/* 文件名:GameManagerClass.nut 路径:BaseClass/GameManagerClass/GameManagerClass.nut 创建日期:2024-04-09 20:30 文件用途:游戏管理器类 */ class GameManager extends Base_C_Object { constructor() { local CObject = Sq_GameManager_GameManager(); base.constructor(CObject); } function GetParty() { local C_Party = Sq_GameManager_GetParty(C_Object); return Party(C_Party); } //设置游戏最大等级 function SetGameMaxLevel(MaxLevel) { NativePointer("0x8360C38").add(3).writeU8(MaxLevel); NativePointer("0x8360C76").add(3).writeU8(MaxLevel); NativePointer("0x8360CC1").add(3).writeU8(MaxLevel); NativePointer("0x84EF802").add(3).writeU8(MaxLevel); NativePointer("0x858F002").add(3).writeU8(MaxLevel); NativePointer("0x865A5C0").add(1).writeU8(MaxLevel); NativePointer("0x865B091").add(4).writeU8(MaxLevel); NativePointer("0x865B757").add(4).writeU8(MaxLevel); NativePointer("0x8662F53").add(2).writeU8(MaxLevel); NativePointer("0x86630F0").add(3).writeU8(MaxLevel); NativePointer("0x86638F4").add(2).writeU8(MaxLevel); NativePointer("0x8665D24").add(4).writeU8(MaxLevel); NativePointer("0x8666E9A").add(2).writeU8(MaxLevel); NativePointer("0x866A4A6").add(2).writeU8(MaxLevel); NativePointer("0x866A657").add(2).writeU8(MaxLevel); NativePointer("0x866A926").add(3).writeU8(MaxLevel); NativePointer("0x866A93F").add(2).writeU8(MaxLevel); NativePointer("0x867AEC0").add(2).writeU8(MaxLevel); NativePointer("0x8689D48").add(3).writeU8(MaxLevel); NativePointer("0x868fecb").add(3).writeU8(MaxLevel); NativePointer("0x868fed4").add(6).writeU8(MaxLevel); } //设置装备解锁需要时间 function SetItemLockTime(time) { NativePointer("0x8402D29").writeInt(time); NativePointer("0x854242F").writeInt(time); NativePointer("0x854274D").writeInt(time); NativePointer("0x854296F").writeInt(time); NativePointer("0x8542AD9").writeInt(time); NativePointer("0x8542BDE").writeInt(time); } }