/* 文件名:GameManagerClass.nut 路径:BaseClass/GameManagerClass/GameManagerClass.nut 创建日期:2024-04-09 20:30 文件用途:游戏管理器类 */ class GameManager extends Base_C_Object { constructor() { local CObject = Sq_GameManager_GameManager(); base.constructor(CObject); } function GetParty() { local C_Party = Sq_GameManager_GetParty(C_Object); return Party(C_Party); } //设置游戏最大等级 function SetGameMaxLevel(MaxLevel) { NativePointer("0x8360C38").add(3).writeU8(MaxLevel); NativePointer("0x8360C76").add(3).writeU8(MaxLevel); NativePointer("0x8360CC1").add(3).writeU8(MaxLevel); NativePointer("0x84EF802").add(3).writeU8(MaxLevel); NativePointer("0x858F002").add(3).writeU8(MaxLevel); NativePointer("0x865A5C0").add(1).writeU8(MaxLevel); NativePointer("0x865B091").add(4).writeU8(MaxLevel); NativePointer("0x865B757").add(4).writeU8(MaxLevel); NativePointer("0x8662F53").add(2).writeU8(MaxLevel); NativePointer("0x86630F0").add(3).writeU8(MaxLevel); NativePointer("0x86638F4").add(2).writeU8(MaxLevel); NativePointer("0x8665D24").add(4).writeU8(MaxLevel); NativePointer("0x8666E9A").add(2).writeU8(MaxLevel); NativePointer("0x866A4A6").add(2).writeU8(MaxLevel); NativePointer("0x866A657").add(2).writeU8(MaxLevel); NativePointer("0x866A926").add(3).writeU8(MaxLevel); NativePointer("0x866A93F").add(2).writeU8(MaxLevel); NativePointer("0x867AEC0").add(2).writeU8(MaxLevel); NativePointer("0x8689D48").add(3).writeU8(MaxLevel); NativePointer("0x868fecb").add(3).writeU8(MaxLevel); NativePointer("0x868fed4").add(6).writeU8(MaxLevel); } //设置装备解锁需要时间 function SetItemLockTime(time) { NativePointer("0x8402D29").writeInt(time); NativePointer("0x854242F").writeInt(time); NativePointer("0x854274D").writeInt(time); NativePointer("0x854296F").writeInt(time); NativePointer("0x8542AD9").writeInt(time); NativePointer("0x8542BDE").writeInt(time); } //开启创建鼠标妹 function OpenCreateJob_CreatorMage() { Sq_WriteByteArr(S_Ptr("0x81C029F"), [0xf]); } //开启获得魔法封印时自动解除魔法封印 function OpenRandomAutomaticUnblocking() { Cb_User_Insert_Item_Leave_Func.Rindro <- function(args) { local SUser = User(NativePointer(args[0]).readPointer()); local InvenObj = SUser.GetInven(); local idx = args.pop(); if (idx > 0) { local inven_item = InvenObj.GetSlot(1, idx); local item_id = inven_item.GetIndex(); local pvfitem = PvfItem.GetPvfItemById(item_id); //如果是魔法封印装备 if (!pvfitem.IsRandomOption()) { return; } local random_option = NativePointer(inven_item.C_Object).add(37); if (random_option.readU32() || random_option.add(4).readU32() || random_option.add(8).readShort()) { return; } NativePointer(inven_item.C_Object).add(37).add(0).writeU8(1); } SUser.SendItemSpace(0); return null; } } //开启自动热重载 function OpenHotFix(Path = "/dp_s/MyProject") { print("DP-S开启自动重载脚本功能,重载目录为: " + Path + " ."); print("请注意如果你不处于DP-S开发环境,请关闭此功能,以免对性能造成影响"); Sq_AutoReload(Path); } } //热重载 function _Reload_List_Write_(Path) { sq_RunScript(Path); print("位于 [" + Path + "] 的脚本已重载") }