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		|  | @ -1,209 +0,0 @@ | |||
| /* | ||||
| 文件名:AdMsg.nut | ||||
| 路径:Dps_A/BaseClass/AdMsg/AdMsg.nut | ||||
| 创建日期:2024-10-23	20:46 | ||||
| 文件用途:高级消息类 | ||||
| */ | ||||
| class AdMsg { | ||||
| 
 | ||||
|     RarityColor = [ | ||||
|         [255, 255, 255, 255], // 普通 | ||||
|         [104, 213, 237, 255], // 高级 | ||||
|         [179, 107, 255, 255], // 稀有 | ||||
|         [255, 0, 255, 255], // 神器 | ||||
|         [255, 180, 0, 255], // 史诗 | ||||
|         [255, 102, 102, 255], // 勇者 | ||||
|         [255, 20, 147, 255], // 深粉红色 | ||||
|         [255, 215, 0, 255] // 金色 | ||||
|     ]; | ||||
| 
 | ||||
|     SendBinary = null; | ||||
|     SendInfoArr = null; | ||||
|     SendStrArr = null; | ||||
| 
 | ||||
|     //写入分隔 | ||||
|     function PutSeparate() { | ||||
|         SendBinary.writen(0xc2, 'c'); | ||||
|         SendBinary.writen(0x80, 'c'); | ||||
|     } | ||||
|     //写入普通字符串 | ||||
|     function WriteStr(Str) { | ||||
|         local Point = Memory.allocUtf8String(Str); | ||||
|         local Blob = Sq_Point2Blob(Point.C_Object, Str.len()); | ||||
|         SendBinary.writeblob(Blob); | ||||
|     } | ||||
|     //写入颜色字符串 | ||||
|     function WriteColorStr(Str, Color) { | ||||
|         //写入分隔 | ||||
|         PutSeparate(); | ||||
|         WriteStr(Str); | ||||
|         PutSeparate(); | ||||
| 
 | ||||
|         local ColorBlob = blob(104); | ||||
|         for (local i = 0; i< 3; i++) { | ||||
|             ColorBlob.writen(Color[i], 'c'); | ||||
|         } | ||||
|         for (local i = 0; i< 101; i++) { | ||||
|             ColorBlob.writen(0xff, 'c'); | ||||
|         } | ||||
|         SendInfoArr.push(ColorBlob); | ||||
|     } | ||||
|     //写入表情 | ||||
|     function WriteImotIcon(Var) { | ||||
|         //写入分隔 | ||||
|         SendBinary.writen(0x1e, 'c'); | ||||
|         SendBinary.writen(0x25, 'c'); | ||||
|         SendBinary.writen(Var, 'c'); | ||||
|         SendBinary.writen(0x1f, 'c'); | ||||
|     } | ||||
|     //写入装备 | ||||
|     function JumpWrite(Blob, Pos, Value, Type) { | ||||
|         Blob.seek(Pos, 'b'); | ||||
|         Blob.writen(Value, Type); | ||||
|     } | ||||
| 
 | ||||
|     function WriteEquipment(Str, Var, Color) { | ||||
|         local ItemObj = Var; | ||||
|         //写入分隔 | ||||
|         PutSeparate(); | ||||
|         WriteStr(Str); | ||||
|         PutSeparate(); | ||||
| 
 | ||||
|         local InfoBlob = blob(104); | ||||
|         for (local i = 0; i< 3; i++) { | ||||
|             InfoBlob.writen(Color[i], 'c'); | ||||
|         } | ||||
|         //装备代码 | ||||
|         JumpWrite(InfoBlob, 0x4, ItemObj.GetIndex(), 'i'); | ||||
|         //品级 | ||||
|         JumpWrite(InfoBlob, 0x8, ItemObj.GetAdd_Info(), 'i'); | ||||
|         //强化等级 | ||||
|         JumpWrite(InfoBlob, 0xc, ItemObj.GetUpgrade(), 'c'); | ||||
|         //装备耐久 | ||||
|         JumpWrite(InfoBlob, 0xe, ItemObj.GetDurable(), 's'); | ||||
|         //是否封装 //TODO | ||||
|         JumpWrite(InfoBlob, 0x10, ItemObj.GetAttachType(), 'c'); | ||||
|         //封装次数 //TODO | ||||
|         JumpWrite(InfoBlob, 0x12, ItemObj.GetDurable(), 'c'); | ||||
|         //附魔卡片 | ||||
|         JumpWrite(InfoBlob, 0x14, ItemObj.GetEnchanting(), 'i'); | ||||
|         //红字类型 | ||||
|         JumpWrite(InfoBlob, 0x18, ItemObj.GetAmplification(), 'c'); | ||||
|         //红字数值 | ||||
|         JumpWrite(InfoBlob, 0x1a, 112, 'c'); | ||||
| 
 | ||||
| 
 | ||||
|         SendInfoArr.push(InfoBlob); | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|         SendStrArr = []; | ||||
|         SendInfoArr = []; | ||||
|         SendBinary = blob(0); | ||||
|         //写入分隔 | ||||
|         PutSeparate(); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
|     //构造信息段结构体 | ||||
|     function MakeInfo() { | ||||
|         return { | ||||
|             Str = "", | ||||
|             Flag = 0, | ||||
|             Var = 0, | ||||
|             Color = 0 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     Type = 0; | ||||
|     //put 类型 | ||||
|     function PutType(gType) { | ||||
|         Type = gType; | ||||
|     } | ||||
| 
 | ||||
|     //put 普通信息 | ||||
|     function PutString(Str) { | ||||
|         local Info = MakeInfo(); | ||||
|         Info.Str = Str; | ||||
|         SendStrArr.push(Info); | ||||
|     } | ||||
| 
 | ||||
|     //put 颜色信息 | ||||
|     function PutColorString(Str, Color) { | ||||
|         local Info = MakeInfo(); | ||||
|         Info.Str = Str; | ||||
|         Info.Flag = 1; | ||||
|         Info.Color = Color; | ||||
|         SendStrArr.push(Info); | ||||
|     } | ||||
| 
 | ||||
|     //put 表情 | ||||
|     function PutImoticon(Index) { | ||||
|         local Info = MakeInfo(); | ||||
|         Info.Flag = 2; | ||||
|         Info.Var = Index; | ||||
|         SendStrArr.push(Info); | ||||
|     } | ||||
| 
 | ||||
|     //put 装备 | ||||
|     function PutEquipment(...) { | ||||
|         local Info = MakeInfo(); | ||||
|         if (vargv.len() > 1) { | ||||
|             Info.Str = vargv[0]; | ||||
|             Info.Var = vargv[1]; | ||||
|             Info.Color = vargv[2]; | ||||
|         } else { | ||||
|             Info.Var = vargv[0]; | ||||
|             Info.Str = PvfItem.GetNameById(vargv[0].GetIndex()); | ||||
|             Info.Color = RarityColor[PvfItem.GetPvfItemById(vargv[0].GetIndex()).GetRarity()]; | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         Info.Flag = 3; | ||||
|         SendStrArr.push(Info); | ||||
|     } | ||||
| 
 | ||||
|     function Finalize() { | ||||
|         //写入字符串 | ||||
|         foreach(Info in SendStrArr) { | ||||
|             //普通字符串 | ||||
|             if (Info.Flag == 0) WriteStr(Info.Str); | ||||
|             //写入颜色字符串 | ||||
|             else if (Info.Flag == 1) WriteColorStr(Info.Str, Info.Color); | ||||
|             //写入表情 | ||||
|             else if (Info.Flag == 2) WriteImotIcon(Info.Var); | ||||
|             //写入装备 | ||||
|             else if (Info.Flag == 3) WriteEquipment(Info.Str, Info.Var, Info.Color); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     Pack = null; | ||||
| 
 | ||||
|     function MakePack() { | ||||
|         //文字信息长度 | ||||
|         local SendBinaryLen = SendBinary.len(); | ||||
|         //申请内存 | ||||
|         local SendStrPoint = Memory.alloc(SendBinaryLen); | ||||
|         Sq_WriteBlobToAddress(SendStrPoint.C_Object, SendBinary); | ||||
| 
 | ||||
|         Pack = Packet(); | ||||
|         Pack.Put_Header(0, 370); | ||||
|         Pack.Put_Byte(Type); | ||||
|         Pack.Put_Short(0); | ||||
|         Pack.Put_Byte(3); | ||||
|         Pack.Put_Int(SendBinaryLen); | ||||
|         Pack.Put_BinaryEx(SendStrPoint.C_Object, SendBinaryLen); | ||||
|         Pack.Put_Byte(SendInfoArr.len()); | ||||
|         for (local i = 0; i< SendInfoArr.len(); i++) { | ||||
|             local Point = Memory.alloc(104); | ||||
|             Sq_WriteBlobToAddress(Point.C_Object, SendInfoArr[i]); | ||||
|             Pack.Put_BinaryEx(Point.C_Object, 104); | ||||
|         } | ||||
|         Pack.Finalize(true); | ||||
|         return Pack; | ||||
|     } | ||||
| 
 | ||||
|     function Delete() { | ||||
|         Pack.Delete(); | ||||
|     } | ||||
| } | ||||
|  | @ -1,59 +0,0 @@ | |||
| /* | ||||
| 文件名:BlobExClass.nut | ||||
| 路径:BaseClass/BaseTool/BlobExClass.nut | ||||
| 创建日期:2024-05-07	17:34 | ||||
| 文件用途:拓展的Blob类 | ||||
| */ | ||||
| class BlobEx extends blob { | ||||
| 
 | ||||
|     constructor(BaseBlob) { | ||||
|         base.constructor(BaseBlob.len()); | ||||
|         writeblob(BaseBlob); | ||||
|     } | ||||
| 
 | ||||
|     function writeblob(B) { | ||||
|         base.writeblob(B); | ||||
|         seek(0); | ||||
|     } | ||||
| 
 | ||||
|     function GetUShort() { | ||||
|         return readn('s'); | ||||
|     } | ||||
| 
 | ||||
|     function GetShort() { | ||||
|         return readn('w'); | ||||
|     } | ||||
| 
 | ||||
|     function charPtrToInt(arr) { | ||||
|         local value = ((arr[0]) << 0) | | ||||
|             ((arr[1]) << 8) | | ||||
|             ((arr[2]) << 16) | | ||||
|             ((arr[3]) << 24); | ||||
|         return value; | ||||
|     } | ||||
| 
 | ||||
|     // function GetInt() { | ||||
|     //     local CurTPos = tell(); | ||||
|     //     local Ret = charPtrToInt([this[CurTPos], this[CurTPos + 1], this[CurTPos + 2], this[CurTPos + 3]]); | ||||
|     //     seek(4, 'c'); | ||||
|     //     return Ret; | ||||
|     // } | ||||
| 
 | ||||
|     function GetInt() { | ||||
|         return readn('i'); | ||||
|     } | ||||
| 
 | ||||
|     function Get256() { | ||||
|         local Buf = readn('c'); | ||||
|         return (256.0 + Buf.tofloat()) % 256.0; | ||||
|     } | ||||
| 
 | ||||
|     function GetFloat() { | ||||
|         return readn('f'); | ||||
|     } | ||||
| 
 | ||||
|     function GetString(count) { | ||||
|         return stream_myreadstring(count); | ||||
|     } | ||||
|      | ||||
| } | ||||
|  | @ -87,77 +87,6 @@ class GameManager extends Base_C_Object { | |||
|         print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响"); | ||||
|         Sq_AutoReload(Path); | ||||
|     } | ||||
| 
 | ||||
|     //开启时装镶嵌 | ||||
|     function FixAvatarUseJewel() { | ||||
|         //时装镶嵌修复 | ||||
|         _AvatarUseJewel_Object <- AvatarUseJewel(); | ||||
|     } | ||||
| 
 | ||||
|     //修复下线卡城镇 | ||||
|     function FixSaveTown() { | ||||
|         Cb_Set_Charac_Info_Detail_Enter_Func._FixSaveTown_ <- function(arg) { | ||||
|             local curArea = NativePointer(arg[3]).add(34).readS8(); | ||||
|             if (curArea == 12 || curArea == 13) { | ||||
|                 NativePointer(arg[3]).add(34).writeS8(11); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //修复绝望金币异常 | ||||
|     function FixDespairGold() { | ||||
|         getroottable()._FixDespairGold_Data_ <- {}; | ||||
|         Cb_UseAncientDungeonItems_Enter_Func._FixDespairGold_ <- function(arg) { | ||||
|             local DgnObj = Dungeon(arg[1]); | ||||
|             local DgnIndex = DgnObj.GetId(); | ||||
|             if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) { | ||||
|                 getroottable()._FixDespairGold_Data_[arg[1]] <- NativePointer(arg[1]).add(2044).readS8(); | ||||
|                 NativePointer(arg[1]).add(2044).writeS8(0); | ||||
|             } | ||||
|         } | ||||
|         Cb_UseAncientDungeonItems_Leave_Func._FixDespairGold_ <- function(arg) { | ||||
|             local DgnObj = Dungeon(arg[1]); | ||||
|             local DgnIndex = DgnObj.GetId(); | ||||
|             if ((DgnIndex >= 11008) && (DgnIndex <= 11107)) { | ||||
|                 //绝望之塔 不再扣除金币 | ||||
|                 NativePointer(arg[1]).add(2044).writeS8(getroottable()._FixDespairGold_Data_[arg[1]]); | ||||
|                 getroottable()._FixDespairGold_Data_.rawdelete(arg[1]); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //修复绝望之塔通关后可以用门票继续进入 | ||||
|     function FixDespairDungeon() { | ||||
|         Cb_User_GetLastClearTime_Leave_Func._FixDespairDungeon_ <- function(arg) { | ||||
|             return 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //修改交易金币上限 | ||||
|     function FixGlodTradeDaily(Count) { | ||||
|         local Arr = [0xB8]; | ||||
|         local BlobObj = blob(0); | ||||
|         BlobObj.writen(Count, 'i'); | ||||
|         for (local i = 0; i< 4; i++) { | ||||
|             Arr.append(BlobObj[i]); | ||||
|         } | ||||
|         Arr.append(0x90); | ||||
|         Sq_WriteByteArr(S_Ptr("0x86464CE"), Arr); | ||||
|     } | ||||
| 
 | ||||
|     //+13免刷新 | ||||
|     function Fix_13Upgrade() { | ||||
|         Haker.LoadHook("0x080FC850", ["pointer", "pointer", "pointer", "int", "void"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }, | ||||
|             function(args) { | ||||
|                 local Pos = NativePointer(args[2]).add(27).readU16(); | ||||
|                 local SUser = User(args[1]); | ||||
|                 SUser.SendUpdateItemList(1, 0, Pos); | ||||
|                 return null; | ||||
|             }); | ||||
|     } | ||||
| } | ||||
| //热重载 | ||||
| function _Reload_List_Write_(Path) { | ||||
|  |  | |||
|  | @ -23,7 +23,6 @@ class _Hacker { | |||
|         } | ||||
| 
 | ||||
|         local Controler = Sq_HookFunc(S_Ptr(AddressStr), ArgumentArr, EnterFunc, LeaveFunc); | ||||
|         print(Controler); | ||||
|         HookTable.rawset(AddressStr, Controler); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -1,39 +0,0 @@ | |||
| /* | ||||
| 文件名:HttpClass.nut | ||||
| 路径:Dps_A/BaseClass/HttpClass/HttpClass.nut | ||||
| 创建日期:2024-10-16	18:41 | ||||
| 文件用途:Http类 | ||||
| */ | ||||
| class Http { | ||||
| 
 | ||||
|     Host = null; | ||||
|     Service = null; | ||||
| 
 | ||||
|     constructor(host, service = "http") { | ||||
|         Host = host; | ||||
|         Service = service; | ||||
|     } | ||||
| 
 | ||||
|     function Request(Type, Url, Content) { | ||||
|         local Request = Type + " " + Url + " HTTP/1.1\r\nHost: " + Host + "\r\n"; | ||||
| 
 | ||||
|         if (Content) { | ||||
|             Request += "Content-Length: " + Content.len() + "\r\n"; | ||||
|             Request += "Content-Type: application/x-www-form-urlencoded\r\n"; | ||||
|             Request += "\r\n"; | ||||
|             Request += Content; | ||||
|         } else { | ||||
|             Request += "Connection: close\r\n\r\n"; | ||||
|         } | ||||
|         return Sq_CreateHttp(Host, Service, Request); | ||||
|     } | ||||
| 
 | ||||
|     // 发送请求 | ||||
|     function Post(Url, Content = null) { | ||||
|         return Request("POST", Url, Content); | ||||
|     } | ||||
| 
 | ||||
|     function Get(Url, Content = null) { | ||||
|         return Request("GET", Url, Content); | ||||
|     } | ||||
| } | ||||
|  | @ -16,13 +16,16 @@ class IO extends Base_C_Object { | |||
|     _Fseek_Address = Module.getExportByName(null, "fseek"); | ||||
|     _Ftell_Address = Module.getExportByName(null, "ftell"); | ||||
|     _Rewind_Address = Module.getExportByName(null, "rewind"); | ||||
|     _Flush_Address = Module.getExportByName(null, "fflush"); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     Pos = 0; | ||||
| 
 | ||||
|     constructor(FileName, Modes) { | ||||
|         local FileObj = Sq_CallFunc(_Fopen_Address, "pointer", ["pointer", "pointer"], Str_Ptr(FileName), Str_Ptr(Modes)); | ||||
|         if (FileObj) { | ||||
|             base.constructor(FileObj); | ||||
|         } else throw ("文件打开错误!  FileName: " + FileName); | ||||
|         } else error("文件打开错误!  FileName: " + FileName); | ||||
|     } | ||||
| 
 | ||||
|     //读取一行 | ||||
|  | @ -65,9 +68,6 @@ class IO extends Base_C_Object { | |||
|         Sq_CallFunc(_Fputs_Address, "int", ["pointer", "pointer"], Buffer.C_Object, this.C_Object); | ||||
|     } | ||||
| 
 | ||||
|     function Flush() { | ||||
|         Sq_CallFunc(_Flush_Address, "pointer", ["pointer"], this.C_Object); | ||||
|     } | ||||
| 
 | ||||
|     //关闭文件 | ||||
|     function Close() { | ||||
|  |  | |||
|  | @ -72,9 +72,4 @@ class Inven extends Base_C_Object { | |||
|         SUser.SendUpdateItemList(1, 0, Slot); | ||||
|         return Ret; | ||||
|     } | ||||
| 
 | ||||
|     //获取时装管理器 | ||||
|     function GetAvatarItemMgr() { | ||||
|         return Sq_CallFunc(S_Ptr("0x80DD576"), "pointer", ["pointer"], this.C_Object); | ||||
|     } | ||||
| } | ||||
|  | @ -48,10 +48,6 @@ class Item extends Base_C_Object { | |||
|         Attribute.seek(2); | ||||
|         return Attribute.readn('i'); | ||||
|     } | ||||
|     //获取品级 | ||||
|     function GetRarity() { | ||||
|         return Sq_CallFunc(S_Ptr("0x80F12D6"), "int", ["pointer"], this.C_Object); | ||||
|     } | ||||
|     //设置编号 | ||||
|     function SetIndex(Index) { | ||||
|         Attribute.seek(2); | ||||
|  | @ -124,22 +120,11 @@ class Item extends Base_C_Object { | |||
|         Attribute.writen(Value, 'i'); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     //获取交易类型 | ||||
|     function GetAttachType() { | ||||
|         return Sq_CallFunc(S_Ptr("0x80F12E2"), "int", ["pointer"], this.C_Object); | ||||
|     } | ||||
| 
 | ||||
|     //刷写装备数据 | ||||
|     function Flush() { | ||||
|         Sq_WriteBlobToAddress(C_Object, Attribute); | ||||
|     } | ||||
| 
 | ||||
|     //检查是否为空 | ||||
|     // function IsEmpty() { | ||||
|     //     return Sq_CallFunc(S_Ptr("0x811ED66"), "int", ["pointer"], this.C_Object); | ||||
|     // } | ||||
| 
 | ||||
|     //删除道具 | ||||
|     function Delete() { | ||||
|         Sq_Inven_RemoveItem(C_Object); | ||||
|  | @ -147,9 +132,4 @@ class Item extends Base_C_Object { | |||
|     } | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| //是否可打包 | ||||
| function Item::IsPackagble() { | ||||
|     return Sq_CallFunc(S_Ptr("0x828B5B4"), "int", ["pointer"], this.C_Object); | ||||
| } | ||||
|  | @ -1,90 +0,0 @@ | |||
| /* | ||||
| 文件名:LogClass.nut | ||||
| 路径:Dps_A/BaseClass/LogClass/LogClass.nut | ||||
| 创建日期:2024-10-10	11:35 | ||||
| 文件用途:日志类 | ||||
| */ | ||||
| class Log { | ||||
| 
 | ||||
|     //linux创建文件夹 | ||||
|     // function api_mkdir(path) { | ||||
|     // 	var path_ptr = Memory.allocUtf8String(path); | ||||
|     // 	if (opendir(path_ptr)) | ||||
|     // 		return true; | ||||
|     // 	return mkdir(path_ptr, 0x1FF); | ||||
|     // } | ||||
|     _opendir_Address = Module.getExportByName(null, "opendir"); | ||||
|     _mkdir_Address = Module.getExportByName(null, "mkdir"); | ||||
| 
 | ||||
| 
 | ||||
|     Logger = null; | ||||
|     LoggerBuffer = null; | ||||
| 
 | ||||
|     Coro = null; | ||||
| 
 | ||||
|     constructor(Info) { | ||||
|         Logger = {}; | ||||
|         LoggerBuffer = {}; | ||||
| 
 | ||||
|         local DirPath = Str_Ptr("/dp_s/log"); | ||||
|         if (!(Sq_CallFunc(_opendir_Address, "int", ["pointer"], DirPath))) { | ||||
|             Sq_CallFunc(_mkdir_Address, "int", ["pointer", "int"], DirPath, 0x1FF); | ||||
|         } | ||||
| 
 | ||||
|         //打开文件输出句柄 | ||||
|         foreach(Level, Path in Info) { | ||||
| 
 | ||||
|             try { | ||||
|                 local Io = IO(Path, "a"); | ||||
|                 Logger[Level] <- Io; | ||||
|                 LoggerBuffer[Level] <- []; | ||||
|             } catch (exception) { | ||||
|                 error("日志器初始化失败"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         getroottable()._Logger_Object_ <- this; | ||||
|         Cb_timer_dispatch_Func.rawset("__System__Logger__Event", Update.bindenv(this)); | ||||
| 
 | ||||
|         Coro = newthread(__Write__.bindenv(this)); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     function Put(Type, Message) { | ||||
|         if (getroottable().rawin("_Logger_Object_")) { | ||||
|             if (getroottable()._Logger_Object_.Logger.rawin(Type)) { | ||||
|                 getroottable()._Logger_Object_.LoggerBuffer[Type].push(Message); | ||||
|                 // getroottable()._Logger_Object_.Logger[Type].Write(Message); | ||||
|                 // getroottable()._Logger_Object_.Logger[Type].Flush(); | ||||
|             } else { | ||||
|                 error("未知的日志类型"); | ||||
|             } | ||||
|         } else { | ||||
|             error("未初始化日志器"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function __Write__() { | ||||
|         local ret = suspend("no"); | ||||
|         foreach(Type, MessageArr in LoggerBuffer) { | ||||
|             for (local i = 0; i< MessageArr.len(); i++) { | ||||
|                 Logger[Type].Write(MessageArr[i]); | ||||
|                 Logger[Type].Flush(); | ||||
|                 MessageArr.remove(i); | ||||
|                 i--; | ||||
|                 suspend("no"); | ||||
|             } | ||||
|         } | ||||
|         return "yes"; | ||||
|     } | ||||
| 
 | ||||
|     function Update() { | ||||
|         local susparam = "noq"; | ||||
|         if (Coro.getstatus() == "idle") susparam = Coro.call(); | ||||
|         else if (Coro.getstatus() == "suspended") susparam = Coro.wakeup(); | ||||
| 
 | ||||
|         if (susparam == "yes") { | ||||
|             Coro = newthread(__Write__.bindenv(this)); | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -13,16 +13,6 @@ class Memory { | |||
|     function allocUtf8String(Str) { | ||||
|         return NativePointer(Str_Ptr(Str)); | ||||
|     } | ||||
| 
 | ||||
|     function copy(P1, P2, Size) { | ||||
|         local WriteArr = Sq_ReadByteArr(P2.C_Object, Size); | ||||
|         P1.writeByteArray(WriteArr); | ||||
|     } | ||||
| 
 | ||||
|     function reset(P1, Size) { | ||||
|         local WriteArr = array(Size, 0); | ||||
|         P1.writeByteArray(WriteArr); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| class NativePointer extends Base_C_Object { | ||||
|  | @ -39,23 +29,14 @@ class NativePointer extends Base_C_Object { | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function Output(Size) { | ||||
|         local Buf = Sq_Point2Blob(this.C_Object, Size); | ||||
|         local Str = "["; | ||||
|         foreach(Value in Buf) { | ||||
|             Str = format("%s%02X", Str, Value); | ||||
|             Str += ","; | ||||
|         } | ||||
|         Str += "]"; | ||||
|         print(Str); | ||||
|     } | ||||
| 
 | ||||
|     function add(intoffset) { | ||||
|         return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "+")); | ||||
|         this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "+"); | ||||
|         return this; | ||||
|     } | ||||
| 
 | ||||
|     function sub(intoffset) { | ||||
|         return NativePointer(Sq_PointerOperation(this.C_Object, intoffset, "-")); | ||||
|         this.C_Object = Sq_PointerOperation(this.C_Object, intoffset, "-"); | ||||
|         return this; | ||||
|     } | ||||
| 
 | ||||
|     function writeByteArray(arr) { | ||||
|  |  | |||
|  | @ -65,40 +65,6 @@ class Packet extends Base_C_Object { | |||
|         Sq_Packet_Send(SUser.C_Object, this.C_Object); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     function GetByte() { | ||||
|         local data = Memory.alloc(1); | ||||
|         if (Sq_CallFunc(S_Ptr("0x858CF22"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) { | ||||
|             return data.readS8(); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     function GetShort() { | ||||
|         local data = Memory.alloc(2); | ||||
|         if (Sq_CallFunc(S_Ptr("0x858CFC0"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) { | ||||
|             return data.readS16(); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     function GetInt() { | ||||
|         local data = Memory.alloc(4); | ||||
|         if (Sq_CallFunc(S_Ptr("0x858D27E"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) { | ||||
|             return data.readS32(); | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     function GetBinary(len) { | ||||
|         local data = Memory.alloc(len); | ||||
|         if (Sq_CallFunc(S_Ptr("0x858D3B2"), "int", ["pointer", "pointer"], this.C_Object, data.C_Object)) { | ||||
|             return data; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     function Delete() { | ||||
|         Sq_CallFunc(S_Ptr("0x858DE80"), "void", ["pointer"], this.C_Object); | ||||
|         Sq_Delete_Point(this.C_Object); | ||||
|  |  | |||
|  | @ -44,7 +44,6 @@ class PvfItem extends Base_C_Object { | |||
|         return Sq_GetNameByIdFromPvf(GetIndex()); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     //Public | ||||
|     function GetNameById(Id) { | ||||
|         return Sq_GetNameByIdFromPvf(Id); | ||||
|  | @ -71,9 +70,4 @@ function PvfItem::GetUsableLevel() { | |||
| //是否为消耗品 | ||||
| function PvfItem::IsStackable() { | ||||
|     return Sq_CallFunc(S_Ptr("0x80f12fa"), "int", ["pointer"], this.C_Object); | ||||
| } | ||||
| 
 | ||||
| //获取消耗品类型 | ||||
| function PvfItem::GetItemType() { | ||||
|     return Sq_CallFunc(S_Ptr("0x8514A84"), "int", ["pointer"], this.C_Object); | ||||
| } | ||||
|  | @ -277,13 +277,4 @@ class RedBlackTree { | |||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     function GetPop() { | ||||
|         if (this.size <= 0) return null; | ||||
|         local z = this.minimum(); | ||||
|         if (z != this.nil) { | ||||
|             return z; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| } | ||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							|  | @ -17,13 +17,9 @@ class Timer { | |||
|         Cb_timer_dispatch_Func.rawset("__System__Timer__Event", Update.bindenv(this)); | ||||
|     } | ||||
| 
 | ||||
|     function ClockTime() { | ||||
|         return Sq_GetTimestampString().slice(-10).tointeger(); | ||||
|     } | ||||
| 
 | ||||
|     //检测延时任务 | ||||
|     function CheckTimeOut() { | ||||
|         local Node = Wait_Exec_Tree.GetPop(); | ||||
|         local Node = Wait_Exec_Tree.pop(); | ||||
|         if (!Node) { | ||||
|             return; | ||||
|         } | ||||
|  | @ -31,13 +27,11 @@ class Timer { | |||
|         local Info = Node.Info; | ||||
|         //执行时间 | ||||
|         local exec_time = Node.time; | ||||
|         //如果没到执行时间,就不管 | ||||
|         if (ClockTime() <= exec_time) { | ||||
|         //如果没到执行时间,放回去,等待下次扫描 | ||||
|         if (clock() <= exec_time) { | ||||
|             Wait_Exec_Tree.insert(exec_time, Node.Info); | ||||
|             return; | ||||
|         } | ||||
|         //该执行了从树中删除这个元素 | ||||
|         Wait_Exec_Tree.pop(); | ||||
| 
 | ||||
|         //函数 | ||||
|         local func = Info[0]; | ||||
|         //参数 | ||||
|  | @ -53,9 +47,10 @@ class Timer { | |||
|             target_arg_list.push(vargv[i]); | ||||
|         } | ||||
|         //当前时间戳,单位:秒 | ||||
|         local time_sec = ClockTime(); | ||||
|         local time_sec = clock(); | ||||
|         //计算下一次执行的时间 | ||||
|         local exec_time_sec = time_sec + delay_time; | ||||
|         local exec_time_sec = time_sec + (delay_time / 1000.0).tofloat(); | ||||
| 
 | ||||
|         //设置下一次执行 | ||||
|         local func_info = []; | ||||
| 
 | ||||
|  | @ -67,7 +62,7 @@ class Timer { | |||
| 
 | ||||
|     //检测定时任务 | ||||
|     function CheckCronTask() { | ||||
|         local Node = Date_Exec_Tree.GetPop(); | ||||
|         local Node = Date_Exec_Tree.pop(); | ||||
|         if (!Node) { | ||||
|             return; | ||||
|         } | ||||
|  | @ -77,27 +72,38 @@ class Timer { | |||
|         local exec_time = Node.time; | ||||
|         //如果没到执行时间,放回去,等待下次扫描 | ||||
|         if (time() <= exec_time) { | ||||
|             // Date_Exec_Tree.insert(exec_time, Node.Info); | ||||
|             Date_Exec_Tree.insert(exec_time, Node.Info); | ||||
|             return; | ||||
|         } | ||||
|         Date_Exec_Tree.pop(); | ||||
|         //函数 | ||||
|         local func = Info[0]; | ||||
|         //参数 | ||||
|         local func_args = Info[1]; | ||||
|         //Cron字符串 | ||||
|         //下次任务叠加时间 | ||||
|         local NextTimestep = Info[2]; | ||||
|         //执行函数 | ||||
|         func.acall(func_args); | ||||
|         //继续构建下一次任务 | ||||
|         Date_Exec_Tree.insert(Sq_Cron_Next(NextTimestep, time()), Info); | ||||
|         Date_Exec_Tree.insert(time() + NextTimestep, Info); | ||||
|     } | ||||
| 
 | ||||
|     function SetCronTask(target_func, CronString, ...) { | ||||
|         local parts = split(CronString, "/"); | ||||
|         local minute = parts[0].tointeger(); | ||||
|         local hour = parts[1].tointeger(); | ||||
|         local day = parts[2].tointeger(); | ||||
|         local weekday = parts[3].tointeger(); | ||||
| 
 | ||||
|         local S_minute = minute * 60; | ||||
|         local S_hour = hour * 60 * 60; | ||||
|         local S_day = day * 24 * 60 * 60; | ||||
|         local S_weekday = weekday * 7 * 24 * 60 * 60; | ||||
| 
 | ||||
|         local AddTimestep = S_minute + S_hour + S_day + S_weekday; | ||||
|         local NowTimestep = time(); | ||||
| 
 | ||||
|         //下一次执行的时间 | ||||
|         local NextTimestep = Sq_Cron_Next(CronString, NowTimestep); | ||||
|         local NextTimestep = AddTimestep + NowTimestep; | ||||
| 
 | ||||
|         local target_arg_list = []; | ||||
|         target_arg_list.push(getroottable()); | ||||
|  | @ -113,7 +119,7 @@ class Timer { | |||
|         //参数列表 | ||||
|         func_info.push(target_arg_list); | ||||
|         //间隔时间戳时间 | ||||
|         func_info.push(CronString); | ||||
|         func_info.push(AddTimestep); | ||||
| 
 | ||||
|         _Timer_Object.Date_Exec_Tree.insert(NextTimestep, func_info); | ||||
|     } | ||||
|  |  | |||
|  | @ -599,9 +599,4 @@ function User::SendItemMail(UID, CID, ItemList, title, content) { | |||
|         SUser.Send(Pack); | ||||
|         Pack.Delete(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| //道具是否被锁 | ||||
| function User::CheckItemLock(Type, Slot) { | ||||
|     return Sq_CallFunc(S_Ptr("0x8646942"), "int", ["pointer", "int", "int"], this.C_Object, Type, Slot); | ||||
| } | ||||
|  | @ -252,112 +252,9 @@ function TestCronTask(str) { | |||
|     print("定时任务已执行一次"); | ||||
| } | ||||
| 
 | ||||
| // class Map{ | ||||
| 
 | ||||
| // } | ||||
| // Timer.SetTimeOut(function() { | ||||
| //     local dgn_requirements = { | ||||
| //         [1] = [0, 10, 1, 20, 2, 30, 3, 40, 4, 40], | ||||
| //         [2] = [0, 20], | ||||
| //     }; | ||||
| //     print(dgn_requirements[1]); | ||||
| //     printT(dgn_requirements); | ||||
| 
 | ||||
| // }, 0); | ||||
| // Timer.SetTimeOut(function() { | ||||
| //     local SUser = World.GetUserByUid(1); | ||||
| //     local InvenObj = SUser.GetInven(); | ||||
| //     local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 56); | ||||
| 
 | ||||
| //     local AdMsgObj = AdMsg(); | ||||
| //     AdMsgObj.PutType(8); | ||||
| //     AdMsgObj.PutString("测试文字"); | ||||
| //     AdMsgObj.PutColorString("测试文字", [255, 85, 0]); | ||||
| //     AdMsgObj.PutImoticon(2); | ||||
| //     AdMsgObj.PutEquipment("主动提供名字", EquObj, [255, 85, 0]); | ||||
| //     AdMsgObj.PutEquipment(EquObj); | ||||
| //     AdMsgObj.Finalize(); | ||||
| 
 | ||||
| //     // SUser.Send(AdMsgObj.MakePack()); | ||||
| //     World.SendAll(AdMsgObj.MakePack()); | ||||
| //     AdMsgObj.Delete(); | ||||
| // }, 0); | ||||
| 
 | ||||
| Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) { | ||||
|     // print("初始化开始时间: " + time()); | ||||
|     // local PvfObject = Script(); | ||||
|     // print("初始化结束时间: " + time()); | ||||
|     print(123123); | ||||
|     local Str = "{\"op\":2024041602,\"uid\":1,\"map\":{\"id\":15154,\"ra\":0},\"cid\":1}"; | ||||
|     local Pack = Packet(); | ||||
|     Pack.Put_Header(1, 130); | ||||
|     Pack.Put_Byte(1); | ||||
|     Pack.Put_Int(Str.len()); | ||||
|     Pack.Put_Binary(Str); | ||||
|     Pack.Finalize(true); | ||||
|     SUser.Send(Pack); | ||||
|     Pack.Delete(); | ||||
| 
 | ||||
|     print("asdasdadad"); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     // local Sing = Memory.alloc(100); | ||||
|     // Sing.add(0).writeU32(1200); | ||||
|     // Sing.add(4).writeU32(3037); | ||||
|     // Sing.add(8).writeU32(1); | ||||
|     // Sing.add(12).writeU32(100); | ||||
|     // Sing.add(16).writeU32(100); | ||||
|     // Sing.add(20).writeU32(100); | ||||
|     // Sing.add(40).writeU32(time()); | ||||
|     // Sing.add(68).writeU32(100); | ||||
| 
 | ||||
|     // local Sing = Memory.alloc(100); | ||||
|     // Sing.add(10).writeInt(1200); | ||||
|     // Sing.add(14).writeInt(100); | ||||
|     // Sing.add(18).writeInt(100); | ||||
| 
 | ||||
|     // Sq_CallFunc(S_Ptr(0x84DB452), "pointer", ["pointer", "pointer", "pointer"], S_Ptr("0x0"), SUser.C_Object, Sing.C_Object); | ||||
| 
 | ||||
|     //     //修复金币异常 | ||||
|     //     //CParty::UseAncientDungeonItems | ||||
|     //     var CParty_UseAncientDungeonItems_ptr = ptr(0x859EAC2); | ||||
|     //     var CParty_UseAncientDungeonItems = new NativeFunction(CParty_UseAncientDungeonItems_ptr, 'int', ['pointer', 'pointer', 'pointer', 'pointer'], { | ||||
|     //         "abi": "sysv" | ||||
|     //     }); | ||||
|     //     Interceptor.replace(CParty_UseAncientDungeonItems_ptr, new NativeCallback(function(party, dungeon, inven_item, a4) { | ||||
|     //         //当前进入的地下城id | ||||
|     //         var dungeon_index = CDungeon_get_index(dungeon); | ||||
|     //         //根据地下城id判断是否为绝望之塔 | ||||
|     //         if ((dungeon_index >= 11008) && (dungeon_index <= 11107)) { | ||||
|     //             //绝望之塔 不再扣除金币 | ||||
|     //             return 1; | ||||
|     //         } | ||||
|     //         //其他副本执行原始扣除道具逻辑 | ||||
|     //         return CParty_UseAncientDungeonItems(party, dungeon, inven_item, a4); | ||||
|     //     }, 'int', ['pointer', 'pointer', 'pointer', 'pointer'])); | ||||
|     // } | ||||
| 
 | ||||
|     // local exp_bonus = Memory.alloc(4); | ||||
|     // local gold_bonus = Memory.alloc(4); | ||||
|     // local quest_point_bonus = Memory.alloc(4); | ||||
|     // local quest_piece_bonus = Memory.alloc(4); | ||||
| 
 | ||||
|     // //计算任务基础奖励(不包含道具奖励) | ||||
|     // Sq_CallFunc(S_Ptr(0x866E7A8), "int", ["pointer", "pointer", "pointer", "pointer", "pointer", "pointer", "int"], SUser, pvfQuest, exp_bonus, gold_bonus, quest_point_bonus, quest_piece_bonus, 1); | ||||
| 
 | ||||
|     // local mitems = {}; | ||||
|     // mitems[3037] <- 500; | ||||
|     // SUser.SendMail(mitems, { | ||||
|     //     Title = "标题", | ||||
|     //     Text = "内容" | ||||
|     // }); | ||||
| 
 | ||||
|     // Timer.SetCronTask(function() { | ||||
| 
 | ||||
|     // }, "1/0/0/0"); //计划任务格式为 1/0/0/0 这样格式的字符串 代表 分 时 天 周 如例子标识的 为每分钟执行1次 | ||||
| 
 | ||||
| 
 | ||||
|     // local MoveSUser = World.GetUserByUidCid(2, 2); | ||||
|     // local Pack = Packet(); | ||||
|     // Pack.Put_Header(0, 22); | ||||
|  | @ -369,45 +266,14 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) { | |||
|     // Pack.Finalize(true); | ||||
|     // SUser.Send(Pack); | ||||
|     // Pack.Delete(); | ||||
|     // local MoveSUser = World.GetUserByUidCid(2, 2); | ||||
| 
 | ||||
|     local Pack = Packet(); | ||||
|     Pack.Put_Header(0, 23); | ||||
|     Pack.Put_Short(SUser.GetUniqueId()); //唯一id | ||||
|     Pack.Put_Byte(SUser.GetLocation().Town); //城镇 | ||||
| 
 | ||||
|     // local Pack = Packet(); | ||||
|     // Pack.Put_Header(0, 23); | ||||
|     // Pack.Put_Short(MoveSUser.GetUniqueId()); //唯一id | ||||
|     // Pack.Put_Byte(MoveSUser.GetLocation().Town); //城镇 | ||||
|     Pack.Delete(); | ||||
| 
 | ||||
| 
 | ||||
|     // Pack.Put_Byte(7); //区域 | ||||
|     // Pack.Put_Short(MoveSUser.GetAreaPos().X); | ||||
| 
 | ||||
|     // Pack.Put_Short(MoveSUser.GetAreaPos().Y); | ||||
|     // Pack.Put_Byte(MoveSUser.GetDirections()); //朝向 | ||||
|     // Pack.Put_Byte(MoveSUser.GetVisibleValues()); //是否可见 | ||||
|     // Pack.Finalize(true); | ||||
|     // print(111); | ||||
|     // SUser.Send(Pack); | ||||
|     // Pack.Delete(); | ||||
| 
 | ||||
|     // local PartyObj = SUser.GetParty(); | ||||
| 
 | ||||
|     // Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037); | ||||
| 
 | ||||
|     // Haker.LoadHook(S_Ptr("0x859D14E"), | ||||
|     //     ["pointer", "pointer"], | ||||
|     //     function(args) { | ||||
|     //         local PartyObj = Party(args[0]); | ||||
|     //         local Ssuser = PartyObj.GetUser(0); | ||||
|     //         if (Ssuser) { | ||||
|     //             local pack = Packet(args[1]); | ||||
|     //             Ssuser.Send(pack); | ||||
|     //         } | ||||
|     //         return null; | ||||
|     //     }, | ||||
|     //     function(args) { | ||||
| 
 | ||||
|     //         return null; | ||||
|     //     }); | ||||
|     // local RealList = [World.GetUserByUidCid(2, 2), World.GetUserByUidCid(1, 1)]; | ||||
| 
 | ||||
|     // foreach(_Index, Value in RealList) { | ||||
|  | @ -740,73 +606,31 @@ Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) { | |||
| 
 | ||||
| }; | ||||
| 
 | ||||
| Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) { | ||||
|     // World.MoveArea(SUser, 1, 0, 55, 349); | ||||
| Gm_InputFunc_Handle.AAA <- function(SUser, CmdString) { | ||||
| 
 | ||||
|     // print(789456); | ||||
|     // local Str = "{\"op\":20078034,\"info\":[{\"uid\":1,\"name\":\"Kina\",\"growjob\":4,\"avatar\":[101550559,101560718,101570470,101520542,101500739,101510903,101540654,101580144,101530499],\"job\":0},{\"uid\":2,\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[105550431,105560424,105570386,105520415,105500424,105510429,105540408,105580144,105530361],\"job\":5},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058,	601560056,	601570051,	601520050,	601500058,	601510057,	601530049,	601540058,	601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058,	601560056,	601570051,	601520050,	601500058,	601510057,	601530049,	601540058,	601580021],\"job\":0},{\"name\":\"Kina\",\"growjob\":4,\"avatar\":[601550071,601560067,601570062,601500069,601510068,601540069,601520061,601530060,601580026,42219],\"job\":0},{\"name\":\"SQDQSD\",\"growjob\":17,\"avatar\":[601550058,	601560056,	601570051,	601520050,	601500058,	601510057,	601530049,	601540058,	601580021],\"job\":0}]}"; | ||||
|     local Str = "{\"op\":20084038,\"uid\":2,\"type\":9,\"cid\":2}"; | ||||
|     local Pack = Packet(); | ||||
|     Pack.Put_Header(1, 130); | ||||
|     Pack.Put_Byte(1); | ||||
|     Pack.Put_Int(Str.len()); | ||||
|     Pack.Put_Binary(Str); | ||||
|     Pack.Finalize(true); | ||||
|     SUser.Send(Pack); | ||||
|     Pack.Delete(); | ||||
|     // //查询的sql语句 | ||||
|     // local sql = "SELECT m_id,charac_name,lev,village,job,exp,Hp FROM charac_info WHERE charac_no = 1;"; | ||||
|     // //查询的元素类型,按sql中的顺序 | ||||
|     // local column_type_list = ["int", "string", "int", "int", "int", "int", "int"]; | ||||
|     // local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|     // local result = SqlObj.Select(sql, column_type_list); | ||||
| 
 | ||||
|     print("asdasdadad"); | ||||
|     // printT(result); | ||||
| 
 | ||||
| }; | ||||
| 
 | ||||
| function HexStringToInt(Str) { | ||||
|     if (!(getroottable().rawin("__strtol__function__address__"))) __strtol__function__address__ <- Module.getExportByName(null, "strtol"); | ||||
|     local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16); | ||||
|     return Ret; | ||||
| } | ||||
| 
 | ||||
| function UserdataSliceStr(Data) { | ||||
|     local Str = "" + Data; | ||||
|     local Pos = Str.find("0x"); | ||||
|     local Pos2 = Str.find(")"); | ||||
|     local Ret = Str.slice(Pos + 2, Pos2); | ||||
|     return Ret; | ||||
| } | ||||
| 
 | ||||
| // //幸运值获取装备品级 | ||||
| // Haker.LoadHook("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], | ||||
| //     function(args) { | ||||
| //         local P = args[0]; | ||||
| //         local ABuf = NativePointer(P).readPointer(); | ||||
| //         local BBuf = NativePointer(P).add(4).readPointer(); | ||||
| //         local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5)); | ||||
| //         local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5)); | ||||
| //         local Size = (B - A) >> 2; | ||||
| //         print(Size); | ||||
| //     }, | ||||
| //     function(args) { | ||||
| //         return 4; | ||||
| //     }); | ||||
|     // MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
| 
 | ||||
| 
 | ||||
|     //从池子拿连接 | ||||
|     local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
| 
 | ||||
| Cb_fnStatQuestClear_Enter_Func.text <- function(args) { | ||||
|     local user = User(args[0]) | ||||
|     print(args[1]); | ||||
|     print(user.GetCharacName()); | ||||
| }; | ||||
|     //建库 | ||||
|     local sql = "SELECT slot FROM frida.setCharacSlotLimit WHERE account_id = " + account_id + ";"; | ||||
|     local column_type_list = ["int"]; | ||||
|     local result = SqlObj.Select(sql, column_type_list); | ||||
|     if (result.len() > 0) { | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| Timer.SetTimeOut(function() { | ||||
|     local P = S_Ptr("0x08550BE4"); | ||||
|     local ABuf = NativePointer(P).readPointer(); | ||||
|     print("ABuf: " + ABuf); | ||||
|     local BBuf = NativePointer(P).add(4).readPointer(); | ||||
|     print("BBuf: " + BBuf); | ||||
|     local A = HexStringToInt(UserdataSliceStr(ABuf).slice(-5)); | ||||
|     print("A:" + A); | ||||
|     local B = HexStringToInt(UserdataSliceStr(BBuf).slice(-5)); | ||||
|     print("B:" + B); | ||||
|     local Size = (B - A) >> 2; | ||||
|     print(Size); | ||||
| }, 0) | ||||
|     //把连接还池子 | ||||
|     MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
| }; | ||||
|  | @ -4,23 +4,6 @@ | |||
| 创建日期:2024-05-01	16:24 | ||||
| 文件用途:服务端核心类 | ||||
| */ | ||||
| function removeBackslashes(str) { | ||||
|     local result = ""; | ||||
|     local index = 0; | ||||
|     local backslashIndex = -1; | ||||
| 
 | ||||
|     while (true) { | ||||
|         backslashIndex = str.find("\\", index); | ||||
|         if (backslashIndex == null) { | ||||
|             result += str.slice(index); | ||||
|             break; | ||||
|         } | ||||
|         result += str.slice(index, backslashIndex); | ||||
|         index = backslashIndex + 1; | ||||
|     } | ||||
| 
 | ||||
|     return result; | ||||
| } | ||||
| class ServerControl { | ||||
| 
 | ||||
|     function Get_User_Item_Count(SUser, ItemId) { | ||||
|  | @ -43,8 +26,25 @@ class ServerControl { | |||
|         }; | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|     function removeBackslashes(str) { | ||||
|         local result = ""; | ||||
|         local index = 0; | ||||
|         local backslashIndex = -1; | ||||
| 
 | ||||
|         while (true) { | ||||
|             backslashIndex = str.find("\\", index); | ||||
|             if (backslashIndex == null) { | ||||
|                 result += str.slice(index); | ||||
|                 break; | ||||
|             } | ||||
|             result += str.slice(index, backslashIndex); | ||||
|             index = backslashIndex + 1; | ||||
|         } | ||||
| 
 | ||||
|         return result; | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|         //分发来自网关的包 | ||||
|         GatewaySocketPackFuncMap.rawset(20240730, function(Jso) { | ||||
|             local UserList = []; | ||||
|  | @ -53,6 +53,7 @@ class ServerControl { | |||
|                 if (SUser) UserList.append(SUser); | ||||
|                 else UserList.append(null); | ||||
|             } | ||||
| 
 | ||||
|             foreach(_Index, SUser in UserList) { | ||||
|                 if (SUser) { | ||||
|                     Jso.uid <- SUser.GetUID(); | ||||
|  | @ -687,40 +688,6 @@ class ServerControl { | |||
|                 Socket.SendGateway(T); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
| 
 | ||||
|         Cb_GetUserInfo_Leave_Func.ServerControl <- function(args) { | ||||
|             if (args.pop() >= 0) { | ||||
|                 local SUser = User(args[1]); | ||||
|                 local Unid = NativePointer(args[2]).add(13).readShort(); | ||||
|                 local OtherUser = World.GetUserBySession(Unid); | ||||
|                 if (OtherUser && SUser) { | ||||
|                     local Jso = { | ||||
|                         seeUid = SUser.GetUID(), | ||||
|                         seeCid = SUser.GetCID(), | ||||
|                         viewedUid = OtherUser.GetUID(), | ||||
|                         viewedCid = OtherUser.GetCID(), | ||||
|                         op = 20069009 | ||||
|                     } | ||||
|                     Socket.SendGateway(Jso); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         //任务完成 | ||||
|         Cb_fnStatQuestClear_Enter_Func.ServerControl <- function(args) { | ||||
|             local SUser = User(args[0]) | ||||
|             local Jso = { | ||||
|                 uid = SUser.GetUID(), | ||||
|                 cid = SUser.GetCID(), | ||||
|                 queId = args[1], | ||||
|                 op = 20069009 | ||||
|             } | ||||
|             Socket.SendGateway(Jso); | ||||
|         }; | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -1,146 +0,0 @@ | |||
| /* | ||||
| 文件名:AvatarUseJewel.nut | ||||
| 路径:Dps_A/ProjectClass/AvatarUseJewel/AvatarUseJewel.nut | ||||
| 创建日期:2024-10-09	19:52 | ||||
| 文件用途:时装镶嵌 | ||||
| */ | ||||
| class AvatarUseJewel { | ||||
| 
 | ||||
|     function WongWork_CAvatarItemMgr_getJewelSocketData(a, b) { | ||||
|         return Sq_CallFunc(S_Ptr("0x82F98F8"), "pointer", ["pointer", "int"], a, b); | ||||
|     } | ||||
| 
 | ||||
|     function CStackableItem_getJewelTargetSocket(C_Object) { | ||||
|         return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object); | ||||
|     } | ||||
| 
 | ||||
|     function CInventory_delete_item(C_Object, Type, Slot, Count, Ps, Log) { | ||||
|         return Sq_CallFunc(S_Ptr("0x850400C"), "int", ["pointer", "int", "int", "int", "int", "int"], C_Object, Type, Slot, Count, Ps, Log); | ||||
|     } | ||||
| 
 | ||||
|     function api_set_JewelSocketData(jewelSocketData, slot, emblem_item_id) { | ||||
|         if (jewelSocketData) { | ||||
|             NativePointer(jewelSocketData).add(slot * 6 + 2).writeInt(emblem_item_id); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function DB_UpdateAvatarJewelSlot_makeRequest(a, b, c) { | ||||
|         return Sq_CallFunc(S_Ptr("0x843081C"), "pointer", ["int", "int", "pointer"], a, b, c); | ||||
|     } | ||||
| 
 | ||||
|     //获取时装在数据库中的uid | ||||
|     function api_get_avartar_ui_id(avartar) { | ||||
|         return NativePointer(avartar).add(7).readInt(); | ||||
|     } | ||||
| 
 | ||||
|     function FixFunction() { | ||||
|         Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 //角色 | ||||
|                 local SUser = User(args[1]); | ||||
|                 //包数据 | ||||
|                 local Pack = Packet(args[2]); | ||||
| 
 | ||||
|                 //校验角色状态是否允许镶嵌 | ||||
|                 if (!SUser || SUser.GetState() != 3) { | ||||
|                     return; | ||||
|                 } | ||||
|                 //时装所在的背包槽 | ||||
|                 local Inven_Slot = Pack.GetShort(); | ||||
|                 //时装item_id | ||||
|                 local Item_Id = Pack.GetInt(); | ||||
|                 //本次镶嵌徽章数量 | ||||
|                 local Emblem_Count = Pack.GetByte(); | ||||
| 
 | ||||
|                 //获取时装道具 | ||||
|                 local InvemObj = SUser.GetInven(); | ||||
|                 local AvatarObj = InvemObj.GetSlot(2, Inven_Slot); | ||||
| 
 | ||||
|                 //校验时装 数据是否合法 | ||||
|                 if (!AvatarObj || AvatarObj.IsEmpty || (AvatarObj.GetIndex() != Item_Id) || SUser.CheckItemLock(2, Inven_Slot)) return; | ||||
| 
 | ||||
| 
 | ||||
|                 local Avartar_AddInfo = AvatarObj.GetAdd_Info(); | ||||
|                 //获取时装管理器 | ||||
|                 local Inven_AvartarMgr = InvemObj.GetAvatarItemMgr(); | ||||
| 
 | ||||
|                 //获取时装插槽数据 | ||||
|                 local Jewel_Socket_Data = AvatarUseJewel.WongWork_CAvatarItemMgr_getJewelSocketData(Inven_AvartarMgr, Avartar_AddInfo); | ||||
| 
 | ||||
|                 if (!Jewel_Socket_Data) return; | ||||
| 
 | ||||
|                 //最多只支持3个插槽 | ||||
|                 if (Emblem_Count <= 3) { | ||||
|                     local emblems = {}; | ||||
| 
 | ||||
|                     for (local i = 0; i< Emblem_Count; i++) { | ||||
|                         //徽章所在的背包槽 | ||||
|                         local emblem_inven_slot = Pack.GetShort(); | ||||
|                         //徽章item_id | ||||
|                         local emblem_item_id = Pack.GetInt(); | ||||
|                         //该徽章镶嵌的时装插槽id | ||||
|                         local avartar_socket_slot = Pack.GetByte(); | ||||
| 
 | ||||
|                         //获取徽章道具 | ||||
|                         local EmblemObje = InvemObj.GetSlot(1, emblem_inven_slot); | ||||
| 
 | ||||
|                         //校验徽章及插槽数据是否合法 | ||||
|                         if (!EmblemObje || EmblemObje.IsEmpty || (EmblemObje.GetIndex() != emblem_item_id) || (avartar_socket_slot >= 3)) return; | ||||
| 
 | ||||
|                         //校验徽章是否满足时装插槽颜色要求 | ||||
|                         //获取徽章pvf数据 | ||||
|                         local citem = PvfItem.GetPvfItemById(emblem_item_id); | ||||
|                         if (!citem) return; | ||||
| 
 | ||||
|                         //校验徽章类型 | ||||
|                         if (!citem.IsStackable() || citem.GetItemType() != 20) return; | ||||
| 
 | ||||
|                         //获取徽章支持的插槽 | ||||
|                         local emblem_socket_type = AvatarUseJewel.CStackableItem_getJewelTargetSocket(citem.C_Object); | ||||
| 
 | ||||
|                         //获取要镶嵌的时装插槽类型 | ||||
|                         local avartar_socket_type = NativePointer(Jewel_Socket_Data).add(avartar_socket_slot * 6).readShort(); | ||||
| 
 | ||||
|                         if (!(emblem_socket_type & avartar_socket_type)) return; | ||||
| 
 | ||||
|                         emblems[avartar_socket_slot] <- [emblem_inven_slot, emblem_item_id]; | ||||
|                     } | ||||
| 
 | ||||
|                     //开始镶嵌 | ||||
|                     foreach(avartar_socket_slot, emblemObject in emblems) { | ||||
|                         //删除徽章 | ||||
|                         local emblem_inven_slot = emblemObject[0]; | ||||
|                         AvatarUseJewel.CInventory_delete_item(InvemObj.C_Object, 1, emblem_inven_slot, 1, 8, 1); | ||||
|                         //设置时装插槽数据 | ||||
|                         local emblem_item_id = emblemObject[1]; | ||||
|                         AvatarUseJewel.api_set_JewelSocketData(Jewel_Socket_Data, avartar_socket_slot, emblem_item_id); | ||||
|                     } | ||||
| 
 | ||||
|                     //时装插槽数据存档 | ||||
|                     AvatarUseJewel.DB_UpdateAvatarJewelSlot_makeRequest(SUser.GetCID(), AvatarUseJewel.api_get_avartar_ui_id(AvatarObj.C_Object), Jewel_Socket_Data); | ||||
| 
 | ||||
|                     //通知客户端时装数据已更新 | ||||
|                     SUser.SendUpdateItemList(1, 1, Inven_Slot); | ||||
| 
 | ||||
|                     //回包给客户端 | ||||
|                     local Pack = Packet(); | ||||
|                     Pack.Put_Header(1, 204); | ||||
|                     Pack.Put_Int(1); | ||||
|                     Pack.Finalize(true); | ||||
|                     SUser.Send(Pack); | ||||
|                     Pack.Delete(); | ||||
|                 } | ||||
| 
 | ||||
|                 return null; | ||||
|             }, | ||||
| 
 | ||||
|             function(args) { | ||||
|                 return 0; | ||||
|             } | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|         FixFunction(); | ||||
|     } | ||||
| } | ||||
|  | @ -1,496 +0,0 @@ | |||
| /* | ||||
| 文件名:EquimentUseJewel.nut | ||||
| 路径:Dps_A/ProjectClass/EquimentUseJewel/EquimentUseJewel.nut | ||||
| 创建日期:2024-10-28	21:18 | ||||
| 文件用途:装备镶嵌 | ||||
| */ | ||||
| 
 | ||||
| class EquimentUseJewel { | ||||
| 
 | ||||
|     ExecUser = null; | ||||
| 
 | ||||
|     //建库建表 | ||||
|     function CreateMysqlTable() { | ||||
|         local CreateSql1 = "create database if not exists l_equ_jewel default charset utf8;" | ||||
|         local CreateSql2 = "CREATE TABLE l_equ_jewel.equipment ( equ_id int(11) AUTO_INCREMENT, jewel_data blob NOT NULL,andonglishanbai_flag int(11),date VARCHAR(255), PRIMARY KEY  (equ_id)) ENGINE=InnoDB DEFAULT CHARSET=utf8,AUTO_INCREMENT = 150;" | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|         SqlObj.Exec_Sql(CreateSql1); | ||||
|         SqlObj.Exec_Sql(CreateSql2); | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|     } | ||||
| 
 | ||||
|     function api_get_jewel_socket_data(id) { //获取徽章数据,存在返回徽章数据,不存在返回空字节数据 | ||||
|         local CheckSql = "SELECT jewel_data FROM l_equ_jewel.equipment where equ_id = " + id + ";"; | ||||
|         //从池子拿连接 | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|         local Ret = SqlObj.Select(CheckSql, ["binary"]); | ||||
|         //把连接还池子 | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         //没结婚要返回false | ||||
|         if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|             return 0; | ||||
|         } else { | ||||
|             return Ret[0][0]; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function api_exitjeweldata(id) { //0代表不存在,存在返回1 | ||||
|         local CheckSql = "SELECT andonglishanbai_flag FROM l_equ_jewel.equipment where equ_id = " + id + ";"; | ||||
|         //从池子拿连接 | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|         local Ret = SqlObj.Select(CheckSql, ["int"]); | ||||
|         //把连接还池子 | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         //没结婚要返回false | ||||
|         if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|             return 0; | ||||
|         } else { | ||||
|             return Ret[0][0]; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function save_equiment_socket(socket_data, id) { //0代表不存在,存在返回1 | ||||
|         local CheckSql = "UPDATE l_equ_jewel.equipment SET jewel_data = 0x" + socket_data + " WHERE equ_id = " + id + ";"; | ||||
|         //从池子拿连接 | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|         local Ret = SqlObj.Select(CheckSql, ["int"]); | ||||
|         printT(Ret); | ||||
|         //把连接还池子 | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         //没结婚要返回false | ||||
|         if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|             return false; | ||||
|         } else { | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function CUser_SendCmdErrorPacket(SUser, id, id2) { | ||||
|         local Pack = Packet(); | ||||
|         Pack.Put_Header(1, id); | ||||
|         Pack.Put_Byte(0); | ||||
|         Pack.Put_Byte(id2); | ||||
|         Pack.Finalize(true); | ||||
|         SUser.Send(Pack); | ||||
|         Pack.Delete(); | ||||
|     } | ||||
| 
 | ||||
|     function api_PacketBuf_get_buf(packet_buf) { | ||||
|         return NativePointer(NativePointer(packet_buf).add(20).readPointer()).add(13); | ||||
|     } | ||||
| 
 | ||||
|     function add_equiment_socket(equipment_type) { //0代表开孔失败 成功返回标识 | ||||
|         /* | ||||
|         武器10 | ||||
|         称号11 | ||||
|         上衣12 | ||||
|         头肩13 | ||||
|         下衣14 | ||||
|         鞋子15 | ||||
|         腰带16 | ||||
|         项链17 | ||||
|         手镯18 | ||||
|         戒指19 | ||||
|         辅助装备20 | ||||
|         魔法石21 | ||||
|         */ | ||||
| 
 | ||||
|         /* | ||||
|         红色:'010000000000010000000000000000000000000000000000000000000000'	A | ||||
|         黄色:'020000000000020000000000000000000000000000000000000000000000'	B | ||||
|         绿色:'040000000000040000000000000000000000000000000000000000000000'	C | ||||
|         蓝色:'080000000000080000000000000000000000000000000000000000000000'	D | ||||
|         白金:'100000000000100000000000000000000000000000000000000000000000' | ||||
|         */ | ||||
|         local DB_JewelsocketData = ""; | ||||
|         switch (equipment_type) { | ||||
|             case 10: //武器10	SS | ||||
|                 DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 11: //称号11	SS | ||||
|                 DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 12: //上衣12 	C | ||||
|                 DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 13: //头肩13	B | ||||
|                 DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 14: //下衣14	C | ||||
|                 DB_JewelsocketData = "040000000000040000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 15: //鞋子15	D | ||||
|                 DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 16: //腰带16	A | ||||
|                 DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 17: //项链17	B | ||||
|                 DB_JewelsocketData = "020000000000020000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 18: //手镯18	D | ||||
|                 DB_JewelsocketData = "080000000000080000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 19: //戒指19	A | ||||
|                 DB_JewelsocketData = "010000000000010000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 20: //辅助装备20	S | ||||
|                 DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             case 21: //魔法石21		S | ||||
|                 DB_JewelsocketData = "100000000000000000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|             default: | ||||
|                 DB_JewelsocketData = "000000000000000000000000000000000000000000000000000000000000" | ||||
|                 break; | ||||
|         } | ||||
|         local date = time(); | ||||
|         local Ct = Sq_GetTimestampString(); | ||||
|         date = date.tostring() + Ct; | ||||
| 
 | ||||
|         local CheckSql = "INSERT INTO l_equ_jewel.equipment (andonglishanbai_flag,jewel_data,date) VALUES(1,0x" + DB_JewelsocketData + ",\'" + date + "\');"; | ||||
|         local CheckSql1 = "SELECT equ_id FROM l_equ_jewel.equipment where date = \'" + date + "\';"; | ||||
|         //从池子拿连接 | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|         SqlObj.Select(CheckSql, ["int"]); | ||||
|         local Ret = SqlObj.Select(CheckSql1, ["int"]); | ||||
|         //把连接还池子 | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|             return 0; | ||||
|         } else { | ||||
|             return Ret[0][0]; | ||||
|         } | ||||
|         return 0; | ||||
|     } | ||||
| 
 | ||||
|     function CStackableItem_getJewelTargetSocket(C_Object) { | ||||
|         return Sq_CallFunc(S_Ptr("0x0822CA28"), "int", ["pointer"], C_Object); | ||||
|     } | ||||
| 
 | ||||
|     function CUser_SendUpdateItemList_DB(SUser, Slot, DB_JewelSocketData) { | ||||
|         local Pack = Packet(); | ||||
|         Pack.Put_Header(0, 14); | ||||
|         Pack.Put_Byte(0); | ||||
|         Pack.Put_Short(1); | ||||
|         local InvenObj = SUser.GetInven(); | ||||
|         Sq_CallFunc(S_Ptr("0x084FC6BC"), "int", ["pointer", "int", "int", "pointer"], InvenObj.C_Object, 1, Slot, Pack.C_Object); | ||||
|         Pack.Put_BinaryEx(DB_JewelSocketData.C_Object, 30); | ||||
|         Pack.Finalize(true); | ||||
|         SUser.Send(Pack); | ||||
|         Pack.Delete(); | ||||
|     } | ||||
| 
 | ||||
|     function GetByte(value) { | ||||
|         local Blob = blob(); | ||||
|         Blob.writen(value, 'w'); | ||||
|         print(Blob.len()); | ||||
|         return Blob; | ||||
|     } | ||||
| 
 | ||||
|     function intToHex(num) { | ||||
|         if (num == 0) { | ||||
|             return "0"; | ||||
|         } | ||||
|         local hexDigits = "0123456789abcdef"; | ||||
|         local hexString = ""; | ||||
|         while (num > 0) { | ||||
|             local remainder = num % 16; | ||||
|             hexString = hexDigits[remainder] + hexString; | ||||
|             num = (num / 16).tointeger(); | ||||
|         } | ||||
|         return hexString; | ||||
|     } | ||||
| 
 | ||||
|     function lengthCutting(str, ystr, num, maxLength) { | ||||
|         // 如果字符串长度小于最大长度,在前面补0 | ||||
|         local lengthDiff = maxLength - str.len(); | ||||
|         if (lengthDiff > 0) { | ||||
|             local zeroPadding = ""; | ||||
|             for (local i = 0; i< lengthDiff; i++) { | ||||
|                 zeroPadding += "0"; | ||||
|             } | ||||
|             str = zeroPadding + str; | ||||
|         } | ||||
|         local strArr = ""; | ||||
|         for (local i = 0; i< str.len(); i += num) { | ||||
|             local endIndex = i + num; | ||||
|             if (endIndex > str.len()) { | ||||
|                 endIndex = str.len(); | ||||
|             } | ||||
|             strArr += str.slice(i, endIndex); | ||||
|         } | ||||
|         return ystr + strArr; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     HackReturnAddSocketToAvatarFalg = null; | ||||
| 
 | ||||
|     function HackReturnAddSocketToAvatar(Code) { | ||||
|         //通过hook get short直接返回0达到错误返回的效果 | ||||
|         //标记flag | ||||
|         HackReturnAddSocketToAvatarFalg = Code; | ||||
|         Haker.LoadHook("0x0858D0B0", ["pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }, | ||||
|             function(args) { | ||||
|                 Haker.UnLoadHook("0x0858D0B0"); | ||||
|                 return 0; | ||||
|             }); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     function FixFunction() { | ||||
|         //称号回包 | ||||
|         Haker.LoadHook("0x08641A6A", ["pointer", "pointer", "int", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 local JewelSocketData = api_get_jewel_socket_data(NativePointer(args[3]).add(25).readU32()); | ||||
|                 local ret = args.pop(); | ||||
|                 if (JewelSocketData && NativePointer(JewelSocketData).add(0).readU8() != 0) { | ||||
|                     local Pack = Packet(args[1]); | ||||
|                     Pack.Put_BinaryEx(JewelSocketData.C_Object, 30); | ||||
|                 } | ||||
|                 return null; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //设计图继承 | ||||
|         Haker.LoadHook("0x08671EB2", ["pointer", "pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 local jewelSocketID = NativePointer(args[2]).add(25).readU32(); | ||||
|                 NativePointer(args[1]).add(25).writeU32(jewelSocketID); | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //装备开孔 | ||||
|         Haker.LoadHook("0x0821A412", ["pointer", "pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 local SUser = User(args[1]); | ||||
|                 local Pack = Packet(args[2]); | ||||
|                 local equ_slot = Pack.GetShort(); | ||||
|                 local equitem_id = Pack.GetInt(); | ||||
|                 local sta_slot = Pack.GetShort(); | ||||
|                 local CurCharacInvenW = SUser.GetInven(); | ||||
|                 local inven_item = CurCharacInvenW.GetSlot(1, equ_slot); | ||||
| 
 | ||||
|                 if (equ_slot > 56) { //修改后:大于56则是时装装备   原:如果不是装备文件就调用原逻辑 | ||||
|                     equ_slot = equ_slot - 57; | ||||
|                     local C_PacketBuf = api_PacketBuf_get_buf(args[2]) //获取原始封包数据 | ||||
|                     C_PacketBuf.add(0).writeShort(equ_slot) //修改掉装备位置信息 时装类镶嵌从57开始。 | ||||
|                     //执行原逻辑 | ||||
|                     return null; | ||||
|                 } | ||||
|                 //如果已开启镶嵌槽则不执行 | ||||
|                 local equ_id = NativePointer(inven_item.C_Object).add(25).readU32(); | ||||
|                 if (api_exitjeweldata(equ_id)) { | ||||
|                     HackReturnAddSocketToAvatar(0x13); | ||||
|                     return null; | ||||
|                 } | ||||
| 
 | ||||
|                 local item = PvfItem.GetPvfItemById(equitem_id); | ||||
|                 local ItemType = Sq_CallFunc(S_Ptr("0x08514D26"), "int", ["pointer"], item.C_Object); | ||||
| 
 | ||||
|                 if (ItemType == 10) { | ||||
|                     SUser.SendNotiBox("装备为武器类型,不支持打孔!", 1) | ||||
|                     HackReturnAddSocketToAvatar(0x0); | ||||
|                     return null; | ||||
|                 } else if (ItemType == 11) { | ||||
|                     SUser.SendNotiBox("装备为称号类型,不支持打孔!", 1) | ||||
|                     HackReturnAddSocketToAvatar(0x0); | ||||
|                     return null; | ||||
|                 } | ||||
| 
 | ||||
| 
 | ||||
|                 local id = add_equiment_socket(ItemType); | ||||
|                 Sq_Inven_RemoveItemFormCount(CurCharacInvenW.C_Object, 1, sta_slot, 1, 8, 1); //删除打孔道具 | ||||
|                 NativePointer(inven_item.C_Object).add(25).writeU32(id) //写入槽位标识 | ||||
|                 SUser.SendUpdateItemList(1, 0, equ_slot); | ||||
| 
 | ||||
|                 local JewelSocketData = api_get_jewel_socket_data(id); | ||||
|                 CUser_SendUpdateItemList_DB(SUser, equ_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList | ||||
| 
 | ||||
|                 local Pack = Packet(); | ||||
|                 Pack.Put_Header(1, 209); | ||||
|                 Pack.Put_Byte(1); | ||||
|                 Pack.Put_Short(equ_slot + 104); | ||||
|                 Pack.Put_Short(sta_slot); | ||||
|                 Pack.Finalize(true); | ||||
|                 SUser.Send(Pack); | ||||
|                 Pack.Delete(); | ||||
|                 HackReturnAddSocketToAvatar(0x0); | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 //跳的错误返回0 正常调用的话不处理返回值 | ||||
|                 if (HackReturnAddSocketToAvatarFalg != null) { | ||||
|                     local SUser = User(args[1]); | ||||
|                     // SUser.SendItemSpace(0); | ||||
|                     CUser_SendCmdErrorPacket(SUser, 209, HackReturnAddSocketToAvatarFalg); | ||||
|                     HackReturnAddSocketToAvatarFalg = null; | ||||
|                     return 0; | ||||
|                 } | ||||
| 
 | ||||
|                 return null; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //装备镶嵌和时装镶嵌 | ||||
|         Haker.LoadHook("0x8217BD6", ["int", "pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 local SUser = User(args[1]); | ||||
|                 local Pack = Packet(args[2]); | ||||
|                 local State = SUser.GetState(); | ||||
|                 if (State != 3) return null; | ||||
| 
 | ||||
|                 local avartar_inven_slot = Pack.GetShort(); | ||||
|                 local avartar_item_id = Pack.GetInt(); | ||||
|                 local emblem_cnt = Pack.GetByte(); | ||||
| 
 | ||||
|                 //下面是参照原时装镶嵌的思路写的。个别点标记出来。 | ||||
|                 if (avartar_inven_slot > 104) { | ||||
|                     local equipment_inven_slot = avartar_inven_slot - 104; //取出真实装备所在背包位置值 | ||||
|                     local Inven = SUser.GetInven(); | ||||
|                     local equipment = Inven.GetSlot(1, equipment_inven_slot); | ||||
|                     //校验是否合法 | ||||
|                     if (!equipment || equipment.IsEmpty || (equipment.GetIndex() != avartar_item_id) || SUser.CheckItemLock(1, equipment_inven_slot)) return; | ||||
| 
 | ||||
|                     local id = NativePointer(equipment.C_Object).add(25).readU32(); | ||||
|                     local JewelSocketData = api_get_jewel_socket_data(id); | ||||
|                     if (!JewelSocketData) return; | ||||
| 
 | ||||
|                     local emblems = {}; | ||||
|                     if (emblem_cnt <= 3) { | ||||
|                         for (local i = 0; i< emblem_cnt; i++) { | ||||
|                             local emblem_inven_slot = Pack.GetShort(); | ||||
|                             local emblem_item_id = Pack.GetInt(); | ||||
|                             local equipment_socket_slot = Pack.GetByte(); | ||||
|                             local emblem = Inven.GetSlot(1, emblem_inven_slot); | ||||
|                             //校验徽章及插槽数据是否合法 | ||||
|                             if (!emblem || emblem.IsEmpty || (emblem.GetIndex() != emblem_item_id) || (equipment_socket_slot >= 3)) return; | ||||
| 
 | ||||
|                             //校验徽章是否满足时装插槽颜色要求 | ||||
|                             //获取徽章pvf数据 | ||||
|                             local citem = PvfItem.GetPvfItemById(emblem_item_id); | ||||
|                             if (!citem) return; | ||||
| 
 | ||||
|                             //校验徽章类型 | ||||
|                             if (!citem.IsStackable() || citem.GetItemType() != 20) return; | ||||
| 
 | ||||
|                             //获取徽章支持的插槽 | ||||
|                             local emblem_socket_type = CStackableItem_getJewelTargetSocket(citem.C_Object); | ||||
|                             //获取要镶嵌的时装插槽类型 | ||||
|                             local avartar_socket_type = JewelSocketData.add(equipment_socket_slot * 6).readShort(); | ||||
| 
 | ||||
|                             if (!(emblem_socket_type & avartar_socket_type)) { | ||||
| 
 | ||||
|                                 return; | ||||
|                             } | ||||
| 
 | ||||
|                             emblems[equipment_socket_slot] <- [emblem_inven_slot, emblem_item_id]; | ||||
|                         } | ||||
|                     } | ||||
| 
 | ||||
| 
 | ||||
|                     foreach(equipment_socket_slot, emblemObject in emblems) { | ||||
|                         //删除徽章 | ||||
|                         local emblem_inven_slot = emblemObject[0]; | ||||
|                         Sq_Inven_RemoveItemFormCount(Inven.C_Object, 1, emblem_inven_slot, 1, 8, 1); //删除打孔道具 | ||||
|                         //设置时装插槽数据 | ||||
|                         local emblem_item_id = emblemObject[1]; | ||||
|                         JewelSocketData.add(2 + 6 * equipment_socket_slot).writeU32(emblem_item_id); | ||||
|                     } | ||||
| 
 | ||||
|                     local Buf = Sq_Point2Blob(JewelSocketData.C_Object, 30); | ||||
|                     local Str = ""; | ||||
|                     foreach(Value in Buf) { | ||||
|                         Str += format("%02X", Value); | ||||
|                     } | ||||
| 
 | ||||
|                     save_equiment_socket(Str, id); | ||||
|                     // if (!save_equiment_socket(DB_JewelSocketData, id)) { | ||||
|                     //     print("写入失败了"); | ||||
|                     //     return null; | ||||
|                     // } | ||||
| 
 | ||||
|                     CUser_SendUpdateItemList_DB(SUser, equipment_inven_slot, JewelSocketData); //用于更新镶嵌后的装备显示,这里用的是带镶嵌数据的更新背包函数,并非CUser_SendUpdateItemList | ||||
|                     local Pack = Packet(); | ||||
|                     Pack.Put_Header(1, 209); | ||||
|                     Pack.Put_Byte(1); | ||||
|                     Pack.Put_Short(equipment_inven_slot + 104); | ||||
|                     Pack.Finalize(true); | ||||
|                     SUser.Send(Pack); | ||||
|                     Pack.Delete(); | ||||
| 
 | ||||
|                 } | ||||
| 
 | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 return 0; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //额外数据包,发送装备镶嵌数据给本地处理 | ||||
|         Haker.LoadHook("0x0815098e", ["pointer", "pointer", "int"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 local ret = args.pop(); | ||||
|                 local Inven_Item = NativePointer(args[1]); | ||||
|                 if (Inven_Item.add(1).readU8() == 1) { | ||||
|                     local ItemObj = Item(args[1]); | ||||
|                     local JewelSocketData = api_get_jewel_socket_data(NativePointer(ItemObj.C_Object).add(25).readU32()); | ||||
|                     if (JewelSocketData && JewelSocketData.add(0).readU8() != 0) { | ||||
|                         local Pack = Packet(args[0]); | ||||
|                         Pack.Put_BinaryEx(JewelSocketData.C_Object, 30); | ||||
|                     } | ||||
|                 } | ||||
|                 return null; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //装备全字节复制 | ||||
|         Haker.LoadHook("0x0814A62E", ["pointer", "pointer", "pointer"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 local Old = NativePointer(args[1]); | ||||
|                 local New = NativePointer(args[0]); | ||||
|                 Memory.copy(New, Old, 61); | ||||
|                 return args[0]; | ||||
|             }.bindenv(this)); | ||||
| 
 | ||||
|         //装备全字节删除 | ||||
|         Haker.LoadHook("0x080CB7D8", ["pointer", "int"], | ||||
|             function(args) { | ||||
|                 return null; | ||||
|             }.bindenv(this), | ||||
| 
 | ||||
|             function(args) { | ||||
|                 local New = NativePointer(args[0]); | ||||
|                 Memory.reset(New, 61); | ||||
|                 return null; | ||||
|             }.bindenv(this)); | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|         CreateMysqlTable(); | ||||
| 
 | ||||
|         FixFunction(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| getroottable().RRR <- EquimentUseJewel(); | ||||
|  | @ -1,232 +0,0 @@ | |||
| /* | ||||
| 文件名:LukeClass.nut | ||||
| 路径:Dps_A/ProjectClass/Luke/LukeClass.nut | ||||
| 创建日期:2024-07-15	20:46 | ||||
| 文件用途:卢克服务的文件 | ||||
| */ | ||||
| class Luke { | ||||
|     //频道 | ||||
|     Channel = 19; | ||||
|     //城镇 | ||||
|     Town = 18; | ||||
| 
 | ||||
|     //服务端区域移动添加玩家HOOK 让大家不可见 | ||||
|     function insert_user_hook(C_Area, C_User) { | ||||
|         //如果有城镇配置 | ||||
|         if (Town) { | ||||
|             local SUser = User(C_User); | ||||
|             if (SUser.GetLocation().Town == Town) { | ||||
|                 if (SUser.GetLocation().Area > 1) Sq_WriteAddress(C_Area, 0x68, 1); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|     //服务端区域移动HOOK 让玩家不可以直接去另一个区域 | ||||
|     function move_area_hook(CUser, TownIndex, AreaIndex) { | ||||
|         // return true;//TODO | ||||
|         if (!CUser) return true; | ||||
|         local SUser = User(CUser); | ||||
|         //卢克频道 | ||||
|         if (Sq_Game_GetConfig().find("19") != null) { | ||||
|             if (AreaIndex <= 1) { | ||||
|                 return true; | ||||
|             } else { | ||||
|                 local Jso = { | ||||
|                     op = 20084023, | ||||
|                     uid = SUser.GetUID(), | ||||
|                     cid = SUser.GetCID(), | ||||
|                     regionId = AreaIndex | ||||
|                 } | ||||
|                 Socket.SendGateway(Jso); | ||||
| 
 | ||||
|                 return false; | ||||
|             } | ||||
|         } else { | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //玩家发送消息HOOK 为了攻坚队频道和团长公告 | ||||
|     function base_input_hook(CUser, CmdString) { | ||||
|         if (!CUser) return true; | ||||
|         local SUser = User(CUser); | ||||
|         //卢克频道 | ||||
|         if (Sq_Game_GetConfig().find("19") != null) { | ||||
|             local Localtion = SUser.GetLocation(); | ||||
|             if (Localtion.Area <= 1) { | ||||
|                 return true; | ||||
|             } else { | ||||
|                 local Jso = { | ||||
|                     op = 20084027, | ||||
|                     uid = SUser.GetUID(), | ||||
|                     cid = SUser.GetCID(), | ||||
|                     msg = CmdString | ||||
|                 } | ||||
|                 Socket.SendGateway(Jso); | ||||
|                 return false; | ||||
|             } | ||||
|         } else { | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //玩家消息分发 | ||||
|     function PlayerNotiMsgDistribute(Jso) { | ||||
|         local SUser = World.GetUserByUidCid(Jso.uid, Jso.cid); | ||||
|         if (!SUser) return; | ||||
|         local CUserList = Jso.list; | ||||
|         local RealList = []; | ||||
|         foreach(_i, obj in CUserList) { | ||||
|             local SUser = World.GetUserByUidCid(obj.uid, obj.cid); | ||||
|             if (SUser && SUser.GetState() >= 3) RealList.append(SUser); | ||||
|         } | ||||
|         local SUserName = SUser.GetCharacName(); | ||||
|         local Type = Jso.type; | ||||
| 
 | ||||
|         Jso.msg = Jso.msg.slice(0, Jso.msg.len() - 11); | ||||
|         if (Type == -1) { | ||||
|             Jso.Name <- SUserName; | ||||
|             foreach(_Index, Value in RealList) { | ||||
|                 local SendObj = Value; | ||||
|                 SendObj.SendJso(Jso); | ||||
|             } | ||||
|             Type = "长" | ||||
|         } | ||||
|         local NotiStr = "(攻坚队" + Type + ") " + "" + SUserName + " : " + Jso.msg; | ||||
|         foreach(_Index, Value in RealList) { | ||||
|             local SendObj = Value; | ||||
|             SendObj.SendNotiPacketMessage(NotiStr, 8); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     function LukeSendAreaUserCallBack(Jso) { | ||||
|         local CUserList = Jso.list; | ||||
|         local RealList = []; | ||||
|         foreach(_i, obj in CUserList) { | ||||
|             local SUser = World.GetUserByUidCid(obj.uid, obj.cid); | ||||
|             if (SUser && SUser.GetState() >= 3) RealList.append(SUser); | ||||
|         } | ||||
| 
 | ||||
|         foreach(_Index, Value in RealList) { | ||||
|             local SUser = Value; | ||||
|             local Pack = Packet(); | ||||
|             Pack.Put_Header(0, 24); | ||||
|             Pack.Put_Byte(SUser.GetLocation().Town); //城镇 | ||||
|             Pack.Put_Byte(SUser.GetArea(1)); //区域 | ||||
|             Pack.Put_Short((RealList.len() - 1)); //几个玩家  要减去自己 | ||||
|             foreach(__Index, MapObj in RealList) { | ||||
|                 if (SUser.GetUID() == MapObj.GetUID()) continue; | ||||
|                 Pack.Put_Short(MapObj.GetUniqueId()); | ||||
|                 Pack.Put_Short(MapObj.GetAreaPos().X); | ||||
|                 Pack.Put_Short(MapObj.GetAreaPos().Y); | ||||
|                 Pack.Put_Byte(MapObj.GetDirections()); //朝向 | ||||
|                 Pack.Put_Byte(MapObj.GetVisibleValues()); //是否可见 | ||||
|             } | ||||
|             Pack.Put_Byte(1); //是否可见 | ||||
|             Pack.Finalize(true); | ||||
|             SUser.Send(Pack); | ||||
|             Pack.Delete(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     function LukePlayerMoveMapCallBack(Jso) { | ||||
|         local MoveSUser = World.GetUserByUidCid(Jso.uid, Jso.cid); | ||||
|         if (!MoveSUser) return; | ||||
| 
 | ||||
|         local CUserList = Jso.list; | ||||
|         local RealList = []; | ||||
|         foreach(_i, obj in CUserList) { | ||||
|             local SUser = World.GetUserByUidCid(obj.uid, obj.cid); | ||||
|             if (SUser && SUser.GetState() >= 3) RealList.append(SUser); | ||||
|         } | ||||
| 
 | ||||
|         local Pack = Packet(); | ||||
|         Pack.Put_Header(0, 22); | ||||
|         Pack.Put_Short(MoveSUser.GetUniqueId()); | ||||
|         Pack.Put_Short(Jso.XPos); | ||||
|         Pack.Put_Short(Jso.YPos); | ||||
|         Pack.Put_Byte(Jso.Direction); | ||||
|         Pack.Put_Short(Jso.Code); | ||||
|         Pack.Finalize(true); | ||||
| 
 | ||||
|         foreach(_Index, Value in RealList) { | ||||
|             local SUser = Value; | ||||
|             if (SUser.GetUniqueId() == MoveSUser.GetUniqueId()) continue; | ||||
|             SUser.Send(Pack); | ||||
|         } | ||||
|         Pack.Delete(); | ||||
|     } | ||||
| 
 | ||||
|     function ClientGetConfigCallBack(SUser, Jso) { | ||||
|         local evv = { | ||||
|             op = 20084502, | ||||
|             town_index = Town, | ||||
|             channel_index = Channel | ||||
|         } | ||||
|         SUser.SendJso(evv); | ||||
|     } | ||||
| 
 | ||||
|     function ClientCreateOrJoinParty(SUser, Jso) { | ||||
|         Jso.uid <- SUser.GetUID(); | ||||
|         Jso.cid <- SUser.GetCID(); | ||||
|         Jso.PlayerName <- SUser.GetCharacName(); | ||||
|         Jso.PlayerLevel <- SUser.GetCharacLevel(); | ||||
|         Jso.PlayerJob <- SUser.GetCharacJob(); | ||||
|         Jso.PlayerGrowTypeJob <- SUser.GetCharacGrowType(); | ||||
|         Jso.IsPrepare <- false; | ||||
|         Jso.PlayerSession <- World.GetSessionByUid(SUser.GetUID()); | ||||
|         Jso.PlayCoin <- SUser.GetCoin(); | ||||
|         Jso.PlayFatigue <- SUser.GetMaxFatigue() - SUser.GetFatigue(); | ||||
|         Socket.SendGateway(Jso); | ||||
|     } | ||||
| 
 | ||||
|     //玩家上线 | ||||
|     function Login_Hook(SUser) { | ||||
|         //玩家上线发信息包 | ||||
|         local evv = { | ||||
|             op = 20084502, | ||||
|             town_index = Town, | ||||
|             channel_index = Channel | ||||
|         } | ||||
|         SUser.SendJso(evv); | ||||
| 
 | ||||
|         local T = { | ||||
|             op = 20084063, | ||||
|             uid = SUser.GetUID(), | ||||
|             cid = SUser.GetCID(), | ||||
|         } | ||||
|         Socket.SendGateway(T); | ||||
|     } | ||||
| 
 | ||||
|     //团本配置信息获取回调 | ||||
|     function GetPluginConfig(Jso) { | ||||
|         Town = Jso.Town; | ||||
|     } | ||||
| 
 | ||||
|     constructor() { | ||||
|         local ConfigPath = Sq_Game_GetConfig(); | ||||
|         Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len()); | ||||
| 
 | ||||
|         //注册HOOK | ||||
|         Cb_Insert_User_Func.Luke <- insert_user_hook.bindenv(this); //区域添加角色 | ||||
|         Cb_Move_Area_Func.Luke <- move_area_hook.bindenv(this); //区域移动 | ||||
|         Base_InputHookFunc_Handle.Luke <- base_input_hook.bindenv(this); //玩家发送消息 | ||||
|         Cb_reach_game_world_Func.Luke <- Login_Hook.bindenv(this); //上线HOOK | ||||
| 
 | ||||
|         //注册收包 | ||||
|         GatewaySocketPackFuncMap.rawset(20084010, LukeSendAreaUserCallBack.bindenv(this)); //玩家移动后的区域广播包 | ||||
|         GatewaySocketPackFuncMap.rawset(20084012, LukePlayerMoveMapCallBack.bindenv(this)); //玩家移动回调 | ||||
|         //玩家消息分发 | ||||
|         GatewaySocketPackFuncMap.rawset(20084018, PlayerNotiMsgDistribute.bindenv(this)); //玩家打字发送的信息 | ||||
|         GatewaySocketPackFuncMap.rawset(20084778, GetPluginConfig.bindenv(this)); //服务端配置 | ||||
| 
 | ||||
|         //注册来自客户端的收包 | ||||
|         ClientSocketPackFuncMap.rawset(20230718, ClientGetConfigCallBack.bindenv(this)); | ||||
|         ClientSocketPackFuncMap.rawset(20084501, ClientGetConfigCallBack.bindenv(this)); | ||||
|         ClientSocketPackFuncMap.rawset(20084001, ClientCreateOrJoinParty.bindenv(this)); | ||||
|         ClientSocketPackFuncMap.rawset(20084005, ClientCreateOrJoinParty.bindenv(this)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| ProjectInitFuncMap.P_Luke <- Luke(); | ||||
|  | @ -4,98 +4,6 @@ | |||
| 创建日期:2024-10-01	10:02 | ||||
| 文件用途:结婚系统 | ||||
| */ | ||||
| 
 | ||||
| 
 | ||||
| class defaultJobItemId { | ||||
| 
 | ||||
|     /** | ||||
|      * 头发 | ||||
|      */ | ||||
|     hat = 0; | ||||
| 
 | ||||
|     /** | ||||
|      * 帽子 | ||||
|      */ | ||||
|     hair = 0; | ||||
| 
 | ||||
|     /** | ||||
|      *脸 | ||||
|      */ | ||||
|     face = 0; | ||||
|     /** | ||||
|      * 披风 | ||||
|      */ | ||||
|     breast = 0; | ||||
|     /** | ||||
|      * 上衣 | ||||
|      */ | ||||
|     coat = 0; | ||||
| 
 | ||||
|     /** | ||||
|      * 下装 | ||||
|      */ | ||||
|     pants = 0; | ||||
| 
 | ||||
|     /** | ||||
|      * 腰部 | ||||
|      */ | ||||
|     waist = 0; | ||||
| 
 | ||||
|     /** | ||||
|      * 鞋子 | ||||
|      */ | ||||
|     shoes = 0; | ||||
| 
 | ||||
|     /** | ||||
|      * 皮肤 | ||||
|      */ | ||||
|     skin = 0; | ||||
| 
 | ||||
|     index = null; | ||||
| 
 | ||||
|     constructor(hat, hair, face, breast, coat, pants, waist, shoes, skin) { | ||||
|         index = []; | ||||
|         this.hat = hat; | ||||
|         this.hair = hair; | ||||
|         this.face = face; | ||||
|         this.breast = breast; | ||||
|         this.coat = coat; | ||||
|         this.pants = pants; | ||||
|         this.waist = waist; | ||||
|         this.shoes = shoes; | ||||
|         this.skin = skin; | ||||
| 
 | ||||
|         index.push(hat); | ||||
|         index.push(hair); | ||||
|         index.push(face); | ||||
|         index.push(breast); | ||||
|         index.push(coat); | ||||
|         index.push(pants); | ||||
|         index.push(waist); | ||||
|         index.push(shoes); | ||||
|         index.push(skin); | ||||
|         index.push(0); | ||||
|         index.push(0); | ||||
|     } | ||||
| } | ||||
| //默认时装 | ||||
| if (!(getroottable().rawin("defaultJobItemIdMap"))) { | ||||
|     getroottable().defaultJobItemIdMap <- {}; | ||||
|     defaultJobItemIdMap.rawset(0, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200)); | ||||
|     defaultJobItemIdMap.rawset(1, defaultJobItemId(0, 43400, 0, 0, 44600, 45000, 0, 45800, 46200)); | ||||
|     defaultJobItemIdMap.rawset(2, defaultJobItemId(0, 47400, 0, 48426, 48600, 49000, 0, 49800, 50200)); | ||||
|     defaultJobItemIdMap.rawset(3, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200)); | ||||
|     defaultJobItemIdMap.rawset(4, defaultJobItemId(0, 55400, 55820, 0, 56600, 57000, 0, 57800, 58200)); | ||||
| 
 | ||||
|     defaultJobItemIdMap.rawset(5, defaultJobItemId(1600000, 1610000, 0, 0, 1640000, 1650000, 0, 1670000, 1680000)); | ||||
|     defaultJobItemIdMap.rawset(6, defaultJobItemId(1720000, 1730000, 0, 1750000, 1760000, 1770000, 0, 1790000, 1800000)); | ||||
|     defaultJobItemIdMap.rawset(7, defaultJobItemId(0, 29201, 0, 0, 29202, 29203, 0, 29204, 29205)); | ||||
|     defaultJobItemIdMap.rawset(8, defaultJobItemId(0, 2090000, 0, 0, 2120000, 2130000, 0, 2140000, 2150000)); | ||||
|     defaultJobItemIdMap.rawset(9, defaultJobItemId(39278, 39400, 0, 0, 40600, 41000, 0, 41800, 42200)); | ||||
|     defaultJobItemIdMap.rawset(10, defaultJobItemId(51265, 51400, 0, 0, 52600, 53000, 0, 53800, 54200)); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| class Marry { | ||||
|     //当前频道 | ||||
|     Channel = null; | ||||
|  | @ -108,13 +16,9 @@ class Marry { | |||
|     //进入礼堂前的位置信息 | ||||
|     EnterAuditoriumPosList = {}; | ||||
| 
 | ||||
|     //礼堂id 对应的用户信息  结构为Map<cid,Map<uid , avatar[]>> | ||||
|     //礼堂id 对应的用户信息 | ||||
|     AuditoriumUserInfo = {}; | ||||
|     //角色时装信息 | ||||
|     UserAvaList = {}; | ||||
| 
 | ||||
|     //礼堂id 对应礼堂的宾客信息 | ||||
|     AuditoriumUserInfoNewPeople = {}; | ||||
| 
 | ||||
|     //数据库操作集 | ||||
|     Mysql_Operate_Func = { | ||||
|  | @ -166,19 +70,6 @@ class Marry { | |||
|             //把连接还池子 | ||||
|             MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         //清空礼堂信息列表 | ||||
|         RomoveRoom = function(Cid) { | ||||
|             local delete_sql = format(MARRY_SQL_LIST.RomoveRoom); | ||||
|             //从池子拿连接 | ||||
|             local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|             SqlObj.Exec_Sql(delete_sql); | ||||
|             //把连接还池子 | ||||
|             MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         //查询结婚对象名字 | ||||
|         CheckMarryTargetName = function(Cid) { | ||||
|             local CheckSql = format(MARRY_SQL_LIST.CheckMarryTargetName, Cid); | ||||
|  | @ -243,9 +134,6 @@ class Marry { | |||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         //根据cid查询婚礼开始时间 | ||||
|         GetAuditoriumTimeById = function(cid) { | ||||
|             local Sql = format(MARRY_SQL_LIST.GetAuditoriumTimeById, cid); | ||||
|  | @ -261,88 +149,19 @@ class Marry { | |||
|                 return Ret[0][0]; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         //根据cid查询2个人的姓名 | ||||
|         GetAuditoriumName2ById = function(cid) { | ||||
|             local Sql = format(MARRY_SQL_LIST.GetAuditoriumName2ById, cid, cid); | ||||
|             //从池子拿连接 | ||||
|             local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|             local Ret = SqlObj.Select(Sql, ["int"]); | ||||
|             //把连接还池子 | ||||
|             MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
| 
 | ||||
|             if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|                 return null; | ||||
|             } else { | ||||
|                 return Ret[0]; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         //根据cid查询自己的经验值 | ||||
|         GetExpById = function(cid) { | ||||
|             local Sql = format(MARRY_SQL_LIST.GetExpById, cid); | ||||
|             //从池子拿连接 | ||||
|             local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|             local Ret = SqlObj.Select(Sql, ["int"]); | ||||
|             //把连接还池子 | ||||
|             MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
| 
 | ||||
|             if (Ret.len()< 1 || Ret[0][0] == null) { | ||||
|                 return null; | ||||
|             } else { | ||||
|                 return Ret[0][0]; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         //设置自己的经验值和等级 | ||||
|         SetExpAndLvById = function(Cid, lv, exp) { | ||||
|             local Sql = format(MARRY_SQL_LIST.SetExpAndLvById, lv, exp, Cid, Cid); | ||||
|             //从池子拿连接 | ||||
|             local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|             SqlObj.Exec_Sql(Sql); | ||||
|             //把连接还池子 | ||||
|             MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //获取角色身上的显示时装 | ||||
|     function GetAva(SUser) { | ||||
|         //获取背包对象 | ||||
|         local InvenObj = SUser.GetInven(); | ||||
|         if (!InvenObj) return; | ||||
|         local re = []; | ||||
|         local job = SUser.GetCharacJob(); | ||||
| 
 | ||||
|         //遍历身上的每一件装备 | ||||
|         for (local u = 0; u <= 2; u++) { | ||||
|             local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_BODY, u); | ||||
|             if (EquObj && !EquObj.IsEmpty) { | ||||
|                 //先拿克隆id  如果这个值有 那说明带的克隆这个是被克隆的装备 直接用这个  但是如果这个人什么都没带 只带了克隆 会显示克隆的id  所以还得判断这个id是不是克隆时装 | ||||
|                 local clearId = Sq_CallFunc(S_Ptr("0x850d374"), "int", ["pointer", "int"], InvenObj.C_Object, u) | ||||
| 
 | ||||
| 
 | ||||
|                 local EquObjId = EquObj.GetIndex(); | ||||
|                 //如果这个是克隆 | ||||
|                 if (clearId > 0) { | ||||
|                     re.push(clearId); | ||||
|                 } else { //不是克隆 直接把id放上去 | ||||
|                     re.push(EquObjId); | ||||
|                 } | ||||
|             } else { //如果这个部位没东西 直接放默认时装上去 | ||||
|                 re.push(defaultJobItemIdMap[job].index[u]); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         return re; | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //查看是否结婚包 | ||||
|  | @ -506,8 +325,8 @@ class Marry { | |||
|             //获得婚礼仪式开始时间 | ||||
|             local Index = time() + (Time + 1) * 10 * 60; | ||||
|             //注册婚礼礼堂信息 | ||||
|             Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Index); | ||||
|             Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), Time, Index); | ||||
|             Mysql_Operate_Func.InsertMarryRoom(SUser.GetCID(), SUser.GetCharacName(), Time, Level, Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), 1, Index); | ||||
|             Mysql_Operate_Func.InsertMarryRoom(Target_CId, Mysql_Operate_Func.CheckMarryTargetName(Target_CId), Time, Level, SUser.GetCID(), SUser.GetCharacName(), 1, Index); | ||||
|             AuditoriumUserInfo.rawset(SUser.GetCID(), {}); | ||||
| 
 | ||||
| 
 | ||||
|  | @ -520,30 +339,6 @@ class Marry { | |||
|                 Flag = 2 | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             //这里放2个新人的信息 | ||||
|             local avatra = []; | ||||
|             local infore = {}; | ||||
|             infore.rawset("job", SUser.GetCharacJob()); | ||||
|             infore.rawset("growjob", SUser.GetCharacGrowType()); | ||||
|             infore.rawset("avatar", Config["职业对应的结婚礼服"][SUser.GetCharacJob().tostring()]); | ||||
|             infore.rawset("name", SUser.GetCharacName()); | ||||
|             infore.rawset("uid", SUser.GetUID()); | ||||
| 
 | ||||
|             local Muser = World.GetUserByUid(Target_CId); | ||||
|             local infore2 = {}; | ||||
|             infore2.rawset("job", Muser.GetCharacJob()); | ||||
|             infore2.rawset("growjob", Muser.GetCharacGrowType()); | ||||
|             infore2.rawset("avatar", Config["职业对应的结婚礼服"][Muser.GetCharacJob().tostring()]); | ||||
|             infore2.rawset("name", Muser.GetCharacName()); | ||||
|             infore2.rawset("uid", Muser.GetUID()); | ||||
|             avatra.push(infore); | ||||
|             avatra.push(infore2); | ||||
| 
 | ||||
|             AuditoriumUserInfoNewPeople.rawset(SUser.GetCID(), avatra); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|             local WorldMap = World.GetOnlinePlayer(); | ||||
|             foreach(W_User in WorldMap) { | ||||
|                 if (W_User.GetCID() == Target_CId) { | ||||
|  | @ -551,108 +346,20 @@ class Marry { | |||
|                     W_User.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1); | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             SUser.SendJso(T); | ||||
|             SUser.SendNotiBox(format("婚礼将在%d分钟后举行!\n点击大司祭可进入礼堂。", (Time + 1) * 10), 1); | ||||
| 
 | ||||
|             Timer.SetTimeOut(OpenAuditorium.bindenv(this), (Time + 1) * 10 * 1000, SUser.GetCID()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //婚礼前的准备  把2个新人先传进去 | ||||
|     function OpenPreparation(index) { | ||||
|         //拿到两个新人的信息 | ||||
|         local uidsInfo = AuditoriumUserInfoNewPeople[index]; | ||||
| 
 | ||||
|         local uid1 = uidsInfo[0].rawget("uid"); | ||||
|         local uid2 = uidsInfo[1].rawget("uid"); | ||||
| 
 | ||||
|         //拿到礼堂所有宾客的信息 | ||||
|         local userlist = AuditoriumUserInfo[index]; | ||||
|         //如果不在里面就传送进来 | ||||
|         if (!(userlist.rawin(uid1))) { | ||||
|             EnterAuditorium(World.GetUserByUid(uid1), { | ||||
|                 room = -1 | ||||
|             }); | ||||
|         } | ||||
|         if (!(userlist.rawin(uid2))) { | ||||
|             EnterAuditorium(World.GetUserByUid(uid2), { | ||||
|                 room = -1 | ||||
|             }); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     //开启婚礼 参数为礼堂编号 也就是其中一个人的cid | ||||
|     function OpenAuditorium(index) { | ||||
|         print(time()); | ||||
| 
 | ||||
|         //婚礼准备 | ||||
|         OpenPreparation(index); | ||||
| 
 | ||||
|         //通知所有在这个礼堂里的人 婚礼开始了 | ||||
|         local userlist = AuditoriumUserInfo[index]; | ||||
| 
 | ||||
| 
 | ||||
|         //先拿到新人存的信息 | ||||
|         local info = AuditoriumUserInfoNewPeople[index]; | ||||
| 
 | ||||
|         local uid1 = info[0].rawget("uid"); | ||||
|         local uid2 = info[1].rawget("uid"); | ||||
| 
 | ||||
| 
 | ||||
|         //比那里礼堂所有人信息 | ||||
|         foreach(uid, v in userlist) { | ||||
|             local user = World.GetUserByUid(uid); | ||||
|             //todo 这里要判断 如果是结婚的人就不加到宾客里 | ||||
|             if (!user) { | ||||
| 
 | ||||
|             } | ||||
|             local infore = { | ||||
|                 job = user.GetCharacJob(), | ||||
|                 growjob = user.GetCharacGrowType(), | ||||
|                 avatar = GetAva(user), | ||||
|                 name = user.GetCharacName(), | ||||
|             }; | ||||
|             info.push(infore); | ||||
|             if (info.len() >= 8) { | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|         printT(info); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         foreach(uid, v in userlist) { | ||||
|             local user = World.GetUserByUid(uid); | ||||
|             //发包通知 普通宾客的包 | ||||
|             local T = { | ||||
|                 op = OP + 34, | ||||
|                 info = info | ||||
|             } | ||||
|             user.SendJso(T); | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         //删除礼堂信息 | ||||
|         AuditoriumUserInfo.rawdelete(index); | ||||
|         //删除数据库信息 | ||||
|         //Mysql_Operate_Func.RomoveRoom(); | ||||
| 
 | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //进入礼堂 | ||||
|     function EnterAuditorium(SUser, Jso) { | ||||
|         local RoomId = Jso.room; | ||||
| 
 | ||||
|         local location = SUser.GetLocation(); | ||||
| 
 | ||||
|         // //进入自己的礼堂 | ||||
|         //进入自己的礼堂 | ||||
|         if (RoomId == -1) { | ||||
|             local MyState = Mysql_Operate_Func.CheckMarryState(SUser.GetCID()); | ||||
|             if (MyState != 2) { | ||||
|  | @ -669,7 +376,6 @@ class Marry { | |||
|             location.rawset("所在礼堂编号", RoomId); | ||||
|             //向缓存写入进入时的坐标 | ||||
|             EnterAuditoriumPosList.rawset(SUser.GetCID(), location); | ||||
| 
 | ||||
|             //移动到礼堂 | ||||
|             World.MoveArea(SUser, Config["礼堂城镇编号"], Config["礼堂区域编号"], 55, 349); | ||||
|         } else { | ||||
|  | @ -683,47 +389,21 @@ class Marry { | |||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         local infore = {}; | ||||
|         infore.rawset("job", SUser.GetCharacJob()); | ||||
|         infore.rawset("growjob", SUser.GetCharacGrowType()); | ||||
|         infore.rawset("avatar", GetAva(SUser)); | ||||
|         infore.rawset("name", SUser.GetCharacName()); | ||||
|         AuditoriumUserInfo[RoomId].rawset(SUser.GetCID(), 1); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         AuditoriumUserInfo[RoomId].rawset(SUser.GetUID(), infore); | ||||
| 
 | ||||
|         //遍历这个礼堂里的人 给他们发送可见列表 | ||||
|         local UserCanSee = []; | ||||
|         foreach(uid, info in AuditoriumUserInfo[RoomId]) { | ||||
|             UserCanSee.push(uid); | ||||
|         foreach(cid in AuditoriumUserInfo[RoomId]) { | ||||
|             UserCanSee.push(cid); | ||||
|         } | ||||
|         MarryUserCallBack(UserCanSee, SUser) | ||||
| 
 | ||||
| 
 | ||||
|         local T = { | ||||
|             op = OP + 22, | ||||
|             time = Mysql_Operate_Func.GetAuditoriumTimeById(RoomId) - time() | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         SUser.SendJso(T); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     //服务端区域移动添加玩家HOOK 让大家不可见 | ||||
|     function Marry_insert_user_hook(C_Area, C_User) { | ||||
|         //如果有城镇配置 | ||||
|         if (Config) { | ||||
|             local SUser = User(C_User); | ||||
|             if (SUser.GetLocation().Town == Config["礼堂城镇编号"]) { | ||||
|                 if (SUser.GetLocation().Area == Config["礼堂区域编号"]) Sq_WriteAddress(C_Area, 0x68, 1); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     //离开礼堂 | ||||
|     function LeaveAuditorium(SUser, Jso) { | ||||
|         if (EnterAuditoriumPosList.rawin(SUser.GetCID())) { | ||||
|  | @ -731,19 +411,14 @@ class Marry { | |||
|             //离开礼堂回到进入时的位置 | ||||
|             World.MoveArea(SUser, Info.Town, Info.Area, Info.Pos.X, Info.Pos.Y); | ||||
| 
 | ||||
|             //给这个礼堂的人发送退出可见列表的包 | ||||
|             foreach(uid in AuditoriumUserInfo[Info["所在礼堂编号"]]) { | ||||
|                 UserCanSee.push(uid); | ||||
|             } | ||||
|             MarryUserDeleteCallBack(UserCanSee, SUser) | ||||
| 
 | ||||
| 
 | ||||
|             AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID()); | ||||
|             AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetCID()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //获得礼堂列表 | ||||
|     function GetAuditoriumList(SUser, Jso) { | ||||
|         local re = Mysql_Operate_Func.GetAuditoriumList(); | ||||
|  | @ -780,18 +455,13 @@ class Marry { | |||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     //加入到可见列表 | ||||
|     function MarryUserCallBack(CUserList, MUser) { | ||||
| 
 | ||||
| 
 | ||||
|         local RealList = []; | ||||
|         foreach(uid in CUserList) { | ||||
|             local SUser = World.GetUserByUid(uid); | ||||
|             if (SUser && SUser.GetState() >= 3) RealList.append(SUser); | ||||
|         } | ||||
|     //表示是否可见 参数为用户数组 | ||||
|     function MarryUserCallBack(RealList, MUser) { | ||||
| 
 | ||||
|         foreach(_Index, Value in RealList) { | ||||
|             local SUser = Value; | ||||
|             if (!SUser || !SUser.GetState() >= 3) continue; | ||||
|             if (SUser.GetUID() == MUser.GetUID()) continue; | ||||
|             local Pack = Packet(); | ||||
|             Pack.Put_Header(0, 24); | ||||
|             Pack.Put_Byte(SUser.GetLocation().Town); //城镇 | ||||
|  | @ -807,6 +477,7 @@ class Marry { | |||
|             } | ||||
|             Pack.Put_Byte(1); //是否可见 | ||||
|             Pack.Finalize(true); | ||||
| 
 | ||||
|             SUser.Send(Pack); | ||||
|             Pack.Delete(); | ||||
|         } | ||||
|  | @ -827,14 +498,12 @@ class Marry { | |||
|             Pack.Put_Byte(MUser.GetLocation().Town); //城镇 | ||||
| 
 | ||||
| 
 | ||||
|             Pack.Put_Byte(99); //区域 | ||||
|             Pack.Put_Byte(MUser.GetArea(1)); //区域 | ||||
|             Pack.Put_Short(MUser.GetAreaPos().X); | ||||
| 
 | ||||
|             Pack.Put_Short(MUser.GetAreaPos().Y); | ||||
|             Pack.Put_Byte(MUser.GetDirections()); //朝向 | ||||
|             Pack.Put_Byte(MUser.GetVisibleValues()); //是否可见 | ||||
|             Pack.Finalize(true); | ||||
| 
 | ||||
|             SUser.Send(Pack); | ||||
|             Pack.Delete(); | ||||
|         } | ||||
|  | @ -842,10 +511,8 @@ class Marry { | |||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     constructor() { | ||||
|         Config = dofile("/root/娱心插件配置/结婚系统配置.dat"); | ||||
| 
 | ||||
|         local ConfigPath = Sq_Game_GetConfig(); | ||||
|         Channel = ConfigPath.slice(-6).slice(0, 2); | ||||
| 
 | ||||
|  | @ -860,23 +527,18 @@ class Marry { | |||
|         ClientSocketPackFuncMap.rawset(OP + 17, LeaveAuditorium.bindenv(this)); | ||||
|         ClientSocketPackFuncMap.rawset(OP + 19, GetAuditoriumList.bindenv(this)); | ||||
|         ClientSocketPackFuncMap.rawset(OP + 777, GetConfig.bindenv(this)); | ||||
|         //注册结婚回调函数 | ||||
|         Cb_Insert_User_Func.Marry <- Marry_insert_user_hook.bindenv(this); //区域添加角色 | ||||
| 
 | ||||
|         //玩家重新上线的时候自动给他退出礼堂 | ||||
|         Cb_reach_game_world_Func.Auditorium <- function(SUser) { | ||||
|             if (EnterAuditoriumPosList.rawin(SUser.GetUID())) { | ||||
|                 local Info = EnterAuditoriumPosList[SUser.GetCID()]; | ||||
|                 //给这个礼堂的人发送退出可见列表的包 | ||||
|                 foreach(cid in AuditoriumUserInfo[Info["所在礼堂编号"]]) { | ||||
|                     UserCanSee.push(cid); | ||||
|                 } | ||||
|                 MarryUserDeleteCallBack(UserCanSee, SUser) | ||||
|         //每次加载的时候都注册礼堂信息 | ||||
|         AuditoriumUserInfo.rawset(1, {}); | ||||
| 
 | ||||
|                 AuditoriumUserInfo[Info["所在礼堂编号"]].rawdelete(SUser.GetUID()); | ||||
|             } | ||||
|         }.bindenv(this); | ||||
|         local RealList = []; | ||||
| 
 | ||||
|         RealList.push(World.GetUserByUid(1)); | ||||
|         RealList.push(World.GetUserByUid(2)); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|         Timer.SetTimeOut(MarryUserDeleteCallBack, 3000, RealList, World.GetUserByUid(1)); | ||||
| 
 | ||||
|         //从池子拿连接 | ||||
|         local SqlObj = MysqlPool.GetInstance().GetConnect(); | ||||
|  | @ -891,30 +553,7 @@ class Marry { | |||
|         } | ||||
|         //把连接还池子 | ||||
|         MysqlPool.GetInstance().PutConnect(SqlObj); | ||||
| 
 | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Cb_Use_Item_Sp_Func[Config["结婚等级1道具ID"]] <- function(SUser, ItemId) { | ||||
| //     ExpUp(SUser, Config["道具1给的心意点"]); | ||||
| // } | ||||
| // Cb_Use_Item_Sp_Func[Config["结婚等级2道具ID"]] <- function(SUser, ItemId) { | ||||
| //     ExpUp(SUser, Config["道具2给的心意点"]); | ||||
| // } | ||||
| // Cb_Use_Item_Sp_Func[Config["结婚等级3道具ID"]] <- function(SUser, ItemId) { | ||||
| //     ExpUp(SUser, Config["道具3给的心意点"]); | ||||
| // } | ||||
| 
 | ||||
| 
 | ||||
| // function ExpUp(SUser, expUp) { | ||||
| //     exp = Mysql_Operate_Func.GetExpById(SUser.GetCID()) | ||||
| //     exp = exp + expUp; | ||||
| //     for (local i = 6; i >= 0; i--) { | ||||
| //         //如果当前的经验值大于所遍历到的等级 就设定等级为这个 然后不继续向更低等级遍历 | ||||
| //         if (Config["戒指等级"][i.tostring()]["所需经验"]< exp) { | ||||
| //             Mysql_Operate_Func.SetExpAndLvById(SUser.GetCID(), i, exp) | ||||
| //         } | ||||
| //     } | ||||
| // } | ||||
| ProjectInitFuncMap.P_Marry <- Marry(); | ||||
|  | @ -36,14 +36,4 @@ MARRY_SQL_LIST.GetAuditoriumList <- @"SELECT * FROM zyk.marry_room"; | |||
| MARRY_SQL_LIST.GetAuditoriumIndexById <- @"SELECT target_cid FROM zyk.marry_room WHERE cid =  %d"; | ||||
| 
 | ||||
| //根据cid查询自己的礼堂编号 | ||||
| MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid =  %d"; | ||||
| 
 | ||||
| MARRY_SQL_LIST.GetAuditoriumName2ById <- @"SELECT name FROM zyk.marry_room WHERE cid =  %d or target_cid = %d"; | ||||
| 
 | ||||
| MARRY_SQL_LIST.RomoveRoom <- @"DELETE FROM marry_room where rindex < UNIX_TIMESTAMP();"; | ||||
| 
 | ||||
| //获取自己的经验值 | ||||
| MARRY_SQL_LIST.GetExpById <- @"SELECT experience FROM zyk.marry WHERE cid =  %d"; | ||||
| 
 | ||||
| //设置自己的经验值和等级 | ||||
| MARRY_SQL_LIST.SetExpAndLvById <- @"UPDATE zyk.marry SET level = %d , experience = %d WHERE cid = %d or target_cid =  %d"; | ||||
| MARRY_SQL_LIST.GetAuditoriumTimeById <- @"SELECT rindex FROM zyk.marry_room WHERE cid =  %d"; | ||||
|  | @ -5,12 +5,10 @@ function InitPluginInfo() { | |||
|     _Timer_Object <- Timer(); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     //初始化自动重载  只在15线开启 | ||||
|     local ConfigPath = Sq_Game_GetConfig(); | ||||
|     local Channel = ConfigPath.slice(ConfigPath.find("cfg/") + 4, ConfigPath.len()); | ||||
|     // if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A"); | ||||
|     if (Channel.find("19")) GameManager.OpenHotFix("/dp_s/Dps_A"); | ||||
|     if (Channel.find("15")) GameManager.OpenHotFix("/dp_s/Dps_A"); | ||||
| 
 | ||||
|     local PoolObj = MysqlPool.GetInstance(); | ||||
|     PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg"); | ||||
|  | @ -20,21 +18,12 @@ function InitPluginInfo() { | |||
|     PoolObj.Init(); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
|     // Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg"); | ||||
|     Sq_CreatSocketConnect("192.168.200.24", "65109"); | ||||
| 
 | ||||
|     //初始化结婚 | ||||
|     // ProjectInitFuncMap.P_Marry <- Marry(); | ||||
| 
 | ||||
| 
 | ||||
|     //初始化日志器 | ||||
|     Log({ | ||||
|         "normal": "/dp_s/log/normal.log", | ||||
|         "error": "/dp_s/log/error.log" | ||||
|     }); | ||||
|     //调用方式 | ||||
|     //Log.Put("normal", "测试日志"); | ||||
|     //Log.Put("error", "测试错误日志"); | ||||
| 
 | ||||
|     ProjectInitFuncMap.P_Marry <- Marry(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -50,18 +39,6 @@ function main() { | |||
|     PrintTag(); | ||||
| 
 | ||||
|     GameManager.SetGameMaxLevel(95); | ||||
|     // GameManager.FixAvatarUseJewel(); | ||||
|     GameManager.FixSaveTown(); | ||||
|     GameManager.FixDespairGold(); | ||||
|     GameManager.FixGlodTradeDaily(80000000); | ||||
| 
 | ||||
| 
 | ||||
|     getroottable().RRR <- EquimentUseJewel(); | ||||
|     // local PvfObject = Script(); | ||||
|     // local Data = ScriptData.GetEquipment(305014); | ||||
|     // printT(Data); | ||||
| 
 | ||||
|     // Sq_Conversion("這是一個繁體字符串"); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -361,7 +361,7 @@ foreach(_ItemId, baseInfo in TW_StkUpJTable) { | |||
|                     if (SlotItem.GetType() != "装备") { | ||||
|                         local SlotCount = SlotItem.GetAdd_Info(); | ||||
|                         local GiveRate = floor(SlotCount.tofloat() / Info.Stk.Count.tofloat()); | ||||
|                         if (GiveRate< 1) { | ||||
|                         if(GiveRate < 1){ | ||||
|                             SUser.SendNotiPacketMessage(format(TW_STR_00084), 8); | ||||
|                             return false; | ||||
|                         } | ||||
|  | @ -1563,7 +1563,7 @@ Cb_timer_dispatch_Func["TW_Cb_timer_dispatch_Func"] <- function() { | |||
|                     if (mitems.len() > 0) { | ||||
|                         SUser.SendMail(mitems, { | ||||
|                             Title = TW_STR_00001, | ||||
|                             Text = TW_STR_0000 | ||||
|                             Text = TW_STR_00002 | ||||
|                         }) | ||||
|                     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -106,244 +106,4 @@ _Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"], | |||
| //获取通关时间回调 | ||||
| Cb_CParty_SetBestClearTime_Enter_Func <- {}; | ||||
| Cb_CParty_SetBestClearTime_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func); | ||||
| 
 | ||||
| //使用称号回收箱时检查使用条件 | ||||
| Cb_UseLimitCube_Check_Error_Enter_Func <- {}; | ||||
| Cb_UseLimitCube_Check_Error_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x081D3BBC", ["pointer", "int", "int", "int", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Check_Error_Enter_Func, Cb_UseLimitCube_Check_Error_Leave_Func); | ||||
| 
 | ||||
| //使用称号回收箱过程 | ||||
| Cb_UseLimitCube_Process_Enter_Func <- {}; | ||||
| Cb_UseLimitCube_Process_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x081D3D38", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Process_Enter_Func, Cb_UseLimitCube_Process_Leave_Func); | ||||
| 
 | ||||
| //购买商城物品时日志 | ||||
| Cb_Log_BuyCashShopItem_Enter_Func <- {}; | ||||
| Cb_Log_BuyCashShopItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08686EA0", ["pointer", "int", "int", "int", "int", "char", "int", "int", "int"], Cb_Log_BuyCashShopItem_Enter_Func, Cb_Log_BuyCashShopItem_Leave_Func); | ||||
| 
 | ||||
| //购买道具获取信息 | ||||
| Cb_BuyItem_Get_Data_Enter_Func <- {}; | ||||
| Cb_BuyItem_Get_Data_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x81BE658", ["pointer", "pointer", "int", "pointer", "int"], Cb_BuyItem_Get_Data_Enter_Func, Cb_BuyItem_Get_Data_Leave_Func); | ||||
| 
 | ||||
| //设置角色详细信息 | ||||
| Cb_Set_Charac_Info_Detail_Enter_Func <- {}; | ||||
| Cb_Set_Charac_Info_Detail_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0864AC1A", ["pointer", "int", "int", "pointer", "int"], Cb_Set_Charac_Info_Detail_Enter_Func, Cb_Set_Charac_Info_Detail_Leave_Func); | ||||
| 
 | ||||
| //使用远古地下城道具 | ||||
| Cb_UseAncientDungeonItems_Enter_Func <- {}; | ||||
| Cb_UseAncientDungeonItems_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x859EAC2", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseAncientDungeonItems_Enter_Func, Cb_UseAncientDungeonItems_Leave_Func); | ||||
| 
 | ||||
| //购买限时商品 | ||||
| Cb_BuyCeraShopLimitItem_Enter_Func <- {}; | ||||
| Cb_BuyCeraShopLimitItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x821F9BA", ["pointer", "pointer", "pointer", "int"], Cb_BuyCeraShopLimitItem_Enter_Func, Cb_BuyCeraShopLimitItem_Leave_Func); | ||||
| 
 | ||||
| //获取下次清除时间 | ||||
| Cb_User_GetLastClearTime_Enter_Func <- {}; | ||||
| Cb_User_GetLastClearTime_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0864387E", ["pointer", "int"], Cb_User_GetLastClearTime_Enter_Func, Cb_User_GetLastClearTime_Leave_Func); | ||||
| 
 | ||||
| //每日可交易金币上限 | ||||
| Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func <- {}; | ||||
| Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08646496", ["pointer", "int", "int"], Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func, Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func); | ||||
| 
 | ||||
| //进入副本加载完毕时 | ||||
| Cb_Party_OnStartMapFinishLoading_Enter_Func <- {}; | ||||
| Cb_Party_OnStartMapFinishLoading_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085B170A", ["pointer", "int", "int"], Cb_Party_OnStartMapFinishLoading_Enter_Func, Cb_Party_OnStartMapFinishLoading_Leave_Func); | ||||
| 
 | ||||
| //房间清理完毕 | ||||
| Cb_Battle_Field_onClearMap_Enter_Func <- {}; | ||||
| Cb_Battle_Field_onClearMap_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0830DD2C", ["pointer", "bool", "char"], Cb_Battle_Field_onClearMap_Enter_Func, Cb_Battle_Field_onClearMap_Leave_Func); | ||||
| 
 | ||||
| //放弃副本 | ||||
| Cb_Party_giveup_game_Enter_Func <- {}; | ||||
| Cb_Party_giveup_game_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085B2BAA", ["pointer", "pointer", "bool", "bool", "bool", "void"], Cb_Party_giveup_game_Enter_Func, Cb_Party_giveup_game_Leave_Func); | ||||
| 
 | ||||
| //迷妄之塔 死亡之塔通关时 | ||||
| Cb_CDeathTower_onClear_Enter_Func <- {}; | ||||
| Cb_CDeathTower_onClear_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08467E60", ["pointer", "bool", "int"], Cb_CDeathTower_onClear_Enter_Func, Cb_CDeathTower_onClear_Leave_Func); | ||||
| 
 | ||||
| //无尽祭坛通关时 | ||||
| Cb_CBloodClearRewardData_Enter_Func <- {}; | ||||
| Cb_CBloodClearRewardData_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08306FC4", ["pointer", "bool", "int", "pointer", "pointer", "bool"], Cb_CBloodClearRewardData_Enter_Func, Cb_CBloodClearRewardData_Leave_Func); | ||||
| 
 | ||||
| //进入迷妄之塔 死亡之塔时 | ||||
| Cb_DeathTowerStageCommand_Enter_Func <- {}; | ||||
| Cb_DeathTowerStageCommand_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08208A9E", ["pointer", "pointer", "pointer", "int"], Cb_DeathTowerStageCommand_Enter_Func, Cb_DeathTowerStageCommand_Leave_Func); | ||||
| 
 | ||||
| //离开迷妄之塔 死亡之塔时 | ||||
| Cb_CDeathTower_onLeaveUser_Enter_Func <- {}; | ||||
| Cb_CDeathTower_onLeaveUser_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x084636F2", ["pointer", "pointer", "int"], Cb_CDeathTower_onLeaveUser_Enter_Func, Cb_CDeathTower_onLeaveUser_Leave_Func); | ||||
| 
 | ||||
| //玩家交易过程 | ||||
| Cb_TradeSpace_proceed_trade_Enter_Func <- {}; | ||||
| Cb_TradeSpace_proceed_trade_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0853087A", ["pointer", "int"], Cb_TradeSpace_proceed_trade_Enter_Func, Cb_TradeSpace_proceed_trade_Leave_Func); | ||||
| 
 | ||||
| //发送多物品邮件 | ||||
| Cb_MultiMailBoxReqSend_Enter_Func <- {}; | ||||
| Cb_MultiMailBoxReqSend_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x084E27B8", ["pointer", "pointer", "pointer", "int"], Cb_MultiMailBoxReqSend_Enter_Func, Cb_MultiMailBoxReqSend_Leave_Func); | ||||
| 
 | ||||
| //发送单物品邮件 | ||||
| Cb_MailBox_Send_Enter_Func <- {}; | ||||
| Cb_MailBox_Send_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x081CC958", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_MailBox_Send_Enter_Func, Cb_MailBox_Send_Leave_Func); | ||||
| 
 | ||||
| //发送金币邮件时是否通过验证 | ||||
| Cb_checkHumanCertify_Enter_Func <- {}; | ||||
| Cb_checkHumanCertify_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0867F4C8", ["pointer", "int", "pointer", "int"], Cb_checkHumanCertify_Enter_Func, Cb_checkHumanCertify_Leave_Func); | ||||
| 
 | ||||
| //摆摊购买 | ||||
| Cb_CPrivateStore_BuyItem_Enter_Func <- {}; | ||||
| Cb_CPrivateStore_BuyItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085C924C", ["pointer", "int", "pointer", "int", "int", "int", "int", "int"], Cb_CPrivateStore_BuyItem_Enter_Func, Cb_CPrivateStore_BuyItem_Leave_Func); | ||||
| 
 | ||||
| //拍卖行上架 | ||||
| Cb_AuctionResultAskRegistedItemNum_Enter_Func <- {}; | ||||
| Cb_AuctionResultAskRegistedItemNum_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x084D5930", ["pointer", "pointer", "pointer", "int"], Cb_AuctionResultAskRegistedItemNum_Enter_Func, Cb_AuctionResultAskRegistedItemNum_Leave_Func); | ||||
| 
 | ||||
| //拍卖行购买物品 | ||||
| Cb_AuctionLogMessage_Enter_Func <- {}; | ||||
| Cb_AuctionLogMessage_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "int"], Cb_AuctionLogMessage_Enter_Func, Cb_AuctionLogMessage_Leave_Func); | ||||
| 
 | ||||
| //副本内生成物品时 | ||||
| Cb_Battle_Field_MakeDropItems_Enter_Func <- {}; | ||||
| Cb_Battle_Field_MakeDropItems_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func); | ||||
| 
 | ||||
| //独立掉落几率 | ||||
| Cb_IndependentItemRateControl_Enter_Func <- {}; | ||||
| Cb_IndependentItemRateControl_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0834972F", ["pointer", "pointer", "int"], Cb_IndependentItemRateControl_Enter_Func, Cb_IndependentItemRateControl_Leave_Func); | ||||
| 
 | ||||
| //黑钻机添加物品到User时 | ||||
| Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {}; | ||||
| Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func); | ||||
| 
 | ||||
| 
 | ||||
| //查看信息 | ||||
| Cb_GetUserInfo_Enter_Func <- {}; | ||||
| Cb_GetUserInfo_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func); | ||||
| 
 | ||||
| 
 | ||||
| //初始化技能过程 | ||||
| Cb_SkillInit_process_skill_Enter_Func <- {}; | ||||
| Cb_SkillInit_process_skill_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func); | ||||
| 
 | ||||
| //转职 | ||||
| Cb_User_set_grow_Enter_Func <- {}; | ||||
| Cb_User_set_grow_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func); | ||||
| 
 | ||||
| //使用特殊道具时 | ||||
| Cb_User_increase_status_Enter_Func <- {}; | ||||
| Cb_User_increase_status_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func); | ||||
| 
 | ||||
| //更新物品 | ||||
| Cb_User_SendUpdateItem_Enter_Func <- {}; | ||||
| Cb_User_SendUpdateItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func); | ||||
| 
 | ||||
| //幸运值获取装备品级 | ||||
| Cb_LuckPoint_GetItemRarity_Enter_Func <- {}; | ||||
| Cb_LuckPoint_GetItemRarity_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func); | ||||
| 
 | ||||
| //添加时装到背包 | ||||
| Cb_Inventory_AddAvatarItem_Enter_Func <- {}; | ||||
| Cb_Inventory_AddAvatarItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func); | ||||
| 
 | ||||
| //是否开启潜能 | ||||
| Cb_Item_IsHiddenOption_Enter_Func <- {}; | ||||
| Cb_Item_IsHiddenOption_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func); | ||||
| 
 | ||||
| //返回1关闭商店回购 | ||||
| Cb_Item_IsBanRedeemItem_Enter_Func <- {}; | ||||
| Cb_Item_IsBanRedeemItem_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func); | ||||
| 
 | ||||
| //副本内队伍加载完毕时 | ||||
| Cb_CParty_finish_loading_Enter_Func <- {}; | ||||
| Cb_CParty_finish_loading_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func); | ||||
| 
 | ||||
| //检查删除角色时间 返回1则可立马删除新建角色 | ||||
| Cb_User_CheckDeleteCharacTime_Enter_Func <- {}; | ||||
| Cb_User_CheckDeleteCharacTime_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func); | ||||
| 
 | ||||
| //忽略在副本门口禁止摆摊 | ||||
| Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {}; | ||||
| Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func); | ||||
| 
 | ||||
| //解除每日创建角色数量限制 | ||||
| Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {}; | ||||
| Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func); | ||||
| 
 | ||||
| //脱离公会时 | ||||
| Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {}; | ||||
| Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func); | ||||
| 
 | ||||
| 
 | ||||
| //击杀怪物攻城怪物 | ||||
| Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {}; | ||||
| Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func); | ||||
| 
 | ||||
| //挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态 | ||||
| Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {}; | ||||
| Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func); | ||||
| 
 | ||||
| //刷新攻城怪物函数, 控制下一只刷新的攻城怪物id | ||||
| Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {}; | ||||
| Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "int"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func); | ||||
| 
 | ||||
| //正在挑战的攻城怪物 | ||||
| Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {}; | ||||
| Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func); | ||||
| 
 | ||||
| //副本刷怪函数 控制副本内怪物的数量和属性 | ||||
| Cb_MapInfo_Add_Mob_Enter_Func <- {}; | ||||
| Cb_MapInfo_Add_Mob_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func); | ||||
| 
 | ||||
| //怪物攻城通关时获得经验 | ||||
| Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {}; | ||||
| Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func); | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| //玩家完成任务 | ||||
| Cb_fnStatQuestClear_Enter_Func <- {}; | ||||
| Cb_fnStatQuestClear_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func); | ||||
| _Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func); | ||||
							
								
								
									
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							|  | @ -1,19 +0,0 @@ | |||
| function sqr_main() { | ||||
| 
 | ||||
| 
 | ||||
|     print("服务端插件启动"); | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| //玩家完成任务 | ||||
| Cb_fnStatQuestClear_Enter_Func <- {}; | ||||
| Cb_fnStatQuestClear_Leave_Func <- {}; | ||||
| _Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func); | ||||
| 
 | ||||
| 
 | ||||
| Cb_fnStatQuestClear_Enter_Func.text <- function(args) { | ||||
|     local user = User(args[0]) | ||||
|     print(args[1]); | ||||
|     print(user.GetCharacName()); | ||||
| }; | ||||
|  | @ -133,26 +133,5 @@ | |||
|     }, | ||||
|     "Dps_A/BaseClass/HotFixClass": { | ||||
|         "description": "热更新" | ||||
|     }, | ||||
|     "Dps_A/ProjectClass/AvatarUseJewel": { | ||||
|         "description": "时装镶嵌" | ||||
|     }, | ||||
|     "Dps_A/BaseClass/LogClass": { | ||||
|         "description": "日志类" | ||||
|     }, | ||||
|     "Dps_A/BaseClass/BlobExClass": { | ||||
|         "description": "高级blob" | ||||
|     }, | ||||
|     "Dps_A/BaseClass/ScriptManager": { | ||||
|         "description": "pvf管理器" | ||||
|     }, | ||||
|     "Dps_A/BaseClass/AdMsg": { | ||||
|         "description": "高级消息类" | ||||
|     }, | ||||
|     "Dps_A/ProjectClass/EquimentUseJewel": { | ||||
|         "description": "装备镶嵌" | ||||
|     }, | ||||
|     "Dps_A/ProjectClass/Luke": { | ||||
|         "description": "卢克攻坚战" | ||||
|     } | ||||
| } | ||||
										
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