1111
This commit is contained in:
parent
6c71c79563
commit
9d84fe256d
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@ -145,6 +145,19 @@ class GameManager extends Base_C_Object {
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Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr);
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}
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//+13免刷新
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function Fix_13Upgrade() {
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Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
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function(args) {
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return null;
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},
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function(args) {
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local Pos = NativePointer(args[2]).add(27).readU16();
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local SUser = User(args[1]);
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SUser.SendUpdateItemList(1, 0, Pos);
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return null;
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});
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}
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}
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//热重载
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function _Reload_List_Write_(Path) {
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@ -23,6 +23,7 @@ class _Hacker {
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}
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local Controler = Sq_HookFunc(S_Ptr(AddressStr), ArgumentArr, EnterFunc, LeaveFunc);
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print(Controler);
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HookTable.rawset(AddressStr, Controler);
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}
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}
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@ -37,29 +37,3 @@ class Http {
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return Request("GET", Url, Content);
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}
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}
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Timer.SetTimeOut(function() {
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// local Dio = Http("192.168.200.189", "45123");
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// local Jso = {
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// a = 1,
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// b = 4.8,
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// c = "测试"
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// }
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// local JsonStr = Json.Encode(Jso);
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// local Res = Dio.Post("/", JsonStr);
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// print(Res);
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// local NowTimesstamp = Sq_GetTimestampString();
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// print(NowTimesstamp);
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// local Trad = Sq_Conversion("這是繁體語句", 0);
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// local Simple = Sq_Conversion("这是简体语句", 1);
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// print(Trad);
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// print(Simple);
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}, 0);
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// local Dio = Http("myip.ipip.net", "443");
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// local Res = Dio.Get("/", "");
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// print(Res);
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@ -18,10 +18,6 @@ class IO extends Base_C_Object {
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_Rewind_Address = Module.getExportByName(null, "rewind");
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_Flush_Address = Module.getExportByName(null, "fflush");
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Pos = 0;
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constructor(FileName, Modes) {
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local FileObj = Sq_CallFunc(_Fopen_Address, "pointer", ["pointer", "pointer"], Str_Ptr(FileName), Str_Ptr(Modes));
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if (FileObj) {
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@ -13,6 +13,16 @@ class Memory {
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function allocUtf8String(Str) {
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return NativePointer(Str_Ptr(Str));
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}
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function copy(P1, P2, Size) {
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local WriteArr = Sq_ReadByteArr(P2.C_Object, Size);
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P1.writeByteArray(WriteArr);
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}
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function reset(P1, Size) {
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local WriteArr = array(Size, 0);
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P1.writeByteArray(WriteArr);
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}
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}
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class NativePointer extends Base_C_Object {
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@ -41,13 +51,11 @@ class NativePointer extends Base_C_Object {
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}
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function add(intoffset) {
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this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "+");
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return this;
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return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "+"));
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}
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function sub(intoffset) {
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this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "-");
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return this;
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return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "-"));
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}
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function writeByteArray(arr) {
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@ -287,25 +287,19 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
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// print("初始化开始时间: " + time());
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// local PvfObject = Script();
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// print("初始化结束时间: " + time());
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local Data = ScriptData.GetEquipment(305014);
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printT(Data);
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print(123123);
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local Str = "{\"op\":2024041602,\"uid\":1,\"map\":{\"id\":15154,\"ra\":0},\"cid\":1}";
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local Pack = Packet();
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Pack.Put_Header(0, 370);
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Pack.Put_Byte(8);
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Pack.Put_Short(0);
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Pack.Put_Byte(3);
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Pack.Put_Int(SendStrLen);
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Pack.Put_BinaryEx(Memory.allocUtf8String(SendStr).C_Object, SendStrLen);
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Pack.Put_Header(1, 130);
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Pack.Put_Byte(1);
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Pack.Put_BinaryEx(Memory.alloc(104).C_Object, 104);
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// foreach(color in ColorArr) {
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// Pack.Put_BinaryEx(color, 104);
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// }
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Pack.Put_Int(Str.len());
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Pack.Put_Binary(Str);
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Pack.Finalize(true);
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SUser.Send(Pack);
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Pack.Delete();
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print("asdasdadad");
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// local Sing = Memory.alloc(100);
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@ -746,10 +740,12 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
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};
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Gm_InputFunc_Handle.AAA <- function(SUser, CmdString) {
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print(789456);
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local Str = "{\"op\":20078034,\"info\":[{\"uid\":1,\"name\":\"Kina\",\"growjob\":4,\"avatar\":[101550559,101560718,101570470,101520542,101500739,101510903,101540654,101580144,101530499],\"job\":0},{\"uid\":2,\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[105550431,105560424,105570386,105520415,105500424,105510429,105540408,105580144,105530361],\"job\":5},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0}]}";
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Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) {
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// World.MoveArea(SUser, 1, 0, 55, 349);
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// print(789456);
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// local Str = "{\"op\":20078034,\"info\":[{\"uid\":1,\"name\":\"Kina\",\"growjob\":4,\"avatar\":[101550559,101560718,101570470,101520542,101500739,101510903,101540654,101580144,101530499],\"job\":0},{\"uid\":2,\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[105550431,105560424,105570386,105520415,105500424,105510429,105540408,105580144,105530361],\"job\":5},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0}]}";
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local Str = "{\"op\":20084038,\"uid\":2,\"type\":9,\"cid\":2}";
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local Pack = Packet();
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Pack.Put_Header(1, 130);
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Pack.Put_Byte(1);
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@ -763,12 +759,54 @@ Gm_InputFunc_Handle.AAA <- function(SUser, CmdString) {
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};
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function HexStringToInt(Str) {
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if (!(getroottable().rawin("__strtol__function__address__"))) __strtol__function__address__ <- Module.getExportByName(null, "strtol");
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local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16);
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return Ret;
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}
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function UserdataSliceStr(Data) {
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local Str = "" + Data;
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local Pos = Str.find("0x");
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local Pos2 = Str.find(")");
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local Ret = Str.slice(Pos + 2, Pos2);
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return Ret;
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}
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// //幸运值获取装备品级
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// Haker.LoadHook("0x08550BE4", ["pointer", "pointer", "int", "int", "int"],
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// function(args) {
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// local P = args[0];
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// local ABuf = NativePointer(P).readPointer();
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// local BBuf = NativePointer(P).add(4).readPointer();
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// local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5));
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// local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5));
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// local Size = (B - A) >> 2;
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// print(Size);
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// },
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// function(args) {
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// return 4;
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// });
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Cb_fnStatQuestClear_Enter_Func.text <- function(args) {
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local user = User(args[0])
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print(args[1]);
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print(user.GetCharacName());
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};
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Timer.SetTimeOut(function() {
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print("执行任务")
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}, 2000);
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local P = S_Ptr("0x08550BE4");
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local ABuf = NativePointer(P).readPointer();
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print("ABuf: " + ABuf);
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local BBuf = NativePointer(P).add(4).readPointer();
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print("BBuf: " + BBuf);
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local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5));
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print("A:" + A);
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local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5));
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print("B:" + B);
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local Size = (B - A) >> 2;
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print(Size);
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}, 0)
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@ -4,6 +4,23 @@
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创建日期:2024-05-01 16:24
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文件用途:服务端核心类
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*/
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function removeBackslashes(str) {
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local result = "";
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local index = 0;
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local backslashIndex = -1;
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while (true) {
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backslashIndex = str.find("\\", index);
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if (backslashIndex == null) {
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result += str.slice(index);
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break;
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}
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result += str.slice(index, backslashIndex);
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index = backslashIndex + 1;
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}
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return result;
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}
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class ServerControl {
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function Get_User_Item_Count(SUser, ItemId) {
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@ -26,25 +43,8 @@ class ServerControl {
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};
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}
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function removeBackslashes(str) {
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local result = "";
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local index = 0;
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local backslashIndex = -1;
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while (true) {
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backslashIndex = str.find("\\", index);
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if (backslashIndex == null) {
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result += str.slice(index);
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break;
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}
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result += str.slice(index, backslashIndex);
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index = backslashIndex + 1;
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}
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return result;
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}
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constructor() {
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//分发来自网关的包
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GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
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local UserList = [];
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@ -53,7 +53,6 @@ class ServerControl {
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if (SUser) UserList.append(SUser);
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else UserList.append(null);
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}
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foreach(_Index, SUser in UserList) {
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if (SUser) {
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Jso.uid <- SUser.GetUID();
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@ -707,6 +706,21 @@ class ServerControl {
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}
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}
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}
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//任务完成
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Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) {
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local SUser = User(args[0])
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local Jso = {
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uid = SUser.GetUID(),
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cid = SUser.GetCID(),
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queId = args[1],
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op = 20069009
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}
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Socket.SendGateway(Jso);
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};
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}
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}
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@ -0,0 +1,496 @@
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/*
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文件名:EquimentUseJewel.nut
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路径:Dps_A/ProjectClass/EquimentUseJewel/EquimentUseJewel.nut
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创建日期:2024-10-28 21:18
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文件用途:装备镶嵌
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*/
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class EquimentUseJewel {
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ExecUser = null;
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//建库建表
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function CreateMysqlTable() {
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local CreateSql1 = "create database if not exists l_equ_jewel default charset utf8;"
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local CreateSql2 = "CREATE TABLE l_equ_jewel.equipment ( equ_id int(11) AUTO_INCREMENT, jewel_data blob NOT NULL,andonglishanbai_flag int(11),date VARCHAR(255), PRIMARY KEY (equ_id)) ENGINE=InnoDB DEFAULT CHARSET=utf8,AUTO_INCREMENT = 150;"
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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SqlObj.Exec_Sql(CreateSql1);
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SqlObj.Exec_Sql(CreateSql2);
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MysqlPool.GetInstance().PutConnect(SqlObj);
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}
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function api_get_jewel_socket_data(id) { //获取徽章数据,存在返回徽章数据,不存在返回空字节数据
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local CheckSql = "SELECT jewel_data FROM l_equ_jewel.equipment where equ_id = " + id + ";";
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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local Ret = SqlObj.Select(CheckSql, ["binary"]);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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//没结婚要返回false
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if (Ret.len()< 1 || Ret[0][0] == null) {
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return 0;
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} else {
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return Ret[0][0];
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}
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}
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function api_exitjeweldata(id) { //0代表不存在,存在返回1
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local CheckSql = "SELECT andonglishanbai_flag FROM l_equ_jewel.equipment where equ_id = " + id + ";";
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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local Ret = SqlObj.Select(CheckSql, ["int"]);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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//没结婚要返回false
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if (Ret.len()< 1 || Ret[0][0] == null) {
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return 0;
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} else {
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return Ret[0][0];
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}
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}
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function save_equiment_socket(socket_data, id) { //0代表不存在,存在返回1
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local CheckSql = "UPDATE l_equ_jewel.equipment SET jewel_data = 0x" + socket_data + " WHERE equ_id = " + id + ";";
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//从池子拿连接
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local SqlObj = MysqlPool.GetInstance().GetConnect();
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local Ret = SqlObj.Select(CheckSql, ["int"]);
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printT(Ret);
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//把连接还池子
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MysqlPool.GetInstance().PutConnect(SqlObj);
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//没结婚要返回false
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if (Ret.len()< 1 || Ret[0][0] == null) {
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return false;
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} else {
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return true;
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}
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}
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function CUser_SendCmdErrorPacket(SUser, id, id2) {
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local Pack = Packet();
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Pack.Put_Header(1, id);
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Pack.Put_Byte(0);
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Pack.Put_Byte(id2);
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Pack.Finalize(true);
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SUser.Send(Pack);
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Pack.Delete();
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}
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function api_PacketBuf_get_buf(packet_buf) {
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return NativePointer(NativePointer(packet_buf).add(20).readPointer()).add(13);
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}
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function add_equiment_socket(equipment_type) { //0代表开孔失败 成功返回标识
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/*
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武器10
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称号11
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上衣12
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头肩13
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下衣14
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鞋子15
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腰带16
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项链17
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手镯18
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戒指19
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辅助装备20
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魔法石21
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*/
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/*
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红色:'010000000000010000000000000000000000000000000000000000000000' A
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黄色:'020000000000020000000000000000000000000000000000000000000000' B
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绿色:'040000000000040000000000000000000000000000000000000000000000' C
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蓝色:'080000000000080000000000000000000000000000000000000000000000' D
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白金:'100000000000100000000000000000000000000000000000000000000000'
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*/
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local DB_JewelsocketData = "";
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switch (equipment_type) {
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case 10: //武器10 SS
|
||||
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 11: //称号11 SS
|
||||
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 12: //上衣12 C
|
||||
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 13: //头肩13 B
|
||||
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 14: //下衣14 C
|
||||
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 15: //鞋子15 D
|
||||
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 16: //腰带16 A
|
||||
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 17: //项链17 B
|
||||
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 18: //手镯18 D
|
||||
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 19: //戒指19 A
|
||||
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 20: //辅助装备20 S
|
||||
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
case 21: //魔法石21 S
|
||||
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
default:
|
||||
DB_JewelsocketData = "000000000000000000000000000000000000000000000000000000000000"
|
||||
break;
|
||||
}
|
||||
local date = time();
|
||||
local Ct = Sq_GetTimestampString();
|
||||
date = date.tostring() + Ct;
|
||||
|
||||
local CheckSql = "INSERT INTO l_equ_jewel.equipment (andonglishanbai_flag,jewel_data,date) VALUES(1,0x" + DB_JewelsocketData + ",\'" + date + "\');";
|
||||
local CheckSql1 = "SELECT equ_id FROM l_equ_jewel.equipment where date = \'" + date + "\';";
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
SqlObj.Select(CheckSql, ["int"]);
|
||||
local Ret = SqlObj.Select(CheckSql1, ["int"]);
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
if (Ret.len()< 1 || Ret[0][0] == null) {
|
||||
return 0;
|
||||
} else {
|
||||
return Ret[0][0];
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
function CStackableItem_getJewelTargetSocket(C_Object) {
|
||||
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
|
||||
}
|
||||
|
||||
function CUser_SendUpdateItemList_DB(SUser, Slot, DB_JewelSocketData) {
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(0, 14);
|
||||
Pack.Put_Byte(0);
|
||||
Pack.Put_Short(1);
|
||||
local InvenObj = SUser.GetInven();
|
||||
Sq_CallFunc(S_Ptr("0x084FC6BC"), "int", ["pointer", "int", "int", "pointer"], InvenObj.C_Object, 1, Slot, Pack.C_Object);
|
||||
Pack.Put_BinaryEx(DB_JewelSocketData.C_Object, 30);
|
||||
Pack.Finalize(true);
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
}
|
||||
|
||||
function GetByte(value) {
|
||||
local Blob = blob();
|
||||
Blob.writen(value, 'w');
|
||||
print(Blob.len());
|
||||
return Blob;
|
||||
}
|
||||
|
||||
function intToHex(num) {
|
||||
if (num == 0) {
|
||||
return "0";
|
||||
}
|
||||
local hexDigits = "0123456789abcdef";
|
||||
local hexString = "";
|
||||
while (num > 0) {
|
||||
local remainder = num % 16;
|
||||
hexString = hexDigits[remainder] + hexString;
|
||||
num = (num / 16).tointeger();
|
||||
}
|
||||
return hexString;
|
||||
}
|
||||
|
||||
function lengthCutting(str, ystr, num, maxLength) {
|
||||
// 如果字符串长度小于最大长度,在前面补0
|
||||
local lengthDiff = maxLength - str.len();
|
||||
if (lengthDiff > 0) {
|
||||
local zeroPadding = "";
|
||||
for (local i = 0; i< lengthDiff; i++) {
|
||||
zeroPadding += "0";
|
||||
}
|
||||
str = zeroPadding + str;
|
||||
}
|
||||
local strArr = "";
|
||||
for (local i = 0; i< str.len(); i += num) {
|
||||
local endIndex = i + num;
|
||||
if (endIndex > str.len()) {
|
||||
endIndex = str.len();
|
||||
}
|
||||
strArr += str.slice(i, endIndex);
|
||||
}
|
||||
return ystr + strArr;
|
||||
}
|
||||
|
||||
|
||||
HackReturnAddSocketToAvatarFalg = null;
|
||||
|
||||
function HackReturnAddSocketToAvatar(Code) {
|
||||
//通过hook get short直接返回0达到错误返回的效果
|
||||
//标记flag
|
||||
HackReturnAddSocketToAvatarFalg = Code;
|
||||
Haker.LoadHook("0x0858D0B0", ["pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
return null;
|
||||
},
|
||||
function(args) {
|
||||
Haker.UnLoadHook("0x0858D0B0");
|
||||
return 0;
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
function FixFunction() {
|
||||
//称号回包
|
||||
Haker.LoadHook("0x08641A6A", ["pointer", "pointer", "int", "pointer", "int"],
|
||||
function(args) {
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
local JewelSocketData = api_get_jewel_socket_data(NativePointer(args[3]).add(25).readU32());
|
||||
local ret = args.pop();
|
||||
if (JewelSocketData && NativePointer(JewelSocketData).add(0).readU8() != 0) {
|
||||
local Pack = Packet(args[1]);
|
||||
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
|
||||
}
|
||||
return null;
|
||||
}.bindenv(this));
|
||||
|
||||
//设计图继承
|
||||
Haker.LoadHook("0x08671EB2", ["pointer", "pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
local jewelSocketID = NativePointer(args[2]).add(25).readU32();
|
||||
NativePointer(args[1]).add(25).writeU32(jewelSocketID);
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
return null;
|
||||
}.bindenv(this));
|
||||
|
||||
//装备开孔
|
||||
Haker.LoadHook("0x0821A412", ["pointer", "pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
local SUser = User(args[1]);
|
||||
local Pack = Packet(args[2]);
|
||||
local equ_slot = Pack.GetShort();
|
||||
local equitem_id = Pack.GetInt();
|
||||
local sta_slot = Pack.GetShort();
|
||||
local CurCharacInvenW = SUser.GetInven();
|
||||
local inven_item = CurCharacInvenW.GetSlot(1, equ_slot);
|
||||
|
||||
if (equ_slot > 56) { //修改后:大于56则是时装装备 原:如果不是装备文件就调用原逻辑
|
||||
equ_slot = equ_slot - 57;
|
||||
local C_PacketBuf = api_PacketBuf_get_buf(args[2]) //获取原始封包数据
|
||||
C_PacketBuf.add(0).writeShort(equ_slot) //修改掉装备位置信息 时装类镶嵌从57开始。
|
||||
//执行原逻辑
|
||||
return null;
|
||||
}
|
||||
//如果已开启镶嵌槽则不执行
|
||||
local equ_id = NativePointer(inven_item.C_Object).add(25).readU32();
|
||||
if (api_exitjeweldata(equ_id)) {
|
||||
HackReturnAddSocketToAvatar(0x13);
|
||||
return null;
|
||||
}
|
||||
|
||||
local item = PvfItem.GetPvfItemById(equitem_id);
|
||||
local ItemType = Sq_CallFunc(S_Ptr("0x08514D26"), "int", ["pointer"], item.C_Object);
|
||||
|
||||
if (ItemType == 10) {
|
||||
SUser.SendNotiBox("装备为武器类型,不支持打孔!", 1)
|
||||
HackReturnAddSocketToAvatar(0x0);
|
||||
return null;
|
||||
} else if (ItemType == 11) {
|
||||
SUser.SendNotiBox("装备为称号类型,不支持打孔!", 1)
|
||||
HackReturnAddSocketToAvatar(0x0);
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
local id = add_equiment_socket(ItemType);
|
||||
Sq_Inven_RemoveItemFormCount(CurCharacInvenW.C_Object, 1, sta_slot, 1, 8, 1); //删除打孔道具
|
||||
NativePointer(inven_item.C_Object).add(25).writeU32(id) //写入槽位标识
|
||||
SUser.SendUpdateItemList(1, 0, equ_slot);
|
||||
|
||||
local JewelSocketData = api_get_jewel_socket_data(id);
|
||||
CUser_SendUpdateItemList_DB(SUser, equ_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
|
||||
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(1, 209);
|
||||
Pack.Put_Byte(1);
|
||||
Pack.Put_Short(equ_slot + 104);
|
||||
Pack.Put_Short(sta_slot);
|
||||
Pack.Finalize(true);
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
HackReturnAddSocketToAvatar(0x0);
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
//跳的错误返回0 正常调用的话不处理返回值
|
||||
if (HackReturnAddSocketToAvatarFalg != null) {
|
||||
local SUser = User(args[1]);
|
||||
// SUser.SendItemSpace(0);
|
||||
CUser_SendCmdErrorPacket(SUser, 209, HackReturnAddSocketToAvatarFalg);
|
||||
HackReturnAddSocketToAvatarFalg = null;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return null;
|
||||
}.bindenv(this));
|
||||
|
||||
//装备镶嵌和时装镶嵌
|
||||
Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
local SUser = User(args[1]);
|
||||
local Pack = Packet(args[2]);
|
||||
local State = SUser.GetState();
|
||||
if (State != 3) return null;
|
||||
|
||||
local avartar_inven_slot = Pack.GetShort();
|
||||
local avartar_item_id = Pack.GetInt();
|
||||
local emblem_cnt = Pack.GetByte();
|
||||
|
||||
//下面是参照原时装镶嵌的思路写的。个别点标记出来。
|
||||
if (avartar_inven_slot > 104) {
|
||||
local equipment_inven_slot = avartar_inven_slot - 104; //取出真实装备所在背包位置值
|
||||
local Inven = SUser.GetInven();
|
||||
local equipment = Inven.GetSlot(1, equipment_inven_slot);
|
||||
//校验是否合法
|
||||
if (!equipment || equipment.IsEmpty || (equipment.GetIndex() != avartar_item_id) || SUser.CheckItemLock(1, equipment_inven_slot)) return;
|
||||
|
||||
local id = NativePointer(equipment.C_Object).add(25).readU32();
|
||||
local JewelSocketData = api_get_jewel_socket_data(id);
|
||||
if (!JewelSocketData) return;
|
||||
|
||||
local emblems = {};
|
||||
if (emblem_cnt <= 3) {
|
||||
for (local i = 0; i< emblem_cnt; i++) {
|
||||
local emblem_inven_slot = Pack.GetShort();
|
||||
local emblem_item_id = Pack.GetInt();
|
||||
local equipment_socket_slot = Pack.GetByte();
|
||||
local emblem = Inven.GetSlot(1, emblem_inven_slot);
|
||||
//校验徽章及插槽数据是否合法
|
||||
if (!emblem || emblem.IsEmpty || (emblem.GetIndex() != emblem_item_id) || (equipment_socket_slot >= 3)) return;
|
||||
|
||||
//校验徽章是否满足时装插槽颜色要求
|
||||
//获取徽章pvf数据
|
||||
local citem = PvfItem.GetPvfItemById(emblem_item_id);
|
||||
if (!citem) return;
|
||||
|
||||
//校验徽章类型
|
||||
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
|
||||
|
||||
//获取徽章支持的插槽
|
||||
local emblem_socket_type = CStackableItem_getJewelTargetSocket(citem.C_Object);
|
||||
//获取要镶嵌的时装插槽类型
|
||||
local avartar_socket_type = JewelSocketData.add(equipment_socket_slot * 6).readShort();
|
||||
|
||||
if (!(emblem_socket_type & avartar_socket_type)) {
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
emblems[equipment_socket_slot] <- [emblem_inven_slot, emblem_item_id];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
foreach(equipment_socket_slot, emblemObject in emblems) {
|
||||
//删除徽章
|
||||
local emblem_inven_slot = emblemObject[0];
|
||||
Sq_Inven_RemoveItemFormCount(Inven.C_Object, 1, emblem_inven_slot, 1, 8, 1); //删除打孔道具
|
||||
//设置时装插槽数据
|
||||
local emblem_item_id = emblemObject[1];
|
||||
JewelSocketData.add(2 + 6 * equipment_socket_slot).writeU32(emblem_item_id);
|
||||
}
|
||||
|
||||
local Buf = Sq_Point2Blob(JewelSocketData.C_Object, 30);
|
||||
local Str = "";
|
||||
foreach(Value in Buf) {
|
||||
Str += format("%02X", Value);
|
||||
}
|
||||
|
||||
save_equiment_socket(Str, id);
|
||||
// if (!save_equiment_socket(DB_JewelSocketData, id)) {
|
||||
// print("写入失败了");
|
||||
// return null;
|
||||
// }
|
||||
|
||||
CUser_SendUpdateItemList_DB(SUser, equipment_inven_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(1, 209);
|
||||
Pack.Put_Byte(1);
|
||||
Pack.Put_Short(equipment_inven_slot + 104);
|
||||
Pack.Finalize(true);
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
|
||||
}
|
||||
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
return 0;
|
||||
}.bindenv(this));
|
||||
|
||||
//额外数据包,发送装备镶嵌数据给本地处理
|
||||
Haker.LoadHook("0x0815098e", ["pointer", "pointer", "int"],
|
||||
function(args) {
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
local ret = args.pop();
|
||||
local Inven_Item = NativePointer(args[1]);
|
||||
if (Inven_Item.add(1).readU8() == 1) {
|
||||
local ItemObj = Item(args[1]);
|
||||
local JewelSocketData = api_get_jewel_socket_data(NativePointer(ItemObj.C_Object).add(25).readU32());
|
||||
if (JewelSocketData && JewelSocketData.add(0).readU8() != 0) {
|
||||
local Pack = Packet(args[0]);
|
||||
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}.bindenv(this));
|
||||
|
||||
//装备全字节复制
|
||||
Haker.LoadHook("0x0814A62E", ["pointer", "pointer", "pointer"],
|
||||
function(args) {
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
local Old = NativePointer(args[1]);
|
||||
local New = NativePointer(args[0]);
|
||||
Memory.copy(New, Old, 61);
|
||||
return args[0];
|
||||
}.bindenv(this));
|
||||
|
||||
//装备全字节删除
|
||||
Haker.LoadHook("0x080CB7D8", ["pointer", "int"],
|
||||
function(args) {
|
||||
return null;
|
||||
}.bindenv(this),
|
||||
|
||||
function(args) {
|
||||
local New = NativePointer(args[0]);
|
||||
Memory.reset(New, 61);
|
||||
return null;
|
||||
}.bindenv(this));
|
||||
}
|
||||
|
||||
constructor() {
|
||||
CreateMysqlTable();
|
||||
|
||||
FixFunction();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
getroottable().RRR <- EquimentUseJewel();
|
||||
|
|
@ -0,0 +1,232 @@
|
|||
/*
|
||||
文件名:LukeClass.nut
|
||||
路径:Dps_A/ProjectClass/Luke/LukeClass.nut
|
||||
创建日期:2024-07-15 20:46
|
||||
文件用途:卢克服务的文件
|
||||
*/
|
||||
class Luke {
|
||||
//频道
|
||||
Channel = 19;
|
||||
//城镇
|
||||
Town = 18;
|
||||
|
||||
//服务端区域移动添加玩家HOOK 让大家不可见
|
||||
function insert_user_hook(C_Area, C_User) {
|
||||
//如果有城镇配置
|
||||
if (Town) {
|
||||
local SUser = User(C_User);
|
||||
if (SUser.GetLocation().Town == Town) {
|
||||
if (SUser.GetLocation().Area > 1) Sq_WriteAddress(C_Area, 0x68, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
//服务端区域移动HOOK 让玩家不可以直接去另一个区域
|
||||
function move_area_hook(CUser, TownIndex, AreaIndex) {
|
||||
// return true;//TODO
|
||||
if (!CUser) return true;
|
||||
local SUser = User(CUser);
|
||||
//卢克频道
|
||||
if (Sq_Game_GetConfig().find("19") != null) {
|
||||
if (AreaIndex <= 1) {
|
||||
return true;
|
||||
} else {
|
||||
local Jso = {
|
||||
op = 20084023,
|
||||
uid = SUser.GetUID(),
|
||||
cid = SUser.GetCID(),
|
||||
regionId = AreaIndex
|
||||
}
|
||||
Socket.SendGateway(Jso);
|
||||
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//玩家发送消息HOOK 为了攻坚队频道和团长公告
|
||||
function base_input_hook(CUser, CmdString) {
|
||||
if (!CUser) return true;
|
||||
local SUser = User(CUser);
|
||||
//卢克频道
|
||||
if (Sq_Game_GetConfig().find("19") != null) {
|
||||
local Localtion = SUser.GetLocation();
|
||||
if (Localtion.Area <= 1) {
|
||||
return true;
|
||||
} else {
|
||||
local Jso = {
|
||||
op = 20084027,
|
||||
uid = SUser.GetUID(),
|
||||
cid = SUser.GetCID(),
|
||||
msg = CmdString
|
||||
}
|
||||
Socket.SendGateway(Jso);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
//玩家消息分发
|
||||
function PlayerNotiMsgDistribute(Jso) {
|
||||
local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
|
||||
if (!SUser) return;
|
||||
local CUserList = Jso.list;
|
||||
local RealList = [];
|
||||
foreach(_i, obj in CUserList) {
|
||||
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
|
||||
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
|
||||
}
|
||||
local SUserName = SUser.GetCharacName();
|
||||
local Type = Jso.type;
|
||||
|
||||
Jso.msg = Jso.msg.slice(0, Jso.msg.len() - 11);
|
||||
if (Type == -1) {
|
||||
Jso.Name <- SUserName;
|
||||
foreach(_Index, Value in RealList) {
|
||||
local SendObj = Value;
|
||||
SendObj.SendJso(Jso);
|
||||
}
|
||||
Type = "长"
|
||||
}
|
||||
local NotiStr = "(攻坚队" + Type + ") " + "" + SUserName + " : " + Jso.msg;
|
||||
foreach(_Index, Value in RealList) {
|
||||
local SendObj = Value;
|
||||
SendObj.SendNotiPacketMessage(NotiStr, 8);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
function LukeSendAreaUserCallBack(Jso) {
|
||||
local CUserList = Jso.list;
|
||||
local RealList = [];
|
||||
foreach(_i, obj in CUserList) {
|
||||
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
|
||||
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
|
||||
}
|
||||
|
||||
foreach(_Index, Value in RealList) {
|
||||
local SUser = Value;
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(0, 24);
|
||||
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
|
||||
Pack.Put_Byte(SUser.GetArea(1)); //区域
|
||||
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
|
||||
foreach(__Index, MapObj in RealList) {
|
||||
if (SUser.GetUID() == MapObj.GetUID()) continue;
|
||||
Pack.Put_Short(MapObj.GetUniqueId());
|
||||
Pack.Put_Short(MapObj.GetAreaPos().X);
|
||||
Pack.Put_Short(MapObj.GetAreaPos().Y);
|
||||
Pack.Put_Byte(MapObj.GetDirections()); //朝向
|
||||
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
|
||||
}
|
||||
Pack.Put_Byte(1); //是否可见
|
||||
Pack.Finalize(true);
|
||||
SUser.Send(Pack);
|
||||
Pack.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
function LukePlayerMoveMapCallBack(Jso) {
|
||||
local MoveSUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
|
||||
if (!MoveSUser) return;
|
||||
|
||||
local CUserList = Jso.list;
|
||||
local RealList = [];
|
||||
foreach(_i, obj in CUserList) {
|
||||
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
|
||||
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
|
||||
}
|
||||
|
||||
local Pack = Packet();
|
||||
Pack.Put_Header(0, 22);
|
||||
Pack.Put_Short(MoveSUser.GetUniqueId());
|
||||
Pack.Put_Short(Jso.XPos);
|
||||
Pack.Put_Short(Jso.YPos);
|
||||
Pack.Put_Byte(Jso.Direction);
|
||||
Pack.Put_Short(Jso.Code);
|
||||
Pack.Finalize(true);
|
||||
|
||||
foreach(_Index, Value in RealList) {
|
||||
local SUser = Value;
|
||||
if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue;
|
||||
SUser.Send(Pack);
|
||||
}
|
||||
Pack.Delete();
|
||||
}
|
||||
|
||||
function ClientGetConfigCallBack(SUser, Jso) {
|
||||
local evv = {
|
||||
op = 20084502,
|
||||
town_index = Town,
|
||||
channel_index = Channel
|
||||
}
|
||||
SUser.SendJso(evv);
|
||||
}
|
||||
|
||||
function ClientCreateOrJoinParty(SUser, Jso) {
|
||||
Jso.uid <- SUser.GetUID();
|
||||
Jso.cid <- SUser.GetCID();
|
||||
Jso.PlayerName <- SUser.GetCharacName();
|
||||
Jso.PlayerLevel <- SUser.GetCharacLevel();
|
||||
Jso.PlayerJob <- SUser.GetCharacJob();
|
||||
Jso.PlayerGrowTypeJob <- SUser.GetCharacGrowType();
|
||||
Jso.IsPrepare <- false;
|
||||
Jso.PlayerSession <- World.GetSessionByUid(SUser.GetUID());
|
||||
Jso.PlayCoin <- SUser.GetCoin();
|
||||
Jso.PlayFatigue <- SUser.GetMaxFatigue() - SUser.GetFatigue();
|
||||
Socket.SendGateway(Jso);
|
||||
}
|
||||
|
||||
//玩家上线
|
||||
function Login_Hook(SUser) {
|
||||
//玩家上线发信息包
|
||||
local evv = {
|
||||
op = 20084502,
|
||||
town_index = Town,
|
||||
channel_index = Channel
|
||||
}
|
||||
SUser.SendJso(evv);
|
||||
|
||||
local T = {
|
||||
op = 20084063,
|
||||
uid = SUser.GetUID(),
|
||||
cid = SUser.GetCID(),
|
||||
}
|
||||
Socket.SendGateway(T);
|
||||
}
|
||||
|
||||
//团本配置信息获取回调
|
||||
function GetPluginConfig(Jso) {
|
||||
Town = Jso.Town;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
local ConfigPath = Sq_Game_GetConfig();
|
||||
Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
|
||||
|
||||
//注册HOOK
|
||||
Cb_Insert_User_Func.Luke <- insert_user_hook.bindenv(this); //区域添加角色
|
||||
Cb_Move_Area_Func.Luke <- move_area_hook.bindenv(this); //区域移动
|
||||
Base_InputHookFunc_Handle.Luke <- base_input_hook.bindenv(this); //玩家发送消息
|
||||
Cb_reach_game_world_Func.Luke <- Login_Hook.bindenv(this); //上线HOOK
|
||||
|
||||
//注册收包
|
||||
GatewaySocketPackFuncMap.rawset(20084010, LukeSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包
|
||||
GatewaySocketPackFuncMap.rawset(20084012, LukePlayerMoveMapCallBack.bindenv(this)); //玩家移动回调
|
||||
//玩家消息分发
|
||||
GatewaySocketPackFuncMap.rawset(20084018, PlayerNotiMsgDistribute.bindenv(this)); //玩家打字发送的信息
|
||||
GatewaySocketPackFuncMap.rawset(20084778, GetPluginConfig.bindenv(this)); //服务端配置
|
||||
|
||||
//注册来自客户端的收包
|
||||
ClientSocketPackFuncMap.rawset(20230718, ClientGetConfigCallBack.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(20084501, ClientGetConfigCallBack.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(20084001, ClientCreateOrJoinParty.bindenv(this));
|
||||
ClientSocketPackFuncMap.rawset(20084005, ClientCreateOrJoinParty.bindenv(this));
|
||||
}
|
||||
}
|
||||
|
||||
ProjectInitFuncMap.P_Luke <- Luke();
|
||||
|
|
@ -243,6 +243,9 @@ class Marry {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//根据cid查询婚礼开始时间
|
||||
GetAuditoriumTimeById = function(cid) {
|
||||
local Sql = format(MARRY_SQL_LIST.GetAuditoriumTimeById, cid);
|
||||
|
|
@ -276,6 +279,34 @@ class Marry {
|
|||
return Ret[0];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//根据cid查询自己的经验值
|
||||
GetExpById = function(cid) {
|
||||
local Sql = format(MARRY_SQL_LIST.GetExpById, cid);
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
local Ret = SqlObj.Select(Sql, ["int"]);
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
|
||||
if (Ret.len()< 1 || Ret[0][0] == null) {
|
||||
return null;
|
||||
} else {
|
||||
return Ret[0][0];
|
||||
}
|
||||
}
|
||||
|
||||
//设置自己的经验值和等级
|
||||
SetExpAndLvById = function(Cid, lv, exp) {
|
||||
local Sql = format(MARRY_SQL_LIST.SetExpAndLvById, lv, exp, Cid, Cid);
|
||||
//从池子拿连接
|
||||
local SqlObj = MysqlPool.GetInstance().GetConnect();
|
||||
SqlObj.Exec_Sql(Sql);
|
||||
//把连接还池子
|
||||
MysqlPool.GetInstance().PutConnect(SqlObj);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -290,11 +321,13 @@ class Marry {
|
|||
local job = SUser.GetCharacJob();
|
||||
|
||||
//遍历身上的每一件装备
|
||||
for (local u = 0; u <= 11; u++) {
|
||||
for (local u = 0; u <= 2; u++) {
|
||||
local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
|
||||
if (EquObj && !EquObj.IsEmpty) {
|
||||
//先拿克隆id 如果这个值有 那说明带的克隆 直接用这个
|
||||
//先拿克隆id 如果这个值有 那说明带的克隆这个是被克隆的装备 直接用这个 但是如果这个人什么都没带 只带了克隆 会显示克隆的id 所以还得判断这个id是不是克隆时装
|
||||
local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u)
|
||||
|
||||
|
||||
local EquObjId = EquObj.GetIndex();
|
||||
//如果这个是克隆
|
||||
if (clearId > 0) {
|
||||
|
|
@ -521,7 +554,7 @@ class Marry {
|
|||
|
||||
SUser.SendJso(T);
|
||||
SUser.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
|
||||
print(time());
|
||||
|
||||
Timer.SetTimeOut(OpenAuditorium.bindenv(this), (Time + 1) * 10 * 1000, SUser.GetCID());
|
||||
}
|
||||
}
|
||||
|
|
@ -588,7 +621,7 @@ class Marry {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
printT(info);
|
||||
|
||||
|
||||
|
||||
|
|
@ -864,26 +897,24 @@ class Marry {
|
|||
}
|
||||
|
||||
|
||||
// Cb_Use_Item_Sp_Func[Config["结婚等级1道具ID"]] <- function(SUser, ItemId) {
|
||||
// ExpUp(SUser, Config["道具1给的心意点"]);
|
||||
// }
|
||||
// Cb_Use_Item_Sp_Func[Config["结婚等级2道具ID"]] <- function(SUser, ItemId) {
|
||||
// ExpUp(SUser, Config["道具2给的心意点"]);
|
||||
// }
|
||||
// Cb_Use_Item_Sp_Func[Config["结婚等级3道具ID"]] <- function(SUser, ItemId) {
|
||||
// ExpUp(SUser, Config["道具3给的心意点"]);
|
||||
// }
|
||||
|
||||
|
||||
Timer.SetTimeOut(function() {
|
||||
ProjectInitFuncMap.P_Marry <- Marry();
|
||||
}, 0)
|
||||
|
||||
|
||||
|
||||
Gm_InputFunc_Handle.ss <- function(SUser, CmdString) {
|
||||
|
||||
local aa = Marry.GetAva(SUser);
|
||||
printT(aa);
|
||||
|
||||
|
||||
|
||||
}.bindenv(this);
|
||||
|
||||
print("-----------------------")
|
||||
print(time());
|
||||
|
||||
Timer.SetTimeOut(function() {
|
||||
print(time());
|
||||
}, 5000);
|
||||
// function ExpUp(SUser, expUp) {
|
||||
// exp = Mysql_Operate_Func.GetExpById(SUser.GetCID())
|
||||
// exp = exp + expUp;
|
||||
// for (local i = 6; i >= 0; i--) {
|
||||
// //如果当前的经验值大于所遍历到的等级 就设定等级为这个 然后不继续向更低等级遍历
|
||||
// if (Config["戒指等级"][i.tostring()]["所需经验"]< exp) {
|
||||
// Mysql_Operate_Func.SetExpAndLvById(SUser.GetCID(), i, exp)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
|
@ -38,7 +38,12 @@ MARRY_SQL_LIST.GetAuditoriumIndexById <- @"SELECT target_cid FROM zyk.marry_room
|
|||
//根据cid查询自己的礼堂编号
|
||||
MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid = %d";
|
||||
|
||||
MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name, FROM zyk.marry_room WHERE cid = %d or target_cid = %d";
|
||||
MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name FROM zyk.marry_room WHERE cid = %d or target_cid = %d";
|
||||
|
||||
MARRY_SQL_LIST.RomoveRoom <- @"DELETE FROM marry_room where rindex < UNIX_TIMESTAMP();";
|
||||
|
||||
//获取自己的经验值
|
||||
MARRY_SQL_LIST.GetExpById <- @"SELECT experience FROM zyk.marry WHERE cid = %d";
|
||||
|
||||
//设置自己的经验值和等级
|
||||
MARRY_SQL_LIST.SetExpAndLvById <- @"UPDATE zyk.marry SET level = %d , experience = %d WHERE cid = %d or target_cid = %d";
|
||||
|
|
@ -9,7 +9,8 @@ function InitPluginInfo() {
|
|||
//初始化自动重载 只在15线开启
|
||||
local ConfigPath = Sq_Game_GetConfig();
|
||||
local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
|
||||
if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
|
||||
// if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
|
||||
if (Channel.find("19")) GameManager.OpenHotFix("/dp_s/Dps_A");
|
||||
|
||||
local PoolObj = MysqlPool.GetInstance();
|
||||
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
|
||||
|
|
@ -22,7 +23,7 @@ function InitPluginInfo() {
|
|||
Sq_CreatSocketConnect("192.168.200.24", "65109");
|
||||
|
||||
//初始化结婚
|
||||
ProjectInitFuncMap.P_Marry <- Marry();
|
||||
// ProjectInitFuncMap.P_Marry <- Marry();
|
||||
|
||||
|
||||
//初始化日志器
|
||||
|
|
@ -49,10 +50,13 @@ function main() {
|
|||
PrintTag();
|
||||
|
||||
GameManager.SetGameMaxLevel(95);
|
||||
GameManager.FixAvatarUseJewel();
|
||||
// GameManager.FixAvatarUseJewel();
|
||||
GameManager.FixSaveTown();
|
||||
GameManager.FixDespairGold();
|
||||
GameManager.FixGlodTradeDaily(80000000);
|
||||
|
||||
|
||||
getroottable().RRR <- EquimentUseJewel();
|
||||
// local PvfObject = Script();
|
||||
// local Data = ScriptData.GetEquipment(305014);
|
||||
// printT(Data);
|
||||
|
|
|
|||
|
|
@ -226,7 +226,7 @@ _Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "i
|
|||
//副本内生成物品时
|
||||
Cb_Battle_Field_MakeDropItems_Enter_Func <- {};
|
||||
Cb_Battle_Field_MakeDropItems_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x081CC958", ["pointer", "int", "int", "int", "int", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
|
||||
_Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
|
||||
|
||||
//独立掉落几率
|
||||
Cb_IndependentItemRateControl_Enter_Func <- {};
|
||||
|
|
@ -238,7 +238,112 @@ Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {};
|
|||
Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func);
|
||||
|
||||
|
||||
//查看信息
|
||||
Cb_GetUserInfo_Enter_Func <- {};
|
||||
Cb_GetUserInfo_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
|
||||
_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
|
||||
|
||||
|
||||
//初始化技能过程
|
||||
Cb_SkillInit_process_skill_Enter_Func <- {};
|
||||
Cb_SkillInit_process_skill_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func);
|
||||
|
||||
//转职
|
||||
Cb_User_set_grow_Enter_Func <- {};
|
||||
Cb_User_set_grow_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func);
|
||||
|
||||
//使用特殊道具时
|
||||
Cb_User_increase_status_Enter_Func <- {};
|
||||
Cb_User_increase_status_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func);
|
||||
|
||||
//更新物品
|
||||
Cb_User_SendUpdateItem_Enter_Func <- {};
|
||||
Cb_User_SendUpdateItem_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func);
|
||||
|
||||
//幸运值获取装备品级
|
||||
Cb_LuckPoint_GetItemRarity_Enter_Func <- {};
|
||||
Cb_LuckPoint_GetItemRarity_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func);
|
||||
|
||||
//添加时装到背包
|
||||
Cb_Inventory_AddAvatarItem_Enter_Func <- {};
|
||||
Cb_Inventory_AddAvatarItem_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func);
|
||||
|
||||
//是否开启潜能
|
||||
Cb_Item_IsHiddenOption_Enter_Func <- {};
|
||||
Cb_Item_IsHiddenOption_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func);
|
||||
|
||||
//返回1关闭商店回购
|
||||
Cb_Item_IsBanRedeemItem_Enter_Func <- {};
|
||||
Cb_Item_IsBanRedeemItem_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func);
|
||||
|
||||
//副本内队伍加载完毕时
|
||||
Cb_CParty_finish_loading_Enter_Func <- {};
|
||||
Cb_CParty_finish_loading_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func);
|
||||
|
||||
//检查删除角色时间 返回1则可立马删除新建角色
|
||||
Cb_User_CheckDeleteCharacTime_Enter_Func <- {};
|
||||
Cb_User_CheckDeleteCharacTime_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func);
|
||||
|
||||
//忽略在副本门口禁止摆摊
|
||||
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {};
|
||||
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func);
|
||||
|
||||
//解除每日创建角色数量限制
|
||||
Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {};
|
||||
Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func);
|
||||
|
||||
//脱离公会时
|
||||
Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {};
|
||||
Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func);
|
||||
|
||||
|
||||
//击杀怪物攻城怪物
|
||||
Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {};
|
||||
Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func);
|
||||
|
||||
//挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态
|
||||
Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {};
|
||||
Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func);
|
||||
|
||||
//刷新攻城怪物函数, 控制下一只刷新的攻城怪物id
|
||||
Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {};
|
||||
Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "int"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func);
|
||||
|
||||
//正在挑战的攻城怪物
|
||||
Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {};
|
||||
Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func);
|
||||
|
||||
//副本刷怪函数 控制副本内怪物的数量和属性
|
||||
Cb_MapInfo_Add_Mob_Enter_Func <- {};
|
||||
Cb_MapInfo_Add_Mob_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func);
|
||||
|
||||
//怪物攻城通关时获得经验
|
||||
Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {};
|
||||
Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func);
|
||||
|
||||
|
||||
|
||||
//玩家完成任务
|
||||
Cb_fnStatQuestClear_Enter_Func <- {};
|
||||
Cb_fnStatQuestClear_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);
|
||||
19
Main.nut
19
Main.nut
|
|
@ -1,6 +1,19 @@
|
|||
function sqr_main(){
|
||||
function sqr_main() {
|
||||
|
||||
|
||||
print("服务端插件启动");
|
||||
print("服务端插件启动");
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//玩家完成任务
|
||||
Cb_fnStatQuestClear_Enter_Func <- {};
|
||||
Cb_fnStatQuestClear_Leave_Func <- {};
|
||||
_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);
|
||||
|
||||
|
||||
Cb_fnStatQuestClear_Enter_Func.text <- function(args) {
|
||||
local user = User(args[0])
|
||||
print(args[1]);
|
||||
print(user.GetCharacName());
|
||||
};
|
||||
|
|
@ -148,5 +148,11 @@
|
|||
},
|
||||
"Dps_A/BaseClass/AdMsg": {
|
||||
"description": "高级消息类"
|
||||
},
|
||||
"Dps_A/ProjectClass/EquimentUseJewel": {
|
||||
"description": "装备镶嵌"
|
||||
},
|
||||
"Dps_A/ProjectClass/Luke": {
|
||||
"description": "卢克攻坚战"
|
||||
}
|
||||
}
|
||||
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Reference in New Issue