This commit is contained in:
lenheart 2024-10-11 23:56:27 +08:00
parent 91ff5af4f1
commit e82c5ceee3
24 changed files with 2033 additions and 36 deletions

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@ -0,0 +1,58 @@
/*
文件名:BlobExClass.nut
路径:BaseClass/BaseTool/BlobExClass.nut
创建日期:2024-05-07 17:34
文件用途:拓展的Blob类
*/
class BlobEx extends blob {
constructor(BaseBlob) {
base.constructor(BaseBlob.len());
writeblob(BaseBlob);
}
function writeblob(B) {
base.writeblob(B);
seek(0);
}
function GetUShort() {
return readn('s');
}
function GetShort() {
return readn('w');
}
function charPtrToInt(arr) {
local value = ((arr[0]) << 0) |
((arr[1]) << 8) |
((arr[2]) << 16) |
((arr[3]) << 24);
return value;
}
// function GetInt() {
// local CurTPos = tell();
// local Ret = charPtrToInt([this[CurTPos], this[CurTPos + 1], this[CurTPos + 2], this[CurTPos + 3]]);
// seek(4, 'c');
// return Ret;
// }
function GetInt() {
return readn('i');
}
function Get256() {
local Buf = readn('c');
return (256.0 + Buf.tofloat()) % 256.0;
}
function GetFloat() {
return readn('f');
}
function GetString(count) {
return stream_myreadstring(count);
}
}

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@ -87,6 +87,51 @@ class GameManager extends Base_C_Object {
print("请注意如果你不处于DP-S开发环境请关闭此功能以免对性能造成影响");
Sq_AutoReload(Path);
}
//开启时装镶嵌
function FixAvatarUseJewel() {
//时装镶嵌修复
_AvatarUseJewel_Object <- AvatarUseJewel();
}
//修复下线卡城镇
function FixSaveTown() {
Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) {
local curArea = NativePointer(arg[3]).add(34).readS8();
if (curArea == 12 || curArea == 13) {
NativePointer(arg[3]).add(34).writeS8(11);
}
}
}
//修复绝望金币异常
function FixDespairGold() {
getroottable()._FixDespairGold_Data_ <- {};
Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8();
NativePointer(arg[1]).add(2044).writeS8(0);
}
}
Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
//绝望之塔 不再扣除金币
NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]);
getroottable()._FixDespairGold_Data_.rawdelete(arg[1]);
}
}
}
//修复绝望之塔通关后可以用门票继续进入
function FixDespairDungeon() {
Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) {
return 0;
}
}
}
//热重载
function _Reload_List_Write_(Path) {

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@ -16,6 +16,7 @@ class IO extends Base_C_Object {
_Fseek_Address = Module.getExportByName(null, "fseek");
_Ftell_Address = Module.getExportByName(null, "ftell");
_Rewind_Address = Module.getExportByName(null, "rewind");
_Flush_Address = Module.getExportByName(null, "fflush");
@ -25,7 +26,7 @@ class IO extends Base_C_Object {
local FileObj = Sq_CallFunc(_Fopen_Address, "pointer", ["pointer", "pointer"], Str_Ptr(FileName), Str_Ptr(Modes));
if (FileObj) {
base.constructor(FileObj);
} else error("文件打开错误! FileName: " + FileName);
} else throw("文件打开错误! FileName: " + FileName);
}
//读取一行
@ -68,6 +69,9 @@ class IO extends Base_C_Object {
Sq_CallFunc(_Fputs_Address, "int", ["pointer", "pointer"], Buffer.C_Object, this.C_Object);
}
function Flush() {
Sq_CallFunc(_Flush_Address, "pointer", ["pointer"], this.C_Object);
}
//关闭文件
function Close() {

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@ -72,4 +72,9 @@ class Inven extends Base_C_Object {
SUser.SendUpdateItemList(1, 0, Slot);
return Ret;
}
//获取时装管理器
function GetAvatarItemMgr() {
return Sq_CallFunc(S_Ptr("0x80DD576"), "pointer", ["pointer"], this.C_Object);
}
}

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@ -125,6 +125,11 @@ class Item extends Base_C_Object {
Sq_WriteBlobToAddress(C_Object, Attribute);
}
//检查是否为空
// function IsEmpty() {
// return Sq_CallFunc(S_Ptr("0x811ED66"), "int", ["pointer"], this.C_Object);
// }
//删除道具
function Delete() {
Sq_Inven_RemoveItem(C_Object);

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@ -0,0 +1,90 @@
/*
文件名:LogClass.nut
路径:Dps_A/BaseClass/LogClass/LogClass.nut
创建日期:2024-10-10 11:35
文件用途:日志类
*/
class Log {
//linux创建文件夹
// function api_mkdir(path) {
// var path_ptr = Memory.allocUtf8String(path);
// if (opendir(path_ptr))
// return true;
// return mkdir(path_ptr, 0x1FF);
// }
_opendir_Address = Module.getExportByName(null, "opendir");
_mkdir_Address = Module.getExportByName(null, "mkdir");
Logger = null;
LoggerBuffer = null;
Coro = null;
constructor(Info) {
Logger = {};
LoggerBuffer = {};
local DirPath = Str_Ptr("/dp_s/log");
if (!(Sq_CallFunc(_opendir_Address, "int", ["pointer"], DirPath))) {
Sq_CallFunc(_mkdir_Address, "int", ["pointer", "int"], DirPath, 0x1FF);
}
//打开文件输出句柄
foreach(Level, Path in Info) {
try {
local Io = IO(Path, "a");
Logger[Level] <- Io;
LoggerBuffer[Level] <- [];
} catch (exception) {
error("日志器初始化失败");
}
}
getroottable()._Logger_Object_ <- this;
Cb_timer_dispatch_Func.rawset("__System__Logger__Event", Update.bindenv(this));
Coro = newthread(__Write__.bindenv(this));
}
function Put(Type, Message) {
if (getroottable().rawin("_Logger_Object_")) {
if (getroottable()._Logger_Object_.Logger.rawin(Type)) {
getroottable()._Logger_Object_.LoggerBuffer[Type].push(Message);
// getroottable()._Logger_Object_.Logger[Type].Write(Message);
// getroottable()._Logger_Object_.Logger[Type].Flush();
} else {
error("未知的日志类型");
}
} else {
error("未初始化日志器");
}
}
function __Write__() {
local ret = suspend("no");
foreach(Type, MessageArr in LoggerBuffer) {
for (local i = 0; i< MessageArr.len(); i++) {
Logger[Type].Write(MessageArr[i]);
Logger[Type].Flush();
MessageArr.remove(i);
i--;
suspend("no");
}
}
return "yes";
}
function Update() {
local susparam = "noq";
if (Coro.getstatus() == "idle") susparam = Coro.call();
else if (Coro.getstatus() == "suspended") susparam = Coro.wakeup();
if (susparam == "yes") {
Coro = newthread(__Write__.bindenv(this));
}
}
}

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@ -29,6 +29,17 @@ class NativePointer extends Base_C_Object {
}
}
function Output(Size) {
local Buf = Sq_Point2Blob(this.C_Object, Size);
local Str = "[";
foreach(Value in Buf) {
Str = format("%s%02X", Str, Value);
Str += ",";
}
Str += "]";
print(Str);
}
function add(intoffset) {
this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "+");
return this;

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@ -65,6 +65,40 @@ class Packet extends Base_C_Object {
Sq_Packet_Send(SUser.C_Object, this.C_Object);
}
function GetByte() {
local data = Memory.alloc(1);
if (Sq_CallFunc(S_Ptr("0x858CF22"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS8();
}
return null;
}
function GetShort() {
local data = Memory.alloc(2);
if (Sq_CallFunc(S_Ptr("0x858CFC0"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS16();
}
return null;
}
function GetInt() {
local data = Memory.alloc(4);
if (Sq_CallFunc(S_Ptr("0x858D27E"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS32();
}
return null;
}
function GetBinary(len) {
local data = Memory.alloc(len);
if (Sq_CallFunc(S_Ptr("0x858D3B2"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data;
}
return null;
}
function Delete() {
Sq_CallFunc(S_Ptr("0x858DE80"), "void", ["pointer"], this.C_Object);
Sq_Delete_Point(this.C_Object);

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@ -70,4 +70,9 @@ function PvfItem::GetUsableLevel() {
//是否为消耗品
function PvfItem::IsStackable() {
return Sq_CallFunc(S_Ptr("0x80f12fa"), "int", ["pointer"], this.C_Object);
}
//获取消耗品类型
function PvfItem::GetItemType() {
return Sq_CallFunc(S_Ptr("0x8514A84"), "int", ["pointer"], this.C_Object);
}

File diff suppressed because it is too large Load Diff

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@ -79,31 +79,31 @@ class Timer {
local func = Info[0];
//参数
local func_args = Info[1];
//下次任务叠加时间
//Cron字符串
local NextTimestep = Info[2];
//执行函数
func.acall(func_args);
//继续构建下一次任务
Date_Exec_Tree.insert(time() + NextTimestep, Info);
Date_Exec_Tree.insert(Sq_Cron_Next(NextTimestep, time()), Info);
}
function SetCronTask(target_func, CronString, ...) {
local parts = split(CronString, "/");
local minute = parts[0].tointeger();
local hour = parts[1].tointeger();
local day = parts[2].tointeger();
local weekday = parts[3].tointeger();
// local parts = split(CronString, "/");
// local minute = parts[0].tointeger();
// local hour = parts[1].tointeger();
// local day = parts[2].tointeger();
// local weekday = parts[3].tointeger();
local S_minute = minute * 60;
local S_hour = hour * 60 * 60;
local S_day = day * 24 * 60 * 60;
local S_weekday = weekday * 7 * 24 * 60 * 60;
// local S_minute = minute * 60;
// local S_hour = hour * 60 * 60;
// local S_day = day * 24 * 60 * 60;
// local S_weekday = weekday * 7 * 24 * 60 * 60;
local AddTimestep = S_minute + S_hour + S_day + S_weekday;
// local AddTimestep = S_minute + S_hour + S_day + S_weekday;
local NowTimestep = time();
//下一次执行的时间
local NextTimestep = AddTimestep + NowTimestep;
local NextTimestep = Sq_Cron_Next(CronString, NowTimestep);
local target_arg_list = [];
target_arg_list.push(getroottable());
@ -119,7 +119,7 @@ class Timer {
//参数列表
func_info.push(target_arg_list);
//间隔时间戳时间
func_info.push(AddTimestep);
func_info.push(CronString);
_Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info);
}

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@ -599,4 +599,9 @@ function User::SendItemMail(UID, CID, ItemList, title, content) {
SUser.Send(Pack);
Pack.Delete();
}
}
//道具是否被锁
function User::CheckItemLock(Type, Slot) {
return Sq_CallFunc(S_Ptr("0x8646942"), "int", ["pointer", "int", "int"], this.C_Object, Type, Slot);
}

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@ -253,8 +253,51 @@ function TestCronTask(str) {
}
Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
print("初始化开始时间: " + time());
local PvfObject = Script();
print("初始化结束时间: " + time());
local Data = ScriptData.GetEquipment(305014);
printT(Data);
// //修复金币异常
// //CParty::UseAncientDungeonItems
// var CParty_UseAncientDungeonItems_ptr = ptr(0x859EAC2);
// var CParty_UseAncientDungeonItems = new NativeFunction(CParty_UseAncientDungeonItems_ptr, 'int', ['pointer', 'pointer', 'pointer', 'pointer'], {
// "abi": "sysv"
// });
// Interceptor.replace(CParty_UseAncientDungeonItems_ptr, new NativeCallback(function(party, dungeon, inven_item, a4) {
// //当前进入的地下城id
// var dungeon_index = CDungeon_get_index(dungeon);
// //根据地下城id判断是否为绝望之塔
// if ((dungeon_index >= 11008) && (dungeon_index <= 11107)) {
// //绝望之塔 不再扣除金币
// return 1;
// }
// //其他副本执行原始扣除道具逻辑
// return CParty_UseAncientDungeonItems(party, dungeon, inven_item, a4);
// }, 'int', ['pointer', 'pointer', 'pointer', 'pointer']));
// }
// local exp_bonus = Memory.alloc(4);
// local gold_bonus = Memory.alloc(4);
// local quest_point_bonus = Memory.alloc(4);
// local quest_piece_bonus = Memory.alloc(4);
// //计算任务基础奖励(不包含道具奖励)
// Sq_CallFunc(S_Ptr(0x866E7A8), "int", ["pointer", "pointer", "pointer", "pointer", "pointer", "pointer", "int"], SUser, pvfQuest, exp_bonus, gold_bonus, quest_point_bonus, quest_piece_bonus, 1);
// local mitems = {};
// mitems[3037] <- 500;
// SUser.SendMail(mitems, {
// Title = "标题",
// Text = "内容"
// });
// Timer.SetCronTask(function() {
// }, "1/0/0/0"); //计划任务格式为 1/0/0/0 这样格式的字符串 代表 分 时 天 周 如例子标识的 为每分钟执行1次
// local MoveSUser = World.GetUserByUidCid(2, 2);
// local Pack = Packet();
// Pack.Put_Header(0, 22);
@ -266,14 +309,45 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
// Pack.Finalize(true);
// SUser.Send(Pack);
// Pack.Delete();
// local MoveSUser = World.GetUserByUidCid(2, 2);
local Pack = Packet();
Pack.Put_Header(0, 23);
Pack.Put_Short(SUser.GetUniqueId()); //唯一id
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Delete();
// local Pack = Packet();
// Pack.Put_Header(0, 23);
// Pack.Put_Short(MoveSUser.GetUniqueId()); //唯一id
// Pack.Put_Byte(MoveSUser.GetLocation().Town); //城镇
// Pack.Put_Byte(7); //区域
// Pack.Put_Short(MoveSUser.GetAreaPos().X);
// Pack.Put_Short(MoveSUser.GetAreaPos().Y);
// Pack.Put_Byte(MoveSUser.GetDirections()); //朝向
// Pack.Put_Byte(MoveSUser.GetVisibleValues()); //是否可见
// Pack.Finalize(true);
// print(111);
// SUser.Send(Pack);
// Pack.Delete();
// local PartyObj = SUser.GetParty();
// Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037);
// Haker.LoadHook(S_Ptr("0x859D14E"),
// ["pointer", "pointer"],
// function(args) {
// local PartyObj = Party(args[0]);
// local Ssuser = PartyObj.GetUser(0);
// if (Ssuser) {
// local pack = Packet(args[1]);
// Ssuser.Send(pack);
// }
// return null;
// },
// function(args) {
// return null;
// });
// local RealList = [World.GetUserByUidCid(2, 2), World.GetUserByUidCid(1, 1)];
// foreach(_Index, Value in RealList) {

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@ -0,0 +1,146 @@
/*
文件名:AvatarUseJewel.nut
路径:Dps_A/ProjectClass/AvatarUseJewel/AvatarUseJewel.nut
创建日期:2024-10-09 19:52
文件用途:时装镶嵌
*/
class AvatarUseJewel {
function WongWork_CAvatarItemMgr_getJewelSocketData(a, b) {
return Sq_CallFunc(S_Ptr("0x82F98F8"), "pointer", ["pointer", "int"], a, b);
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CInventory_delete_item(C_Object, Type, Slot, Count, Ps, Log) {
return Sq_CallFunc(S_Ptr("0x850400C"), "int", ["pointer", "int", "int", "int", "int", "int"], C_Object, Type, Slot, Count, Ps, Log);
}
function api_set_JewelSocketData(jewelSocketData, slot, emblem_item_id) {
if (jewelSocketData) {
NativePointer(jewelSocketData).add(slot * 6 + 2).writeInt(emblem_item_id);
}
}
function DB_UpdateAvatarJewelSlot_makeRequest(a, b, c) {
return Sq_CallFunc(S_Ptr("0x843081C"), "pointer", ["int", "int", "pointer"], a, b, c);
}
//获取时装在数据库中的uid
function api_get_avartar_ui_id(avartar) {
return NativePointer(avartar).add(7).readInt();
}
function FixFunction() {
Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"],
function(args) {
//角色
local SUser = User(args[1]);
//包数据
local Pack = Packet(args[2]);
//校验角色状态是否允许镶嵌
if (!SUser || SUser.GetState() != 3) {
return;
}
//时装所在的背包槽
local Inven_Slot = Pack.GetShort();
//时装item_id
local Item_Id = Pack.GetInt();
//本次镶嵌徽章数量
local Emblem_Count = Pack.GetByte();
//获取时装道具
local InvemObj = SUser.GetInven();
local AvatarObj = InvemObj.GetSlot(2, Inven_Slot);
//校验时装 数据是否合法
if (!AvatarObj || AvatarObj.IsEmpty() || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
local Avartar_AddInfo = AvatarObj.GetAdd_Info();
//获取时装管理器
local Inven_AvartarMgr = InvemObj.GetAvatarItemMgr();
//获取时装插槽数据
local Jewel_Socket_Data = AvatarUseJewel.WongWork_CAvatarItemMgr_getJewelSocketData(Inven_AvartarMgr, Avartar_AddInfo);
if (!Jewel_Socket_Data) return;
//最多只支持3个插槽
if (Emblem_Count <= 3) {
local emblems = {};
for (local i = 0; i< Emblem_Count; i++) {
//徽章所在的背包槽
local emblem_inven_slot = Pack.GetShort();
//徽章item_id
local emblem_item_id = Pack.GetInt();
//该徽章镶嵌的时装插槽id
local avartar_socket_slot = Pack.GetByte();
//获取徽章道具
local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!EmblemObje || EmblemObje.IsEmpty() || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = AvatarUseJewel.CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = NativePointer(Jewel_Socket_Data).add(avartar_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) return;
emblems[avartar_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
//开始镶嵌
foreach(avartar_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
AvatarUseJewel.CInventory_delete_item(InvemObj.C_Object, 1, emblem_inven_slot, 1, 8, 1);
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
AvatarUseJewel.api_set_JewelSocketData(Jewel_Socket_Data, avartar_socket_slot, emblem_item_id);
}
//时装插槽数据存档
AvatarUseJewel.DB_UpdateAvatarJewelSlot_makeRequest(SUser.GetCID(), AvatarUseJewel.api_get_avartar_ui_id(AvatarObj.C_Object), Jewel_Socket_Data);
//通知客户端时装数据已更新
SUser.SendUpdateItemList(1, 1, Inven_Slot);
//回包给客户端
local Pack = Packet();
Pack.Put_Header(1, 204);
Pack.Put_Int(1);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
return null;
},
function(args) {
return 0;
}
);
}
constructor() {
FixFunction();
}
}

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@ -4,6 +4,12 @@
创建日期:2024-10-01 10:02
文件用途:结婚系统
*/
class Marry {
//当前频道
Channel = null;
@ -16,8 +22,10 @@ class Marry {
//进入礼堂前的位置信息
EnterAuditoriumPosList = {};
//礼堂id 对应的用户信息
//礼堂id 对应的用户信息 结构为Map<cid,Map<uid , avatar[]>>
AuditoriumUserInfo = {};
//角色时装信息
UserAvaList = {};
//数据库操作集
@ -339,6 +347,8 @@ class Marry {
Flag = 2
}
local WorldMap = World.GetOnlinePlayer();
foreach(W_User in WorldMap) {
if (W_User.GetCID() == Target_CId) {
@ -351,6 +361,40 @@ class Marry {
}
}
//开启婚礼 参数为礼堂编号 也就是其中一个人的cid
function OpenAuditorium(index) {
//通知所有在这个礼堂里的人 婚礼开始了
local userlist = AuditoriumUserInfo[RoomId];
local dxcid = Mysql_Operate_Func.CheckMarryTarget(index);
foreach(uid in userlist) {
local user = World.GetUserByUid(uid);
//发包通知 如果是2个结婚的人的cid 下发另外的包
if (user.GetCID() == index || user.GetCID() == dxcid) {
local T = {
op = OP + 32,
userlist = userlist
}
} else {
//发包通知 普通宾客的包
local T = {
op = OP + 34,
userlist = userlist
}
}
user.SendJso(T);
}
//删除礼堂信息
AuditoriumUserInfo.rawdelete(RoomId);
//删除数据库信息
Mysql_Operate_Func.DeleteMarryInfo(index);
Mysql_Operate_Func.DeleteMarryInfo(dxcid);
}
//进入礼堂
@ -389,7 +433,7 @@ class Marry {
AuditoriumUserInfo[RoomId].rawset(SUser.GetCID(), 1);
AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), GetAva(SUser));
local UserCanSee = [];
foreach(cid in AuditoriumUserInfo[RoomId]) {
@ -412,11 +456,12 @@ class Marry {
World.MoveArea(SUser, Info.Town, Info.Area, Info.Pos.X, Info.Pos.Y);
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetCID());
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}
}
//获得礼堂列表
@ -498,12 +543,14 @@ class Marry {
Pack.Put_Byte(MUser.GetLocation().Town); //城镇
Pack.Put_Byte(MUser.GetArea(1)); //区域
Pack.Put_Byte(99); //区域
Pack.Put_Short(MUser.GetAreaPos().X);
Pack.Put_Short(MUser.GetAreaPos().Y);
Pack.Put_Byte(MUser.GetDirections()); //朝向
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
Pack.Finalize(true);
print(111);
SUser.Send(Pack);
Pack.Delete();
}
@ -511,6 +558,7 @@ class Marry {
constructor() {
Config = dofile("/root/娱心插件配置/结婚系统配置.dat");
local ConfigPath = Sq_Game_GetConfig();
@ -531,14 +579,48 @@ class Marry {
//每次加载的时候都注册礼堂信息
AuditoriumUserInfo.rawset(1, {});
local RealList = [];
RealList.push(World.GetUserByUid(1));
RealList.push(World.GetUserByUid(2));
//玩家重新上线的时候自动给他退出礼堂
Cb_reach_game_world_Func.Auditorium <- function(SUser) {
if (EnterAuditoriumPosList.rawin(SUser.GetUID())) {
local Info = EnterAuditoriumPosList[SUser.GetCID()];
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}.bindenv(this);
// local RealList = [];
// RealList.push(World.GetUserByUid(1));
// RealList.push(World.GetUserByUid(2));
// Timer.SetTimeOut(function() {
// // Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], S_Ptr("0x1"), "sss")
// // local S = Memory.alloc(100);
// // Sq_Delete_Point(S.C_Object);
// Sq_CallFunc(S_Ptr("0x08692af6"), "int", ["pointer", "int", "int"], 1, 1, 1);
// }, 3000);
// local Suser = World.GetUserByUid(2);
// //获取背包对象
// local InvenObj = Suser.GetInven();
// //遍历身上的每一件装备
// for (local u = 0; u <= 10; u++) {
// //如果装备存在 并且存在于 加成表中 就给提升率加上对应的值
// local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
// if (EquObj && !EquObj.IsEmpty) {
// local EquObjId = EquObj.GetIndex();
// print(EquObj.Output());
// }
// }
Timer.SetTimeOut(MarryUserDeleteCallBack, 3000, RealList, World.GetUserByUid(1));
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
@ -553,7 +635,124 @@ class Marry {
}
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 41800, 42200));
defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 45800, 46200));
defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 49800, 50200));
defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 53800, 54200));
defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 57800, 58200));
defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 1670000, 1680000));
defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 1790000, 1800000));
defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 29204, 29205));
defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 2140000, 2150000));
defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 41800, 42200));
defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 53800, 54200));
}
}
//获取角色身上的显示时装
function GetAva(SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
local re = [];
local job = SUser.GetCharacJob();
//遍历身上的每一件装备
for (local u = 0; u <= 2; u++) {
local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
if (EquObj && !EquObj.IsEmpty) {
//先拿克隆id 如果这个值有 那说明带的克隆 直接用这个
local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], 1, u)
// print(clearId);
local EquObjId = EquObj.GetIndex();
// print(EquObjId);
//如果这个是克隆
if (clearId > 0) {
re.push(clearId);
} else { //不是克隆 直接把id放上去
re.push(EquObjId);
}
} else { //如果这个部位没东西 直接放默认时装上去
re.push(defaultJobItemIdMap[job].index[u]);
}
}
return re;
}
//默认时装
defaultJobItemIdMap <- {};
class defaultJobItemId {
/**
* 头发
*/
hat = 0;
/**
* 帽子
*/
hair = 0;
/**
*脸
*/
face = 0;
/**
* 披风
*/
breast = 0;
/**
* 上衣
*/
coat = 0;
/**
* 下装
*/
pants = 0;
/**
* 鞋子
*/
shoes = 0;
/**
* 皮肤
*/
skin = 0;
index = [];
constructor(hat, hair, face, breast, coat, pants, shoes, skin) {
this.hat = hat;
this.hair = hair;
this.face = face;
this.breast = breast;
this.coat = coat;
this.pants = pants;
this.shoes = shoes;
this.skin = skin;
index.push(hat);
index.push(hair);
index.push(face);
index.push(breast);
index.push(coat);
index.push(pants);
index.push(shoes);
index.push(skin);
}
}
ProjectInitFuncMap.P_Marry <- Marry();

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@ -5,6 +5,7 @@ function InitPluginInfo() {
_Timer_Object <- Timer();
//初始化自动重载 只在15线开启
local ConfigPath = Sq_Game_GetConfig();
local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
@ -18,12 +19,21 @@ function InitPluginInfo() {
PoolObj.Init();
// Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
Sq_CreatSocketConnect("192.168.200.24", "65109");
// Sq_CreatSocketConnect("192.168.200.24", "65109");
//初始化结婚
ProjectInitFuncMap.P_Marry <- Marry();
//初始化日志器
Log({
"normal": "/dp_s/log/normal.log",
"error": "/dp_s/log/error.log"
});
//调用方式
//Log.Put("normal", "测试日志");
//Log.Put("error", "测试错误日志");
}
@ -39,7 +49,13 @@ function main() {
PrintTag();
GameManager.SetGameMaxLevel(95);
GameManager.FixAvatarUseJewel();
GameManager.FixSaveTown();
GameManager.FixDespairGold();
local PvfObject = Script();
local Data = ScriptData.GetEquipment(305014);
printT(Data);
}

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@ -361,7 +361,7 @@ foreach(_ItemId, baseInfo in TW_StkUpJTable) {
if (SlotItem.GetType() != "装备") {
local SlotCount = SlotItem.GetAdd_Info();
local GiveRate = floor(SlotCount.tofloat() / Info.Stk.Count.tofloat());
if(GiveRate < 1){
if (GiveRate< 1) {
SUser.SendNotiPacketMessage(format(TW_STR_00084), 8);
return false;
}
@ -1563,7 +1563,7 @@ Cb_timer_dispatch_Func["TW_Cb_timer_dispatch_Func"] <- function() {
if (mitems.len() > 0) {
SUser.SendMail(mitems, {
Title = TW_STR_00001,
Text = TW_STR_00002
Text = TW_STR_0000
})
}

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@ -106,4 +106,64 @@ _Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"],
//获取通关时间回调
Cb_CParty_SetBestClearTime_Enter_Func <- {};
Cb_CParty_SetBestClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);
//使用称号回收箱时检查使用条件
Cb_UseLimitCube_Check_Error_Enter_Func <- {};
Cb_UseLimitCube_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3BBC", ["pointer", "int", "int", "int", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Check_Error_Enter_Func, Cb_UseLimitCube_Check_Error_Leave_Func);
//使用称号回收箱过程
Cb_UseLimitCube_Process_Enter_Func <- {};
Cb_UseLimitCube_Process_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3D38", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Process_Enter_Func, Cb_UseLimitCube_Process_Leave_Func);
//购买商城物品时日志
Cb_Log_BuyCashShopItem_Enter_Func <- {};
Cb_Log_BuyCashShopItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08686EA0", ["pointer", "int", "int", "int", "int", "char", "int", "int", "int"], Cb_Log_BuyCashShopItem_Enter_Func, Cb_Log_BuyCashShopItem_Leave_Func);
//购买道具获取信息
Cb_BuyItem_Get_Data_Enter_Func <- {};
Cb_BuyItem_Get_Data_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81BE658", ["pointer", "pointer", "int", "pointer", "int"], Cb_BuyItem_Get_Data_Enter_Func, Cb_BuyItem_Get_Data_Leave_Func);
//设置角色详细信息
Cb_Set_Charac_Info_Detail_Enter_Func <- {};
Cb_Set_Charac_Info_Detail_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864AC1A", ["pointer", "int", "int", "pointer", "int"], Cb_Set_Charac_Info_Detail_Enter_Func, Cb_Set_Charac_Info_Detail_Leave_Func);
//使用远古地下城道具
Cb_UseAncientDungeonItems_Enter_Func <- {};
Cb_UseAncientDungeonItems_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x859EAC2", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseAncientDungeonItems_Enter_Func, Cb_UseAncientDungeonItems_Leave_Func);
//购买限时商品
Cb_BuyCeraShopLimitItem_Enter_Func <- {};
Cb_BuyCeraShopLimitItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x821F9BA", ["pointer", "pointer", "pointer", "int"], Cb_BuyCeraShopLimitItem_Enter_Func, Cb_BuyCeraShopLimitItem_Leave_Func);
//获取下次清除时间
Cb_User_GetLastClearTime_Enter_Func <- {};
Cb_User_GetLastClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864387E", ["pointer", "int"], Cb_User_GetLastClearTime_Enter_Func, Cb_User_GetLastClearTime_Leave_Func);
//每日可交易金币上限
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func <- {};
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08646496", ["pointer", "int", "int"], Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func, Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func);
//进入副本加载完毕时
Cb_Party_OnStartMapFinishLoading_Enter_Func <- {};
Cb_Party_OnStartMapFinishLoading_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B170A", ["pointer", "int", "int"], Cb_Party_OnStartMapFinishLoading_Enter_Func, Cb_Party_OnStartMapFinishLoading_Leave_Func);
//房间清理完毕
Cb_Battle_Field_onClearMap_Enter_Func <- {};
Cb_Battle_Field_onClearMap_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0830DD2C", ["pointer", "bool", "char"], Cb_Battle_Field_onClearMap_Enter_Func, Cb_Battle_Field_onClearMap_Leave_Func);
//放弃副本
Cb_Party_giveup_game_Enter_Func <- {};
Cb_Party_giveup_game_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B2BAA", ["pointer", "bool", "bool", "bool", "void"], Cb_Party_giveup_game_Enter_Func, Cb_Party_giveup_game_Leave_Func);

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@ -133,5 +133,17 @@
},
"Dps_A/BaseClass/HotFixClass": {
"description": "热更新"
},
"Dps_A/ProjectClass/AvatarUseJewel": {
"description": "时装镶嵌"
},
"Dps_A/BaseClass/LogClass": {
"description": "日志类"
},
"Dps_A/BaseClass/BlobExClass": {
"description": "高级blob"
},
"Dps_A/BaseClass/ScriptManager": {
"description": "pvf管理器"
}
}

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