/* 文件名:New_Hook.nut 路径:Dps_A/New_Hook.nut 创建日期:2024-09-23 20:15 文件用途:后续新增的玩家需求的HOOK */ //通用HOOK入口函数 function _Hook_Enter_Currency_Func_(args, TableObj) { local Ret = null; foreach(Func in TableObj) { local Buf = Func(args); if (Buf) Ret = Buf; } return Ret; } //通用HOOK出口函数 function _Hook_Leave_Currency_Func_(args, TableObj) { local Ret = null; foreach(Func in TableObj) { local Buf = Func(args); if (Buf) Ret = Buf; } return Ret; } //通用注册HOOK函数 function _Hook_Register_Currency_Func_(AddressString, ArgRetArr, EnterTable, LeaveTable) { Haker.LoadHook(AddressString, ArgRetArr, function(args) { return _Hook_Enter_Currency_Func_(args, EnterTable); }, function(args) { return _Hook_Leave_Currency_Func_(args, LeaveTable); } ); } //玩家新增道具时 Cb_User_Insert_Item_Enter_Func <- {}; Cb_User_Insert_Item_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8502D86", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int", "char", "int", "char", "char", "int"], Cb_User_Insert_Item_Enter_Func, Cb_User_Insert_Item_Leave_Func); //玩家捡起道具 Cb_User_Get_Item_Enter_Func <- {}; Cb_User_Get_Item_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x85B949C", ["pointer", "pointer", "int", "int", "int"], Cb_User_Get_Item_Enter_Func, Cb_User_Get_Item_Leave_Func); //服务器Chat日志HOOK Cb_Server_Chat_Log_Enter_Func <- {}; Cb_Server_Chat_Log_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x86C9638", ["pointer", "pointer", "char", "string", "char"], Cb_Server_Chat_Log_Enter_Func, Cb_Server_Chat_Log_Leave_Func); //玩家上线设置IP Cb_User_Set_WebAddress_Enter_Func <- {}; Cb_User_Set_WebAddress_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x84EC918", ["pointer", "pointer", "pointer"], Cb_User_Set_WebAddress_Enter_Func, Cb_User_Set_WebAddress_Leave_Func); //服务端关闭执行函数 Cb_Server_Close_Enter_Func <- {}; Cb_Server_Close_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x829F28B", ["pointer", "pointer"], Cb_Server_Close_Enter_Func, Cb_Server_Close_Leave_Func); //检查地下城的状况 Cb_CheckInoutConditionDungeon_Enter_Func <- {}; Cb_CheckInoutConditionDungeon_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x85ABC80", ["pointer", "pointer", "int", "int"], Cb_CheckInoutConditionDungeon_Enter_Func, Cb_CheckInoutConditionDungeon_Leave_Func); //地下城现场杀死地狱党组怪物Cnt Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func <- {}; Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x830D704", ["pointer", "pointer", "pointer", "bool"], Cb_Field_KillHellPartyGroupMonsterCnt_Enter_Func, Cb_Field_KillHellPartyGroupMonsterCnt_Leave_Func); //经验收益 Cb_Gain_Exp_Sp_Enter_Func <- {}; Cb_Gain_Exp_Sp_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x866A3FE", ["pointer", "int", "int", "int", "int", "int", "char"], Cb_Gain_Exp_Sp_Enter_Func, Cb_Gain_Exp_Sp_Leave_Func); //货币收益 Cb_Gain_Money_Enter_Func <- {}; Cb_Gain_Money_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x84FF29C", ["int", "int", "char", "int", "int"], Cb_Gain_Money_Enter_Func, Cb_Gain_Money_Leave_Func); //GetItem检查错误 Cb_GetItem_Check_Error_Enter_Func <- {}; Cb_GetItem_Check_Error_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81C35AC", ["pointer", "pointer", "pointer", "int"], Cb_GetItem_Check_Error_Enter_Func, Cb_GetItem_Check_Error_Leave_Func); //队伍清除副本 Cb_ClearDungeon_Enter_Func <- {}; Cb_ClearDungeon_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x85a9330", ["pointer", "void"], Cb_ClearDungeon_Enter_Func, Cb_ClearDungeon_Leave_Func); //检查选择进入副本时状态 Cb_SelectDungeon_Check_Error_Enter_Func <- {}; Cb_SelectDungeon_Check_Error_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81C7F32", ["pointer", "pointer", "pointer", "int"], Cb_SelectDungeon_Check_Error_Enter_Func, Cb_SelectDungeon_Check_Error_Leave_Func); //切换装备 Cb_CInventory_ChangeEquip_Enter_Func <- {}; Cb_CInventory_ChangeEquip_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x84FC37E", ["pointer", "int", "pointer", "int"], Cb_CInventory_ChangeEquip_Enter_Func, Cb_CInventory_ChangeEquip_Leave_Func); //获取通关时间回调 Cb_CParty_SetBestClearTime_Enter_Func <- {}; Cb_CParty_SetBestClearTime_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x85BE178", ["pointer", "char", "int", "int", "bool"], Cb_CParty_SetBestClearTime_Enter_Func, Cb_CParty_SetBestClearTime_Leave_Func); //使用称号回收箱时检查使用条件 Cb_UseLimitCube_Check_Error_Enter_Func <- {}; Cb_UseLimitCube_Check_Error_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x081D3BBC", ["pointer", "int", "int", "int", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Check_Error_Enter_Func, Cb_UseLimitCube_Check_Error_Leave_Func); //使用称号回收箱过程 Cb_UseLimitCube_Process_Enter_Func <- {}; Cb_UseLimitCube_Process_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x081D3D38", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseLimitCube_Process_Enter_Func, Cb_UseLimitCube_Process_Leave_Func); //购买商城物品时日志 Cb_Log_BuyCashShopItem_Enter_Func <- {}; Cb_Log_BuyCashShopItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08686EA0", ["pointer", "int", "int", "int", "int", "char", "int", "int", "int"], Cb_Log_BuyCashShopItem_Enter_Func, Cb_Log_BuyCashShopItem_Leave_Func); //购买道具获取信息 Cb_BuyItem_Get_Data_Enter_Func <- {}; Cb_BuyItem_Get_Data_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81BE658", ["pointer", "pointer", "int", "pointer", "int"], Cb_BuyItem_Get_Data_Enter_Func, Cb_BuyItem_Get_Data_Leave_Func); //设置角色详细信息 Cb_Set_Charac_Info_Detail_Enter_Func <- {}; Cb_Set_Charac_Info_Detail_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0864AC1A", ["pointer", "int", "int", "pointer", "int"], Cb_Set_Charac_Info_Detail_Enter_Func, Cb_Set_Charac_Info_Detail_Leave_Func); //使用远古地下城道具 Cb_UseAncientDungeonItems_Enter_Func <- {}; Cb_UseAncientDungeonItems_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x859EAC2", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseAncientDungeonItems_Enter_Func, Cb_UseAncientDungeonItems_Leave_Func); //购买限时商品 Cb_BuyCeraShopLimitItem_Enter_Func <- {}; Cb_BuyCeraShopLimitItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x821F9BA", ["pointer", "pointer", "pointer", "int"], Cb_BuyCeraShopLimitItem_Enter_Func, Cb_BuyCeraShopLimitItem_Leave_Func); //获取下次清除时间 Cb_User_GetLastClearTime_Enter_Func <- {}; Cb_User_GetLastClearTime_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0864387E", ["pointer", "int"], Cb_User_GetLastClearTime_Enter_Func, Cb_User_GetLastClearTime_Leave_Func); //每日可交易金币上限 Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func <- {}; Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08646496", ["pointer", "int", "int"], Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Enter_Func, Cb_User_CharacInfo_IsAvailableCurCharacTradeGoldDaily_Leave_Func); //进入副本加载完毕时 Cb_Party_OnStartMapFinishLoading_Enter_Func <- {}; Cb_Party_OnStartMapFinishLoading_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085B170A", ["pointer", "int", "int"], Cb_Party_OnStartMapFinishLoading_Enter_Func, Cb_Party_OnStartMapFinishLoading_Leave_Func); //房间清理完毕 Cb_Battle_Field_onClearMap_Enter_Func <- {}; Cb_Battle_Field_onClearMap_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0830DD2C", ["pointer", "bool", "char"], Cb_Battle_Field_onClearMap_Enter_Func, Cb_Battle_Field_onClearMap_Leave_Func); //放弃副本 Cb_Party_giveup_game_Enter_Func <- {}; Cb_Party_giveup_game_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085B2BAA", ["pointer", "pointer", "bool", "bool", "bool", "void"], Cb_Party_giveup_game_Enter_Func, Cb_Party_giveup_game_Leave_Func); //迷妄之塔 死亡之塔通关时 Cb_CDeathTower_onClear_Enter_Func <- {}; Cb_CDeathTower_onClear_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08467E60", ["pointer", "bool", "int"], Cb_CDeathTower_onClear_Enter_Func, Cb_CDeathTower_onClear_Leave_Func); //无尽祭坛通关时 Cb_CBloodClearRewardData_Enter_Func <- {}; Cb_CBloodClearRewardData_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08306FC4", ["pointer", "bool", "int", "pointer", "pointer", "bool"], Cb_CBloodClearRewardData_Enter_Func, Cb_CBloodClearRewardData_Leave_Func); //进入迷妄之塔 死亡之塔时 Cb_DeathTowerStageCommand_Enter_Func <- {}; Cb_DeathTowerStageCommand_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08208A9E", ["pointer", "pointer", "pointer", "int"], Cb_DeathTowerStageCommand_Enter_Func, Cb_DeathTowerStageCommand_Leave_Func); //离开迷妄之塔 死亡之塔时 Cb_CDeathTower_onLeaveUser_Enter_Func <- {}; Cb_CDeathTower_onLeaveUser_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084636F2", ["pointer", "pointer", "int"], Cb_CDeathTower_onLeaveUser_Enter_Func, Cb_CDeathTower_onLeaveUser_Leave_Func); //玩家交易过程 Cb_TradeSpace_proceed_trade_Enter_Func <- {}; Cb_TradeSpace_proceed_trade_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0853087A", ["pointer", "int"], Cb_TradeSpace_proceed_trade_Enter_Func, Cb_TradeSpace_proceed_trade_Leave_Func); //发送多物品邮件 Cb_MultiMailBoxReqSend_Enter_Func <- {}; Cb_MultiMailBoxReqSend_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084E27B8", ["pointer", "pointer", "pointer", "int"], Cb_MultiMailBoxReqSend_Enter_Func, Cb_MultiMailBoxReqSend_Leave_Func); //发送单物品邮件 Cb_MailBox_Send_Enter_Func <- {}; Cb_MailBox_Send_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x081CC958", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_MailBox_Send_Enter_Func, Cb_MailBox_Send_Leave_Func); //发送金币邮件时是否通过验证 Cb_checkHumanCertify_Enter_Func <- {}; Cb_checkHumanCertify_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0867F4C8", ["pointer", "int", "pointer", "int"], Cb_checkHumanCertify_Enter_Func, Cb_checkHumanCertify_Leave_Func); //摆摊购买 Cb_CPrivateStore_BuyItem_Enter_Func <- {}; Cb_CPrivateStore_BuyItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085C924C", ["pointer", "int", "pointer", "int", "int", "int", "int", "int"], Cb_CPrivateStore_BuyItem_Enter_Func, Cb_CPrivateStore_BuyItem_Leave_Func); //拍卖行上架 Cb_AuctionResultAskRegistedItemNum_Enter_Func <- {}; Cb_AuctionResultAskRegistedItemNum_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084D5930", ["pointer", "pointer", "pointer", "int"], Cb_AuctionResultAskRegistedItemNum_Enter_Func, Cb_AuctionResultAskRegistedItemNum_Leave_Func); //拍卖行购买物品 Cb_AuctionLogMessage_Enter_Func <- {}; Cb_AuctionLogMessage_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084D7A90", ["pointer", "pointer", "pointer", "int"], Cb_AuctionLogMessage_Enter_Func, Cb_AuctionLogMessage_Leave_Func); //副本内生成物品时 Cb_Battle_Field_MakeDropItems_Enter_Func <- {}; Cb_Battle_Field_MakeDropItems_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0830ADF6", ["pointer", "int", "int", "int", "short", "int", "int", "int", "char", "int", "int", "int", "void"], Cb_Battle_Field_MakeDropItems_Enter_Func, Cb_Battle_Field_MakeDropItems_Leave_Func); //独立掉落几率 Cb_IndependentItemRateControl_Enter_Func <- {}; Cb_IndependentItemRateControl_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0834972F", ["pointer", "pointer", "int"], Cb_IndependentItemRateControl_Enter_Func, Cb_IndependentItemRateControl_Leave_Func); //黑钻机添加物品到User时 Cb_UseVendingMachine_putItemIntoUser_Enter_Func <- {}; Cb_UseVendingMachine_putItemIntoUser_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0821B71C", ["int", "pointer", "int", "int", "int", "int"], Cb_UseVendingMachine_putItemIntoUser_Enter_Func, Cb_UseVendingMachine_putItemIntoUser_Leave_Func); //查看信息 Cb_GetUserInfo_Enter_Func <- {}; Cb_GetUserInfo_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x081C3DD8", ["pointer", "pointer", "pointer", "int"], Cb_GetUserInfo_Enter_Func, Cb_GetUserInfo_Leave_Func); //初始化技能过程 Cb_SkillInit_process_skill_Enter_Func <- {}; Cb_SkillInit_process_skill_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x081E5BDC", ["pointer", "pointer", "pointer", "void"], Cb_SkillInit_process_skill_Enter_Func, Cb_SkillInit_process_skill_Leave_Func); //转职 Cb_User_set_grow_Enter_Func <- {}; Cb_User_set_grow_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086787FC", ["pointer", "int", "int", "int", "int", "void"], Cb_User_set_grow_Enter_Func, Cb_User_set_grow_Leave_Func); //使用特殊道具时 Cb_User_increase_status_Enter_Func <- {}; Cb_User_increase_status_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x86657FC", ["pointer", "int", "void"], Cb_User_increase_status_Enter_Func, Cb_User_increase_status_Leave_Func); //更新物品 Cb_User_SendUpdateItem_Enter_Func <- {}; Cb_User_SendUpdateItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0867C2D8", ["pointer", "int", "int", "int", "int"], Cb_User_SendUpdateItem_Enter_Func, Cb_User_SendUpdateItem_Leave_Func); //幸运值获取装备品级 Cb_LuckPoint_GetItemRarity_Enter_Func <- {}; Cb_LuckPoint_GetItemRarity_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08550BE4", ["pointer", "pointer", "int", "int", "int"], Cb_LuckPoint_GetItemRarity_Enter_Func, Cb_LuckPoint_GetItemRarity_Leave_Func); //添加时装到背包 Cb_Inventory_AddAvatarItem_Enter_Func <- {}; Cb_Inventory_AddAvatarItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08509B9E", ["int", "int", "int", "int", "int", "int", "pointer", "int", "int", "int", "int"], Cb_Inventory_AddAvatarItem_Enter_Func, Cb_Inventory_AddAvatarItem_Leave_Func); //是否开启潜能 Cb_Item_IsHiddenOption_Enter_Func <- {}; Cb_Item_IsHiddenOption_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0817EDEC", ["pointer", "int"], Cb_Item_IsHiddenOption_Enter_Func, Cb_Item_IsHiddenOption_Leave_Func); //返回1关闭商店回购 Cb_Item_IsBanRedeemItem_Enter_Func <- {}; Cb_Item_IsBanRedeemItem_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085F7BE0", ["pointer", "int"], Cb_Item_IsBanRedeemItem_Enter_Func, Cb_Item_IsBanRedeemItem_Leave_Func); //副本内队伍加载完毕时 Cb_CParty_finish_loading_Enter_Func <- {}; Cb_CParty_finish_loading_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085B15E0", ["pointer", "pointer", "void"], Cb_CParty_finish_loading_Enter_Func, Cb_CParty_finish_loading_Leave_Func); //检查删除角色时间 返回1则可立马删除新建角色 Cb_User_CheckDeleteCharacTime_Enter_Func <- {}; Cb_User_CheckDeleteCharacTime_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0864A830", ["pointer", "int", "int"], Cb_User_CheckDeleteCharacTime_Enter_Func, Cb_User_CheckDeleteCharacTime_Leave_Func); //忽略在副本门口禁止摆摊 Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func <- {}; Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x085C5082", ["pointer", "pointer", "int"], Cb_CPrivateStore_IsAreaNearEntranceDungeon_Enter_Func, Cb_CPrivateStore_IsAreaNearEntranceDungeon_Leave_Func); //解除每日创建角色数量限制 Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func <- {}; Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08401922", ["int", "pointer", "int"], Cb_CreateCharac_CheckLimitCreateNewCharac_Enter_Func, Cb_CreateCharac_CheckLimitCreateNewCharac_Leave_Func); //脱离公会时 Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func <- {}; Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084C957E", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildSecede_dispatch_Enter_Func, Cb_MonitorNoticeGuildSecede_dispatch_Leave_Func); //击杀怪物攻城怪物 Cb_CVillageMonster_OnKillVillageMonster_Enter_Func <- {}; Cb_CVillageMonster_OnKillVillageMonster_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086B34A0", ["pointer", "pointer", "int", "int", "int", "bool", "int"], Cb_CVillageMonster_OnKillVillageMonster_Enter_Func, Cb_CVillageMonster_OnKillVillageMonster_Leave_Func); //挑战攻城怪物副本结束事件, 更新怪物攻城活动各阶段状态 Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func <- {}; Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086B330A", ["pointer", "pointer", "bool", "void"], Cb_CVillageMonster_SendVillageMonsterFightResult_Enter_Func, Cb_CVillageMonster_SendVillageMonsterFightResult_Leave_Func); //刷新攻城怪物函数, 控制下一只刷新的攻城怪物id Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func <- {}; Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086B3AEA", ["pointer", "int", "int"], Cb_CVillageMonsterArea_GetAttackedMonster_Enter_Func, Cb_CVillageMonsterArea_GetAttackedMonster_Leave_Func); //正在挑战的攻城怪物 Cb_CVillageMonster_OnFightVillageMonster_Enter_Func <- {}; Cb_CVillageMonster_OnFightVillageMonster_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086B3240", ["pointer", "pointer", "int", "int", "int"], Cb_CVillageMonster_OnFightVillageMonster_Enter_Func, Cb_CVillageMonster_OnFightVillageMonster_Leave_Func); //副本刷怪函数 控制副本内怪物的数量和属性 Cb_MapInfo_Add_Mob_Enter_Func <- {}; Cb_MapInfo_Add_Mob_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08151612", ["pointer", "pointer", "int"], Cb_MapInfo_Add_Mob_Enter_Func, Cb_MapInfo_Add_Mob_Leave_Func); //怪物攻城通关时获得经验 Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func <- {}; Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086B4866", ["pointer", "pointer", "bool", "int"], Cb_CVillageMonsterMgr_OnKillVillageMonster_Enter_Func, Cb_CVillageMonsterMgr_OnKillVillageMonster_Leave_Func); //玩家使用复活币 Cb_UseCoin_Enter_Func <- {}; Cb_UseCoin_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81CA852", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_UseCoin_Enter_Func, Cb_UseCoin_Leave_Func); //玩家完成任务 Cb_fnStatQuestClear_Enter_Func <- {}; Cb_fnStatQuestClear_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8664412", ["pointer", "int", "int"], Cb_fnStatQuestClear_Enter_Func, Cb_fnStatQuestClear_Leave_Func); //深渊派对开始时 Cb_HellPartyStart_dispatch_Enter_Func <- {}; Cb_HellPartyStart_dispatch_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x821D9A6", ["pointer", "pointer", "int"], Cb_HellPartyStart_dispatch_Enter_Func, Cb_HellPartyStart_dispatch_Leave_Func); //获取道具日志 Cb_UserHistoryLog_ItemAdd_Enter_Func <- {}; Cb_UserHistoryLog_ItemAdd_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8682E84", ["pointer", "int", "int", "int", "pointer", "int", "void"], Cb_UserHistoryLog_ItemAdd_Enter_Func, Cb_UserHistoryLog_ItemAdd_Leave_Func); //获取绝望之塔进入次数 Cb_TOD_UserState_getEnterCount_Enter_Func <- {}; Cb_TOD_UserState_getEnterCount_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8643872", ["pointer", "int"], Cb_TOD_UserState_getEnterCount_Enter_Func, Cb_TOD_UserState_getEnterCount_Leave_Func); //掉落道具 Cb_GetItemRarity_Enter_Func <- {}; Cb_GetItemRarity_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8550BE4", ["pointer", "pointer", "int", "int", "int", ], Cb_GetItemRarity_Enter_Func, Cb_GetItemRarity_Leave_Func); //怪物死亡爆奖励的时候 Cb_dispatch_sig_Enter_Func <- {}; Cb_dispatch_sig_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81EB0C4", ["pointer", "pointer", "pointer", "int"], Cb_dispatch_sig_Enter_Func, Cb_dispatch_sig_Leave_Func); //装备解锁动作 Cb_CItemLock_DoItemUnlock_Enter_Func <- {}; Cb_CItemLock_DoItemUnlock_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x854231A", ["pointer", "pointer", "int", "int", "int"], Cb_CItemLock_DoItemUnlock_Enter_Func, Cb_CItemLock_DoItemUnlock_Leave_Func); //丢弃物品检查错误 Cb_DropItem_check_error_Enter_Func <- {}; Cb_DropItem_check_error_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x81C2D9A", ["pointer", "pointer", "pointer", "pointer", "int"], Cb_DropItem_check_error_Enter_Func, Cb_DropItem_check_error_Leave_Func); //城镇瞬移 Cb_GameWorld_move_area_Enter_Func <- {}; Cb_GameWorld_move_area_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x086C5A84", ["pointer", "pointer", "int", "int", "int", "int", "int", "int", "int", "int", "int", "int"], Cb_GameWorld_move_area_Enter_Func, Cb_GameWorld_move_area_Leave_Func); //称号回包 Cb_CTitleBook_putItemData_Enter_Func <- {}; Cb_CTitleBook_putItemData_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08641A6A", ["pointer", "pointer", "int", "pointer", "int"], Cb_CTitleBook_putItemData_Enter_Func, Cb_CTitleBook_putItemData_Leave_Func); //设计图继承 Cb_CUsercopyItemOption_Enter_Func <- {}; Cb_CUsercopyItemOption_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08671EB2", ["pointer", "pointer", "pointer", "int"], Cb_CUsercopyItemOption_Enter_Func, Cb_CUsercopyItemOption_Leave_Func); //装备开孔 Cb_AddSocketToAvatar_Enter_Func <- {}; Cb_AddSocketToAvatar_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0821A412", ["pointer", "pointer", "pointer", "int"], Cb_AddSocketToAvatar_Enter_Func, Cb_AddSocketToAvatar_Leave_Func); //装备镶嵌和时装镶嵌 Cb_Dispatcher_UseJewel_Enter_Func <- {}; Cb_Dispatcher_UseJewel_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x8217BD6", ["int", "pointer", "pointer", "int"], Cb_Dispatcher_UseJewel_Enter_Func, Cb_Dispatcher_UseJewel_Leave_Func); //额外数据包,发送装备镶嵌数据给本地处理 Cb_InterfacePacketBuf_put_packet_Enter_Func <- {}; Cb_InterfacePacketBuf_put_packet_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0815098e", ["pointer", "pointer", "int"], Cb_InterfacePacketBuf_put_packet_Enter_Func, Cb_InterfacePacketBuf_put_packet_Leave_Func); //额外数据包,发送装备镶嵌数据给本地处理 Cb_PacketBuf_get_short_Enter_Func <- {}; Cb_PacketBuf_get_short_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x0858D0B0", ["pointer", "pointer", "int"], Cb_PacketBuf_get_short_Enter_Func, Cb_PacketBuf_get_short_Leave_Func); //公会普通信息回包 Cb_MonitorNoticeGuildChatMsg_Enter_Func <- {}; Cb_MonitorNoticeGuildChatMsg_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084C9E30", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildChatMsg_Enter_Func, Cb_MonitorNoticeGuildChatMsg_Leave_Func); //公会超链接信息回包 Cb_MonitorNoticeGuildChatMsgHyperLink_Enter_Func <- {}; Cb_MonitorNoticeGuildChatMsgHyperLink_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x084E503C", ["pointer", "pointer", "pointer", "int"], Cb_MonitorNoticeGuildChatMsgHyperLink_Enter_Func, Cb_MonitorNoticeGuildChatMsgHyperLink_Leave_Func); //检查移动技能槽位 Cb_CheckMoveComboSkillSlot_Enter_Func <- {}; Cb_CheckMoveComboSkillSlot_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08608C98", ["pointer", "char", "char", "bool"], Cb_CheckMoveComboSkillSlot_Enter_Func, Cb_CheckMoveComboSkillSlot_Leave_Func); //检查插入快捷技能槽位 Cb_CheckComboSkillInsertQuickSlot_Enter_Func <- {}; Cb_CheckComboSkillInsertQuickSlot_Leave_Func <- {}; _Hook_Register_Currency_Func_("0x08608D58", ["pointer", "int", "bool"], Cb_CheckComboSkillInsertQuickSlot_Enter_Func, Cb_CheckComboSkillInsertQuickSlot_Leave_Func);