getroottable().DebugModelFlag <- false; //初始化插件 function InitPluginInfo() { //初始化定时器 _Timer_Object <- Timer(); //初始化自动重载 GameManager.OpenHotFix("/dp_s/Dps_A"); local PoolObj = MysqlPool.GetInstance(); PoolObj.SetBaseConfiguration("127.0.0.1", 3306, "game", "uu5!^%jg"); //连接池大小 PoolObj.PoolSize = 10; //初始化 PoolObj.Init(); //从池子拿连接 local SqlObj = MysqlPool.GetInstance().GetConnect(); //建库 SqlObj.Select("create database if not exists frida default charset utf8;", []); SqlObj.Select("CREATE TABLE `frida`.`setCharacSlotLimit` (`account_id` INT NOT NULL,`slot` INT NOT NULL DEFAULT 2,PRIMARY KEY (`account_id`)) ENGINE=InnoDB DEFAULT CHARSET=utf8;", []); //把连接还池子 MysqlPool.GetInstance().PutConnect(SqlObj); // Sq_CreatCConnectPool(2, 4, "127.0.0.1", 3306, "game", "uu5!^%jg"); Sq_CreatSocketConnect("192.168.200.24", "65109"); } function PrintTag() { print(InitSuccessTag); } function main() { InitPluginInfo(); PrintTag(); GameManager.SetGameMaxLevel(95); } // getroottable().CombatRankServerProject <- CombatRank(); // getroottable().ServerControlProject <- ServerControl(); // getroottable().AntonServerProject <- Anton(); // getroottable().FiendwarServerProject <- Fiendwar();