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3 Commits

Author SHA1 Message Date
lenheart 9d84fe256d 1111 2024-11-15 19:53:44 +08:00
lenheart 6c71c79563 11 2024-10-27 15:32:44 +08:00
lenheart e82c5ceee3 111 2024-10-11 23:56:27 +08:00
32 changed files with 3641 additions and 115 deletions

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@ -0,0 +1,209 @@
/*
文件名:AdMsg.nut
路径:Dps_A/BaseClass/AdMsg/AdMsg.nut
创建日期:2024-10-23 20:46
文件用途:高级消息类
*/
class AdMsg {
RarityColor = [
[255, 255, 255, 255], // 普通
[104, 213, 237, 255], // 高级
[179, 107, 255, 255], // 稀有
[255, 0, 255, 255], // 神器
[255, 180, 0, 255], // 史诗
[255, 102, 102, 255], // 勇者
[255, 20, 147, 255], // 深粉红色
[255, 215, 0, 255] // 金色
];
SendBinary = null;
SendInfoArr = null;
SendStrArr = null;
//写入分隔
function PutSeparate() {
SendBinary.writen(0xc2, 'c');
SendBinary.writen(0x80, 'c');
}
//写入普通字符串
function WriteStr(Str) {
local Point = Memory.allocUtf8String(Str);
local Blob = Sq_Point2Blob(Point.C_Object, Str.len());
SendBinary.writeblob(Blob);
}
//写入颜色字符串
function WriteColorStr(Str, Color) {
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local ColorBlob = blob(104);
for (local i = 0; i< 3; i++) {
ColorBlob.writen(Color[i], 'c');
}
for (local i = 0; i< 101; i++) {
ColorBlob.writen(0xff, 'c');
}
SendInfoArr.push(ColorBlob);
}
//写入表情
function WriteImotIcon(Var) {
//写入分隔
SendBinary.writen(0x1e, 'c');
SendBinary.writen(0x25, 'c');
SendBinary.writen(Var, 'c');
SendBinary.writen(0x1f, 'c');
}
//写入装备
function JumpWrite(Blob, Pos, Value, Type) {
Blob.seek(Pos, 'b');
Blob.writen(Value, Type);
}
function WriteEquipment(Str, Var, Color) {
local ItemObj = Var;
//写入分隔
PutSeparate();
WriteStr(Str);
PutSeparate();
local InfoBlob = blob(104);
for (local i = 0; i< 3; i++) {
InfoBlob.writen(Color[i], 'c');
}
//装备代码
JumpWrite(InfoBlob, 0x4, ItemObj.GetIndex(), 'i');
//品级
JumpWrite(InfoBlob, 0x8, ItemObj.GetAdd_Info(), 'i');
//强化等级
JumpWrite(InfoBlob, 0xc, ItemObj.GetUpgrade(), 'c');
//装备耐久
JumpWrite(InfoBlob, 0xe, ItemObj.GetDurable(), 's');
//是否封装 //TODO
JumpWrite(InfoBlob, 0x10, ItemObj.GetAttachType(), 'c');
//封装次数 //TODO
JumpWrite(InfoBlob, 0x12, ItemObj.GetDurable(), 'c');
//附魔卡片
JumpWrite(InfoBlob, 0x14, ItemObj.GetEnchanting(), 'i');
//红字类型
JumpWrite(InfoBlob, 0x18, ItemObj.GetAmplification(), 'c');
//红字数值
JumpWrite(InfoBlob, 0x1a, 112, 'c');
SendInfoArr.push(InfoBlob);
}
constructor() {
SendStrArr = [];
SendInfoArr = [];
SendBinary = blob(0);
//写入分隔
PutSeparate();
}
//构造信息段结构体
function MakeInfo() {
return {
Str = "",
Flag = 0,
Var = 0,
Color = 0
}
}
Type = 0;
//put 类型
function PutType(gType) {
Type = gType;
}
//put 普通信息
function PutString(Str) {
local Info = MakeInfo();
Info.Str = Str;
SendStrArr.push(Info);
}
//put 颜色信息
function PutColorString(Str, Color) {
local Info = MakeInfo();
Info.Str = Str;
Info.Flag = 1;
Info.Color = Color;
SendStrArr.push(Info);
}
//put 表情
function PutImoticon(Index) {
local Info = MakeInfo();
Info.Flag = 2;
Info.Var = Index;
SendStrArr.push(Info);
}
//put 装备
function PutEquipment(...) {
local Info = MakeInfo();
if (vargv.len() > 1) {
Info.Str = vargv[0];
Info.Var = vargv[1];
Info.Color = vargv[2];
} else {
Info.Var = vargv[0];
Info.Str = PvfItem.GetNameById(vargv[0].GetIndex());
Info.Color = RarityColor[PvfItem.GetPvfItemById(vargv[0].GetIndex()).GetRarity()];
}
Info.Flag = 3;
SendStrArr.push(Info);
}
function Finalize() {
//写入字符串
foreach(Info in SendStrArr) {
//普通字符串
if (Info.Flag == 0) WriteStr(Info.Str);
//写入颜色字符串
else if (Info.Flag == 1) WriteColorStr(Info.Str, Info.Color);
//写入表情
else if (Info.Flag == 2) WriteImotIcon(Info.Var);
//写入装备
else if (Info.Flag == 3) WriteEquipment(Info.Str, Info.Var, Info.Color);
}
}
Pack = null;
function MakePack() {
//文字信息长度
local SendBinaryLen = SendBinary.len();
//申请内存
local SendStrPoint = Memory.alloc(SendBinaryLen);
Sq_WriteBlobToAddress(SendStrPoint.C_Object, SendBinary);
Pack = Packet();
Pack.Put_Header(0, 370);
Pack.Put_Byte(Type);
Pack.Put_Short(0);
Pack.Put_Byte(3);
Pack.Put_Int(SendBinaryLen);
Pack.Put_BinaryEx(SendStrPoint.C_Object, SendBinaryLen);
Pack.Put_Byte(SendInfoArr.len());
for (local i = 0; i< SendInfoArr.len(); i++) {
local Point = Memory.alloc(104);
Sq_WriteBlobToAddress(Point.C_Object, SendInfoArr[i]);
Pack.Put_BinaryEx(Point.C_Object, 104);
}
Pack.Finalize(true);
return Pack;
}
function Delete() {
Pack.Delete();
}
}

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@ -0,0 +1,59 @@
/*
文件名:BlobExClass.nut
路径:BaseClass/BaseTool/BlobExClass.nut
创建日期:2024-05-07 17:34
文件用途:拓展的Blob类
*/
class BlobEx extends blob {
constructor(BaseBlob) {
base.constructor(BaseBlob.len());
writeblob(BaseBlob);
}
function writeblob(B) {
base.writeblob(B);
seek(0);
}
function GetUShort() {
return readn('s');
}
function GetShort() {
return readn('w');
}
function charPtrToInt(arr) {
local value = ((arr[0]) << 0) |
((arr[1]) << 8) |
((arr[2]) << 16) |
((arr[3]) << 24);
return value;
}
// function GetInt() {
// local CurTPos = tell();
// local Ret = charPtrToInt([this[CurTPos], this[CurTPos + 1], this[CurTPos + 2], this[CurTPos + 3]]);
// seek(4, 'c');
// return Ret;
// }
function GetInt() {
return readn('i');
}
function Get256() {
local Buf = readn('c');
return (256.0 + Buf.tofloat()) % 256.0;
}
function GetFloat() {
return readn('f');
}
function GetString(count) {
return stream_myreadstring(count);
}
}

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@ -87,6 +87,77 @@ class GameManager extends Base_C_Object {
print("请注意如果你不处于DP-S开发环境请关闭此功能以免对性能造成影响");
Sq_AutoReload(Path);
}
//开启时装镶嵌
function FixAvatarUseJewel() {
//时装镶嵌修复
_AvatarUseJewel_Object <- AvatarUseJewel();
}
//修复下线卡城镇
function FixSaveTown() {
Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) {
local curArea = NativePointer(arg[3]).add(34).readS8();
if (curArea == 12 || curArea == 13) {
NativePointer(arg[3]).add(34).writeS8(11);
}
}
}
//修复绝望金币异常
function FixDespairGold() {
getroottable()._FixDespairGold_Data_ <- {};
Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8();
NativePointer(arg[1]).add(2044).writeS8(0);
}
}
Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) {
local DgnObj = Dungeon(arg[1]);
local DgnIndex = DgnObj.GetId();
if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) {
//绝望之塔 不再扣除金币
NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]);
getroottable()._FixDespairGold_Data_.rawdelete(arg[1]);
}
}
}
//修复绝望之塔通关后可以用门票继续进入
function FixDespairDungeon() {
Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) {
return 0;
}
}
//修改交易金币上限
function FixGlodTradeDaily(Count) {
local Arr = [0xB8];
local BlobObj = blob(0);
BlobObj.writen(Count, 'i');
for (local i = 0; i< 4; i++) {
Arr.append(BlobObj[i]);
}
Arr.append(0x90);
Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr);
}
//+13免刷新
function Fix_13Upgrade() {
Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"],
function(args) {
return null;
},
function(args) {
local Pos = NativePointer(args[2]).add(27).readU16();
local SUser = User(args[1]);
SUser.SendUpdateItemList(1, 0, Pos);
return null;
});
}
}
//热重载
function _Reload_List_Write_(Path) {

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@ -23,6 +23,7 @@ class _Hacker {
}
local Controler = Sq_HookFunc(S_Ptr(AddressStr), ArgumentArr, EnterFunc, LeaveFunc);
print(Controler);
HookTable.rawset(AddressStr, Controler);
}
}

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@ -0,0 +1,39 @@
/*
文件名:HttpClass.nut
路径:Dps_A/BaseClass/HttpClass/HttpClass.nut
创建日期:2024-10-16 18:41
文件用途:Http类
*/
class Http {
Host = null;
Service = null;
constructor(host, service = "http") {
Host = host;
Service = service;
}
function Request(Type, Url, Content) {
local Request = Type + " " + Url + " HTTP/1.1\r\nHost: " + Host + "\r\n";
if (Content) {
Request += "Content-Length: " + Content.len() + "\r\n";
Request += "Content-Type: application/x-www-form-urlencoded\r\n";
Request += "\r\n";
Request += Content;
} else {
Request += "Connection: close\r\n\r\n";
}
return Sq_CreateHttp(Host, Service, Request);
}
// 发送请求
function Post(Url, Content = null) {
return Request("POST", Url, Content);
}
function Get(Url, Content = null) {
return Request("GET", Url, Content);
}
}

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@ -16,16 +16,13 @@ class IO extends Base_C_Object {
_Fseek_Address = Module.getExportByName(null, "fseek");
_Ftell_Address = Module.getExportByName(null, "ftell");
_Rewind_Address = Module.getExportByName(null, "rewind");
Pos = 0;
_Flush_Address = Module.getExportByName(null, "fflush");
constructor(FileName, Modes) {
local FileObj = Sq_CallFunc(_Fopen_Address, "pointer", ["pointer", "pointer"], Str_Ptr(FileName), Str_Ptr(Modes));
if (FileObj) {
base.constructor(FileObj);
} else error("文件打开错误! FileName: " + FileName);
} else throw ("文件打开错误! FileName: " + FileName);
}
//读取一行
@ -68,6 +65,9 @@ class IO extends Base_C_Object {
Sq_CallFunc(_Fputs_Address, "int", ["pointer", "pointer"], Buffer.C_Object, this.C_Object);
}
function Flush() {
Sq_CallFunc(_Flush_Address, "pointer", ["pointer"], this.C_Object);
}
//关闭文件
function Close() {

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@ -72,4 +72,9 @@ class Inven extends Base_C_Object {
SUser.SendUpdateItemList(1, 0, Slot);
return Ret;
}
//获取时装管理器
function GetAvatarItemMgr() {
return Sq_CallFunc(S_Ptr("0x80DD576"), "pointer", ["pointer"], this.C_Object);
}
}

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@ -48,6 +48,10 @@ class Item extends Base_C_Object {
Attribute.seek(2);
return Attribute.readn('i');
}
//获取品级
function GetRarity() {
return Sq_CallFunc(S_Ptr("0x80F12D6"), "int", ["pointer"], this.C_Object);
}
//设置编号
function SetIndex(Index) {
Attribute.seek(2);
@ -120,11 +124,22 @@ class Item extends Base_C_Object {
Attribute.writen(Value, 'i');
}
//获取交易类型
function GetAttachType() {
return Sq_CallFunc(S_Ptr("0x80F12E2"), "int", ["pointer"], this.C_Object);
}
//刷写装备数据
function Flush() {
Sq_WriteBlobToAddress(C_Object, Attribute);
}
//检查是否为空
// function IsEmpty() {
// return Sq_CallFunc(S_Ptr("0x811ED66"), "int", ["pointer"], this.C_Object);
// }
//删除道具
function Delete() {
Sq_Inven_RemoveItem(C_Object);
@ -133,3 +148,8 @@ class Item extends Base_C_Object {
}
//是否可打包
function Item::IsPackagble() {
return Sq_CallFunc(S_Ptr("0x828B5B4"), "int", ["pointer"], this.C_Object);
}

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@ -0,0 +1,90 @@
/*
文件名:LogClass.nut
路径:Dps_A/BaseClass/LogClass/LogClass.nut
创建日期:2024-10-10 11:35
文件用途:日志类
*/
class Log {
//linux创建文件夹
// function api_mkdir(path) {
// var path_ptr = Memory.allocUtf8String(path);
// if (opendir(path_ptr))
// return true;
// return mkdir(path_ptr, 0x1FF);
// }
_opendir_Address = Module.getExportByName(null, "opendir");
_mkdir_Address = Module.getExportByName(null, "mkdir");
Logger = null;
LoggerBuffer = null;
Coro = null;
constructor(Info) {
Logger = {};
LoggerBuffer = {};
local DirPath = Str_Ptr("/dp_s/log");
if (!(Sq_CallFunc(_opendir_Address, "int", ["pointer"], DirPath))) {
Sq_CallFunc(_mkdir_Address, "int", ["pointer", "int"], DirPath, 0x1FF);
}
//打开文件输出句柄
foreach(Level, Path in Info) {
try {
local Io = IO(Path, "a");
Logger[Level] <- Io;
LoggerBuffer[Level] <- [];
} catch (exception) {
error("日志器初始化失败");
}
}
getroottable()._Logger_Object_ <- this;
Cb_timer_dispatch_Func.rawset("__System__Logger__Event", Update.bindenv(this));
Coro = newthread(__Write__.bindenv(this));
}
function Put(Type, Message) {
if (getroottable().rawin("_Logger_Object_")) {
if (getroottable()._Logger_Object_.Logger.rawin(Type)) {
getroottable()._Logger_Object_.LoggerBuffer[Type].push(Message);
// getroottable()._Logger_Object_.Logger[Type].Write(Message);
// getroottable()._Logger_Object_.Logger[Type].Flush();
} else {
error("未知的日志类型");
}
} else {
error("未初始化日志器");
}
}
function __Write__() {
local ret = suspend("no");
foreach(Type, MessageArr in LoggerBuffer) {
for (local i = 0; i< MessageArr.len(); i++) {
Logger[Type].Write(MessageArr[i]);
Logger[Type].Flush();
MessageArr.remove(i);
i--;
suspend("no");
}
}
return "yes";
}
function Update() {
local susparam = "noq";
if (Coro.getstatus() == "idle") susparam = Coro.call();
else if (Coro.getstatus() == "suspended") susparam = Coro.wakeup();
if (susparam == "yes") {
Coro = newthread(__Write__.bindenv(this));
}
}
}

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@ -13,6 +13,16 @@ class Memory {
function allocUtf8String(Str) {
return NativePointer(Str_Ptr(Str));
}
function copy(P1, P2, Size) {
local WriteArr = Sq_ReadByteArr(P2.C_Object, Size);
P1.writeByteArray(WriteArr);
}
function reset(P1, Size) {
local WriteArr = array(Size, 0);
P1.writeByteArray(WriteArr);
}
}
class NativePointer extends Base_C_Object {
@ -29,14 +39,23 @@ class NativePointer extends Base_C_Object {
}
}
function Output(Size) {
local Buf = Sq_Point2Blob(this.C_Object, Size);
local Str = "[";
foreach(Value in Buf) {
Str = format("%s%02X", Str, Value);
Str += ",";
}
Str += "]";
print(Str);
}
function add(intoffset) {
this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "+");
return this;
return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "+"));
}
function sub(intoffset) {
this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "-");
return this;
return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "-"));
}
function writeByteArray(arr) {

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@ -65,6 +65,40 @@ class Packet extends Base_C_Object {
Sq_Packet_Send(SUser.C_Object, this.C_Object);
}
function GetByte() {
local data = Memory.alloc(1);
if (Sq_CallFunc(S_Ptr("0x858CF22"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS8();
}
return null;
}
function GetShort() {
local data = Memory.alloc(2);
if (Sq_CallFunc(S_Ptr("0x858CFC0"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS16();
}
return null;
}
function GetInt() {
local data = Memory.alloc(4);
if (Sq_CallFunc(S_Ptr("0x858D27E"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data.readS32();
}
return null;
}
function GetBinary(len) {
local data = Memory.alloc(len);
if (Sq_CallFunc(S_Ptr("0x858D3B2"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) {
return data;
}
return null;
}
function Delete() {
Sq_CallFunc(S_Ptr("0x858DE80"), "void", ["pointer"], this.C_Object);
Sq_Delete_Point(this.C_Object);

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@ -44,6 +44,7 @@ class PvfItem extends Base_C_Object {
return Sq_GetNameByIdFromPvf(GetIndex());
}
//Public
function GetNameById(Id) {
return Sq_GetNameByIdFromPvf(Id);
@ -71,3 +72,8 @@ function PvfItem::GetUsableLevel() {
function PvfItem::IsStackable() {
return Sq_CallFunc(S_Ptr("0x80f12fa"), "int", ["pointer"], this.C_Object);
}
//获取消耗品类型
function PvfItem::GetItemType() {
return Sq_CallFunc(S_Ptr("0x8514A84"), "int", ["pointer"], this.C_Object);
}

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@ -277,4 +277,13 @@ class RedBlackTree {
}
return null;
}
function GetPop() {
if (this.size <= 0) return null;
local z = this.minimum();
if (z != this.nil) {
return z;
}
return null;
}
}

File diff suppressed because it is too large Load Diff

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@ -17,9 +17,13 @@ class Timer {
Cb_timer_dispatch_Func.rawset("__System__Timer__Event", Update.bindenv(this));
}
function ClockTime() {
return Sq_GetTimestampString().slice(-10).tointeger();
}
//检测延时任务
function CheckTimeOut() {
local Node = Wait_Exec_Tree.pop();
local Node = Wait_Exec_Tree.GetPop();
if (!Node) {
return;
}
@ -27,11 +31,13 @@ class Timer {
local Info = Node.Info;
//执行时间
local exec_time = Node.time;
//如果没到执行时间,放回去,等待下次扫描
if (clock() <= exec_time) {
Wait_Exec_Tree.insert(exec_time, Node.Info);
//如果没到执行时间,就不管
if (ClockTime() <= exec_time) {
return;
}
//该执行了从树中删除这个元素
Wait_Exec_Tree.pop();
//函数
local func = Info[0];
//参数
@ -47,10 +53,9 @@ class Timer {
target_arg_list.push(vargv[i]);
}
//当前时间戳,单位:秒
local time_sec = clock();
local time_sec = ClockTime();
//计算下一次执行的时间
local exec_time_sec = time_sec + (delay_time / 1000.0).tofloat();
local exec_time_sec = time_sec + delay_time;
//设置下一次执行
local func_info = [];
@ -62,7 +67,7 @@ class Timer {
//检测定时任务
function CheckCronTask() {
local Node = Date_Exec_Tree.pop();
local Node = Date_Exec_Tree.GetPop();
if (!Node) {
return;
}
@ -72,38 +77,27 @@ class Timer {
local exec_time = Node.time;
//如果没到执行时间,放回去,等待下次扫描
if (time() <= exec_time) {
Date_Exec_Tree.insert(exec_time, Node.Info);
// Date_Exec_Tree.insert(exec_time, Node.Info);
return;
}
Date_Exec_Tree.pop();
//函数
local func = Info[0];
//参数
local func_args = Info[1];
//下次任务叠加时间
//Cron字符串
local NextTimestep = Info[2];
//执行函数
func.acall(func_args);
//继续构建下一次任务
Date_Exec_Tree.insert(time() + NextTimestep, Info);
Date_Exec_Tree.insert(Sq_Cron_Next(NextTimestep, time()), Info);
}
function SetCronTask(target_func, CronString, ...) {
local parts = split(CronString, "/");
local minute = parts[0].tointeger();
local hour = parts[1].tointeger();
local day = parts[2].tointeger();
local weekday = parts[3].tointeger();
local S_minute = minute * 60;
local S_hour = hour * 60 * 60;
local S_day = day * 24 * 60 * 60;
local S_weekday = weekday * 7 * 24 * 60 * 60;
local AddTimestep = S_minute + S_hour + S_day + S_weekday;
local NowTimestep = time();
//下一次执行的时间
local NextTimestep = AddTimestep + NowTimestep;
local NextTimestep = Sq_Cron_Next(CronString, NowTimestep);
local target_arg_list = [];
target_arg_list.push(getroottable());
@ -119,7 +113,7 @@ class Timer {
//参数列表
func_info.push(target_arg_list);
//间隔时间戳时间
func_info.push(AddTimestep);
func_info.push(CronString);
_Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info);
}

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@ -600,3 +600,8 @@ function User::SendItemMail(UID, CID, ItemList, title, content) {
Pack.Delete();
}
}
//道具是否被锁
function User::CheckItemLock(Type, Slot) {
return Sq_CallFunc(S_Ptr("0x8646942"), "int", ["pointer", "int", "int"], this.C_Object, Type, Slot);
}

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@ -252,9 +252,112 @@ function TestCronTask(str) {
print("定时任务已执行一次");
}
// class Map{
// }
// Timer.SetTimeOut(function() {
// local dgn_requirements = {
// [1] = [0, 10, 1, 20, 2, 30, 3, 40, 4, 40],
// [2] = [0, 20],
// };
// print(dgn_requirements[1]);
// printT(dgn_requirements);
// }, 0);
// Timer.SetTimeOut(function() {
// local SUser = World.GetUserByUid(1);
// local InvenObj = SUser.GetInven();
// local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 56);
// local AdMsgObj = AdMsg();
// AdMsgObj.PutType(8);
// AdMsgObj.PutString("测试文字");
// AdMsgObj.PutColorString("测试文字", [255, 85, 0]);
// AdMsgObj.PutImoticon(2);
// AdMsgObj.PutEquipment("主动提供名字", EquObj, [255, 85, 0]);
// AdMsgObj.PutEquipment(EquObj);
// AdMsgObj.Finalize();
// // SUser.Send(AdMsgObj.MakePack());
// World.SendAll(AdMsgObj.MakePack());
// AdMsgObj.Delete();
// }, 0);
Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
// print("初始化开始时间: " + time());
// local PvfObject = Script();
// print("初始化结束时间: " + time());
print(123123);
local Str = "{\"op\":2024041602,\"uid\":1,\"map\":{\"id\":15154,\"ra\":0},\"cid\":1}";
local Pack = Packet();
Pack.Put_Header(1, 130);
Pack.Put_Byte(1);
Pack.Put_Int(Str.len());
Pack.Put_Binary(Str);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
print("asdasdadad");
// local Sing = Memory.alloc(100);
// Sing.add(0).writeU32(1200);
// Sing.add(4).writeU32(3037);
// Sing.add(8).writeU32(1);
// Sing.add(12).writeU32(100);
// Sing.add(16).writeU32(100);
// Sing.add(20).writeU32(100);
// Sing.add(40).writeU32(time());
// Sing.add(68).writeU32(100);
// local Sing = Memory.alloc(100);
// Sing.add(10).writeInt(1200);
// Sing.add(14).writeInt(100);
// Sing.add(18).writeInt(100);
// Sq_CallFunc(S_Ptr(0x84DB452), "pointer", ["pointer", "pointer", "pointer"], S_Ptr("0x0"), SUser.C_Object, Sing.C_Object);
// //修复金币异常
// //CParty::UseAncientDungeonItems
// var CParty_UseAncientDungeonItems_ptr = ptr(0x859EAC2);
// var CParty_UseAncientDungeonItems = new NativeFunction(CParty_UseAncientDungeonItems_ptr, 'int', ['pointer', 'pointer', 'pointer', 'pointer'], {
// "abi": "sysv"
// });
// Interceptor.replace(CParty_UseAncientDungeonItems_ptr, new NativeCallback(function(party, dungeon, inven_item, a4) {
// //当前进入的地下城id
// var dungeon_index = CDungeon_get_index(dungeon);
// //根据地下城id判断是否为绝望之塔
// if ((dungeon_index >= 11008) && (dungeon_index <= 11107)) {
// //绝望之塔 不再扣除金币
// return 1;
// }
// //其他副本执行原始扣除道具逻辑
// return CParty_UseAncientDungeonItems(party, dungeon, inven_item, a4);
// }, 'int', ['pointer', 'pointer', 'pointer', 'pointer']));
// }
// local exp_bonus = Memory.alloc(4);
// local gold_bonus = Memory.alloc(4);
// local quest_point_bonus = Memory.alloc(4);
// local quest_piece_bonus = Memory.alloc(4);
// //计算任务基础奖励(不包含道具奖励)
// Sq_CallFunc(S_Ptr(0x866E7A8), "int", ["pointer", "pointer", "pointer", "pointer", "pointer", "pointer", "int"], SUser, pvfQuest, exp_bonus, gold_bonus, quest_point_bonus, quest_piece_bonus, 1);
// local mitems = {};
// mitems[3037] <- 500;
// SUser.SendMail(mitems, {
// Title = "标题",
// Text = "内容"
// });
// Timer.SetCronTask(function() {
// }, "1/0/0/0"); //计划任务格式为 1/0/0/0 这样格式的字符串 代表 分 时 天 周 如例子标识的 为每分钟执行1次
// local MoveSUser = World.GetUserByUidCid(2, 2);
// local Pack = Packet();
// Pack.Put_Header(0, 22);
@ -266,14 +369,45 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
// Pack.Finalize(true);
// SUser.Send(Pack);
// Pack.Delete();
// local MoveSUser = World.GetUserByUidCid(2, 2);
local Pack = Packet();
Pack.Put_Header(0, 23);
Pack.Put_Short(SUser.GetUniqueId()); //唯一id
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Delete();
// local Pack = Packet();
// Pack.Put_Header(0, 23);
// Pack.Put_Short(MoveSUser.GetUniqueId()); //唯一id
// Pack.Put_Byte(MoveSUser.GetLocation().Town); //城镇
// Pack.Put_Byte(7); //区域
// Pack.Put_Short(MoveSUser.GetAreaPos().X);
// Pack.Put_Short(MoveSUser.GetAreaPos().Y);
// Pack.Put_Byte(MoveSUser.GetDirections()); //朝向
// Pack.Put_Byte(MoveSUser.GetVisibleValues()); //是否可见
// Pack.Finalize(true);
// print(111);
// SUser.Send(Pack);
// Pack.Delete();
// local PartyObj = SUser.GetParty();
// Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037);
// Haker.LoadHook(S_Ptr("0x859D14E"),
// ["pointer", "pointer"],
// function(args) {
// local PartyObj = Party(args[0]);
// local Ssuser = PartyObj.GetUser(0);
// if (Ssuser) {
// local pack = Packet(args[1]);
// Ssuser.Send(pack);
// }
// return null;
// },
// function(args) {
// return null;
// });
// local RealList = [World.GetUserByUidCid(2, 2), World.GetUserByUidCid(1, 1)];
// foreach(_Index, Value in RealList) {
@ -606,31 +740,73 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) {
};
Gm_InputFunc_Handle.AAA <- function(SUser, CmdString) {
Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) {
// World.MoveArea(SUser, 1, 0, 55, 349);
// //查询的sql语句
// local sql = "SELECT m_id,charac_name,lev,village,job,exp,Hp FROM charac_info WHERE charac_no = 1;";
// //查询的元素类型按sql中的顺序
// local column_type_list = ["int", "string", "int", "int", "int", "int", "int"];
// local SqlObj = MysqlPool.GetInstance().GetConnect();
// local result = SqlObj.Select(sql, column_type_list);
// print(789456);
// local Str = "{\"op\":20078034,\"info\":[{\"uid\":1,\"name\":\"Kina\",\"growjob\":4,\"avatar\":[101550559,101560718,101570470,101520542,101500739,101510903,101540654,101580144,101530499],\"job\":0},{\"uid\":2,\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[105550431,105560424,105570386,105520415,105500424,105510429,105540408,105580144,105530361],\"job\":5},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058, 601560056, 601570051, 601520050, 601500058, 601510057, 601530049, 601540058, 601580021],\"job\":0}]}";
local Str = "{\"op\":20084038,\"uid\":2,\"type\":9,\"cid\":2}";
local Pack = Packet();
Pack.Put_Header(1, 130);
Pack.Put_Byte(1);
Pack.Put_Int(Str.len());
Pack.Put_Binary(Str);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
// printT(result);
print("asdasdadad");
// MysqlPool.GetInstance().PutConnect(SqlObj);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
//建库
local sql = "SELECT slot FROM frida.setCharacSlotLimit WHERE account_id = " + account_id + ";";
local column_type_list = ["int"];
local result = SqlObj.Select(sql, column_type_list);
if (result.len() > 0) {
};
function HexStringToInt(Str) {
if (!(getroottable().rawin("__strtol__function__address__"))) __strtol__function__address__ <- Module.getExportByName(null, "strtol");
local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16);
return Ret;
}
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
function UserdataSliceStr(Data) {
local Str = "" + Data;
local Pos = Str.find("0x");
local Pos2 = Str.find(")");
local Ret = Str.slice(Pos + 2, Pos2);
return Ret;
}
// //幸运值获取装备品级
// Haker.LoadHook("0x08550BE4", ["pointer", "pointer", "int", "int", "int"],
// function(args) {
// local P = args[0];
// local ABuf = NativePointer(P).readPointer();
// local BBuf = NativePointer(P).add(4).readPointer();
// local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5));
// local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5));
// local Size = (B - A) >> 2;
// print(Size);
// },
// function(args) {
// return 4;
// });
Cb_fnStatQuestClear_Enter_Func.text <- function(args) {
local user = User(args[0])
print(args[1]);
print(user.GetCharacName());
};
Timer.SetTimeOut(function() {
local P = S_Ptr("0x08550BE4");
local ABuf = NativePointer(P).readPointer();
print("ABuf: " + ABuf);
local BBuf = NativePointer(P).add(4).readPointer();
print("BBuf: " + BBuf);
local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5));
print("A:" + A);
local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5));
print("B:" + B);
local Size = (B - A) >> 2;
print(Size);
}, 0)

View File

@ -4,6 +4,23 @@
创建日期:2024-05-01 16:24
文件用途:服务端核心类
*/
function removeBackslashes(str) {
local result = "";
local index = 0;
local backslashIndex = -1;
while (true) {
backslashIndex = str.find("\\", index);
if (backslashIndex == null) {
result += str.slice(index);
break;
}
result += str.slice(index, backslashIndex);
index = backslashIndex + 1;
}
return result;
}
class ServerControl {
function Get_User_Item_Count(SUser, ItemId) {
@ -26,25 +43,8 @@ class ServerControl {
};
}
function removeBackslashes(str) {
local result = "";
local index = 0;
local backslashIndex = -1;
while (true) {
backslashIndex = str.find("\\", index);
if (backslashIndex == null) {
result += str.slice(index);
break;
}
result += str.slice(index, backslashIndex);
index = backslashIndex + 1;
}
return result;
}
constructor() {
//分发来自网关的包
GatewaySocketPackFuncMap.rawset(20240730, function(Jso) {
local UserList = [];
@ -53,7 +53,6 @@ class ServerControl {
if (SUser) UserList.append(SUser);
else UserList.append(null);
}
foreach(_Index, SUser in UserList) {
if (SUser) {
Jso.uid <- SUser.GetUID();
@ -688,6 +687,40 @@ class ServerControl {
Socket.SendGateway(T);
}
};
Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) {
if (args.pop() >= 0) {
local SUser = User(args[1]);
local Unid = NativePointer(args[2]).add(13).readShort();
local OtherUser = World.GetUserBySession(Unid);
if (OtherUser && SUser) {
local Jso = {
seeUid = SUser.GetUID(),
seeCid = SUser.GetCID(),
viewedUid = OtherUser.GetUID(),
viewedCid = OtherUser.GetCID(),
op = 20069009
}
Socket.SendGateway(Jso);
}
}
}
//任务完成
Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) {
local SUser = User(args[0])
local Jso = {
uid = SUser.GetUID(),
cid = SUser.GetCID(),
queId = args[1],
op = 20069009
}
Socket.SendGateway(Jso);
};
}
}

View File

@ -0,0 +1,146 @@
/*
文件名:AvatarUseJewel.nut
路径:Dps_A/ProjectClass/AvatarUseJewel/AvatarUseJewel.nut
创建日期:2024-10-09 19:52
文件用途:时装镶嵌
*/
class AvatarUseJewel {
function WongWork_CAvatarItemMgr_getJewelSocketData(a, b) {
return Sq_CallFunc(S_Ptr("0x82F98F8"), "pointer", ["pointer", "int"], a, b);
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CInventory_delete_item(C_Object, Type, Slot, Count, Ps, Log) {
return Sq_CallFunc(S_Ptr("0x850400C"), "int", ["pointer", "int", "int", "int", "int", "int"], C_Object, Type, Slot, Count, Ps, Log);
}
function api_set_JewelSocketData(jewelSocketData, slot, emblem_item_id) {
if (jewelSocketData) {
NativePointer(jewelSocketData).add(slot * 6 + 2).writeInt(emblem_item_id);
}
}
function DB_UpdateAvatarJewelSlot_makeRequest(a, b, c) {
return Sq_CallFunc(S_Ptr("0x843081C"), "pointer", ["int", "int", "pointer"], a, b, c);
}
//获取时装在数据库中的uid
function api_get_avartar_ui_id(avartar) {
return NativePointer(avartar).add(7).readInt();
}
function FixFunction() {
Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"],
function(args) {
//角色
local SUser = User(args[1]);
//包数据
local Pack = Packet(args[2]);
//校验角色状态是否允许镶嵌
if (!SUser || SUser.GetState() != 3) {
return;
}
//时装所在的背包槽
local Inven_Slot = Pack.GetShort();
//时装item_id
local Item_Id = Pack.GetInt();
//本次镶嵌徽章数量
local Emblem_Count = Pack.GetByte();
//获取时装道具
local InvemObj = SUser.GetInven();
local AvatarObj = InvemObj.GetSlot(2, Inven_Slot);
//校验时装 数据是否合法
if (!AvatarObj || AvatarObj.IsEmpty || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return;
local Avartar_AddInfo = AvatarObj.GetAdd_Info();
//获取时装管理器
local Inven_AvartarMgr = InvemObj.GetAvatarItemMgr();
//获取时装插槽数据
local Jewel_Socket_Data = AvatarUseJewel.WongWork_CAvatarItemMgr_getJewelSocketData(Inven_AvartarMgr, Avartar_AddInfo);
if (!Jewel_Socket_Data) return;
//最多只支持3个插槽
if (Emblem_Count <= 3) {
local emblems = {};
for (local i = 0; i< Emblem_Count; i++) {
//徽章所在的背包槽
local emblem_inven_slot = Pack.GetShort();
//徽章item_id
local emblem_item_id = Pack.GetInt();
//该徽章镶嵌的时装插槽id
local avartar_socket_slot = Pack.GetByte();
//获取徽章道具
local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!EmblemObje || EmblemObje.IsEmpty || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = AvatarUseJewel.CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = NativePointer(Jewel_Socket_Data).add(avartar_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) return;
emblems[avartar_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
//开始镶嵌
foreach(avartar_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
AvatarUseJewel.CInventory_delete_item(InvemObj.C_Object, 1, emblem_inven_slot, 1, 8, 1);
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
AvatarUseJewel.api_set_JewelSocketData(Jewel_Socket_Data, avartar_socket_slot, emblem_item_id);
}
//时装插槽数据存档
AvatarUseJewel.DB_UpdateAvatarJewelSlot_makeRequest(SUser.GetCID(), AvatarUseJewel.api_get_avartar_ui_id(AvatarObj.C_Object), Jewel_Socket_Data);
//通知客户端时装数据已更新
SUser.SendUpdateItemList(1, 1, Inven_Slot);
//回包给客户端
local Pack = Packet();
Pack.Put_Header(1, 204);
Pack.Put_Int(1);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
return null;
},
function(args) {
return 0;
}
);
}
constructor() {
FixFunction();
}
}

View File

@ -0,0 +1,496 @@
/*
文件名:EquimentUseJewel.nut
路径:Dps_A/ProjectClass/EquimentUseJewel/EquimentUseJewel.nut
创建日期:2024-10-28 21:18
文件用途:装备镶嵌
*/
class EquimentUseJewel {
ExecUser = null;
//建库建表
function CreateMysqlTable() {
local CreateSql1 = "create database if not exists l_equ_jewel default charset utf8;"
local CreateSql2 = "CREATE TABLE l_equ_jewel.equipment ( equ_id int(11) AUTO_INCREMENT, jewel_data blob NOT NULL,andonglishanbai_flag int(11),date VARCHAR(255), PRIMARY KEY (equ_id)) ENGINE=InnoDB DEFAULT CHARSET=utf8,AUTO_INCREMENT = 150;"
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(CreateSql1);
SqlObj.Exec_Sql(CreateSql2);
MysqlPool.GetInstance().PutConnect(SqlObj);
}
function api_get_jewel_socket_data(id) { //获取徽章数据,存在返回徽章数据,不存在返回空字节数据
local CheckSql = "SELECT jewel_data FROM l_equ_jewel.equipment where equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["binary"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
}
function api_exitjeweldata(id) { //0代表不存在,存在返回1
local CheckSql = "SELECT andonglishanbai_flag FROM l_equ_jewel.equipment where equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
}
function save_equiment_socket(socket_data, id) { //0代表不存在,存在返回1
local CheckSql = "UPDATE l_equ_jewel.equipment SET jewel_data = 0x" + socket_data + " WHERE equ_id = " + id + ";";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(CheckSql, ["int"]);
printT(Ret);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
//没结婚要返回false
if (Ret.len()< 1 || Ret[0][0] == null) {
return false;
} else {
return true;
}
}
function CUser_SendCmdErrorPacket(SUser, id, id2) {
local Pack = Packet();
Pack.Put_Header(1, id);
Pack.Put_Byte(0);
Pack.Put_Byte(id2);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
function api_PacketBuf_get_buf(packet_buf) {
return NativePointer(NativePointer(packet_buf).add(20).readPointer()).add(13);
}
function add_equiment_socket(equipment_type) { //0代表开孔失败 成功返回标识
/*
武器10
称号11
上衣12
头肩13
下衣14
鞋子15
腰带16
项链17
手镯18
戒指19
辅助装备20
魔法石21
*/
/*
红色:'010000000000010000000000000000000000000000000000000000000000' A
黄色:'020000000000020000000000000000000000000000000000000000000000' B
绿色:'040000000000040000000000000000000000000000000000000000000000' C
蓝色:'080000000000080000000000000000000000000000000000000000000000' D
白金:'100000000000100000000000000000000000000000000000000000000000'
*/
local DB_JewelsocketData = "";
switch (equipment_type) {
case 10: //武器10 SS
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 11: //称号11 SS
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 12: //上衣12 C
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
break;
case 13: //头肩13 B
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
break;
case 14: //下衣14 C
DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000"
break;
case 15: //鞋子15 D
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
break;
case 16: //腰带16 A
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
break;
case 17: //项链17 B
DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000"
break;
case 18: //手镯18 D
DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000"
break;
case 19: //戒指19 A
DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000"
break;
case 20: //辅助装备20 S
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
case 21: //魔法石21 S
DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000"
break;
default:
DB_JewelsocketData = "000000000000000000000000000000000000000000000000000000000000"
break;
}
local date = time();
local Ct = Sq_GetTimestampString();
date = date.tostring() + Ct;
local CheckSql = "INSERT INTO l_equ_jewel.equipment (andonglishanbai_flag,jewel_data,date) VALUES(1,0x" + DB_JewelsocketData + ",\'" + date + "\');";
local CheckSql1 = "SELECT equ_id FROM l_equ_jewel.equipment where date = \'" + date + "\';";
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Select(CheckSql, ["int"]);
local Ret = SqlObj.Select(CheckSql1, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return 0;
} else {
return Ret[0][0];
}
return 0;
}
function CStackableItem_getJewelTargetSocket(C_Object) {
return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object);
}
function CUser_SendUpdateItemList_DB(SUser, Slot, DB_JewelSocketData) {
local Pack = Packet();
Pack.Put_Header(0, 14);
Pack.Put_Byte(0);
Pack.Put_Short(1);
local InvenObj = SUser.GetInven();
Sq_CallFunc(S_Ptr("0x084FC6BC"), "int", ["pointer", "int", "int", "pointer"], InvenObj.C_Object, 1, Slot, Pack.C_Object);
Pack.Put_BinaryEx(DB_JewelSocketData.C_Object, 30);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
function GetByte(value) {
local Blob = blob();
Blob.writen(value, 'w');
print(Blob.len());
return Blob;
}
function intToHex(num) {
if (num == 0) {
return "0";
}
local hexDigits = "0123456789abcdef";
local hexString = "";
while (num > 0) {
local remainder = num % 16;
hexString = hexDigits[remainder] + hexString;
num = (num / 16).tointeger();
}
return hexString;
}
function lengthCutting(str, ystr, num, maxLength) {
// 如果字符串长度小于最大长度在前面补0
local lengthDiff = maxLength - str.len();
if (lengthDiff > 0) {
local zeroPadding = "";
for (local i = 0; i< lengthDiff; i++) {
zeroPadding += "0";
}
str = zeroPadding + str;
}
local strArr = "";
for (local i = 0; i< str.len(); i += num) {
local endIndex = i + num;
if (endIndex > str.len()) {
endIndex = str.len();
}
strArr += str.slice(i, endIndex);
}
return ystr + strArr;
}
HackReturnAddSocketToAvatarFalg = null;
function HackReturnAddSocketToAvatar(Code) {
//通过hook get short直接返回0达到错误返回的效果
//标记flag
HackReturnAddSocketToAvatarFalg = Code;
Haker.LoadHook("0x0858D0B0", ["pointer", "pointer", "int"],
function(args) {
return null;
},
function(args) {
Haker.UnLoadHook("0x0858D0B0");
return 0;
});
}
function FixFunction() {
//称号回包
Haker.LoadHook("0x08641A6A", ["pointer", "pointer", "int", "pointer", "int"],
function(args) {
return null;
}.bindenv(this),
function(args) {
local JewelSocketData = api_get_jewel_socket_data(NativePointer(args[3]).add(25).readU32());
local ret = args.pop();
if (JewelSocketData && NativePointer(JewelSocketData).add(0).readU8() != 0) {
local Pack = Packet(args[1]);
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
}
return null;
}.bindenv(this));
//设计图继承
Haker.LoadHook("0x08671EB2", ["pointer", "pointer", "pointer", "int"],
function(args) {
local jewelSocketID = NativePointer(args[2]).add(25).readU32();
NativePointer(args[1]).add(25).writeU32(jewelSocketID);
return null;
}.bindenv(this),
function(args) {
return null;
}.bindenv(this));
//装备开孔
Haker.LoadHook("0x0821A412", ["pointer", "pointer", "pointer", "int"],
function(args) {
local SUser = User(args[1]);
local Pack = Packet(args[2]);
local equ_slot = Pack.GetShort();
local equitem_id = Pack.GetInt();
local sta_slot = Pack.GetShort();
local CurCharacInvenW = SUser.GetInven();
local inven_item = CurCharacInvenW.GetSlot(1, equ_slot);
if (equ_slot > 56) { //修改后大于56则是时装装备 原:如果不是装备文件就调用原逻辑
equ_slot = equ_slot - 57;
local C_PacketBuf = api_PacketBuf_get_buf(args[2]) //获取原始封包数据
C_PacketBuf.add(0).writeShort(equ_slot) //修改掉装备位置信息 时装类镶嵌从57开始。
//执行原逻辑
return null;
}
//如果已开启镶嵌槽则不执行
local equ_id = NativePointer(inven_item.C_Object).add(25).readU32();
if (api_exitjeweldata(equ_id)) {
HackReturnAddSocketToAvatar(0x13);
return null;
}
local item = PvfItem.GetPvfItemById(equitem_id);
local ItemType = Sq_CallFunc(S_Ptr("0x08514D26"), "int", ["pointer"], item.C_Object);
if (ItemType == 10) {
SUser.SendNotiBox("装备为武器类型,不支持打孔!", 1)
HackReturnAddSocketToAvatar(0x0);
return null;
} else if (ItemType == 11) {
SUser.SendNotiBox("装备为称号类型,不支持打孔!", 1)
HackReturnAddSocketToAvatar(0x0);
return null;
}
local id = add_equiment_socket(ItemType);
Sq_Inven_RemoveItemFormCount(CurCharacInvenW.C_Object, 1, sta_slot, 1, 8, 1); //删除打孔道具
NativePointer(inven_item.C_Object).add(25).writeU32(id) //写入槽位标识
SUser.SendUpdateItemList(1, 0, equ_slot);
local JewelSocketData = api_get_jewel_socket_data(id);
CUser_SendUpdateItemList_DB(SUser, equ_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
local Pack = Packet();
Pack.Put_Header(1, 209);
Pack.Put_Byte(1);
Pack.Put_Short(equ_slot + 104);
Pack.Put_Short(sta_slot);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
HackReturnAddSocketToAvatar(0x0);
return null;
}.bindenv(this),
function(args) {
//跳的错误返回0 正常调用的话不处理返回值
if (HackReturnAddSocketToAvatarFalg != null) {
local SUser = User(args[1]);
// SUser.SendItemSpace(0);
CUser_SendCmdErrorPacket(SUser, 209, HackReturnAddSocketToAvatarFalg);
HackReturnAddSocketToAvatarFalg = null;
return 0;
}
return null;
}.bindenv(this));
//装备镶嵌和时装镶嵌
Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"],
function(args) {
local SUser = User(args[1]);
local Pack = Packet(args[2]);
local State = SUser.GetState();
if (State != 3) return null;
local avartar_inven_slot = Pack.GetShort();
local avartar_item_id = Pack.GetInt();
local emblem_cnt = Pack.GetByte();
//下面是参照原时装镶嵌的思路写的。个别点标记出来。
if (avartar_inven_slot > 104) {
local equipment_inven_slot = avartar_inven_slot - 104; //取出真实装备所在背包位置值
local Inven = SUser.GetInven();
local equipment = Inven.GetSlot(1, equipment_inven_slot);
//校验是否合法
if (!equipment || equipment.IsEmpty || (equipment.GetIndex() != avartar_item_id) || SUser.CheckItemLock(1, equipment_inven_slot)) return;
local id = NativePointer(equipment.C_Object).add(25).readU32();
local JewelSocketData = api_get_jewel_socket_data(id);
if (!JewelSocketData) return;
local emblems = {};
if (emblem_cnt <= 3) {
for (local i = 0; i< emblem_cnt; i++) {
local emblem_inven_slot = Pack.GetShort();
local emblem_item_id = Pack.GetInt();
local equipment_socket_slot = Pack.GetByte();
local emblem = Inven.GetSlot(1, emblem_inven_slot);
//校验徽章及插槽数据是否合法
if (!emblem || emblem.IsEmpty || (emblem.GetIndex() != emblem_item_id) || (equipment_socket_slot >= 3)) return;
//校验徽章是否满足时装插槽颜色要求
//获取徽章pvf数据
local citem = PvfItem.GetPvfItemById(emblem_item_id);
if (!citem) return;
//校验徽章类型
if (!citem.IsStackable() || citem.GetItemType() != 20) return;
//获取徽章支持的插槽
local emblem_socket_type = CStackableItem_getJewelTargetSocket(citem.C_Object);
//获取要镶嵌的时装插槽类型
local avartar_socket_type = JewelSocketData.add(equipment_socket_slot * 6).readShort();
if (!(emblem_socket_type & avartar_socket_type)) {
return;
}
emblems[equipment_socket_slot] <- [emblem_inven_slot, emblem_item_id];
}
}
foreach(equipment_socket_slot, emblemObject in emblems) {
//删除徽章
local emblem_inven_slot = emblemObject[0];
Sq_Inven_RemoveItemFormCount(Inven.C_Object, 1, emblem_inven_slot, 1, 8, 1); //删除打孔道具
//设置时装插槽数据
local emblem_item_id = emblemObject[1];
JewelSocketData.add(2 + 6 * equipment_socket_slot).writeU32(emblem_item_id);
}
local Buf = Sq_Point2Blob(JewelSocketData.C_Object, 30);
local Str = "";
foreach(Value in Buf) {
Str += format("%02X", Value);
}
save_equiment_socket(Str, id);
// if (!save_equiment_socket(DB_JewelSocketData, id)) {
// print("写入失败了");
// return null;
// }
CUser_SendUpdateItemList_DB(SUser, equipment_inven_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList
local Pack = Packet();
Pack.Put_Header(1, 209);
Pack.Put_Byte(1);
Pack.Put_Short(equipment_inven_slot + 104);
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
return null;
}.bindenv(this),
function(args) {
return 0;
}.bindenv(this));
//额外数据包,发送装备镶嵌数据给本地处理
Haker.LoadHook("0x0815098e", ["pointer", "pointer", "int"],
function(args) {
return null;
}.bindenv(this),
function(args) {
local ret = args.pop();
local Inven_Item = NativePointer(args[1]);
if (Inven_Item.add(1).readU8() == 1) {
local ItemObj = Item(args[1]);
local JewelSocketData = api_get_jewel_socket_data(NativePointer(ItemObj.C_Object).add(25).readU32());
if (JewelSocketData && JewelSocketData.add(0).readU8() != 0) {
local Pack = Packet(args[0]);
Pack.Put_BinaryEx(JewelSocketData.C_Object, 30);
}
}
return null;
}.bindenv(this));
//装备全字节复制
Haker.LoadHook("0x0814A62E", ["pointer", "pointer", "pointer"],
function(args) {
return null;
}.bindenv(this),
function(args) {
local Old = NativePointer(args[1]);
local New = NativePointer(args[0]);
Memory.copy(New, Old, 61);
return args[0];
}.bindenv(this));
//装备全字节删除
Haker.LoadHook("0x080CB7D8", ["pointer", "int"],
function(args) {
return null;
}.bindenv(this),
function(args) {
local New = NativePointer(args[0]);
Memory.reset(New, 61);
return null;
}.bindenv(this));
}
constructor() {
CreateMysqlTable();
FixFunction();
}
}
getroottable().RRR <- EquimentUseJewel();

View File

@ -0,0 +1,232 @@
/*
文件名:LukeClass.nut
路径:Dps_A/ProjectClass/Luke/LukeClass.nut
创建日期:2024-07-15 20:46
文件用途:卢克服务的文件
*/
class Luke {
//频道
Channel = 19;
//城镇
Town = 18;
//服务端区域移动添加玩家HOOK 让大家不可见
function insert_user_hook(C_Area, C_User) {
//如果有城镇配置
if (Town) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Town) {
if (SUser.GetLocation().Area > 1) Sq_WriteAddress(C_Area, 0x68, 1);
}
}
}
//服务端区域移动HOOK 让玩家不可以直接去另一个区域
function move_area_hook(CUser, TownIndex, AreaIndex) {
// return true;//TODO
if (!CUser) return true;
local SUser = User(CUser);
//卢克频道
if (Sq_Game_GetConfig().find("19") != null) {
if (AreaIndex <= 1) {
return true;
} else {
local Jso = {
op = 20084023,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
regionId = AreaIndex
}
Socket.SendGateway(Jso);
return false;
}
} else {
return true;
}
}
//玩家发送消息HOOK 为了攻坚队频道和团长公告
function base_input_hook(CUser, CmdString) {
if (!CUser) return true;
local SUser = User(CUser);
//卢克频道
if (Sq_Game_GetConfig().find("19") != null) {
local Localtion = SUser.GetLocation();
if (Localtion.Area <= 1) {
return true;
} else {
local Jso = {
op = 20084027,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
msg = CmdString
}
Socket.SendGateway(Jso);
return false;
}
} else {
return true;
}
}
//玩家消息分发
function PlayerNotiMsgDistribute(Jso) {
local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
if (!SUser) return;
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local SUserName = SUser.GetCharacName();
local Type = Jso.type;
Jso.msg = Jso.msg.slice(0, Jso.msg.len() - 11);
if (Type == -1) {
Jso.Name <- SUserName;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendJso(Jso);
}
Type = "长"
}
local NotiStr = "(攻坚队" + Type + ") " + "" + SUserName + " " + Jso.msg;
foreach(_Index, Value in RealList) {
local SendObj = Value;
SendObj.SendNotiPacketMessage(NotiStr, 8);
}
}
function LukeSendAreaUserCallBack(Jso) {
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
Pack.Put_Byte(SUser.GetArea(1)); //区域
Pack.Put_Short((RealList.len() - 1)); //几个玩家 要减去自己
foreach(__Index, MapObj in RealList) {
if (SUser.GetUID() == MapObj.GetUID()) continue;
Pack.Put_Short(MapObj.GetUniqueId());
Pack.Put_Short(MapObj.GetAreaPos().X);
Pack.Put_Short(MapObj.GetAreaPos().Y);
Pack.Put_Byte(MapObj.GetDirections()); //朝向
Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
}
function LukePlayerMoveMapCallBack(Jso) {
local MoveSUser = World.GetUserByUidCid(Jso.uid, Jso.cid);
if (!MoveSUser) return;
local CUserList = Jso.list;
local RealList = [];
foreach(_i, obj in CUserList) {
local SUser = World.GetUserByUidCid(obj.uid, obj.cid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
local Pack = Packet();
Pack.Put_Header(0, 22);
Pack.Put_Short(MoveSUser.GetUniqueId());
Pack.Put_Short(Jso.XPos);
Pack.Put_Short(Jso.YPos);
Pack.Put_Byte(Jso.Direction);
Pack.Put_Short(Jso.Code);
Pack.Finalize(true);
foreach(_Index, Value in RealList) {
local SUser = Value;
if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue;
SUser.Send(Pack);
}
Pack.Delete();
}
function ClientGetConfigCallBack(SUser, Jso) {
local evv = {
op = 20084502,
town_index = Town,
channel_index = Channel
}
SUser.SendJso(evv);
}
function ClientCreateOrJoinParty(SUser, Jso) {
Jso.uid <- SUser.GetUID();
Jso.cid <- SUser.GetCID();
Jso.PlayerName <- SUser.GetCharacName();
Jso.PlayerLevel <- SUser.GetCharacLevel();
Jso.PlayerJob <- SUser.GetCharacJob();
Jso.PlayerGrowTypeJob <- SUser.GetCharacGrowType();
Jso.IsPrepare <- false;
Jso.PlayerSession <- World.GetSessionByUid(SUser.GetUID());
Jso.PlayCoin <- SUser.GetCoin();
Jso.PlayFatigue <- SUser.GetMaxFatigue() - SUser.GetFatigue();
Socket.SendGateway(Jso);
}
//玩家上线
function Login_Hook(SUser) {
//玩家上线发信息包
local evv = {
op = 20084502,
town_index = Town,
channel_index = Channel
}
SUser.SendJso(evv);
local T = {
op = 20084063,
uid = SUser.GetUID(),
cid = SUser.GetCID(),
}
Socket.SendGateway(T);
}
//团本配置信息获取回调
function GetPluginConfig(Jso) {
Town = Jso.Town;
}
constructor() {
local ConfigPath = Sq_Game_GetConfig();
Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
//注册HOOK
Cb_Insert_User_Func.Luke <- insert_user_hook.bindenv(this); //区域添加角色
Cb_Move_Area_Func.Luke <- move_area_hook.bindenv(this); //区域移动
Base_InputHookFunc_Handle.Luke <- base_input_hook.bindenv(this); //玩家发送消息
Cb_reach_game_world_Func.Luke <- Login_Hook.bindenv(this); //上线HOOK
//注册收包
GatewaySocketPackFuncMap.rawset(20084010, LukeSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包
GatewaySocketPackFuncMap.rawset(20084012, LukePlayerMoveMapCallBack.bindenv(this)); //玩家移动回调
//玩家消息分发
GatewaySocketPackFuncMap.rawset(20084018, PlayerNotiMsgDistribute.bindenv(this)); //玩家打字发送的信息
GatewaySocketPackFuncMap.rawset(20084778, GetPluginConfig.bindenv(this)); //服务端配置
//注册来自客户端的收包
ClientSocketPackFuncMap.rawset(20230718, ClientGetConfigCallBack.bindenv(this));
ClientSocketPackFuncMap.rawset(20084501, ClientGetConfigCallBack.bindenv(this));
ClientSocketPackFuncMap.rawset(20084001, ClientCreateOrJoinParty.bindenv(this));
ClientSocketPackFuncMap.rawset(20084005, ClientCreateOrJoinParty.bindenv(this));
}
}
ProjectInitFuncMap.P_Luke <- Luke();

View File

@ -4,6 +4,98 @@
创建日期:2024-10-01 10:02
文件用途:结婚系统
*/
class defaultJobItemId {
/**
* 头发
*/
hat = 0;
/**
* 帽子
*/
hair = 0;
/**
*脸
*/
face = 0;
/**
* 披风
*/
breast = 0;
/**
* 上衣
*/
coat = 0;
/**
* 下装
*/
pants = 0;
/**
* 腰部
*/
waist = 0;
/**
* 鞋子
*/
shoes = 0;
/**
* 皮肤
*/
skin = 0;
index = null;
constructor(hat, hair, face, breast, coat, pants, waist, shoes, skin) {
index = [];
this.hat = hat;
this.hair = hair;
this.face = face;
this.breast = breast;
this.coat = coat;
this.pants = pants;
this.waist = waist;
this.shoes = shoes;
this.skin = skin;
index.push(hat);
index.push(hair);
index.push(face);
index.push(breast);
index.push(coat);
index.push(pants);
index.push(waist);
index.push(shoes);
index.push(skin);
index.push(0);
index.push(0);
}
}
//默认时装
if (!(getroottable().rawin("defaultJobItemIdMap"))) {
getroottable().defaultJobItemIdMap <- {};
defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 0, 45800, 46200));
defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 0, 49800, 50200));
defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 0, 57800, 58200));
defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 0, 1670000, 1680000));
defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 0, 1790000, 1800000));
defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 0, 29204, 29205));
defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 0, 2140000, 2150000));
defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200));
defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200));
}
class Marry {
//当前频道
Channel = null;
@ -16,9 +108,13 @@ class Marry {
//进入礼堂前的位置信息
EnterAuditoriumPosList = {};
//礼堂id 对应的用户信息
//礼堂id 对应的用户信息 结构为Map<cid,Map<uid , avatar[]>>
AuditoriumUserInfo = {};
//角色时装信息
UserAvaList = {};
//礼堂id 对应礼堂的宾客信息
AuditoriumUserInfoNewPeople = {};
//数据库操作集
Mysql_Operate_Func = {
@ -70,6 +166,19 @@ class Marry {
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//清空礼堂信息列表
RomoveRoom = function(Cid) {
local delete_sql = format(MARRY_SQL_LIST.RomoveRoom);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(delete_sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
//查询结婚对象名字
CheckMarryTargetName = function(Cid) {
local CheckSql = format(MARRY_SQL_LIST.CheckMarryTargetName, Cid);
@ -134,6 +243,9 @@ class Marry {
}
}
//根据cid查询婚礼开始时间
GetAuditoriumTimeById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumTimeById, cid);
@ -149,19 +261,88 @@ class Marry {
return Ret[0][0];
}
}
//根据cid查询2个人的姓名
GetAuditoriumName2ById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetAuditoriumName2ById, cid, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0];
}
}
//根据cid查询自己的经验值
GetExpById = function(cid) {
local Sql = format(MARRY_SQL_LIST.GetExpById, cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
local Ret = SqlObj.Select(Sql, ["int"]);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
if (Ret.len()< 1 || Ret[0][0] == null) {
return null;
} else {
return Ret[0][0];
}
}
//设置自己的经验值和等级
SetExpAndLvById = function(Cid, lv, exp) {
local Sql = format(MARRY_SQL_LIST.SetExpAndLvById, lv, exp, Cid, Cid);
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
SqlObj.Exec_Sql(Sql);
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
}
//获取角色身上的显示时装
function GetAva(SUser) {
//获取背包对象
local InvenObj = SUser.GetInven();
if (!InvenObj) return;
local re = [];
local job = SUser.GetCharacJob();
//遍历身上的每一件装备
for (local u = 0; u <= 2; u++) {
local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u);
if (EquObj && !EquObj.IsEmpty) {
//先拿克隆id 如果这个值有 那说明带的克隆这个是被克隆的装备 直接用这个 但是如果这个人什么都没带 只带了克隆 会显示克隆的id 所以还得判断这个id是不是克隆时装
local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u)
local EquObjId = EquObj.GetIndex();
//如果这个是克隆
if (clearId > 0) {
re.push(clearId);
} else { //不是克隆 直接把id放上去
re.push(EquObjId);
}
} else { //如果这个部位没东西 直接放默认时装上去
re.push(defaultJobItemIdMap[job].index[u]);
}
}
return re;
}
//查看是否结婚包
@ -325,8 +506,8 @@ class Marry {
//获得婚礼仪式开始时间
local Index = time() + (Time + 1) * 10 * 60;
//注册婚礼礼堂信息
Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), 1, Index);
Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), 1, Index);
Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Index);
Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), Time, Index);
AuditoriumUserInfo.rawset(SUser.GetCID(), {});
@ -339,6 +520,30 @@ class Marry {
Flag = 2
}
//这里放2个新人的信息
local avatra = [];
local infore = {};
infore.rawset("job", SUser.GetCharacJob());
infore.rawset("growjob", SUser.GetCharacGrowType());
infore.rawset("avatar", Config["职业对应的结婚礼服"][SUser.GetCharacJob().tostring()]);
infore.rawset("name", SUser.GetCharacName());
infore.rawset("uid", SUser.GetUID());
local Muser = World.GetUserByUid(Target_CId);
local infore2 = {};
infore2.rawset("job", Muser.GetCharacJob());
infore2.rawset("growjob", Muser.GetCharacGrowType());
infore2.rawset("avatar", Config["职业对应的结婚礼服"][Muser.GetCharacJob().tostring()]);
infore2.rawset("name", Muser.GetCharacName());
infore2.rawset("uid", Muser.GetUID());
avatra.push(infore);
avatra.push(infore2);
AuditoriumUserInfoNewPeople.rawset(SUser.GetCID(), avatra);
local WorldMap = World.GetOnlinePlayer();
foreach(W_User in WorldMap) {
if (W_User.GetCID() == Target_CId) {
@ -346,20 +551,108 @@ class Marry {
W_User.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
}
}
SUser.SendJso(T);
SUser.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1);
Timer.SetTimeOut(OpenAuditorium.bindenv(this), (Time + 1) * 10 * 1000, SUser.GetCID());
}
}
//婚礼前的准备 把2个新人先传进去
function OpenPreparation(index) {
//拿到两个新人的信息
local uidsInfo = AuditoriumUserInfoNewPeople[index];
local uid1 = uidsInfo[0].rawget("uid");
local uid2 = uidsInfo[1].rawget("uid");
//拿到礼堂所有宾客的信息
local userlist = AuditoriumUserInfo[index];
//如果不在里面就传送进来
if (!(userlist.rawin(uid1))) {
EnterAuditorium(World.GetUserByUid(uid1), {
room = -1
});
}
if (!(userlist.rawin(uid2))) {
EnterAuditorium(World.GetUserByUid(uid2), {
room = -1
});
}
}
//开启婚礼 参数为礼堂编号 也就是其中一个人的cid
function OpenAuditorium(index) {
print(time());
//婚礼准备
OpenPreparation(index);
//通知所有在这个礼堂里的人 婚礼开始了
local userlist = AuditoriumUserInfo[index];
//先拿到新人存的信息
local info = AuditoriumUserInfoNewPeople[index];
local uid1 = info[0].rawget("uid");
local uid2 = info[1].rawget("uid");
//比那里礼堂所有人信息
foreach(uid, v in userlist) {
local user = World.GetUserByUid(uid);
//todo 这里要判断 如果是结婚的人就不加到宾客里
if (!user) {
}
local infore = {
job = user.GetCharacJob(),
growjob = user.GetCharacGrowType(),
avatar = GetAva(user),
name = user.GetCharacName(),
};
info.push(infore);
if (info.len() >= 8) {
break;
}
}
printT(info);
foreach(uid, v in userlist) {
local user = World.GetUserByUid(uid);
//发包通知 普通宾客的包
local T = {
op = OP + 34,
info = info
}
user.SendJso(T);
}
//删除礼堂信息
AuditoriumUserInfo.rawdelete(index);
//删除数据库信息
//Mysql_Operate_Func.RomoveRoom();
}
//进入礼堂
function EnterAuditorium(SUser, Jso) {
local RoomId = Jso.room;
local location = SUser.GetLocation();
//进入自己的礼堂
// //进入自己的礼堂
if (RoomId == -1) {
local MyState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID());
if (MyState != 2) {
@ -376,6 +669,7 @@ class Marry {
location.rawset("所在礼堂编号", RoomId);
//向缓存写入进入时的坐标
EnterAuditoriumPosList.rawset(SUser.GetCID(), location);
//移动到礼堂
World.MoveArea(SUser, Config["礼堂城镇编号"], Config["礼堂区域编号"], 55, 349);
} else {
@ -389,21 +683,47 @@ class Marry {
AuditoriumUserInfo[RoomId].rawset(SUser.GetCID(), 1);
local infore = {};
infore.rawset("job", SUser.GetCharacJob());
infore.rawset("growjob", SUser.GetCharacGrowType());
infore.rawset("avatar", GetAva(SUser));
infore.rawset("name", SUser.GetCharacName());
AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), infore);
//遍历这个礼堂里的人 给他们发送可见列表
local UserCanSee = [];
foreach(cid in AuditoriumUserInfo[RoomId]) {
UserCanSee.push(cid);
foreach(uid, info in AuditoriumUserInfo[RoomId]) {
UserCanSee.push(uid);
}
MarryUserCallBack(UserCanSee, SUser)
local T = {
op = OP + 22,
time = Mysql_Operate_Func.GetAuditoriumTimeById(RoomId) - time()
}
SUser.SendJso(T);
}
//服务端区域移动添加玩家HOOK 让大家不可见
function Marry_insert_user_hook(C_Area, C_User) {
//如果有城镇配置
if (Config) {
local SUser = User(C_User);
if (SUser.GetLocation().Town == Config["礼堂城镇编号"]) {
if (SUser.GetLocation().Area == Config["礼堂区域编号"]) Sq_WriteAddress(C_Area, 0x68, 1);
}
}
}
//离开礼堂
function LeaveAuditorium(SUser, Jso) {
if (EnterAuditoriumPosList.rawin(SUser.GetCID())) {
@ -411,14 +731,19 @@ class Marry {
//离开礼堂回到进入时的位置
World.MoveArea(SUser, Info.Town, Info.Area, Info.Pos.X, Info.Pos.Y);
//给这个礼堂的人发送退出可见列表的包
foreach(uid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
UserCanSee.push(uid);
}
MarryUserDeleteCallBack(UserCanSee, SUser)
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetCID());
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}
//获得礼堂列表
function GetAuditoriumList(SUser, Jso) {
local re = Mysql_Operate_Func.GetAuditoriumList();
@ -455,13 +780,18 @@ class Marry {
}
//表示是否可见 参数为用户数组
function MarryUserCallBack(RealList, MUser) {
//加入到可见列表
function MarryUserCallBack(CUserList, MUser) {
local RealList = [];
foreach(uid in CUserList) {
local SUser = World.GetUserByUid(uid);
if (SUser && SUser.GetState() >= 3) RealList.append(SUser);
}
foreach(_Index, Value in RealList) {
local SUser = Value;
if (!SUser || !SUser.GetState() >= 3) continue;
if (SUser.GetUID() == MUser.GetUID()) continue;
local Pack = Packet();
Pack.Put_Header(0, 24);
Pack.Put_Byte(SUser.GetLocation().Town); //城镇
@ -477,7 +807,6 @@ class Marry {
}
Pack.Put_Byte(1); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
@ -498,12 +827,14 @@ class Marry {
Pack.Put_Byte(MUser.GetLocation().Town); //城镇
Pack.Put_Byte(MUser.GetArea(1)); //区域
Pack.Put_Byte(99); //区域
Pack.Put_Short(MUser.GetAreaPos().X);
Pack.Put_Short(MUser.GetAreaPos().Y);
Pack.Put_Byte(MUser.GetDirections()); //朝向
Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见
Pack.Finalize(true);
SUser.Send(Pack);
Pack.Delete();
}
@ -511,8 +842,10 @@ class Marry {
constructor() {
Config = dofile("/root/娱心插件配置/结婚系统配置.dat");
local ConfigPath = Sq_Game_GetConfig();
Channel = ConfigPath.slice(-6).slice(0, 2);
@ -527,18 +860,23 @@ class Marry {
ClientSocketPackFuncMap.rawset(OP + 17, LeaveAuditorium.bindenv(this));
ClientSocketPackFuncMap.rawset(OP + 19, GetAuditoriumList.bindenv(this));
ClientSocketPackFuncMap.rawset(OP + 777, GetConfig.bindenv(this));
//注册结婚回调函数
Cb_Insert_User_Func.Marry <- Marry_insert_user_hook.bindenv(this); //区域添加角色
//每次加载的时候都注册礼堂信息
AuditoriumUserInfo.rawset(1, {});
//玩家重新上线的时候自动给他退出礼堂
Cb_reach_game_world_Func.Auditorium <- function(SUser) {
if (EnterAuditoriumPosList.rawin(SUser.GetUID())) {
local Info = EnterAuditoriumPosList[SUser.GetCID()];
//给这个礼堂的人发送退出可见列表的包
foreach(cid in AuditoriumUserInfo[Info["所在礼堂编号"]]) {
UserCanSee.push(cid);
}
MarryUserDeleteCallBack(UserCanSee, SUser)
local RealList = [];
AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID());
}
}.bindenv(this);
RealList.push(World.GetUserByUid(1));
RealList.push(World.GetUserByUid(2));
Timer.SetTimeOut(MarryUserDeleteCallBack, 3000, RealList, World.GetUserByUid(1));
//从池子拿连接
local SqlObj = MysqlPool.GetInstance().GetConnect();
@ -553,7 +891,30 @@ class Marry {
}
//把连接还池子
MysqlPool.GetInstance().PutConnect(SqlObj);
}
}
ProjectInitFuncMap.P_Marry <- Marry();
}
// Cb_Use_Item_Sp_Func[Config["结婚等级1道具ID"]] <- function(SUser, ItemId) {
// ExpUp(SUser, Config["道具1给的心意点"]);
// }
// Cb_Use_Item_Sp_Func[Config["结婚等级2道具ID"]] <- function(SUser, ItemId) {
// ExpUp(SUser, Config["道具2给的心意点"]);
// }
// Cb_Use_Item_Sp_Func[Config["结婚等级3道具ID"]] <- function(SUser, ItemId) {
// ExpUp(SUser, Config["道具3给的心意点"]);
// }
// function ExpUp(SUser, expUp) {
// exp = Mysql_Operate_Func.GetExpById(SUser.GetCID())
// exp = exp + expUp;
// for (local i = 6; i >= 0; i--) {
// //如果当前的经验值大于所遍历到的等级 就设定等级为这个 然后不继续向更低等级遍历
// if (Config["戒指等级"][i.tostring()]["所需经验"]< exp) {
// Mysql_Operate_Func.SetExpAndLvById(SUser.GetCID(), i, exp)
// }
// }
// }

View File

@ -37,3 +37,13 @@ MARRY_SQL_LIST.GetAuditoriumIndexById <- @"SELECT target_cid FROM zyk.marry_room
//根据cid查询自己的礼堂编号
MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid = %d";
MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name FROM zyk.marry_room WHERE cid = %d or target_cid = %d";
MARRY_SQL_LIST.RomoveRoom <- @"DELETE FROM marry_room where rindex < UNIX_TIMESTAMP();";
//获取自己的经验值
MARRY_SQL_LIST.GetExpById <- @"SELECT experience FROM zyk.marry WHERE cid = %d";
//设置自己的经验值和等级
MARRY_SQL_LIST.SetExpAndLvById <- @"UPDATE zyk.marry SET level = %d , experience = %d WHERE cid = %d or target_cid = %d";

View File

@ -5,10 +5,12 @@ function InitPluginInfo() {
_Timer_Object <- Timer();
//初始化自动重载 只在15线开启
local ConfigPath = Sq_Game_GetConfig();
local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len());
if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
// if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A");
if (Channel.find("19")) GameManager.OpenHotFix("/dp_s/Dps_A");
local PoolObj = MysqlPool.GetInstance();
PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg");
@ -18,12 +20,21 @@ function InitPluginInfo() {
PoolObj.Init();
// Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg");
Sq_CreatSocketConnect("192.168.200.24", "65109");
//初始化结婚
ProjectInitFuncMap.P_Marry <- Marry();
// ProjectInitFuncMap.P_Marry <- Marry();
//初始化日志器
Log({
"normal": "/dp_s/log/normal.log",
"error": "/dp_s/log/error.log"
});
//调用方式
//Log.Put("normal", "测试日志");
//Log.Put("error", "测试错误日志");
}
@ -39,6 +50,18 @@ function main() {
PrintTag();
GameManager.SetGameMaxLevel(95);
// GameManager.FixAvatarUseJewel();
GameManager.FixSaveTown();
GameManager.FixDespairGold();
GameManager.FixGlodTradeDaily(80000000);
getroottable().RRR <- EquimentUseJewel();
// local PvfObject = Script();
// local Data = ScriptData.GetEquipment(305014);
// printT(Data);
// Sq_Conversion("這是一個繁體字符串");
}

View File

@ -1563,7 +1563,7 @@ Cb_timer_dispatch_Func["TW_Cb_timer_dispatch_Func"] <- function() {
if (mitems.len() > 0) {
SUser.SendMail(mitems, {
Title = TW_STR_00001,
Text = TW_STR_00002
Text = TW_STR_0000
})
}

View File

@ -107,3 +107,243 @@ _Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"],
Cb_CParty_SetBestClearTime_Enter_Func <- {};
Cb_CParty_SetBestClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func);
//使用称号回收箱时检查使用条件
Cb_UseLimitCube_Check_Error_Enter_Func <- {};
Cb_UseLimitCube_Check_Error_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3BBC", ["pointer", "int", "int", "int", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Check_Error_Enter_Func, Cb_UseLimitCube_Check_Error_Leave_Func);
//使用称号回收箱过程
Cb_UseLimitCube_Process_Enter_Func <- {};
Cb_UseLimitCube_Process_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081D3D38", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Process_Enter_Func, Cb_UseLimitCube_Process_Leave_Func);
//购买商城物品时日志
Cb_Log_BuyCashShopItem_Enter_Func <- {};
Cb_Log_BuyCashShopItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08686EA0", ["pointer", "int", "int", "int", "int", "char", "int", "int", "int"], Cb_Log_BuyCashShopItem_Enter_Func, Cb_Log_BuyCashShopItem_Leave_Func);
//购买道具获取信息
Cb_BuyItem_Get_Data_Enter_Func <- {};
Cb_BuyItem_Get_Data_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x81BE658", ["pointer", "pointer", "int", "pointer", "int"], Cb_BuyItem_Get_Data_Enter_Func, Cb_BuyItem_Get_Data_Leave_Func);
//设置角色详细信息
Cb_Set_Charac_Info_Detail_Enter_Func <- {};
Cb_Set_Charac_Info_Detail_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864AC1A", ["pointer", "int", "int", "pointer", "int"], Cb_Set_Charac_Info_Detail_Enter_Func, Cb_Set_Charac_Info_Detail_Leave_Func);
//使用远古地下城道具
Cb_UseAncientDungeonItems_Enter_Func <- {};
Cb_UseAncientDungeonItems_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x859EAC2", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseAncientDungeonItems_Enter_Func, Cb_UseAncientDungeonItems_Leave_Func);
//购买限时商品
Cb_BuyCeraShopLimitItem_Enter_Func <- {};
Cb_BuyCeraShopLimitItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x821F9BA", ["pointer", "pointer", "pointer", "int"], Cb_BuyCeraShopLimitItem_Enter_Func, Cb_BuyCeraShopLimitItem_Leave_Func);
//获取下次清除时间
Cb_User_GetLastClearTime_Enter_Func <- {};
Cb_User_GetLastClearTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864387E", ["pointer", "int"], Cb_User_GetLastClearTime_Enter_Func, Cb_User_GetLastClearTime_Leave_Func);
//每日可交易金币上限
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func <- {};
Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08646496", ["pointer", "int", "int"], Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func, Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func);
//进入副本加载完毕时
Cb_Party_OnStartMapFinishLoading_Enter_Func <- {};
Cb_Party_OnStartMapFinishLoading_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B170A", ["pointer", "int", "int"], Cb_Party_OnStartMapFinishLoading_Enter_Func, Cb_Party_OnStartMapFinishLoading_Leave_Func);
//房间清理完毕
Cb_Battle_Field_onClearMap_Enter_Func <- {};
Cb_Battle_Field_onClearMap_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0830DD2C", ["pointer", "bool", "char"], Cb_Battle_Field_onClearMap_Enter_Func, Cb_Battle_Field_onClearMap_Leave_Func);
//放弃副本
Cb_Party_giveup_game_Enter_Func <- {};
Cb_Party_giveup_game_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B2BAA", ["pointer", "pointer", "bool", "bool", "bool", "void"], Cb_Party_giveup_game_Enter_Func, Cb_Party_giveup_game_Leave_Func);
//迷妄之塔 死亡之塔通关时
Cb_CDeathTower_onClear_Enter_Func <- {};
Cb_CDeathTower_onClear_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08467E60", ["pointer", "bool", "int"], Cb_CDeathTower_onClear_Enter_Func, Cb_CDeathTower_onClear_Leave_Func);
//无尽祭坛通关时
Cb_CBloodClearRewardData_Enter_Func <- {};
Cb_CBloodClearRewardData_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08306FC4", ["pointer", "bool", "int", "pointer", "pointer", "bool"], Cb_CBloodClearRewardData_Enter_Func, Cb_CBloodClearRewardData_Leave_Func);
//进入迷妄之塔 死亡之塔时
Cb_DeathTowerStageCommand_Enter_Func <- {};
Cb_DeathTowerStageCommand_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08208A9E", ["pointer", "pointer", "pointer", "int"], Cb_DeathTowerStageCommand_Enter_Func, Cb_DeathTowerStageCommand_Leave_Func);
//离开迷妄之塔 死亡之塔时
Cb_CDeathTower_onLeaveUser_Enter_Func <- {};
Cb_CDeathTower_onLeaveUser_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084636F2", ["pointer", "pointer", "int"], Cb_CDeathTower_onLeaveUser_Enter_Func, Cb_CDeathTower_onLeaveUser_Leave_Func);
//玩家交易过程
Cb_TradeSpace_proceed_trade_Enter_Func <- {};
Cb_TradeSpace_proceed_trade_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0853087A", ["pointer", "int"], Cb_TradeSpace_proceed_trade_Enter_Func, Cb_TradeSpace_proceed_trade_Leave_Func);
//发送多物品邮件
Cb_MultiMailBoxReqSend_Enter_Func <- {};
Cb_MultiMailBoxReqSend_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084E27B8", ["pointer", "pointer", "pointer", "int"], Cb_MultiMailBoxReqSend_Enter_Func, Cb_MultiMailBoxReqSend_Leave_Func);
//发送单物品邮件
Cb_MailBox_Send_Enter_Func <- {};
Cb_MailBox_Send_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081CC958", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_MailBox_Send_Enter_Func, Cb_MailBox_Send_Leave_Func);
//发送金币邮件时是否通过验证
Cb_checkHumanCertify_Enter_Func <- {};
Cb_checkHumanCertify_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0867F4C8", ["pointer", "int", "pointer", "int"], Cb_checkHumanCertify_Enter_Func, Cb_checkHumanCertify_Leave_Func);
//摆摊购买
Cb_CPrivateStore_BuyItem_Enter_Func <- {};
Cb_CPrivateStore_BuyItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085C924C", ["pointer", "int", "pointer", "int", "int", "int", "int", "int"], Cb_CPrivateStore_BuyItem_Enter_Func, Cb_CPrivateStore_BuyItem_Leave_Func);
//拍卖行上架
Cb_AuctionResultAskRegistedItemNum_Enter_Func <- {};
Cb_AuctionResultAskRegistedItemNum_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084D5930", ["pointer", "pointer", "pointer", "int"], Cb_AuctionResultAskRegistedItemNum_Enter_Func, Cb_AuctionResultAskRegistedItemNum_Leave_Func);
//拍卖行购买物品
Cb_AuctionLogMessage_Enter_Func <- {};
Cb_AuctionLogMessage_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "int"], Cb_AuctionLogMessage_Enter_Func, Cb_AuctionLogMessage_Leave_Func);
//副本内生成物品时
Cb_Battle_Field_MakeDropItems_Enter_Func <- {};
Cb_Battle_Field_MakeDropItems_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func);
//独立掉落几率
Cb_IndependentItemRateControl_Enter_Func <- {};
Cb_IndependentItemRateControl_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0834972F", ["pointer", "pointer", "int"], Cb_IndependentItemRateControl_Enter_Func, Cb_IndependentItemRateControl_Leave_Func);
//黑钻机添加物品到User时
Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {};
Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func);
//查看信息
Cb_GetUserInfo_Enter_Func <- {};
Cb_GetUserInfo_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func);
//初始化技能过程
Cb_SkillInit_process_skill_Enter_Func <- {};
Cb_SkillInit_process_skill_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func);
//转职
Cb_User_set_grow_Enter_Func <- {};
Cb_User_set_grow_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func);
//使用特殊道具时
Cb_User_increase_status_Enter_Func <- {};
Cb_User_increase_status_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func);
//更新物品
Cb_User_SendUpdateItem_Enter_Func <- {};
Cb_User_SendUpdateItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func);
//幸运值获取装备品级
Cb_LuckPoint_GetItemRarity_Enter_Func <- {};
Cb_LuckPoint_GetItemRarity_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func);
//添加时装到背包
Cb_Inventory_AddAvatarItem_Enter_Func <- {};
Cb_Inventory_AddAvatarItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func);
//是否开启潜能
Cb_Item_IsHiddenOption_Enter_Func <- {};
Cb_Item_IsHiddenOption_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func);
//返回1关闭商店回购
Cb_Item_IsBanRedeemItem_Enter_Func <- {};
Cb_Item_IsBanRedeemItem_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func);
//副本内队伍加载完毕时
Cb_CParty_finish_loading_Enter_Func <- {};
Cb_CParty_finish_loading_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func);
//检查删除角色时间 返回1则可立马删除新建角色
Cb_User_CheckDeleteCharacTime_Enter_Func <- {};
Cb_User_CheckDeleteCharacTime_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func);
//忽略在副本门口禁止摆摊
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {};
Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func);
//解除每日创建角色数量限制
Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {};
Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func);
//脱离公会时
Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {};
Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func);
//击杀怪物攻城怪物
Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {};
Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func);
//挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态
Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {};
Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func);
//刷新攻城怪物函数, 控制下一只刷新的攻城怪物id
Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {};
Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "int"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func);
//正在挑战的攻城怪物
Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {};
Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func);
//副本刷怪函数 控制副本内怪物的数量和属性
Cb_MapInfo_Add_Mob_Enter_Func <- {};
Cb_MapInfo_Add_Mob_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func);
//怪物攻城通关时获得经验
Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {};
Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func);
//玩家完成任务
Cb_fnStatQuestClear_Enter_Func <- {};
Cb_fnStatQuestClear_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);

19
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@ -0,0 +1,19 @@
function sqr_main() {
print("服务端插件启动");
}
//玩家完成任务
Cb_fnStatQuestClear_Enter_Func <- {};
Cb_fnStatQuestClear_Leave_Func <- {};
_Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func);
Cb_fnStatQuestClear_Enter_Func.text <- function(args) {
local user = User(args[0])
print(args[1]);
print(user.GetCharacName());
};

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@ -133,5 +133,26 @@
},
"Dps_A/BaseClass/HotFixClass": {
"description": "热更新"
},
"Dps_A/ProjectClass/AvatarUseJewel": {
"description": "时装镶嵌"
},
"Dps_A/BaseClass/LogClass": {
"description": "日志类"
},
"Dps_A/BaseClass/BlobExClass": {
"description": "高级blob"
},
"Dps_A/BaseClass/ScriptManager": {
"description": "pvf管理器"
},
"Dps_A/BaseClass/AdMsg": {
"description": "高级消息类"
},
"Dps_A/ProjectClass/EquimentUseJewel": {
"description": "装备镶嵌"
},
"Dps_A/ProjectClass/Luke": {
"description": "卢克攻坚战"
}
}

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lib/libAurora.so Executable file → Normal file

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