arg_list = [];
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target_arg_list.push(getroottable());
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for (local i = 0; i< vargv.len(); i++) {
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target_arg_list.push(vargv[i]);
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}
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//设置下一次执行
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local func_info = [];
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//函数体
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func_info.push(target_func);
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//参数列表
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func_info.push(target_arg_list);
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//间隔时间戳时间
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func_info.push(AddTimestep);
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_Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info);
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}
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function Update() {
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CheckTimeOut();
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CheckCronTask();
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}
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}
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@ -532,4 +532,71 @@ class User extends Base_C_Object {
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if (Ret) return AccountCargo(Ret, this);
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else return null;
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}
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}
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//获取公会名称
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function User::GetGuildName() {
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return Sq_CallFunc(S_Ptr("0x869742a"), "string", ["pointer"], this.C_Object);
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}
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//获取副职业对象指针
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function User::GetCurCharacExpertJob() {
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return Sq_CallFunc(S_Ptr("0x822f8d4"), "pointer", ["pointer"], this.C_Object);
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}
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//获得角色副职业
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function User::GetCurCharacExpertJobType() {
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return Sq_CallFunc(S_Ptr("0x822f894"), "int", ["pointer"], this.C_Object);
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}
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//调用分解机
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function User::DisPatcher_DisJointItem_disjoint(Slot, ...) {
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local UseIdx = 239;
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local UsePtr = this.C_Object;
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if (vargv.len() > 1) {
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UseIdx = vargv[0];
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UsePtr = vargv[1];
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}
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return Sq_CallFunc(S_Ptr("0x81f92ca"), "int", ["pointer", "int", "int", "int", "pointer", "int"], this.C_Object, Slot, 0, UseIdx, UsePtr, 0xFFFF);
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}
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//发送Item邮件 Pubilc
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function User::SendItemMail(UID, CID, ItemList, title, content) {
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local SUser = World.GetUserByUid(UID);
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local sql = "select letter_id from taiwan_cain_2nd.postal order by letter_id DESC";
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local column_type_list = ["int"];
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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local result = SqlObj.Select(sql, column_type_list);
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local sl = 1;
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if (result.len() > 0) {
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sl = result[0][0] + 1;
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}
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local time = date();
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local timeStr = time["year"] + "-" + (time["month"] + 1) + "-" + time["day"] + " " + time["hour"] + ":" + time["min"] + ":" + time["sec"];
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foreach(value in ItemList) {
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local sql1 = "insert into taiwan_cain_2nd.postal (occ_time,send_charac_name,receive_charac_no,amplify_option,amplify_value,seperate_upgrade,seal_flag,item_id,add_info,upgrade,gold,letter_id,avata_flag,creature_flag) values ('" + timeStr + "','" + title + "'," + CID + ",0,0,0,0," + value.item + "," + value.num + ",0,0," + sl + ",'0','0')";
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SqlObj.Select(sql1, []);
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}
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local sql2 = "insert into taiwan_cain_2nd.letter (letter_id,charac_no,send_charac_name,letter_text,reg_date,stat) values ('" + sl + "'," + CID + ",'" + title + "','" + content + "','" + timeStr + "','1')";
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SqlObj.Select(sql2, []);
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MysqlPool.GetInstance().PutConnect(SqlObj);
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if (SUser) {
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local Pack = Packet();
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Pack.Put_Header(0, 9);
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local MailBox = Sq_CallFunc(S_Ptr("0x0823020C"), "int", ["pointer"], SUser.C_Object);
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Sq_CallFunc(S_Ptr("0x0823455A"), "int", ["int"], MailBox);
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local Not_Count = Sq_CallFunc(S_Ptr("0x084ED330"), "int", ["int"], MailBox);
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Pack.Put_Short(Not_Count);
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Pack.Finalize(true);
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SUser.Send(Pack);
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Pack.Delete();
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}
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}
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@ -193,6 +193,7 @@ Gm_InputFunc_Handle.T <- function(SUser, CmdString) {
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SUser.SendNotiPacketMessage("GetCharacCount: " + SUser.GetCharacCount(), 8);
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SUser.SendNotiPacketMessage("GetUID: " + SUser.GetUID(), 8);
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SUser.SendNotiPacketMessage("GetCID: " + SUser.GetCID(), 8);
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SUser.SendNotiPacketMessage("GetUni: " + SUser.GetUniqueId(), 8);
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SUser.SendNotiPacketMessage("GetCharacJob: " + SUser.GetCharacJob(), 8);
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SUser.SendNotiPacketMessage("GetCharacName: " + SUser.GetCharacName(), 8);
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SUser.SendNotiPacketMessage("GetCharacLevel: " + SUser.GetCharacLevel(), 8);
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@ -245,22 +246,242 @@ function TestThread(coro) {
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}
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function TestL() {
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print("注册 1 秒后执行")
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Timer.SetTimeOut(TestL, 1);
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function TestCronTask(str) {
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print(str);
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print("定时任务已执行一次");
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}
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Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
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// Timer.SetCronTask(TestCronTask, "1/0/0/0", "测试字符串参数");
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// print("注册任务");
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// Sq_AutoReload("/dp_s/MyProject");
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// local ms = 2000;
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// local minutes = ms / 60000;
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// local seconds = (ms % 60000) / 1000;
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// local milliseconds = (ms % 1000) / 10;
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// if (minutes > 0) {
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// str = minutes + "分" +
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// (seconds< 10 ? "0" : "") + seconds + "秒" +
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// (milliseconds< 10 ? "0" : "") + milliseconds; // 补全毫秒数为两位
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// } else {
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// str = seconds + "秒" +
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// (milliseconds< 10 ? "0" : "") + milliseconds; // 补全毫秒数为两位
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// }
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// print(str);
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// User.SendItemMail(1, 7, [{
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// itemId = 3037,
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// num = 100
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// }, {
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// itemId = 3038,
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// num = 100
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// }], "给你", "东西");
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// Sq_CallFunc(S_Ptr("0x86C5A84"), "pointer", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int"], Sq_Get_GameWorld(), SUser.C_Object, 1, 1, 200, 200, 0, 0, 0, 0, 0);
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// Haker.LoadHook(S_Ptr("0x86C5A84"),
|
||||
// ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "pointer"],
|
||||
// function(args) {
|
||||
// print(args[0]);
|
||||
// print(Sq_Get_GameWorld());
|
||||
// print(args[2]);
|
||||
// print(args[3]);
|
||||
// print(args[4]);
|
||||
// print(args[5]);
|
||||
// print(args[6]);
|
||||
// print(args[7]);
|
||||
// print(args[8]);
|
||||
// print(args[9]);
|
||||
// print(args[10]);
|
||||
// return null;
|
||||
// },
|
||||
// function(args) {
|
||||
|
||||
// return null;
|
||||
// });
|
||||
|
||||
|
||||
local md5 = MD5.GetFile("/dp_s/a.txt");
|
||||
print("Md5文本值: " + md5);
|
||||
local Arr = [];
|
||||
foreach(char in md5) {
|
||||
Arr.append(char.tointeger());
|
||||
}
|
||||
print("Md5字符值>>>");
|
||||
printT(Arr);
|
||||
// local Sm = Memory.alloc(200);
|
||||
// Sq_CallFunc(S_Ptr("0x8AA5CBA"), "int", ["pointer", "int", "pointer"], S_Ptr("0x949B140"), 7, Sm.C_Object);
|
||||
// local Bsa = Sq_Point2Blob(Sm.C_Object, 120);
|
||||
// local str = "["
|
||||
// foreach(value in Bsa) {
|
||||
// str += value;
|
||||
// str += ","
|
||||
// }
|
||||
// str += "]";
|
||||
// print(str);
|
||||
// print("字符串: " + Sm.readUtf8String());
|
||||
|
||||
// getroottable()._nut_file_md5_table.rawset(file_name, file_md5_string);
|
||||
|
||||
// local opendirAddr = Module.getExportByName(null, "opendir");
|
||||
|
||||
// function open_dir(dir_path) {
|
||||
// local path_ptr = Memory.allocUtf8String(dir_path).C_Object;
|
||||
// return Sq_CallFunc(opendirAddr, "pointer", ["pointer"], path_ptr);
|
||||
// }
|
||||
// local dir_pointer = open_dir("/dp_s/");
|
||||
// print("dir_pointer = " + dir_pointer);
|
||||
|
||||
// local Pack = Packet();
|
||||
// Pack.Put_Header(1, 83);
|
||||
// Pack.Put_Byte(1);
|
||||
// Pack.Put_Byte(11)
|
||||
// Pack.Put_Short(8195);
|
||||
// Pack.Put_Int(1);
|
||||
// Pack.Put_Short(65535);
|
||||
// Pack.Put_Byte(1);
|
||||
// Pack.Put_Byte(12);
|
||||
// Pack.Put_Byte(1);
|
||||
// Pack.Put_Byte(13);
|
||||
// Pack.Put_Byte(25);
|
||||
// Pack.Finalize(true);
|
||||
// SUser.Send(Pack);
|
||||
// Pack.Delete();
|
||||
|
||||
|
||||
|
||||
// GameManager.SetGameMaxLevel(95);
|
||||
|
||||
// Sq_HookFunc();
|
||||
|
||||
// Sq_HookFunc(S_Ptr("0x8678526"),
|
||||
// 2,
|
||||
// function(a,args) {
|
||||
// print("AAA动态HOOK成功 城镇移动HOOK");
|
||||
// print(CUser);
|
||||
// print(id);
|
||||
// },
|
||||
// function(a,args) {
|
||||
// print("AAA动态HOOK成功 城镇移动HOOK");
|
||||
// print(CUser);
|
||||
// print(id);
|
||||
// });
|
||||
|
||||
|
||||
//给角色发消息var CUser_SendNotiPacketMessage = new NativeFunction(ptr(0x86886CE), 'int', ['pointer', 'pointer', 'int'], { "abi": "sysv" });
|
||||
|
||||
// Sq_CallFunc(S_Ptr("0x86886CE"), "int", ["pointer", "pointer","int"], SUser.C_Object, Memory.allocUtf8String("测试信息"),14);
|
||||
// Sq_HookFunc(S_Ptr("0x8678526"),
|
||||
|
||||
/*
|
||||
// 发包
|
||||
Haker.LoadHook("0x86485BA", ["pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
print(args[0]);
|
||||
local Pack = NativePointer(args[1]);
|
||||
Pack = NativePointer(Pack.readPointer());
|
||||
local headIndex = Pack.add(0x19).readU16();
|
||||
if (headIndex == 83) {
|
||||
print("发了83包");
|
||||
|
||||
// local Bo = Sq_Point2Blob(args[1], 100);
|
||||
|
||||
// local Str = "[";
|
||||
// foreach(Value in Bo) {
|
||||
// Str = format("%s%02X", Str, Value);
|
||||
// Str += ",";
|
||||
// }
|
||||
// Str += "]";
|
||||
// print(Str);
|
||||
|
||||
// local bufftype = Pack.add(0x28).readU8();
|
||||
// local itemSlot = Pack.add(0x29).readU16();
|
||||
// local itemCount = Pack.add(0x2B).readU32();
|
||||
// local upType = Pack.add(0x31).readU8();
|
||||
// local ret = Pack.add(0x33).readU8();
|
||||
// local newUpLevel = Pack.add(0x34).readU8();
|
||||
// local equSlot = Pack.add(0x35).readU16();
|
||||
// print("bufftype: " + bufftype);
|
||||
// print("itemSlot: " + itemSlot);
|
||||
// print("itemCount: " + itemCount);
|
||||
// print("upType: " + upType);
|
||||
// print("ret: " + ret);
|
||||
// print("newUpLevel: " + newUpLevel);
|
||||
// print("equSlot: " + equSlot);
|
||||
}
|
||||
return null;
|
||||
},
|
||||
function(args) {
|
||||
|
||||
return null;
|
||||
});
|
||||
|
||||
Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
|
||||
function(args) {
|
||||
// local Arr = [0x95, 0xDA, 0xF6, 0x12, 0x25, 0xDF, 0xE0, 0x0B, 0x48, 0xDF, 0xCC, 0xC6, 0x95, 0xDA, 0x31, 0x3F, 0xC1, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x14, 0x00, 0xBE, 0x6B, 0x00, 0x00, 0xFF, 0xFF, 0x3C, 0x00, 0x00, 0x00, 0x00, 0xE5, 0xB9, 0xB8, 0xE5, 0xAD, 0x98, 0xE8, 0x80, 0x85, 0xE7, 0x9A, 0x84, 0xE5, 0xA5, 0xA7, 0xE7, 0xA5, 0x95];
|
||||
|
||||
// Sq_Memory_WriteByteArr(args[2], Arr);
|
||||
|
||||
// local Address = NativePointer(args[2]).add(35);
|
||||
// NativePointer(Address).writeU8(0x3c);
|
||||
// // local Address2 = NativePointer(args[2]).add(36);
|
||||
// NativePointer(Address).writeShort(65535);
|
||||
// NativePointer(Address2).writeShort(0x3E);
|
||||
|
||||
local Bo = Sq_Point2Blob(args[2], 100);
|
||||
|
||||
local Str = "[";
|
||||
foreach(Value in Bo) {
|
||||
Str = format("%s%02X", Str, Value);
|
||||
Str += ",";
|
||||
}
|
||||
Str += "]";
|
||||
print(Str);
|
||||
return null;
|
||||
},
|
||||
function(args) {
|
||||
local Pos = NativePointer(args[2]).add(27).readU16();
|
||||
local SUser = User(args[1]);
|
||||
SUser.SendUpdateItemList(1, 0, Pos);
|
||||
|
||||
// local Pack = Packet();
|
||||
// Pack.Put_Header(1, 83);
|
||||
// Pack.Put_Byte(1);
|
||||
// Pack.Put_Byte(11)
|
||||
// Pack.Put_Short(8195);
|
||||
// Pack.Put_Int(0);
|
||||
// Pack.Put_Short(65535);
|
||||
// Pack.Put_Byte(0);
|
||||
// Pack.Put_Byte(30);
|
||||
// Pack.Put_Byte(0);
|
||||
// Pack.Put_Byte(31);
|
||||
// Pack.Put_Byte(25);
|
||||
// Pack.Finalize(true);
|
||||
// SUser.Send(Pack);
|
||||
// Pack.Delete();
|
||||
|
||||
return null;
|
||||
});
|
||||
*/
|
||||
|
||||
// Sq_CallFunc(S_Ptr("0x84ECAA2"), "pointer", ["pointer", "float"], SUser.C_Object, 5.5);
|
||||
|
||||
/*
|
||||
|
||||
|
||||
|
||||
function(args) {
|
||||
print("AAA动态HOOK成功 城镇移动HOOK");
|
||||
print(CUser);
|
||||
print(id);
|
||||
}
|
||||
|
||||
*/
|
||||
// local md5 = MD5.GetFile("/dp_s/a.txt");
|
||||
// print("Md5文本值: " + md5);
|
||||
// local Arr = [];
|
||||
// foreach(char in md5) {
|
||||
// Arr.append(char.tointeger());
|
||||
// }
|
||||
// print("Md5字符值>>>");
|
||||
// printT(Arr);
|
||||
|
||||
|
||||
// local Io = IO("/dp_s/a.txt", "r+");
|
||||
|
|
@ -336,19 +557,34 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
|
|||
// Timer.SetTimeOut(function() {
|
||||
// print("注册 2 秒后执行")
|
||||
// }, 2);
|
||||
|
||||
};
|
||||
|
||||
Gm_InputFunc_Handle.AAA <- function(SUser, CmdString) {
|
||||
|
||||
//查询的sql语句
|
||||
local sql = "SELECT m_id,charac_name,lev,village,job,exp,Hp FROM charac_info WHERE charac_no = 1;";
|
||||
//查询的元素类型,按sql中的顺序
|
||||
local column_type_list = ["int", "string", "int", "int", "int", "int", "int"];
|
||||
// //查询的sql语句
|
||||
// local sql = "SELECT m_id,charac_name,lev,village,job,exp,Hp FROM charac_info WHERE charac_no = 1;";
|
||||
// //查询的元素类型,按sql中的顺序
|
||||
// local column_type_list = ["int", "string", "int", "int", "int", "int", "int"];
|
||||
// local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
// local result = SqlObj.Select(sql, column_type_list);
|
||||
|
||||
// printT(result);
|
||||
|
||||
// MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
|
||||
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
|
||||
//建库
|
||||
local sql = "SELECT slot FROM frida.setCharacSlotLimit WHERE account_id = " + account_id + ";";
|
||||
local column_type_list = ["int"];
|
||||
local result = SqlObj.Select(sql, column_type_list);
|
||||
if (result.len() > 0) {
|
||||
|
||||
printT(result);
|
||||
}
|
||||
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
|
||||
};
|
||||
|
|
@ -45,7 +45,6 @@ class ServerControl {
|
|||
}
|
||||
|
||||
constructor() {
|
||||
|
||||
//分发来自网关的包
|
||||
GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
|
||||
local UserList = [];
|
||||
|
|
@ -75,9 +74,25 @@ class ServerControl {
|
|||
|
||||
}
|
||||
}
|
||||
|
||||
}.bindenv(this));
|
||||
|
||||
//给频道所有玩家分发网关的包
|
||||
GatewaySocketPackFuncMap.rawset(20240806, function(Jso) {
|
||||
Jso.op <- Jso.realop;
|
||||
local Str = Json.Encode(Jso);
|
||||
Str = removeBackslashes(Str);
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(1, 130);
|
||||
Pack.Put_Byte(1);
|
||||
Pack.Put_Int(Str.len());
|
||||
Pack.Put_Binary(Str);
|
||||
Pack.Finalize(true);
|
||||
World.SendAll(Pack);
|
||||
Pack.Delete();
|
||||
}.bindenv(this));
|
||||
|
||||
|
||||
|
||||
//给查询指定uid cid列表的玩家信息
|
||||
GatewaySocketPackFuncMap.rawset(2023101902, function(Jso) {
|
||||
local UserList = [];
|
||||
|
|
@ -172,6 +187,7 @@ class ServerControl {
|
|||
Cb_Use_Item_Sp_Func[ItemId] <- function(SUser, ItemId) {
|
||||
local T = {
|
||||
op = RealOp,
|
||||
itemId = ItemId,
|
||||
uid = SUser.GetUID(),
|
||||
cid = SUser.GetCID()
|
||||
};
|
||||
|
|
@ -246,6 +262,14 @@ class ServerControl {
|
|||
}
|
||||
});
|
||||
|
||||
//给指定玩家下发邮件
|
||||
GatewaySocketPackFuncMap.rawset(20240928, function(Jso) {
|
||||
local UID = Jso.uid;
|
||||
local CID = Jso.cid;
|
||||
User.SendItemMail(UID, CID, Jso.result, Jso.title, Jso.content);
|
||||
});
|
||||
|
||||
|
||||
//给指定队伍设置复活币数量
|
||||
GatewaySocketPackFuncMap.rawset(20240804, function(Jso) {
|
||||
local UID = Jso.uid;
|
||||
|
|
@ -396,8 +420,8 @@ class ServerControl {
|
|||
//给注册玩家通关副本
|
||||
GatewaySocketPackFuncMap.rawset(2023110704, function(Jso) {
|
||||
local RealOp = Jso.realop;
|
||||
Cb_BossDie_Func[RealOp] <- function(SUser) {
|
||||
local PartyObj = SUser.GetParty();
|
||||
Cb_ClearDungeon_Enter_Func[RealOp] <- function(arg) {
|
||||
local PartyObj = Party(arg[0]);
|
||||
if (PartyObj) {
|
||||
local Bfobj = PartyObj.GetBattleField();
|
||||
local DgnObj = Bfobj.GetDgn();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,44 @@
|
|||
/*
|
||||
文件名:MarrySystem.nut
|
||||
路径:Dps_A/ProjectClass/MarrySystem/MarrySystem.nut
|
||||
创建日期:2024-10-01 10:02
|
||||
文件用途:结婚系统
|
||||
*/
|
||||
class Marry {
|
||||
//包头
|
||||
OP = 20078000;
|
||||
|
||||
//查看是否结婚
|
||||
function CheckMarryCallBack(SUser, Jso) {
|
||||
// print("申请查看结婚信息的人是: " + SUser.GetCharacName());
|
||||
local T = {
|
||||
op = OP + 2,
|
||||
Flag = false, //结婚返回true 未结婚返回flase
|
||||
}
|
||||
SUser.SendJso(T);
|
||||
}
|
||||
|
||||
//申请结婚
|
||||
function RequestMarry(SUser, Jso) {
|
||||
local PSUser = World.GetUserByName(Jso.Name);
|
||||
if (PSUser) {
|
||||
local T = {
|
||||
op = OP + 3,
|
||||
cid = SUser.GetCID(),
|
||||
cid2 = PSUser.GetCID(),
|
||||
}
|
||||
Socket.SendGateway(T);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor() {
|
||||
//注册来自客户端的收包
|
||||
ClientSocketPackFuncMap.rawset(OP + 1, CheckMarryCallBack.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(OP + 3, RequestMarry.bindenv(this));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
ProjectInitFuncMap.P_Marry <- Marry();
|
||||
|
|
@ -3,6 +3,8 @@ getroottable().DebugModelFlag <- false;
|
|||
function InitPluginInfo() {
|
||||
//初始化定时器
|
||||
_Timer_Object <- Timer();
|
||||
//初始化自动重载
|
||||
GameManager.OpenHotFix("/dp_s/Dps_A");
|
||||
|
||||
local PoolObj = MysqlPool.GetInstance();
|
||||
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
|
||||
|
|
@ -11,6 +13,17 @@ function InitPluginInfo() {
|
|||
//初始化
|
||||
PoolObj.Init();
|
||||
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
|
||||
//建库
|
||||
SqlObj.Select("create database if not exists frida default charset utf8;", []);
|
||||
|
||||
SqlObj.Select("CREATE TABLE `frida`.`setCharacSlotLimit` (`account_id` INT NOT NULL,`slot` INT NOT NULL DEFAULT 2,PRIMARY KEY (`account_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;", []);
|
||||
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
|
||||
// Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
|
||||
Sq_CreatSocketConnect("192.168.200.24", "65109");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,109 @@
|
|||
/*
|
||||
文件名:New_Hook.nut
|
||||
路径:Dps_A/New_Hook.nut
|
||||
创建日期:2024-09-23 20:15
|
||||
文件用途:后续新增的玩家需求的HOOK
|
||||
*/
|
||||
//通用HOOK入口函数
|
||||
function _Hook_Enter_Currency_Func_(args, TableObj) {
|
||||
local Ret = null;
|
||||
foreach(Func in TableObj) {
|
||||
local Buf = Func(args);
|
||||
if (Buf) Ret = Buf;
|
||||
}
|
||||
return Ret;
|
||||
}
|
||||
//通用HOOK出口函数
|
||||
function _Hook_Leave_Currency_Func_(args, TableObj) {
|
||||
local Ret = null;
|
||||
foreach(Func in TableObj) {
|
||||
local Buf = Func(args);
|
||||
if (Buf) Ret = Buf;
|
||||
}
|
||||
return Ret;
|
||||
}
|
||||
|
||||
//通用注册HOOK函数
|
||||
function _Hook_Register_Currency_Func_(AddressString, ArgRetArr, EnterTable, LeaveTable) {
|
||||
Haker.LoadHook(AddressString, ArgRetArr,
|
||||
function(args) {
|
||||
return _Hook_Enter_Currency_Func_(args, EnterTable);
|
||||
},
|
||||
function(args) {
|
||||
return _Hook_Leave_Currency_Func_(args, LeaveTable);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
//玩家新增道具时
|
||||
Cb_User_Insert_Item_Enter_Func <- {};
|
||||
Cb_User_Insert_Item_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x8502D86", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "char", "int", "char", "char", "int"], Cb_User_Insert_Item_Enter_Func, Cb_User_Insert_Item_Leave_Func);
|
||||
|
||||
|
||||
//玩家捡起道具
|
||||
Cb_User_Get_Item_Enter_Func <- {};
|
||||
Cb_User_Get_Item_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x85B949C", ["pointer", "pointer", "int", "int", "int"], Cb_User_Get_Item_Enter_Func, Cb_User_Get_Item_Leave_Func);
|
||||
|
||||
//服务器Chat日志HOOK
|
||||
Cb_Server_Chat_Log_Enter_Func <- {};
|
||||
Cb_Server_Chat_Log_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x86C9638", ["pointer", "pointer", "char", "string", "char"], Cb_Server_Chat_Log_Enter_Func, Cb_Server_Chat_Log_Leave_Func);
|
||||
|
||||
//玩家上线设置IP
|
||||
Cb_User_Set_WebAddress_Enter_Func <- {};
|
||||
Cb_User_Set_WebAddress_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x84EC918", ["pointer", "pointer", "pointer"], Cb_User_Set_WebAddress_Enter_Func, Cb_User_Set_WebAddress_Leave_Func);
|
||||
|
||||
//服务端关闭执行函数
|
||||
Cb_Server_Close_Enter_Func <- {};
|
||||
Cb_Server_Close_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x829F28B", ["pointer", "pointer"], Cb_Server_Close_Enter_Func, Cb_Server_Close_Leave_Func);
|
||||
|
||||
//检查地下城的状况
|
||||
Cb_CheckInoutConditionDungeon_Enter_Func <- {};
|
||||
Cb_CheckInoutConditionDungeon_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x85ABC80", ["pointer", "pointer", "int", "int"], Cb_CheckInoutConditionDungeon_Enter_Func, Cb_CheckInoutConditionDungeon_Leave_Func);
|
||||
|
||||
//地下城现场杀死地狱党组怪物Cnt
|
||||
Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func <- {};
|
||||
Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x830D704", ["pointer", "pointer", "pointer", "bool"], Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func, Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func);
|
||||
|
||||
//经验收益
|
||||
Cb_Gain_Exp_Sp_Enter_Func <- {};
|
||||
Cb_Gain_Exp_Sp_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x866A3FE", ["pointer", "int", "int", "int", "int", "int", "char"], Cb_Gain_Exp_Sp_Enter_Func, Cb_Gain_Exp_Sp_Leave_Func);
|
||||
|
||||
|
||||
//货币收益
|
||||
Cb_Gain_Money_Enter_Func <- {};
|
||||
Cb_Gain_Money_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x84FF29C", ["int", "int", "char", "int", "int"], Cb_Gain_Money_Enter_Func, Cb_Gain_Money_Leave_Func);
|
||||
|
||||
//GetItem检查错误
|
||||
Cb_GetItem_Check_Error_Enter_Func <- {};
|
||||
Cb_GetItem_Check_Error_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x81C35AC", ["pointer", "pointer", "pointer", "int"], Cb_GetItem_Check_Error_Enter_Func, Cb_GetItem_Check_Error_Leave_Func);
|
||||
|
||||
//队伍清除副本
|
||||
Cb_ClearDungeon_Enter_Func <- {};
|
||||
Cb_ClearDungeon_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x85a9330", ["pointer", "void"], Cb_ClearDungeon_Enter_Func, Cb_ClearDungeon_Leave_Func);
|
||||
|
||||
//检查选择进入副本时状态
|
||||
Cb_SelectDungeon_Check_Error_Enter_Func <- {};
|
||||
Cb_SelectDungeon_Check_Error_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x81C7F32", ["pointer", "pointer", "pointer", "int"], Cb_SelectDungeon_Check_Error_Enter_Func, Cb_SelectDungeon_Check_Error_Leave_Func);
|
||||
|
||||
//切换装备
|
||||
Cb_CInventory_ChangeEquip_Enter_Func <- {};
|
||||
Cb_CInventory_ChangeEquip_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"], Cb_CInventory_ChangeEquip_Enter_Func, Cb_CInventory_ChangeEquip_Leave_Func);
|
||||
|
||||
//获取通关时间回调
|
||||
Cb_CParty_SetBestClearTime_Enter_Func <- {};
|
||||
Cb_CParty_SetBestClearTime_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);
|
||||
|
|
@ -0,0 +1,2 @@
|
|||
print("aaaa");
|
||||
print("aaaa");
|
||||
|
|
@ -127,5 +127,11 @@
|
|||
},
|
||||
"Dps_A/BaseClass/MD5Class": {
|
||||
"description": "MD5类"
|
||||
},
|
||||
"Dps_A/BaseClass/HackerClass": {
|
||||
"description": "黑客类"
|
||||
},
|
||||
"Dps_A/BaseClass/HotFixClass": {
|
||||
"description": "热更新"
|
||||
}
|
||||
}
|
||||
BIN
lib/libAurora.so
BIN
lib/libAurora.so
Binary file not shown.
Loading…
Reference in New Issue