/* 文件名:History_Log.nut 路径:CallBack/History_Log.nut 创建日期:2024-04-27 15:52 文件用途:游戏Log事件HOOK */ if (!("Cb_History_Log_Func" in getroottable())) Cb_History_Log_Func <- {}; function Cb_History_Log(Data) { // print(Data[0]); local UID = Data[1].tointeger(); local Time = Data[3]; local CharacName = Data[4]; local CID = Data[5].tointeger(); local CharacLevel = Data[6]; local CharacJob = Data[7]; local CharacGrowType = Data[8]; local ClientWebAddress = Data[9]; local ClientPeerIp = Data[10]; local ClientPort = Data[11]; local ChannelId = Data[12].tointeger(); //当前频道id local Game_Event = Data[13].slice(1); //游戏事件 // print("活动事件:" + Game_Event + ":end"); if (Game_Event in Cb_History_Log_Func) { local SUser = World.GetUserByUidCid(UID, CID); if (SUser) Cb_History_Log_Func[Game_Event](SUser, Data); else { if (Game_Event == "IP+" || Game_Event == "IP-") Cb_History_Log_Func[Game_Event](UID, CID, Data); } } } //进入副本 if (!("Cb_History_DungeonEnter_Func" in getroottable())) Cb_History_DungeonEnter_Func <- {}; Cb_History_Log_Func["DungeonEnter"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_DungeonEnter_Func) { Func(SUser, Data); } } //离开副本 if (!("Cb_History_DungeonLeave_Func" in getroottable())) Cb_History_DungeonLeave_Func <- {}; Cb_History_Log_Func["DungeonLeave"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_DungeonLeave_Func) { Func(SUser, Data); } } //获得金币 if (!("Cb_History_MoneyUp_Func" in getroottable())) Cb_History_MoneyUp_Func <- {}; Cb_History_Log_Func["Money+"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_MoneyUp_Func) { Func(SUser, Data); } } //获得道具 if (!("Cb_History_ItemUp_Func" in getroottable())) Cb_History_ItemUp_Func <- {}; Cb_History_Log_Func["Item+"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_ItemUp_Func) { Func(SUser, Data); } } //设置里程 可以当做上线以后得HOOK if (!("Cb_History_MileageSet_Func" in getroottable())) Cb_History_MileageSet_Func <- {}; Cb_History_Log_Func["Mileage Set"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_MileageSet_Func) { Func(SUser, Data); } } //副本通关 if (!("Cb_History_DungeonClearInfo_Func" in getroottable())) Cb_History_DungeonClearInfo_Func <- {}; Cb_History_Log_Func["DungeonClearInfo"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_DungeonClearInfo_Func) { Func(SUser, Data); } } //上线 if (!("Cb_History_IPUp_Func" in getroottable())) Cb_History_IPUp_Func <- {}; Cb_History_Log_Func["IP+"] <- function(UID, CID, Data) { foreach(_Index, Func in Cb_History_IPUp_Func) { Func(UID, CID, Data); } } //上线 if (!("Cb_History_IPDown_Func" in getroottable())) Cb_History_IPDown_Func <- {}; Cb_History_Log_Func["IP-"] <- function(UID, CID, Data) { foreach(_Index, Func in Cb_History_IPDown_Func) { Func(UID, CID, Data); } } //使用复活币事件 if (!("Cb_History_PCoinDown_Func" in getroottable())) Cb_History_PCoinDown_Func <- {}; Cb_History_Log_Func["PCoin-"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_PCoinDown_Func) { Func(SUser, Data); } } //使用复活币事件 if (!("Cb_History_ItemLock_Func" in getroottable())) Cb_History_ItemLock_Func <- {}; Cb_History_Log_Func["ItemLock"] <- function(SUser, Data) { foreach(_Index, Func in Cb_History_ItemLock_Func) { Func(SUser, Data); } }